[go: up one dir, main page]

100% found this document useful (5 votes)
12K views7 pages

Learner-Centered Instructional Strategies Group4 Soft

The document discusses various learner-centered instructional strategies including presentation, panel/expert, KWL charts, brainstorming, learning centers, experiments, role play, simulations, workshops, demonstrations, index cards, inquiry-based learning, mental models, project-based learning, and problem-based learning. It provides brief descriptions and examples of how each strategy can be used to engage students and enhance the learning process.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
100% found this document useful (5 votes)
12K views7 pages

Learner-Centered Instructional Strategies Group4 Soft

The document discusses various learner-centered instructional strategies including presentation, panel/expert, KWL charts, brainstorming, learning centers, experiments, role play, simulations, workshops, demonstrations, index cards, inquiry-based learning, mental models, project-based learning, and problem-based learning. It provides brief descriptions and examples of how each strategy can be used to engage students and enhance the learning process.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 7

LEARNER-CENTERED INSTRUCTIONAL STRATEGIES

LEARNING CONTENT
2. PRESENTATION
 Presentation is the practice of sharing and explaining the content, communicating a topic
to an audience or learner.
 Presentation as a Teaching Strategy
◦ Presentations are learner presented assignments. Students can do these in groups
or individually.

Presentation Types
 Informative
 Persuasive
 Lesson Delivery
 Demonstration
 Poster
 Solo and Group Presentations
 
3. PANEL/EXPERT
 Panels are way to include many voices on a subject. Students can write and ask in a Q
and A session.
 Participants to identify an issue on topic that involves an important conflict in values and
interest.
4.KWL OR KWLAQ
 K-W-L charts are graphic organizers that help students organize information before,
during, and after a unit or a lesson. They can be used to engage students in a new topic,
activate prior knowledge, share unit objectives, and monitor students’ learning.
 Using “KWL” In Your Classroom Strategy. K-W-L stands for “Know”, “Want to
Know”, and “Learned”. Teachers rely on these graphic organizer charts to encourage
students to use prior knowledge and personal curiosity while researching a subject or a
topic.
 The strategy can help students reflect and evaluate their learning experience, as well as
serve as a useful assessment tool for teachers.
5.BRAINSTORMING
 Brainstorming is a large or small group activity that encourages students to focus on a
topic and contribute to the free flow of ideas.
 It is an excellent teaching strategy to generate ideas on a given topic.
 It is also important because it encourage learners to think more freely and innovatively
than if they were doing a more restricted and routine classroom situation. It allows
learners to remember what they know, and to teach each other. It is a dynamic and
stimulating way to lead learners into a topic.
6. LEARNER-CREATED MEDIA

7. DISCUSSION

8. SMALL GROUP

9. CASE STUDIES

10. JIGSAW

11. LEARNING CENTERS

 A learning center is typically a designated area within the classroom that provides
students with exciting and interesting experiences to practice, enrich, reteach, and
enhance their learning. These types of centers are filled with manipulatives, art materials,
books, and other instructional tools.

1.Gather Students Material

2.Write Out Clear Direction With Visuals 7.Make A Schedule

3.Set Behavioral Goals And Expectation 8. Provide Cleanup

4.Setting Up The Classroom

5.Get Creative With A Set Up

6.Keep Materials Organized

12. EXPERIMENTS

 WHAT IS EXPERIMENTAL METHOD OF TEACHING?


 The experimental method is a means of trying to overcome the problem. ... An
experiment is a study of cause and effect.

 WHAT IS THE MEAN OF EXPERIMENT IN PEDAGOGY?

 Classroom experiments do this as part of a class to help students learn more about the
material they are studying.

 WHY IS EXPERIMENTATION A SUITABLE METHOD IN TEACHING?

 Classroom experiments do this as part of a class to help students learn more about the
material they are studying.

 HOW CAN EXPERIMENT HELP STUDENT?

 EXPERIMENT - can be used to introduce new ideas or to clarify puzzling aspects of


topic with which students typically struggle.

 HOW TO TEACH WITH CLASSROOM EXPERIMENTS?

 In a published experiment, there will typically be "instructor's notes" containing detailed


instructions for conducting the experiment.

Conducting a classroom experiment involves several important steps:

1. Instructor Preparation

2. Student Preparation

3. Conducting the experiment and collecting data (with an example of an experiment)

4. Analyzing the data and Extending the Experience

5. Assessing student achievement of learning goals

13. ROLE PLAY

 Role Play- form of experiential learning. A technique that allows students to explore
realistic situations by interacting with other people in a managed way in order to develop
experience and trial different strategies in a supported environment.

 Role Playing - is an interesting example of an active learning and teaching strategy.

HOW ROLE PLAY CAN BE USED EFFECTIVELY IN TEACHING SPEAKING


SKILLS?
 It is very important in teaching speaking because it gives students an opportunity to
practice communicating in different social contexts and in different social roles.

 BENEFITS OF ROLE PLAYING:

 Motivate and engage students.

 Enhance current teaching strategies.

 Provide real-world scenarios to help students learn.

 Learn skills used in real-world situations (negotiation, debate, teamwork, cooperation,


persuasion)

 Provide opportunities for critical observation of peers.

