4 Out 1 in Motion Offense-BFC
4 Out 1 in Motion Offense-BFC
– Complete Coaching
Guide
The 4-out 1-in motion offense (also known as ’41’) is one of the
most popular and versatile basketball offenses in today’s game at
all levels.
In this article I will mostly focus on breaking down the version of the
zone that keeps the post player on and below the low post as this is
the best version for youth basketball as it keeps the lane open for
dribble penetration.
Similar to the 5-out motion, the 4-out 1-in motion is run using a set
of rules that assist players in making their own decisions while
reading the defense.
This allows players to learn how to play the game of basketball
(develop basketball IQ) instead of running an offense with
predetermined actions that force players to play like robots.
I highly recommend this offense for teams with a strong post player
as the spacing on the court makes it hard to trap the post.
Strengths
Teaches Players How to Play Basketball – This is the most
important trait I look for when choosing a youth basketball offense.
A decision-making continuity like the 4-out 1-in motion offense
develops basketball IQ and will assist players to be the best they
can be in the future.
Weaknesses
Can Be Dif cult to Learn – This has always been the biggest
criticism coaches have about the 4-out 1-in motion offense. But by
using the progressions in this blog post, I don’t think it’s dif cult for
any team to learn!
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Reading Others on the Court – While I believe it is easy to learn if
taught correctly, it can be dif cult for young players to execute
during games because the offense relies on players reading the
other 9 players on the court and making decisions.
It’s impossible for teams to run every action, so you must gure out
which actions work best for your team and focus on them.
For example if your post player is the best player on your team,
you’ll want them ashing to the ball-side more. If they’re not, keep
them mostly on the weak side of the oor.
Following on with this, the starting point for deciding how to run your
offense begins with deciding how you’ll use the post player.
If you have decided to run the 4-out 1-in motion offense with your
team, the very rst thing you must decide is how you’re going to use
the post player.
It involves the post player staying on the weak side of the oor
but giving them the opportunity to ash to either the low or
high post if they see an opportunity to do so a certain number
of times per possession.
The bene ts to keeping the post player on the weak side of the oor
for the majority of the possession are:
• The lane to the rim will stay open for driving, cutting, and passing
by the perimeter players.
• Your post player will have great position to secure offensive
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rebounds.
• There will be many drive and dish opportunities.
When your post player does ash to the basketball and establishes
position, they’re allowed to hold their position for a maximum of 2 –
3 seconds before they must quickly retreat to the weak side again.
The two main reasons a coach might decide to use this option are:
b. You want to keep the lane open to the ring for drives, passes,
and cuts for the entire possession.
I’ve seen this run successfully by a few teams but it makes the
offense too restricted and predictable. I don’t recommend it.
Since players like this are incredibly rare, I’d advise against using
this method.
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So, which post option should you
choose?
To recap, here are the two post options I recommend:
1. Keep your post player on the weak side of the oor and
allow them to ash to the basketball a certain amount of times
per possession.
2. Keep the post player on the weak side of the oor at all
times.
Both options t perfectly with the 4-out 1-in motion offense I’m about
to show you.
For those you don’t believe are ready, keep them on the weak side
and encourage them to improve their post game.
Also, ensure that all players on your team understand how to play
the post position. You never know when you’re going to get a
mismatch and want to take advantage of it inside.
When lling spots around the perimeter players must read their
defender and make one of two cuts.
If the defender is two steps or further away from the line of the
basketball, the offensive player should blast cut towards the
basketball.
Rick Majerus calls these the ‘blast cut’ and the ‘ ll cut’.
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Setting Up the 4-Out 1-In Motion
Offense
For the perimeter players, there are 4 spots around the three-point
arc that are primarily used in the 4-out 1-in motion offense.
We call them the slots and the wings.
For the post player, there are 4 spots around the paint they can
move to depending on whether on how you decide to use them
within the offense.
These are the two low blocks and the two elbows.
When rst teaching the 4-out 1-in motion offense to your team, I
recommend putting at cones on the perimeter spots so that
players have a guide.
Instead, use this method and only advanced to the next progression
when your team can complete the current progression with minimal
mistakes.
Once your players understand the complete offense, there are also
many additional actions that you can choose to implement based on
the skill level of the players on your team. I’ll show you these in the
‘advanced actions’ section of the article.
Let’s break down the 3 types of passes that are involved in this
progression…
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Slot to Wing Pass
2. 1 will then basket cut making sure they step within the charge
and then replace 2 on the weakside wing.
2. Since the only spot left to ll is their own, 3 cuts back out to the
ball-side wing.
3. 5 cuts across the lane to continue being on the weak side of the
oor.
Coaching Points:
• Allow your players to run this progression for as long as it takes
them for the movements to become almost automatic. Sometimes
this is a few weeks, sometimes it takes a few months, but don’t rush
this progression.
• This rst progression alone can make for a great youth basketball
offense.
• Once your players have used the cuts a couple of times, allow the
post player to ash to the basketball once per possession.
