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4 Out 1 in Motion Offense-BFC

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0% found this document useful (0 votes)
256 views54 pages

4 Out 1 in Motion Offense-BFC

Uploaded by

pierrel88270
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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4 Out 1 In Motion Offense

– Complete Coaching
Guide

The 4-out 1-in motion offense (also known as ’41’) is one of the
most popular and versatile basketball offenses in today’s game at
all levels.

As the name suggests, this offense consists of 4 players spaced out


behind the three-point line and 1 post player inside.

In this article I will mostly focus on breaking down the version of the
zone that keeps the post player on and below the low post as this is
the best version for youth basketball as it keeps the lane open for
dribble penetration.

Similar to the 5-out motion, the 4-out 1-in motion is run using a set
of rules that assist players in making their own decisions while
reading the defense.
This allows players to learn how to play the game of basketball
(develop basketball IQ) instead of running an offense with
predetermined actions that force players to play like robots.

The most recent example of a coach successfully using the 4 out 1


in motion is Jay Wright at Villanova who led the Wildcats to the
championship in the 2015 – 2016 season.

Who Should Run the 4-Out 1-In


Motion Offense?
The 4-out 1-in motion offense can be run by any team. It’s a
fantastic base offense with a lot of different options out of it
depending on the skill levels of your players.

I highly recommend this offense for teams with a strong post player
as the spacing on the court makes it hard to trap the post.

This spacing also provides your team with many opportunities to


drive to the rim and will lead to many open shot opportunities as it’s
hard to help and recover.

Strengths
Teaches Players How to Play Basketball – This is the most
important trait I look for when choosing a youth basketball offense.
A decision-making continuity like the 4-out 1-in motion offense
develops basketball IQ and will assist players to be the best they
can be in the future.

Perfect Spacing – Many coaches claim that the 4-out 1-in


motion offense has ‘perfect’ spacing. When in the wing and slot
spots, the players will be about 18 feet apart. This is close enough
that the offensive team can make sharp and direct passes, but far
enough away that one defender can’t guard two players.

Can Adjust to Any Skill Level – Due to the progressions of this


offense, the 4-out 1-in can be as complex as you want or as simple
as you want. It can be a great offense for a youth team simply
running cuts, or a great offense for a professional team by utilizing
all the different actions and reads.

Can Adjust to Any Team’s Talent – With so many actions


available, this offense can be adjusted to suit any team. If you’ve
got a tall and athletic team, the offense can focus on curling off
screens and back cuts. If you’ve got a quick team that shoots a high
percentage, the offense can focus on are screens and on-ball
screens.

Easily Exploits Mismatches – You can exploit mismatches


anywhere on the court. It’s dif cult for the defenders to help or trap
because the offensive players are so far apart.

Open Driving Lanes – Due to the great spacing of the offense, as


long as your post player and perimeter players don’t get confused,
there will be many opportunities to attack the rim off the dribble.

Dif cult to Scout – As this offense relies on players reading the


defense and making decisions, it’s dif cult for the opposition to
predict what your team is going to do.

Weaknesses
Can Be Dif cult to Learn – This has always been the biggest
criticism coaches have about the 4-out 1-in motion offense. But by
using the progressions in this blog post, I don’t think it’s dif cult for
any team to learn!
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Reading Others on the Court – While I believe it is easy to learn if
taught correctly, it can be dif cult for young players to execute
during games because the offense relies on players reading the
other 9 players on the court and making decisions.

Can Be Dif cult If Your Players Can’t Shoot – As with any


offense, if you’re competing against an experienced coach and one
of your players can’t shoot well, the opposition will often sag a
defender in the lane which cuts off dribbling, cutting, and passing
lanes as well as makes it dif cult for players to post up. Fortunately,
not many youth coaches will do this.

4-Out 1-In Motion General Rules


1. Keep Great Spacing – This is the most important rule of the
offense. Perimeter players should always be about 18 feet away
from each other.

2. Cut With a Purpose on Every Cut – Players must look like


they’re going to receive the basketball on every cut towards the
hoop. This involves showing target hands and calling for the
basketball.

3. Never Pass and Stand – After a perimeter player makes a pass,


they should never stay in the same place. What action they make
will depend on what progression you’re up to and the actions you
choose to use.

