Kill Team: Dark Angels v1.
0b
DARK ANGELS
Codex Dark Angels
This team list uses the special rules and wargear found
in Codex Dark Angels. If a rule differs from the Codex, it
will be clearly stated.
Teleporting Terminators
Models in Terminator Armour may Deep Strike as
normal (see the Built-up Area rule in the Kill Team rules).
Model Availability
You must follow the following model requirements
when building your Kill Team:
1 Team Leader model
1-20 Core models
0-3 Special models
Sergeant 14 points
WS BS S T W I A Ld Sv Options:
May replace any weapon with:
4 4 4 4 2 4 1 8 3+ - Chainsword Free
- Storm Bolter 5 pts
Wargear: Special Rules: - Combi-flamer, -melta, -plasma 10 pts
Power Armour Inspiring Presence - Plasma Pistol 15 pts
Bolt Pistol And They Shall Know - Power Weapon 15 pts
Boltgun No Fear - Lightning Claw 15 pts
Frag & Krak Grenades Grim Resolve - Power Fist 25 pts
- Thunder Hammer 30 pts
May take any of the following:
Upgrade: - Melta Bomb 5 pts
May upgrade to a Veteran Sergeant for 10 pts. If you do - Combat Shield 5 pts
so, the model gains +1 to both its Attack and Leadership - Auspex 5 pts
characteristics. - Infravisor 5 pts
- Jump Pack 10 pts
- Storm Shield 15 pts
May take wargear from the Dark Angels armoury
including Sergeant and Leader only items.
Knight Master 51 points
WS BS S T W I A Ld Sv Wargear: Special Rules:
Terminator Armour Inspiring Presence
5 4 4 4 2 4 3 9 2+ Flail of the Unforgiven Deathwing Assault
Storm Shield Inner Circle
Options: Fortress of Shield
• May take wargear from the Dark Angels armoury Hammer of Wrath
including Leader and Terminator only items.
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Kill Team: Dark Angels v1.0b
Deathwing Terminator Sergeant 44 points
WS BS S T W I A Ld Sv Upgrade:
May upgrade to a Deathwing Champion for 5 pts, gaining
4 4 4 4 2 4 2 9 2+ +1 WS and replacing all weapons with the Halberd of
Caliban.
Wargear: Special Rules:
Terminator Armour Inspiring Presence Options:
Storm Bolter Deathwing Assault May replace Storm Bolter with:
Power Sword Inner Circle - Combi-flamer, -melta, -plasma 6 pts
Vengeful Strike May replace all weapons with:
- Pair of Lightning Claws Free
Deathwing Leader: - Thunder Hammer & Storm Shield 5 pts
If the Deathwing Sergeant is your Team Leader any May take wargear from the Dark Angels armoury
Deathwing Terminator models must be taken as Core. including Sergeant, Leader and Terminator only items.
Ravenwing Sergeant 27 points
WS BS S T W I A Ld Sv Upgrade:
May upgrade to a Veteran Sergeant for 10 pts. If you do so,
4 4 4 5 2 4 1 8 3+ the model gains +1 to both its Attack and Leadership
characteristics.
Unit Type: Bike Special Rules:
Inspiring Presence Options:
Wargear: And They Shall Know May replace Bolt Pistol with:
Power Armour No Fear - Chainsword Free
Bolt Pistol Grim Resolve - Storm Bolter 5 pts
Twin-linked Boltgun Hit & Run - Combi-flamer, -melta, -plasma 10 pts
Frag & Krak Grenades Scouts - Plasma Pistol 15 pts
Teleport Homer - Power Weapon 15 pts
- Lightning Claw 15 pts
- Power Fist 25 pts
Ravenwing Leader: - Thunder Hammer 30 pts
If the Ravenwing Sergeant is your Team Leader any May take any of the following:
Ravenwing Biker models must be taken as Core. - Melta Bomb 5 pts
- Auspex 5 pts
- Infravisor 5 pts
May take wargear from the Dark Angels armoury
including Sergeant and Leader only items.
