0 R12 Mechanics Guideliness - Feb 11
0 R12 Mechanics Guideliness - Feb 11
PICE
REGIONAL STUDENT SUMMIT 2024
PICE Regional Summit is an ideal ground for the Civil Engineering Students of the
region to increase their engagement within their chosen field by providing them with
opportunities to build networks and connections, showcase their talents and skills
which makes them holistically competitive, and foresee the future as a Civil Engineer.
OBJECTIVES:
• To build partnership or network among the Civil Engineering Students of Region
12.
• To unveil the Civil Engineering Students’ talents and skills.
• To have a glimpse of future as a Civil Engineer.
The Regional Summit shall be on February 15-17, 2024 brought to you by the PICE
Region XII Student Chapter Council, to be held at Kidapawan City, and shall be
hosted by PICE-NDKC Student Chapter with the theme “BUILDING TOMORROW,
CONNECTING TODAY: Synergizing Ingenuity and Civil Engineering
Excellence.”
III. GENERAL GUIDELINESS
A. Qualification
1. The PICE Regional Student Summit 2024 is open to all bona fide
undergraduate students whose taking Bachelor of Science in Civil
Engineering and an active member of their respective PICE Student Chapter
who were enrolled in the Academic Year 2023-2024 with in the Region 12
schools in the Philippines.
2. There will be ten (10) official participating student chapters from the Region
12 who will participate for the various events. The Competing teams are as
follows:
4. Participants must ensure that they are mentally and physically capable to
perform their chosen event/s.
B. Requirements
1. The following are the requirements for the official entry of the participating
student chapters.
a. A copy of complete List of Participants
b. An approval letter / response letter coming from school
administrators.
c. Contest Piece for identified events.
2. All requirements /entries/outputs should be submitted on each scheduled
submission per committee.
3. List of Participants in all events will be submitted on February 9, 2024 at
Notre Dame of Kidapawan College.
4. If there will be revision/s for the list of participants, valid reason/s must be
submitted to the screening committee and revisions are only accepted until
the agreed date set by committee.
5. Failure to submit the above requirements on time will have 250 points per day
(24 hours) in the points which will be accumulated in a particular event.
6. All the entries documents/excel/pdf/ such as List of participants/Entries must
be submitted physically.
D. Scoring System
1. For scoring purposes, the following events are categorized into Major
Events, Minor Events, and Special Events, each with corresponding
points.
a. MAJOR EVENTS:
b. MINOR EVENTS:
c. SPECIAL EVENTS:
SOCIOCULTURAL: Mr. & Ms. PICE Ambassadors
E. Protest Procedure
1. All complaints and protests must be put into writing by the President of
the PICE Student Chapter who has a complaint, or by any of the higher
officials next to him in his absence, as noted by their PICE Coordinator
it must be submitted before the declaration of the winners on the day of
the event or within 24 hours.
2. Written complaints must be submitted to Committee on Grievance
3. Complaints & Protests are subject for immediate investigation and
assessment of the Executive Committee and the involved school
represented with their PICE student chapter President, or any higher
official next to him, in his absence.
F. Requirements
1. Participants shall wear clothes that would identify the student chapter
they represent.
2. Player’/participants/ name must be on the official list of participants.
3. The participating student chapters must secure a copy of their list of
participants, mechanics and guidelines every competition.
G. Defaulting
1. There will be 3 calls before the start of the game. Frist call is 15 minutes
before the game, second call is 10 minutes before the game and the last is
5 minutes before the game.
a. A 15-minute default time will be given from the schedule of the game
if the team is incomplete based on the minimum number of players
required for that particular event.
b. If after the last call, there is a game going on, the next team to play
is requested to stand by and have its warm-up.
c. A team/participant which does not appear in the specific scheduled
game/event is considered “loser by default”.
d. If a default occurs, the next set of players will still follow the schedule
time of game or may appeal to the Committee assigned.
e. Failure to arrive upon the given time will result to a 5-point deduction
from the overall tally of scores.