4. Watch the Cutters! – I’m not a fan of players holding the


basketball for too long, but since this offense relies so much on
cutters and off-ball screens, it’s important that the player with the
basketball see the cutters and is ready to make the pass if it’s open.
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5. Always Catch Looking to Shoot – Players must keep the
defense honest throughout the entire possession. Always catch the
basketball ready to shoot if the defense isn’t quick enough.

6. No Excess Dribbling – Don’t allow players to catch and put the


basketball on the oor without thinking. Save the dribble. Only
dribble when penetrating to the rim, using an on-ball screen, or
improving a passing angle.

Figuring Out How Your Team Will


Run The Offense
The 4-out 1-in motion offense is incredibly versatile so it’s important
that you gure out how your team will best suit this offense before
introducing it to your players.

It’s impossible for teams to run every action, so you must gure out
which actions work best for your team and focus on them.

For example if your post player is the best player on your team,
you’ll want them ashing to the ball-side more. If they’re not, keep
them mostly on the weak side of the oor.

Following on with this, the starting point for deciding how to run your
offense begins with deciding how you’ll use the post player.

Let’s start by talking about that…

How to Use the Post Player


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The most common reason the 4-out 1-in motion offense isn’t always
effective at a youth basketball and high school level is because the
coach doesn’t know how to use the post player effectively.

Many coaches simply allow their post player to move anywhere


they feel like inside and around the paint. This will never work!

The post player must have rules they’re required to follow.

If you have decided to run the 4-out 1-in motion offense with your
team, the very rst thing you must decide is how you’re going to use
the post player.

Here are the 4 post player options ranked in the order I


recommend…

1. Post player must stay on the weak


side but can ash to the post
(Recommended)
This is my favorite way to utilize the post player when running the 4-
out 1-in and will be the option I refer to throughout this article.

It involves the post player staying on the weak side of the oor
but giving them the opportunity to ash to either the low or
high post if they see an opportunity to do so a certain number
of times per possession.

The bene ts to keeping the post player on the weak side of the oor
for the majority of the possession are:

• The lane to the rim will stay open for driving, cutting, and passing
by the perimeter players.
• Your post player will have great position to secure offensive
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rebounds.
• There will be many drive and dish opportunities.

When your post player does ash to the basketball and establishes
position, they’re allowed to hold their position for a maximum of 2 –
3 seconds before they must quickly retreat to the weak side again.

Be patient when rst implementing this offense as it will take time


for the post players on your team to learn which opportunities are
best to take.

I recommend you begin by allowing them to ash to the


basketball one time per possession.

When they’re a little more experienced at reading the defense and


knowing when to ash to the basketball, you can increase this to
two ashes per possession.

2. Post player must always stay on the


weak side the entire possession.
For this option, we remove the post players opportunities to ash to
the basketball throughout the possession.
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I want to make it clear that using this option will not result in the
post player being left out of the offense completely. There will still
be plenty of drive and dish opportunities as well as offensive
rebounding opportunities.

The two main reasons a coach might decide to use this option are:

a. You don’t have a post player on your team capable of creating


their own shot or a shot for another player from the post.

b. You want to keep the lane open to the ring for drives, passes,
and cuts for the entire possession.

3. Post player must always stay on


one side of the oor the entire
possession.
The theory behind this post option is to take advantage of a post
player who is more effective on one side of the oor while keeping
the other side open for drives to the rim.
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There can also be pre-determined actions that can only be run on
speci c sides of the oor. For example are screens on the post
player’s side of the oor and back cuts on the open side of the oor.

I’ve seen this run successfully by a few teams but it makes the
offense too restricted and predictable. I don’t recommend it.

4. Post player always stays in front of


the basketball
The only time this is the best method to use is when you’ve got a
post player who is by far the best player on the court and you plan
to feed the basketball into them on every single possession.

Since players like this are incredibly rare, I’d advise against using
this method.
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So, which post option should you
choose?
To recap, here are the two post options I recommend:

1. Keep your post player on the weak side of the oor and
allow them to ash to the basketball a certain amount of times
per possession.

2. Keep the post player on the weak side of the oor at all
times.

Both options t perfectly with the 4-out 1-in motion offense I’m about
to show you.

To decide which option is best, I recommend evaluating each player


on your team who will play in the post and decide which option is
best for each post player individually.

