MOVEMENT                                                                                                                                 LIMITED BY MOVEMENT SPEED
You can move at any time during your turn (before, after, or during actions).
       Cost: 5ft per 5ft                                            Cost: 10ft per 5ft                                            Cost: 10ft per 5ft
       Cost: 0ft                                                    Cost: 10ft per 5ft                                            Cost: half movement speed
       Cost: 5ft per 5ft                                            Cost: 5ft per 5ft                                             Any stunt not on this list
       Cost modi�er: +5ft per 5ft                                   Modi�er: speed halved
ACTION                                                                                                                                                                  1/TURN
You can also interact with one object or feature of the environment for free.
       Melee or ranged attack                                       Special melee attack                                          Special melee attack
       Cast time of 1 action                                        Double movement speed                                         Prevent opportunity attacks
       Increase defenses                                            Escape a grapple                                              Grant an ally advantage
       Interact, use special abilities                              Equip or unequip a shield
                                                                    Choose trigger and action                                     Some features use actions
       Any action not on this list
BONUS ACTION                                                                                                                                                     MAX.   1/TURN
You can take a bonus action only when a special ability, spell, or feature states that you can do something as a bonus action.
       Use with the Attack action                                   Cast time of 1 bonus action                                   Some features use bonus actions
REACTION                                                                                                                                                        MAX.   1/ROUND
A reaction is an instant response to a trigger of some kind, which can occur on your turn or on someone else's.
       Enemy leaves your reach                                      Part of your Ready action                                     Cast time of 1 reaction
CONDITION
Conditions alter your capabilities in a variety of ways, and can arise as a result of a spell, a class feature, a monster's attack, or other e�ect.
       You can't see                                                You are charmed                                               You can't hear
       You are exhausted                                            You are frightened                                            You are grappled
       You can't take actions or reactions                          You can't be seen                                             You are paralyzed
       You are transformed into stone                               You are poisoned                                              You are prone
       You are restrained                                           You are stunned                                               You are unconscious
ENVIRONMENTAL EFFECTS
E�ects that obscure vision can prove a signi�cant hindrance to most adventuring tasks.
       Disadvantage on Perception                                   E�ectively blind
The presence or absence of light in an environment creates three categories of illumination.
       Normal vision                                                Lightly obscured                                              Heavily obscured
Some creatures have extraordinary senses that allow them to perceive their environment.
       Perceive without sight                                       Limited vision in darkness                                    See in darkness
Obstacles can provide cover during combat, making a target more di�cult to harm.
       Low wall, furniture                                          Portcullis, arrow slit                                        Completely concealed