• If the post player ashes towards the low block and there’s a slot
to wing pass, the slot player must always cut behind the post player.
• Players must cut all the way through the charge circle on each cut
while looking at the basketball. If you don’t have a charge circle on
your court, instruct the players to run under the rim.
For the 2nd progression, we’ll be teaching players to back cut when
they’re being overplayed by their defender.
Explain to your players that any time their defender has a hand
in the passing lane whilst the player with the basketball is one-
pass away and looking at you, you must back cut immediately.
2. If 2 doesn’t receive the pass from 1, they pop back out to the
same position.
3. All other players stay in their spots since there are no spots to ll.
2. If they don’t receive the pass, they exit on the weak side wing
replacing 1.
Coaching Points:
• You can teach this by adding defenders and getting them to play
‘dummy defense’ switching between normal denying or overplaying
the passing lane.
Progression 3 – Dribble
Penetration
Once your players understand the basic cutting and lling
movements, it’s time to add dribble penetration to the offense.
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One of the perimeter rules is: If you think you can beat your
defender off the dribble and get to the ring, do it!
This is the main reason why it’s important to keep your post player
on the weak side of the oor for the majority of the possession.
If the offensive player is always between the ball and the basket, it’s
going to be very hard for your perimeter players to penetrate and
get a high percentage shot which is where most shots will come
from in youth basketball.
Each time there’s a drive, the post player must read their defender
(who will help on the drive) and nd an opening on the weak side
anywhere from the baseline to the elbow. Create a passing lane.
Apart from those speci c rotations, it’s not effective to tell perimeter
players exactly where they should rotate to…
Each player must read where their defender is and create a passing
lane so they can receive the kick out pass for the open shot.
If the player penetrating passes out and the shot isn’t open, all
players must communicate and adjust to the original 4-out 1-in
positions.
With that said, here’s how the rotations might look on different
drives:
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Baseline Drive from the Wing
4. 3 and 4 attempt to get open on the weak side and also play
safety.
3. 5 stays low and reads his defender who must help on the drive.
Coaching Points:
• All players must catch the basketball on the perimeter ready to
attack the basket.
For this progression, the player who receives the screen must
always curl off the screen to the basket and the player who sets the
screen must always pop back out to their original position after
screening.
This screen can occur on a slot to slot pass or a slot to wing pass.
The only time this can’t happen is on a wing to slot pass as there’s
no perimeter player the opposite direction to screen.
3. 3 uses the away screen and cuts to the basket looking to receive
the pass for the easy layup.
5. 3 then lls out to the weak side wing (the position they started
in).
Coaching Points:
• It’s important that the player who receives the pass holds the
basketball for a second or two to see if either of the players involved
in the screen get open.
• For the player setting the screen, it’s important that the screen is
set on the correct angle. This means the screeners back should be
facing towards where the cutter wants to go (the rim). Since players
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are only curling off the screen, the screen should be set on the back
hip of the defender.
• If the defender anticipates the screen and cheats over, the player
receiving the screen can back cut to the rim.
When a player makes any pass during the offense, they can step up
and set an on-ball screen for the player with the basketball.
When they do this, the player screening must call out the player
with the basketball’s name and also hold their arm up in a st to
indicate they’re about to set an on-ball screen.
For the screen to be effective, the player with the basketball must
be patient and wait until the screen is set before using the screen.
Here’s how the on-ball screen option will work from different areas
on the oor:
2. 2 waits until the screen is set and then attacks them rim.
Coaching Points:
• Players must select their actions based on the other offensive
players on the court. Never set an on-ball screen for a player that
can’t dribble the basketball.
• Remember what was said about screening angles in progression
4. The screen should be set on the back hip of the on-ball defender
so that they can’t slip under the screen.
While the players will now be experienced with curling off an away
screen, we will also give them the option to straight cut depending
on how the defense reacts to the screen.
A straight cut will involve the player lling the spot that was
occupied by the player setting the screen.
If this option is used, the screener cuts to the rim looking for the
pass and then lls to the perimeter as normal.
Here’s how it will look from different positions during the game…
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Away Screen on Slot to Wing Pass
4. Seeing this, 4 rolls to the front of the rim looking for the catch and
layup.
4. Reading this, 4 cuts off the screen to the rim looking for the easy
layup.
5. If 4 doesn’t receive the pass, they ll out to the weak side wing.
Coaching Points:
• If you’re trying to delay the game while keeping possession of the
basketball, get your players to perform straight cuts out to the
perimeter on all away screens.
• Make sure your players understand how they should decide which
cut to use. If the defender is trailing them, curl to the rim. If the
defender cheats under the screen, straight cut.
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Progression 7: Dribble At
The ‘dribble at’ action can be used when the opposition team is
putting on a lot of denial pressure.
1. A dribble handoff.
2. A back cut
This is an ef cient way to get the basketball around the perimeter
when you want to get the basketball into a speci c position.
For example, if you wanted to get the basketball into the low post
from the wing but the wing is being denied.
The task for the coach is to decide which option/s your team is
going to use.
