Study Id42306 Eservices-Report PDF
Study Id42306 Eservices-Report PDF
December 2019
The market outlook presents up-to-date figures and
an in-depth analysis of the eServices market
Introduction
The ubiquitous use of the internet and mobile phones has triggered a
flourishing eServices business, which is still on the rise. Since Pizza Hut
launched the first-ever pizza online order back in 1994, online food
delivery has become a billion-dollar business with all kinds of cuisines
available in nearly every city all over the world. Match.com was founded
in 1995, and by today, online dating services have emerged for virtually
any interest. Ticketmaster was founded in the late 80s, in a time when
tickets where bought offline only. Nowadays people can buy tickets
across all digital channels on devices as diverse as smartphones,
wearables or voice devices like smart speakers.
With this report we provide a comprehensive overview of today’s
eServices market as well as a prognosis of developments with detailed
information on 10 different market segments in the areas of Event
Tickets, Fitness, Dating Services and Online Food Delivery. Besides all
relevant market figures like total and average revenues and user
Christoph Blumtritt
numbers for the years 2018 to 2024, we furthermore give detailed
information on current trends, key players and important background Analyst Digital Markets
knowledge of the eServices market.
christoph.blumtritt@statista.com
In comparison to the prior Outlook Report we have also added new
content. We now show new user numbers, selected market drivers as
well as new company profiles and deep dive topics. Furthermore, we Christoph Blumtritt graduated in Sociology at the University of Münster
now also provide detailed figures on the top 5 EU countries to enable with a focus on empirical research methods, social structure analysis
more insights into the market. and economics. He gained a comprehensive understanding of market
structures working as a market researcher and consultant. At Statista
he works on projects related to the digital economy.
3
The eServices market comprises 4 segments: Online
Food Delivery, Event Tickets, Fitness, Dating Services
Overview: segments
1: CAGR: Compound Annual Growth Rate / average growth rate per year
5 Source: Statista Digital Market Outlook 2019
Within eServices, Online Food Delivery contributes the
highest revenue share with US$107.4 billion in 2019
Estimated market development (1/2)
164,002
+10.2%1 156,819
147,674
136,298
122,739
107,438
91,406
87,531
83,456
78,100
71,460
63,895
56,151
49,209
1: CAGR: Compound Annual Growth Rate / average growth rate per year
Note: Revenue figures refer to Gross Transactional/Merchandise Value (GTV/GTM)
6 Source: Statista Digital Market Outlook 2019
China is strongest in 2019 and will also have the lead
in revenue by 2024
Estimated market development (2/2)
+8,6%1
+10,3%1
81,607
77,620
+6,2%1
65,312 +8,8%1
54,059 55,189
48,347 47,451
36,265
1: CAGR: Compound Annual Growth Rate/ average growth rate per year
Note: Revenue figures refer to Gross Transactional/Merchandise Value (GTV/GTM)
7 Source: Statista Digital Market Outlook 2019
In all eServices segments, the variety of different
service and business models is high and changing fast
Key player landscape1
Start-ups2
Established
players
1: Key player overview does not represent the entire market landscape 2: Companies founded in ≥2008
8 Source: Statista Digital Market Outlook 2019
Online Food Delivery services mostly have a
commissions-based business model
Business models (1/2)
Social networks
We expect an increasing integration of social networks (e.g. Facebook) into eServices platforms and a growing
convergence. An example are ticketing platforms, where a few online ticket providers already cooperate with
social media organizations. Ticketmaster, for example, provides an interactive map that is connected with
Facebook. When a user loads a seat map onto the Ticketmaster site, the user will see where in the concert
venue their Facebook friends are sitting.
In addition, we expect online dating to converge with social networks. Dating portals will be less focused on
finding a partner for life and place more emphasis on meeting new people instead. Facebook is even rolling
out its own dating features. Facebook could finally provide an answer to the ongoing debate as to whether AI
can be used to provide more meaningful connections given that it has access to a great amount of user data.
IoT environment
The Internet of Things (IoT) is one of the hot topics when it comes to digitalization and disruptive changes to
traditional industries. With the use of smart algorithms such as machine learning tools, eServices become
more individualized. One main trend regarding the IoT is control via devices like smart speaker or wearables
with smart assistants such as Siri, Alexa or Cortana.
