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Arsenal Script

This document contains code that creates a screen GUI to display an introductory message. It also contains code to modify game values like weapon stats and bypass anti-cheat detection by preventing certain events from firing. Finally, it sets all player levels to the "Rocket Launcher" weapon.

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uziahmalone9
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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0% found this document useful (0 votes)
12K views3 pages

Arsenal Script

This document contains code that creates a screen GUI to display an introductory message. It also contains code to modify game values like weapon stats and bypass anti-cheat detection by preventing certain events from firing. Finally, it sets all player levels to the "Rocket Launcher" weapon.

Uploaded by

uziahmalone9
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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local Intro = Instance.

new("ScreenGui")
local TextLabel = Instance.new("TextLabel")
Intro.Name = "Intro"
Intro.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui")
Intro.ZIndexBehavior = Enum.ZIndexBehavior.Sibling

TextLabel.Parent = Intro
TextLabel.BackgroundColor3 = Color3.new(0, 0, 0)
TextLabel.BackgroundTransparency = 1
TextLabel.Size = UDim2.new(1, 0, 1, 0)
TextLabel.Font = Enum.Font.SourceSansBold
TextLabel.Text = "Script Created By: Lyon#4054\nJoin My Discord For More Script:
https://discord.gg/hkmWFGn"
TextLabel.TextColor3 = Color3.new(1, 1, 1)
TextLabel.TextSize = 40
TextLabel.TextTransparency = 1

local TweenService = game:GetService("TweenService");


local Blur = Instance.new("BlurEffect", game:GetService("Lighting"))
Blur.Size = 0;
local BlurTween = {};
BlurTween[0] = TweenService:Create(Blur, TweenInfo.new(1), {Size = 24});
BlurTween[1] = TweenService:Create(Blur, TweenInfo.new(1), {Size = 0});
local TextLabelTween = {};
TextLabelTween[0] = TweenService:Create(TextLabel, TweenInfo.new(1), {
BackgroundTransparency = 0.2,
TextTransparency = 0,
TextStrokeTransparency = 0
});
TextLabelTween[1] = TweenService:Create(TextLabel, TweenInfo.new(1), {
BackgroundTransparency = 1,
TextTransparency = 1,
TextStrokeTransparency = 1
});

BlurTween[0]:Play();
TextLabelTween[0]:Play();
wait(8)
BlurTween[1]:Play();
TextLabelTween[1]:Play();
wait(1)
Intro:Remove();

if not _G.AntiCheatBypass then


local mt = getrawmetatable(game);
local old = mt.__namecall

local rstorage = game:GetService("ReplicatedStorage");


local Events = rstorage.Events;
local FallDamage = Events.FallDamage;
local Kick = Events.Kick;
local HitPart = Events.HitPart;
local BeanBoozled = rstorage.BeanBoozled;
local Client = game:GetService("Players").LocalPlayer.PlayerGui.GUI.Client;
local sClient = game:GetService("StarterGui").GUI.Client;
local BanBoi = game:GetService("Players").LocalPlayer.PlayerGui.BanBoi.Ban;
local sBanBoi = game:GetService("StarterGui").BanBoi.Ban;
local FallDamage = rstorage.Events.FallDamage;
local GetItems = rstorage.Events.GetItems;
local Empty = rstorage.Events.empty

newcclosure = newcclosure or (function(f) return f end)

make_writeable(mt, false);

mt.__namecall = newcclosure(function(self,...)
local args = {...}
local method = args[#args]

if (self == FallDamage and method:find('FireServer')) then


return wait(9e9);
end

if (self == Kick or self == FallDamage) and string.lower(method) ==


'fireserver' then
print(self, ...)
return wait(9e9);
end
if self == HitPart and string.lower(method) == 'fireserver' then
if args[1] == "ban" then
print(self, ...)
return wait(9e9);
else
return old(self, ...);
end
end
if self == BeanBoozled and string.lower(method) == 'fireserver' then
return wait(9e9);
end
if (self == Client or self == BanBoi or self == sClient or self ==
sBanBoi) and string.lower(method) == 'destroy' then
return wait(9e9)
end

return old(self, ...)


end)
_G.AntiCheatBypass = true;
end

local rstorage = game:GetService("ReplicatedStorage");


local mods = {
Ammo = 1000000,
Auto = true,
Bullets = 4,
Chamber = false,
DMG = 1000000,
EquipTime = 0,
Falloff = 0,
FireRate = 0.011,
MaxSpread = 15,
Rampup = 0,
Range = 1000000,
RecoilControl = 0,
ReloadTime = 0,
["Speed%"] = -100,
Spread = 15,
SpreadRecovery = 1.25,
StoredAmmo = 1000000,
Offset = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
}

for _,b in next, rstorage.Weapons:GetChildren() do


for i,v in next, mods do
if typeof(b:FindFirstChild(i)) == "Instance" then
b:FindFirstChild(i).Value = v;
end
end
end

local clone = rstorage.Weapons:FindFirstChild("Rocket Launcher"):Clone();


clone.Parent = game:GetService("Players").LocalPlayer;
local rpg = rstorage.Weapons:FindFirstChild("RPG"):Clone();
rpg.Parent = game:GetService("Players").LocalPlayer;

for i,v in next, rstorage.Weapons:GetChildren() do


if v.Name == "Knife" or v.Name == "Golden Knife" or v.Name == "Battle Axe" or
v.Name == "Persian Sword" then
for a,b in next, clone:GetChildren() do
if v:FindFirstChild(b.Name) then
v:FindFirstChild(b.Name):Remove(); end
b:Clone().Parent = v;
end
end
if v.Name == "Sword" then
for a,b in next, rpg:GetChildren() do
if v:FindFirstChild(b.Name) then
v:FindFirstChild(b.Name):Remove(); end
b:Clone().Parent = v;
end
end
end
clone:Remove();
rpg:Remove();

local rstorage = game:GetService("ReplicatedStorage");


for i,v in next, rstorage.Levels:GetChildren() do
v.Value = "Rocket Launcher"
end

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