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2 X Tactical Squad 90pts Per Unit PG 24

This list contains: 1. A Tactical Squad of 10 marines for 205pts including a rhino transport 2. A Devastator Squad of 5 marines for 145pts armed with heavy weapons 3. A Baal Predator tank for 145pts armed with an assault cannon and flamestorm cannon 4. A Librarian psychic for 130pts with 2 psychic powers 5. 3 Death Company marines for 60pts 6. A Death Company Dreadnought for 125pts 7. A Land Raider Redeemer tank for 240pts The list focuses on close combat units like the Death Company and Dreadnought supported by firepower from Tactical and Dev

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0% found this document useful (0 votes)
79 views4 pages

2 X Tactical Squad 90pts Per Unit PG 24

This list contains: 1. A Tactical Squad of 10 marines for 205pts including a rhino transport 2. A Devastator Squad of 5 marines for 145pts armed with heavy weapons 3. A Baal Predator tank for 145pts armed with an assault cannon and flamestorm cannon 4. A Librarian psychic for 130pts with 2 psychic powers 5. 3 Death Company marines for 60pts 6. A Death Company Dreadnought for 125pts 7. A Land Raider Redeemer tank for 240pts The list focuses on close combat units like the Death Company and Dreadnought supported by firepower from Tactical and Dev

Uploaded by

Andrew Thomas
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOC, PDF, TXT or read online on Scribd
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1 x Tactical Squad 90pts per War gear Special Rules

unit pg 24
Power Armour And they shall know no fear ==
Bolt Pistol Automatically pass tests to regroup
S Boltgun Combat squads = can split into 2 x
W L Inv Frag & Krak 5man groups
BS S T W I A v
S d Sv Red thirst = on a roll of 1 on a d6 they
4 4 4 1 4 1 3
4 8
+ get fearless and furious charge instead
of they shall know......

3
Sergeant stats = 2 9
+
War gear Rules
additional 5 marines =5x16=80
Sergeant has Power Fist = 25
Lascannon = 10 205
Flamer = Free
1 x Tactical Squad 90pts per War gear Special Rules
unit pg 24
Power Armour And they shall know no fear ==
Bolt Pistol Automatically pass tests to regroup
S Boltgun Combat squads = can split into 2 x
W L Inv Frag & Krak 5man groups
BS S T W I A v
S d Sv Red thirst = on a roll of 1 on a d6 they
4 4 4 1 4 1 3
4 8
+ get fearless and furious charge instead
of they shall know......

3
Sergeant stats = 2 9
+
War gear Rules
additional 5 marines =5x16=80
Sergeant has Power Fist = 25
Melta = Free
Flamer = Free
Rhino Transport = 50pts
HK Missile = 10 pts
Rhino 50Pts pg 34 War gear Special Rules
Smoke Vehicle (Tank, Fast)
F S R Launcher Repair on a roll of 6
BS
4
11 11 10 Storm Bolter Has two firing points

Total = 255pts
Devastator Squad 90pts per War gear Special Rules
unit pg 26
Power Armour And they shall know no fear ==
Bolt Pistol Automatically pass tests to regroup
S Boltgun Combat squads = can split into 2 x
W L Inv Frag & Krak 5man groups
BS S T W I A v
S d Sv Red thirst = on a roll of 1 on a d6 they
4 4 4 1 4 1 3
4 8
+ get fearless and furious charge instead
of they shall know......

3
Sergeant stats = 2 9
+
War gear Rules
1 x Hvy Bolter = 10pts
1 x lascannon = 25pts Total = 145pts
2x Missile Launcher = 20pts

Baal Predator 115 Pts pg 36 War gear Special Rules


Smoke Scouts =
Launcher Vehicle (Tank, Fast)
F S R
BS Twin linked
13 11 10
4 assault cannon
Additional side sponson hvy bolters = 30 pts
Flamestorm Cannon = 0pts = S6 AP 3 Hvy 1 Total = 145pts
Librarian 100pts Page 46 War gear Special Rules
Power Armour And they shall know no fear =
Bolt Pistol or Automatically pass tests to regroup
L S Boltgun Independent Character
W Inv
BS S T W I A d v
S
4 4 4 2 4 2 1 3
Sv Frag and Krak Psyker
5 Force Weapon
0 +
Psychic Hood

War gear Rules


Choose any two psychic powers from the
following: see page 63
Blood Boil Fear of Darkness,
Plus storm bolter and terminator armour = 30pts
Might of Heroes Shackle Soul,
Shield of Sanguinius Smite
TOTAL 130 pts
Bloodlance Sanguine Sword,
Unleash Rage Wings of
Sanguinius
Death Company 20pts each War gear Special Rules
(min 3) Pg 44
Total = 60pts
Power Armour Descent of Angels = reroll failed
Bolt reserve rolls and only scatter D6 when
Pistol/Boltgun deep striking
Chainsword Black Rage = if not shooting must run
Frag & Krak towards nearest visible enemy and
assault if possible
S Fearless = Auto pass all morale and
W L Inv
BS S T W I A v
S
4 4 4 1 4 2
d
3
Sv pinning although you can choose to go
5 9 to ground
+
Feel no pain = 4+ save
Furious Charge = in a turn in which
you assault in gain +1 S & +1 I
Relentless = can shoot any weapons
after moving and assault after deep
striking
War gear Rules
2 additional death company @20pts each = 40pts
Death Companies never count as scoring units 5x Death company total
100pts
Death Company Dreadnought War gear Special Rules
105pts Pg29
Bloodfist with Fleet
built in storm Furious charge
bolter Rage
W A
BS S F S R I Bloodfist with None shall stay my wrath = ignore
S 3
4 6 12 12 10 4 built in Melta shaken and stunned
5 (4)
Smoke
launcher

War gear Rules (Walker Type Vehicle)


Has Blood Claws
Total = 125pts
Land Raider Redeemer 240pts War gear Special Rules
Pg 37
Holds 12 Assault Vehicle = units can assault on
models the turn they disembark (barring when
W (termies count deepstrike)
BS S F S R I A as 2)
S
4 14 14 14
Deep Strike
Power of the Machine Spirit = Can
fire one additional weapon plus choose
a separate target
War gear Rules
Twin Linked Assault Cannon
Two Flamestorm Cannons
Additional Multi Melta = 10pts Total = 250pts
Vindicator 145 Pts pg 35 War gear Special Rules
Smoke Vehicle (Tank, Fast)
F S R Launcher
BS
4
13 11 10 Demolisher
Cannon
Storm Bolter
Total = 145pts

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