On the one hand, those assistants offer another possibility to make food delivery orders or buy event tickets,
on the other hand, they offer a higher level of AI to learn certain patterns and preferences of the users to
make proposals for events or food orderings based on their usage behavior. One example is Comcast and
Fandango, which have built an integration that gives movie fans the ability to find local showtimes and buy
movie tickets right on their television via voice control.
However, before drones can be widely established, aviation authorities have to pass regulations that allow
food delivery by drones. The first regulations on unmanned aircrafts that are already in place set some basic
guidelines for commercial drone operators, but some uncertainties still remain.
Blockchain technology
The most frequently used buzzword within FinTech is already reaching out for other markets. Blockchain is a
distributed ledger technology that autonomously records peer-to-peer transactions across decentralized
computers. Information is written in blocks that are visible to everyone. A blockchain can be characterized as a
value-exchange protocol and could contribute to a transparent way of reselling and transferring digital goods.
The Event Tickets market has a problem with widespread fake and duplicate tickets. A number of newly
developed solutions from the blockchain environment may come out with new protocols for smart ticketing.
Security issues are also a common problem in the field of Dating Services. A lot of users become victims of
online dating fraud. Blockchain technology could help companies offer strong incentives for good behavior
such as undergoing a verification process or adding more details to a profile.
Global Ø 2019
Percentage of total population using the internet on a monthly basis. In recent years,
INTERNET
PENETRATION
57.0% eServices have gained popularity because of the increasing internet penetration across
all countries.
Access to broadband internet is crucial for establishing digital services. Only an always-
BROADBAND 14.6 on mentality and a high amount of data traffic leads to consumers integrating digital
SUBSCRIPTION per 100 capita services in their everyday lives.
CONNECTION 17,207 Average internet connection speed in kbit/s. With rising connection speed, more
SPEED kbit/s sophisticated services and functions like voice control or video chat become available.
90.5%
85.9% 85.4%
80.8%
76.6% Ø 76.5%
69.7% Europe
60.1%
Ø 57.0%
Global
U.S. Italy
Global Ø 2019
GROSS DOMESTIC 12,171 Gross domestic product in US$ in relation to the total population. The GDP is a
monetary measure of the market value of all goods and services produced in one year
PRODUCT per capita in
US$ and is common to determine the economic performance.
CONSUMER 6,922 Average consumer spending per capita of private households in US$. Knowing the
expenditure per capita gives necessary insights into price developments and the average
SPENDING per capita in
US$ willingness to pay for eServices.
Number of individuals (all ages). The Number of individuals living in a country is a key
POPULATION 7,368 indicator for the market size. Besides that, individuals within certain age groups have a
in million stronger preference for eServices (e.g. Millennials aged 18-34).
Share of population living in urban areas. The gradual shift of the population from rural
URBAN
POPULATION
55.4% to urban areas is a constant phenomenon. The most urbanized regions generally have a
high demand for eServices.
46,128
42,087 41,986
33,124
30,123
Ø 27,427
Europe
Ø 12,171
10,295
Global
27,882
23,039 22,599
20,108
17,360
Ø 15,015
Europe
Ø 6,922
4,103 Global
329
83 68 65 61 47
21 Source: livepopulation.com
74% of the European and 55% of the global
population are living in urban areas
Key market indicators: urban population
59.2% Ø 55.4%
Global
23
ONLINE
FOOD
DELIVERY
The Online Food Delivery segment includes the
categories Restaurant-to-Consumer Delivery and
Platform-to-Consumer Delivery. These services
offer convenience and a great variety of dishes to
choose from.
24
Online Food Delivery: products and services
Overview: market scope
▪ Meals ordered online which are directly delivered by the restaurant, ▪ Online meal order and delivery both carried out by a platform (e.g.
no matter if ordered via a platform (e.g. Just Eat, Delivery Hero) or a Deliveroo)
restaurant website (e.g. Domino’s)
Note: Not included are orders by phone, unpacked food for immediate consumption as well as non-processed or non-prepared food (e.g.