Don’t be afraid to allow your starting post player to ash to the


basketball while keeping your backup post player exclusively on the
weak side when they’re in the game.
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Post players must earn the right to be allowed to ash to the
basketball and create a shot for themselves or a teammate from the
post.

For those you don’t believe are ready, keep them on the weak side
and encourage them to improve their post game.

Also, ensure that all players on your team understand how to play
the post position. You never know when you’re going to get a
mismatch and want to take advantage of it inside.

This is also a great strategy to use when one of the opposition


players gets in foul trouble. Send the offensive player they’re
guarding into the post!

Filling Around the Perimeter


The other thing you should understand before we get into the heart
of the offense is how players must ll around the perimeter.

When lling spots around the perimeter players must read their
defender and make one of two cuts.

If the defender is within one step of the line to the basketball,


the player must v-cut to get themselves open on the perimeter.

If the defender is two steps or further away from the line of the
basketball, the offensive player should blast cut towards the
basketball.

Rick Majerus calls these the ‘blast cut’ and the ‘ ll cut’.
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Setting Up the 4-Out 1-In Motion
Offense

For the perimeter players, there are 4 spots around the three-point
arc that are primarily used in the 4-out 1-in motion offense.
We call them the slots and the wings.

(The corners are used occasionally but aren’t primary spots.)


These perimeter spots should be a step outside the three-point line
to maintain ideal spacing.

For the post player, there are 4 spots around the paint they can
move to depending on whether on how you decide to use them
within the offense.
These are the two low blocks and the two elbows.

When rst teaching the 4-out 1-in motion offense to your team, I
recommend putting at cones on the perimeter spots so that
players have a guide.

Teaching the Base 4-Out 1-In


Motion Offense
I have broken the 4 out 1 in motion offense down into 7
progressions to teach a team the offense from scratch.

The reason we teach in progressions is because it makes the


offense far easier to understand and also because it allows players
to start learning the basics of a complex offense from a young age.
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If you were to teach a young team a complete offense immediately,
they’ll have no hope of understanding it. There’s simply too much
information for them to process.

Instead, use this method and only advanced to the next progression
when your team can complete the current progression with minimal
mistakes.

Once your players understand the complete offense, there are also
many additional actions that you can choose to implement based on
the skill level of the players on your team. I’ll show you these in the
‘advanced actions’ section of the article.

Let’s get started!

Progression 1 – Pass, Cut, and


Fill
The rst progression involves basic passing, basket cuts, and lling
the spots around the perimeter.

This is the simplest way to teach players the different positions on


the court and get them used to the different cutting movements
involved in the offense.

There are two things that happen during this progression:

1. Every time a player passes the basketball, they must cut.


2. On each cut, all players must ll towards the basketball.
The post player should stay on the weak side during this
progression if you’re using them how I recommended at the
beginning of the article.

Let’s break down the 3 types of passes that are involved in this
progression…
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Slot to Wing Pass

1. 1 passes from the slot to 3 on the wing.

2. 1 will then basket cut making sure they step within the charge
and then replace 2 on the weakside wing.

3. 2 and 4 will both ll towards the basketball using a blast cut or v-


cut.

4. 5 stays on the weak side of the court.

Wing to Slot Pass


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1. 3 passes to 4 and then cuts towards the rim.

2. Since the only spot left to ll is their own, 3 cuts back out to the
ball-side wing.

3. Everyone else holds their positions since there are no spaces to


ll.

Slot to Slot Pass


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1. 4 passes to 2 and then cuts through the paint to the rim and then
out to the weak side wing.

2. Since there is a spot to ll closer to the basketball, 3 v-cuts and


replaces 4.

3. 5 cuts across the lane to continue being on the weak side of the
oor.

Coaching Points:
• Allow your players to run this progression for as long as it takes
them for the movements to become almost automatic. Sometimes
this is a few weeks, sometimes it takes a few months, but don’t rush
this progression.

• This rst progression alone can make for a great youth basketball
offense.

• Once your players have used the cuts a couple of times, allow the
post player to ash to the basketball once per possession.

• If the post player ashes towards the low block and there’s a slot
to wing pass, the slot player must always cut behind the post player.

• Players must cut all the way through the charge circle on each cut
while looking at the basketball. If you don’t have a charge circle on
your court, instruct the players to run under the rim.