Ravenwing Huntmaster 42 points
WS BS S T W I A Ld Sv Upgrade:
May upgrade to a Ravenwing Champion for 5 pts, gaining
4 4 4 5 2 4 2 9 3+ +1 WS and replacing its Corvus Hammer with the Blade of
Caliban.
Unit Type: Bike Special Rules:
Inspiring Presence Options:
Wargear: And They Shall Know • May replace Corvus Hammer with:
Power Armour No Fear - Power Sword 12 pts
Bolt Pistol Grim Resolve - Power Maul 12 pts
Plasma Talon Hit & Run • May take any of the following:
Corvus Hammer Scouts - Melta Bomb 5 pts
Frag & Krak Grenades Skilled Rider - Auspex 5 pts
Teleport Homer - Infravisor 5 pts
• May take wargear from the Dark Angels armoury
including Leader only items.
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Kill Team: Dark Angels v1.0b
Scout Sergeant 12 points
WS BS S T W I A Ld Sv Options:
• May replace any weapon with:
4 4 4 4 2 4 1 8 4+ - Combat Knife Free
- Sniper Rifle Free
Wargear: Special Rules: - Space Marine Shotgun Free
Scout Armour Inspiring Presence - Storm Bolter 5 pts
Bolt Pistol And They Shall Know - Combi-flamer, -melta, -plasma 10 pts
Boltgun No Fear - Plasma Pistol 15 pts
Frag & Krak Grenades Infiltrate - Power Weapon 15 pts
Move Through Cover - Lightning Claw 15 pts
Scouts - Power Fist 25 pts
- Thunder Hammer 30 pts
• May take any of the following:
Upgrade: - Melta Bomb 5 pts
May upgrade to a Veteran Sergeant for 10 pts. If you do - Auspex 5 pts
so, the model gains +1 to both its Attack and Leadership - Infravisor 5 pts
characteristics. • May take wargear from the Dark Angels armoury
including Sergeant and Leader only items.
Warden-Chaplain 55 points
WS BS S T W I A Ld Sv Options:
• May replace Bolt Pistol with:
4 4 4 4 2 4 2 9 3+ - Storm Bolter 5 pts
- Combi-flamer, -melta, -plasma 10 pts
Wargear: Special Rules: - Plasma Pistol 15 pts
Power Armour Inspiring Presence - Power Fist 25 pts
Bolt Pistol Zealot • May take any of the following:
Crozius Arcanum Grim Liturgies* - Melta Bomb 5 pts
Frag & Krak Grenades - Auspex 5 pts
- Infravisor 5 pts
- Porta-rack 10 pts
Grim Liturgies: • May take one of the following:
Any friendly Dark Angels models within 6” of the - Jump Pack 10 pts
Warden-Chaplain gain the Zealot special rule. - Space Marine Bike 15 pts
• May take wargear from the Dark Angels armoury
including Leader and Warden only items.
Lexicanium 45 points
WS BS S T W I A Ld Sv Options:
• May replace Bolt Pistol with:
4 4 4 4 2 4 2 9 3+ - Storm Bolter 5 pts
- Combi-flamer, -melta, -plasma 10 pts
Wargear: Special Rules: - Plasma Pistol 15 pts
Power Armour Inspiring Presence • May take any of the following:
Bolt Pistol Inner Circle - Melta Bomb 5 pts
Force Weapon Psyker - Auspex 5 pts
Frag & Krak Grenades (Mastery Level 1) - Infravisor 5 pts
• May take one of the following:
- Jump Pack 10 pts
Psychic Powers: - Space Marine Bike 15 pts
Before the battle the Lexicanium may choose a single • May take wargear from the Dark Angels armoury
Psychic Power from the following list: including Leader and Lexicanium only items.