HelloFresh). Online ordered unpacked food for immediate consumption and non-prepared food (e.g. HelloFresh) can be found in Statista’s
25 Digital Market Outlook in the eCommerce market.
The Online Food Delivery market is segmented into
two business models with different delivery methods
Overview: customer journey
When using an aggregation service like After the checkout, the customer needs Restaurant-to-Consumer Delivery
Just Eat or Deliveroo, the customer can to choose a payment method. At the
decide between a variety of restaurants end, customers are informed how long The Restaurant-to-Consumer Delivery
that are near the delivery location (GPS the delivery will take, based on the segment includes the delivery of meals
located or by defining an address). The address and the capacity of the carried out directly by the restaurants
food is then usually chosen in an restaurant. (e.g. just Eat or Domino’s)
eCommerce-like shopping set
The main reason for ordering food online is that it is convenient. A global comparison shows that most of the revenue is generated in
Customers do not need to place their orders by phone, as ordering over China with US$40.2 billion in 2019.
the phone bears the potential to result in wrong deliveries due to
misunderstandings. Such errors are rather unlikely when it comes to China is followed by the U.S., which has a revenue of US$22.1 billion in
online orders. 2019.
Another reason in favor of Online Food Delivery is that it saves time. The Revenues in Europe are the smallest in this comparison with US$16.5
customer does not need to cook or go out and pick up food from billion in 2019. The UK is the leading country in Europe with revenues of
somewhere. While waiting for the food to arrive, customers can use the US$4.9 billion in 2019.
time efficiently. Europe is expected to have an annual growth rate of 9.5% (2019-24)
In addition, Online Food Delivery services offer an effortless ordering and a total market volume of US$25.9 billion by 2024.
process by storing payment card details along with contact details as We anticipate China to have an annual growth rate of 8.4% (2019-2024).
well as information on favorite restaurants and previous orders. The This will result in a market volume of US$60.3 billion by 2024.
direct home delivery implies no effort for the customer, either.
The U.S. is growing slightly slower than China and Europe, at 5.8%
Another major advantage that Online Food Delivery services offer is that annually, and is therefore the slowest-growing region in this comparison.
customers can make informed choices and discover new kinds of We anticipate the U.S. to have a market volume of US$29.2 billion by
cuisines. The Online Food Delivery companies aggregate menus and 2024.
cooperate with a variety of restaurants, providing customers with an
increased number of choices. Furthermore, customers can specifically
choose certain restaurants or dishes over others based on customer
reviews.
Assumptions Trends
While the popularity of online ordering is growing fast, a considerable In the near future, we will see stronger competition between in-house
share of food orders are still placed over the telephone. This still means and third-party delivery services, with more companies offering both
untapped potential for the Online Food Delivery market. healthier and high-quality food, even prepared by well-known chefs.
The Platform-to-Consumer Delivery sub-segment was an immature Many Online Food Delivery companies focus on data-driven user
market a few years ago but now accounts for 48% of total revenue experience optimization. They leverage technology and harness data by
within the Online Food Delivery segment in 2018. Low user penetration using personalized profiles, recommendations or digital tracking along
in some countries show that the segment still has growth potential. It is the process from the preparation to the final delivery.
assumed that these services will further expand their businesses in
capital cities and increase delivery coverage. Yet commissions and Another topic is the integration in an IoT environment. It is expected that
delivery fees are high compared to Restaurant-to-Consumer Delivery voice-ordering will play an ever bigger role in the future. More food
services and profits are therefore harder to extend, especially in new delivery apps will add virtual assistant systems that enable voice-
markets. ordering. In addition, smart assistants like Amazon Echo will be
equipped with online food ordering features. Also wearables will be used
In the U.S., UberEATS is the fastest-growing meal delivery service, to place these orders.
reaching out to industry leader GrubHub. Also DoorDash is trying to
close that gap with 400million in new funding (March 2019). Regarding Optimizing the user experience is strongly connected to the delivery
restaurant chains, Domino’s Pizza is the global leader. process, which is why we predict to see more innovation with regard to
new delivery methods. Companies are experimenting with self-driving
In China, ordering food online to pick up at restaurants is already highly cars, drones and robots to make transportation easier and more
popular. Alibaba-backed Ele.me and Tencent-backed Meituan are the convenient. As the innovation leader within this area, many companies in
leading companies in China's Online Food Delivery sector. the U.S. are testing autonomous vehicles. An example is Domino’s, who
developed a self-driving pizza delivery robot and a delivery drone, or
Delivery Hero, Just Eat and Takeaway.com are market leaders in Europe. Ford, who put up a self-driving van delivery in cooperation with
Delivery Hero had a successful IPO in June 2017 and rose by 8.6% on its Postmates. In China, Ele.me is working on a pilot project using food
first trading day. delivery drones in Shanghai's Jinshan Industrial Park.
