[go: up one dir, main page]

0% found this document useful (0 votes)
449 views16 pages

Eldritch Automata Quicklaunch Pre Generated Characters

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
449 views16 pages

Eldritch Automata Quicklaunch Pre Generated Characters

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 16

NAME Andy / Andi Atkins

CONCEPT Vengeful and ambitious new pilot.


PILOT ARCHETYPE The Bound
ATTRIBUTES & SKILLS AUTOMATA ARCHETYPE The Collateral
STRENGTH 3 AGILITY 5 AMBITION To rid the world of Horrors & Seraphs.
1 Endure 3 Ranged Combat REGRET Survivor's guilt.

Close Combat 1 Mobility COMBAT DATA


Machinery
HEALTH MAX 3 CURRENT
1 Pilot

WITS 2 EMPATHY 5 STABILITY MAX 2 CURRENT

Observation Command

Science 2 Manipulation
EGO MAX 5 CURRENT

AUTOMATA DATA
2 Survival
8
Medical
DURABILITY MAX CURRENT

INITIATIVE 1D6 + 5
Talents EGO FIELD MAX 5 CURRENT

Trauma Button (The Bound)


CRITICAL INJURIES & TRAUMA STRESS
Not Your Fault (The Bound)
Explosive (The Collateral) BREAKDOWN
Scorched Earth (The Collateral)
BERSERKING
EQUIPMENT
SIGNATURE WEAPON: GRENADIER RIFLE
Damage 5 Range Med. Range

Tags Area, Friendly Fire


STRANDS SIDE ARM: REPEATER PISTOL
CHARACTER NAME TOTAL STRANDS Damage 3 Range Medium
Kim 1 Tags Harmonizing, Ammo (3 Reloads)
Rodriguez 1 SERVICE PISTOL
PILOT SIDE ARM:

Damage 3 Range Medium

Tags Accuracy (+1), Ammo (3 Reloads)


OTHER EQUIPMENT:

TEMPORARY MODIFIERS
ATKINS - CHEAT SHEET

Trauma Button: Whenever your past trauma gets brought up, you can raise your Strength by 2 for a single scene. If you
do so, add a stress level.
Not Your Fault: When you have the option to blame someone but choose not to, increase your stability and their stability
by 1.
Explosive: Your Automata’s signature weapon has been modified with explosive results, and always counts as having
the Area descriptor tag, and the Friendly Fire flaw tag.
Scorched Earth: Once per combat upon successfully hitting an enemy you can spend a stunt to declare this talent. Your
Automata rains down hell as a part of its attack, scorching the entire zone. This effect lasts until the end of the combat.
Your Automata is considered immune to their own scorch. If you do this, reduce your Ego by 1.
• Scorched: The zone is covered in fire and ash. Anyone standing in this zone at the end of their turn immediately
takes a point of damage. Exiting this zone requires a successful Piloting roll.

BREAKDOWN
It would be better if you just faded away, your past is a crutch you have leaned on for far too long. You don’t want
anyone to understand you, it would be better if you locked it all away. Go unnoticed through life, communication is now
your bane. Embody your trauma to it’s core. Regain your stability when another like you attempts to understand your
pain and shows you that you are more than it.

STRAND TALENT
When you have an intimate moment with someone, reset your stress level to max. Share with each other a deep secret
that each of you possess.If they answer you honestly gain a strand.

BERSERKING
The most dangerous thing to the world around you isn’t the HORRORs it’s you. It’s time to show them that, your damage
is increased to the next tier up (ie Light Damage to Medium Damage etc) and you gain the Friendly Fire flaw tag on all
your attacks. Turn the battlefield into the wasteland and the enemy into a fresh corpse. It doesn’t matter if your friends
are in your line of fire, bring the pain. Destroy and drop buildings on people, cause property damage, and turn this place
into a war zone.

GRENADIER RIFLE - Damage: Heavy (7) | Range: Medium


• Area - Your weapon’s attack encompasses an entire zone, and can hit an entire group of enemies. Your weapon can
hit every enemy within an entire zone at once. You can spend an additional success to target an additional enemy.
Additional successes cannot be spent on additional damage while attacking with a weapon that uses this tag. You
can take this tag again to hit additional zones.
• Friendly Fire- This tag can only be applied to a weapon using the Area tag. Your weapon cannot distinguish friend
from foe, all targets including allies in the targeted area(s) are targeted when you decide to attack.

REPEATER PISTOL - Damage: Light (3) | Range: Medium


• Harmonizing - Your weapon adjusts to your opponents, increasing your chances of a successful attack. For each
successful hit, gain a +1 gear modification for subsequent attacks against the same target within the same combat
(up to a cap of +3). The bonus resets if you switch targets.
• Ammo (-1) - Your weapon has a set amount of reloads to it before it is out of ammo. Panicking on an attack roll
instantly uses all of your current ammo and forces you to reload, you only reload when panicking on an attack roll.
At -1 your weapon has 3 reloads before it’s considered empty. On a -2 your weapon only has 1 reload before it’s
considered empty. At -3 the weapon cannot be reloaded and can only fire/attack once. Ammo restores upon taking
a SHIFT to resupply at a reasonable location.

