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Collins Ne
Cambridge IGCSE™
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Technology
STUDENT’S BOOK
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Also for Cambridge 0 Level
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SIV a laa rm ON iat oa 1-1 Omen Malle Lali
Matt McLain, Stewart Ross, David Wooff| —
Contents
Introduction...
1+ Getting started
12 Design ideas and techniques...
1-3 Making.
1-4 Evaluation,
1-5 Health and safety.
166 Use of technology wnrenemennrnnn 63
1-7 Design & Technology in society . 2
18 Product design application... 78
1-9 Environment and sustainability 101
Graphic Products. . 108
2-1 Formal drawing techniques. 110
2:2 Sectional views, exploded drawings and
assembly drawings 115
2:3 Freehand drawin 120
2-4 Drawing basic shapes wun. alla
2:5 Developments.. 27
2:6 Enlarging and reducing. 4 130
2-7 Instruments and drafting aids sw 134
2-8 Layout anid planning 136
29 Presentation wu. 139
2-10 Data graphics 144
2:11 Reprographics... snes AB,
2:12 Materials and modelling... wee 50
24BICT, 156
2-14 Manufacture of graphic products u.-159
Resistant Materials...
3-1 Types of materials .nnu
3:2 Smart and modern materials... 170
3-3 Plastics
3-4 Wood
3-5 Composites ...
3°6 Metals
317 Preparation of materials ..
3-8 Setting and marking out.
39 Shaping.
210
222
3-10 Joining and assembly.
3-11 Finishes...
Systems and Control .
4-1 Systems
4-2 Structures...
4-2-1 Basic concepts.
42:2 Types of frame structure members..237
4-23 Strengthening frame structures
4-2-4 Nature of structural members..
4:2:5 Applied loads and reactions
4-2-6 Moments...
4-2-7 Materials...
4-28 Testing
4-2-9 Joints in structures
4-210 Force:
4-3 Mechanisms
4-3-1 Basic concepts.
4-3-2 Conversion of motion...
4-3-3 Transmission of motion
43-4 Energy
4:3°5 Bearings and lubrication
4-4 Electronics.
Ar Basic CONCEDES nnn
4-4-2 Circuit building techniques.
4-4°3 Switches.
4-4-4 Resistors
4-45 Transistors
4-46 Diodes
4647 Transducers...
4-4-8 Capacitors.
449 Time delay circuits.
4-4-10 Logic gates and operational
amplifiers.
Section 5
The Project.
Glossary... 359
index.. 366
Acknowledgements 373
‘CONTENTS:INTRODUCTION
Introduction
Design & ‘Technology has many applications for everyday life. For
example, the design process requires problem solving skills that can be
applied to any problem you encounter. Design & Technology is a very
‘real world’ subject — everything manmade around you has been
designed, from the chairs you sit on to the pens and pencils you write
with. As you learn about each of the topics in this book, try to relate
them to the products, materials and systems you see and use on a daily
basis. Looking closely at familiar, everyday products in this way will
not only help you to develop your Design & Technology skills, but will
also make the course more interesting and enjoyable.
After working through the contents of this book, you will have a good
understanding the principles of Product Design. You will also look at
either: Graphic Products, Resistant Materials or Systems and Control in
more depth as a specialism. You will learn about specific materials, their
properties, how they are made, and the processes used to manipulate
their shapes and size, in order to turn them into useful designs.
The book is organised into the following sections
Section 1: Product _| This section examines the role of the designer, the design process, health and
Design safety, design and the environment, design application and design in society.
Section 2: Graphic | Here you will leam how to communicate your ideas effectively. You will develop a
Products number of techniques, from improving your formal drawing skills and
understanding the importance of modeling prototypes, to using Computer Aided
Design (CAD) and ICT to develop and present ideas quickly and easily
Section 3: Resistant This looks at a broad range of materials, techniques, tools, equipment, methods
Materials and processes. This section will help you to develop your understanding of both
the physical and working properties of a range of woods, metals and plastics.
Section 4: Systems _ | ‘This section looks closely at structures, mechanisms and electronics, and how
and Control these technological areas can be linked together to design controllable
systems
Section 5: The This focusses on a designing and making activity, based on one of the
Project specialisms above. This will be submitted as your coursework. The project
allows you to explore materials, be creative, apply critical thinking, analyse
and produce an outcome to solve a problem.
‘This book has some very useful features that have been designed to
help you understand all the aspects of Design & Technology that you
will need to know as you work through the course, ‘These are shown on
the next page
Throughout the course you will be required to demonstrate your
knowledge and understanding of the theories and techniques, facts,
terms and concepts included in the book. You will also need to
demonstrate an understanding of the wider application of Design &
and evaluate products in terms of
‘Technology, plus an ability to analys
their design and productionWe hope you enjoy the course and that you find this book a useful and
valuable companion on your Design & ‘Technology journey of discovery.
Good luck!
Learning Objectives cover what you
need to learn in each topic.
Top Tips include
practical advice on
how to develop
key sil.
‘You can develop the
skill you need to
succeed by doing the
Skills Activity tasks
Design in Action case studies
provide inspiring reab-life examples of
Design & Technology in action.
Key Terms boxes explain technical
or dificult terms. These words are
in bold and are also found in the
Glossary at the back of the book.
Reflective Logs encourage you
10 look back over what you have
learnt and consider whether
there is anything you could do
differently or should re-visit,
Each topic concludes with
Knowledge Check questions
that test your understanding of
the main concepts you have
learnt, The numbers in brackets
show the number of points
available for each question.
INTRODUCTIONWherever you are in the world, you are surrounded by items that are
estan erento a
eer Mentone cee Roseanne
disciplines, suich as science, art, mathematics, engineering and
technology, to make products that can be sold to customers. Product
Cesram acer meen ee RU SoU a eI Ce
ene Udo Nei ntree te etary
Designers generally follow a systematic process when creating and
Pra Mace ey sea metres ey
AIM UCMUIaU enn eS eon een arent
who the new product is for. Once this task is complete they can start
the interesting and creative element of the process, which is to come
up with new ideas. These ideas need to be evaluated continually until
they are ready to be made into models, prototypes and, eventually,
Ret etm Eat est sO es
Oren enna Reva ce ene eMac er mate eet
it into a product that is marketable, is an interesting and challenging
POCO et Rome enn om enero arene
Ia tents
This section forms the core clement of the IGCSE Design &
Fearon nectar at
Ce eer One mC conc eT Ce eee tent erate
that designers must consider when they are designing a product
OA reese rs
© What do you do with a design specification?
© Why is research an important aspect of designing:
© What types of media are used for presenting ideas to different
clients?
OOO N oe ence nm nannies te
Ore MM t ney an eteerah cree
© What moral and ethical responsibilities do designers have?
CAN neces ereesteas
4-1 Getting started
SMe rosrant een Co Ines
coc MU ETSI
SP Ee
SEs en ere
SE Ucn nee roy
sb Deena eC ren
So ne eat ore eon
a Reon eRe rar biiisyPRODUCT DESIGN
1-1 Getting started
1-1-1 Observing a need
LEARNING OBJECTIVES
By the end of this section you should:
understand a design need or situation
7 understand the importance of having a client.
DESIGN NEED
Most aspects of design are pushed by commercial & economic desires
by companies to make money. However, this is not always the case.
Many designers and inventors are driven because they are dissatisfied
by existing products and wish to improve them: they want to help other
people, or they use new technology and science to create products that
may make our lives easier.
Designers are individuals or groups that are creators of products. They
may work for small companies or they may work as part of a large
multinational organisation, Designers usually make their products for a
client. A client is usually a company or an entrepreneur who may
finance a new product.
The starting point for designers’ work often comes from two areas:
cither a need/situation for a new product that will solve a particular
problem, or to develop an existing design/product to improve on an old
one. The finished product is often called the outcome. Designers also
have to be clear about who they are designing for. A term used for this
is the end user.
Designers work with their client to establish a design brief. ‘This is
usually the starting point of the design process.
In school, an example of a problem may be that your school librarian
(client) requires a seat (outcome) for a particular area of your school
library for students (user) to use. Seating is not new but this need is a
specific seat for a specific place
Often, the best, products come from a genuine problem or need, For
example, producing book stands for a new library in school or designing
an electronic scoring device for team sports like basketball. This can be
cither a new solution or the development of an existing product for a
particular client or user.
‘There are products, systems and environments all around us that could
be improved or have particular issues that could be solved. Some
themes may include:|
« problems in your home
6 sorting out and organising a desk
«@ sport and recreation
6 equipment storage
@ support for specific user groups
© aids to support domestic tasks
« safety
o signage and instructions
@ pets and animals
© creating a play gym for small pets {\ Acommon problem at home and work is &
messy desk
THE IMPORTANCE OF A CLIENT AND USER OR USER GROUP
When you have a theme, need, problem or situation you will need to
analyse it in detail to understand it fully. If you do this properly you will
have a real understanding of the issues and constraints involved
It is best to have a client you are designing for who ean engage in the
process and give you genuine insight and feedback on your work and
analysis. It is also good to have a target market or user group in
mind. This will be the end user or main customer for the product you
are designing, Take your time to discuss your thoughts with your
teacher, client and the end user.
A quick brainstorm is a good way of putting down on paper your initial
thoughts and findings:
Who is i client? age
4
/
Loose pieces Ucer/Client requirements
\ 4
Interests
Chemicals used
t Power/Energy
a
Environment
/
/ Pollutants
/
Safety
Normal materials
Quality ~_ _ Anthropometrics
Style ~ Market
Ma ,
Aesthetics What is / what \ How does it work?
\ it made —_Lormponents? ; i,
Shape ‘rome fe \ uncon
Colour Material \ i What does it do?
/ \ Single or multiple functions?
styling
How is it made?
‘A.A brainstorm based around the theme of lighting
11 GETTING STARTEDPRODUCT DESIGN
aia
When creating a brief and looking for opportunities, it helps to have a theme that you are
genuinely interested in
Look at this photograph
In the image, you may see many problems to solve,
Ask yourself:
© what is the problem?
* why do we have this problem?
# who does the problem involve?
# how could I make it better?
This container is full of multiple leads
from mobile devices.
client: the person or company you are working for to create a solution
design brief: a statement of your design intent or a description of what the product will be like
design process: logical problem-solving process of designing a product
end user: someone who uses or will use your product
feedback: information and opinions about the work or product from people who have seen or used it
life cycle: all the stages of a product’ existence from its design and creation, through its use, to the
end of its ‘life’
outcome: the final project or product
suste
ability: the ability of materials to be used wisely with litte or no negative impact on the
environment
target market: the group of people you hope will use your product
User group: the type of people who use or will use your productrt” ~~
4-1-2 Design brief and specification
LEARNING OBJECTIVES
By the end of this section you should
7 understand the importance of a design brief and what it should include
be able to analyse the brief to fully understand what you need to do.
DESIGN BRIEF
Once you have a clear idea of the problem or situation you would like
to solve it is time to write a design brief with your client. This is the
first stage of the design process.
Working closely with the client is important in order to get a full
understanding of what is required. The design brief is a statement that
sets out what you would like to design and make,
The brief may include details such as
what the problem is
where the problem is
the function of the product
who is going to use your product
how often and when the product will be used
what type of product you are going to design and make
what materials will be used
* health and safety considerations.
You may add other key points driven by further analysis of the problem.
