Active
Career Skills - Calligraphy, Discipline, Invocation, Knowledge (Lore), Knowledge (Spirit Realms), Knowledge (Tao),
Perception, Ritual. Passive
Bonus Career Skills – Calligraphy, Discipline, Invocation, Knowledge (Tao).
Ranked
Familiar Signature Spell Overchannel Isawa’s Gift
You gained a Kami as a Chooe a signature spell, When casting a spell, you may You gain a on all Invocation
familiar. Once per round, you consisting of a particular select a number of additional checks for your Affinity Ring.
may use a maneuver, and as magic action and a specific set effect in (d) up to their ranks
of one or more effects. When in Overchannel. The effect Cost: 5
long as it is in short range, it
will give b to all magic your character casts their must be limited to single (d)
checks. This range increases signature spell, reduce the effects. The character gains
Cost: 5
with ranks in Familiar. difficulty of the check by one. tt per (d) added in this
way rather than increase the
Cost: 5 Cost: 5 difficulty of the check.
Cost: 5
Brillinat Casting Respected Bonded Implement Hard Headed
May spend a Destiny Point to When first acquired, choose Choose one magical When staggered or
add a number of a equal to one social group. The implement your character disoriented, perform the Hard
your ranks in Knowledge character downgrades the owns when taking this talent. Headed action; make a
(Lore), to an Invocation roll. difficulty of checks to interact Your character becomes Daunting (dddd) Discipline
with members of that social bonded to this implement, and check to remove status.
Cost: 10 no other person may use it. Difficulty reduced per rank of
group a number of times equal
to his ranks in Respected. Your character may attempt to Hard Headed.
summon it by making a Hard Cost: 10
Cost: 10
(ddd) Magic Skill check.
Cost: 10
Second Wind Overchannel Signature Spell Familiar
Once per encounter, your When casting a spell, you may Chooe a signature spell, You gained a Kami as a
character may use this talent select a number of additional consisting of a particular familiar. Once per round, you
to heal an amount of strain effect in (d) up to their ranks magic action and a specific set may use a maneuver, and as
equal to their ranks in Second in Overchannel. The effect of one or more effects. When long as it is in short range, it
Wind. must be limited to single (d) your character casts their will give b to all magic
Cost: 15 effects. The character gains signature spell, reduce the checks. This range increases
Cost: 5
tt per (d) added in this difficulty of the check by one. with ranks in Familiar.
way rather than increase the
Cost: 15 Cost: 15
difficulty of the check.
Cost: 15
Masterful Casting Second Wind Hard Headed Respected
When casting a spell, you may Once per encounter, your When staggered or When first acquired, choose
spend x to activate up to character may use this talent disoriented, perform the Hard one social group. The
three different qualities or spell to heal an amount of strain Headed action; make a character downgrades the
effects that require a or x. equal to their ranks in Second Daunting (dddd) Discipline difficulty of checks to interact
Wind. check to remove status. with members of that social
Cost: 20
Cost: 20 Difficulty reduced per rank of group a number of times equal
Hard Headed. to his ranks in Respected.
Cost: 20 Cost: 20
Heroic Will Dedication Intense Focus Signature Spell
When you purchase this talent Each rank of Dedication Perform an Intense Focus Chooe a signature spell,
for your character, choose two increases one of your maneuver; suffer 1 strain and consisting of a particular
Rings. You may spend a Story character’s characteristics by upgrade the ability of the next magic action and a specific set
Point to have your character one. This talent cannot skill check once. of one or more effects. When
ignore the effects of all Critical increase a characteristic your character casts their
Cost: 25
Injuries on any skill checks above 6. signature spell, reduce the
using those two characteristics Cost: 25 difficulty of the check by one.
until the end of the current
encounter. Cost: 25
Cost: 25