SERVICE PISTOL (PILOT) - Damage: Light (3) | Range: Medium


• Accuracy - Your weapon can hit easier, whether it’d be homing weapons or a fast acting melee weapon. Grants a +1
gear modification to roll for the attack. This can be bought multiple times.
• Ammo (-1) - Your weapon has a set amount of reloads to it before it is out of ammo. Panicking on an attack roll
instantly uses all of your current ammo and forces you to reload, you only reload when panicking on an attack roll.
At -1 your weapon has 3 reloads before it’s considered empty. On a -2 your weapon only has 1 reload before it’s
considered empty. At -3 the weapon cannot be reloaded and can only fire/attack once. Ammo restores upon taking
a SHIFT to resupply at a reasonable location.

AGENDA
You’ve been tossing and turning every night. You want to kill every Horror, every Seraph, and won’t back down from your
vengeance even if it kills you.
NAME Thomas / Tomi (Tommy) Ayaji
CONCEPT Attention Seeking Daredevil
PILOT ARCHETYPE The Legacy
ATTRIBUTES & SKILLS AUTOMATA ARCHETYPE The Stealth
STRENGTH 4 AGILITY 5 AMBITION Prove themselves bigger than their father's legacy.
1 Endure 2 Ranged Combat REGRET That they never got to say goodbye to their father.

Close Combat 2 Mobility COMBAT DATA


Machinery
HEALTH MAX 4 CURRENT
Pilot

WITS 3 EMPATHY 2 STABILITY MAX 3 CURRENT

1 Observation 1 Command
Science 3 Manipulation
EGO MAX 2 CURRENT

Survival
AUTOMATA DATA
9
Medical
DURABILITY MAX CURRENT

INITIATIVE 1D6 + 5
Talents EGO FIELD MAX 2 CURRENT

My Destiny (The Legacy)


CRITICAL INJURIES & TRAUMA STRESS
Coordination (The Legacy)
Unseen Predator (The Stealth) BREAKDOWN
Quantum Leap (The Stealth)
BERSERKING
EQUIPMENT
SIGNATURE WEAPON: SLAG SHOTGUN
Damage 7 Range Med. Range

Tags Echoing, Recoil, Jam Prone


STRANDS SIDE ARM: EGO KNIFE
CHARACTER NAME TOTAL STRANDS Damage 3 Range Close Range
Lee 1 Tags Ego Degradation
Winters 1 SERVICE PISTOL
PILOT SIDE ARM:
Bloodline 3
Damage 3 Range Med. Range

Tags Accuracy +1, Ammo (3 Reloads)


OTHER EQUIPMENT:

TEMPORARY MODIFIERS
AYAJI - CHEAT SHEET
My Destiny: When you engage an enemy on your own, you may deal an additional point of damage on a successful
attack action. If you do this, either tap a Strand you have on your Bloodline or raise your Stress by 1.
Coordination: Whenever you roll Observation, Command, or Infiltration with your team around, extra successes can be
given out as additional die on your team member’s next action.
Unseen Predator: Your Automata has the top of the line stealth drive. It allows you to blend seamlessly even in the
midst of battle. You can spend a Fast Action to activate this talent as long as you are not currently engaged. You turn in-
visible. Granting your Automata the ability to turn invisible and sneak even when the enemy’s eyes are on you. You gain
+2 to your die roll to avoid being seen while invisible. Your sneak attack does not incur penalties in engaged range. You
break invisibility upon taking a combat action. If you use this talent, reduce your Ego by 1 at the end of your turn.
Quantum Leap: An experimental quantum shifter has been boarded onto your Automata. You are able to shift your Au-
tomata out of phase with reality, allowing it to move through solid objects and disappear from sight. At the start of your
turn you can declare you are using this talent. Choose a zone within two zones from you. You and your Automata im-
mediately shift there ignoring any zone features or enemies in between you and your destination. If you use this talent,
reduce your Ego by 1 at the end of your turn.

BREAKDOWN
These HORRORs have left you and your family scarred. You are a weapon, and you see yourself as nothing more than a
tool to be pointed at the enemy. Respond to every situation with ruthless aggression, put your Bloodline before every-
one and resign yourself to your shackles. You regain stability when you reconnect with your Bloodline in a touching way
or someone else shows you that you can be free.

STRAND TALENT
When you share an intimate moment with someone, consider them as part of your Bloodline and gain a Strand with
them.

BERSERKING
You pushed yourself and your Automata too far, now your mind is coming apart at the seams. The stealth drive of your
Automata is out of control, and your Automata is switching between this reality and the next. Your Automata only wants
to rage, cutting into the nearest thing. You lose control of Unseen Predator as you shift into it at the beginning of your
turn, and out of it at the end. You gain the ability to move up to two zones in a single Fast Action.

SLAG SHOTGUN - Damage: Heavy (7) | Range: Medium


• Echoing - The weapon unleashes a shockwave, causing damage to adjacent targets. On a successful attack, deal
half the initial damage (rounded down) to a secondary target within the same zone. Cannot apply to Area.
• Jam-Prone - This weapon tends to jam. On a panic roll, the weapon jams and needs a slow action to clear.
• Recoil - Your weapon causes recoil enough to knock you prone after every use.

EGO KNIFE - Damage: Light (3) | Range: Close


• Ego Degradation - On a Ego Field pierce, target suffers Ego Field Degradation of at least 1 regardless if the attack is
successful or not. This tag can be bought multiple times in order to increase minimum Ego Field damage.