164,002
156,819
+10.2%1
147,674
136,298
122,739
86,006
107,438 82,176
77,135
91,406 70,673
62,798
53,786
44,282
74,643 77,996
65,625 70,539
53,652 59,941
47,124
1: CAGR: Compound Annual Growth Rate / average growth rate per year
Note: Revenue figures refer to Gross Merchandise Value (GMV)
29 Source: Statista Digital Market Outlook 2019
China is the dominant market for both sub-segments
but Europe also has strong growth rates
Market sizes: regional comparison (1/2)
60,258
+8.4%1
40,239
43,992
+5.8%1
29,222 +9.5%1
25,947
28,910 22,073
12,346 8,339
8,717 16,509
4,908
16,265 16,876 17,608
11,329 13,356 11,601
1: CAGR: Compound Annual Growth Rate / average growth rate per year
Note: Revenue figures refer to Gross Merchandise Value (GMV)
30 Source: Statista Digital Market Outlook 2019
Among the European top 5, the UK has the highest
revenues, followed by Germany and France
Market sizes: regional comparison (2/2)
+7.5%1
6,976
2,132
4,869
1,478 +7.7%1
+10.6%1
2,935
395 2,597
+10.7%1
4,844 2,022 +8.4%1
243 972
3,391 1,567 1,409
2,540 643 846 463 1,008
1,779 1,625 674
238 406
925 946 241
608 432 602
2019 2024 2019 2024 2019 2024 2019 2024 2019 2024
1: CAGR: Compound Annual Growth Rate / average growth rate per year
Note: Revenue figures refer to Gross Merchandise Value (GMV)
31 Source: Statista Digital Market Outlook 2019
China has a large amount of Online Food Delivery
users for both segments
User numbers: regional comparison (1/2)
263.1
203.6
161.9
155.7
113.8
81.8 86.3
69.4 62.3
48.4 51.3
15.6
14.3
13.8
11.6
10.2
8.5 8.8 8.8
8.4
7.3 7.2
6.2
5.2
4.3 4.5
2.9 3.0 3.0
2019 2024 2019 2024 2019 2024 2019 2024 2019 2024
110 180 96
73 192 102
116 198 97
80 206 109
176 83 104
2019 2019 2019
217 124 109
183 92 110
2024 2024 2024
229 133 117
81 79
2019 2019
83 60
90 91
2024 2024
93 69
Diffusion
27.5% (accumulated users)
27.4%
20.3%
17.7%
16.2%
16.1%
13.8%
Innovators 2.5% Early adopters 16.0% Early majority 50.0% Late majority 84.0% Laggards 100.0%
The diffusion of innovations graph shows successive groups of consumers adopting Online Food Delivery (for this the graph above shows the
penetration rate of selected countries). Innovations in general are not adopted by all individuals at the same time. Instead, they tend to adopt in a time
sequence, and can be classified into adopter categories based on how long it takes until they begin using the service. Diffusion is considered to be the
rate and volume at which innovations spread among their users (an adoption rate of 100% is theoretically possible but not realistic). Considering the
already high diffusion rates, Online Food Delivery is likely to grow slower in the next years.
Global consumer spending per capita in US$1 Globalization and worldwide income growth with a rising GDP are
similarly pervasive phenomena in many countries. Worldwide,
Consumer spending Food expenditure consumers choose to spend their income on a combination of
7,619 increased quality, convenience, and variety of foods. Food delivery
7,354 services and consumption patterns in rising economies like China or
7,093 India are converging to countries with higher income levels. Income
6,837
6,588 growth has been a primary force behind converging global consumption
6,340 patterns, but globalization of the food industry is also contributing.
