LEARNER-CENTERED INSTRUCTIONAL STRATEGIES
LEARNING CONTENT
2. PRESENTATION
 Presentation is the practice of sharing and explaining the content, communicating a topic
  to an audience or learner.
 Presentation as a Teaching Strategy
      ◦ Presentations are learner presented assignments. Students can do these in groups
          or individually.
    Presentation Types
   Informative
   Persuasive
   Lesson Delivery
   Demonstration
   Poster
   Solo and Group Presentations
       
3. PANEL/EXPERT
 Panels are way to include many voices on a subject. Students can write and ask in a Q
  and A session.
 Participants to identify an issue on topic that involves an important conflict in values and
  interest.
4.KWL OR KWLAQ
 K-W-L charts are graphic organizers that help students organize information before,
  during, and after a unit or a lesson. They can be used to engage students in a new topic,
  activate prior knowledge, share unit objectives, and monitor students’ learning.
 Using “KWL” In Your Classroom Strategy. K-W-L stands for “Know”, “Want to
  Know”, and “Learned”. Teachers rely on these graphic organizer charts to encourage
  students to use prior knowledge and personal curiosity while researching a subject or a
  topic.
 The strategy can help students reflect and evaluate their learning experience, as well as
  serve as a useful assessment tool for teachers.
5.BRAINSTORMING
 Brainstorming is a large or small group activity that encourages students to focus on a
  topic and contribute to the free flow of ideas.
 It is an excellent teaching strategy to generate ideas on a given topic.
 It is also important because it encourage learners to think more freely and innovatively
  than if they were doing a more restricted and routine classroom situation. It allows
  learners to remember what they know, and to teach each other. It is a dynamic and
  stimulating way to lead learners into a topic.
6. LEARNER-CREATED MEDIA
7. DISCUSSION
8. SMALL GROUP
9. CASE STUDIES
10. JIGSAW
11. LEARNING CENTERS
 A learning center is typically a designated area within the classroom that provides
  students with exciting and interesting experiences to practice, enrich, reteach, and
  enhance their learning. These types of centers are filled with manipulatives, art materials,
  books, and other instructional tools.
1.Gather Students Material
2.Write Out Clear Direction With Visuals         7.Make A Schedule
3.Set Behavioral Goals And Expectation           8. Provide Cleanup
4.Setting Up The Classroom
5.Get Creative With A Set Up
6.Keep Materials Organized
12. EXPERIMENTS
   WHAT IS EXPERIMENTAL METHOD OF TEACHING?
 The experimental method is a means of trying to overcome the problem. ... An
  experiment is a study of cause and effect.
   WHAT IS THE MEAN OF EXPERIMENT IN PEDAGOGY?
 Classroom experiments do this as part of a class to help students learn more about the
  material they are studying.
   WHY IS EXPERIMENTATION A SUITABLE METHOD IN TEACHING?
 Classroom experiments do this as part of a class to help students learn more about the
  material they are studying.
   HOW CAN EXPERIMENT HELP STUDENT?
 EXPERIMENT - can be used to introduce new ideas or to clarify puzzling aspects of
  topic with which students typically struggle.
   HOW TO TEACH WITH CLASSROOM EXPERIMENTS?
 In a published experiment, there will typically be "instructor's notes" containing detailed
  instructions for conducting the experiment.
Conducting a classroom experiment involves several important steps:
1. Instructor Preparation
2. Student Preparation
3. Conducting the experiment and collecting data (with an example of an experiment)
4. Analyzing the data and Extending the Experience
5. Assessing student achievement of learning goals
13. ROLE PLAY
 Role Play- form of experiential learning. A technique that allows students to explore
  realistic situations by interacting with other people in a managed way in order to develop
  experience and trial different strategies in a supported environment.
 Role Playing - is an interesting example of an active learning and teaching strategy.
    HOW ROLE PLAY CAN BE USED EFFECTIVELY IN TEACHING SPEAKING
    SKILLS?
 It is very important in teaching speaking because it gives students an opportunity to
  practice communicating in different social contexts and in different social roles.
   BENEFITS OF ROLE PLAYING:
 Motivate and engage students.
 Enhance current teaching strategies.
 Provide real-world scenarios to help students learn.
 Learn skills used in real-world situations (negotiation, debate, teamwork, cooperation,
  persuasion)
 Provide opportunities for critical observation of peers.
   REASONS WHY ROLE PLAYING IS IMPORTANT FOR YOUR CHILD:
 Encourages Creativity and Imagination. According to research, a child's capacity for
  cognitive flexibility and creativity are linked to role playing.
 Enrich Language and Enhance Communication Skills.
 Develop Social and Emotional Skills.
 Enhances Physical Development.
14. SIMULATION
 Simulations are instructional scenarios where the learner is placed in a "world" defined
  by the teacher. They represent a reality within which students interact.
15LABORATORY
 LABORATORY -classes provide students with first-hand experience with course
  concepts and with the opportunity to explore methods used by scientists in their
  discipline.