• On any basket cut, a perimeter player can post up for about 2


seconds if they feel like they have a mismatch on the inside and the
post player hasn’t ashed towards the basketball.

• Remember that when lling spots around the perimeter players


should be using either blast cuts or v-cuts.
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Progression 2 – Add Back Cuts
to Pass, Cut, and Fill
The next progression will be much quicker than the rst since it
involves the same cutting and lling strategies as progression 1.

For the 2nd progression, we’ll be teaching players to back cut when
they’re being overplayed by their defender.

Explain to your players that any time their defender has a hand
in the passing lane whilst the player with the basketball is one-
pass away and looking at you, you must back cut immediately.

And never hesitate. No exceptions.

Here’s how the back cuts work from each position.

Overplaying a Slot to Wing Pass


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1. 3 is being overplayed by their defender so they cut immediately
without hesitation.

2. If 2 doesn’t receive the pass from 1, they pop back out to the
same position.

3. All other players stay in their spots since there are no spots to ll.

Overplaying a Wing to Slot Pass

1. If 4 is being overplayed by their defender, they immediately back


cut looking to receive the pass from 3.

2. If they don’t receive the pass, 4 replaces weak side wing.

3. 1 and 2 then ll cut towards the basketball.

Overplaying a Slot to Slot Pass


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1. If 2 is being denied by their defender, they must back cut through
the paint looking for the pass.

2. If they don’t receive the pass, they exit on the weak side wing
replacing 1.

3. 1 lls towards the basketball replacing 2.

Coaching Points:
• You can teach this by adding defenders and getting them to play
‘dummy defense’ switching between normal denying or overplaying
the passing lane.

• Constantly stress to your player that they must never hesitate. If


the defender is denying the pass, back cut immediately!

Progression 3 – Dribble
Penetration
Once your players understand the basic cutting and lling
movements, it’s time to add dribble penetration to the offense.
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One of the perimeter rules is: If you think you can beat your
defender off the dribble and get to the ring, do it!

With all the movement in the offense, the defenders will be


constantly closing out late. This provides the offense with a great
opportunity to attack the ring and create shots off dribble
penetration.

This is the main reason why it’s important to keep your post player
on the weak side of the oor for the majority of the possession.

If the offensive player is always between the ball and the basket, it’s
going to be very hard for your perimeter players to penetrate and
get a high percentage shot which is where most shots will come
from in youth basketball.

Each time there’s a drive, the post player must read their defender
(who will help on the drive) and nd an opening on the weak side
anywhere from the baseline to the elbow. Create a passing lane.

The only deviation from this is on a baseline drive from a wing


player. When this happens, the post player must get to the front of
the rim. This creates the best passing opportunity to the post player
and also open up the hammer pass to the opposite baseline corner.

Apart from those speci c rotations, it’s not effective to tell perimeter
players exactly where they should rotate to…

Each player must read where their defender is and create a passing
lane so they can receive the kick out pass for the open shot.

If the player penetrating passes out and the shot isn’t open, all
players must communicate and adjust to the original 4-out 1-in
positions.

With that said, here’s how the rotations might look on different
drives:
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Baseline Drive from the Wing

1. 3 receives the basketball and elects to drive towards the


baseline.
2. 5 steps to the middle of the paint to create a better passing
angle.

3. 1 slides down to the corner to open up the hammer pass.

4. 2 and 4 read their defender and get themselves open on the


perimeter.

Middle Drive from the Wing


1. 3 receives the basketball and elects to drive towards the middle
of the oor.
2. 5 rotates under the rim to open up the passing angle.

3. 1 and 2 cut down to get themselves open for the pass.

4. 4 stays at the top of the key to play safety.

Baseline Drive from the Slot


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1. 2 receives the basketball and elects to drive towards the baseline
from the slot position.
2. 1 slides down to the corner to get open if their defender helps on
the drive.

3. 5 slides up the key to open up the passing lane since their


defender must help.

4. 3 and 4 attempt to get open on the weak side and also play
safety.

Middle Drive from the Slot


1. 2 receives the basketball and elects to drive middle from the slot
position.
2. 1 and 3 both slide down to the corner to open up the passing
angle for the three-point shot.

3. 5 stays low and reads his defender who must help on the drive.

4. 4 steps back and plays safety.