2. Each competition has its own specific rules and guidelines. The Committee
on Screening and Tabulation will strictly watch and observe each event for
any chance that the rule/s may be violated. If any chance these rules are
violated, the Committee on Screening will refer the rule/s violated to the
Committee on Tabulation wherein the Executive Committee are members
of, the Executive Committee have the sole authority in points deductions or
deduction/s will be forwarded to Committee on Tabulation with the
knowledge of the judges and school/s concerned.
H. Special Instruction
1. Props/materials to be used must be prepared or properly placed.
2. Fireworks, pyrotechnics, explosive materials or hazardous objects are
prohibited in the competition; failure to comply will be disqualified.
3. After a performance or group presentation, cleaning and clearing the
stage/ground for props and debris must be strictly implemented. Failure
to comply will be subjected for deduction of 5 points in the overall score.
4. Every event has its own limited time given, failure to comply will be
deducted 5 points in their overall score.
5. Special Revision of entries/LOP after the date prescribed on the general
guidelines shall only be allowed in the following reason: health concern
and death of an immediate family member
6. In every event, please secure your School ID (indicating your
Program/Couse) and Regional Summit ID for identification and for
verification. A certificate of registration can be presented in case of ID
unavailability.
7. All musical backgrounds for any of the competition must be rendered on
flash drive or Google drive to be submitted a week before the day of the
event. This is to ensure that there would be no technical difficulties in
terms of the above requirements.
a. In case of a technical problem, verified by the Committee on
Technical Management, the participants are allowed to repeat their
performance again as last performer.
** For more details or inquiries about the aforementioned information, feel free to
contact the PRSS 2024 Overall Director, JAY MARK R. BUENDIA - 09399290379
SPECIFIC GUIDELINES
FOR THE SOCIOCULTURAL EVENTS
PICESIKAT
TOTAL 100%
1. Each school must have 1 pair (one male, and one female) of representatives.
2. Each pair shall submit a one (1) minute video presentation that would introduce the
institution that they represent. The background of the video presentation must be within
their respective campuses. The video must be submitted on February 10, 2024.
3. There will be Photoshoot and Video shoot that will be conducted wearing their PICE
Polo Shirt on February 4, 2024 by 9:00AM at NDKC Grounds.
4. The candidates will be judged in the following exposures:
a. Production Number (Jeans, Official PICE Region 12 Student Summit Shirt)
b. PICE Polo Shirt (Jeans, PICE Polo Shirt from the respective schools)
c. Preliminary Interview
d. Civil Engineering Attire (Work Attire)
This will determine the TOP 5 Candidates of the competition (5 males, and 5 females).
5. In the final round, back to zero basis will be followed. The top 5 candidates will be
judged based on the final criteria.
6. Preliminary questions will be coming from the respective student chapter moderator,
two (2) questions sealed in a long envelope. The topic of the preliminary question
should in line with this year’s theme or in civil engineering field. The preliminary
question must be submitted on February 15, 2024 by 11:00AM to the PICE R12 SC
Secretary and Committee Assigned.
7. Failure to comply the above-stated guidelines will have 5-point deduction.
8. The judges’ decision is final and irrevocable.
CRITERIA FOR JUDGING:
Production Number (20%) Civil Engineering Attire (25%)
Stage Presence 40% Stage Presence 40%
Mastery 30% Poise and Bearing 30%
Projection 30% Overall Impact 30%
TOTAL 100% TOTAL 100%
** For more details or inquiries about the aforementioned information, feel free to
contact the PRSS 2024 Director for Socio Cultural Events, ROY ALO ARIBON
SPECIFIC GUIDELINES
FOR THE SPECIAL EVENTS
1. Each school must have one band entry with a maximum of 8 (eight) members.
2. Each entry will be given a maximum of 10 minutes performance only and
There will be a 3-minute sound check and set-up time for each band and 2
minutes exit (one-point deduction for every one-minute extension).
