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Diremon Volume 2 Compressed

Dire Giratina is a powerful creature that created its own dimension called the Omega Distortion. This dimension defies normal concepts of reality and contains anti-concepts. Dire Giratina is the only natural life that exists in this dimension. It has created lesser clones of itself and smaller distortion worlds to test how life interacts with distortions. These clones strengthen Dire Giratina but cannot survive for long in the Omega Distortion. Dire Giratina remains the most powerful due to its role in creating the dimension and distortions.

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0% found this document useful (0 votes)
2K views20 pages

Diremon Volume 2 Compressed

Dire Giratina is a powerful creature that created its own dimension called the Omega Distortion. This dimension defies normal concepts of reality and contains anti-concepts. Dire Giratina is the only natural life that exists in this dimension. It has created lesser clones of itself and smaller distortion worlds to test how life interacts with distortions. These clones strengthen Dire Giratina but cannot survive for long in the Omega Distortion. Dire Giratina remains the most powerful due to its role in creating the dimension and distortions.

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tolsen537
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Diremon Volume 2

Written by Chris Lock


Illustrated by Lluis Abadias
Layout by Chris Lock

Pokemon is owned by The Pokemon Company. These fan creations are


released freely and assume no ownership of the original Pokemon
character from which they were inspired.

For more fun content, please support the creators of the Diremon series.

Lluis Abadias: Twitter (@LluisAbadias) Patreon (Patreon.com/LaserLluis)

Chris Lock: Twitter (@Snickelsox) Patreon (Patreon.com/Snickelsox)

Thank you for your support and we hope you enjoy!

Job Board..........2
Dire Blaziken..........3
Dire Farfetch'd..........4
Dire Giratina..........5
Dire Greninja..........11
Dire Lotad..........12
Dire Sableye..........13
Dire Snorlax..........14
Dire Typlosion..........15
Dire Tyranitar..........16
Dire Wobbuffet..........17
Shiny Dire Jigglypuff..........18
Shiny Dire Sableye..........19

Be on the lookout for Volume 3 soon!


Looking for gladiatorial performers. Must be able to put on a good show. Low risk of death; pay
negotiable minus burn healing.
(A coach is looking for capable fighters to take on their Dire Blaziken and will pay quite well if they can
put on a good show for an arena.)

Strange plants have begun taking root in the fields. Anyone that touches them is overwhelmed
with fury. Need help tracking down the source of these villainous veggies.
(A Dire Farfetched has been planting its diabolical leeks into multiple gardens. A few animals have
eaten them and become protective of the areas, even against their owners.)

We must assault the void and kill a god. -Savage


(A strangely garbed traveler needs helping to kill a Dire Giratina. Their reasons remain vague but seem
to revolve around proving that it can be done.)

Deadly shadow continues attacking the great army’s supply lines. Adventurers needs to help trap
the fiend.
(A Dire Greninja is attempting to stop the smuggling of dangerous demonic artifacts by the local army.
The party can defend the convoys against the creature or help root out the source of the corruption.)

My Dire Lotad has gone missing! Please help me track them down!
(A local gang has taken the Dire Lotad to express their superiority over another gang. The creature is not
build for direct combat though and the gang wants to return it but can’t figure out a way to do it without
making things worse for themselves.)

Dark fiend has halted the Mount Moon mining operations. Need adventurers to seek out and stop
the threat.
(A Dire Sableye has taken residence deep into a mining cave and is killing any miners. It has made its
home in a hard to reach cove that is brimming with luminescent crystals.)

Need help moving a gigantic sleeping beast blocking trade routes. Do not eat for 12 hours before
assisting. Beast wakes if it detects food and will eat anything edible nearby, including my last few
assistants.
(A Dire Snorlax rests in the path of a regular trade road. If left undisturbed, it does not harm travelers or
caravans but if it smells any food, it wakes and consumes anything in its path before returning to the
road to sleep.)

Help me let an old friend go.