For high school and above, feel free to use both options.
3. 2 now has the option to attack the rim or dribble to the slot
position.
Coaching Points:
• If running a hand0ff, the other offensive players must read this and
stay in their spots. If a back cut is run, all players must ll towards
the basketball.
Now that your players understand the offense, it’s important to keep
improving it.
I think we can all agree that setting an on-ball screen for the power
forward who isn’t a great dribbler is never a good idea!
This will take some time to get to the point where your players look
uid on the court.
Stick with the process and be patient. It will all come together.
3. 1 takes 1-2 steps forward and then are cuts off 3’s screen.
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4. 4 takes 2 dribbles to improve the passing angle and then passes
to 1 on the wing for the shot.
2. 5 then sets a ex screen for 3 who cuts across the lane looking
for the pass and open layup.
4. 5 curls or straight cuts off 1’s screen depending on their skill set
to receive the basketball for the open shot.
3. 2 curls off the staggered screen to the ring looking for the
basketball.
5. 4 curls to the elbow looking for the catch and shoot. If it’s not
open, they clear out to ball-side slot.
6. If 2 didn’t receive the pass for the layup they clear out to weak
side wing.
7. After setting the second screen 1 clears out to weak side slot.
3. 1 cuts off the UCLA screen looking for the basketball for the open
layup. If they don’t receive it, 1 clears to the corner.
5. 3 waits until the screen is set and then attacks the rim.
2. 2 then takes a few steps in and then bursts out to the perimeter
looking for the catch and shoot.
3. 4 must hold this screen for as long as they can legally and then
pop out to ll the wing.
4. This will often lead to a late close out by 2’s defender which
means easy dribble penetration.
2. 2 takes 1-2 steps forwards and then bursts out on the are
screen to the wing.
4. If 2 catches but the shot or drive isn’t open, 4 has popped out
and you’re still in motion.
Advanced
On a Pass Into the Post
On any pass into the low post, the ball-side wing player must cut to
the weak side.
This forces the other defenders to focus on their player and make
adjustments to their position instead of allowing them to double
team or read the post player.
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We want the low post player to receive the basketball with their low
foot above the low block so that there’s space for the baseline cut
and possible bounce pass for the layup.
If the low post player is on or below the low block, it leaves little
opportunity for this cut to be effective.
The post player always ghts to the front of the rim on a shot from
anywhere on the oor.
If the outside shot is taken from the wing, the weak-side wing player
must sprint in to rebound on the weak-side while the post player
ghts for position in front of the rim. This leaves us with 3 players
who must immediately transition back onto defense.
If the outside shot is taken from the top of the key, both weak-side
wing players sprint in to rebound on their respective sides while the
post player ghts for position at the front of the rim. This leaves the
two slot players to transition back on defense.
1. Straight Ball-Screen
Since the 4-out 1-in motion offense provides great spacing at all
times, there’s always a great opportunity for a ball-screen.
The simplest thing you can do is get the basketball to your best
playmaker or scorer, and then sprint your post player out to set an
on-ball screen for them.
I recommend you have a key word (I use ‘hot’) that you or the
players can call out with 5 – 7 seconds left on the shot clock to
trigger this action.
The rst step is to get the basketball to one of the wing players.
Immediately after setting this screen the post player takes a few
short steps to the wing and sets and on-ball screen for the player
with the basketball.
2. Provides the offense with an extra opportunity via the slot player
cutting to the rim off the UCLA cut.
Use a different keyword to trigger this option (I use ‘cold’) and once
again call this out with about 5 – 7 seconds left in the shot clock.
For both of these options the post player must sprint to the screen
to create separation between them and the post defender for best
chances of success out of the ball-screen.
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Zone Defense Adjustments
With a few adjustments the 4-out 1-in motion offense can easily be
run against a 2-3 zone defense.
Within any 2-3 zone there is an area between the bottom line of
defenders and the free-throw line that is usually left open for a
majority of the possession.
To take advantage of this, any time a player basket cuts they must
‘hook and look’ when passing through that area of the paint.
The player cutting can hold this position for 1-2 seconds before
continuing their cut to ll the perimeter.
It’s imperative that the perimeter players are watching these cuts
and are ready to feed the basketball inside if it’s open.
Often the middle player of the zone will have to step up leaving an
easy drop-down pass to our post player for the layup.
Since we play the wing spots high on free-throw line extended, the
bottom post player is often forced to rotate out and help to stop
open shooters.
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This leaves the short corner completely open for your post player to
receive the basketball.
If the middle player of the zone steps out to help the middle of the
zone will be open for cutters to receive the pass for an open layup.
This action will often lead to an open three-point shot from the
corner.
Conclusion
And the 7,000 word 4-out 1-in motion guide has come to an end!
It can be adjusted to suit any age and skill level, it can be run
positionless (rotate the post player), and since it’s a decision-
making offense it will develop your players’ basketball IQ.
Along with the 5-out motion and read and react offense, the 4-out
1-in motion offense is one of my main recommendations for all
youth basketball teams.