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JEE 2023 Ray Optics Homework

1. Ray optics assumes light travels in straight line paths, which is a good approximation when light is interacting with objects much larger than the wavelength of light. 2. When a light ray strikes a plane mirror at an angle, it reflects at an equal angle such that the angle of incidence equals the angle of reflection. 3. If a light ray strikes a plane mirror normally, it will retrace its original path with the reflected ray overlapping the incident ray.

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0% found this document useful (0 votes)
127 views16 pages

JEE 2023 Ray Optics Homework

1. Ray optics assumes light travels in straight line paths, which is a good approximation when light is interacting with objects much larger than the wavelength of light. 2. When a light ray strikes a plane mirror at an angle, it reflects at an equal angle such that the angle of incidence equals the angle of reflection. 3. If a light ray strikes a plane mirror normally, it will retrace its original path with the reflected ray overlapping the incident ray.

Uploaded by

lavya gupta
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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JEE 2023

Ray Optics Class 1


Geometrical optics

Homework from “Ray Optics” module


Illustration 1,2,3,4
In chapter exercise A (1)

Homework from “Ray Optics” workbook


Daily tutorial sheet-1 (1-11)
Daily tutorial sheet-8 (complete except 110,115)
In
ray optics , light is assumed to

travel in
straight line path .

This is a

very good assunta '¥i- in

cases where
light is
interacting with

objects whose dimensions are hey

large as
compared to wave
byte
of
light
Path of light :
Ray
Bee - of light

g-

These two laws combi_e_

give a
unique .

reflected
0

ray for every incident


rang
' D8
"

i. Angle of deviation
\
, 8 = 180° _ ( itr )
= 180 -
26
Normal Incidence

light strikes the

^
surface normally
i = 0

8=0

light retraces its path


ray
8 = 180

Grazing incidence
IN is
¢
light ray incident

'
R
tangentially
I
I spherical surface

a i= 96

r=9i

8=0
underrated
light say goes
& % incident
.

/
' light ray is on

/
M at e. = 40° what
,
.

,
,
, should be the value of 0
1170 that
- - - - -- - i M ,
so
light ray retraces

its path
(a) After 2nd reflection

After 3rd reflection

(a) (A) 20° (D) 40° (C) 60° (D) 80°

%
'
/
,
⊖,
I 0=46

m .

If
retracing starts
, light follows
the sore path in reverse direction .
(b)
(a) (A) 20° (D) 40° (C) 60° (D) 80°

MZ
,
,
,
I • 40

hot.÷¥:
Mi
-

- -

0=20
A ray is reflected in turn by two plane mirrors inclined at right angle. Find
the angle between incident and reflected ray.

?
i ""
lines

Ahs ? 180°

This is true for all values of i


A ray of light is incident on a plane mirror. Find the angle rotated by the
reflected ray if:
(A) mirror is kept fixed and incident ray is rotated by clockwise
(B) incident ray is kept fixed and mirror is rotated by clockwise :
'
' R
I

"

±%|÷Éi
(A)

e - ee - o,

= o
u -
É - -

( anti -

clockwise )

(
Wr = WI
angler velocity )
-

(B) I

( it 0 ) -
l e- -
8) = 28
( clockwise )

WR = 2
Wm
A ray of light is incident on a plane mirror. If incident ray is rotated by WE
and mirror is rotated by 2W ? , find angular velocity of reflected ray.

(A) 3W (B) W (C) 2W


5w

±w+aw
R

) 5W
Clockwise

-¥iu
É = i + i - i
÷ Ñ = it 5

É Ñ °
= (l ) ( l ) cos lñ-0)
Ñ É Ñ
- = 2 cos 0
Cos 0 = - Ñ É

Ñ = I 0 Ñ

I
+ 2 cos

1 Los
OR^

i÷¥¥÷:
I
i+g
1 cos 0
§ =

Ñ =
Image formation by plane mirror

Inregei
Point of intersection

÷ Of reflected rays
I

0b¥ :
Point of intersection

of incident says
Intersection paint of

reflected says is found


then backwards
by extediy .
.

The
image formed is virtual as

is not present at the


light
intersection point •

OP = IP

object and epidrstrt


image
are

from mirror ( perpendicular distance )

Red virtual
object →
image
* virtual object
Plane mirror from
reel
image

%
Virtual
object

converging been

virtual intersection incident


of says
- virtual object
Real intersection of reflected says
real
image
-

A real obtained
image 6- be o -

while virtual
screen a
image
can't .

OP = IP
Field of view

j
" "
"
'

"

¥:

observer i

g-
- -

-1-1 -

¥ -

-11 - no

will the mirror from a-


image of

the object : Yes

No
will observer I see the
image ?
4 11
2 11 11
?
11
Yes
for an observer to see the
image ,
reflected rays
should enter his/her eyes .

field
of

vi.
I


÷
Extended Objects

"

Bgi
'

qn☐
- -
→ -

et
- -

"
-

g
-1¥ t-→A
Image
'
a.
-
-
-

- - -

formed is

eig , of sane

% T.ro#
-
-

size as

the object
,

T
-
-
-

A-
-
-

A '

eat ✗
¥ i

i.

1- →☐€¥→A1
-

A B .
size of mirror
required te
form the

complete image
-

infinitesimal Snell size

Independent
distal
◦ +

t
of

75min; "

( Ma
¥
-

air:) Yu
Iop
- -
- -

, ,

PD of the
Only portion mirror is

used for seely the


image
PQ =
nty
L = 2h
-12g
i. Pcs = ≤
2

Condition: The top of mirror ( P) should


be at the level of midpoint
the Top and
of eye of me_
≤:
• II


aow
780
-

:
not visible ( 10am )
☐ ② →

Feld the
length of image which

is not visible to war .

10cm hgh frm bottom

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