(A Dire Typhlosion’s mind has been shattered by the souls within it. They are causing fires throughout
the local forest and destroying any homes there. Their old trainer needs help putting the beast to rest.)

Sandstorm seen on the horizon, drawing nearer each day. Need help escorting researchers to
origin.
(A Dire Tyranitar is slowly approaching the city, destroying everything in its path. I can be stopped or
turned away, but a small team of NPCs must be led to the sandstorm surrounding it to discover exactly
what’s going on. If it makes it to the city, it will destroy nearly everything there.)

A creature has taken residence in our temple and is attempting to kill new recruits. Adventurers
willing to help must be of calm mind and body.
(A Dire Wobbuffet found its way into a religious temple, appreciating the tranquility within. Several of
the long term acolytes and high level priests can live around the beast with no problem but many new
converts do not have such discipline over their mind and are killed as soon as they enter the doors.)
Dire Blaziken
Rough Rooster

Dire Blaziken are old creatures, having used their storied


lives to learn everything they can about the art of combat.
Their myriad battles and years of training have sunk into
their very cells, gifting them with impossible martial
prowess. This, combined with incredible discipline and will,
allows them to absorb energy from the act of fighting itself.
The more elegant and deadly the fight, the more powerful
the Dire Blaziken can become.
Violent Beauty. Dire Blaziken are masters of the arena,
finely honed to deliver not just a challenging fight, but one
full of panache. Their elegant movements are carefully
practiced to be both beautiful and deadly. To them, violence
is another expression of art, just as beautiful and ephemeral
as poetry or musicals. Because of this, they will rarely
choose opponents who cannot match their performance,
refusing challenges from clumsy brutes. Many can be found
in gladiatorial arena by choice, this being one of the few
places they can be assured the combatants meet a
minimum threshold of competence.
Dire Farfetch'd
Leeking Will
In their constant quest for the best stick, these creatures
sometimes come across a Dire Leek. Upon contact with
this seemingly mundane plant, the wielder is infused with
terrible energy, creating a Dire Farfetch’d. The life force of
the small creature is supplanted completely by the plant,
forcing its consciousness to the corners of its mind.
Meanwhile, the Dire Leek takes command of its host,
pushing it to seek places for the plant to propagate. The
Dire Farfetche’d becomes a guardian of leek gardens,
leaving only to plant another Dire Leek in some seemingly
random location, repeating its life cycle.
Plant Life. A Dire Farfetch’d is entrapped by its Dire
Leek and will never leave it. Their life energies are
intertwined so deeply that removing one from the other
quickly kills both. Attempts to save the Dire Farfethe’d’s
life after removing the plant always ends in a comatose or
dead bird. Because of the unique properties of a bonded
Dire Leek, it is a highly sought after ingredient in powerful
potions; finding one in the wild is a difficult task, making
Dire Farfetch’d poaching a very lucrative, and awful, job.
Guarden. Despite being overwhelmed by the Dire
Leek, the Dire Farfetch’d still retains some control. Its
intense combat skills and quirky attitude being assets the
plant does not wish to supress. It will also vehemently
guard Dire Leek gardens from others of its kind, despite
the Dire Leek’s desire to spread. It is not uncommon to see Art by @LluisAbadias | Stats/Lore by @Snickelsox
a Dire Farfetch’d brutally attacking a cousin. This is not an Pokemon is owned by The Pokemon Company
act of anger but one of love. Becoming a servant of the Patreon.com/LaserLluis | Patreon.com/Snickelsox
plant is a fate it does not wish for any of its kind. #DireEmAll no. 14
Dire Giratina
A Transient God