Coaching Points:
• All players must catch the basketball on the perimeter ready to
attack the basket.

• Players should be driving past their defender in as straight of a


line as possible. This means attacking just outside of the defenders
hips which keeps the dribbler in their lane and keeps great spacing.

• Make sure your players are practicing making a ‘ oater’. If they


get into the lane they’ll be using that shot a lot during this offense.
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Progression 4: Away Screen –
Curl Cuts Only
The next step in the offense is to give players a second option after
passing the basketball in addition to cutting to the basket…

Giving players the option to screen away.

For this progression, the player who receives the screen must
always curl off the screen to the basket and the player who sets the
screen must always pop back out to their original position after
screening.

This screen can occur on a slot to slot pass or a slot to wing pass.
The only time this can’t happen is on a wing to slot pass as there’s
no perimeter player the opposite direction to screen.

Here’s how it will work from different positions on the oor…

Away Screen on a Slot to Wing Pass


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1. 1 passes to 3 on the wing.

2. Instead of basket cutting, 1 decides to set an away screen for 4.

3. 1 sets an away screen on 4’s defenders back hip and 4 quickly


cuts off the screen to the basket looking for the pass from 3.

4. 1 pops back out to the same position.

5. 2 ll cuts to the slot from the wing.

6. 4 lls out to the weakside wing.

Away Screen on a Slot to Slot Pass


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1. 1 passes to 4 on a slot to slot pass.

2. Instead of cutting to the basket, 1 decides to set an away screen


for 3.

3. 3 uses the away screen and cuts to the basket looking to receive
the pass for the easy layup.

4. 1 then pops back to the basketball.

5. 3 then lls out to the weak side wing (the position they started
in).

Coaching Points:
• It’s important that the player who receives the pass holds the
basketball for a second or two to see if either of the players involved
in the screen get open.

• For the player setting the screen, it’s important that the screen is
set on the correct angle. This means the screeners back should be
facing towards where the cutter wants to go (the rim). Since players
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are only curling off the screen, the screen should be set on the back
hip of the defender.

• If the defender anticipates the screen and cheats over, the player
receiving the screen can back cut to the rim.

Progression 5: On-Ball Screen


The fth progression involves giving players a third option to
perform after they have passed the basketball to a teammate.

Setting an on-ball screen.

When a player makes any pass during the offense, they can step up
and set an on-ball screen for the player with the basketball.

When they do this, the player screening must call out the player
with the basketball’s name and also hold their arm up in a st to
indicate they’re about to set an on-ball screen.

For the screen to be effective, the player with the basketball must
be patient and wait until the screen is set before using the screen.

The post player should immediately nd a good passing angle when


their defender rotates to help on the player with the basketball.

Here’s how the on-ball screen option will work from different areas
on the oor:

Slot to Slot On-Ball Screen


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1. 4 passes to 1 and then sets an on-ball screen on 1’s defender.
2. 1 waits until 4 is set and then attacks the rim off the on-ball
screen.

3. 2 and 3 both slide down to the corners to open up passing


angles.

4. 5 stays low to be open for the dump-down pass.

5. The screener stays behind to play safety.

Slot to Wing On-Ball Screen


1. 4 passes to 2 and then sets an on-ball screen on 2’s defender.
2. 2 waits until the screen is set and then attacks them rim.

3. 1 and 3 slide down to open up passing angles for the three-point


shot.

4. 5 swings under the hoop for the drop-down pass.

5. 4 plays safety after setting the screen.

Wing to Slot On-Ball Screen


1. 4 passes to 2 and then sets an on-ball screen on 2’s defender.

2. 2 waits until the screen is set and then attacks them rim.

3. 5 steps high to open up the hammer pass and also open up a


passing lane.

4. 3 and 1 both slide down to be open for the three-point shot.

5. 4 plays safety after setting the screen.

Coaching Points:
• Players must select their actions based on the other offensive
players on the court. Never set an on-ball screen for a player that
can’t dribble the basketball.
• Remember what was said about screening angles in progression
4. The screen should be set on the back hip of the on-ball defender
so that they can’t slip under the screen.

Progression 6: Away Screen –


Add the Straight Cut
Next, we give another cutting option to a player receiving an away
screen.

The straight cut.

While the players will now be experienced with curling off an away
screen, we will also give them the option to straight cut depending
on how the defense reacts to the screen.