SERVICE PISTOL (PILOT) - Damage: Light (3) | Range: Medium


• Accuracy - Your weapon can hit easier, whether it’d be homing weapons or a fast acting melee weapon. Grants a +1
gear modification to roll for the attack. This can be bought multiple times.
• Ammo (-1) - Your weapon has a set amount of reloads to it before it is out of ammo. Panicking on an attack roll
instantly uses all of your current ammo and forces you to reload, you only reload when panicking on an attack roll.
At -1 your weapon has 3 reloads before it’s considered empty. On a -2 your weapon only has 1 reload before it’s
considered empty. At -3 the weapon cannot be reloaded and can only fire/attack once. Ammo restores upon taking
a SHIFT to resupply at a reasonable location.

AGENDA
You’ll take risks to stay in the spotlight, even if it means putting the other pilots in harm’s way. Anything for your 15
minutes of fame to leave your father’s legacy behind.
NAME Cameron / Carmen Chen
CONCEPT Tough as Nails Pilot
PILOT ARCHETYPE The Thanatos
ATTRIBUTES & SKILLS AUTOMATA ARCHETYPE The Heavy
STRENGTH 6 AGILITY 2 AMBITION Gain the respect you deserve.
2 Endure Ranged Combat REGRET Not taking the leadership role when you had the chance.

3 Close Combat Mobility COMBAT DATA


Machinery
HEALTH MAX 6 CURRENT
2 1 Pilot

WITS 4 EMPATHY 3 STABILITY MAX 4 CURRENT

1 Observation Command

1 Science Manipulation
EGO MAX 3 CURRENT

Survival
AUTOMATA DATA
11
Medical
DURABILITY MAX CURRENT

INITIATIVE 1D6 + 2
Talents EGO FIELD MAX 3 CURRENT

Death Drive (The Thanatos)


CRITICAL INJURIES & TRAUMA STRESS
First Blood (The Thanatos)
Heavily Armored (The Heavy) BREAKDOWN
Portable Armory (The Heavy)
BERSERKING
EQUIPMENT
SIGNATURE WEAPON: ARTILLERY CANNON
Damage 7 Range Med. Range

Tags Knockback, Ammo (3 Reloads)


STRANDS SIDE ARM: THERMAL SPEAR
CHARACTER NAME TOTAL STRANDS Damage 5 Range Medium
Rodriguez 1 Tags Charging, Piercing
Atkins 1 TRUCK GAUNTLET
PILOT SIDE ARM:

Damage 3 Range Close

Tags Knockback
OTHER EQUIPMENT:

TEMPORARY MODIFIERS
CHEN - CHEAT SHEET

Death Drive: Whenever an enemy harms you, reduce Stress by 1.


First Blood: Whenever you harm an enemy that hasn’t been harmed yet, you may double the damage. This can only
occur once per encounter. If you do this, raise your Stress by 1.
Heavily Armored: Your Automata’s armor is incredibly dense. Your final Durability stat is increased by +3. Your Automa-
ta’s max Ego Field is decreased by -1.
Portable Armory: Your Automata can deploy with three weapons instead of two. (Two signature weapons and a side
weapon.) Your signature weapons are built with +4 instead of +2 in Weapon Tags.

BREAKDOWN
You become so ready for death, that those around you are caught in the crossfire. You lash out, wanting their death and
your own. If anyone stands in your way, they’re dead to you as well. You regain stability, when you solve an obstacle in
your way with violence.

STRAND TALENT
When you have an intimate moment with someone, decide if you care about the person. If you do, gain a Strand. If you
don’t remove all Stress.

BERSERKING
It’s time to relish in what you do best. Safeties are off and it’s danger close all the time. You pilot a walking tank, who
would dare stand in your way. Pick the biggest enemy in the battle and focus all your hatred on them. If someone would
try and take your kill, fire on them too; you don’t recognize friendlies. During this time, you deal double damage to your
chosen opponent.

ARTILLERY CANNON - Damage: Heavy (7) | Range: Medium


• Knockback - On a successful attack, you can spend a stunt to activate, target who are knocked back are into the
zone behind them. If that zone is blocked by an obstacle, the target takes an additional 2 damage.
• Ammo (-1) - Your weapon has a set amount of reloads to it before it is out of ammo. Panicking on an attack roll
instantly uses all of your current ammo and forces you to reload, you only reload when panicking on an attack roll.
At -1 your weapon has 3 reloads before it’s considered empty. On a -2 your weapon only has 1 reload before it’s
considered empty. At -3 the weapon cannot be reloaded and can only fire/attack once. Ammo restores upon taking
a SHIFT to resupply at a reasonable location.

THERMAL SPEAR - Damage: Medium (5) | Range: Medium


• Charging - Your weapon also involves a movement as a part of its action. You may immediately move 1 zone before
resolving your attack. For an additional cost, you can move two zones.
• Piercing - Your weapon has the ability to bypass a target’s Ego Field. Treats Ego Field as if it were -1 lower.

TRUCK GAUNTLET - Damage: Light (3) | Range: Close


• Knockback - On a successful attack, you can spend a stunt to activate, target who are knocked back are into the
zone behind them. If that zone is blocked by an obstacle, the target takes an additional 2 damage. (Cost 1)

SERVICE PISTOL (PILOT) - Damage: Light (3) | Range: Medium


• Accuracy - Your weapon can hit easier, whether it’d be homing weapons or a fast acting melee weapon. Grants a +1
gear modification to roll for the attack. This can be bought multiple times.
• Ammo (-1) - Your weapon has a set amount of reloads to it before it is out of ammo. Panicking on an attack roll
instantly uses all of your current ammo and forces you to reload, you only reload when panicking on an attack roll.
At -1 your weapon has 3 reloads before it’s considered empty. On a -2 your weapon only has 1 reload before it’s
considered empty. At -3 the weapon cannot be reloaded and can only fire/attack once. Ammo restores upon taking
a SHIFT to resupply at a reasonable location.