3. Each band must prepare two songs –
a. One warm up song, the cover song will serve as a warm-up and the
genre will be Original Pop Music, and;
b. One last song, the contest piece will serve as the last song, from
which the band can choose either of the suggested contest piece
i. Ooriginal composition about Civil Engineering.
ii. Any songs of Pop and Alternative rock.
c. The judges will start the scoring when the band starts to play their
contest piece incorporate with original composition or pop and
alternative rock.
4. Scream, Hard core, Foul and lewd words are strictly prohibited in the
competition. Failure to adhere so shall have a point deduction for every foul or
lewd words during the performance.
5. The language of the contest piece that will be used during the competition will
be Filipino or English or Filipino and English.
6. The participating band should bring their own instruments, except for the drum
set and amplifiers.
7. Failure to comply the above-stated guidelines will have 5-point deduction.
8. The judges’ decision is final and irrevocable.
Musicality 30%
Stage Presence 30%
Originality 30%
Audience Impact 10%
TOTAL 100%
1. Each school must have one entry with a minimum of 20 and a maximum of
50 members.
2. Each entry will be given a minimum of 1 minute & 30 seconds and a
maximum of 2 minutes & 30 seconds performance.
3. Each school must follow the seating format arrangement of three (3) rows only.
4. The use of props is allowed except for hazardous ones such as using of body oils,
pyrotechnics, pointy, hard objects and other substances that might affect the
performance area and other performers is not allowed.
5. Using of recorded background music is not allowed and using of foul words is
strictly prohibited.
6. Performers may use instruments as long as the yell would be audible and
wouldn’t be overpowered by the sounds produced by the instruments.
7. Failure to comply the above-stated guidelines will have 5-point deduction.
8. The judges’ decision is final and irrevocable.
Entertainment 15%
Execution 20%
Creativity 20%
Clarity 20%
Mastery 25%
TOTAL 100%
POSTER MAKING
1. Each school must have one entry only and composed of minimum of 2 and
maximum of 4 members.
2. The poster must illustrate, interpret, and emphasize the theme. “Building
Tomorrow, Connecting Today: Synergizing Ingenuity and Civil
Engineering Excellence.”
3. All artworks must be done on the spot and must be completed within the allotted
time of two (3) hours.
4. The poster must be done in free hand using the following materials (to be provided
by organizer): ½ size illustration board, Pencils, Oil pastel, and Marker.
5. Participants can bring their own materials such as cotton & ruler, but only those
materials listed in RULE NO. 4 are allowed.
6. All entries must be pre-numbered. No other identifying marks will be allowed to
appear in the artworks.
7. Failure to comply the above-stated guidelines will have 5-point deduction.
8. The judges’ decision is final and irrevocable.
RUBE GOLDBERG
.
1. Each team shall consist of not more than 10 members.
2. All entries are encouraged to be exhibited for the remaining duration of the summit
at a designated area that will serve as the PICE Mini Museum.
3. The machine should be constructed on a 1-meter x 1-meter board (or any simple
shape with an equivalent) and the apex of the machine should be more than 1.5
meters tall.
4. The goal of the machine is to ring up a bell (Call bell) while the starting point is
to cut a string rope.
5. The machine should run for no less than 30 seconds but no more than 300
seconds per run from start to finish.
6. All entries will be given a maximum of 3 (three) attempts. Only those entries that
hit goal within the 3-attempts will proceed to the final judging.
7. Any materials are allowed as long as they are SAFE. Materials that are hazardous,
combustible, flammable, explosive, toxic, corrosive, or dangerous are not
permitted. Using insects or animals is not allowed. Violation of rule no. 8 will lead
to disqualification.
8. There is no cost limit but it is highly encouraged to use recycled/reused materials.
9. Any electricity must be battery-powered and should only be used on some steps
and not to be used to power the entire machine.
10. A Rube Goldberg machine is designed such that a single action starts the
machine. No other human intervention during the run is allowed. Any human
intervention to fix the machined midway a run will not be allowed.
11. The exhibition and simulation date will be on February 16, 2023 by 1:00PM at
designated area.
