Event Innovation in Times of Uncertainty: Christian Dragin-Jensen Grzegorz Kwiatkowski
Event Innovation in Times of Uncertainty: Christian Dragin-Jensen Grzegorz Kwiatkowski
https://www.emerald.com/insight/1758-2954.htm
Abstract
Purpose – This study highlights areas of key importance for building event resilience and provides best-
practice industry examples that foster innovative, adaptable and transformative event environments, which
are areas of high academic and managerial relevance in times of uncertainty.
Design/methodology/approach – The study employs a multicase study research design that draws on
interviews with the leaders of four event organizations in Denmark and Norway: (1) the Steinkjer Festival, (2)
Run Alone Denmark, (3) FC Midtjylland and (4) the Bergen International Festival.
Findings – The events demonstrated the critical necessity of understanding innovation and its contribution to
resilience in the event sector, particularly in times of uncertainty, such as the COVID-19 pandemic. These
organizations achieved success by continuously fostering innovative environments before COVID-19 by being
value-driven and customer-centric organizations. Digital technologies were not used as makeshift solutions but
rather to enhance event attendees’ experiential platforms and expand each event’s business potential.
Practical implications – The paper answers the call for event and festival research during the COVID-19
pandemic to explore the importance of understanding failure, crisis, innovation and recovery.
Originality/value – The paper’s contributions to event management research are (1) adding to the ongoing
discussion about building a resilient event sector in times of uncertainty, (2) screening how event organizers
achieve innovation in their organizations and (3) providing insights on future requirements for events in a post-
COVID world.
Keywords Innovation, Resilience, Events, COVID-19, Uncertainty
Paper type Research paper
1. Introduction
The global COVID-19 pandemic has had a devastating impact on the experience economy.
The UN World Tourism Organization (2021a) called 2020 the “worst year in tourism history”.
With a 74% decrease in international tourist arrivals, dropping from 1.5 billion in 2019 to 381
million in 2020, and a loss of 1 trillion EUR in tourism exports (UN World Tourism
© Christian Dragin-Jensen, Grzegorz Kwiatkowski, Vilde Hannevik Lien, Luiza Ossowska, Dorota
Janiszewska, Dariusz Kloskowski and Marianna Strzelecka. Published by Emerald Publishing Limited.
This article is published under the Creative Commons Attribution (CC BY 4.0) licence. Anyone may
reproduce, distribute, translate and create derivative works of this article (for both commercial and non- International Journal of Event and
commercial purposes), subject to full attribution to the original publication and authors. The full terms of Festival Management
Vol. 13 No. 4, 2022
this licence may be seen at http://creativecommons.org/licences/by/4.0/legalcode pp. 387-405
Funding: The project is co-financed by the Polish National Agency for Academic Exchange within Emerald Publishing Limited
1758-2954
the Urgency Grants programme. DOI 10.1108/IJEFM-07-2021-0063
IJEFM Organization, 2021b), the tourism sector is collectively holding its breath, hoping for
13,4 development opportunities. While domestic tourism and government interventions to protect
jobs and businesses have helped reduce the pandemic’s impacts (OECD, 2020), the event
industry has been forced to alter its structure to adhere to local or (inter)national restrictions.
This is particularly egregious, as events and their facilities have assumed key roles within
urban and regional development strategies (Moscardo, 2007), moving beyond the event
industry’s traditional functions of increasing tourism and resident expenditures
388 (Kwiatkowski and Oklevik, 2017) to provide a wide array of benefits. Specifically, the
event industry has been able to justify public spending (Faulkner et al., 2003) by generating
positive image impacts (Dragin-Jensen and Kwiatkowski, 2018), developing social capital
(Arcodia and Whitford, 2006), fostering political impacts and goodwill (Grieve and Sherry,
2012; Reid, 2006), increasing cities’ attractiveness and residents’ attraction (Dragin-Jensen
et al., 2016), and catalyzing urban regeneration and gentrification (Garcıa, 2004; Karadakis
et al., 2010) (see Table 1).
