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Secondary Schools
Coaching Guide FUN ACTIVITIES AND ROUTINES
A R E S O U R C E F O R T E AC H E R S
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Introduction
The purpose of this resource is to assist teachers/coaches to provide quality training for the
players in their school rep teams. It assumes a limited knowledge of the tactics and
techniques employed in badminton, both on the part of the teachers/coaches and the
players. This resource is not intended to be a substitute for a coaching manual where the
information relating to the teaching of technique will be much more detailed. The resource
is structured in the form of a series of coaching sessions which cover increasingly complex
concepts both technically and tactically. They are not lesson plans, although the structure
of each session will in part resemble a lesson plan. Coaches may like to start at Session 1
and work through the sessions in order if they have a beginning group, but the sessions can
be used in any way which best suits the needs of the players.
Approach
Badminton requires a high degree of coordination, so it is understandable that beginning
players concentrate initially on just hitting the shuttle over the net. However, it is essential
that players at this level become familiar with basic singles and doubles tactics, so that they
realise the need to play with accuracy and power, and the need to be physically fit. There is
a direct correlation between the skill level of the players and the physical demands of the
game, because a match between players who can hit accurately down the sides of the court
and into the corners at pace will demand considerably more explosive power and aerobic
fitness of the players than a match where the shuttle is hit gently down the middle of the
court.
The traditional approach to coaching has often introduced the techniques of the game
before the tactics, or understanding of the game. Therefore, this resource will have a
prominent tactical emphasis, to promote the understanding of the game and to provide the
framework for the development of technique. Each session is defined by a tactical concept,
pertinent technical skills, and the training routines designed to implement the tactical
concept. While the components of each session are interrelated, they can be taken out of
this context and used effectively in other training sessions.
Hand feeding
Stack shuttles up the non racket arm
Take a shuttle from the bottom of the stack
Throw underarm, with the cork facing the way the shuttle is intended to go
Racket Feeding
Stack shuttles up the non racket arm
Take the shuttle with the thumb, forefinger and middle finger of the racket hand
Drop, rather than throw, the shuttle
Use a short grip and a short swing
Contact point high and slightly in front of the body
Relax and tighten the grip
Watch where the shuttle goes as you are taking the next shuttle!
Base The centre of the court a player starts from and returns to between
playing shots
Chasse The movement forwards, sideways or backwards where the back foot
comes up to or slightly behind the lead foot
Drop shot A slow overhead shot from the back court which goes just over the net
Feeder A coach or player who continuously throws or hits shuttles to the player
who is practising the skill
Hand feed Throw shuttles to a specific place or places so that the player can train a
specific shot or exercise
Multifeed Hit or throw shuttles continuously so that the player can train a specific
shot or exercise
Net kill A shuttle just above the net hit hard to the floor to end the rally
Net lift An underarm stroke from the net to the opponent’s back court
Racket leg The leg on the same side of the body as the hand which holds the racket
Tramlines The space between the singles and doubles sidelines, and between the
back line and the doubles service line
Here are the basics of playing a Doubles or Mixed Doubles Match using the Rally Point
Scoring System:
A match shall consist of the best of 3 games, unless otherwise arranged.
The side winning a rally shall add 1 point to its score and they get to serve next.
Note: This is a major change... there is no "second server" any more!
Players shall serve from their respective right service courts when their score is even,
and from their respective left service courts when their score is odd. Note: This
means that whichever partner is on the appropriate side shall serve. If you get this
right, the serve should alternate between you and your partner!
The side that first scores 21 points in a game shall win that game, except:
o If the score becomes 20-all, the side that first gains a 2 point lead shall win the
game.
o If the score becomes 29-all, the side that scores the 30th point shall win the
game.
The side that wins a game shall serve first in the next game.
When one side reaches 11 points, all players are entitled to a 60 second break.
All players are entitled to a 2-minute break between the first and second games, and
another 2-minute break between the second and third games, if the match is tied on
1-all.
In the third game, or in a match of one game, players shall change ends when a side
first scores 11 points.
SINGLES
Court Area for Singles
All players will favour one of the 3 options more than the other 2, because it will suit the
way they want to play the game. Options 1 and 2 are attacking options and will suit the
type of player who likes to hit hard, play shots and finish the rally quickly. These players
won’t mind so much about making mistakes, because that’s part of the fun, the risk, of
playing the way they do. Option 3 requires patience and aerobic fitness, so it suits the
players who like to wait for things to happen rather than create the action. All players
should think about the qualities they have as a person and the skills that they possess as a
player, and the impact that these will have on the style of game that they can play.