Dire Giratina is the alpha and omega of others


like it. It and its world not only created all
lesser permutations of their likeness, they are
strengthened by these replications. With each
new distortion space shard, the Omega
Distortion grows more powerful and so does
the Dire Giratina. Over eons, these shards have
spread into other realities, flourishing, failing,
growing, imploding, and all the while
expanding the influence of the Omega
Distortion. At some indeterminable point, it contradictions, these dark creatures all
became more than a reverse world, it became eventually succumb to their own construction
a reality of anti-concepts. It is an aberrant or the will of the Omega Distortion and vanish.
version of everything, defying ideas of Shards of a God. Other permutations of the
dimension, time, thought, and even itself. It Dire Giratina, and smaller distortion worlds,
has only one natural life within it, Dire Giratina. are all tests created by the original duo. These
Lonely Shadow. It is unclear which was tests were to see how life would interact with
created first, Dire Giratina or the Omega the distortions and how exactly Dire Giratina
Distortion. Since the fiend is the only thing that could create something to withstand its realm.
resembles naturally occurring life within the Even its lesser clones are unable to remain in
distortion, is unclear if the Dire Giratina is a the Omega Distortion for more than a few
result of life within the Omega Distortion moments before the reality crushes or rejects
finding a way, or if the Dire Giratina was them. These shards do not weaken the original
birthed elsewhere and created a world only dimension and, in fact, strengthen it, due to
for itself. In either case, it is a lone creature in some ill understood effect of dimensional
a seemingly limitless universe. contradictions. Dire Giratina stands above the
Unable Creator. The isolation the Dire power of its clones by a great deal. While
Giratina suffered seems to be the driving some of its lessers seem content to serve at
motivator for it to explore other worlds. It the feet of children, Dire Giratina is akin to a
began tearing holes into myriad realities, a god within the Omega Distortion. When
skill that may be inherent or may be learned, travelling outside of its base reality it is still
just to observe. In time, it began to create powerful but lacks the overwhelming essence
facsimiles of the worlds it saw within its own its dimension gives it. Following this
universe. It not only crafted places and things, understanding of splintering creation, it is
it has even recreated life. Because of the inset possible the Omega Distortion and Dire
antithetical nature of the Omega Distortion, Giratina are fragments of another, more
this life never lasts long. Some of the Dire powerful existence.
Giratina’s creations have lasted for many
Please consider supporting more free content:
years, even centuries, but all eventually fail.
Art @LluisAbadias Patreon.com/LaserLluis
Time moving in a single direction is a concept
Stats/Lore @Snickelsox Patreon.com/Snickelsox
this manufactured life forces into being, and
Base Map @DysonLogos Patreon.com/DysonLogos
this idea seems particularly abhorrent to the
Pokemon is owned by the Pokemon Company
Omega Distortion. Born of opposing
#DireEmAll No 20
A Dire Giratina’s Lair Lair Actions