US$6,340 +3.7%
Consumer in 2018 CAGR2 2018-2023
spending
Per
1,230 1,288
1,014 1,066 1,119 1,174 capita US$1,014 +4.9%
in 2018 CAGR2 2018-2023
Food
expenditure
2018 2019 2020 2021 2022 2023
1: In current prices 2: CAGR: Compound Annual Growth Rate / average growth rate per year
38 Source: Statista Consumer Market Outlook 2019
The rising online share of food purchases is also an
indicator for online placed food delivery orders
Market drivers: online share of purchased food products
6.5% 9.2%
3.3% 4.5%
1.8% 4.2%
1.5% 2.6%
1.0% 1.6%
0.6% 0.9%
0.3% 0.6%
Start-ups2
Established
players
1: Key player overview does not represent the entire market landscape 2: Companies founded in ≥2008
40 Source: Statista Digital Market Outlook 2019
In the U.S. GrubHub and Domino’s Pizza dominated
the market in 2018
Key player landscape: U.S.
Estimated usage share for Online Food Delivery companies in the U.S. in 2018
Note: Usage share calculation is based on survey data, app downloads and web traffic. Values are rounded to 5% steps.
41 Source: Statista, August 2019 based on data by Statista Global Consumer Survey, Priori Data GmbH and SimilarWeb Ltd.
In China the food delivery battle is fought by two tech
giants: Tencent-backed Meituan and Alibaba’s Ele.me
Key player landscape: China
Estimated usage share for Online Food Delivery companies in China in 2018
Note: Usage share calculation is based on survey data, app downloads and web traffic. Values are rounded to 5% steps.
42 Source: Statista, August 2019 based on data by Statista Global Consumer Survey, Priori Data GmbH and SimilarWeb Ltd.
Through the acquisition of Delivery Hero Germany1,
Takeaway.com got to the pole position
Key player landscape: Germany
Estimated usage share for Online Food Delivery companies in Germany in 2018
1: Lieferheld, Pizza.de and foodora brands 2: Liferando (since Takeaway.com bought Delivery Hero Germany at the end of 2018 and Deliveroo
dropped out of the market in August 2019, market shares for 2019 will be even higher for Takeaway.com.).
Note: Usage share calculation is based on survey data, app downloads and web traffic. Values are rounded to 5% steps.
43 Source: Statista, August 2019 based on data by Statista Global Consumer Survey, Priori Data GmbH and SimilarWeb Ltd.
The UK is still the core market for global player Just
Eat
Key player landscape: UK
Estimated usage share for Online Food Delivery companies in the UK in 2018
1: In July 2019, it was announced that Just Eat and Takeaway.com have agreed the terms for a merger to combine their two European food
delivery businesses.
Note: Usage share calculation is based on survey data, app downloads and web traffic. Values are rounded to 5% steps.
44 Source: Statista, August 2019 based on data by Statista Global Consumer Survey, Priori Data GmbH and SimilarWeb Ltd.
Just Eat is one of the leading global marketplaces for
Restaurant-to-Consumer Delivery
Company profiles: Just Eat (1/2)
1: CAGR: Compound Annual Growth Rate / average growth rate per year
45 Source: Company information
In 2018 Just Eat had a strong year with a worldwide
group revenue growth of 43%
Company profiles: Just Eat (2/2)
779.5
Unit 2016 2017 2018
546.3
Net operating
million £ 97 167 157
cash flow
375.7
Orders million 136 172 221
247.6
1: CAGR: Compound Annual Growth Rate / average growth rate per year
46 Source: Company information
Domino’s generated revenues of US$3.4 billion in
2018, following a growth of 11% YoY
Company profiles: Domino’s Pizza Inc. (1/2)
1: CAGR: Compound Annual Growth Rate / average growth rate per year 2: IFTTT s a free web-based service to create chains of simple
conditional statements, called applets
47 Source: Company information
Domino’s produced 573 million pounds of dough in
2018
Company profiles: Domino’s Pizza Inc. (2/2)
Income from
million US$ 454 521 572
Operations
2011 2012 2013 2014 2015 2016 2017 2018
1: CAGR: Compound Annual Growth Rate / average growth rate per year
48 Source: Company information
FreshMenu operates on a cloud kitchen concept
offering the delivery of ready-to-eat chef made meals
Start-up analysis: FreshMenu
Overview Analysis
FreshMenu was founded in 2014 in India and operates on a cloud Is the product rare?