- Prescience (Divination)
- Flame Breath (Pyromancy)
- Assail (Telekinesis)
- Psychic Shriek (Telepathy)
3
Kill Team: Dark Angels v1.0b
Tactical Marine 14 points
WS BS S T W I A Ld Sv Options:
• For every 5 Tactical Marines you take in your Kill Team,
4 4 4 4 1 4 1 8 3+ one may replace their Boltgun with:
- Flamer 5 pts
Wargear: Special Rules: - Meltagun 10 pts
Power Armour And They Shall Know - Heavy Bolter 10 pts
Bolt Pistol No Fear - Multi-melta 10 pts
Boltgun Grim Resolve - Plasma Gun 15 pts
Frag & Krak Grenades - Plasma Cannon 15 pts
- Missile Launcher 15 pts
- Lascannon 20 pts
Scout 12 points
WS BS S T W I A Ld Sv Options:
• Any Scout may replace his Boltgun with:
3 3 4 4 1 4 1 8 4+ - Combat Knife Free
- Sniper Rifle Free
Wargear: Special Rules: - Space Marine Shotgun Free
Scout Armour And They Shall Know • For every 5 Scouts you take in your Kill Team, one may
Bolt Pistol No Fear replace their Boltgun with:
Boltgun Infiltrate - Heavy Bolter 8 pts
Frag & Krak Grenades Move Through Cover - Missile Launcher 15 pts
Scouts • May take the following:
- Camo Cloak 2 pts
Deathwing Knight 46 points
WS BS S T W I A Ld Sv Wargear: Special Rules:
Terminator Armour Deathwing Assault
5 4 4 4 1 4 2 9 2+ Mace of Absolution Inner Circle
Storm Shield Fortress of Shield
Options: You Cannot Hide
• May take wargear from the Dark Angels armoury Hammer of Wrath
including Terminator only items.
Ravenwing Black Knight 42 points
WS BS S T W I A Ld Sv Unit Type: Bike Special Rules:
And They Shall Know
4 4 4 5 1 4 2 9 3+ Wargear: No Fear
Power Armour Grim Resolve
Options: Bolt Pistol Hit & Run
• One Ravenwing Black Knight in your Kill Team may Plasma Talon Scouts
exchange its Plasma Talon with: Corvus Hammer Skilled Rider
- Ravenwing Grenade Launcher Free Frag & Krak Grenades
• May take wargear from the Dark Angels armoury. Teleport Homer
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Kill Team: Dark Angels v1.0b
Ravenwing Biker 27 points
WS BS S T W I A Ld Sv Options:
• One Ravenwing Biker in your Kill Team may replace its
4 4 4 5 1 4 1 8 3+ Bolt Pistol with:
- Flamer 5 pts
Unit Type: Bike Special Rules: - Meltagun 10 pts
And They Shall Know - Plasma Gun 15 pts
Wargear: No Fear • If you have more than three Ravenwing Bikers in your Kill
Power Armour Grim Resolve Team, a second Ravenwing Biker may replace its Bolt Pistol
Bolt Pistol Hit & Run with:
Twin-linked Boltgun Scouts - Flamer 5 pts
- Meltagun 10 pts
Frag & Krak Grenades
- Plasma Gun 15 pts
Teleport Homer
Deathwing Terminator 44 points
WS BS S T W I A Ld Sv Options:
• May replace Power Fist with:
4 4 4 4 1 4 2 9 2+ - Chainfist 5 pts
• May replace all weapons with:
Wargear: Special Rules: - Pair of Lightning Claws Free
Terminator Armour Deathwing Assault - Thunder Hammer & Storm Shield 5 pts
Storm Bolter Inner Circle • One Deathwing Terminator in your Kill Team may take
Power Fist Vengeful Strike one of the following options:
- Replace Storm Bolter with Heavy Flamer 10 pts
- Replace Storm Bolter with Plasma Cannon 15 pts
- Replace Storm Bolter with Assault Cannon 20 pts
- Take a Cyclone Missile Launcher 25 pts
• May take wargear from the Dark Angels armoury
including Terminator only items.
