10
Arts
Quarter 2- Module 4:
Technology-Based Art
ARTS – Grade 10
Alternative Delivery Mode
Quarter 2 – Module 2: Technology-Based Art
First Edition, 2020
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Published by Department of Education
Division of Lapu-Lapu City
Development Team of the Module
Writer’s Name: James Loui B. Enato and Rosemarie T. Carpentero
Editor’s Name: Abundio Lipar
Reviewer’s Name: Imelda G. Naveo, Jacqueline B. Osawa
Illustrator’s Name: Celestino Aparece, Mar Onell Booc
Layout: James Loui B. Enato and Rosemarie T. Carpentero
Plagiarism Detector Software: PlagiarismDetector.com
Grammar Software: CitationMachine.com
Management Team
Schools Division Superintendent : Wilfreda D.Bongalos PhD, CESO V
Assistant Schools Division Superintendent : Marcelita S. Dignos EdD, CESE
Curriculum Implementation Division Chief : Oliver M. Tuburan, EdD
EPSVR-MAPEH : Imelda G. Naveo
EPSVR-LRMDS : Teresita A. Bandolon
ADM Coordinator : Marigold J. Cardente
Printed in the Philippines by Department of Education – Lapu-Lapu City
Department of Education – Region VII
Division of Lapu-Lapu City
Address: B.M. Dimataga St., Poblacion, Lapu-Lapu City
Telephone Nos.: (032) 340-7887
Email Address: oliver.tuburan@deped.gov.ph
10
Arts
Quarter 2- Module 4:
Technology-Based Art
Message of Introduction
This MAPEH 10 (Music, Arts, Physical Education and Health) learning module
is made to be a practical and significant instructional material to guide the learners
who are unable to attend classes in school in times of crisis or for other reasons. It
contains an attainable process of learning with the aim of maintaining the quality of
education that meets the K to 12 Curriculum standards. This also serves as a basic
guide to the facilitators containing the learning objectives or goals, pre-tests, review
exercises, short discussion of the lesson, examples, activities, and varied exercises to
assess the learners.
We would like to think with a positive spirit that this module will inspire and ignite
the interest of the learners and apply what they have learned as they go through the
whole package. This self-learning module is desired to be an important part of the
learning process and educational growth of the students.
We present to you the product of the teamwork of educators, writers, and
illustrators. Do bear in mind that the best instructional material is the one that works
for teachers and students! We look forward to hearing from you.
For the Facilitator/Parent
Your role as a teacher-facilitator is to orient the learners on how to use this
module, keep track of the learners’ progress as they manage their own learning and
be available to answer questions and provide explanations about the activities and
exercises in this module. The parents’ role is to help guide and monitor their child’s
performance in accomplishing the activities required for this module and to submit to
the teacher/school the required outputs.
For the Students
This module provides activities with actual exercises and activities for you to
perform. Do enjoy this wonderful opportunity given to you to continue the process of
learning despite the present situation. Accomplish all the activities required for this
module and submit to your teacher at the end of the week.
One of our main purpose is for you to learn from this module, but before you
begin please remember the following:
1. Take good care of this material, do not put any unnecessary marks/writings in any
part of the module.
2. Read carefully and follow instructions given before starting any activity.
3. Follow this module in sequential order, do not skip some parts.
4. You may request your parents or any adult members in your family for help but bear
in mind to always observe honesty and integrity while performing and checking the
assessments and exercises.
5. Use a separate answer sheet for the exercises, assessments and activities.
6. Return this module together with your answers and the expected outputs to your
teacher or facilitator.
Please don’t hesitate to communicate with your teacher or facilitator for questions
and clarifications regarding this module.
Here are some symbols for the different parts in this module:
It contains learning objectives to be
developed in a material.
Introduction
It introduces the topic/content of the
module briefly.
This is given to check what the learner
Let’s Find What knows about the lesson to take.
You Know
• This shall contain instruction in whether
to proceed or skip the module:
If you got 100% correct – you may skip
this module
If you got 99% or below correct – please
proceed with the module
Connects the current lesson with the
previous lesson by going over concepts
Review that were learned previously.
Introduces the new lesson through a
Let’s Learn and story, a poem, song, situation or an
Experience activity.
A brief discussion of the Lesson.
Mini-Lesson
This contains the Enrichment Activity,
Guided/ Controlled Practice, Guided/
Let’s Think Deep Controlled Assessment, Independent
Practice, Independent Assessment
A question, fill in the blank
Let’s Remember sentence/paragraph to process what the
learner learned from the lesson.
An activity that shall transfer the
Let Me Apply It skills/knowledge gained or learned into
real-life concerns/situations.