Warm up
Jog
Stretch
Game
Hit on court
Training routines
1. Each player has a racket and a shuttle. Using an underarm stroke, hit the shuttle
about 1 metre in the air with forehand and backhand strokes. The grip should change
each time. To do this without having to move the feet is quite challenging, but the
focus of the exercise should remain on the correct grip and the change of grip.
2. In pairs, stand 5 metres apart, facing each other. Hit underarm strokes continuously,
changing the grip for forehand and backhand strokes.
Training Routines
In pairs, serve to partner. Aim to land the shuttle in the back tramlines.
Stance
An effective stance will enable players to move quickly from base (the central position of the court the
player starts from and returns to between shots) in any direction. Players should look ready to move
quickly. Important points to recognise, starting from the ground and moving up:
Feet should be at least a shoulders’ width apart
Racket foot slightly further forward
Heels off the ground
Knees bent
Trunk leaning slightly forward
Racket in front and parallel to the ground
Note: this is not the ready position when receiving serve, for which a normal stance will suffice
Training routines
Warm down
Jog
Stretch
The shots needed to put this tactic into practice are the high serve, the clear and the net lift.
Warm up
Jog
Stretch
Game
Pairs Tag
Players are restricted to an appropriately sized area
Begin with a pair of players joining hands
They try to tag other players who join hands with the pair.
When tagging group reaches 4, split into 2 pairs and start the process again.
Hit on court
Badminton movement training ( more exercises are in sessions 3, 7 and 8)
The aim of this type of training is to help players move like badminton players. The
exercises isolate some of the movement patterns in badminton. They should be done
over a distance of approximately 20 metres, (about the width of 3 badminton courts)
which allows sufficient distance for the player to train the movement without unduly
taxing the body. After a few seconds rest, the exercise should be repeated. The
tempo can vary from slower and longer movements to shorter and faster movements
as a training peak approaches.
1. Chasse forwards diagonally, changing the leading foot every 2 chasses by hopping on
the lead foot. The effect is that of a zigzag. Knees should be bent.
2. Sideways movement, right foot in front of the left foot, right foot behind the left foot.
Swivel the hips and let the arms flow naturally.
3. Jog 4 small steps, then sprint on the spot for 2 seconds and repeat.
Forehand Clear
The clear is one of 4 overhead strokes played with the forehand grip - the others are the
smash, drop and the snap. The aim is to produce all these shots in the same way so that the
opponent can not pick which shot is going to be played until the last split- second. The
action can be broken down into 4 easy steps, and is almost exactly the same as the action
used to throw a cricket ball from the boundary. Most athletic players will use this action
naturally.
1. Stand side on to the net, with elbows and upper arm parallel to the ground, racket head
above the head
2. Bring the elbow through high and close to the head, at the same time thrusting the hip
forward. Tighten the abdominals.
3. Reach up high with the racket to make contact with the shuttle
4. Follow through with the racket and step forward
5. Footwork - chasse from base into position and jump off the racket leg as the shuttle is
hit. Land on the non-racket leg.
Training routine
Feeder high serves, worker clears to the back court. Repeat 10 x then change roles. Note
that it is essential for the feeder to serve the shuttle high if possible to allow the worker to
get under the shuttle. The technique can not be used if the shuttle is served flat.
Extension
Players who can hit clears consistently can hit continuously down the sideline, aiming
for the back corners. This is quite hard work, but it is excellent training for accuracy.
Aim to build up to 5 minutes non-stop.
Play a game where the shuttle can only be hit into the tramlines at the back of the
court. If the players can not hit this far, the ‘in-zone’ can be brought closer to the net by
using cones to mark the new boundaries.
Training routine
Feeder hand feeds with an underarm throw a set of 10 shuttles over the net to the short
service line. The worker steps forward and lifts them to the back court. Change roles. Do
forehand and backhand.
Game
Team rotation
One team each end of the court in the back tramlines. Start with a high serve,
thereafter play clears only. Each player has one shot then moves to the back of the
line. Opposing team scores a point when a player misses or makes a mistake.
Variations:
1. Change the team order
2. Remove one racket from each team so that after players have had their turn
they must pass the racket to the last in line.
Emphasise badminton movements such as the chasse, bent knees, quick change of
direction and the lunge (when tagging).