The global context of the COVID-19 pandemic has exposed the fragility of events
(Janiszewska et al., 2021), as the very fabric of this unique “spatial-temporal phenomenon”
(Getz, 2008, p. 404) has been contested. The most common event attendance motivations – of a
physically social and location-specific nature (Dragin-Jensen et al., 2018) – cannot be currently
be activated due to prohibitions of mass gatherings and travel restrictions. Despite event
organizers having implemented temporary solutions, mainly digital technologies
Sustaining
Event innovation Adaptive innovation Transformative innovation
2.2 Innovation
Innovation can be conceptualized as an idea, thing, procedure or system that is new or
perceived to be new by whoever is adapting it (Rogers et al., 2009). OECD suggests that
IJEFM innovation is a multifaceted phenomenon characterized primarily by (Roberts and
13,4 T~onurist, 2018): (1) a degree of clarity of its intent/purpose (i.e. directed innovation), or a
degree of discovery of and responsiveness to (proactive or reactive) externally generated
change (i.e. undirected innovation), and (2) whether the innovation occurs in the context of
exploring completely new grounds, operating predominantly in the unknown (uncertainty),
or whether it is one where matters are relatively well understood (certainty). Using the
above two factors (directed-undirected and certainty-uncertainty), the OECD proposes four
390 innovation facets (i.e. mission-driven, anticipatory, adaptive and enhancement-oriented)
that ultimately result in four types of change: “sustaining”, “transformative”, “disruptive”
and “optimizing”.
The literature proposes various classifications and types of innovations. For example,
Carlsen et al. (2010) argue event innovation can be analyzed in a different scope and with
multiple references, such as: the festival management and processes, the festival outputs or
program, services and experiences, market innovation, funding and the festival participants.
These elements form a festival organization value chain enabling knowledge generation,
transformation and application. Similarly, Carlsen et al. (2010) emphasize the simultaneous
introduction of innovation and the occurrence of failures in event management that the
organizer-managers have to deal with.
Schofield et al. (2018) indicate the importance of collaborative innovation as well as
organizational innovation and creativity. Commitment is seen as a common element of
various forms of collaborative innovation. Mackellar (2006) proposed a division of event
innovations with examples based on Trott’s typology (2002). According to this typology,
product innovation covers developing a new or improved product (e.g. new foods from food
stalls, new themed area for music). Process innovation includes the development of a new or
improved manufacturing process (e.g. a new audience ticketing process). Organizational
innovation includes for example a new venture division, a new internal communication
system and the introduction of a new accounting system (e.g. new event committee structure).
An example of management innovation is a new risk management system. Production
innovation practically comes down to a new event production system. Commercial or
marketing innovation covers new financing of arrangements, new sales approach, direct
marketing (e.g. new marketing techniques using direct marketing). New information services
for audiences are an example of service innovation.
A completely different division of innovation in event activities was proposed by
Dollinger et al. (2010) on the example of mega-events. Two main criteria were adopted –
resources (shared, non-shared) and network firms (in and out). Crossing the criteria of
authors obtained four categories of innovation: communal innovations (shared resources,
in-network companies), ambush innovations (shared resources, out-of-network companies),
donated innovations (non-shared resources, in-network companies) and private innovations
(non-shared resources, out-of-network companies).
It is also essential how innovation is disseminated. Diffusion is how innovation is
communicated through specific channels over time among the system members (Rogers et al.,
2009). Traditionally, innovation diffusion is a linear, dispersed process involving knowledge,
persuasion, decision making, implementation and confirmation. Dillette and Ponting (2021)
emphasize that due to the uniqueness of the situation caused by the COVID-19 pandemic, a
cyclical model of disseminating innovation in the event industry has emerged. The time to
implement new solutions has been shortened.
Figure 1.
Event innovation in
times of uncertainty
IJEFM The model considers the following three types of innovation:
13,4 (1) Sustaining innovations– short-term, highly reactive responses to a shock (i.e. COVID-
19) aim to rebalance the system after an incident. These innovations are driven by
external situations and are devised out of necessity by nature. They are a product of
the initial conditions and the first consequences of a “shock".
(2) Adaptive innovations – embrace reactions after the initial shock and aim to adapt the
392 system to the current situation; they intend to reduce the risk of failure by ad hoc,
reactive and systematic adjustments. Both internal and external factors drive these
and are based on an awareness that matters are evolving and not always as expected.
(3) Transformative innovations– activities showing the ability to cross thresholds into
new development trajectories. These anticipatory actions have voluntary and
bottom-up natures. In such cases, innovations involve recognizing what might work
and what is possible in a given condition.
The quest for a resilient event sector implies that the notions of innovation and resilience need
to be integrated into the event system thinking, thus collectively forming a solid theoretical
basis for this paper and future research. The article provides the first attempt to meet this
goal and offers a truly new and context-driven idea on how innovation functions in times of
uncertainty. It sheds light on the new driving force of innovation which the pandemic
changed from voluntary action into a critical necessity to survive.