This evaluates the learner’s level of
Let’s Check It mastery in achieving the learning
objectives. The task given shall validate
the concepts and provide more
opportunities to deepen the learning.
An activity in any form that can increase
Let’s Ponder the strength of the response and tends to
induce repetitions of actions/learning.
At the end of the module, you will also see the following:
Glossary A definition of words found in or relating to
the lesson in this module
Answer Key Contains the answers to the activities
Introduction
Technology has literally taken over every aspect of life in the 21st
century, and the creative and visual arts have not been spared. In fact, for the younger
generations, art as you know is defined by technology- from its creation, to its
manipulation, to its reproduction, and even to its distribution.
In the case of today’s electronic technology that would mean recording
the image using a digital camera or a device with a built-in camera, like mobile phone,
android device, or tablet.
At the end of the module, you should be able to:
1. Creates artworks that can be locally assembled with local materials, guided by
21st - century techniques.
2. Explains the influence of technology in the 21st century on the evolution of
various forms of art.
3. Applies different media techniques and processes to communicate ideas,
experiences, and stories showing the characteristics of 21st century art (e.g.
the use of graphic software like photoshop, Indesign, etc.)
4. Evaluates works of art in terms of artistic concepts and ideas using criteria
appropriate for the style or form.
Let’s Find What You Know
Learning Engagement No. 1: “Tech-Talk”
Name the following pictures below and infer what technology-based arts they are
associated with? Write your answers on the spaces provided.
n.d. Accessed October 30, 2020.
n.d. Accessed October 30, 2020. https://avantehs.com/p/ge- https://en.wikipedia.org/wiki/PlayStation_Portable.
optima-mr450w-15t-mri-system/13796.
1. ___________________________ 2. __________________________
___________________________ __________________________
n.d. Accessed October 30, 2020. https://digital-photography-school.com/should-you-buy-a-dslr-or-point-and-shoot-digital-camera/.
3. ___________________________ 4. ___________________________
___________________________ ___________________________
n.d. Accessed October 30, 2020. https://www.osmondmarketing.com/right-social-media-platform/.
5. __________________________, ____________________________
Lesson Digital Photography, Video Games,
2 Digital Painting & Imaging Videos
Review
Technology-based art is essentially computer-generated and/or
manipulated. Today’s computer artists employ the ever-expanding powers of image
manipulation programs and applications to create their works which can appear in an
entire range of media – whether as a physical output or a virtual experience.
Computer/digital arts make use of electronic and mechanical devices,
rather than the artist’s own hand, to produce the desired images and effects while
mobile phone arts has evolved from a mere communication tool into a creative device
that allows you to generate original works of art for an entire range of purposes.
Let’s Learn and Experience
Learning Engagement No. 2: “Picture Perfect”
Compare and contrast the two gadgets that can provide digital photography. If
you are fond of taking pictures, which do you think is more user friendly? Which is
more difficult to use but gives nicer image? Support your answers with facts.
n.d. Accessed October 30, 2020. https://digital-photography-school.com/should-you-buy-a-dslr-or-point-and-shoot-digital-camera/.
Mini-Lesson
Digital Photography
The invention of the camera allowed artists to experiment in depicting
feelings and concepts in their works. Photographers took the choice of compositional
angles and editing process created a new image or piece of art out of the real-life
image, abstracting reality. Digital photography utilizes cameras containing varieties of
electronic photodetectors to deliver pictures centered by a focal point, rather than a
presentation on photographic film. The caught pictures are digitized and put away as
a PC document prepared for additional computerized handling, seeing, electronic
distributing, or advanced printing.
Two Types of Digital Camera used in Photography:
1. Point-and-shoot Camera also known as Compact Cameras which
automatically makes all the adjustments in lighting, focus, zoom-in and zoom-
out, even removal of “red eye” with the user being given some leeway for slight
adjustments. It is design primarily for simple operation only.
2. Digital Singles Lens Reflex (DSLR) Camera is a computerized camera that
consolidates the optics and the systems of a solitary focal point reflex camera
with an advanced imaging sensor. This kind of digital camera gives the
photographer much more artistic freedom and control to select the camera
settings to create the desired final image with the preferred visual effects.
Basic Tips for Taking Good Photographs
Whether you are using a point-and-shoot camera or a DSLR, there are basic
guidelines for capturing a good quality photographic image:
1. Choose a good location. An interesting location can sometimes make the
difference between a good and a great photo.
2. Check that the available background is relatively simple and not too cluttered,
so that the focus will be on your chosen subject.
