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BSCS CC101 Syllabi

This document outlines a syllabus for an introductory computing course. The course provides an overview of the computing industry, profession, and applications in different fields. It aims to help students understand the fundamentals of computing systems, recent developments in various areas of computing knowledge, and analyze solutions to computing issues. The syllabus details course objectives, topics, teaching methods, assessments, and allocates 10 hours each to discussing computer literacy and the computing industry/profession.

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Miguelito Dapie
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0% found this document useful (0 votes)
91 views6 pages

BSCS CC101 Syllabi

This document outlines a syllabus for an introductory computing course. The course provides an overview of the computing industry, profession, and applications in different fields. It aims to help students understand the fundamentals of computing systems, recent developments in various areas of computing knowledge, and analyze solutions to computing issues. The syllabus details course objectives, topics, teaching methods, assessments, and allocates 10 hours each to discussing computer literacy and the computing industry/profession.

Uploaded by

Miguelito Dapie
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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HARDAM FURIGAY COLLEGES FOUNDATION, INC.

“Build a Better Future”


Pedro Cuevas Street, Lamitan City, Basilan
OUTCOME BASED EDUCATION DETAILED SYLLABUS
COLLEGE COLLEGE OF ENGINEERING, SCIENCE AND TECHNOLOGY
Page 2 of 6 PROGRAM BS COMPUTER SCIENCE
COURSE CC101 (INTRODUCTION TO COMPUTING)

VISION To Be A Leading Institution Through Academic Excellence That Is Committed To Build A Better Future By Achieving Innovation In Bangsamoro Region

 To provide quality education by adhering by highest standard in all aspect of its educational endeavor which include physical, intellectual, spiritual, and moral.
 To provide balance array of education programs, and to create research and development
 To develop quality leaders for unity in diversity within the Bangsamoro region.
MISSION  To ensure the growth and sustainability of the institution
 To serve as a center of excellence in science, technology and innovations which nurture the knowledge of students.
 To strengthen multi-linkages between industry and the institution.

I. Program Title BS COMPUTER SCIENCE


II. Program Outcomes A. Apply knowledge of computing fundamentals, knowledge of a computing specialization, and mathematics, science, and domain knowledge appropriate
tor the computing specialization to the abstraction and conceptualization of computing models from defined
B. Identify, analyze, formulate, research literature, and solve complex computing problems and requirements reaching substantiated conclusions using
fundamental principles of mathematics, computing, sciences, and relevant domain disciplines
C. Ability to apply mathematical foundations, algorithmic principles and computer science theory in modelling and design computer-based systems in a
way that demonstrate comprehension of the tradeoffs involved in design choice.
D. Knowledge and understanding of information security issues in relation to the design, development and use of information systems.
E. Design and evaluate solution for complex computing problem, and design and evaluate systems, components, or processes that meet specified needs
with appropriate consideration for public health and safety, cultural, societal and environmental considerations.
F. Create, select, adapt and apply appropriate techniques, resources and modem computing tools to complex computing activities, with an understanding
of the limitations to accomplish a common goal.
G. Function effectively as an individual and as a member or leader in diverse teams and in multidisciplinary settings
H. Communicate effectively with the computing community and with society at large about complex computing activities by being able to comprehend and
write effective reports, design documentation, make effective presentations, and give and understand clear instructions
I. An ability to recognize the legal. social, ethical and professional issues involved in the utilization of computer technology and be guided by the
adoption of appropriate professional, ethical and legal practices
J. Recognize the need, and have the ability, to engage in independent learning for continual development as computing professional
Course number and
III. CC101 - INTRODUCTION TO COMPUTING
Title
School Year /
IV. 1ST SEMESTER, 2022-2023
Semester offered
This course provides an overview of the Computing Industry and Computing profession, including Research and Applications in different fields; an Appreciation
of Computing in different fields such as Biology, Sociology, Environment and Gaming; an Understanding of ACM Requirements; an Appreciation of the history
V. Course Description
of computing; and Knowledge of the Key Components of Computer Systems (Organization and Architecture), Malware, Computer Security, internet and
Internet protocols, HTML4/5 and CSS
VI. Course Credit/Unit 3 units
At the end of the course, the students shall be able to:
A. Explain fundamental principles, concepts and evolution of computing systems as they relate to different fields.
Course
VII. B. Expound on the recent developments in the different computing knowledge areas
Outcomes
C. Analyze solutions employed by organizations to address different computing issues

 Cashman, S. & Vermaat, M.E. (2014).