AGENDA
You’ve noticed something really strange. Captain Jameson keeps having secret video calls with someone. You’ve kept
quiet because the Captain is good to all of you, for now.
NAME Jack / Jackie Jameson
CONCEPT Level-Headed Leader
PILOT ARCHETYPE The Hyper Responsible
ATTRIBUTES & SKILLS AUTOMATA ARCHETYPE The Beast
STRENGTH 5 AGILITY 2 AMBITION Protect the base with their life.
Endure 2 Ranged Combat REGRET Not saving their first squad from Horrors.

3 Close Combat 1 Mobility COMBAT DATA


Machinery
HEALTH MAX 5 CURRENT
1 Pilot

WITS 4 EMPATHY 4 STABILITY MAX 4 CURRENT

1 Observation 2 Command
Science Manipulation
EGO MAX 4 CURRENT

Survival
AUTOMATA DATA
7
Medical
DURABILITY MAX CURRENT

INITIATIVE 1D6 + 2
Talents EGO FIELD MAX 4 CURRENT

Take Command (The Hyper Responsible)


CRITICAL INJURIES & TRAUMA STRESS
My Body is a Shield (The Hyper Responsible)
Alternate Mode ( The Beast) BREAKDOWN
Monstrous Cry (The Beast)
BERSERKING
EQUIPMENT
SIGNATURE WEAPON: PLASMA SPEAR
Damage 5 Range Close Range

Tags Piercing 2
STRANDS SIDE ARM: BURST RIFLE
CHARACTER NAME TOTAL STRANDS Damage 3 Range Medium Range
Winters 1 Tags Swift, Ammo (3 Reloads)
Ayaji 1 SERVICE PISTOL
PILOT SIDE ARM:

Damage 3 Range Medium Range

Tags Accuracy (+1), Ammo (3 Reloads)


OTHER EQUIPMENT:

TEMPORARY MODIFIERS
JAMESON - CHEAT SHEET
My Body is a Shield: You can add a stress level in order to leap into the way and take the blow instead of someone else.
If you do so, reduce the damage by half. If this move would leave you Broken; take a strand with the person you’re pro-
tecting.
Take Command: Whenever your friends follow your commands directly, they add a +1 modification to their dice pools.
Alternate Mode: You may spend a Slow Action or on a successful attack to shift into your Alternate Mode. While in your
Alternate Mode, you can temporarily switch two of your stats for the remainder of the scene or until you switch back.
Monstrous Cry: When you use your Automata to frighten, intimidate, or impose upon others you can let loose a mental
attack rolling Empathy + Command. Each success reduces the Ego Field rating of a single enemy till the end of your
next turn. If you do this, reduce your Ego by 1 at the end of your turn.

BREAKDOWN
You’ve failed everyone once again. It’s all your fault, you weren’t the leader you needed to be. Cut yourself off from
everyone for their own good. You can’t allow them to meddle in your affairs, shut out friends, hurt your loved ones, it’ll
save them in the long run. You’re on your own now. Recover your stability when someone aids you and shows you that
you don’t need to do it alone.

STRAND TALENT
When you have an intimate moment with someone, regain all of your health, and cure your conditions. Explain to them
why you fight, if they understand your reason, take a strand. If they don’t understand your reason, break a strand.

BERSERKING
You’re losing control of yourself to your natural instincts. The same primal senses that are baked into most predators
are now of yours. They expected a machine, you’ll give them a monster. You immediately fall into your Automata’s Alter-
nate Mode and hunch onto all fours. You may engage enemies up to Medium Range with melee attacks as you launch
your arms extend outwards. Everytime you destroy an enemy, raise your Ego by 1. (This cannot pass your max.)

PLASMA SPEAR - Damage: Medium (5) | Range: Close


• Piercing (2) - Your weapon has the ability to bypass a target’s Ego Field. Treats Ego Field as if it were -1 lower. This
can be bought multiple times.

BURST RIFLE - Damage: Light (3) | Range: Medium


• Swift - Attacking with this weapon only requires a fast action allowing for multiple attacks per turn. Useful for fast
swinging melee weapons, and full auto weapons.
• Ammo (-1) - Your weapon has a set amount of reloads to it before it is out of ammo. Panicking on an attack roll
instantly uses all of your current ammo and forces you to reload, you only reload when panicking on an attack roll.
At -1 your weapon has 3 reloads before it’s considered empty. On a -2 your weapon only has 1 reload before it’s
considered empty. At -3 the weapon cannot be reloaded and can only fire/attack once. Ammo restores upon taking
a SHIFT to resupply at a reasonable location.

SERVICE PISTOL (PILOT) - Damage: Light (3) | Range: Medium


• Accuracy - Your weapon can hit easier, whether it’d be homing weapons or a fast acting melee weapon. Grants a +1
gear modification to roll for the attack. This can be bought multiple times.
• Ammo (-1) - Your weapon has a set amount of reloads to it before it is out of ammo. Panicking on an attack roll
instantly uses all of your current ammo and forces you to reload, you only reload when panicking on an attack roll.
At -1 your weapon has 3 reloads before it’s considered empty. On a -2 your weapon only has 1 reload before it’s
considered empty. At -3 the weapon cannot be reloaded and can only fire/attack once. Ammo restores upon taking
a SHIFT to resupply at a reasonable location.