12. Failure to comply the above-stated guidelines will have 5-point deduction.
13. The final criteria for judging will be as follows:
** For more details or inquiries about the aforementioned information, feel free to
contact the PRSS 2024 Director for Special Events, JOEVYLINE CELESTE
SPECIFIC GUIDELINES
FOR THE ACADEMIC EVENTS
AMAZING RACE
1. Each school shall have one team only and must be composed of 10 members.
2. Each team will be provided with a Station Card, instructions and guidelines for
each station this will be given at station zero (0) during the game proper.
3. There shall be 10 stations with different challenges and 1 bonus station.
The teams shall accomplish their current stations with given time limit before
they proceed to the next stations.
4. Each team will be given a Map on where the stations are located a day before
the competition proper to strategics and familiarized the locations.
5. Each team shall not proceed to other stations unless they are done at their
specific stations; please refer to the sequence below.
6. The Team who finishes the Station Card first with highest number of stations
shall be declared as winner.
a. Reference scenario to determine the winner;
i. Team A is the first to submit with 9 stations accumulated.
ii. Team B is fifth to submit with 11 stations accumulated.
iii. Therefore, the team who submitted the station card first that
has the highest accumulated number of stations is Team B.
TEAM STATIONS FLOW
1 1,2,3,4,5,6,7,8,9,10,11
2 2,3,4,5,6,7,8,9,10,11,1
3 3,4,5,6,7,8,9,10,11,1,2
4 4,5,6,7,8,9,10,11,1,2,3
5 5,6,7,8,9,10,11,1,2,3,4
6 6,7,8,9,10,11,1,2,3,4,5
7 7,8,9,10,11,1,2, 3,4,5,6,
8 8,9,10,11,1,2, 3,4,5,6,7
9 9,10,11,1,2, 3,4,5,6,7,8
10 10,11,1,2, 3,4,5,6,7,8,9
MEGACHALLENGE
TEAM QUIZ BOWL
Facilitated by:
MegaReview and Tutorial Center of Cebu
1. Regional competition is open for all civil engineering institute, school, and
university for the particular region involved.
2. Participating teams should compose of 2 to 3 students for them to be qualified
in the regional cup.
3. Each school is entitled to submit the names of their official representatives. No
registration fee required.
4. Participating teams may register on the link or QR code provided
below. https://acesse.one/megachallengeregionalcupregistration2023
5. Maximum of 2 participating teams per school can register for the Megachallenge
Regional Cup.
6. Participating teams must have a unified e-mail address as part of registration and
communication through-out the quiz proper. One email address per team is allowed
through-out the competition.
7. Deadline of registration for the Regional Cup will be indicated in the invitation email
sent to the participating teams or invitation letter sent to the civil engineering department
of a participating school.
8. Participating students must have their certificate of matriculation or proof of enrollment
for the current school year. This requirement will be sent after confirmation of
registration. Confirmation of successful registration will be sent after completion of
requirements.
9. Calculators to be used by the participating teams must be presented upon on-
site registration.
CASIO SCIENTIFIC
CALCULATORS
Fx-95MS Fx-122S Fx-350HA Fx-82ES PLUS
CANON SCIENTIFIC
CALCULATORS
F-502 F-710 F-718SG F-720i
SHARP SCIENTIFIC
CALCULATORS
EL-500W EL-506W EL-510R EL-531XH
PORPOSCIENTIFIC
CALCULATORS
YH-105 YH-106
TAKSUNSCIENTIFIC CALCULATORS
TS-98MS TS-2000
A. WRITTEN COMPETITION
• A 50-item exam will be given to all participants, The
average of the students in each participating teams will be
considered the score of the team for written examination.
• The 3 teams who have the lowest score will be eliminated
in the competition. The rest of the participating teams are
qualified to proceed for the oral competition.
• If a competing team gets a perfect score in this written
competition, they will automatically qualify for the
Megachallenge National Cup and proceeds to the next
round to compete for the title of Regional Champion.
B. ORAL COMPETITION
• 30 questions will be given to all participating teams who
are qualified for the oral competition.