Dire Giratina does not often leave its home, On initiative count 20 (losing initiative ties), the
but when it does, it looks for places of Dire Giratina takes a lair action to cause one of
primordial age within a world. It enjoys places the following effects; the Dire Giratina can’t
that are ancient beyond understanding and use the same effect 2 rounds in a row:
prefers locations that have remain untouched • A portal opens near a creature the Dire
by the living for eons. These could be Giratina can see within 120 feet of it.
millennia old keeps, volcanic caves, or even an The target must succeed on a
undisturbed asteroid. The age of these places Dexterity saving throw (DC 22) or be
gives Dire Giratina comfort as it seeks transported to a harmless demiplane.
something that may be more ancient than it. The portal then closes, trapping the
When the Dire Giratina finds a suitable target inside. The creature can repeat
location, it will begin to warp the area to the saving throw at the beginning of
reflect its home. Its presence is enough to cast its turn, using half its movement
long reaching shadows through the walls of speed to wriggle through the weak
its domain, reaching outwards to the areas portal seam on a success. The target is
around it. After a short time, its new home is automatically ejected if the Dire
pulsing with enough distortion energy to begin Giratina uses another lair action or
opening portals to other realities. It uses the after 1 minute. The portal can only be
intentional portals merely to observe other reopened by the Dire Giratina or by the
timelines and planes; the portals accidently creature inside forcing through.
created in the surrounding lands often bring in • The Dire Giratina quickly crafts a weak,
unwanted creations from other places, allied shadow creature. The shadow
causing widespread chaos. While resting and can be any creature of CR 1 or less. It is
observing, it begins toying with the act of telepathically linked to the will of the
creating life again, always testing to see what Dire Giratina, has only 1 HP, can use
things it can construct that may survive the any ability it knows (including spells),
Omega Distortion. is immune to necrotic damage, and
Creatures entering a Dire Giratina’s lair vanishes if it moves more than 300
must do so under the guard of powerful feet away from the Dire Giratina. There
protective magic, as the very air could rip can be a maximum of 5 weak shadow
them apart. The magic required is not creatures active at any given time.
consistent across all realities so determining • Each creature of the Dire Giratina’s
how exactly to guard against it is the first half choice that is within 120 feet and
of trying to kill a Dire Giratina. aware of it must succeed on a Wisdom
saving throw (DC 21) or become
frightened of it for 1 minute. A creature
Altered Form: While not inside its lair, inside can repeat the saving throw at the end
the Omega Distortion, or attuned to the of each of its turns, ending the effect
Gresious Orb, the Dire Giratina enters its on itself on a success. If a creature’s
Altered form. In this form its fly speed is
saving throw is successful or if the
reduced to 30 and it gains a walking speed effect ends for it, the creature is
of 30. It also cannot use legendary actions immune to this lair action for the next
and the range of its Ominous Wind ability is day.
reduced to 10 feet.
Regional Effects creature and they are lost, though the
shadow remains. This effect cannot be
prevented by any known magical
The region oppressed by a Dire Giratina’s lair is means and strikes targets equally and
warped by the Dire Giratina’s distortion at random.
energy. This creates one or more of the • Portals of random size begin
following effects. appearing within 1 mile of the lair,
dropping objects as small as insects or
• Local creatures and plant life within 1 as large as capital buildings onto the
mile of the lair are occasionally world. The portals open to random
replaced by shadow versions of timelines, realities, and planes of
themselves. Destroying these shadows existence. They are only open for a
within 24 hours of the replacement few seconds at most. Within a month,
releases the initial being from the these portals create a labyrinth of the
shadow, much like a bird from a egg. If unexpected that creatures must
more than 24 hours pass, the traverse to approach the lair.
distortion energy consumes the
• Small bubbles of antimatter begin to Shadow Worshipers. Though the temple
appear within 1 mile of the lair. They has been abandoned for eons, Dire Giratina’s
are contained but incredibly fragile, presence has pulled on time, causing shadows
being broken sometimes by a stiff of past worshipers to perform their services
wind. Upon being ruptured they cause again. Several shadows all stand listening to a
a terrible condensed explosion in a 10- silent sermon from another shadow at the far
foot-radius sphere, centered on the end of the area. They will act confused if
broken bubble. Creatures caught by interacted with, cannot speak, and disappear if
the explosion must make a Dexterity hit.
saving throw (DC 20), taking 3d6
radiant and 3d6 necrotic damage on a 2 - Priest’s Chamber
failed save, or half as much on a
successful one. Creatures must have
truesight to be able to see the bubbles. A small chamber with a large slab in one
corner. The darkness in this room feels
Once the Dire Giratina is killed, it vanishes back “normal” and the air feels almost warm.
to the Omega Distortion but the objects it
destroyed, transported to another plane, or Treasure. A small sun-shaped pendant can
transported in from other realities, remain. be found near the slab. It radiates a gentle
warmth and light cast by a creature wearing it
doubles in range. The source of light must be
The Anti-Chamber coming from or held by the creature wearing
the pendant.
The entirety of Dire Giratina’s Lair is coated in
a tick, tangible darkness. Light is only
cast at half its normal range and
creatures without truesight are blind
beyond the light’s range, even
with blindsight.

