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D&D 5e Quick Reference

The document outlines the mechanics of movement, actions, bonus actions, reactions, conditions, and environmental effects in a gaming context. It specifies the costs associated with different types of movement and actions, as well as various conditions that can affect a character's capabilities. Additionally, it describes how environmental factors can impact visibility and combat dynamics.

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0% found this document useful (0 votes)
32 views1 page

D&D 5e Quick Reference

The document outlines the mechanics of movement, actions, bonus actions, reactions, conditions, and environmental effects in a gaming context. It specifies the costs associated with different types of movement and actions, as well as various conditions that can affect a character's capabilities. Additionally, it describes how environmental factors can impact visibility and combat dynamics.

Uploaded by

anonym100000000
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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MOVEMENT LIMITED BY MOVEMENT SPEED

You can move at any time during your turn (before, after, or during actions).

Cost: 5ft per 5ft Cost: 10ft per 5ft Cost: 10ft per 5ft

Cost: 0ft Cost: 10ft per 5ft Cost: half movement speed

Cost: 5ft per 5ft Cost: 5ft per 5ft Any stunt not on this list

Cost modi�er: +5ft per 5ft Modi�er: speed halved

ACTION 1/TURN
You can also interact with one object or feature of the environment for free.

Melee or ranged attack Special melee attack Special melee attack

Cast time of 1 action Double movement speed Prevent opportunity attacks

Increase defenses Escape a grapple Grant an ally advantage

Interact, use special abilities Equip or unequip a shield

Choose trigger and action Some features use actions

Any action not on this list

BONUS ACTION MAX. 1/TURN


You can take a bonus action only when a special ability, spell, or feature states that you can do something as a bonus action.

Use with the Attack action Cast time of 1 bonus action Some features use bonus actions

REACTION MAX. 1/ROUND


A reaction is an instant response to a trigger of some kind, which can occur on your turn or on someone else's.

Enemy leaves your reach Part of your Ready action Cast time of 1 reaction

CONDITION
Conditions alter your capabilities in a variety of ways, and can arise as a result of a spell, a class feature, a monster's attack, or other e�ect.

You can't see You are charmed You can't hear

You are exhausted You are frightened You are grappled

You can't take actions or reactions You can't be seen You are paralyzed

You are transformed into stone You are poisoned You are prone

You are restrained You are stunned You are unconscious

ENVIRONMENTAL EFFECTS
E�ects that obscure vision can prove a signi�cant hindrance to most adventuring tasks.

Disadvantage on Perception E�ectively blind

The presence or absence of light in an environment creates three categories of illumination.

Normal vision Lightly obscured Heavily obscured

Some creatures have extraordinary senses that allow them to perceive their environment.

Perceive without sight Limited vision in darkness See in darkness

Obstacles can provide cover during combat, making a target more di�cult to harm.

Low wall, furniture Portcullis, arrow slit Completely concealed

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