• The 30 questions are composed of 10 easy, 10 average
and 10 difficult questions. • Each easy question weighs 1
point and to be answered in 30 seconds.
• Each average question weighs 3 points and to be
answered in 1 minute. • Each difficult question weighs 5
points and to be answered in 3 minutes. • Answers
should be written in the provided flashcard/placard.
• Each team should raise their flashcard/placard, even if
they have no answer, as the allotted time elapses and
when the quiz master announced the words “time is up!”.
• For clarity of every participant, the quiz master will read
the questions twice. All teams are to proceed with solving
as soon as the question is displayed on the screen.
• For format of answers, participating teams must indicate
the correct units and number of decimal places
announced by the quiz master. Units needed to be used
by the participating teams will be indicated in every
question. • Clarifications and concerns regarding quiz
questions and answers will only be allowed after the
announcement of answers. Clarifications are not to
be entertained once the quiz master proceeds with the
next question. • For consistency and uniformity of the
computations, numbers shall be rounded off only in the
final answer. The values may be stored in the scientific
calculator in the middle of the computational process. • If
a competing team gets a perfect score in the oral
competition, they will automatically qualify for the
Megachallenge National Cup and have their score in the
written competition considered to have a chance to win
the title of Regional Champion.
C. DISQUALIFICATION
1. PRE-EVENT - A series of confirmation emails will
be sent and participants are obliged to respond.
A. The first confirmation email will be sent a
maximum of seven (7) days after filling up the
registration form.
B. The second confirmation email will be
sent one (1) week prior to the event.
D. DECLERATIPN OF WINNERS
1. The Two teams who have the highest combined score
of written and oral competition will qualify for the
Megachallenge National Cup but the highest among the
three teams will be declared as the regional champion. 2.
If in a case that there is a tie for the title of “Regional
Champion”, 3 tie breaking questions will be given by the
quiz master, to which whoever got the most points will be
announced as the “Regional Champion”. In a case of
repetitive ties, a sudden death question will be given to
determine the regional champion.
3. If in a case that there is a tie for the title of “1st runner
up”, a sudden death question will be given to determine
the Regional Cup 1st runner up. 4. If in a case that there
is a tie for the title of “2nd runner up”, a sudden death
question will be given to determine the Regional Cup 2nd
runner up.
1. Each school must have one team with five (5) members (one team leader
and four members).
2. The team shall construct the bridge within 5 hours, on the spot, at the
pre- designated area.
3. The set of materials to be used will be determined a day before the event
with the process of draw lots. Materials to be used will be provided by the
organizers and other materials may bring by the teams such as extension
wire, glue gun, torch, etc.
4. All specific details, including the bridge making specifications and
procedures, will be given during the competition proper.
5. The main criterion for selecting the winner is the strength-to-weight
ratio. The team with the highest STW ratio will be declared the winners.
However, a preliminary round will be conducted to trim down teams that
do not follow standard specifications and instructions.
6. Once the bridge has been submitted for testing, nobody is allowed to move
or alter any part. Only two members of the team should be allowed to do
the testing witnessed by the judges.
7. Failure to comply the above-stated guidelines will have 5-point deduction.
8. If there will be complaints or other concerns, only the team leader will be
entertained by the judges. Hence, after the announcement of the winners,
any decision of the Board of Judges will be final and irrevocable.
BUILDING DESIGN
1. Each school must have one (1) representative and one (1) spectator only.
2. Participants must bring their own laptop and flash drive. Their flash drive must
contain download components.
3. Each representative will be tasked to design a Commercial Office Building
of PICE Region XII Student Chapter with a minimum floor area of 150
square meters. The competition consists of the following architectural plans:
Perspective, Vicinity Map, Site Development Plan, Ground Floor Plan, Second
Floor Plan, Front Elevation, Rear Elevation, Left Side Elevation, Right Side
Elevation, Cross-Section Elevation, and Longitudinal Elevation.