4.3 Digital technologies: an innovative strategy to enhance the experience platform and to
redefine the event space
All four case studies relied heavily on digital technologies to make their events possible, yet
all agreed that entirely digital versions of their events were not substitute products,
corroborating with Mueser and Vlachos’ (2018) research, but rather the means to enhance
their experience platforms. However, it was in this category where they all commented on
developing several transformative innovations, thereby enhancing and expanding their
businesses.
The most significant overlying transformation that using digital technologies wrought
was the redefining of what an event space is. As per the definition in the introduction (Getz,
2008), events are spatial-temporal phenomena, signifying that they are traditionally bound to
physical locations. However, BIF had event attendees tuning in from 122 different countries;
RAD had participants running all across Denmark (wherever they wanted); FCM had fans
traveling in their own cars between two cities and then sitting in the stadium parking lot to
watch a screen; and SF had attendants creating “mini-festivals” in their backyards to tune
into the event. RAD-1 originally organized traditional running events and was fascinated by
the digital world of running:
I’m an avid runner myself, and I always loved traveling to a place where I had to line up against other
runners, wear the number tag and cross the same finish line. Turns out, there are lots of runners who
do not want that and love the idea of choosing routes they like, to run when it best suits them (and
with who they want), so they can challenge themselves, all the while tapping into an online
community of like-minded people.
RAD helped spur a transformative action in KrixRun’s business model that harnessed the
potential of virtual running beyond the scope of the COVID-19 pandemic. RAD-1, together
with a web developer developed a new platform for virtual runs [2], which not only allows for
the registration of participants and their run times (bypassing third-party website fees) but
also has created a community (and database) of over 10,000 users, who currently have
IJEFM completed over 100,000 virtual run challenges. The website has also allowed for better
13,4 partnership integration with charity organizations and, as of 2021, the site has helped to raise
over 135.000 EUR. The immediate success of the website has spurred KrixRun and the same
developer to cocreate an app where the community can create their own virtual runs, further
allowing runners to generate their own content and thereby increasing consumer
engagement; a positive trait that influences their purchase behavior (Malthouse et al.,
2016). RAD-1 has also considered arranging hybrid runs in the future.
398 BIF, however, transformed its 2021 festival into a hybrid model, fully embracing the
digital enhancement of the festival. While the 2020 version had been free of charge, the 2021
edition consisted of 76 events, where 30 were high-quality cinematic productions that visitors
could virtually attend, for a price. To cope with this new type of festival, a completely new
digital ticket system has been developed in collaboration with TicketCo., another Norwegian
company. This digital content was sold for 40.000 EUR. BIF has also redefined the event
space by “democratizing art” – bringing art pieces to atypical locations such as care homes,
addiction centers, nurseries, hospitals, psychiatric wards, asylum centers, crisis centers,
prisons, day centers for adults with learning difficulties and schools for children with
learning difficulties. BIF has also incorporated a concept invented by the Helsinki Festival
known as “Art Gift”, where audiences can book micro performances (5 min) at suitable places
in Bergen (Bergen International Festival, 2021b). While by no means supplanting the original
ethos of the festival, BIF-1 firmly believed that the digital elements of the festival had the
potential to be a gamechanger, allowing the festival to expand into larger (geographical)
markets:
We discovered this year that there is a willingness to pay for digital streams of our productions. But,
anyone can stream a production – there is nothing unique or experiential about this. To make this
work, you need to make it a world-class, movie-quality production: bring the viewer into areas they
would never be able to access if they were there present; design the entire performance with the
camera in mind.
SF also provided film-quality productions of its festival streams in 2020. While this was not
repeated for the 2021 edition, SF-1 noted the value the streams provided by generating
awareness and that future video productions related to the festival could serve as an integral
marketing tool for upcoming endeavors. SF’s event space was also redefined in 2020, in that
smaller, local venues were needed to host its concerts due to governmental restrictions; an
amendment the organizers plan to keep, as this further cements its local community ties,
remaining as the “festival that changed the town” (Øster as, 2020).
Notes
1. Løb Alene Danmark (Danish).
2. https://virtualkrixrun.com/
3. Kulturr
adet (Norwegian).
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Corresponding author
Grzegorz Kwiatkowski can be contacted at: grzegorz.kwiatkowski@tu.koszalin.pl
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