MOVEMENT                                                                                                                                                          LIMITED BY MOVEMENT SPEED
You can move at any time during your turn (before, after, or during actions).
       Move                                                 Climb                                                 Swim                                  Drop prone
       Cost: 5ft per 5ft                                    Cost: 10ft per 5ft                                    Cost: 10ft per 5ft                    Cost: 0ft
       Crawl                                                Stand up                                              High jump                             Long jump
       Cost: 10ft per 5ft                                   Cost: half movement speed                             Cost: 5ft per 5ft                     Cost: 5ft per 5ft
       Improvise                                            Di cult terrain                                       Grapple move
       Any stunt not on this list                           Cost modi er: +5ft per 5ft                            Modi er: speed halved
ACTION                                                                                                                                                                                        1/TURN
You can also interact with one object or feature of the environment for free.
       Attack                                               Grapple                                               Shove                                 Cast a spell
       Melee or ranged attack                               Special melee attack                                  Special melee attack                  Cast time of 1 action
       Dash                                                 Disengage                                             Dodge                                 Escape
       Double movement speed                                Prevent opportunity attacks                           Increase defenses                     Escape a grapple
       Help                                                 Use Object                                            Use shield                            Hide
       Grant an ally advantage                              Interact, use special abilities                       Equip or unequip a shield
       Search                                               Ready                                                 Use class feature                     Improvise
                                                            Choose trigger and action                             Some features use actions             Any action not on this list
BONUS ACTION                                                                                                                                                                           MAX.   1/TURN
You can take a bonus action only when a special ability, spell, or feature states that you can do something as a bonus action.
       O hand Attack                                        Cast a spell                                          Use class feature
       Use with the Attack action                           Cast time of 1 bonus action                           Some features use bonus actions
REACTION                                                                                                                                                                              MAX.   1/ROUND
A reaction is an instant response to a trigger of some kind, which can occur on your turn or on someone else's.
       Opportunity attack                                   Readied action                                        Cast a spell
       Enemy leaves your reach                              Part of your Ready action                             Cast time of 1 reaction
CONDITION
Conditions alter your capabilities in a variety of ways, and can arise as a result of a spell, a class feature, a monster's attack, or other e ect.
       Blinded                                              Charmed                                               Deafened                              Exhaustion
       You can't see                                        You are charmed                                       You can't hear                        You are exhausted
       Frightened                                           Grappled                                              Incapacitated                         Invisible
       You are frightened                                   You are grappled                                      You can't take actions or reactions   You can't be seen
       Paralyzed                                            Petri ed                                              Poisoned                              Prone
       You are paralyzed                                    You are transformed into stone                        You are poisoned                      You are prone
       Restrained                                           Stunned                                               Unconscious
       You are restrained                                   You are stunned                                       You are unconscious
ENVIRONMENTAL EFFECTS
E ects that obscure vision can prove a signi cant hindrance to most adventuring tasks.
       Lightly obscured                                     Heavily obscured
       Disadvantage on Perception                           E ectively blind
The presence or absence of light in an environment creates three categories of illumination.
       Bright light                                         Dim light                                             Darkness
       Normal vision                                        Lightly obscured                                      Heavily obscured
Some creatures have extraordinary senses that allow them to perceive their environment.
       Blindsight                                           Darkvision                                            Truesight
       Perceive without sight                               Limited vision in darkness                            See in darkness
Obstacles can provide cover during combat, making a target more di cult to harm.
       Half cover                                           Three-quarters cover                                  Full cover
       Low wall, furniture                                  Portcullis, arrow slit                                Completely concealed