4. The Building Design will be on the spot. It will be divided into two phases
a. Phase 1 (February 15, 2023 1:30-6:00PM)
Ground Floor Plan, Second Floor Plan, Vicinity Map, Site
Development Plan
b. Phase 2 (February 16, 2023 8:00AM -12:00NN)
Perspective, Front Elevation, Rear Elevation, Left Side
Elevation, Right Side Elevation, Cross-Section Elevation,
Longitudinal Elevation
5. Each school must prepare their own materials and equipment’s such as
extension wire and etc.
6. Laptops and other gadgets used for Building Design will be surrendered to the
Committee Head on Phase 1 by 6:00PM. To ensure that there will be no
revisions or enhancement of the project/design.
7. Each school must render the walk-through video for exterior design only. The
video must be submitted on February 16, 2023 by 7:00PM to the respective
Committee head.
8. Failure to comply the above-stated guidelines will have 5-point deduction.
9. Once the design has been submitted, the committee will check the final output
before the exhibit.
SCRABBLE
** For more details or inquiries about the aforementioned information, feel free to
contact the PRSS 2024 Director for Academic Events, RODNEY PROJO
SPECIFIC GUIDELINES
FOR THE SPORTS EVENTS
Castling:
- Castling is the only time in the chess game when more than one piece moves
during a turn. During the castling, the king moves two squares towards the rook
he intends to castle with, and the rook moves to the square through which the
king passed. Castling is only permissible if all of the following conditions hold:
- Neither king nor rook involved in castling may have moved from the original
position;
- The king may not currently be in check, nor may the king pass through or end
up in a square that is under attack by an enemy piece (though the rook is
permitted to be under attack and to pass over an attacked square)
E.g., White’s king on e1 and rook on a1 move to: king c1, rook d1 (long
castling), white's king on e1 and rook on h1 move to: king g1, rook f1
(short castling), and similar for black
En Passant:
- En Passant may only occur when a pawn is moved two squares on its initial
movement. When a pawn makes a double step from the second row to the
fourth row, and there is an enemy pawn on an adjacent square on the fourth
row, then this enemy pawn in the next move may move diagonally to the square
that was passed over by the double-stepping pawn, which is on the third row.
In this same move, the double-stepping pawn is taken. This taking en-passant
must be done directly: if the player who could take en-passant does not do this
in the first move after the double step, this pawn cannot be taken anymore by
an en-passant move.
Pawn Promotion:
- If a pawn reaches the opponent's edge of the table, it will be promoted – the
pawn may be converted to a queen, rook, bishop, or knight, as the player
desires. The choice is not limited to previously captured pieces. Thus, it is
theoretically possible to have up to nine queens or up to ten rooks, bishops, or
knights if all pawns are promoted.
General Rules
· White moves first and players take turns alternately moving one piece at a
time; movement is required. If it is a player’s turn to move, is not in check,
and has no legal moves, it is a “Stalemate”, and the game will end. Points
will determine the winner.
· Each type of piece has its own method of movement. A piece may be moved
to another empty position or may capture an opponent's piece, replacing it
on its square.
In Game Rules
Check:
· When the king of a player is in a position to be captured by a piece of the
opponent, one says that the king is in check.
· It is considered good manners to say check when one checks one's opponent.
It is not allowed to make a move, such that one's king is in check after the
move. If a player accidentally tries to make such a move, he must take the
move back and make another move (following touch move rules).
· Note that there are three different possible ways to remove a check:
· Move the king away to a square where he is not in check.
· Take the piece that gives the check. (In case of a check, given by a rook,
bishop or queen).
· Move a piece between the checking piece and the king.
Checkmate:
· When a player is in check, and he cannot make a move that removes his king
from the check, then he is mated. The player that is mated lost the match,
and the player that mated him won the match.
Stalemate:
· When a player cannot make any legal move, but he is not in check, then the
player is said to be stalemated. In a case of a stalemate, the winner will be
determined by the points of captured pieces.
