The Basics of Shoe Design
The Basics of Shoe Design
The Basics of Shoe Design
of Shoe Design
An Autodesk Sketchbook Tutorial
by Hudson Rio
My Workspace
Sketchbook has a very simple and easy to use interface. Here’s how I organize my
workspace in a way that is effective for my workflow.
TOOLBAR
Access all of your tools
from here
BRUSH PALETTE BRU
Cha
opa
LAGOON
Quick access to brushes
Brushes
For this tutorial (and most of my work) I only use a few different brushes. The first four
brushes are standard brushes with minor adjustments to opacity / flow.
I use a custom pencil for sketching, and a custom eraser with a sharp edge.
Use: Highlights and Shadows Use: Blocking in colors Use: Erasing Overspray Use: Erasing Hig
How to Sketch a Shoe
Having correct proportions is extremely important in a shoe sketch. Starting with basic foot/shoe shape is
the best way to achieve correct proportions. Once you have that down, the rest follows naturally.
STEP 1: On a layer below the line-work layer, add a solid color STEP 2: Th
for the background using the FLOOD FILL tool, this will help OPACITY of
colors and whites pop.
Block in Colors
Use the BRUSH and HARD ERASER to block in and define areas of color. I prefer to be messy
with my BRUSH and clean up with the ERASER - it seems to be easier than trying to be
precise with the brush. Keeping each color on a separate layer will help in the future.
STEP 1 STEP 3
STEP 2
Add Texture
Adding a texture to your render is a great way to convey what material is being used to the viewer. For this re
Googled “cloth texture” and found a high-res image that resembled the knitted material I want the shoe to b
STEP 1: Copy and paste the texture image into your document
above the color layers.
STEP
redu
Shadows
Start to define the form by adding shadows based on a defined light source. In this case, my light is above the
cast on the lower parts. This step is done by adding value in large sections with a black AIRBRUSH, and erasin
STEP 1: Define the general form of the shoe by adding shadow STEP
where the fabric curves away from the light source.
Shadows
Continue to use the AIRBRUSH and HARD ERASER technique to
add shadows where needed. Here you can see the form of the
shoe is starting to come together.
Highlights
Doing the same as you have done with the shadows, create
highlights above the linework layer using a white AIRBRUSH
and HARD ERASER. Use the HARD ERASER within the form to
create the appearance of glossy materials.
Edge Highlights and Material Br
Using a white PENCIL, add crisp highlights to the edges of forms and areas
where two materials meet. This creates a realistic appearance, and helps
explain how the shoe is constructed.
Glowing Highlights
On a layer above the highlights, use a white AIRBRUSH to create bright
highlights on the edges. I like to set the layer blending mode to SOFT
GLOW, as this has a more dramatic appearance.
Increase Contrast
The final step is to DUPLICATE the shadows layer and highlight layer, and
then adjust the opacity of the duplicated layers to a desired effect. Find
a balance between having enough contrast to give the image a dramatic
look, without losing detail in the design.
Exploring Colors
Remember when I said to keep your color layers separate? Here’s where it
is going to come in handy. By locking the transparency of the color layers,
you can easily brush on new colors and explore different colorways.
LAYER ORGANIZATION:
1. Highlights
2. Lines
3. Shadows
4. Texture
5. Colors
6. Ground Shadow
7. Background
Transparency Unlocked
A Quick Summary
Now that we’ve finished the final render, let’s review how we got here!