Here is another example of a design brief using a Chinese New Year theme:
Design briet
fam going o design and make a piece of moder jewellery for
imy cousin who will be celebrating Chinese New Year very soon,
‘The jewellery willbe worn when she meets fami in the fist
days of this cultural celebration. Traditionally people wear red
clothing during this time and she would lke a piece of jewellery
to complement her outfit
Once your brief is established, it will need to be analysed so everyone
has a full understanding of what will be designed. A very useful task is,
P's analysis, or marketing mix. Consider the following:
* people: the users of the product and those involved with the project
* places: where the product is going to be used
1.1 GETTING STARTEDPRODUCT DESIGN
* properties: style, finish and materials to be used
© products: availability of similar products on the market now
© price: selling price
* process: the process needed to produce and distribute the product
* physical evidence: ways in which the product ean be demonstrated
or shown to the target market before they purchase
* promotion: how the product will advertised to the target market
SPECIFICATION
‘The specification is a document that develops the brief. It contains the
key points that have been researched about the problem, and any
observations from discussions with the client and user or user groups. In
addition, any other initial research is included to help guide the
specification. It is usually a very detailed document, and it is very important
as itis the basis for the designs. Sometimes designers produce an initial
specification, which lists key constraints, and then develop this into a full
specification later. Once the specification is set, designers will check it at
regular intervals to make sure they do not deviate from the original brief:
Specification
+ Function ~ What the product does. It may have several functions.
(Brie? Analysis/Situation Analysis)
A gerformance — How wel it performs its functions
(Brief Analysis/Situation Analysis/Focus Group)
+ Market — What makes the product appropriate for the target market?
(Focus group/Questionnaires/Product Analysis)
+ Aesthetics — What aesthetic qualities will the product need to have?
(Situation Analysis/Focus Group/Questionnaire/
Product Analysis/Aesthetic Influences)
+ Quality — Define the quality levels that aspects of the product
will need to achieve A Specification:
(Situation Analysis/Focus Group/Product Analysis) + is.a list of requirements
+ sets out the key features
+ Safety ~ What factors will make the product ‘safe’? of a product
(Focus Group/ Product Analysis/Safety Research) « isa series of bullet points
+ is clear and succinct
+ Environment ~ How can the product be produced with ie preci ee
taintmal effect on the entironment? Ear ed
(Materiats/Finishes/ Manufacturing/Assernbly) ,, Uabawiherarar pasts
+ is the criteria for
evaluation
« tp used throtghoat
the design process.
+ Material Properties — What properties do the materials used
in the product need to have?
(Situation Analysis/Focus Group/
Product Analysis)
+ Size ~ What ave the key sizes important for this product,
including anthropometric data? (Product Analysis’
Anthropometrie Data)
+ Cost — How important is cost to the elient/target market?
(Situation Analysis/Focus Group/ Questionnaires)
+ Packaging ~ What must the packaging achieve?
(Brief Analysis/Situation Analysis/Packaging Research)
‘A An example of a specificationWhen creating a specification, a good starting point would be to use the
CAFEQUE or ACCESSFM. Both of these provide many of the points a designer must
consid
Pe | | Aestheties
Appear: Customer
Function Cost
Ergonomics Ergonomics
Quality Size
User Safety
Function
Environment _ |
Manufacture
constrai
something that may limit aspects of your design
research: the process of gathering new information about something
specification: a list of key points describing the construction, materials and appearance etc. that your
design must have
1:1 GETTING STARTED1-1-3 Research !
LEARNING OBJECTIVES
By the end of this section you should
7 be able to put together a research plan
7 be able to identify different research methods
7 be able to identify constraints imposed by knowledge resources and external sources
+ be able to gather, order and assess information relevant to the solution
7 be able to produce and interpret data (for example, diagrams, flow charts, graphs, test
results).
THE IMPORTANCE OF RESEARCH IN DESIGN
‘An important part of the design process is the initial research a
designer does to collect all the relevant information they need in order
to create a new product. This information forms the foundation of the
development of any new product and is a vital part of the design
development system, Research can be time-consuming and often only
a small portion of the research is actually used in the final design
process, as much of the research is sometimes irrelevant or not
appropriate. Brainstorming is a useful starting point and itis helpful
to get some initial thoughts down on paper.
Re¥earch is often carried out by market research companies who invest
a great deal of money and time in discovering exactly what people
want. They do this in various ways, including interviewing people and
using surveys. Surveys can be done over the internet, by telephone, in
person or via post. The types of information collected can be
quantitative and give data to analyse, or qualitative where opinions
are sought. This research helps designers to develop new products and
improve existing ones.
ORGANISING RESEARCH
Research needs to be gathered, ordered, analysed and presented. Make
sure the research is useful to your theme/brief and specification and
discard irrelevent or useless information
All sections of thie research must be evaluated and conclusions drawn
from each different type of research (for example, observation, data
collection, user interview, product analysis). At the end of each piece
of research, create a box and write in your conclusions/summary
(see example over the page) |
‘There are two distinct types of research
Primary research is where you carry out the research and collect the |
data and information for yourself. It may include: }
PRODUCT DESIGN
* looking at existing or similar products and comparing them |
* looking at how existing products are manufactured and assembled
© discussing the problem further with your client and/or user groupbroadl
¢ observing the user group specifically with similar products
© looking
at what materials are available
® finding out which processes you have access to in school
® looking at the sizes of people; for example, seating height
© measuring dimensions of fixtures and fittings
© measuring dimensions of items that are linked to your proposed
product
« deciding on the finishes available to you.
1y observing similar products being used by the general public
Secondary research is where you gather information from other
people. The source is not your own. For example
© designers’ work
© magazines
@ data books
¢ internet
# anthropometric (people size) data
It is also important to note that research is carried out throughout the
process of designing as well a:
It is very important to plan, Clearly define which research ta
at the outset.
working through each task, An example is given below:
to be completed and start
Research tasks Why? | How? |
Find out how much the client To be aware of potential Interview and questionnaire
will pay for the lamp. | budget.
Find out where the lamp will
beused.
To design a lamp to meet a
| room theme or style.
Interview and questionnaire
Find out what the different
packaging methods are.
| To find out what is the most
| suitable style of packaging
for the product.
Internet and books
| Find out what the different
types of light fittings are.
Find out which materials are
most environmentally
friendly for the product.
To fully understand the
‘types of light fitting
available and most: suitable
for the task.
sustainable.
T
To try and make the product
Internet and books |
Internet and books
Find out what safety issues
need to be considered.
Customer safety and safety
in manufacture.
Internet and books
A research plan is a good method of
larifying the task you need to complete. For
cxample, what do you need to do, how you are going to do it, and where do you need to
get the necessary information from?
4.1 GETTING STARTEDPRODUCT DESIGN
EXISTING PRODUCTS AND PRODUCT ANALYSIS
An important stage in the design process is research into existing products. Designers
need to investigate and analyse products and ask the question, ‘Can | improve the design
in any way? If so, how? When looking at an existing product, the following needs to be
taken into consideration:
‘4 Example questions to consider when analysing existing products
Looking at the work of other designers, both past and present, can be
very good inspiration. However, care must be taken not to copy or
plagiarise other people’s work
When carrying out primary and secondary research you often realise that there can be
constraints or limitations on your designs. For example, if you are looking at lighting
design you may'only have access to a specific bulb holder, which would limit your options
Ic is important to consider all your constraints and limitations, so make a list of these
before you start designing[ane ee cal?
1A Above is an example of a student's portfolio sheet showing the disassembly of an existing product and
research into other products of that type. (Please note that the student has spelt ‘disassembly’ incorrectly. You
‘rigst ensure that you spell words correctly in your work.)
KNOWLEDGE CHECK
Young people often carry many items in their bags when they go to school and walk to
their classrooms,
‘A designer has been asked to design an alternative carrying system for young people.
1. List four functions the designer must consider for this product. @
2. List six types of research the designer could carry out to fully understand the
problem, (6)
anthropometrics data: information about the measurements and properties of the
human body (for example hand sizes of 15-year-olds)
brainstorming: the process of pulling apart an idea, theme or problem in order to analyse it, discuss it
and to generate new ideas
finish: a substance that is used to produce the protective layer or texture colour for the surface of a
product to make it last and look good
primary research: new research that you carried out yourself
qualitative data: information in the form of opinions
quantitative data: information that can be easily expressed and analysed in a numerical form
secondary research: research based on other people's work
surveys: a set of questions asked to the public or to user groups in order to gather specific information
to help develop products and services
1-1 GETTING STARTEDPRODUCT DESIGN
1-1-4 Initiating and developing ideas,
and recording data
LEARNING OBJECTIVES
By the end of this unit you should
7 be able to extract relevant information from sources interpret and record
information and data
DATA ANALYSIS AND INTERPRETATION
It is extremely important to be able to take all your research findings
and extract the most relevant information that relates to your design
brief and specification. When gathering research it is common to have
piles of information and data that may not fully relate to your problem
or opportunity. This does not mean it is not important; it simply may
not be relevant at this stage. For example, you may have gathered
information about a range of products that are already for sale on the
market. The products may be made from a wide range of materials but
you are going to use a specific material. It does not mean the other
products are not relevant, as details such as styling and fixings may be
useful
‘The data and information you are interpreting may be in the form of
© questionnaires to gather information about potential users of the
product you will design
* interviews with users of a product
* observations of people using a product
periments and testing of materials, finishes and working products
* disassembly of existing products to see how they are made
* testing products for durability, function and ease of use.
ee
‘There may be many more forms of information that you have gathered,
but the key is to take what is useful and relevant to your project and
problem, and leave what is not. This may seem like a waste of valuable
time but, by putting some information aside, you do have to think
about what is not relevant to the design or problem. This is part of the
design process,and will ensure you have a full understanding of the
problem and situation.
Once you have a full understanding and all the information available,
you are in a position to start the fun activity of creating solutions. There
needs to be evidence of primary and secondary research. However,
primary is often more usefulYK
This diagram demonstrat
the possible range of resources available to
the designer. Can you think of any more to add to the diagram?
Technicians Specials Books:
Ay teachers __inspiration/reference
\ 4 Peers Users/user groups
x
isi «1a \ Sf
castors NN
Pp: ts/fami Client
/ \ arentsfamily brary
f \ J \
Exper's Knowledge wagazines! wererspace
stakeholders journals | (ply website) \
| Foovs groups
Engines
coerists
PraIpSee ie
Visits/excursions <— practical/technical
ots > Testing/evaluating products
oe TAOrK
1 | Social mediaknowledge
! 4
Software \ Lots of
~ aii rovoar
iaborsory 7 spaton
Tea seat / \ internet
\
, Basic drawing
Materials \Gonetrocilon equipment \
wis
t
|
‘Set squares I
‘ ee Modeling Product research
es TE teat toes is
| , boards / \
Je wom | \
Compass |
set Y Rendering Coloured ~~ Modelling
French curves pens/markers pencils materials
4:1 GETTING STARTEDPRODUCT DESIGN
_ 1-2 Design ideas and
techniques
1-2-1 Generating possible ideas
LEARNING OBJECTIVES
By the end of ths unit you should
7 be able to generate and record a range of design ideas
7 be able to identify what resources are needed to solve problems.
GENERATING DESIGN IDEAS
At this stage of the process designers will have a very clear idea of the
design problem. They will have discussed the problem with a client and
potential users, undertaken some research into the problem,
interpreted any data that has been gathered, and then written a design
specification for a possible solution:
Next, designers will start generating a wide range of imaginative
preliminary ideas for what the solution may look like and, if itis a
system (for example, electronic or mechanical), what itis supposed to
do. This is an extremely important and fundamental part of designing
as it allows the designer to demonstrate creativity in solving problems
Itis also a lot of fun!
Ideas are often freehand and manually drawn but can also be digitally
produced. These initial ideas are usually quick outline ideas and a good
way of communicating thoughts and ideas to the client and user.
It is critical that all your ideas are recorded so they can be referred to
later, which will allow you to see how your ideas have progressed. You
may, for example, produce electronic circuits on a piece of software,
draw ideas on a sketchbook, or use a tablet to put together some ideas
Strategies for generating ideas
Here are some different strategies for
starting your ideas, explained in detail
below:
* moodboards
* SCAMPER
* random shapes
* frechand sketches
© modelling.