Company Veteran 18 points
WS BS S T W I A Ld Sv Options:
• May replace Boltgun with:
4 4 4 4 1 4 2 9 3+ - Storm Bolter 5 pts
- Combi-flamer, -melta, -plasma 10 pts
Wargear: Special Rules: - Plasma Pistol 15 pts
Power Armour And They Shall Know - Power Weapon 15 pts
Bolt Pistol No Fear - Lightning Claw 15 pts
Boltgun Grim Resolve - Power Fist 25 pts
Frag & Krak Grenades - Pair of Lightning Claws 30 pts
• One Company Veteran in your Kill Team may replace its
Boltgun with:
Options: - Flamer 5 pts
• May take any of the following: - Meltagun 10 pts
- Melta Bomb 5 pts - Heavy Bolter 10 pts
- Combat Shield 5 pts - Multi-melta 10 pts
- Storm Shield 10 pts - Missile Launcher 15 pts
• May replace Boltgun or Bolt Pistol with: - Plasma Gun 15 pts
- Chainsword Free - Plasma Cannon 15 pts
• May take wargear from the Dark Angels armoury. - Lascannon 20 pts
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Kill Team: Dark Angels v1.0b
Assault Marine 17 points
WS BS S T W I A Ld Sv
4 4 4 4 1 4 1 8 3+
Wargear: Unit Type: Jump Infantry
Power Armour
Bolt Pistol Special Rules:
Chainsword And They Shall Know
Frag & Krak Grenades No Fear
Jump Pack Grim Resolve
Options:
• One Assault Marine in your Kill Team may replace its
Bolt Pistol with:
- Flamer 5 pts
- Plasma Pistol 15 pts
Apothecary 35 points
You may only ever take one Apothecary in your Kill Team.
WS BS S T W I A Ld Sv Options:
• May replace Power Armour, Bolt Pistol and Frag & Krak
4 4 4 4 1 4 2 9 3+ Grenades with Terminator Armour, Storm Bolter and gain
the Inner Circle rule for 39 pts.
Wargear: Special Rules: • If not wearing Terminator Armour, may take a Space
Power Armour And They Shall Know Marine Bike and gain the Hit & Run, Scouts and Skilled Rider
Bolt Pistol No Fear special rules for 35 pts.
Nathecium* Grim Resolve • May replace Bolt Pistol with:
Frag & Krak Grenades - Storm Bolter 5 pts
- Combi-flamer, -melta, -plasma 10 pts
- Plasma Pistol 15 pts
Narthecium: • May take wargear from the Dark Angels armoury
Rule Amendment: The Apothecary and all friendly including Apothecary only items.
models within 6” of the Apothecary gain the Feel No
Pain special rule.
Techmarine 50 points
You may only ever take one Techmarine in your Kill Team.
WS BS S T W I A Ld Sv Options:
• May upgrade Servo-arm to a Servo-harness for 25 points.
4 4 4 4 1 4 1 8 2+ • May replace any weapon with:
- Chainsword Free
Wargear: Special Rules: - Storm Bolter 5 pts
Artificer Armour And They Shall Know - Combi-flamer, -melta, -plasma 10 pts
Bolt Pistol No Fear - Plasma Pistol 15 pts
Boltgun Grim Resolve - Power Weapon 15 pts
Servo-arm Blessing of the - Lightning Claw 15 pts
Frag & Krak Grenades Omnissiah - Power Fist 25 pts
Bolster Defences - Thunder Hammer 30 pts
• May take wargear from the Dark Angels armoury
including Techmarine only items.
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Kill Team: Dark Angels v1.0b
Watcher in the Dark (Leader Only) – 15 pts Purification Vials (Apothecary Only) – 5 pts
The Watchers have the ability to resist the warp and These are grenade vials filled with toxic gases that
other magical entities, and sometimes accompany Dark envelop an enemy and choke them to death. Purification
Angels to battle. The team leader and all models within Vials use the following profile:
12” of him pass Deny the Witch rolls on a 3+. The
Range S AP Type
Watcher (if it has a model) plays no part in the game.
Purification Vials 8” 1 - Assault 1, Blast, One
Shot, Poisoned (2+)
Refractor Field (Leader Only) – 15 pts
An all-enclosing energy field that partially refracts
Teleporter (Terminator Only) – 5 pts
energy around the bearer. Grants the model a 5+
Instead of moving, a Terminator may teleport. Roll 2d6,
invulnerable save.
the model may then move up to this amount in any
direction, ignoring all terrain and models. If he does this
Purity Seal (Leader Only) – 10 pts he cannot assault this turn.
