[go: up one dir, main page]

0% found this document useful (0 votes)
71 views1 page

Following: Arts, Games, Perform, Tea Ceremony

The document outlines various career skills and passive abilities related to social interactions and combat mechanics. It details ranked skills such as Proper Upbringing, Confidence, and Grit, along with their effects and costs. Additionally, it includes specialist skills like Nobody's Fool and Heroic Recovery, emphasizing their impact on gameplay and character development.

Uploaded by

ItzhakEven
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
71 views1 page

Following: Arts, Games, Perform, Tea Ceremony

The document outlines various career skills and passive abilities related to social interactions and combat mechanics. It details ranked skills such as Proper Upbringing, Confidence, and Grit, along with their effects and costs. Additionally, it includes specialist skills like Nobody's Fool and Heroic Recovery, emphasizing their impact on gameplay and character development.

Uploaded by

ItzhakEven
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 1

Active

Career Skills - Calligraphy, Charm, Deception, Government, Knowledge (Lore), Negotiation, Melee – Light, and one of the
following: Arts, Games, Perform, Tea Ceremony. Passive
Bonus Career Skills – Charm, Government, Knowledge (Lore), Negotiation.
Ranked

Proper Upbringing Confidence Smooth Talker Grit

May suffer strain up to ranks in May decrease difficulty of When first acquired choose 1 Gain +1 strain threshold
Proper Upbringing to add an Discipline checks to avoid fear skill; Charm, Coercion,
equal number of a to social by 1 per rank of Confidence, to Deception, or Negotiation. Cost: 5
skill checks made in polite a minimum of Easy (d). When making checks with that
company. skill spend x to gain
Cost: 5 additional s equal to ranks in
Cost: 5
Smooth Talker.
Cost: 5

Kill with
Defensive Inspiring Rhetoric Proper Upbringing
Kindness
Each rank of Defensive Make an Average (dd) Battle May suffer strain up to ranks in Remove b per rank of Kill
increases your character’s check. For each s the check Proper Upbringing to add an with Kindness from all Charm
melee defense and ranged generates, one ally within equal number of a to social and Government checks.
defense by one. short range heals one strain. skill checks made in polite
Cost: 10
For each a, one ally company.
Cost: 10 benefiting from Inspiring Cost: 10
Rhetoric heals one additional
Cost: 15
strain
Cost: 10

Specialist
Nobody’s Fool Grit Sense Advantage
Knowledge
May upgrade difficulty of Gain +1 strain threshold Once per session, add bb to When you purchase this
incoming Charm, Coercion, or any 1 NPC’s check. talent, select a specific area of
Deception checks once per Cost: 15 Cost: 15
expertise for your character.
rank of Nobody's Fool. When making a Knowledge
check which pertains to that
Cost: 15 area of knowledge, reduce the
difficulty of the check once.
Cost: 15

Kill with Inspiring Rhetoric


Confidence Smooth Talker
Kindness (Improved))
Remove b per rank of Kill May decrease difficulty of When first acquired choose 1 When using the Inspiring
with Kindness from all Charm Discipline checks to avoid fear skill; Charm, Coercion, Rhetoric talent, allies affected
and Government checks. by 1 per rank of Confidence, to Deception, or Negotiation. by it add b to all skill checks
a minimum of Easy (d). When making checks with that they make for a number of
Cost: 20
skill spend x to gain rounds equal to your
Cost: 20 additional s equal to ranks in character’s ranks in Battle.
Smooth Talker.
Cost: 20
Cost: 20

Dedication Respected Heroic Recovery Dodge

Each rank of Dedication When first acquired, choose Once per encounter, you may When targeted by a combat
increases one of your one social group. The spend one Story Point to heal check, suffer a number of
character’s characteristics by character downgrades the strain equal to your Air. strain no greater than ranks in
one. This talent cannot difficulty of checks to interact Dodge to upgrade difficulty of
increase a characteristic with members of that social combat check by the same
above 6. Cost: 25 amount.
group a number of times equal
Cost: 25 to his ranks in Respected. Cost: 25
Cost: 25

You might also like