AGENDA
You’ve been thinking about leaving for a while, but your team has kept you there. You’ve gotten an offer to transfer but
haven’t told anyone yet. Keep your team together and prepared for when you finally do leave.
NAME Kristopher / Kristen Kim
CONCEPT Introverted Prodigy
PILOT ARCHETYPE The Hedgehog's Dilemma
ATTRIBUTES & SKILLS AUTOMATA ARCHETYPE The Overload
STRENGTH 5 AGILITY 4 AMBITION To build a peaceful Automata.
3 Endure Ranged Combat REGRET That they didn't stop Atkins from joining.

2 Close Combat Mobility COMBAT DATA


Machinery
HEALTH MAX 5 CURRENT
1 1 Pilot

WITS 4 EMPATHY 2 STABILITY MAX 4 CURRENT

Observation Command

2 Science Manipulation
EGO MAX 2 CURRENT

AUTOMATA DATA
1 Survival 1
9
Medical
DURABILITY MAX CURRENT

INITIATIVE 1D6 + 4
Talents EGO FIELD MAX 2 CURRENT

Self-Worth (The Hedgehog's Dilemma)


CRITICAL INJURIES & TRAUMA STRESS
Prickly Quills (The Hedgehog's Dilemma)
Danger Zone (The Overload) BREAKDOWN
Heat End (The Overload)
BERSERKING
EQUIPMENT
SIGNATURE WEAPON: BLADED GAUNTLET
Damage 5 Range Close Range

Tags Charging, Ego Degradation


STRANDS SIDE ARM: BLADED WHIP
CHARACTER NAME TOTAL STRANDS Damage 3 Range Med. Range
Atkins 1 Tags Grappling, Damage Over Time, Effort
Chen 1 KINETIC GLOVE
PILOT SIDE ARM:

Damage 3 Range Close Range

Tags Knockback, Shield, Slow


OTHER EQUIPMENT:

TEMPORARY MODIFIERS
KIM - CHEAT SHEET
Self-Worth: Everytime you accept someone hurting you or agree with their condescending statements to you, lower
your stress level by one.
Prickly Quills: Everytime you open up and hurt someone because of it, gain a stress die and make a strand with them.
Danger Zone: Your Automata has a special extra stat known as Heat. It begins at 0 and up to a max of 5. Heat steadily
increases as you use other talents. At 3 Heat your abilities become stronger, but be careful. At 5 Heat you enter into
Meltdown. Heat depletes at a steady rate of 1 Heat at the beginning of your turn. Your talents are augmented depend-
ing on what levels of Heat you are at.
• Meltdown: At Heat 5 your Automata begins to break down. At the end of your turn if you are currently in Meltdown,
you take 1d4 Damage to your durability. If the damage from Meltdown causes your Automata to enter the broken
state; your Automate explodes in a blast of heat causing Extreme Damage to all targets within the same zone as it
and Heavy Damage to all targets within the surrounding zone.
Heat End: Your Automata can generate a powerful explosion onto grabbed opponents. On a successful grapple your Au-
tomata gain generate 2 Heat to immediately inflict them with Heavy Damage, as your Automata’s centers an explosion
on their center of mass. Reduce your Ego by 1 at the end of your turn.
• Heat 3-5: This attack now hits all enemy targets within the same zone as you.

BREAKDOWN
Nobody understands you, or even wants to. Nobody loves you, you are unable to be loved. Everyone hates you, espe-
cially yourself. You shut down, don’t acknowledge anyone; it’s better this way. You don’t want to be hurt again or hurt
others. When someone shows you the acceptance you and tells you of your worth, regain your stability.

STRAND TALENT
When you have an intimate moment, ask yourself if you really care for them. If you do, break a strand with them and
push them away. If you don’t, gain a strand.

BERSERKING
Sometimes you just need to let go. You don’t need to be warned of pushing yourself too far. You can control it, you only
need 1 minute to annihilate your enemies. If that doesn’t work there’s always the explosion. Your Automata’s Heat is set
to 5, and stays at 5 for the duration of berserk. Everytime you destroy an enemy they melt before your eyes exploding as
if under the effects of Heat End. If the battle ends before your Automata explodes, your Heat is reset back to 0.

BLADED GAUNTLET - Damage: Medium (5) | Range: Close


• Charging - Your weapon also involves a movement as a part of its action. You may immediately move 1 zone before
resolving your attack. For an additional cost, you can move two zones.
• Ego Degradation - On a Ego Field pierce, target suffers Ego Field Degradation of at least 1 regardless if the attack is
successful or not. This tag can be bought multiple times in order to increase minimum Ego Field damage.

BLADED WHIP - Damage: Light (3) | Range: Medium


• Grappling - Your weapon has the ability to hold a target in place. On a successful attack you are able to spend a
stunt to purchase the Grapple stunt, even if it’s long range. The target is considered grappled by the weapon. Once
grappled, the only action you can perform (apart from releasing your opponent) with this weapon is a grapple at-
tack.
• Damage Over Time - This weapon’s attack continues to deal damage even after it’s initial damage. Target takes half
the initial damage (minimum of 1) at the beginning of its turn. This effect lasts for 1 round, extra successes can be
spent to lengthen this effect.
• Effort - Your weapon takes a lot of calibrating or takes a dedicated set of hands to use. You cannot take a fast ac-
tion while attacking with this weapon.