XXX
X
XXX
Warm down
Jog
Stretch
To use this tactic, the player needs to be able to play not only shots to the back of the court,
but also shots to the net such as the drop shot and net shots.
Warm up
Jog
Stretch
Hit on court
Game
Bump
Choose a tagger and a runner
Other players link arms in pairs
The tagger tries to tag the runner, who can escape by linking arms on the end
of a pair
When a runner joins a pair, the player at the other end is ‘bumped off’ and
becomes the runner
A runner who is tagged becomes the new tagger
Revision
Clear
Net lift
Training routines
In pairs, the feeder high serves and the worker plays the drop shot. Repeat 10 times, then
change roles. Players should aim to land the drop shot approximately on the short service
line ie close to the net, so that in a match, the opponent would have to move a long way
into the net.
Net shots
The aim of net shots is to play the shuttle as close as possible to the net so that it is difficult
to return. It is not so important to keep the shuttle flat in its trajectory over the net - it is
more important for it to be tight. Top players can regularly land the shuttle on top of the
net so that it rolls down the net (called a net roll). Key points are:
Training routine
In pairs, feeder lobs the shuttle gently over the net and worker plays the net shot. Feeder
can catch the shuttle and feed it again, or use a set of 10 shuttles. Change roles after 2 sets
or 20 shuttles.
High serve, drop shot, net shot, net lift, drop shot, net shot, net lift….etc.
Players should aim to play shots to the back of the court and close to the net to make each
other move, to reinforce the tactic of this session. This routine can be made competitive by
challenging the players to see which pair can keep the routine going the longest (pairs
should sit down on the court when they make a mistake).
Team Rotation
Same game as in Session 2, but this time include drop shots and net
shots.
Warm down
Jog
Stretch
Warm up
Jog
Stretch
Game
Hit on court
Power and coordination exercises (slow/fast). More exercises in Session 5.
Each exercise is initially done with bigger, slower movements to develop power, and is
then done with very small fast movements to develop coordination. The slow
movements can be done for about 10 -15 seconds, the fast movements for 5 -10
seconds. Do each exercise 3 times.
1. Jump forwards and backwards off 2 legs
2. Start with the feet together, jump and land with the feet wide apart (knees bent),
then continue...feet together, feet apart.
3. Jog on the spot, sprint on the spot
Revision
The revision of stroke technique can be done during the training routines.
Warm down
Jog
Stretch
Warm up
Jog
Stretch
Game
Hit on court
Power and coordination exercises (see Session 4)
Jump from side to side off both legs
Twist. Feet wide apart, knees bent, and twist slowly (balance is a little difficult at first)
ensuring that the feet point sideways. Then for the fast movement, bring the feet
together and twist.
Lunge jump. Start in a lunge position, jump up and land in the lunge position again,
this time with the opposite leg forward.
Training Routine
Work in pairs, one player feeding with a high serve, the other smashing. Do 10 then change
roles.
Block
The easiest and often the most effective way of returning the smash is to play a block just
over the net. A block that lands inside the short service line will make it very difficult for the
opponent to continue attacking.
Training routine
Training Routine
In pairs, one players feeds a set of 15 shuttles, the partner
drives them back.
Rotation game
Teams line up on the centre line. Players play one flat shot and then retire to the back of
the line. Scoring and conditions as for the earlier rotation games.
Warm down
Jog
Stretch
Warm up
Jog
Stretch
Game
Hit on court
Footwork training - shuttle run relay
X
First runner takes the shuttles one at a time and X O
places them in the opposite tramlines. Next X O
runner takes them back….etc. Number of shuttles X O
O
can be varied. Runners must always face the net
when turning ie they can’t turn their back on the
net. Use the racket foot when lunging to pick up
the shuttle and to place the shuttle.
Revision
Smash O
Block X O
X O
Drive O
X
X
Training routine
In pairs, feeder high serves to about mid court (the serve should not go too deep, otherwise
there is too much pressure on the shot), worker plays the backhand clear. Repeat 10 times
then change roles.
Game
Full court singles
The object of the game is to force the opponent to play overhead backhands,
while avoiding having to play backhands yourself. Scoring options could be:
As for an ordinary game
Ordinary scoring, but there is a bonus point for each overhead backhand hit
by the opponent
The rally is won when the opponent hits an overhead backhand
Players should focus on how to open up the court in order to force the
opponent to play a backhand, by using drops to the forehand net and clears to
the deep forehand... then the clear or lift to the backhand.