Discovering Computers Fundamentals.
CENGAGE Learning
References:
 PETER NORTON’S
Introduction to Computers (Sixth Edition)
McGRAW-HILL INTERNATIONAL EDITION
 Handouts
 Presentation
 Computer/Laptop/
Equipment/ Materials
 Cellphones
 Internet Connectivity

VIII. COURSE SYLLABUS MATRIX


Intended Learning Learning Topics Outcomes-Based Teaching and Learning Assessment of Learning Time Allocation
Outcomes (ILO) Activities (OBTL) Outcomes (ALO) (Hours)
At the end of the lesson, students A. Computer Literacy for All Face-to-face Instruction
shall be able to: 1. What is Computer Literacy  Lecture  Quizzes
1. Determine the three pronged 2. Nature of Computer  Brainstorming  Assignment
definition of Computer 3. Appreciation of Computing in Different Fields  Interactive discussion  Hands-on Activities
Literacy  Programming Demonstrations
2. Describe the three  Guided Hands-on Programming
fundamental characteristics Sessions
of computers On-line Learning
3. Describe at least four areas 10hrs
 Consultation through SMS or
of society in which online via the Messenger, LMS, or
computers are used. Phone call

1. Discuss the concepts B. Industry in the Profession Face-to-face Instruction


covering IT technologies 1. Computing Disciplines  Lecture  Quizzes
2. Determine and define 2. Different Specializations What is useful or  Brainstorming  Assignment
knowledge, skill and usable  Interactive discussion  Hands-on Activities
behaviors necessary to  Programming Demonstrations
obtain an entry- level  Guided Hands-on Programming 10hrs
position as a computer user Sessions
support specialist.
3. Identify the different
disciplines in Computing and On-line Learning through Learning
the opportunities and Management System
specialization for IT/IS/CS;  Consultation through SMS or online via
the Messenger, LMS, or Phone call.

PRELIM EXAMINATION 1.5hrs


1. Determine how computers C. Evolution of Computing Face-to-face Instruction
have evolved from its 1. Timeline of Computing History from 4000 B.C.  Lecture  Quizzes
discovery up to present up to present with discoveries  Brainstorming  Assignment
 Interactive discussion  Hands-on Activities
 Programming Demonstrations
 Guided Hands-on Programming 10hrs
Sessions

On-line Learning through Learning


 Management System Consultation
through SMS or online via the
Messenger, LMS, or Phone call.
1. Identify and define the key D. Key Components of a Computer System, Face-to-face Instruction
Components of a Computer Operating Systems  Lecture  Quizzes
System, Operating Systems; 1. Computing Components: Processors,  Brainstorming  Assignment
Memory, and the Cloud.  Interactive discussion  Hands-on Activities
2. Input and Output:  Programming Demonstrations
Extending Capabilities of Computers and  Guided Hands-on Programming
Mobile Devices Sessions
3. Digital Storage:
Preserving Content Locally and on the Cloud On-line Learning through Learning 12hrs
4. Communicating Digital Content: Wired and  Management System Consultation
Wireless Networks and Devices through SMS or online via the
5. Operating Systems: Messenger, LMS, or Phone call.
Managing, Coordinating, and Monitoring
Resources.

MIDTERM EXAMINATION 1.5hrs


1. Define the meaning of E. Malware and Computer Society Face-to-face Instruction
Malware. 1. Digital Security Risk  Lecture  Quizzes
2. Explore and differentiate 2. Internet and Network Attacks  Brainstorming  Assignment
between common malware 3. Unauthorized Access and Use  Interactive discussion  Hands-on Activities
attacks 4. Software Theft  Programming Demonstrations
5. Information Theft  Guided Hands-on Programming 15hrs
6. Hardware Theft, Vandalism, and Failure Sessions
7. Backing Up — The Ultimate Safeguard.
8. Ethics and Society
9. Information Privacy On-line Learning through Learning
 Management System Consultation
through SMS or online via the
Messenger, LMS, or Phone call.
1. Explain the different types of F. Networks, Internet and Internet protocols Face-to-face Instruction
internet Connections 1. Networks  Lecture  Quizzes
2. Communications Software  Brainstorming  Assignment
3. Network Communications Standards and  Interactive discussion  Hands-on Activities
Protocols  Programming Demonstrations
 Guided Hands-on Programming 12hrs
Sessions
On-line Learning through Learning
 Management System Consultation
through SMS or online via the
Messenger, LMS, or Phone call.

PRE-FINAL EXAMINATION 1.5hrs


1. Create local HTML pages G. Introduction to Web Design and Face-to-face Instruction
and move them to a remote Development  Lecture  Quizzes
web server. 1. Web Development Life Cycle  Brainstorming  Assignment
2. design and develop basic 2. Web Development Team  Interactive discussion  Hands-on Activities
web pages using HTML 3. HTML Fundamentals  Programming Demonstrations
3. Analyze on how to create 4. CSS Fundamentals  Guided Hands-on Programming
and develop site in CSS Sessions 15hrs

On-line Learning through Learning


 Management System Consultation
through SMS or online via the
Messenger, LMS, or Phone call.

FINAL EXAMINATION 1.5hrs


IX. Criteria for Grading:
RS/TI x 60+ 40 = R
Where:
RS - Raw Score
TI - Number of Items or Highest Possible Score
R - Rating

WRITTEN TASK 30% Prelim Grade 25%


PERFORMANCE TASK 30% Midterm Grade 25%
MAJOR EXAM 40% Pre-final Grade 25%
Final Grade 25%
TOTAL: 100% Total Grade 100%
X. Other Requirements:
none
Prepared by: Recommending approval APPROVED BY:
ABRASAR T. DAPIE ABRASAR T. DAPIE DR. ARNEL L. AGANG,
INSTRUCTOR DEPARTMENT HEAD VP ACADEMIC AFFAIRS

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