KINETIC GLOVE (Pilot) - Damage: Light (3) | Range: Close


• Knockback - On a successful attack, you can spend a stunt to activate, target who are knocked back are into the
zone behind them. If that zone is blocked by an obstacle, the target takes an additional 2 damage.
• When rolling an attack with this tag, you can spend additional successes to increase your Ego Field temporarily by
+1 for every success spent until the start of your next turn.
• Slow - Using this weapon is slow and unwieldy, when using a weapon with this tag your attack is always applied
last in initiative.

AGENDA
You saw the psychological evaluations for Atkins and made active moves to block them from getting stationed here.
They’re dangerous. Proceed with caution.
NAME Lionel / Leslie Lee
CONCEPT Brilliantly Obsessed Pilot
PILOT ARCHETYPE The Inferior Superior
ATTRIBUTES & SKILLS AUTOMATA ARCHETYPE The Prototype
STRENGTH 3 AGILITY 6 AMBITION Discover what makes the Horrors tick.
Endure 1 Ranged Combat REGRET Your previous research was siezed.

Close Combat Mobility COMBAT DATA


Machinery
HEALTH MAX 3 CURRENT
1 0 Pilot

WITS 3 EMPATHY 3 STABILITY MAX 3 CURRENT

Observation 2 Command
1 Science 2 Manipulation
EGO MAX 3 CURRENT

AUTOMATA DATA
Survival 3
9
Medical
DURABILITY MAX CURRENT

INITIATIVE 1D6 + 4
Talents EGO FIELD MAX 3 CURRENT

Sugar & Spice


CRITICAL INJURIES & TRAUMA STRESS
Cracks in the Armor
Auto Targeting System BREAKDOWN
Ego Terror
BERSERKING
EQUIPMENT
SIGNATURE WEAPON: PROTON RIFLE
Damage 7 Range Sniper

Tags Ammo (1 Reload)


STRANDS SIDE ARM: THERMAL SWORD
CHARACTER NAME TOTAL STRANDS Damage 5 Range Close Range
Ayaji 1 Tags
Jameson 1 SERVICE PISTOL
PILOT SIDE ARM:

Damage 3 Range Med. Range

Tags Accuracy +1, Ammo (3 Reloads)


OTHER EQUIPMENT:

TEMPORARY MODIFIERS
LEE - CHEAT SHEET
Sugar & Spice: You gain successes on 5s as well as 6s on Command and Manipulate rolls.
Cracks in Armor: Whenever you fail your roll in any skill, you can voluntarily lower your stability by 1 in order to gain an
automatic success on your next roll.
Auto-Targeting Systems: Your Automata is outfitted with state of the art weapon tracking software. All your weapons
are treated as having an additional level of Accuracy on them.
Ego Terror: Your Automata has the very powerful ability of being able to negate the Ego Fields of their target. You can
activate this talent as a fast action in order to negate a target’s Ego Field temporarily. Roll your maximum Ego Field
against their Ego Field. On a successful roll, their Ego Field is negated till the end of your turn. On a failed roll, your Ego
Field is negated until the beginning of your next turn. Reduce your Ego by 1 at the end of your turn.

BREAKDOWN
You thought you could show the others you could be something but in reality you are nothing, truly and fittingly nothing.
This realization truly breaks you, hide your insecurities, be sweet one minute and be a cruel being the next. Put every-
one around you down, and if you fail in their presence let loose rage. You need to assert power once again. To success-
fully regain stability, you must show someone special that they are trash beneath your heel, or truly admit what a failure
you think you are to them.

STRAND TALENT
When you have an intimate moment, ask them what they see in a perfect partner. If it matches the traits you see in
yourself, gain a strand.

BERSERKING
Your Automata is the next generation, perfection incarnate. There is nothing that can stand against your advanced
weapon of war. It’s time to play with your food. Destroy all your enemies in grace, and when an enemy falls in your pres-
ence you have to spend time consuming the remnants of the Horror or Seraph. Your talents don’t cost Ego or invoke
their normal drawbacks. When you consume an enemy in battle, gain an additional +2 modification to all rolls for the
rest of the combat. If there are fallen ally Automatas, consume them too.

PROTON RIFLE - Damage: Heavy (7) | Range: Sniper


• Sniper - Up to about 1/20 kilometer(s). Requires a quick action to aim, and a slow action to shoot. Both within
LONG or EXTREME.(Cost 2)
• Ammo (-2) - Your weapon has a set amount of reloads to it before it is out of ammo. Panicking on an attack roll
instantly uses all of your current ammo and forces you to reload, you only reload when panicking on an attack roll.
At -1 your weapon has 3 reloads before it’s considered empty. On a -2 your weapon only has 1 reload before it’s
considered empty. At -3 the weapon cannot be reloaded and can only fire/attack once. Ammo restores upon taking
a SHIFT to resupply at a reasonable location.