3. Natural light in the outdoors or near a window is usually the most flattering or
effective for any kind of subject. Ideally, the best light for photos is within the
first hour after sunrise and the last hour before sunset.
4. Avoid taking shots facing the light, as this would make your subject back-lit and
most of the details would be lost in shadow.
5. If you intend to take a posed shot, position your subject where you want in
relation to the location, background, and source of light.
6. If you intend to take a candid shot, position yourself where you can capture the
most interesting, amusing, touching, or engaging moment or expression.
7. Take a variety of shots—ranging from far shots showing the surroundings, to
medium-distance shots concentrating on the main subject, to tight or close-up
shots that focus on details of the subject. You can then choose from among all
these for the best photo or photos.
Video Games
Video Games is an electronic game that includes collaboration with a user
interface or info gadget -, for example, a joystick, regulator, console, or movement
detecting gadgets, to produce visual criticism for a player. This is then appeared on a
few dimensional video show gadgets, for example, a TV set, screen, touchscreen, or
computer-generated reality headset. Computer games are increased with sound
criticism from speakers or earphones, and alternatively with different sorts of input
frameworks including haptic innovation.
Digital Painting
Digital painting refers to a method utilizing a designs of programming project to
make a craftsmanship that is absolutely virtual. The canvas, brushes, paints, and
different apparatuses are all virtual, existing just inside the computer. What's more,
the completed work is additionally put away in virtual arrangement, to be shared
through the internet.
Imaging Video/Digital Imaging
Imaging video or computerized picture securing is the production of a carefully
encoded portrayal of the visual qualities of an object for example, a physical scene or
the inside structure of an article. The term is frequently accepted to infer or incorporate
the preparing, compression, stockpiling, printing, and show of such pictures.
Purpose of Imaging Videos
1. Social Media Purpose-is a significant function in each understudy's life. It is
frequently simpler and more advantageous to get to data, give data and convey
through online media that targets the “Netizens” today. Guides and
understudies can be associated with one another and can utilize these stages
to help their learning and instructing.
2. Medical/Scientific Purpose -Imaging recordings is that the framework, system
and forte of making visual portrayals of the inside of a body for clinical
assessment and helpful intercession. Therapeutic imaging hopes to reveal
inside structures stowed away by the skin and bones, and to analyze and treat
infection and instructing. Examples Magnetic Resonance Imaging MRI,
Computer Tomography Scan (CT Scan), and Ultrasound Scan.
Let’s Think Deep
Learning Engagement No. 3: “Your Opinion Matters”
Directions: Answer the following questions.
1. Even with the ease and convenience offered by digital photography, why there are
still many professional photographers remain loyal to use of nondigital single lens
reflex camera which uses films?
2. Name at least 5 most popular types of video games today. On what kinds of
devices can such games be played?
3. Is it possible for a young person like you create your own video game? How?
4. Is digital painting as artistic as the traditional modes of painting? Support your
opinion.
Let’s Remember
Learning Engagement No. 4: “You Complete Me”
A. Directions: Fill-in what is asked in each of the columns. Limit your answers to 2-3
sentences.
Technology- How does technology How do you use this TBA?
Based Arts contribute to its For school purposes?
development?
Digital
Photography
Video Games
Digital Painting
Imaging Video/
Digital Imaging
B. Compare and contrast the two types of digital camera using the Venn Diagram
Let Me Apply It
Learning Engagement No. 5: “The Photographer In Me”
In creating this activity, you have two options, just choose one depending on the
availability of the gadget and software you have.
Option 1 – Picture Parade
Materials: DSLR/ Digital Point-and-Shoot Camera/ Mobile Phone/Tablet with
camera, picture and video editing softwares, laptop or computer
Procedures:
1. Using your DSLR/Digital-Point-and-Shoot Camera/ Mobile Phone/Tablet camera,
take a picture of the following: (1) Selfie (2) Family Groufie (3) Candid Shot
depicting any emotions (4) Sunrise or Sunset (5) Flower (6) Picture of oneself
promoting Covid19 awareness or health protocols.
2. Edit each of the pictures using photo editing softwares or applications. Save the
original picture as well.
3. Create a slide show showing the original picture and the edited picture using any
movie maker softwares or applications available. Apply a background music
preferably Latin-American Music/African Music/Popular Music (Second Quarter
lessons in Music). Compose a creative caption on each of the edited pictures.
4. Include an introduction with the title of your work, complete name, and grade and
section.
5. Send or submit through messenger or post on your Facebook or depending on the
choice of your MAPEH teacher.