A Purity Seal takes the form of prayers or litanies
inscribed onto paper and then affixed to the warrior’s
Tartaros Pattern Armour (Terminator Only) – 5 pts
armour. Increases a Leader’s Inspiring Presence radius
The Tartaros pattern provides greater mobility for its
from 6” to 12”.
wearer with no loss in durability or protection. Allows
the model to make a Sweeping Advance.
Needle of Truth (Sergeant Only) – 25 pts
Replaces one weapon of your choice.
In addition to being a finely crafted power sword, the
Banner of Moment – 15 pts
Needle of Truth has a terrible power over Daemons or Maximum of one per Kill Team.
any champion of the Dark Gods. The Needle of Truth has Once per game, at the start of the Assault phase the
the following profile: model may call upon his brothers oath of moment, all
friendly models gain +1 to assault results for that phase
Range S AP Type (per combat).
Needle of Truth - User 3 Melee, Chaosbane*
Master-crafted
Master-Crafted Weapon – 10 pts
*The weapon gains the Poisoned (2+) special rule against
models with the Daemon or Champion of Chaos special rule. Choose a single weapon the model has to gain the
Master-crafted special rule.
Heavenfall Blade (Sergeant Only) – 20 pts
Replaces one weapon of your choice. Overcharged Weapon – 10pts
A Heavenfall Blade is crafted using a single block of jet- Choose a single ranged weapon the model has to be
black obsidian and has the following profile: overcharged. This gains +1 Strength and the Gets Hot
rule. Plasma weapons may be overcharged but will Get
Range S AP Type Hot on a To Hit roll of a 1 or 2 instead of just a 1.
Heavenfall Blade - User 2 Melee
Suspensors – 10 pts
Signum (Sergeant Only) – 5 pts A model with Suspensors that is equipped with a Heavy
Rule Amendment: The leader may use his Signum in the type weapon may fire this weapon even if he has moved
Shooting phase instead of shooting. Choose one model in the previous Movement phase – although if he does
within 6” to become BS5 for the rest of the phase. so, the maximum range of the weapon is halved.
Psychic Hood (Lexicanium Only) – 10 pts Smoke Grenades – 10 pts
A Psychic Hood uses a set of interwoven intricately A smoke grenade has the following profile:
aligned crystals to nullify an opponent’s psychic attacks.
Use the rules for Psychic Hoods on page 68 of the core Range S AP Type
rulebook. Smoke Grenade 8” - - Assault 1, One Shot
Large Blast, Smoke*
*Smoke: Any model that is hit by this weapon gains a 5+ cover
Staff of Hellfire (Lexicanium Only) – 10 pts save until the start of their next turn. You may target friendly
The Lexicanium may fire a burst of hellfire from the tip models with this weapon.
of this staff. The Staff of Hellfire counts as a shooting
weapon with the following profile: Auxiliary Grenade Launcher – 5 pts
Range S AP Type A tubular device that fires pre-loaded grenades, fixed to
Staff of Hellfire Template 5 4 Assault 1, Flaming* the models primary weapon. This attachment allows any
*Counts as a Flaming weapon, see Kill Team rules. grenades to be fired in addition to another weapon in
the shooting phase rather than instead of.
Rosarius (Warden-Chaplain Only) – 25pts
A spiritual relic that confers a 4+ invulnerable save to Auspex – 5 pts
the bearer. See Codex Dark Angels.
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Kill Team: Dark Angels v1.0b
Bionics – 5 pts Targeter – 5 pts
Once the model loses his final wound and is about to be A targeter is a simple but effective optical aid to
taken off the table as a casualty the bearer may make a accuracy. If a model with a Targeter has not moved in
dice roll. On a 6 the model is left with a single wound. the previous Movement phase it may re-roll To Hit rolls
of 1 when shooting