THERMAL SWORD - Damage: Medium (5) | Range: Close

SERVICE PISTOL (PILOT) - Damage: Light (3) | Range: Medium


• Accuracy - Your weapon can hit easier, whether it’d be homing weapons or a fast acting melee weapon. Grants a +1
gear modification to roll for the attack. This can be bought multiple times.
• Ammo (-1) - Your weapon has a set amount of reloads to it before it is out of ammo. Panicking on an attack roll
instantly uses all of your current ammo and forces you to reload, you only reload when panicking on an attack roll.
At -1 your weapon has 3 reloads before it’s considered empty. On a -2 your weapon only has 1 reload before it’s
considered empty. At -3 the weapon cannot be reloaded and can only fire/attack once. Ammo restores upon taking
a SHIFT to resupply at a reasonable location.

AGENDA
You’ve been selling the remains of Horrors to the highest bidder as funding for your research under everyone’s noses.
Make sure no one finds out what you’ve been studying, or they’ll take your research.
NAME Ryan / Rebecca Rodriguez
CONCEPT Heart of the Team
PILOT ARCHETYPE The Sheltered
ATTRIBUTES & SKILLS AUTOMATA ARCHETYPE The Strainer
STRENGTH 3 AGILITY 3 AMBITION Keep the team alive and morale high.
Endure 2 Ranged Combat REGRET The others see you as a kid.

1 Close Combat Mobility COMBAT DATA


Machinery
HEALTH MAX 3 CURRENT
1 3 Pilot

WITS 4 EMPATHY 5 STABILITY MAX 4 CURRENT

1 Observation Command

1 Science 1 Manipulation
EGO MAX 5 CURRENT

Survival
AUTOMATA DATA
6
Medical
DURABILITY MAX CURRENT

INITIATIVE 1D6 + 4
Talents EGO FIELD MAX 5 CURRENT

Put on a Smile
CRITICAL INJURIES & TRAUMA STRESS
Break the Cutie
Beyond Limits BREAKDOWN
Pain & Panic
BERSERKING
EQUIPMENT
SIGNATURE WEAPON: ASSAULT RIFLE
Damage 3 Range Med. Range

Tags Swift, Ammo (3 Reloads)


STRANDS SIDE ARM: EGO KNIFE
CHARACTER NAME TOTAL STRANDS Damage 3 Range Close Range
Chen 1 Tags Ego Degradation
Kim 1 SERVICE PISTOL
PILOT SIDE ARM:

Damage 3 Range Med. Range

Tags Accuracy +1, Ammo (3 Reloads)


OTHER EQUIPMENT:

TEMPORARY MODIFIERS
RODRIGUEZ - CHEAT SHEET
Put on a Smile: You may raise your stress level by one in order to raise your Empathy by 2 for a single scene.
Break the Cutie: When you take stability damage, you can choose to switch your Empathy score with any other stat for
a single scene.
Beyond Limits: Your Automata doesn’t have neural limiters installed. Allowing you to push your own mind and body be-
yond what is considered safe. You can temporarily increase any die roll or your Ego Field (for a single attack) with a +2
modification, if you do so gain a level of Stress.
Pain & Panic: Your Automata is adjusted to fight better under mental strain. When you panic on a roll, if you successful-
ly attack, you gain an additional 1d4 of damage.

BREAKDOWN
You’ve seen true horror. No one is to be trusted, they promise they’ll take care of you but they can’t. You trust no one,
and play by your own rules, you will not allow anyone to refuse your wants and desires. Those that do are a target for
you. Only when someone successfully carries out a promise made to you can you regain your stability.

STRAND TALENT
When you have an intimate moment with someone, regain all tapped strands you possess and gain a strand.

BERSERKING
The beads of sweat, the feeling of your head pounding. You can’t control your Automata anymore, it controls you. Your
Automata gives you a prime directive, follow it. You gain a level of Stress every turn up to a max of (10). Everytime you
panic, you release a powerful psychic blast instead of rolling. When your prime directive is complete, you drop from
Berserk.
• Psychic Blast : Wits + Command/Manipulation (Higher Skill), Heavy Damage, Medium Range, Area, Knockback,
Friendly Fire

ASSAULT RIFLE - Damage: Light (3) | Range: Medium


• Swift - Attacking with this weapon only requires a fast action allowing for multiple attacks per turn. Useful for
fast-swinging melee weapons, and full auto weapons.
• Ammo (1)- Your weapon has a set amount of reloads to it before it is out of ammo. Panicking on an attack roll
instantly uses all of your current ammo and forces you to reload, you only reload when panicking on an attack roll.
At -1 your weapon has 3 reloads before it’s considered empty. On a -2 your weapon only has 1 reload before it’s
considered empty. At -3 the weapon cannot be reloaded and can only fire/attack once. Ammo restores upon taking
a SHIFT to resupply at a reasonable location.

EGO KNIFE - Damage: Light (3) | Range: Close


• Ego Degradation - On a Ego Field pierce, target suffers Ego Field Degradation of at least 1 regardless if the attack is
successful or not. This tag can be bought multiple times in order to increase minimum Ego Field damage.

SERVICE PISTOL (PILOT) - Damage: Heavy (7) | Range: Medium


• Accuracy - Your weapon can hit easier, whether it’d be homing weapons or a fast acting melee weapon. Grants a +1
gear modification to roll for the attack. This can be bought multiple times.
• Ammo (-1) - Your weapon has a set amount of reloads to it before it is out of ammo. Panicking on an attack roll
instantly uses all of your current ammo and forces you to reload, you only reload when panicking on an attack roll.
At -1 your weapon has 3 reloads before it’s considered empty. On a -2 your weapon only has 1 reload before it’s
considered empty. At -3 the weapon cannot be reloaded and can only fire/attack once. Ammo restores upon taking
a SHIFT to resupply at a reasonable location.