1 - Temple Entrance

Walking down the stairs, you find yourself


in a large foyer. It appears to be a millennia
old temple foyer, dedicated to a god of light.
Shadows mill about the area, mixing in and
out of the thick darkness here.
3 - Destroyed Temple
Flame Altars. The flame altars (green stars
on map) radiate a small bit of light and can be
You step into a massive chamber flooded seen through the darkness clearly. They must
with dark water and oppressive shadows. be bolstered by magical fire or light from a 1st
Though you cannot see directly through the level spell or higher. A rekindled altar will
darkness, you see 4 points of light about radiate bright light for 30 feet, cutting away
100 feet away from each other in what the thick darkness in that area but no further.
looks like the cardinal directions. A whirling Once all 4 are lit, the darkness in this place is
presence floats above you, swirling between lifted, the entire area being dimly lit outside of
the massive pillars supporting this place. 30 feet around a lit flame altar.
Enemies. Shadow creatures spawn
Dire Giratina. Dire Giratina is in this place, randomly from the water but will typically
wandering in a seemingly aimless pattern. It is only attack when a flame altar is interacted
translucent and impossible for the characters with. The shadows are replicas of any CR 2 or
to interact with beyond seeing it. It will less creatures, except they are immune to
occasionally observe the characters but will necrotic damage. If a flame altar is left
not attack until all 4 flame altars are unattended, a shadow creature may throw
bolstered. Once they are lit, it will become itself on it; killing the creature but requiring
tangible and begin attacking the characters. the altar to be rekindled.
Treasure. Once the Dire Giratina is slain, it
will drop a Gresious Orb. A large splash will be
heard on the opposite side of the chamber,
where an Anti-Gresious orb will have fallen.
They repel each other like strong magnets.

Gresious Orb item


Wondrous item, rare (requires attunement)
This crystalized energy from a distortion
realm pulses with anti-energy. Whenever a
creature attuned to this item makes a melee
or ranged attack, it can use a bonus action to
expend one of its hit dice to add that dice as
necrotic damage to its attack.

Anti-Gresious Orb
Wondrous Item, rare (requires attunement)
This is an aberration of the Omega Distortion,
a crystalized orb of rebellious living energy.
Creatures attuned to this item can use a bonus
action to expend 1 hit dice, adding the dice as
temporary hit points. The temporary hit points
last for one minute.

If the orbs touch, they create a 300-foot


explosion, causing 50d6 radiant and 50d6
necrotic damage. There is no saving throw.
Please consider supporting more free content:
Art @LluisAbadias Patreon.com/LaserLluis
Stats/Lore @Snickelsox Patreon.com/Snickelsox
Base Map @DysonLogos Patreon.com/DysonLogos
Pokemon is owned by the Pokemon Company
#DireEmAll No 20
Art by @LluisAbadias | Stats/Lore by @Snickelsox
Pokemon is owned by The Pokemon Company
Patreon.com/LaserLluis | Patreon.com/Snickelsox
#DireEmAll no. 13