Option 2 – Pic Collage
Materials: DSLR/ Digital Point-and-Shoot Camera/ Mobile Phone/Tablet with
camera, ½ size illustration board, plastic cover, glue, adhesive tape,
laptop/computer, printer
Procedures:
1. Using your DSLR/Digital-Point-and-Shoot Camera/ Mobile Phone/Tablet camera,
take a picture of the following: (1) selfie (2) Family Groufie (3) Candid Shot
depicting any emotions (4) Sunrise or Sunset (5) Flower (6) Picture of oneself
promoting Covid19 awareness or health protocols.
2. Edit each of the pictures using photo editing softwares or applications. Save the
original picture as well.
3. Print the original photo and the edited, 3 R size (3.5” x 5”).
4. Lay-out the pictures creatively on the ½ size illustration board. Show the difference
between the original and edited pictures. Compose and write a creative caption on
each of the edited pictures
5. At the back of the illustration board, write the title of the work, complete name with
grade and section. Cover with the plastic cover.
Rubrics: Option 1 – Picture Parade
Criteria 5 4 3
Composition Slideshow contains 12 Slideshow contains 12 Slideshow contains
pictures following the pictures. Some pictures less than 12
suggested subject are following the pictures. Not all
matters. The 1st slide suggested subject pictures are
has the title, complete matters. The 1st slide depicting the subject
name and grade and has the title, complete matters. Doesn’t
section. Each subject name with grade and have title and
has a creative caption. section. Almost all owner’s name. No
Background music subject has a creative captions. Does not
applied is an excellent caption. Background apply background
example of Latin- music applied is a good music.
American/African/Popul example of Latin-
ar Music. American/African/Popul
ar Music.
Creativity Excellent photo editing Good approach showing Shows little to no
enhancement. some creativity in the creativity, dull and
Demonstrates photo editing. lacks impact.
exceptional visual Demonstrates some
interest through its visual interest through
layout and slide its layout and
transitions. transitions.
Image Pictures are showing Pictures are showing Pictures are showing
Quality excellent quality. good quality. Photo poor quality, too dark
Correct exposure for taken at appropriate or too light. Images
the setting is evident. exposure. Focus and are out of focus and
Focus and depth of depth of field somewhat poor depth of field.
field effectively adequate.
contribute to a powerful
image.
Concept/ Idea is communicated Ideas are not fully Weak connection.
Content well. Images communicated. Images Unclear, photos
thoroughly address the somewhat address the seem random.
subject. subject.
Rubrics: Option 2 – Pic Collage
CRITERIA 5 4 3
Composition Pic collage contains 12 Pic collage contains 10- Pic collage contains
pictures following the 12 pictures following the less than 10 pictures
suggested subject suggested subject following the
matter. Each subject matter. Captions are not suggested subject
has a creative caption. creative enough. Almost matter. No written
Photo sizing is all photos followed the caption. Pictures are
consistently followed. It suggested size. It has not following the
has the project title, the project title, suggested size. Has
complete name with complete name with the name with grade
grade and section of grade and section of the and section of the
the owner. owner. owner but no title.
Creativity Excellent photo editing Good approach showing Shows little to no
enhancement. some creativity in the creativity, dull and
Demonstrates photo editing. lacks impact.
exceptional visual Demonstrates some
interest through its visual interest through
layout and design. its layout and design.
Image Pictures are showing Pictures are showing Pictures are showing
Quality excellent quality. good quality. Photo poor quality, too dark
Correct exposure for taken at appropriate or too light. Images
the setting is evident. exposure. Focus and are out of focus and
Focus and depth of depth of field somewhat poor depth of field.
field effectively adequate.
contribute to a powerful
image.
Concept/ Idea is communicated Ideas are not fully Weak connection.
Content well. Images communicated. Images Unclear, photos
thoroughly address the somewhat address the seem random.
subject. subject.
Let’s Ponder
Learning Engagement No.6: My Learning Insights!
Let us check the level of understanding
1. Do you think that video games can be considered a form of modern art?
Why or why not?
______________________________________________________________
______________________________________________________________
2. Discuss how this shows that technology can serve aesthetic and practical
even vital purpose in todays’ world?
______________________________________________________________
______________________________________________________________
______________________________________________________________
3. What do you think of the way digital technology has made quality
photography accessible to everyone, including young people like you?
______________________________________________________________
______________________________________________________________
______________________________________________________________
Let’s Check It
Direction: Read the following items below and encircle the correct answer.
1. How do you call the process of generating an original image by capturing it first
as a digital file?
