PROFICIENCY BONUS                          HIT DIE
CLASS & LEVEL                 HEIGHT
                                                                                                       +2         +3         +4        +5        +6
                                                                                                       LVL 1-4    LVL 5-8   LVL 9-12 LVL 13-16 LVL 17-20
                                          CHARACTER NAME        RACE                          WEIGHT
STATS
                                                                       COMBAT
                                                                                                       HP            MAX HP              INITIATIVE SPEED
         STR         DEX           INT       WIS          CHA
                                                                                     AC
SAVES
                                                                                     (AC–8)
                                                                                                                            EXHAUSTION
           STR                    DEX                WILL
                                                                           SKILLS
        ARCANA
          INT
                  Examination
                       INT
                              INFLUENCE
                                  CHA
                                                INSIGHT
                                                  CHA
                                                            INTIMIDATION
                                                                 STR
                                                                                    LORE
                                                                                     INT
                                                                                              NATUrEcrAft
                                                                                                  WIS
                                                                                                          PERCEPTION
                                                                                                              WIS
                                                                                                                     Slght of H.
                                                                                                                         DEX
                                                                                                                                                           Stealth
                                                                                                                                                             DEX
                                                                                                                            ITEM SLOTS
  Action Points (AP). In combat,          HEROIC ACTION
  you get 3 Action Points that              Rushed Attack. Making more than your normally allowed attacks each turn is allowed (provided
  recharge at the end of each turn.
       you have enough AP to spend), but these attacks are rushed and trigger stacking disadvantage
  1 AP can be spent to: attack,             Assess. Make a skill check to uncover information, spot a weakness, intuit enemy tactics or plans,
  move, use a bonus action or               etc.
  reaction, drink a potion, cast a        HEROIC REACTION
  cantrip/bonus action/reaction
  spell, or use any of the other            Block/Dodge. Reduce damage from a single attack by your AC modifier (AC–8).
  more obscure actions (e.g., hide). 
     Help. Grant an ally advantage on an attack, skill check, or saving throw if you can reasonably
                                            explain to the DM how you could help in a given situation
  Leveled spells with casting time of       Opportunity Attack. A melee attack made at disadvantage when an adjacent enemy moves away
  1 action are the only exception,          Interpose. If an ally within 10 ft. would be struck with an attack, you can push them out of the way
  they cost 2 AP to cast.                   and become the new target of the attack. You enter their square and move them to an adjacent
                                            square of your choice.