Dire Greninja
Ripples in Shadow
Dire Greninja have grown beyond the childish antics of their
brethren. By unlocking ancient wisdoms, undergoing
forgotten training, and pressing their whole being past its
limits multiple times, they are able to become an
unstoppable shadow. They can manipulate water,
refinishing it into pressurized weapons that chew through
armor or to create their own armor from it and, despite
being made from liquid, their creations are as strong as
equipment from the legends of old. They have mastered
many ancient arts of stealth, mixing in their unique abilities
in order to become akin to myth. Many times, the target of a
Dire Greninja dies before they even knew they were in
danger.
Bitter Solitude. Dire Greninja often outgrow any masters
they may serve under, their prowess and drive making it
incredibly difficult for them to develop true friendships.
Unless a creature can rival them in skill or has something to
teach them, the Dire Greninja will not bother creating a
bond. This is not out of malice but out of protection. The
Dire Greninja’s life leads it into peril and creates many
powerful enemies. Friends of Dire Greninja find themselves
in constant peril, from abductions to revenge victims.
Rather than expose the general population to the dangers of
the shadow worlds around them, the Dire Greninja dedicates
itself to serving as a faceless balance to the light and
shadow.
Dire Lotad
Beast of Burden
A small mutation caused the leaf on its back to grow
tremendously, but rather than go into the waters to
ease its burden, the Dire Lotad resisted its own body.
This push and pull of growth forced the entire creature
to rapidly change, turning it into an immense beast. The
leaf is still the dominant life force and influences
everything the Dire Lotad does. It will often seek out
swampy areas, planting itself in a single spot and
absorbing nutrients through its feet. The leaf has
grown razor sharp barbs and is rich in nutrients,
attracting small creatures to feed on it. These creatures
serve as food for the Dire Lotad’s body and it will guard
the leaf mercilessly if any larger creatures attempt to
sample it.
Load-tad. Dire Lotad are mostly docile beasts, only
feeding on small creatures and attacking to defend
themselves. Some trainers are able to calm the Dire
Lotad’s defenses, allowing creatures to ride on its leaf
without enraging the plant. The Dire Lotad is
surprisingly fast and can travel both land and water at
around the same clip. Though rare, a Dire Lotad ferry is
a valuable commodity, sometimes carrying enough
cargo or passengers to warrant a heist.
Art by @LluisAbadias | Stats/Lore by @Snickelsox
Pokemon is owned by The Pokemon Company
Patreon.com/LaserLluis | Patreon.com/Snickelsox
#DireEmAll no. 16
Dire Sableye
Darkend Souls
Crawling through the darkest tunnels, reaching unknown
places of ancient energy, the small creature stumbles upon
gems infused with the souls of long forgotten evils.
Consuming the stone fills them with impossible energy and
their bodies rapidly mutate to absorb it all. The gems
already present grow and splinter, their chest literally
bursting and the ruby therein shattering. If it survives this
process, it will rise, picking up its ruined gemstone shield,
turning the split halves into soul-stealing swords. Its
expanded crystals now hunger for more energy and it goes
in search of life energy great enough to sate this craving.
Shadows Die. Though this influx of energy forced an
evolutionary change in them, it has also cursed them with a
short life. If they cannot recharge the gemstones in their
body with the life energy of other beings, they will begin to
fade and eventually disappear; leaving beautiful but inert
stones behind. Because of this, they are constantly hunting
for powerful jewels and powerful creatures. It can no longer
rely on digging through the ground in hopes of discovering
crystals, it must hunt. Adventurers are a favorite target for
these fiends,
usually being rich
in gems and fat
with soul energy.

Art by @LluisAbadias | Stats/Lore by @Snickelsox


Pokemon is owned by The Pokemon Company
For more fun and exclusive content, support the creators:
Patreon.com/LaserLluis | Patreon.com/Snickelsox
#DireEmAll no. 17
Dire Snorlax
Art by @LluisAbadias Stats/Lore by @Snickelsox
Pokemon is owned by The Pokemon Company
Patreon.com/LaserLluis Patreon.com/Snickelsox

