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Skill Acquisition

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SKILL ACQUISITION

WHAT IS SKILL ACQUISITION?

● Skill acquisition referred to as motor learning and control as the


interdisciplinary science of intention, perception, action and calibration of the
performer-environment relationship.

● In simplified terms, skill acquisition refers to voluntary control over


movements of joints and body segments in an effort to solve a motor skill
problem and achieve a task goal.
STAGES OF MOTOR LEARNING

Skill acquisition has evolved from a subfield of psychology to its own vast interpretation
of the brain-behaviour relationship. The important characteristic of skill acquisition is that
people go through distinct stages, often referred to as the “stages of learning”.
● There are predominantly three interpretations of the stages of motor learning.
○ Fitts and Posner
○ Ann Gentile
○ Nikolai Bernstein
FITTS AND POSNER

In the late 1900’s, Fitts and Posner developed a three-stage


continuum of practice model.

● Stage 1: Cognitive Stage


● Stage 2: Associative Stage
● Stage 3: Autonomous Stage
COGNITIVE STAGE

● Also known as ‘verbal-motor stage’, where the beginner


primarily focuses on what to do and how to do it.
● It filled with numerous errors, large gains, and lack of
consistency.
● The coach plays a crucial role in walking the fine line of
feedback being a cognitive task and not a mechanical
intervention.
ASSOCIATIVE STAGE

● The second stage in this model is known as the ‘associative


stage’, where after an unspecified amount of practice,
performance starts to improve.
● Also known as “motor stage”.
● The learner expends a lot of conscious effort here, often times
focusing primarily on body movements.
AUTONOMOUS STAGE

● The third stage in this model is the ‘autonomous stage’, where the
skill has become automatic.
● Self-learning becomes huge here because skilled performers can
detect their own errors and make the proper adjustments.
ANN GENTILE

In 1972, Ann Gentile proposed Gentile’s two-stage progression model viewing motor skill
learning as goal-relevant.

● Stage 1: Initial Stage


○ Goal 1: Acquire a movement pattern
○ Goal 2: Discriminate between regulatory and non-regulatory conditions
● Stage 2: Later Stages
○ Goal: Adaptation, consistency, and economy
INITIAL STAGE

● In the initial stages of learning, as a practice progression model, movement pattern


is one of two important goals for the learner. By action goal, we represent the
means to which the goal of the task is accomplished.
● The second goal is to discriminate between regulatory and non-regulatory
conditions within the environmental context. Non-regulatory conditions are those
characteristics of the environment that have no influence or remain as indirect
influences on the movement characteristics required to achieve an action goal.
INITIAL STAGE VS. LATER STAGE
NIKOLAI BERNSTEIN

While Gentile’s two-stage model continues to be used today, many skill acquisition
specialists now advocate for the lost treasure of Nikolai Bernstein, who described the
learning process as below.

● First Phase: Solving a motor problem, what level takes the leading role?
● Second Phase: Developing a motor representation or strategy to approach the
problem.
● Third Phase: Identifying the most appropriate sensory corrections.
● Fourth Phase: Corrections are handed to the background level and are engaged
without conscious awareness.
● Fifth Phase: Standardisation
● Sixth Phase: Stabilisation
ROLE OF FEEDBACK
Feedback is important for the acquisition of skill by the athlete. It provides direction, goals and
helps the athlete to adjust their performance and skill execution as they progress through the
stages of skill acquisition.

● Feedback can be internal or external, concurrent or delayed, and knowledge of results or


performance. Internal comes from the performer and how the movement felt, and relies on
proprioception.
● External comes from outside the body and includes sounds, videos or a coach.
○ Knowledge of results is feedback that provides information about the outcome of
the skill execution.
○ Knowledge of performance is information provided about the process of
movement normally provided externally after its completion.
TYPES OF
AUGMENTED FEEDBACK
AUGMENTED FEEDBACK

● Refers to the information about performing a skill that is


added to sensory feedback and comes from a source
external to the person performing the skill.
● Sometimes referred to as extrinsic or external feedback.
TYPES OF AUGMENTED FEEDBACK

1. Knowledge of Results (KR)


2. Knowledge of Performance (KP)
KNOWLEDGE OF RESULTS (KR)

Types of augmented feedback that gives information about the outcome of


performing a skill or about achieving the goal of the performance.

● Examples of knowledge of results may be how many goals were scored per
number of attempts, or what distance was covered in javelin. The athlete can
use this feedback to execute a skill differently in order to achieve different
results.
KNOWLEDGE OF RESULTS

● Sometimes, KR simply tells the performer whether he or she has


achieved the performance goal. This is the case when some external
device gives a "yes" or "no" signal indicating whether or not the
performance goal was achieved.
● It is important to point out that we are using the term KR to refer to
one type of augmented feedback.
KNOWLEDGE OF PERFORMANCE (KP)

Knowledge of performance is feedback related to the way in which a specific


skill is performed. It gives feedback on the quality of execution of the skill and
may come from either intrinsic or extrinsic sources.

● An example of this is a comment from the coach about the foot placement
during a kick in soccer, or noticing the height of a ball during a tennis
serve.
KNOWLEDGE OF PERFORMANCE (NP)

● The important point here is that KP differs from KR in terms of which


aspect of performance the information refers to. In addition to giving KP
verbally, there are various nonverbal means of providing KP.
● Another means of providing KP that is increasing in popularity as
computer software becomes more accessible is showing the person
computer-generated kinematic characteristics of the just-completed
performance.
THANK YOU

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