Warm down
Jog
Stretch
Warm up
Jog
Stretch
Game
Ladder relay
Players lie down arms length apart like rungs on a ladder
First player steps over team members and lies down at the end of the
‘ladder’
Next team member starts etc.
Hit on court
Badminton movement training (See explanation Session 2)
1. Chasse sideways, knees bent
2. Legs together, jump either side of the back tramlines. Make the jumps quickly and
land lightly. Do this forwards and backwards
3. Jog 4 small steps then jump high off both legs. Bend the knees only slightly when
executing the jump and land lightly.
Net kill
Train this shot on the forehand (with forehand grip) and backhand (with backhand grip).
The aim of this shot is to kill the shuttle when it pops up above the net. It needs to be hit
with a snap action so that the recovery is quicker than if a big swing was used.
Relaxed grip, about half way up the handle
Racket leg forward
Short swing
Tighten the fingers just before impact to give snap action.
Training routine
In pairs, both feeder and worker standing on the short service line. Feeder lobs a set of 10
shuttles above the net for the worker to kill. Note that for safety reasons the feeder is
standing to one side. Train both forehand and backhand.
Training routine
In pairs, serve the shuttle to each other
Game
Singles
can be half court or full court
One player takes the role of the attacker, the other is the defender. The
attacker must hit down or flat, but can not lift. The defender cannot
smash, but can do anything else.
Use tennis scoring so that the roles change frequently.
Warm down
Jog
Stretch
In order to carry out this strategy, the following shots need to be played well:
1. The low serve (so that the return of the serve can not be hit down)
2. The return of serve (so that it goes down or flat and can not be attacked)
3. Drives (so that flat attacking returns of serve can be driven back flat)
4. Smashes and drop shots (to set up intercepts for the partner)
5.Intercepts and net kills at the front of the court (to finish the rallies).
Warm up
Jog
Stretch
Hit on court
Badminton movement training (see explanation Session 2)
1. Chasse sideways, and every 3rd chasse jump in the air off both legs. The sideways
movement should be continuous ie. don’t stop upon landing from the jump.
2. Lunge walk. A series of giant strides alternating the left and right foot forward.
The tempo is slow.
3. Alternate hop and knee raise. Hop on the left foot, raise the right knee.....step
onto the right leg and hop while raising the left knee......and continue.
A
A = Attacker
D = Defender
D D
Training routines
1. Players in pairs on court - Coach calls out either attack or defend - players respond by
moving into the appropriate formation. Note that the player on the forehand side
should go forward rather than the player on the back hand side. Where there is a left
and right hander together, this tactic will not apply.
2. Attack and defend as a pair - Start with a singles high serve, so that one pair is
attacking and the other pair is defending. Focus on the
correct formation, and how quickly this needs to
change if the attack is lost or gained.
A
3. Attack as a pair - Feeder hits high serve, attacking pair
attack the defender until rally is finished, feeder serves
next shuttle. Defender stays on same half court. A
Rotate roles after 10 - 15 shuttles have been used
A = Attacker F
D = Defender D
F = Feeder
Game - doubles
Players try to attack as much as possible. Formation is the main focus.
Warm down
Jog
Stretch
Warm up
Jog
Stretch
Hit on court
Skipping
Skipping is excellent training for power in the lower leg, wrist and forearm. Tempo
should be fast, with minimal arm movement and light feet. 5 minutes.
Defence
Stand square on to the net
Back hand grip
Use a similar swing as for the back hand net lift
Racket is well forward of the body
Training routines
1. Feeder throws shuttles over arm from the net at the worker’s body. Worker lifts
shuttles to the back court. Use sets of 15 shuttles.
2. 2 pairs on court, one pair attacks, the other pair defends. Attackers can only hit down,
defenders can only hit up. Also focus on formation.
Flick serve
This is a very useful serve because it keeps the receiver guessing. The flick serve looks like a
low serve until the last split second. The key is to follow through with a flick of the wrist.
The shuttle should land deep and wide in the tramlines.
Training routine
Practise in pairs, serves only. Then partner hits the return of serve. Change roles.
Training routine
In threes: one player serves, one receives and the other plays the third shot. The rally is
not continued past this point.
Game
Full doubles.
For extra pressure, each pair draws a card from a pack of cards containing only
aces 2’s , 3’s , 4’s and 5’s. These numbers represent the score needed for that pair
to win the match. Do not show the opponents. Winning pair is the first pair to
reach the number of their card, (ace = 1). Show opponents the card when winning
score achieved.
Warm down
Jog
Stretch
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