{A Sketchbooks can be used for recording ideas and
developing designs.Moodboards
{\ good starting point is to generate a mood or image board. This is a
page of images relating t0 your product, its theme, intended users, and
pon. You may have a theme, for example children's teaching aids,
timing devices, sports merchandise. All three themes would have a ve
different range of colours, users and locations. The collection of images
will help stimulate ideas in terms of colour schemes and styling.
In addition, to help you start generating ideas, you may want to think of
generic themes such as nature and natural surroundings, geometric
Shapes, work of past designers or design/art movements. This
technique can get you started when you may have limited ideas
initially, However, always relate this thinking or designing strategy to
your problem and client requirements
Mood board: ideas for a storage bow for childven'y toyy
4 A designer’s moodboard for an ideas generation task, showing childlike themes. It was used
lo generate ideas for a storage box for children’s toys.
Scamper
This tool helps generate ideas by encouraging a focus on improving
existing produets:
S ~ Substitute
©~Combine
A~Adapt
M~ Modify
P— Put to another use
E — Eliminate
R-~ Reverse
Applying these actions to an existing product or idea can be very useful
when developing or exploring an idea. See the SCAMPER diagram in
unit 18:3 for further information
1:2 DESIGN IDEAS AND TECHNIQUESPRODUCT DESIGN
Look at a product that is near to you right now. Sketch it on a piece of
paper. Choose one of the SCAMPER strategies above to develop the
product. Repeat the exercise for a range of SCAMPER strategies and
see how your initial product could be developed.
Random shapes
When generating ideas, designers initially start with the overall shape
or form of the item they are designing. They then start looking at the
smaller aspects of the design.
Ideas can be sketches, detailed views or renderings. Use the ‘Let your
pencil co the walking’ technique for shapes, Draw random lines on a sheet q
of paper. Pick out interesting shapes that could form the basis of a design, j
<<1An example of rough lines that are highlighted to
create interesting shapes. They can be used to form the
basis of design
Freehand sketches
Initial freehand sketches are a great way of generating and recording
initial design ideas.
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‘A Here, a student has used freehand sketches to put their design ideas,
‘onto paper and show the development of their ideas,You ean use a wide range of media and techniques to pre
ideas. Media can include:
@ pencils
¢ markers
« ballpoint pens
« felt tip pens
© crayons
« pastels
# chalks
« coloured/textured paper.
This is a very creative and innovative part of the process and you
should try a range of techniques. ‘There are many different techniques
for illustrating your ideas
© 2D and 3D sketches
These are quick and are a good way to explore ideas. It is a good
idea to use annotation to support your ideas and help explain
your thinking. The annotation may include ideas for materials,
manufacturing methods, finish of materials using colour and
texture, ideas, and any thoughts relating to the brief,
specification and user.
* Rendering
Ideas that are rendered (colour and texture added to reflect the
final look of the product) are usually 3D and are more realistic
They are completed by hand, or on a PC or tablet computer.
There are many pieces of software and applications for doing
Some popular ones in schools are AutoDesk® Fusion 360™,
PTC Greo, formerly known as Pro/ENGINEER, and Sketch Up.
This is known as computer-aided design (GAD).
A.A 3D outline image of a
lamp
‘AA camera rendered in 3D using CAD software
Drawing techniques such as orthographic projection or working
drawings are used to present ideas formally. They are usually to seale,
have dimensions or sizes on them, and include details of mate:
and finish
ials
1-2 DESIGN IDEAS AND TECHNIQUESPRODUCT DESIGN
Emo
{4 3D design ideas turned into CAD drawings
Modelling
Modelling is another way of creating ideas. The manipulation of ‘soft
materials into working models can be beneficial to see if the concept
works. If developing an electronic or mechanical system such as an
electronic scoring device, a systems approach to the ideas may be required
to work out the product’s operation, as well as designing the overall casing
to house the parts. See unit 1-6-2 for more information on this.
‘This system will probably need to be designed on a piece of software,
but it could also be created by using existing circuit designs or
mechanical systems and combining them to produce a solution that
meets the brief
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TECHNICAL VOCABULARY
The use of words and terminology
very important when trying to develop
ideas and annotating them. Designers need to take ideas and discuss them
ints and user groups and the descriptions necd to be correct.
with cliWhen you are sketching, modelling or rendering to generate ideas it is important to
constantly evaluate them against your design brief and specification, so that you can
ensure you are designing what you are supposed to be designing, |
CONSIDERING RESOURCES NEEDED TO HELP SOLVE
PROBLEMS
When designing and solving practical and technical problems, it’s
important to use all available resources. Designers need to have a full
understanding of the problem by gaining information from many
sources. Refer to the mind map in unit I-14 which provides examples
of resources that may help you when designing,
BOYS
‘On an A4 piece of paper, produce a set of frechand sketches and
annotate them for the following problem
Your headteacher wishes to redesign the logos of the school house or
team system, Come up with a range of ideas for merchandise and
advertising, (Keep your work as you will need it again in unit 1-2-4.)
"KNOWLEDGE CHECK -
1. Name three techniques to help you generate ideas. @)
2. Explain whiy itis important to record and keep the ideas you generate. 6)
dimensions: the measurements of the size of an object, usually shown in mm
orthographic projection: a two-dimensional drawing that represents a three-dimensional
object, showing several elevations and dimensions
rendering: adding line tone, colour and texture to a drawing to make it look realistic
scale: the ratio between the size of something real and a model or drawing of it, that has either been
enlarged or reduced
1.2 DESIGN IDEAS AND TECHNIQUES1-2-2 Use of media for mock-ups
LEARNING OBJECTIVES
By the end of this unit you should:
7 be able to use a variety of media and equipment to produce models and mock-ups
‘as a means of testing a solution.
THE IMPORTANCE OF USING MEDIA FOR MOCK-UPS
A very important part of the design process and development of ideas is
creating whole and/or part models of their proposed solutions. Seale or
life-size models can be made into 2D shapes or 3D forms. It is
sometimes far easier to visualise and get a better understanding of a
design with a model than with a drawing. Models allow testing of
mechanical functions and evaluation of their form. They also allow you
to think through construction techniques, size, proportion and
materials as well as any assembly details, materials, finishes and
additional components that may be added to the design, such as
switches and bulbs.
MATERIALS AND EQUIPMENT
‘A wide variety of media can be used in constructing mock-ups. Initial
quick sketch models, made of simple soft materials, are a good starting
point to see the shape or form of a design. Materials such as card and
paper can all be easily cut and manipulated. More detailed models
made from harder, more accurate materials such as Medium Density
Fibreboard (MDP), can be made at a later stage to present to clients
and team members and to also fully test concepts. Models may take the
form of software or kit modelling for different projects, such as software
modelling in electronics and mechanisms modelling with LEGO®.
Some materials for modelling include:
* paper * balsa wood |
* card * clay ;
* toothpicks * polymorph
* corrugated card * foam board i
© chopsticks * styrofoam
* wire © suring,
© drinking straws
PRODUCT DESIGN
{A Styrofoam models are cheap to make.Models can be made with basic tools. More sophisticated models using
pret pnaterials can be made using workshop equipment and computer-
aided manufacture (CAM),
Useful equipment includes:
« double-sided tape
@ cutting mat
e safety rule
@ gluc gun/sticks
@ masking tape
cle cutter
‘Add modelling examples and their development to your portfolio and annotate them to
help you explain the progress of your ideas, and also to evaluate them. Include written
evaluations and attribute-analysis diagrams. This type of analysis looks at a number of
points of the design and grades them on a scale. The analysis that is nearest to a circle
indicates that the design has the best attributes against the given criteria,
MODEL 1 mopet 2
‘This model isnot very interesting. thas a simple and__‘The design of his model isnot very engaging
basi shape, There eno opening forte wie, Te improve, the front design vil be re-worked to make it
al the lamp to come out more modern and appealing, There are openings at he side
Of the design, to alow the wire ofthe lamp fo come trough,
is Aesthetics Aesthetics
4
Durability 4.8 Function Durability % Function
‘Appeal to
epee 5s Flat pack ‘Appeal 10 5, Flat pack
‘A Using attribute analysis and star diagrams, such as above, isa useful way of evaluating a products success
1/2 DESIGN IDEAS AND TECHNIQUESCOMPUTER-AIDED DESIGN (CAD) MODELS
Computer models are a very quick and easy way of developing a
three-dimensional form of a design. Software allows designers to create
models quickly and also gives them the opportunity to change, refine
and develop concept ideas easily. Sophisticated software allows designs
to be rendered, shaded, textures added, modified and viewed from all
angles. With rapid prototyping/3D printing, CAD models can be
printed relatively quickly to produce high quality models and working
components using computer-aided manufacture (CAM). This will be
covered in more detail in unit 1-6,
‘A GAD drawings can show a range of edges
CONSTRUCTION KITS
Construction kits such as LEGO®, which have a range of parts to
assemble into various designs, are extremely valuable for modelling.
Kits can be used as a method of quickly creating models and also to
test mechanical features of a design. Electronic kits can also be an easy
option for testing any additional detailing in a design, such as basic
wiring.
‘A Electronic kit ALEGO® kit
PRODUCT DESIGN
Search for videos on the internet with keywords such as ‘product design modelling’ and
view the range of ways simple and complex models are made.Modelling is an extremely important aspeet of developing designs. Do not be afraid to
nuke many models to ensure you have thought through your design and how it is going to
be made. If possible make full-scale models to really appreciate what you are designing
Make quick models for concept ideas and development. Make more detailed, permanent
models for sharing your ideas with clients and peers for evaluation and critique:
Remember these models are prototypes and not the final product.
Design a chair. Make a simple model from a single AS sheet of paper.
KNOWLEDGE CHECK
4.Name a material that is commonly used in car design to model the initial shape of
'e vehicle. State why you think the material is used 2)
2. school stationery shop wishes to sell a range of common stationery as
promotional set for your school. Outline a method of producing a prototype of your
solution, (4)
ife-size model: a model that is the same size of the intended outcome
polymorph: a smart material that can be heated in water to 62 degrees and shaped. Once cooled it can
be worked like a traditional material, with the advantage that it can be reheated and
reshaped.
scale model: a model that is proportional in size to the final outcome
sketch model or mock-up: a quick, simple model of a design
1-2 DESIGN IDEAS AND TECHNIQUESTraffic lights
igual way of understanding and reviewing
hr part of the design criteria. With this
tray the criteria are coloured red, amber/yellow or
“This is av
progress of eac
stra
green.
¢ Green = go
© Amber/Yellow = working but needs developing
# Red = stop
Salety Cost
Star diagrams with specific criteria
Star diagrams are useful when you have a range of
criteria and wish to judge and then give an overall
evaluation of the product. Each criteria is sealed
with the larger number on the outside indicating a
positive result. All the points are joined. A good runction
result would have all the lines on the outer edge of ?
the star. Any lines not on the outer edge need to
be addressed in the design.
Performance
Environment Aesthetics
Quality’ Ergonomics
All the strategies mentioned here are good for
evaluating ideas ~ they are visual and helpful for presentation
However, they may not explain the design thinking. Remember that
design strategies need to be supported by clear explanations about the
juilgements being made
ers are developi
igners could be creating
Designers need to be very good at evaluation. In industry, desig
>roducts for markets, not for themselves! This often means de
F
products that they do not like.
When taking part in design activities as part of your studies, it is important to choose a
theme and topic that you are interested in and will be fully engaged in over the duration
of the project. If the theme is given to you, develop it to suit your interests
BORG
Look closely at a product you are familiar with, Explain how you would
test and evaluate the product.
Why should evaluation take place at all stages of the designing process?
1.2 DESIGN IDEAS AND TECHNIQUESPRODUCT DESIGN
1-2-4 Communicating design ideas
LEARNING OBJECTIVES
By the end of this unit you should:
7 be aware of a range of methods for communicating design ideas.
METHODS OF COMMUNICATING IDEAS
At this stage of the process designers usually have an idea of what they
are going to make. The way they communicate these ideas to the client
and users is important, so they have a clear understanding of the
designer's thinking and solutions. When communicating, it helps to
think about these questions
© Why is the communication needed
* Who is the communication aimed at?