A straight cut will involve the player lling the spot that was
occupied by the player setting the screen.

If this option is used, the screener cuts to the rim looking for the
pass and then lls to the perimeter as normal.

Here’s what you must remember: On an away screen, one


player must ll the spot closest to the basketball and the other
player must cut to the rim.

It’s up to the player receiving the away screen to decide which is


used.

The screener must watch the cutter and go opposite.

Here’s how it will look from different positions during the game…
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Away Screen on Slot to Wing Pass

1. 4 passes to 2 on the wing.

2. Instead of cutting to the basket, 4 sets an away screen for 1.

3. 1 reads their defender and decides to straight cut to the ball-side


slot position ready to catch and shoot.

4. Seeing this, 4 rolls to the front of the rim looking for the catch and
layup.

5. If 4 doesn’t receive the pass, they ll to weak side wing while 3


lls to the next slot position.

Away Screen on Slot to Slot Pass


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1. 4 passes to 1 on the slot to slot pass.
2. 4 sets an away screen for 2 on the wing.

3. Instead of curling to the rim, 2 straight cuts to the slot position


getting ready to catch and shoot.

4. Reading this, 4 cuts off the screen to the rim looking for the easy
layup.

5. If 4 doesn’t receive the pass, they ll out to the weak side wing.

Coaching Points:
• If you’re trying to delay the game while keeping possession of the
basketball, get your players to perform straight cuts out to the
perimeter on all away screens.

• Make sure your players understand how they should decide which
cut to use. If the defender is trailing them, curl to the rim. If the
defender cheats under the screen, straight cut.
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Progression 7: Dribble At
The ‘dribble at’ action can be used when the opposition team is
putting on a lot of denial pressure.

This action involves one player dribbling at another player which


can cause one of two actions:

1. A dribble handoff.
2. A back cut
This is an ef cient way to get the basketball around the perimeter
when you want to get the basketball into a speci c position.

For example, if you wanted to get the basketball into the low post
from the wing but the wing is being denied.

The task for the coach is to decide which option/s your team is
going to use.

For youth basketball, I recommend only using the back cut


option every time one player dribbles at another.

For high school and above, feel free to use both options.

Here are a couple of diagrams to show you how they work…

Slot to Wing Dribble At Back Cut


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1. 4 dribbles towards 2 on the wing.

2. Noticing this, 2 immediately back cuts.

3. If the pass is open, 4 will pass to 2. If not, 4 continues dribbling to


the wing position.

4. Since 2 doesn’t receive the basketball, they ll out to the weak


side wing.

5. 3 and 1 also ll towards the basketball.

Slot to Wing Dribble At Handoff


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1. 4 dribbles towards 2 on the wing.

2. Seeing that there is no back cut opportunity, 2 steps forward and


receives the handoff from 4.

3. 2 now has the option to attack the rim or dribble to the slot
position.

Coaching Points:
• If running a hand0ff, the other offensive players must read this and
stay in their spots. If a back cut is run, all players must ll towards
the basketball.

• Again, for youth basketball I recommend back cuts every time


there’s a dribble at situation.
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Piecing Together the 4-Out 1-In
Motion Offense
Congratulations!

Once your team is comfortable with the 7 progressions of the 4-out


1-in continuity motion your team will have a very solid base offense
with many options and also an offense that will develop basketball
IQ.

Now that your players understand the offense, it’s important to keep
improving it.

This occurs as players start to learn the strengths and


weaknesses of their teammates and make decisions
accordingly.

I think we can all agree that setting an on-ball screen for the power
forward who isn’t a great dribbler is never a good idea!

This will take some time to get to the point where your players look
uid on the court.

Stick with the process and be patient. It will all come together.

But that’s not all…

Additional 4-Out 1-In Motion


Actions:
There are many additional actions that you can run out of the base
4-out 1-in motion offense that are optional inclusions.
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Teach your players the base offense (the 7 progressions) rst, and
then adding these as ‘plays’ out of the base offense.

Call these actions out of time-outs, out-of-bounds, or when you


need a basket in a crucial moment of the game.

Which of these actions you choose to implement into your offense


will depend on the skill sets of the players on your team. Find the
plays that take advantage of your best players’ strengths.