 REASONS WHY ROLE PLAYING IS IMPORTANT FOR YOUR CHILD:

 Encourages Creativity and Imagination. According to research, a child's capacity for


cognitive flexibility and creativity are linked to role playing.

 Enrich Language and Enhance Communication Skills.

 Develop Social and Emotional Skills.

 Enhances Physical Development.

14. SIMULATION

 Simulations are instructional scenarios where the learner is placed in a "world" defined
by the teacher. They represent a reality within which students interact.

15LABORATORY

 LABORATORY -classes provide students with first-hand experience with course


concepts and with the opportunity to explore methods used by scientists in their
discipline.

16 . WORKSHOP

 Workshop is a teaching structure that pushes students to be creative and responsible in


their own learning. The Workshop Model asks students to take charge of their own
learning, becoming active and engaged in their work and development of understanding
17. DEMONSTRATION

 The action or process of showing the existence or truth of something by giving proof or
evidence.

 A practical exhibition and explanation of how something works or is performed.

DEMONSTRATION OF LEARNING

 refers to a wide variety of potential educational projects, presentations, or products


through which students “demonstrate” what they have learned, usually as a way of
determining whether and to what degree they have achieved expected learning standards
or learning objectives for a course or learning experience

18. INDEX CARD

 Index cards are a versatile tool that can be used in a variety of manners to foster
engagement and create active learning within a live classroom setting.

19. INQUIRY-BASED

 "Inquiry" is defined as "a seeking for truth, information, or knowledge -- seeking


information by questioning."

 Inquiry-based learning is an approach to learning that emphasizes the student’s role in


the learning process. Rather than the teacher telling students what they need to know,
students are encouraged to explore the material, ask questions, and share ideas.

 THE BENEFITS OF INQUIRY-BASED LEARNING

 Now that you know more about this learning approach, let’s take a look at the
advantages and benefits of inquiry-based learning.

 Enhances learning experiences for children

 Sitting in a classroom taking notes isn’t always the most effective (or fun) way to
learn. Rather than memorizing facts from the teacher, inquiry-based learning enhances
the learning process by letting students explore topics themselves.

 Teaches skills needed for all areas of learning

 As they explore a topic, students build critical thinking and communication skills. The
cognitive skills that students develop can be used to improve comprehension in every
subject, as well as in day-to-day life.
20. MENTAL MODELS

 A mental model is an explanation of someone's thought process about how something


works in the real world. It is a representation of the surrounding world, the relationships
between its various parts and a person's intuitive perception about his or her own acts and
their consequences. Mental models can help shape behavior and set an approach to
solving problems (similar to a personal algorithm) and doing tasks.

 Mental models are any organized pattern consisting of both structure and process that
helps a student comprehend content knowledge and/or solve problems relative to the
principle being taught. Advance organizers are often thought of as mental models.

21. PROJECT-BASED LEARNING

 Project-based learning (PBL) is a student-centered pedagogy that involves a dynamic


classroom approach in which it is believed that students acquire a deeper knowledge
through active exploration of real-world challenges and problems. Students learn about a
subject by working for an extended period of time to investigate and respond to a
complex question, challenge, or problem. It is a style of active learning and inquiry-based
learning. PBL contrasts with paper-based, rote memorization, or teacher-led instruction
that presents established facts or portrays a smooth path to knowledge by instead posing
questions, problems or scenarios.

 How Does Project-Based Learning Work?

 Question- Start with the Essential question.

 Plan- Involve students in the questioning, planning, and project-building process.

 Schedule- Teacher and students design a timeline for project components.

 Monitor- Facilitate the process.

 Assess- Know authentic assessment will require more time and effort from the teacher.

 Evaluate- Share feelings and experiences.

22. PROBLEM-BASED LEARNING

 Problem based learning (PBL) is a teaching strategy during which students are trying
solve a problem or a set problems unfamiliar to them. PBL is underpinned by a
constructivist approach, as such it promotes active learning. Activities are carried out
with groups of students, typically in a tutorial or seminar setting. PBL fosters self-
directed learning, effective problem solving, communication and collaboration skills.
Students tend to work in groups to problem solve with the lecturer or tutor taking a
backstage role during the activity, their involvement is usually limited to guiding and
monitoring the process.

23. DISCOVERY LEARNING

 The Discovery Learning is hands-on, focuses on the process, and encourages students to
look for solutions. Instead of just teaching students to memorize rules or concepts, this
method lets them apply ideas to their lives, creating memorable lessons that will help turn
them into lifelong learners.

 Discovery can be broad or narrow in scope. Some discovery learning allows the learner
to choose a topic and explore.

24. Q&A SESSION

 Question answer teaching strategy is an old strategy also known as “Socratic Method of
teaching”. It was developed by the famous philosopher Socrates.

 It allows learners and facilitators to learn more from each other.

25. SOCIAL MEDIA

 Social Media tools are tools that allow for social interaction and easy creation of content
by users. Itcan be an effective tool for teaching and learning in higher education. It can
help connect students to information and help them generate a dialogue with their teacher
and other students about a course

26. GAMES OR GAMIFICATION

 Games can be used to teach concepts, to give a learner a break to think, or to challenge
one’s ideas.

27. COMPETITIONS

 A competition in any form brings out the best in students and pushes them to excel.

28. DEBATE

 During a debate students challenge each other. The debate can take a break at intervals
for additional research.

You might also like