© What method/type of communication would be most effective?
© What additional information needs to be communicated?
* What changes or decisions need to be communicated?
‘* What positive or negative points need to be communicated?
© What reasons for decisions and changes need to be communicated?
Communication can take many forms. The one you choose will depend
on what you are trying to communicate, but some useful forms are:
Rough sketches
© models made from a variety of materials
© written explanations and annotations to support
sketches
© mathematical representations (graphs, charts)
For example, if you are discussing possible solutions
with a user at an early stage, rough sketches may be
most suitable with annotation to explain your design
thinking. If you wish to explain to the client how a A freehand pencil skech
mechanical function may work in a design, a model
may be more suitable. If you wish to convey the materials and finish of
a design then a rendered and shaded sketch or CAD drawing may be
most suitable.
When ideas start to take shape, more formal techniques can be used to
make the drawings clearer and more realistic.
* Isometric drawings
‘These a
3D images that look realistic, such as the toaster below:« Perspective drawings /
re 3D images where the horizon can be changed for different
These a
Jow is a perspective drawing of a torch:
views. Be
Exploded views
Exploded views are drawings that show all of the separate parts of an
assembly and how they would link together, such as the computer
mouse below:
oe
Cage
.
All of these methods should usually show the materials to be used
farious media can be used for this: crayons, markers, pastels, coloured
pencils, watercolours, and so on. Often CAD drawings and computer
software are used
When communicating with clients or peers, the use of written
explanations and notes can also be very important in supporting your id
Using technical vocabulary is very important for clarity and precision.
Working drawings - 2D drawings
When using drawings for manufacture a di
gner will use working
drawings. This could include a drawing that shows the completed
product and also sub-assembly drawings. Working drawings all have
accurate dimensions, materials and tolerances to enable the
manufacture of the product
1.2 DESIGN IDEAS AND TECHNIQUESPRODUCT DESIGN
PRESENTATION BOARD
A presentation board is a great way of putting together a combination
of ideas and solutions on one page. It allows the client to see the design
in different formats to aid understanding. The board may include
models, hand-drawn ideas, computer-generated ideas, and written
explanations. It is simply a collection of design work that has been
created and put in one place
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‘A presentation board for a lampUsing your sketches from th
Skills Activity in unit 1-2-1, develop
using a broader range of
presentation and modelling techniques
to produce a presentation board that
could be used to present to a client
‘A reminder of the problem is below
A3 portfolio sample layout
Far idea This isnot feed and cam be erated y you as designer!
Sketches of idea 5D concept model of idea
Your headteacher wishes to redesign
the logos for school sports teams
Come up with a range of ideas for
merchandise and advertising
Reen anecuns Supporting formation
Contact details
The template opposite can be used as
a guide for your presentation board.
1-2 DESIGN IDEAS AND TECHNIQUESPRODUCT DESIGN
1-3 Making
1-3-1 Selection and organisation
LEARNING OBJECTIVES
By the end of this unit you should:
+7 be able to select and develop a solution based on time, cost, skill and resources
7 understand that making needs to be planned and organised in detail
CHOOSING THE FINAL SOLUTION
Once the final proposal has been evaluated against the specification,
meets the clients’ and users’ needs, and has been developed, itis time
to think about manufacture.
Design ideas may have been modelled at this stage using CAD software
and by making sketch models out of some sort of material to get a
scaled version of the design. 3D prototyping may have also been
attempted (CAM), However, experimentation with the final materials
that the product is to be made from may not yet have been attempted
MATERIALS SELECTION
During the development stage, final materials are often chosen for their
properties: finish (aesthetics), costs, availability, and whether machines
and equipment are available to make the pieces required in the design
Other components such as fixtures and fittings may also need to be
sourced and costed to ensure the product meets its target price. In
addition, having the skills to manufacture the specific parts is essential
‘Testing and combining the materials chosen with all the extra
components, in terms of joining methods, finishes and shaping methods,
is a great way of determining if the material choices, processes and skills,
are the right ones. If the material and component, combinations do not
fit well together, the product can be developed further to ensure the
components are suitable for the job they are intended.
MATERIALS TESTING
Ac this stage, designers may test materials to establish if they are fit for
purpose, that is, that they do the job they are supposed to do. There is
a range of scientific testing, including:
* density test
# heat/melting point test
* tensile test
izod impact test
* conductivity/insulation test
* hardness testrch these material testing terms and explain how the
useful for materials selection in your design work
Res!
tests may be
sible to carry out simplified materials tests in a
} It is po
c tools and test rigs.
} workshop with some ba
In addition to hard materials testing, designers may check the
suitability of electronic components, mechanical components
and graphics-based materials. In an industrial context this m
| he completed through software. In school, you ean also do this
with appropriate construction kits.
MATERIALS AND CUTTING LIST
\ major part of planning the making and manufacturing activity
is to list all materials and components that make up the design. 4 jesile testing taking place in
This is a useful document to work from. a commercial esting rig to
measure the amount of
Stretching the material can take
before breaking
Materials list
Length | Width Thickness
i Manat 5
Name jaterial © Quantity | en (mm) | (mm)
Front-base Acrylic 1 275 200 3
Primary funetion Acvlic 1 - 88
separator y
Seconda
mien hanniy Acrylic 1 104 100 3
separator |
Back Acrylic 1 275 103 3
Cover Acrylic 1 222 85 3
Side Meranti 1 985 100 10
7 t
Side template Acrylic 1 95 100 3
4 An example materials lst
PLANNING FOR MANUFACTURE
Once materials, processes and additional components have been
selected and proven to work together, the designer will plan for
manufacture. To do this efficiently, designers will carefully consider
and plan each step of the process to ensure everything is completed in
number of ways to do this and the
consideration.
13 MAKING
the correct order. There are a
following examples are given forResearch these material testing terms and explain how the individual
fests may be uselul for materials selection in your design work.
ggsible to carry out simplified materials tests in a
It is po
h some basic tools and test rigs
workshop
In addition to hard materials testing, designers may check the
suitability of electronic components, mechanical components
nd graphics-based materials. [n an industrial context this may
be completed through software. In school, you can also do this
with appropriate construction kits
MATERIALS AND CUTTING LIST
A major part of planning the making and manufacturing activity
is to list all materials and components that make up the design. tense testing taking place in
This is a useful document to work from. 8 commer testing ng 10
measure the amount of
Stretching the material can tke
before breaking
Materials list
Length = Width Thickness —
Name Material | Quantity eve Gam) Gant
” Pront-base i Acrylic | 1 275 20003
Primary funetion | Acrylic 127 100 3
separator
Secondaryfimction | gcse 1 log 100 3
separator | |
Back Acrylic 1275108 | 3
Cover | Acrylic 1 2a 85 3
Side Meranti 95100 io
Side templace Aegie [| 1 95100 3
A An example materials lst
PLANNING FOR MANUFACTURE
Once materials, processes and additional components have been
selected and proven to work together, the designer will plan for
manufacture. To do this efficiently, designers will carefully consider
and plan each step of the process to ensure everything is completed in
the correct order. There are a number of ways to do this and the
following examples are given for consideration
13 MAKINGPRODUCT DESIGN
Flowcharts
A flowchart works logically through a sequence of operations, such as
each step of the making activity. Each instruction is in a rectangular
box and decisions (which can be quality and safety checks) are in
diamond-shaped boxes. The start and end of a sequence is in a
terminal (start and stop) point.
‘Are the acrylic
pieces of the correct
size and shape?
=} Temina
—No-
——> Arrow connectors
‘Are the four
flaps of the correct
size and angle?
An example of a flow chart
Manufacturing plan
‘A manufacturing plan ean be more detailed than a flowchart. Iti
usually presented in a table. Instructions for each stage of manufacture
are listed such as marking out, cutting, wasting, finishing, fitting,
assembly and testing. In addition, associated quality control checks,
time allocation, health and safety considerations, and tooling/machinery
are listed to make a comprehensive plan. The following is an example
of a manufacturing plan and possible headings that you might includeice ‘Tools’ Quality [Quality |Health and [Time | Comments
| Machines check safety (risk
| “needed eee scene
F-Check that the Ruler Inspect the All the Gloves for | 15 minutes Ensure all
materials used for “materials to materials sharp edges materials are
the la 1 jessy oe ald ba cvlabe
>roduction have is no damage | consister before
the amount ‘that would quality Clean area to manufacturing |
needed — laser ply, decrease the Check for | #v0id any stats, |
acrylic rod, acstheties blemishes, | damage to
threaded bar, nuts, and funetion. scratches, "™aterials or
polypropylene. Double check chips and | !ip hazards
Check against the that there are marks.
materials list enough |
Good storage
materials, | s
SEQUENTIAL INSTRUCTIONS
Sequential instructions are clear drawings (usually with minimal text)
that clearly demonstrate the steps in making something or putting
something together. Many companies use them for products purchased
in flatpack or kit form to be assembled at home. Companies such as
LEGO®, Airfix and IKEA produce detailed and clear guides to aid
assembly. ‘The advantage of this type of instruction is that they are
multinational as there is no use of language.
Tnstwctions. How: to make a paper boat
14, An example of sequential instructions for making a paper boat
Each step is clearly numbered.
1.3 MAKINGPRODUCT DESIGN
‘This stage of making is critical: the person making the product needs to have a clear
understanding of all materials, equipment, processes, testing and checking that should
take place to make the product. Take time to give careful consideration to this stage
MUS
Brushing your teeth is a function you carry out every morning and
evening, Produce a flow chart that plans each step of this simple
activity.
KNOWLEDGE CHECK
1. Name five things to consider when making your material selection (5)
2. List five types of fixtures and fittings you may include in a design. 6)
Costs: the amount of money needed to manufacture a product, including materials, tooling
and labour
fas
ities: the equipment, processes and machines available to be used in the design or manufacture of
a product
fixtures and fittings: standard components used to assemble a product that have been purchased
rather than specially manufactured
flowchart:
diagram showing a sequence of operations in a process or work flow
skills: the abilities of the workforce or designer that need special training or expertise4-3-2 Implementation and realisation
[EARNING OBJECTIVES
By the end ofthis unit you should
'/ be able to demonstrate the correct procedures in preparation for making
7 be able to draw accurately, mark out and test
7 be able ta select appropriate methods for manipulating a variety of materials
PROCEDURES AND MAKING PREPARATION
At this stage of the designing process a solution to the problem has
been found and the client and users are happy with the design. The
hnext stage is to prepare for production. The drawings and research that
have already taken place will be the foundation for this stage.
MARKING OUT
Marking out is where the raw materials are drawn on to mark out the
sizes from the drawings in preparation for cutting,
When a piece of material has been prepared from a cutting list, it
always advisable to check that the sizes are correct (quality control).
The material is then ready to mark out in preparation for machining,
shaping, cutting, and so on. A datum needs to be prepared. This is an
accurate line where all measurements will be taken from.
reference (DATUM) surface 2 60
reference (DATUM) surface 1
‘4 An example of datum faces on an orthographic drawing
Tools for marking out
On the next page is a table of common marking out tools in a basic
workshop situation. When marking out, it is important to take your
time, do it very accurately and check against your orthographic
drawings. Making mistakes here could mean materials are wasted,
which can cost valuable time and money. Always ensure:
@ that sharp marking out tools are available
* that marking out guides are placed accurately on materials,
© that you check for accuracy against the drawings.
13 MAKINGTool | Paper/eard Wood Metal | Plastic
Pencil v fv | x
| Markingknife | v | wv | «* | wv |
ber x rr | =
Markinggauge = C‘RSCSC‘i SSS =
Odd leg calipers | x x vo
Crayon v [ * | « v
-Tisquare 7 TT
| Engineer's square * v v
Compass v | : x 7
‘Templates | yo | v v
Engineer's ruler v o v
Sliding bevel | v v vy |
TOP TIP
When marking out, follow the saying: ‘cheek twice, cut on
Mark out your work, double check against the drawing ~ perhaps even have someone else
check as well ~ then cut
SELECTING APPROPRIATE PROCESSES FOR MAKING
‘The products all around us are made from a huge variety of materials
‘These materials are cut, shaped, formed, joined, fitted together,
finished and tested, once again, by a large variety of machines and
equipment.