PYSCHIC BLAST (BERSERKING ONLY) - Damage: Light (3) | Range: Close


• Area - Your weapon’s attack encompasses an entire zone, and can hit an entire group of enemies. Your weapon can
hit every enemy within an entire zone at once. You can spend an additional success to target an additional enemy.
Additional successes cannot be spent on additional damage while attacking with a weapon that uses this tag.
• Knockback - On a successful attack, you can spend a stunt to activate, target who are knocked back are into the
zone behind them. If that zone is blocked by an obstacle, the target takes an additional 2 damage.
• Friendly Fire- This tag can only be applied to a weapon using the Area tag. Your weapon cannot distinguish friend
from foe, all targets including allies in the targeted area(s) are targeted when you decide to attack.

AGENDA
Be the golden child. The sweetest of cinnamon rolls, the teacher’s pet, but you might get on other pilots’ nerves. Keep
the team together and united.
NAME Max / Maxine Winters
CONCEPT Burnt-Out Babysitter
PILOT ARCHETYPE The Control Freak
ATTRIBUTES & SKILLS AUTOMATA ARCHETYPE The Operations Admin
STRENGTH 3 AGILITY 2 AMBITION To leave the Forge and join the frontlines.
Endure 1 Ranged Combat REGRET They didn't become a pilot when they had the chance.

1 Close Combat Mobility COMBAT DATA


Machinery
HEALTH MAX 3 CURRENT
Pilot

WITS 6 EMPATHY 4 STABILITY MAX 6 CURRENT

3 Observation 3 Command
Science 2 Manipulation
EGO MAX 4 CURRENT

Survival
AUTOMATA DATA
5
Medical
DURABILITY MAX CURRENT

INITIATIVE 1D6 + 2
Talents EGO FIELD MAX 4 CURRENT

Failing Forward (The Control Freak)


CRITICAL INJURIES & TRAUMA STRESS
Ignorance is Bliss (The Control Freak)
The Command Base (The Operations Admin) BREAKDOWN
Listen Up (The Operations Admin)
Expose the Enemy (The Operations Admin) BERSERKING
EQUIPMENT
SIGNATURE WEAPON:

Damage Range

Tags
STRANDS SIDE ARM:

CHARACTER NAME TOTAL STRANDS Damage Range


Jameson 1 Tags
Lee 1 SERVICE PISTOL
PILOT SIDE ARM:

Damage 3 Range Med. Range

Tags Accuracy +1, Ammo (3 Reloads)


OTHER EQUIPMENT:

TEMPORARY MODIFIERS
WINTERS - CHEAT SHEET
Failing Forward: Even in defeat you seize victory. Whenever you fail a roll, gain an additional dice. This additional dice
only expires the next time you would succeed. (This effect stacks).
Ignorance is Bliss: When you successfully manipulate someone and they are none the wiser, both of you can lower your
Stress by 1.
The Command Base: You operate the Command Base, and do not use traditional weaponry or possess an Ego Field.
You have full communications with the other Automatas and are considered their commander and their support. Unless
a battle specifically has the command base present, you cannot be targeted nor injured. This talent does not count
against your starting two talents.
Listen Up: Your team can get through this as long as they shut up long enough to listen to you. You can activate this
talent as a Fast Action to declare orders to your team, when acting on your orders this turn they gain +1 modification as
if you were aiding them.
• Optional: If a pilot ignores you orders on purpose they gain a -1 modification to their rolls.
Expose the Enemy: You may not be able to destroy these HORRORs, but you can certainly help your pilots do it. As a
slow action, you can attempt to roll Manipulate in order to expose a weakness on a target. On a successful roll, the tar-
get takes penalties to their armor damage reduction or Ego Field equal to the number of successes rolled. This effect
lasts until the end of the round.

BREAKDOWN
The time for games is over, no one will slight you again. You gather as much blackmail and bring them all under your
control; no one is safe from the strands you dangle them from. Every associate is just another chess piece on the board.
You regain your stability when you offer peace to the one you’ve hurt the most.

STRAND TALENT
When you offer genuine regret for your actions towards someone, ask them if they forgive you. If they do, take a Strand
and untap all your Strands you have with them. If they do not, take a Strand and tap all your Strands you have with
them.

BERSERKING
The Operations Admin does not berserk.

SERVICE PISTOL (PILOT) - Damage: Light (3) | Range: Medium


• Accuracy - Your weapon can hit easier, whether it’d be homing weapons or a fast acting melee weapon. Grants a +1
gear modification to roll for the attack. This can be bought multiple times.
• Ammo (-1) - Your weapon has a set amount of reloads to it before it is out of ammo. Panicking on an attack roll
instantly uses all of your current ammo and forces you to reload, you only reload when panicking on an attack roll.
At -1 your weapon has 3 reloads before it’s considered empty. On a -2 your weapon only has 1 reload before it’s
considered empty. At -3 the weapon cannot be reloaded and can only fire/attack once. Ammo restores upon taking
a SHIFT to resupply at a reasonable location.

AGENDA
You know Ayaji’s recklessness is going to get themselves or other pilots killed one day. But you won’t let that happen on
your watch. You’ve been quietly taking steps to get them transferred to another site, and with Summers’ transfer to the
Forge, this could be the opportunity you’ve been waiting for.

You might also like