Here they are…

Slot to Slot Pass Additional Actions


Flare Screen for the Slot Player – “Fire”

1. 1 passes to 4 on the slot to slot pass.

2. 3 steps up and sets a are screen on the blind-side of 1’s


defender.

3. 1 takes 1-2 steps forward and then are cuts off 3’s screen.
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4. 4 takes 2 dribbles to improve the passing angle and then passes
to 1 on the wing for the shot.

2. Flex Screen to Pin Down – “Flex”

1. 1 passes to 4 on the slot to slot pass.

2. 5 then sets a ex screen for 3 who cuts across the lane looking
for the pass and open layup.

3. 1 then sets a pin down screen in a screen-the-screener action for


5.

4. 5 curls or straight cuts off 1’s screen depending on their skill set
to receive the basketball for the open shot.

Slot to Wing Pass Additional Actions


1. Staggered Screen for Weak Side Wing – “Stag”
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1. 1 passes to 3 on the wing.

2. 2 and 4 set a staggered screen for 2.

3. 2 curls off the staggered screen to the ring looking for the
basketball.

4. 1 then sets an immediate screen on 4’s defender.

5. 4 curls to the elbow looking for the catch and shoot. If it’s not
open, they clear out to ball-side slot.

6. If 2 didn’t receive the pass for the layup they clear out to weak
side wing.

7. After setting the second screen 1 clears out to weak side slot.

2. UCLA Screen to On-Ball Screen – “Celtic”


1. 1 passes the basketball to 3 on the wing.

2. 5 sprints up to set a UCLA screen for 1.

3. 1 cuts off the UCLA screen looking for the basketball for the open
layup. If they don’t receive it, 1 clears to the corner.

4. 5 then immediately sets another screen for 3.

5. 3 waits until the screen is set and then attacks the rim.

6. 3 now has the option of nishing in the lane or kicking out to 3


shooters behind the three-point line.

Wing to Slot Pass Additional Actions


Weak Side Down Screen for Wing – “Down”
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1. On a pass from 3 to 1, that triggers 4 to go and set a down
screen on 2’s defender.

2. 2 then takes a few steps in and then bursts out to the perimeter
looking for the catch and shoot.

3. 4 must hold this screen for as long as they can legally and then
pop out to ll the wing.

4. This will often lead to a late close out by 2’s defender which
means easy dribble penetration.

Weak Side Flare Screen For Slot – “Flag”


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1. On the pass from 3 to 1, 4 sets a blind-side screen on 2’s
defender.

2. 2 takes 1-2 steps forwards and then bursts out on the are
screen to the wing.

3. 1 takes 1-2 dribbles across to improve the passing angle and


then makes the direct pass to 2 for the shot.

4. If 2 catches but the shot or drive isn’t open, 4 has popped out
and you’re still in motion.

Advanced
On a Pass Into the Post
On any pass into the low post, the ball-side wing player must cut to
the weak side.

This forces the other defenders to focus on their player and make
adjustments to their position instead of allowing them to double
team or read the post player.
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We want the low post player to receive the basketball with their low
foot above the low block so that there’s space for the baseline cut
and possible bounce pass for the layup.

If the low post player is on or below the low block, it leaves little
opportunity for this cut to be effective.

When this happens, the alternative cut is to make a Laker cut. A


Laker cut is a cut to the strong-side elbow and then through to the
baseline corner.

Even though I haven’t discussed much about the post catching in


the high post, the same rules exist. The wing player must cut
baseline so that the help defenders must move and rotate out of
position.

Rebounding and Transition Defense


Establishing offensive rebounding position and transition defense is
crucial if you’re going to run the 4-out 1-in motion offense well.

For this offense, we will rely on 2 or 3 players to ght for offensive


rebounds depending on where the shot is taken from the outside.
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If the shot is taken from inside the three-point line, encourage
players inside the key to ght for offensive boards and those outside
the three-point line to transition back on defense.

The post player always ghts to the front of the rim on a shot from
anywhere on the oor.

If the outside shot is taken from the wing, the weak-side wing player
must sprint in to rebound on the weak-side while the post player
ghts for position in front of the rim. This leaves us with 3 players
who must immediately transition back onto defense.

If the outside shot is taken from the top of the key, both weak-side
wing players sprint in to rebound on their respective sides while the
post player ghts for position at the front of the rim. This leaves the
two slot players to transition back on defense.