Many of the processes available in industry will not be available in your
school. However, having an awareness of industrial practic
important so that you appreciate commercial techniques. If a product
successful and goes into production, there will be many copies made, |
and knowing the machines that can do this quickly and cheaply is
important.
processes. You will find more information in the relevant sections on
Here is a table that loosely categorises materials with industrial
Graphic Products, Systems and Control and Resistant Materials
PRODUCT DESIGNPaper
and card Electronics Wood Plastics Metals
Laser cutting v x v v v
Planing x x | vo x
Laser cutti | v v v v v
Shearing [Tv | v x » |v
Die cut ov x x x x
| Sawing % x oy ytv |
Abrading ke v 7 7
‘Taming x » |v z y
i. Milling x sooo
[ |aoing TT UT Tw
E | * * |v 7 | ¥
Laminating vy y t[vlwilv
" Painting:
= oil based v x v x a
=solvent based) * x ovo ky
— water o* x v x ov
ishing x x vow
| Powder coating | * x x * |v
Forming Vacuum forming * x x y | *
Line bending x x x v x
Injection | | |
_ Moulding moulding « x x v x
Blow moulding ® x x vy
| Rotational
moulding x x « vi o®
Extrusion x x x 7 7
aire —p——
moulding * x x vo
1.3 MAKING~ Paper a
and card Electronics Wood Plastics | Metals
Adhesives: a
Joining - solvent x « x ov x
— superglue Yo v v v
—PVA x KY x x i
ienegaie| “ |
(peyprepylene)
plastic snap ftings
4D Ticino each other
38 permanentiy
folds made by die
| cutting
te
allows plenty of
rubber grip on Io
space for wie rp on log
score > SSA fo prevent siding
tidy wire output
—, light emitting
source
bird's eye view
es where bulb
Qereve into
‘A The lamp is very simple but effective. Taking it apart, looking at the materials and how itis
assembled is a great analysis and evaluation exercise,
stand (underneath view)
Similarly, if you took apart a range of breakfast cereal packages, you
could investigate the materials (often carton board), types of print
process, how the net was made, the information printed on the package
such as images, text, fonts, logos, nutritional data, and where the cuts,
folds and glue tabs are located
14 EVALUATIONz
S
a
&
3
a
2
x vi axscrance
Seed MT aaa
‘A An example net of a cereal box
EVALUATING AGAINST THE SPECIFICATION
A design specification is a list of features a product should have. If
research is thorough and the designer has a good understanding of the
user and problem, the specification should be very detailed.
Asa product is being developed, and once it is completed, it is very
important to compare the ideas and developments to the specification
to ensure it does not deviate from the original idea. Sometimes the
specification points will be met and sometimes they will not. As part of
the evaluation process, the designer needs to decide whether the idea
needs to change or if the specification needs to be reconsidered. In this
case, it is very important to work closely with the client and end user to
decide if it may be possible to modify the specification and in what
ways. Initially the specification needs to be followed closely, however,
to ensure it meets the customer's requirements.Evaluation
Evaluation against specification
the prototype section,
the lamp operated by
sound
[ Specfcation Evaluation Speciation Evaluation
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| Shout be batory
‘operated.
“The eloult is operated
by two batteries: one to
‘til be of ow volage
since iis battery
"Tho volage used is only
9V, and is powered by
Powerthe circu, and | operated. batters, Ths should be
‘6 to power the lamp, tin a safe range for
home use.
‘Should be fight The box fncuding the | Waming labels should | Ihave made warning
fnough tobe portable | clrul is relatively be placed to warn of labels and they can be
butnot too ight to bo | light. Wshould not be | the electronic items found on the back panel
| unstaie any rouble or anyone | and heat hazards and | ol the box.
to cary around. tis Dt to tamper with the
also not too light ircutry igh
because it sits
Perfectly and stable
‘Shou be small ‘The size enot very big | With regular usage, the | The lamp wil only be
‘enough to not be land don't believe the | only items that possioy | sed for certain poriods
ltusive but 6g Sze wll disturb or ‘need replacing are the | of time af the day. At
enough tobe able to | disrupttho user. The | batteries and bulb, the most should be
light a smal area ‘small bulb should bo around 9 hours of usage
fable to light up a for a night ight, so it
noe desk area should last without
replacement for awhile
Box should be big ‘All the Grou and How often the ‘With regular usage, the
‘enough 0 Components successtuly | batters wil be batories should ony be
‘accommodate the fitonto the back a the box | replaced vil depond replaced inthe time
‘rout and its various | ands firmly held using | on dhe ume used, period ofa few months.
‘components POB mounts. The back
panels cose the box
‘Shouldbe made iobe | twas not designed to | Should be made tolast | Allthe maerias used to
able to be bo held, however, it ‘as long as three years | make the box are all
‘comfortably hel, was designed to be proving tis used strong, such asthe
portable. I don't ‘wth reasonable care. aluminium piece,
balieve this product 0 should ast quite
‘could cause any ‘long tine,
‘comfort problems,
‘Made tom sate, Tho box is made of In cases of mass “The cost of producing 100,
‘strong and reliable aluminium, tis sate, production, the cost ol this product wail
materials. ‘strong, rigid anc ‘proportionally reasonably be lower
shouid hold its shape, | decreases. Compared to roative costs
This applies fo all he tf producing ona bocause
thor places included labour and component
with the produc. costs would decrease in
‘mass production.
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professional ooking | simple and sophisticated. | environmentally this aspect of my
‘design. Tetiove the design ofthis | dendly materials speotication very wel,
product has a looking atthe aspect ofthe
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‘materials | have used,
{A The above table is an example of a student's electronic lighting system evaluation.
1/4 EVALUATIONPRODUCT DESIGN
PRODUCT TESTING AND EVALUATING
Continual testing and evaluating should be carried out all the way through
the design cycle. This means that the design is continually checked and
reviewed, The same applies during your studies when you are working on
projects. Some specific trials and tests are described below
User trial and field test
A user trial or field test is when the intended final users of a product
work with either a prototype or the finished product. The test is semi-
controlled or scientific (looking for specific responses) and the results
are collected. The design team can then evaluate the information and
can help develop the product.
Questionnaires
Questionnaires can be used in market research to
gather information about products or possible
products. They are carried out in various ways, such
as internet questionnaires, telephone conversations
and face-to-face interviews. The information gathered
can inform the designer about user preferences,
Commercial testing
Commercial types of testing are carried out in
controlled laboratory conditions. Tests are set up to
investigate how products respond to certain
conditions, and the results are then carefully
analysed. For example, vehicle manufacturers carry
out crash tests to test how the metal will crumple 4 commercial erash testing for vehicles uses a
around a driver. From the test, parts of a car may be dummy in controled conditions, The vehicle
strengthened. ‘They may also carry out wind tunnel "2 be mocified depending on the outcome
experiments to investigate aerodynamics.
Another form of commercial testing is when the product, or parts of the
product, have been completed. The tests include manufacturers setting
up conditions that simulate the product being used and preparing testing
rigs. These are machines that will carry out a test many thousands of
times to check that the product does not fail. This is sometimes called
functional testing, An example may be opening and closing a lid of a
scanner to test the hinges and also test the wiring and sensors. These
types of tests could be carried out on any projects you work on.
Materials testing
Materials testing is also carried out in controlled laboratory conditions
The materials are subjected to specific tests such as a conductivity test
to see if the material lets electricity through
Peer review
These are tests carried out by peers, that is, classmates or colleagues:
The idea is to work together to establish any faults or problems with adesign in an informal way. This can be extremely useful to get hone:
feedback from people who have an understanding of what you are doing
EVALUATION 2
IMPROVEMENTS
FEEDBACK Focus Group [nt rezonncx exw THE FOCUS GROUP, NOWEER ws NOT CRITICAL ENOUGHON |
‘A An example of a student's peer evaluation
MODIFICATIONS BASED ON EVALUATIONS
During the evaluation process it is likely that some areas of
improvement will be identified, or there may be areas where the
specification has not been met. These points need to be addressed, and
the design team will look at various aspects of the product. A good
framework and starting place for this is ACCESSFM.
* Aesthetics: Does the product meet the aesthetic requirements of the
customer and client?
© Customer: What feedback has the customer offered about the product?
© Cost: Has the cost of the product met the intended price?
© Ergonomics: Does the size of the product and its use work to
expectations?
* Safety: Is the product safe?
© Sustainability and environment: Is the product sustainable and
environmentally friendly?
* Function: Does it work as expected?
© Manufacturing: Has the manufacturing process gone smoothly? How
can it be improved?
Are all products perfect? Of course not: companies are constantly
looking at their products to see if they can be improved for the
customer. These changes are often very small, but sometimes produ
are redesigned due to technology and other changes that make it
necessary to redevelop the product.
44 EVALUATIONPRODUCT DESIGN
Keep a logbook of all testing being carried out when working through the design process
It is useful as a reminder when evaluating later.
MEG
Look carefully at a bicycle. Make a list of the tests you think the
manufacturer would have carried out on the bicycle. Give reasons for
your answers.
DESIGN
iW
ay
In the design and manufacturing world, the
process of evaluation at every stage ofthe design evaluate Assess
and making process is called Continual Improvement (Cl). It
is an ongoing improvement process to make better products Continuous
and services, The improvements come through incremental (enprovement
and small gains changes. Over time the products and
services get better. A famous CI process is called Kaizen and Implement Design
was successfully implemented into Japanese manufacturing
by companies like Toyota. Kaizen is credited for Japan's
competitive and commercial success.
KNOWLEDGE CHECK
1. What type of technique would be best for checking the function of a prototype? (1)
2. Explain the term peer evaluation.
3. Make a lst of different methods used to test product effectiveness. (a)
Choose a product you have made recently at school. Using one or more of
the evaluation techniques in this unit, work out how you would evaluate and
improve the product if you were to make it again.
commercial testing: detailed and contiolled testing carried out in laboratory conditions
disassembly: the taking apart ofa product in orderto look carefully at how its made, the materials used
and processes involved in manufacture
field test or user trial: a semi-controlled test by intended users of a prototype or finished product
formative evaluation
evaluation that is carried out continuously during the development of a product
summative evaluation: evaluation that is carried out on a finished product, usually resulting in a detailed
report
sustainability: the ability of materials to be used widely with little or no negative impact on the environment1-5 Health and safety
1-5-1 Safety for all
“LEARNING OBJECTIVES
‘By the end of this unit you should
be able to show correct use of hand tools, machine tools and equipment
be able to demonstrate proper regard for mandatory and other safety precautions
Y understand the responsibilities of the designer to ensure that products are safe
Y understand the importance of personal safety and that of others
Y be able to recognise basic safety symbols used in the workshop.
WHY HEALTH AND SAFETY IS IMPORTANT
In schools, businesses, factories and places of work there is always a
potential for accidents. The owners and managers of such places have a
responsibility to ensure that people working in these environments are
safe, In most countries there are important health and safety laws,
legislation and guidelines to protect employers and employees
(workers) in the workplace. Health and safety organisations are
responsible for the encouragement, regulation and enforcement of
workplace health, safety and welfare. They impose criminal liability on
owners of businesses that do not meet regulations. However, the levels
of safe working practice across the world vaty considerably. This may
be due to limited laws or legislation, or lack of enforcement by relevant
authorities.