16 . WORKSHOP
 Workshop is a teaching structure that pushes students to be creative and responsible in
  their own learning. The Workshop Model asks students to take charge of their own
  learning, becoming active and engaged in their work and development of understanding
17. DEMONSTRATION
 The action or process of showing the existence or truth of something by giving proof or
  evidence.
 A practical exhibition and explanation of how something works or is performed.
                          DEMONSTRATION OF LEARNING
 refers to a wide variety of potential educational projects, presentations, or products
  through which students “demonstrate” what they have learned, usually as a way of
  determining whether and to what degree they have achieved expected learning standards
  or learning objectives for a course or learning experience
18. INDEX CARD
 Index cards are a versatile tool that can be used in a variety of manners to foster
  engagement and create active learning within a live classroom setting.
19. INQUIRY-BASED
 "Inquiry" is defined as "a seeking for truth, information, or knowledge -- seeking
  information by questioning."
 Inquiry-based learning is an approach to learning that emphasizes the student’s role in
  the learning process. Rather than the teacher telling students what they need to know,
  students are encouraged to explore the material, ask questions, and share ideas.
   THE BENEFITS OF INQUIRY-BASED LEARNING
     Now that you know more about this learning approach, let’s take a look at the
    advantages and benefits of inquiry-based learning.
   Enhances learning experiences for children
      Sitting in a classroom taking notes isn’t always the most effective (or fun) way to
    learn. Rather than memorizing facts from the teacher, inquiry-based learning enhances
    the learning process by letting students explore topics themselves.
   Teaches skills needed for all areas of learning
     As they explore a topic, students build critical thinking and communication skills. The
    cognitive skills that students develop can be used to improve comprehension in every
    subject, as well as in day-to-day life.
20. MENTAL MODELS
 A mental model is an explanation of someone's thought process about how something
  works in the real world. It is a representation of the surrounding world, the relationships
  between its various parts and a person's intuitive perception about his or her own acts and
  their consequences. Mental models can help shape behavior and set an approach to
  solving problems (similar to a personal algorithm) and doing tasks.
 Mental models are any organized pattern consisting of both structure and process that
  helps a student comprehend content knowledge and/or solve problems relative to the
  principle being taught. Advance organizers are often thought of as mental models.
21. PROJECT-BASED LEARNING
 Project-based learning (PBL) is a student-centered pedagogy that involves a dynamic
  classroom approach in which it is believed that students acquire a deeper knowledge
  through active exploration of real-world challenges and problems. Students learn about a
  subject by working for an extended period of time to investigate and respond to a
  complex question, challenge, or problem. It is a style of active learning and inquiry-based
  learning. PBL contrasts with paper-based, rote memorization, or teacher-led instruction
  that presents established facts or portrays a smooth path to knowledge by instead posing
  questions, problems or scenarios.
   How Does Project-Based Learning Work?
 Question- Start with the Essential question.
 Plan- Involve students in the questioning, planning, and project-building process.
 Schedule- Teacher and students design a timeline for project components.
 Monitor- Facilitate the process.
 Assess- Know authentic assessment will require more time and effort from the teacher.
 Evaluate- Share feelings and experiences.
22. PROBLEM-BASED LEARNING
 Problem based learning (PBL) is a teaching strategy during which students are trying
  solve a problem or a set problems unfamiliar to them. PBL is underpinned by a
  constructivist approach, as such it promotes active learning. Activities are carried out
  with groups of students, typically in a tutorial or seminar setting. PBL fosters self-
  directed learning, effective problem solving, communication and collaboration skills.
  Students tend to work in groups to problem solve with the lecturer or tutor taking a
   backstage role during the activity, their involvement is usually limited to guiding and
   monitoring the process.
23. DISCOVERY LEARNING
 The Discovery Learning is hands-on, focuses on the process, and encourages students to
  look for solutions. Instead of just teaching students to memorize rules or concepts, this
  method lets them apply ideas to their lives, creating memorable lessons that will help turn
  them into lifelong learners.
 Discovery can be broad or narrow in scope. Some discovery learning allows the learner
  to choose a topic and explore.
24. Q&A SESSION
 Question answer teaching strategy is an old strategy also known as “Socratic Method of
  teaching”. It was developed by the famous philosopher Socrates.
 It allows learners and facilitators to learn more from each other.
25. SOCIAL MEDIA
 Social Media tools are tools that allow for social interaction and easy creation of content
  by users. Itcan be an effective tool for teaching and learning in higher education. It can
  help connect students to information and help them generate a dialogue with their teacher
  and other students about a course
26. GAMES OR GAMIFICATION
 Games can be used to teach concepts, to give a learner a break to think, or to challenge
  one’s ideas.
27. COMPETITIONS
 A competition in any form brings out the best in students and pushes them to excel.
28. DEBATE
 During a debate students challenge each other. The debate can take a break at intervals
  for additional research.