End of Clock Situations


To keep players from going through the motions, it’s important that
you have a speci c action your team runs when the shot clock is
winding down.
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The best way to end a possession is with a ball-screen from your
post player.

There are two ways to do this…

1. Straight Ball-Screen

Since the 4-out 1-in motion offense provides great spacing at all
times, there’s always a great opportunity for a ball-screen.
The simplest thing you can do is get the basketball to your best
playmaker or scorer, and then sprint your post player out to set an
on-ball screen for them.

This can occur in either of the wing positions or slot positions.

I recommend you have a key word (I use ‘hot’) that you or the
players can call out with 5 – 7 seconds left on the shot clock to
trigger this action.

2. UCLA Screen to On-Ball Screen


This advanced option can be a very effective if you have
experienced players who can run this quickly and ef ciently.

The rst step is to get the basketball to one of the wing players.

Instead of the post player sprinting out to set an immediate screen


on the player with the basketball, they rst set a UCLA screen for
the ball-side slot player who cuts through looking for the basketball
and quickly pops out to the weak side.

Immediately after setting this screen the post player takes a few
short steps to the wing and sets and on-ball screen for the player
with the basketball.

This advanced option does a few things:

1. If forces all defenders to rotate an extra position and stay with


their player. If we only set a straight ball-screen the weak-side
defenders will already be in help position.

2. Provides the offense with an extra opportunity via the slot player
cutting to the rim off the UCLA cut.

Use a different keyword to trigger this option (I use ‘cold’) and once
again call this out with about 5 – 7 seconds left in the shot clock.

For both of these options the post player must sprint to the screen
to create separation between them and the post defender for best
chances of success out of the ball-screen.
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Zone Defense Adjustments
With a few adjustments the 4-out 1-in motion offense can easily be
run against a 2-3 zone defense.

For it to be most effective and easy for the players to understand,


we want to do our best to stay within the structure of our current
offense with minimal changes.

Here’s a few ways to do it.

1. Post Seal the Middle of the Zone


As the basketball is swung around the perimeter the post player
should establish a deep post seal on the inside zone player.

This is a great opportunity to get the basketball inside from the


wing.

2. Hook and Look

Within any 2-3 zone there is an area between the bottom line of
defenders and the free-throw line that is usually left open for a
majority of the possession.
To take advantage of this, any time a player basket cuts they must
‘hook and look’ when passing through that area of the paint.

The player cutting can hold this position for 1-2 seconds before
continuing their cut to ll the perimeter.

It’s imperative that the perimeter players are watching these cuts
and are ready to feed the basketball inside if it’s open.

Often the middle player of the zone will have to step up leaving an
easy drop-down pass to our post player for the layup.

3. Post Player to Short Corner

\When playing against a zone you can often nd a big advantage by


changing the role of your post player and keeping them on the ball-
side of the zone.
Especially if you’ve got a post player that can make the midrange
shot.

Since we play the wing spots high on free-throw line extended, the
bottom post player is often forced to rotate out and help to stop
open shooters.
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This leaves the short corner completely open for your post player to
receive the basketball.

If the middle player of the zone steps out to help the middle of the
zone will be open for cutters to receive the pass for an open layup.

4. Corner Cut – Zone Overload

Another great option against a zone is to create a classic overload


situation.

We accomplish this by running the slot player to the ball-side corner


on a pass to the wing.

This forces 2 defenders to guard 3 players and puts the offensive


team at a big advantage.

This action will often lead to an open three-point shot from the
corner.
Conclusion
And the 7,000 word 4-out 1-in motion guide has come to an end!

This is one of the most popular offenses at all levels of basketball


for a very good reason.

It can be adjusted to suit any age and skill level, it can be run
positionless (rotate the post player), and since it’s a decision-
making offense it will develop your players’ basketball IQ.

To quickly recap the progressions, here they are:

1. Pass, Cut, and Fill


2. Add Back Cuts to Pass, Cut, and Fill
3. Dribble Penetration
4. Away Screen – Curl Cuts Only
5. On-Ball Screen
6. Away Screen – Add the Straight Cut
7. Dribble At

Along with the 5-out motion and read and react offense, the 4-out
1-in motion offense is one of my main recommendations for all
youth basketball teams.

If you’re coaching a youth basketball team, use it!

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