Most schools will have a set of health and safety workshop rules and
regulations. These are put in place to make the school workshop a saf
place to work, be creative and make products. They will differ from
school to school but essentially assess the risks for each environment
and control the risks with a set of rules
ACCIDENTS AT WORK
Most accidents in the work environment are caused by carelessness
and simple human error, but having an accident or injury in a work
environment can have various consequences:
Employes
* injury that could be temporary or permanent
* time off work, possibly unpaid, which would have further
implications for the family of the viet
1-5 HEALTH AND SAFETYPRODUCT DESIGN
Employer:
# the need to find replacement staff
* having to replace damaged equipment
# legal costs and compensation to the injured.
Itis important to take all necessary precautions in order to reduce ti
of accident and injury at all times.
MBG
Health and safety is a serious issue for business and industry.
Consider what other effects injuries have on employers and employee:
RISK ASSESSMENT
Carrying out a risk assessment for activities is very important in
reducing and managing accidents, Every school has a member of staff
responsible for this. In your Design & ‘Technology class, your teachers
will ensure you work in a safe environment. Hazardous activities will
have procedures and/or equipment in place to reduce the risk of injury
Managing your working environment is very important in reducing the
sk of an accident, Below are some points that should be considered in
Design & Technology classrooms, which also apply to industrial
environments.
ments carried out
‘The list below sets out some of the general risk asse
in a Design & Technology classroom and in industry
* size of the room and the number of students
* storage areas for chemicals
* storage areas for tools, equipment and materials
* space for students, teachers and technicians to walk around
‘ emergency stop buttons to cut the power to machines
* fire extinguishers
* emergency exits
* barriers around machines
* lines painted on the floor to indicate areas students can and cannot go
* adequate lighting, ventilation and working temperature
* relevant signage to inform of potential hazards and dangers
* Personal Protective Equipment (PPE)
* first aid equipment
© waste disposal areas.
More specific risk assessments will apply to the many different
vities that take place.
MOE
Think of a range of specific tasks you may undertake in your Design &
‘Technology classroom, and list the appropriate risk asse: and
actions that you may consider.In addition, itis also important to keep all working areas clean and tidy,
pt aval tools and equipment alter use, keep worktops, floors and
Pairs clear by vacuuming and sweeping to reduce dust, and to avoid
surfaces becoming slippery
Schools usually have rules for the workshop or practical making
environment. Specific rules for your school should be shared with you
at the beginning of your course. An example of some general safety
rules are:
¢ do not run in the workshop ~ you may trip and fall on or into
machinery
# wear appropriate PPE. to protect yourself from machinery and
hazardous substances
« tidy away and clean up all resources after use, so that the workspace
is clean and free from any potential hazards
«# place bags and equipment not required in the lesson in a designated
storage area, to keep walkways and public spaces clear so you do
not trip over anything
© know the location of emergency exits, fire extinguishers, the first aid
kit and emergency stops, so you ean act quickly and appropriately in
case of an emergency
@ ask a teacher if you are unsure of what to do.
When working in a practical environment you will need to
demonstrate that you ean be trusted to work safely. To do this, you
should be aware of potential dangers, assess risk, and seek guidance
where required. Before using equipment and machines, ensure you
understand how it should be used safely. You may require a
demonstration of how it should be used, including any safe
Il you are unsure, always ask!
y features
PERSONAL PROTECTIVE EQUIPMENT (PPE)
Using Personal Protective Equipment is a simple and effective way
of protecting yourself in a practical environment. Goggles, aprons/
overalls, dust masks, visors, sensible footwear and ear defenders are
all useful pieces of equipment depending on the activity taking
place. Please see the table of symbols on the next page.
Some tasks thait are undertaken may require extra precautions, PPE
and safety considerations:
* when soldering you may require extra ventilation and extraction to
remove smoke and fumes that is produced directly where you are
working
* when finishing materials you may need ventilation and extraction to
expel fumes
© when using particular solvents and adhesives you may require gloves
and additional ventilation and extraction to protect your skin, and to
prevent inhalation of fumes.
4.5 HEALTH AND SAFETYWorkshop operation Hazard/Risk Suitable PPE
General practical Protection of Apron or overall
activity in the Design clothing from dust,
and Technology paint, chemicals
environment
Drilling, wasting, Dust, sparks, | Goggles/visor
sanding, polishing Jes in your i
| |
|
"Handling hot or Potential to burn Leather gloves /__
sharp materials fingers disposable gloves
Using adhesives, Cutting hands when
handling materials
Solvents on skin
Drilling, wasting, Breathing in dust, Dust mask
sanding, polishing sparks, particles EZ
\e4 i
General workshop Ear damage from Ear defenders q
noise, specific noisy __ prolonged exposure
task (grinding) to noise
|
HEALTH AND SAFETY REGULATION AND GUIDANCE |
‘There are a nuimber of different organisations across the world that |
provide health ahd safety guidance. They all will have similar |
objectives, but the specific regulations and legislation will vary from
country to country. Their main objectives are as follows: |
= #'To secure the health, welfare and safety of people in any place of work
© © To protect people against health and safety risks arising from work
3 activities }
5 © To control the use of chemicals, corrosives, flammable and dangerous |
3 substances }
a gs }
= © To control emissions released into the atmosphere through air and water,ig. list of some of the organisations around the world that offer
Here
alth and safety, and that aim to protect people and the
guidance on he
environment
British Standards Institute (BSI)
© Design and Technology Association (DATA)
European Agency for Safety and Health at Work (EU-OSHA)
¢ International Labour Organization (ILO)
« International Atomic Energy Agency (IAEA)
Occupational Safety and Health Administration (OSHA) in America
WORKSHOP SAFETY SYMBOLS AND SIGNAGE
\s well as the symbols for PPE, there are many other safet
that your may see ina workshop environment
y symbols
Some are very general signs but many relate to a set of standards called
COSHH: Control Of Substances Hazardous to Health. COSHH
is the regulation that requires employers to control substances that are
hazardous to health. This is a UK-based set of regulations, but many
other countries use COSHH or have similar standards, The COSHH
regulations give advice on how to handle and safely dispose of
chemicals, solvents and other potentially hazardous materials.
Q
wy
eur) FIRST AID
‘An emergency stop button A Asign for a fire extinguisher A First Aid symbol
COSHH symbols and signage
Products with labels like the ones below must be stored in a lockable
area in a metal cabinet, with clear labelling that the contents are
potentially hazardous.
AA Aw
A comosive A flammable A toxic A harmful
4:5 HEALTH AND SAFETYPRODUCT DESIGN
| SKILLS ACT V1 cc
Health and safety signs are usually placed in workshops. Can you find
any in your workspace? Identify the safety signs and explain what they
mean.
HEALTH AND SAFETY IN DESIGN & TECHNOLOGY
‘The Design & Technology areas that are available in school vary 3
considerably. However, all workshop spaces have the potential for tisky :
activity, Hand tools and small machine tools ean be hazardous if not
used and stored properly. Remember to follow the correct working,
procedures and ask for a demonstration if you are unsure
HEALTH AND SAFETY AND THE DESIGNER
We live in a globalised world where, for example, products may be
designed in Europe but made in South America by a different company.
This is called out-sourcing. Another practice is to move a company’s j
manufacturing facilities overseas or to another manufacturing company.
This is called off-shoring. Companies do this to take advantage of |
lower labour costs, a larger supply of workers and increased profi
When products are outsourced or sent off-shore it is more difficult to
control the other companies’ workers and practices in terms of both
health and safety and environment. Designers can help by ensuring the |
design and manufacture of products will be sustainable and help
ensure they are safe to produce
Organisations such as the British Standards Institute produce guidance
and tests for products to ensure they are safe. For example, the
regulation (or standard’) BS EN 1022 relates to the stability of
BS EN 71 looks at the safety of toys.
‘hairs. q
‘To ensure products are safe for their market, the standards above (and
many others) are used by designers and their companies to produce
quality products, The BSI website has an education section that is
extremely useful
Health and safety is extremely important at school, in a design studio
and in industry, during both large- and small-scale manufacture. When
designers aréxcreating ideas and solving problems it is important that
they consider health and safety and the environment at all stages of a
product’ life, including its manufacture, as well as its use and eventual
disposal
Designers have the responsibility of ensuring:
* products are safe to use when purchased, that they will not fail or
injury, by putting them through suitable safety tests to mect
safety standards such as those set out by BSI and CE, a marking
which ensures the product omplies with EU safety and legislation
IA
and can be sold throughout thesrrectly labelled and that any safety warnings are
@ products are co
resent on products and packaging
oiorough Quality Assurance andl Quality Gontrol checks have been
implemented during the manufacture of the product.
Some important health and safety questions you need to consider when
designing include:
«# are the materials used toxic for the people manufacturing the
product, the people using the product, and when it may be thrown
away into landfill?
« is the product safe for customers to use? For example, is there a risk
of potential electrical shocks, or small parts that could be swallowed
by a child?
«# will the product biodegrade or will it corrode and contaminate the
environment when disposed of, for example, batteries (included in
many products)?
Designers are in a position to choose materials and processes that can be
very safe for manufacture and long-term use, and which also help the
environment. For example, designers in Asia may use bamboo instead of
hardwood for furniture production, as this is more sustainable.
When you are involved in the designing and making of products, your teachers will monitor
your ability to work correctly and safely with hand tools, power tools and machines. Safe
working practice and being responsible in a potentially dangerous environment is very
important, so always keep this in mind.
Look around your Design & Technology classroom at school. Make a
list of at least 10 potential health and safety hazards, and the risk
assessments you would put in place to avoid any accidents:
Volvo, the car manufacturer, has always been very innovative when it comes to
safety. They introduced the seatbelt in 1959.
Research three other health and safety innovations that they are credited with.
1.5 HEALTH AND SAFETYPRODUCT DESIGN
KNOWLEDGE CHECK
1. Describe two safety factors that need to be considered when using adhesives to
join two pieces of acrylic together (2)
2. List five items of PPE 6)
3. Explain what PPE and safety precautions you should consider when soldering an
electronic circuit (2)
4. How can a designer influence the health and safety of workers in a factory? (4)
5. In school, why are health and safety rules put in place? Q)
Control of Substances Hazardous a set of regulations designed to ensure
to Health (COSHH): the safe control of hazardous substances
off-shoring: the movement of a companys operations, such as manufacturing or commerce, to another
country, often to save costs
‘out-sourcing: the use of a third party contractor to carry out work and supply services:
Personal Protective Equipment (PPE): clothing and equipment, such as goggles or helmets,
designed to protect a person working ina making
environment
risk assessment: an examination of the possible risks in an area and a statement of how they should
be managed4-6 Use of technology
4-6-1 Use of technology in designing
and making
LEARNING OBJECTIVES
By the end of this unit you should:
/ understand the need to research existing products (internet)
Y understand the benefits of CAD/CAM in different production systems
Y understand how CAD can be used to generate 2D and 3D images
Y understand how CAD/CAM is used in industry
Y be aware ofthe variety of machines that are computer controlled
Y understand how computers can enhance stock and quality control,
TECHNOLOGY IN DESIGNING AND MAKING
Technology is central to the design and making process. From defining
problem through to evaluating a solution, technology and computers
ure involved. Here are some examples of how technology can be used
in the early stages of designing
+ interviews can be recorded using microphones
sults can be analysed and presented in graphs, tables and
presentations
© drawings can be created on tablet PCs
® research can be carried out via online forur
© questionnaires can be carried out through social media
* existing products can be evaluated over the internet
CAD AND CAM IN MAKING AND MANUFACTURING
Computer-aided design (CAD) is an integral part of the design process
in most manufacturing situations today. CAD is usually central to design
development and manufacturing and offers many advantages, stuch as
® the ability to draw in 2D and 3D and then change a design quickly
without redrawing from the beginning
* allowing the designer to see a drawing from different angles by
rotating and zooming
being able to render a drawing to make it look photorealistic and in 3D.