Touch Move:
· Chess being a mental game, it is expected that players will consider their
moves in advance. On a player's move, if they touch their own piece, they
are required to move that piece, unless it has no legal moves. If they touch
an opponent's piece, they are required to take that piece if they may legally
do so. A move is not final, however, until the player lets go of the piece.
· As some of our IM players may be newer to the game and trying to
learn/improve we hope opponents with more experience will be lenient when
it comes to such intricacies and help explain some of the finer details.
Winning the Game
BASKETBALL MEN
1. Each team shall be composed of a maximum of fifteen (15) players with two
(2) players reserved.
2. International Basketball Federation (FIBA) rules shall govern the tournament
officiating.
3. Each game shall be played by half (US NCAA type).
4. Each half will consist of twenty (20) minutes of action.
5. The conduct of the game will be running time. Except for the final two minutes
of the second half.
6. The time will only be stopped during time-outs by coaches/officials. Or any
unnecessary delays that we can possibly encounter.
7. Three (3) time-outs will be given to each team. 1 in the first half, and 2 in the
second half.
8. If time-out is not used in the first half, it will not carry over to the second half.
9. Any issue/complaints concerning the game should BEB addressed immediately
after the game ends.
10. As an active member of PICE-Region XII-student chapter, we should always
embody the value of “KALARO HINDI KALABAN”
11. Tournament Format
VOLLEYBALL MEN
VOLLEYBALL FEMALE
FRISBEE
1. Each school must have ONE TEAM (1) with at least five (5) and a maximum
of seven (7) participants only. The members of the team must composed of
male and female. One of whom will be designated captain and will be the
main point of contact with the Tournament organizers.
Example: 4 Male & 1 Female or vice versa in game.
2. Each player must play on their main original Call of Duty: Mobile account.
3. Once the match has started, only the players that are in the lobby are eligible
to play. In the case of a player disconnecting and is not able to join back, a
team is allowed to have a registered player on their team to substitute. This is
allowed only once per match.
4. The game will use the Search & Destroy mode
5. Rules Round Win Limit: 7
i. Round Time Limit: 120seconds
ii. Overtime: No
iii. MAP POOL:
• Hackney Yard • Standoff
• Hacienda • Raid
• Coastal • Summit
• Crash • Firing Range
• Tunisia
• Equipment Ban:
• LETHAL • Gas Grenade
• Tripmine • Stim Shot
• Molotov • Storm Ball
• Thermite • Echo Grenade
• C4 • Decoy Grenade
• Combat Axe
• Flash Drone
• Contact Grenade
• Heartbeat Sensor
• TACTICAL:
• Cryo Bomb • EMP
6. Teams that violated rules will forfeit 1 round to the opposing team Teams that
violated 3 times are disqualified.
7. The usage of cheats, hacks, or any other third-party applications that give you
an unfair advantage over your opponents will result in immediate
disqualification.
8. All matches will be played as a Best-of-Three.
9. Every player must show the needed respect towards facilitators and other
participants. Insults and unfair or disrespectful behavior towards anyone are
not tolerated and will be disqualified.
ML TOURNAMENT
1. Each school shall have ONE TEAM (1) for this competition; with at least five
(5) and a maximum of seven (7) participants only. The members of the team
should compose of male and female.
Example: 4 Male & 1 Female or vice versa in game
2. Each team should have their own mobile phones, mobile data, Wi-Fi or other
source of internet connection and their own charger and extension wire.
3. Strictly no trash talking. Violation of Rule No. 3 will result in disqualification.
4. In case of disconnection, the player should reconnect. It is beyond the
responsibilities of the management
5. All teams are given 10 minutes to wait before every match else will give
opponent an automatic win.
6. Strictly no changing of players during the game. Only registered names are
allowed to play.
7. In all rounds, all the losing team will be directly eliminated.
8. Best of 3 for elimination round.
9. Best of 5 for final round. NOTE: The twice to beat advantage is not applicable
to this tournament.
10. Tournament Format
** For more details or inquiries about the aforementioned information, feel free to
contact the PRSS 2024 Director for Sports, SAINA THENG