Slumbering Havoc #DireEmAll no. 11

Dire Snorlax have grown far beyond their kin’s humble size
and natures. Their immense bodies require immense fuel
and they do not care where they get it from. With teeth like
diamonds and stomachs capable of digesting rocks, they
tend to simply eat in a line until they reach a desert or
ocean. Forests, villages, cities, armies, dungeons, portals, the
Dire Snorlax does not care what is in its way, it will eat
anything. Once it has consumed near its own body weight, it
will abruptly fall prone and rest for up to a week.
Belly Drum. The hunger of a Dire Snorlax does not lead
it to direct malevolence. If anything attempts to stop it
though, they will send the beast into a terrible rage. It will
begin tearing down any structures nearby and killing
anything that moves. After a few hours of pounding
everything it can see into a sick paste of blood and bricks, it
will lay down in the middle of its carnage and begin
sleeping. Sometimes this is a quick nap, sometimes it can
last for months. If it awakens naturally, it will pick a new
direction and begin feeding again. If it is awoken by any
outside force, the rage begins with renewed intensity.
Magic Indigestion. Dire Snorlax avoid eating items with
intense magical auras as some of them can make the
creature feel ill. Because they do not know which items will
affect them, they avoid most all of them. This will not keep
them from destroying a magical item to get food behind it or
to weaken an attacking creature.
Dire Typhlosion
Dire Typhlosion are a spiritual anomaly, a vessel for all
their kind that has come before them. When one of
these creatures is evolving to its final stage, it may be
chosen by the spirits of its kin; they will channel their
Ancestral Blaze own power into its body, pushing it into another stage of
being. This spiritual energy overwhelms the body,
causing increased growth and each strand of hair on its
body to become filled with fie. Simply by moving, this
creature ignites those hairs, causing intense flames to
constantly coat its body.
Those Before. Dire Typhlosion are a single
consciousness but their life energy and reflexes are
bolstered by the many. The spirits empowering the Dire
Typhlosion are no smarter than it but do increase its
senses, making it very difficult to surprise or trick. On
occasion, one of these spirits will gain a more powerful
influence, causing the Dire Typhlosion to seek out old
homes and friends of the spirit.
Both Ends. Since the energy needed to sustain the
Dire Typhlosion comes from the spiritual energy around
and within it, it does not need to eat, drink water, or
sleep. However, the extreme strain on its body and soul
causes the Dire Typhlosion to die quickly, with few ever
living longer than 2 years.

Art by @LluisAbadias Stats/Lore by @Snickelsox


Pokemon is owned by The Pokemon Company
Patreon.com/LaserLluis Patreon.com/Snickelsox
#DireEmAll no. 12
Dire Tyranitar
Tiny Titans
As a younger being, it began eating a mountain’s worth of
minerals with the expectation of using this sustenance to
grow large and powerful. It was sadly mistaken. All of the
material eaten did not disappear but was instead
compressed, forcing all the mass and energy of an average
evolution into a small frame. Along with the increase in
power, came an increase in rage. Dire Tyranitar are furious
about being denied a size they believe is rightfully theirs.
They stomp across the land, miniature giants, leaving
nothing but destruction and sand in their wake.

Art by @LluisAbadias | Stats/Lore by @Snickelsox Pokemon is


owned by The Pokemon Company | For more fun and exclusive
content, support the creators: Patreon.com/LaserLluis |
Patreon.com/Snickelsox #DireEmAll no. 18
Art by @LluisAbadias Stats/Lore by @Snickelsox
Pokemon is owned by The Pokemon Company
Patreon.com/LaserLluis Patreon.com/Snickelsox
#DireEmAll no. 15

Dire Wobbuffet

The Best Defense


Hidden away for eons, fighting for survival in the darkest
reaches of the world, a Dire Wobbuffet is slowly crafted. The
peaceable nature of these creatures being overridden by
generations of fighting for survival in the vicious darkness.
Eventually their psyche snaps and the true power in their
body is brought forth. The unyielding darkness empowers
their newly obtained forms, amplifying their deadly bodies.
In their own minds they are still reserved and calm, its only
that anything and everything is now considered aggression.
Rather than simply withstand it, they hunt down the
“attacker” and brutally ensure tranquility.
Tail End. Dire Wobbuffet no longer guard their tails, the
position of “guard” having flipped. The tail is a relentless
hunter of aggression. Any attacks, perceived threats, or even
loud noises will trigger sensitive receptors in the tail, sending
the whole being into a rage. Dire Wobbuffet have been
observed eating with both their mouth and the tail; the tail
has also been reported to sometimes lead the Dire
Wobbuffet. These findings further confuse the debate on
where consciousness lies within this creature and many
believe it to really be a strange kind of symbiosis.
A Good Offense. Because of their heightened response to
aggression, many view the Dire Wobbuffet as a hostile
creature, but this is not technically true. A calm mind, gentle
movements, and a bit of luck while near one of these beasts
is enough to keep them docile. However, the presence of a
single sharp object can be seen as a potential attack, causing
the Dire Wobbuffet to attack some creatures over basic
cutlery.

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