* the ability to send a design to a machine to make individual parts
using computer-aided manufacture (CAM)
© the ability to test a design, such as stress and strain, through testing
software before manufacture, saving money on expensive models
© managing production schedules through CAD to control work flow
through a factory
carrying out Quality Control, so that goods are produced to the tight
standards
4.6 USE OF TECHNOLOGYz
g
a
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3
2
In terms of product development, CAD can be two dimensional (2D)
or three-dimensional (3D). Two dimensional CAD packages allow the
user to produce accurately scaled, dimensioned technical drawings that
can, if required, include text, photographs, bitmap images and vector
graphics. This is very useful in school for producing designs such as
logos, point of sale displays, packaging nets, menus and PCB
circuit layouts. Two dimensional CAD drawings can also be output to
a variety of CAM devices
CAD software includes programs such as ‘TechSoft 2D de
CorelDRAW and Sketch Up, often used in schools, but other more
industrial software may be available such as the software from
Autodesk, SolidWorks and PTC Creo.
Sams 22
‘A.A professional CAD rendering
PRODUCTION SYSTEMS
There are a number of different production systems used by artisans,
makers, small businesses and the design industry. The type of sys
will depend on the product and the busine
One-off production, job production, bespoke production
his type of production is where only one product is made at a time:
It is highly skilled and often labour intensive, and the product is made
by very well-trained people. One-off jobs are usually expensive. The
clientele often requires a unique piece of individual high quality, such
as handmade furniture, jewellery or individually engineered items.Batch production
This is where small quantities of the same product are made. It can be
Jabour intensive but the use of machines, some automation and the use
if iemplates, jigs, moulds, patterns and formers, aid and simplily
repetitive tasks and speed tp production. Batches ean change easily so
the products can be modified. While sometimes expensive, depending
pn the product, the cost per individual item is reduced because of the
larger quantity made and the speeding up of the process.
Mass production
This is when hundreds and often thousands of the same product are
manufactured. The process is often automated. Individual parts can be
‘ssembled into products. There are often fewer workers in this process
‘as many machines will undertake many of the operations. This type of
production is very expensive to set up because of the technology and
Machinery costs. Lots of quality control (QC) checks need to take
place to ensure that all the products meet standards; for example,
Checking to see if the print colours in a package design are correct and
hot faded, or checking the dimensions of a component so it is
guaranteed to fit
Continuous production
Continuous production is similar to mass production but production
never stops. Making is often 24 hours a day with people working in
shifts to support the production
An example of continuous manufacturing is the production of fuels,
oils, plasties and lubricants from crude oil. ‘The petrochemical
industries will continually refine the crude oil to produce the products
for sale
CAD in industry
Computer-aided design is used in all production systems. Free software
is often available to individuals and small companies. More
sophisticated, higher quality software is available to purchase. CAD is
often used in the initial design stages to see a 3D image of a product
and view photorealistic images of designs. Designs can then be sent to
3D printers, which can make prototypes. A 3D drawing file is usually
converted to a stereo lithography file (.st!) for this purpose. Two-
dimensional CAD drawings or sub-assembly drawings can be sent to
Computer Numerical Control (CNC) routers, laser cutters, etc., to
manufacture parts
Remote manufacturing
In the global society we live in today, designing may take place in one
country and manufacturing may take place in another. People may
never meet and all correspondence may be done electronically
1.6 USE OF TECHNOLOGYPRODUCT DESIGN
Computer-aided manufacture Y
CAM is where a 2D or 3D CAD drawing is converted into
co-ordinates. The machine head or cutting element connected to
the CAM machine then goes to the co-ordinates to complete its Z
operation, which may include cutting with a tool, laser or knife
For 2D the machine will follow X and Y and for 3D, X,Y and Z
paths. CNC often describes this type of machine.
Types of CAM 4 XYZ co-ordinates used in
There are many types of CAM machine available, from entry level CAP and CAM
educational machines to multimillion dollar industrial machines
Some of the more common CAM machines available in schools are:
* Vinyl cutter
Vinyl (plastic sheet with adhesive backing, like stickers) sheets
are fed in and out of the machine with rollers and the tool
head moves left and right. The combination of this movement
| anda blade to cut the vinyl allows 2D shapes to be cut
* Laser cutters
Laser cutters use a laser beam to cut 2D shapes in a wide
range of materials, including leather, laser plywood, paper, Avinyl cuter
card, acrylic, fabric and many more. The laser cutter can also
etch into materials at various depths to give a 3D look.
© 3D printers
‘These printers have been around for many years but recently have
become available as desktop machines. They are used to create
rapid protoypes of products and can also be used to create
working components. There are a number of systems available
which work in slightly different ways. The most common in
schools is additive manufacturing where a material is extruded
through a nozzle and the component is built up slowly in layers
A Alaser cutter
© Computer Numerical Control (CNC) routers and millers
CNG routers and millers are more industrial and a tool head is used
to cut out, cut slots and many other operations. They work on
materials such as aluminium, steel hardwoods and manmade boards.
Other more industrial machines may include waterjet cutters and
plasma cutters,
Many modern manufacturing companies will use a range of GNC machines
to make the components of their products. After components are made,
they are then assembled on a production line. Computer-integrated
Manufacture (CIM) is where computers are central to the whole process
and monitor manufacturing, stock control, quality and output.
ai
‘The use of CAD/CAM is encouraged in this course. If facilities are available, make yourself
familiar with both the software and hardware and utilise these skills in your project.COMPUTERS IN QUALITY AND STOCK CONTROL
Computers are used heavily in commercial activities to control stock of the
prodlcts being sold and also to monitor the quaity of the products, In
eenufacturing and distribution, radio-frequency
ientification (RFID) devices are now commonly
ised, REID ate wireless non-contact devices that use
vlectromagnetic fields to transfer data, for the
purposes of automatically identifying and tracking
tags attached to objects
Barcodes, the stripy lines that can be found on the
packaging of most products are used extensively from
manufacture to distribution and supply to the
customer. They are usually seen in a supermarket 109 a parcode reader
monitor the quantity of products being sold, and to
enable the cashier to scan each item to register the price. However, the life of
a barcode begins much earlier than when it was first stamped onto a product,
Each barcode has a lot of detail built into its individual number, such
as the country where the product was made, the type of product
(classification), and date of manufacture. Some barcode
pictorial to make them more interesting, There are many types of
barcodes used in different industries
are more
Barcodes in action
When a product is being manufactured, many of
the small components and sub assemblies (smaller
groups of components that make up a larger
product) will have a barcode. When each piece
used, the barcode is scanned and this tells the
warehouse the quantity of parts on the assembly
line. This will inform the stock controller when to
supply more parts so they do not run out, When a
product is finally assembled, the whole product 3II751233105706!
will be given another barcode. The product will be 4 a barcode developed specifically fora product
sent for distrubution to the customer at the retail
outlets. The retailer scans the code at each sale, again
to inform their own stock control.
The barcode gan also be used later if there is a problem with a product
Ifa product fails within its warranty, the barcode could be used to help
the manufacturer track and investigate the root of the problem at the
manufacturing stage and improve their quality control
SKILLS ACTIV
Pick an object in the room you are working in. What type of production
process would have been used to make it: mass, batch or one-off
production? Explain why.
Where would CAD have been used in the process
4.6 USE OF TECHNOLOGYPRODUCT DESIGN
This book you are reading is an example of remote design and manufacturing, The
book was written in the UK, Brunei and Hong Kong. The editing was completed in
the UK, typesetting in India and the manufacturing in China. All correspondence was
completed by email, cloud computing, online conference calls and telephone, Distribution is
worldwide.
KNOWLEDGE CHECK
The use of CNC machines in industry is very common,
1. What are four advantages and four disadvantages of CNC machining? @)
2. How does rapid prototyping help a designer and design team? 2)
3. What are the advantages of CAD over traditional drawing methods? (4)
4. How can barcodes help with quality control of products? (4)
Computer-aided the use of computers to design products on
design (CAD): a screen. Also used in production management.
Computer-aided the use of computers to automate the manufacture of products and to
manufacture (CAM): control production processes
Computer-integrated a method of production in which design, manufacture and management are
Manufacturing (CIM): linked electronically and controlled by computers
Flexible Manufacturing manufacturing systems that produce products and goods using robots and
‘Systems (FMS): computer-contolled tools and machines, without human intervention, The
products can be changed easily by using a different program.
igs (also templates, simple devices that speed up marking out and repetitive tasks
patterns and moulds):
packaging net: a two-dimensional piece of material such as cardboard, designed to be folded and fastened
into. three-dimensional piece of packaging
PCB circuit layout: a line drawing that represents the conductive tracks that join components in an
electronic circuit
point of sale display: a board or other form of visual advertising that is displayed at the place where a
product is purchased
quality contol: the process of maintaining standards in manufactured products
rapid prototyping: use of CAM to quickly produce models or parts for testing and modelling4-6-2 Systems
“TEARNING OBJECTIVES
“by the end ofthis unit you should
7 be able to identify the features of a control system
7 understand the features of a control system and applications.
WHAT IS A SYSTEM?
\ system is a combined group of individual components that work
together to perform a task or activity, Systems can be in many forms
and include:
* electronic systems
© pneumatic systems (compressed air)
# mechanical systems
« electrical systems
# hydraulic systems.
\ system could also be a combination of two or more of the above
depending on the task to take place. All of the separate systems are called
sub-systems. For example, on a building site there may be an excavator
This machine will use mechanical, hydraulic and electrical systems to
perform its primary function of digging and earth-moving. However, it
will also have secondary sub-systems such as lighting, braking, sound and
heating/cooling, All of these systems work together seamlessly.
CONTROL SYSTEMS DIAGRAM
Systems are often broken down and analysed in a diagrammatic form to
them easier to understand. This is often called a systems
diagram. The most basic systems diagram is an open-loop system,
which comprises an INPUT, an OPERATION (sometimes called
CONTROL) and an OUTPUT
= co =
A Oper-loop system diagram
ma
Each part of the system has a function and this may vary between the
types of system. For example:
© The input could be mechanical movement, electrical switches ot
movement sensors. When the Input changes it will pass on this,
information to the Operation stage of the diagram.
© ‘The Operation stage takes the signal or movement from the Input
stage, processes it in some form, and then passes the new
information or signal to the Output stage
© The Output stage reacts to the Input and Operation and responds
accordingly. This could be movement or a light coming on and off, for
instance
1.6 USE OF TECHNOLOGYPRODUCT DESIGN
©
&
For example, the brakes of a car:
© The driver pushes down on the brake pedal. There is pressure on a
mechanical lever (INPUT).
© The lever activates hydraulic fluid in the pipes
which pushes a piston (OPERATION).
© The piston pushes on the brake, which squeezes to slow the wheel
(OUTPUT).
This type of system has no control and the output only reacts to an
input. The feedback is human. Many systems control themselves and
incorporate FEEDBACK to pass information from the output to the
input. This is called a closed-loop system. The anti-lock breaking
system (ABS) in a car is a good example of this.
a eo
of the braking system,
‘A Closed-loop system diagram
The FEEDBACK link closes the open loop and sends signals from the
OUTPUT to the INPUT.
For example, an air conditioning system:
© When an air conditioner is turned on (INPUT) itis usually set to a
certain temperature, for example 21° Celsius (70° Farenheit)
© The cooling system will cool a room (OUTPUT) and a thermostat
will monitor the temperature (FEEDBACK). When the room
temperature cools enough and reaches its set temperature it will
switch off until it gets warm again, at which point the thermostat will
:DBACK to the INPUT to switch on again. This process is
continual and keeps the room at a constant temperature
Consider a modern mobile device or tablet. How different is the system to
conventional electronic systems?When designing a project that is made up of various differc
blocks in a systems diagram to make it easier to understand
Inputs Operations Outputs
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button switches
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A sports scoring system diagram
Draw a systems diagram for a product you are familiar with, such as a
hicycle. What are the inputs, controls and outputs of this product?