A. Analog Camera
B. Digital Photography
C. Taking Photograph
D. Video Camera
2. Among are the devices which can record digital images, EXCEPT one.
A. Android Devices
B. Landline Phone
C. Smart Phones
D. Tablet
3. Which statement is true about Digital Single Lens Reflex (DSLR) camera?
A. It automatically makes all the adjustments in lighting, focus, zoom-in and
zoom-out.
B. It gives the photographer much more artistic freedom to do all camera
settings
C. It gives you freedom to develop the film in the “dark room”
D. All of the above
4. The following statements below are the basic tips for taking good photographs,
EXCEPT one.
A. Choose a good location
B. Take a variety of shots
C. Taking photographs that is facing the light
D. Use sufficient light in taking pictures
5. What programs that range from educational games and mind twisters, to
building and construction games, to ones that entail physical interaction by the
users (sports, fitness, dance)?
A. Digital Painting
B. Digital Photography
C. Imaging Videos
D. Video Games
6. What do you call to a technique of using a graphics software program that
create an artwork which is totally virtual?
A. Digital Painting
B. Digital Photography
C. Imaging Videos
D. Video Games
7. The following statements below signify the advantages of digital painting,
EXCEPT one.
A. Artist can regularly mastermind his artwork in layers that can be altered
freely
B. Artist has at his disposal several tools not available to the traditional painter
C. The ability to undo and redo strokes frees the artist from a linear process
D. None of the above
8. Which of the following is NOT an example of digital painting software
application?
A. Adobe Photoshop
B. Corel Painter
C. Sketch Pad
D. Snapseed
9. How do you describe to a person who actively involved in online communities
or the internet in general?
A. Internet user
B. Online fans
C. Netizens
D. Network citizens
10. What refers to a purpose of video technology that deals with the use Magnetic
Resonance Imaging (MRI), Computerized Tomography Scan (CT Scan), and
ultrasounds?
A. Digital Purpose
B. Imaging Purpose
C. Medical Purpose
D. Social Media Purpose
Glossary
Technology-based art is essentially computer-generated and manipulated and all
programs appear only virtually.
Video Games - electronic game that includes collaboration with a user interface or
info gadget
Photography – is an art of taking picture or recording visible images by light action
on light-sensitive materials
Digital painting - method utilizing a designs of programming project to make a
craftsmanship that is absolutely virtual
Imaging video or computerized picture securing - is the production of a carefully
encoded portrayal of the visual qualities of an object
LET’S CHECK
1. B
2. B
3. B
4. C
Learning Engagement No.6 5. D
6. A
Answers may vary 7. D
8. D
9. C
10.C
Learning
Learning Engagement No.5. Engagement no. 4
Follow the rubrics given Answer may vary
Learning Engagement Learning Engagement Learning Engagement
NO. 1 No. 2 No.3
1. Magnetic Resonance Answer may vary Answer may vary
Imaging (MRI)-
Imaging Videos
2. PSP – Video Games
3. DSLR Camera –
Digital Photography
4. Compact Camera –
Digital Photography
5. Social Media Icons –
Imaging Videos
Answer Key
References
n.d. Accessed October 30, 2020. https://digital-photography-school.com/should-you-
buy-a-dslr-or-point-and-shoot-digital-camera/.
n.d. Accessed October 30, 2020.
https://en.wikipedia.org/wiki/Digital_photography#:~:text=Digital%20photograp
hy%20uses%20cameras%20containing,an%20exposure%20on%20photogra
phic%20film.&text=Digital%20photographs%20are%20typically%20created,wi
thout%20wet%20bath%20chemical%20processing.
n.d. Accessed October 30, 2020. https://avantehs.com/p/ge-optima-mr450w-15t-mri-
system/13796.
n.d. Accessed October 30, 2020. https://en.wikipedia.org/wiki/PlayStation_Portable.
n.d. Accessed October 30, 2020. https://thetexasmercury.com/dont-need-expensive-
dslr-point-shoot-cameras-enough-people/.
n.d. Accessed October 30, 2020. https://www.osmondmarketing.com/right-social-
media-platform/.
n.d. Accessed November 7, 2020.
https://www.tenaflyschools.org/cms/lib/NU02210482/Centricity/Domain/157/
DIGITAL PHOTOGRAPHY PROJECT RUBRIC.docx.
DepEd. 2015. Horizons Music and Arts Appreciation for Young Filipinos Grade 10
Learner's Material. Tawid Publications.
For inquiries or feedback, please write or call:
Department of Education – Curriculum Implementation Division (CID)
Division of Lapu-Lapu City
Address: B.M. Dimataga St., Poblacion, Lapu-Lapu City
Telephone Nos.: 410 4525
Email Address: oliver.tuburan@deped.gov.ph
Website: http://depedlapulapu.net.ph