KNOWLEDGE CHECK
1. Match the following systems
a steam train * hydraulic
* a telephone * pneumatic
+ earth-moving equipment # mechanical
* changing a Formula 1 racing car's wheels electronic (4)
2. Give one more example of each ofthe following types of systems
# mechanical systern
* pneumatic system
electronic system
+ hydrauli system (8)
feedback: the use of sensors to read the output and tell the input what to do
inpu
the signal that starts a system
operation (or control): the’brain’ of a system. It takes an input, decides what to do and sends an
appropriate message to the output.
output
response to the information from the process element of the system
4-6 USE OF TECHNOLOGYPRODUCT DESIGN
1-7 Design & Technology in
society
1-7-1 Design in society
LEARNING OBJECTIVES
By the end of this unit you shoul
7 understand the role of designers, artisans and technologists in industry and society
¥ understand the effects of Design & Technology activity on social, moral and
economic issues
¥ understand a range of human factors that need to be considered when designing,
THE ROLE OF THE DESIGNER
We are surrounded by design. You may be sitting in a classroom, a
library, or at home studying, You may be sitting on a chair, reading at a
desk, listening to a mobile device with music playing, wearing a range
of garments and jewellery. All around you there will be objects that
have been designed and made. There are so many that you probably do
not really think about it! Even this book has been designed and
Inanufactured.
Designers, artisans and technologists have similar roles in that they
play an important part in creating products, solving problems and
coming up with solutions. An artisan may be a very skilled craftsperson
such as a furniture maker or jewellery designer. A technologist may
support engineers and designers with creative solutions to technical
aspects of a design, such as electronic circuitry or mechanical systems.
Designers, artisans and technologists are people that may work
individually but, especially in larger companies, they often work
together in teams to make products, environments and systems, such
as web design, architecture, industrial design, fashion design and
engineering. They will generally follow a design process similar to that
discussed in units 1-1 to 1-4. Their role is to create products that we
can enjoy using and that will, hopefully, make our lives easier
A designer willinitially take the design brief from the client, then
immerse themselves into the design process by carrying out a range of
research activities and asking questions, such as
© Who is the user of the product?
© What are their general interests and habits?
* Are there size constraints that need to be thought about?
© What environmental opportunities are there?
* How can the design help to improve sustainability?
© Where will the design be used?« How will the user use the product?
§ Ave there existing products available? How can they be improved?
Once all this information has been gathered and analysed the designer or
design team should have a very good idea of what is required, They can then
‘erite a design specification (see unit 1-1-2) and start the fun and creative
process of coming up with new innovative ideas to solve the problem
Can you make a list of very highly skilled art a wood
carver:
ans?
EFFECTS OF DESIGN & TECHNOLOGY ACTIVITY AND WHY
‘A DESIGNER MUST THINK SUSTAINABLY
The role of the designer is a very important one. Designers have soci
environmental and economic responsibilities. At each stage of the
process, the designer and/or the design team must consider the impact of
their design decisions on other people, the environment we live in and the
economy. Sustainability should be at the centre of the designer’ thinking
As well as carefully considering the design and manufacture of products,
designers should also think about what happens to a product when it is
broken and not needed anymore. Life cycle analysis and philosophies
such as ‘eradle to cradle’ thinking need to be taken into account, so that
the whole process of designing, making and what happens to the product
when it is finished with are considered carefully.
ial,
The Venn diagram below shows economic, social and environmental
issues as being closely interlinked. A truly sustainable product will
consider all of these elements and be at the core of the diagram
economic
‘environmental
{A{AVenn diagram demonstrating a truly sustainable
product converging in the middle the green area)
Here are some points designers should consider when designing
sustainably.
Social
Ensure the quality of other people's lives and our own are not reduced by
© avoiding exploitation of workers and traders
© soureing materials local to the manufacturing area
making sure the working conditions of workers are sale and of a
reasonable standard
using Fairtrade principles
4:7 DESIGN & TECHNOLOGY IN SOCIETY&
a
&
3
3
g
Environment
Ensure products do not exploit the Earth’s resources by:
* selecting materials from sustainable sources
© making sure processes for manufacture do not ca
toxicity
* making efficient use of energy during manufacturing, dist
and use
# making sure products can be reey
pollution and
bution
led and/or reused.
Economic
E
* creating jobs
* making sure profits are shared fairly (is anyone being exploited?)
* making sure production creates and maintains skills
These considerations are often very hard for a designer to take into
account, especially if they are working for a large multinational
company. However, if a company is actively engaged in sustainability it
helps considerably. Many companies try very hard to balance economic,
social and environmental issues to become more sustainable. However,
the pressure and reality of business, making profits and pleasing
shareholders sometimes takes over. While there have been great gains
in recent years with companies being more aware of their role in
sustainability, there is still a great deal of work to do
sure there is a local and regional benefit to designing a product by
fra)
Look up the sports shoe company Puma’s’Clever Little Bag’ This is an excellent
example of a multinational company embracing sustainability. The design of the
footwear packaging made production and transport easier and allowed the packaging materials
to be reused.
KNOWLEDGE CHECK
1. Name a company or organisation that you feel has a strong sustainability
policy and explain why 6)
2. There are three R's we often use when thinking of the environment.
What are they? @)
MEG
Pick a product that may be near you. Discuss with a partner the social,
moral and economic issues that may be involved in producing the
productCONSIDERING HUMAN FACTORS IN DESIGN
| \When creating new products designers have to take into account
factors that are related to the end user. There are a number of areas to
consider
Ergonomics
Ergonomics is the study of the way end users interact with products
and systems, such as how they hold them, wear them, or use any
specific Features
Anthropometrics
This is the study of human sizes and measurements and how they
relate to produets. If you sat on a chair in a classroom that was too
small for the desk, you would soon become uncomfortable and would
not be able to work efficiently. Scientists have measured the
dimensions of thousands of people across the world from different
races and cultures. They have produced extensive mathematical data
sets that can be used by designers and engineers to help produc
products that fit the users
1
‘An this diagram, anthropometrics data will be available for the dimensions A-E.
This graph demonstrates the heights of people. The 50th percentile is
the average. 0-5 percent are very small and 95—100 percent are very
tall. Designers design between the Sth and 95th percentile to meet
most people's needs.
occurrence of
people of a
Certain height
{ frequency of
5% of the user
Population isin
this area
5% of the user
population is fror
this area,
ee =
sth 0th percentile 95th
percentile ‘Average (mean) percentile
Height
{A Bell graph showing Sth to 95th percentile
1-7 DESIGN & TECHNOLOGY IN SOCIETYPRODUCT DESIGN
LBS TOR TB Aaa OAT SGT E TUE POT Teal
Undertaking your own anthropometric research can be very useful but time consuming,
‘There is a great deal of existing research and data that you can use from books and the
internet, which you can analyse and evaluate for your needs. Remember to reference
where you have taken the information from.
Sociological study
This is the study of how end users relate to their environment and with
cach other. The way we interact in and around products, devices and
services is important for our personal well-being and comfort. For
example, the spacing of seating in public places in restaurants, and the
distance between the aisles in a supermarket, are things designers need
to consider to make the experience more user-friendly. Designers also
need to consider wide ranges of human needs to accommodate a broad
range of people, for example wheelchair access and braille
Physiological study
This is the study of how products affect physical comfort and the
movement of users. The way people move and co-ordinate their bodies
when carrying out tasks can sometimes cause discomfort and create
safety issues. For example, the driver of a bus will sit in the driving seat
for many hours and perform many tasks during their job. ‘The location
of pedals, switches, levers, mirrors, etc., are very important for the
comfort and safety of drivers and their passengers, Many end users may
have genuine physical problems that do not allow them to us
product properly or efficiently. For example, turning on a tap would be
difficult for people with limited movement in their hands, so designers
help to produce devices to support people with such problems.
a
a
‘4 Common products designed to fit the hand
Psychological'study
This is the study of the way our minds interact and relate to devic
and products. Our senses are very important. Touch, taste, hearing,
smell and sight all form part of the way we interact with products. The
way people interact with machines, products and environments can
create a good or a bad experience. For example, the use of colour in
traffic lights indicates a psychological instruction to stop and go, and
advanced systems such as mobile devices with interactive touch
screens are very common and make interaction with smartphones and
es
hand-held electronic devices much easier, more efficient and intuitive.
Interaction with products through voice recognition and movement isdeveloping fast and will become more mainstream in the future.
Google Glasses, which recognise retina movements in your eyes, is @
coad example of this. The relationship between end users and devices
eel become more user-friendly as technology develops and the status
YF good design, and demand for it, increases.
“Awareness of human needs is very important for designers and design
students. In your own designs, consider everyone who may possibly use
the product and their needs
Interaction design
Interaction design is where designers incorporate both software and
hardware design into products to satisfy the needs of the majority of
users, Ergonomics, including anthropometrics, aesthetics, physiology
and psychology are all part of it. Look up the Bradley Timepiece ~ this
is a watch that uses touch to help users tell the time.
Put yourself in the position of a person with some personal limitations, such
as difficulty opening a glass jar or using a tin opener when you have a
plaster cast on your arm after a sport accident. Think about these questions
* Would this simple task be difficult?
© What particular movements would you find difficult?
When designing for others, put yourself in their position to get a better
understanding of their needs.
KNOWLEDGE CHECK
1. Students study in many diferent ways and some have nowhere to work comfortably
if you were to design a study unit list four points you would consider to be
important in terms of ergonomics (a)
2. Explain the Sth to 95th percentile. (4)
3, Give two examples of considerations you would make when taking into account
physiological and psychological design, (4)
artisa
a highly skilled person who generally produces bespoke or small numbers of high
quality products or items
cradle to cradl
desctibes the whole life of a product from raw materials to end of life and recycling
ergonomics: the study of the way products can be designed so that they produce the best experience
for users
life cycle analysis: an analysis of each part ofthe product life and journey, from creation to the end
of the product's life
planned obsolescence: the deliberate creation of a product with a limited life
4-7 DESIGN & TECHNOLOGY IN SOCIETYPRODUCT DESIGN
1-8 Product design application
1-8-1 Meeting the needs of users
LEARNING OBJECTIVES
By the end of this unit you should
7 understand how existing products meet the needs of the users.
THE IMPORTANCE OF CONSIDERING HUMAN
FACTORS IN DESIGN
Human factors is the discipline of optimising human
performance to make better products and services, also
known as ergonomics. It is a designer's job to ensure that
the everyday tasks we undertake with the products in our
environment are as easy and comfortable as possible. If a
product is uncomfortable to use it will also be less efficient
tous
A Anergonome at a desk
MEETING THE NEEDS OF USERS
In order to make products better, designers need to consider how they
afe used and how people will interact with them. Take mobile phones,
for example. How do you use your mobile phone and how do you
interact with it? Consider how this has changed in the last five years
Interaction design is a relatively new field of design that looks
specifically at the links between software and hardware in products
Most mobile phone devices now have large interactive screens, which
use hardware and software to communicate with users. Interactive
design looks at how this relationship can develop and improve.
This diagram shows some of the factors designers need to think about
when considering human factors. Can you add any others?
Ageing Seating Durability
Light
Product layout,
spacing ~~ _ = Noise
CC > Humidity
Workspace _ nena
environment ry "~~ Temperature
Handling ~ oN ~
Wr Anthropometrics
Workspace layout Safety é
Displays/screensiris essential that designers work closely with the users of a product to really empathise
with their situation, in order to create products that really work. Always think carefully
“pout who will be using your designs and how you can make their experience as good as
ossible.
pe
Look at the images below. Who ar
what are their needs? What do designers need to consider when
developing products for these users?
‘Toothbrushes A Glasses ‘An office work station
i
1a
A Ahearing aid ‘A Crutches.
KNOWLEDGE CHECK
4. Describe brieflyfour activites that you are familiar with that could be improved
by applying good interaction design. (3)
human factors: the ways in which human users interact with products or systems
interaction design: the aspect ofa design that considers the relationship between hardware, software and
the needs of the product’ user
PRODUCT DESIGN APPLICATION
1