kitchen concept, where food is cooked and home delivered. FreshMenu
offers a daily changing menu with a high variety of recipes from around FreshMenu faces a highly competitive market with more than 150 food-
the world. All meals are delivered by their own delivery fleet but tech start-ups founded in India in the last three years, all offering the
operating out of local kitchens limits the possible delivery radius to same product. A large number have already gone bankrupt. Even local
around 4km. Delivery is available in Bangalore, Mumbai, New Delhi and markets are likely to be won by bigger rivals like UberEats or Zomato.
Gurgaon for defined times of the day (e.g. lunch timing: 11am to
3:30pm). The current delivery time averages between 30 and 45
minutes. The internal logistics are highly optimized, the chefs have to
Are there advantages compared to imitations?
FreshMenu stands apart from aggregators but has to face hard-to-
~
prepare each dish in about seven minutes. Major challenges are to manage logistics. The idea of ready-to-eat chef-made meals can find
standardize quality and taste across the kitchens and to manage the low imitators despite its high costs. Advantages are the already established
and always fresh inventory. FreshMenu receives over 80% of its revenue logistics and the relatively high founding (US$21.5m).
~
from recurring customers.
Can the product withstand possible constraints?
Possible constraints are the costly expansion into further cities. The
logistics process and the geographical delivery restrictions for the area
of the rented kitchens are hard to manage. The company has to work on
optimized streamlining processes to withstand competition.
Selected events in the Online Food Delivery market from 1994 to 2018
▪ Delivery Hero is founded and expanded ▪ Starting rise of new delivery methods like tests
to a global online food ordering platform of self-driving cars, robots and drones
▪ Caviar, delivering from high-end ▪ Launch of UberEats starting off in Barcelona
▪ GrubHub founding as one of
restaurants with an own fleet, is founded ▪ Global expansion – e.g. business rise in India
the first major players for
▪ Prime Ventures invests €13 million in with several start-ups like Zomato or Swiggy
alternatives to paper menus
Takeaway.com
▪ PizzaNet – Pizza Hut’s ▪ By the late 2000s major pizza ▪ Start of the consolidation of the ▪ IPO of Delivery Hero
digital ordering hub chains have created their own food delivery space with ▪ Global fight about market
launches the first-ever mobile applications and started numerous acquisitions leaderships, e.g. in China
online order concluding nearly 20% of their ▪ Deliveroo and Door Dash between Alibaba-backed Ele.me
business online founding and Tencent-backed Meituan
▪ IPOs of Just Eat and GrubHub
Business model
Search engine – Restaurant-to-Consumer Platform-to-Consumer
eCommerce
information / reviews Delivery Delivery
Services
Listing ✅ ✅ ✅ ✅
Transaction ✅ ✅ ✅
Delivery service ✅ ✅
Inventory risk ✅
Operational risk
1: Software as a service
52 Source: dealroom.co
Most Online Food Delivery start-ups had more than 4
funding rounds
Deep dives: list of selected online food delivery players
United States,
Domino’s Pizza Restaurant-to-Consumer United States - 2,79
Europe, China
United States,
GrubHub Restaurant-to-Consumer United States 0.28 7 0.68
Europe
United States,
UberEats Platform-to-Consumer United States 21.704 21 -
Europe
1: EUR/USD (2017) = 0.90554, 2: Estimated, 3: GBP/USD (2016) = 0.75014, 4: Total funding amount of Uber
53 Source: Statista Digital Market Outlook 2018, Company information, Crunchbase
Belfast and Liverpool are the two cities in the UK with
the highest Online Food Delivery user penetration
Deep dives: Beyondata‘s OFD1 user insights powered by
Penetration of OFD1 users in the UK in 20192 UK user insighst for OFD1 in 20192
6% 35% no data available
Beyondata's Genius Tool automatically aggregates search and social
media data from several online sources. The results are quantitative
insights on brands, people, and topics. For this online food delivery
showcase for the UK, Beyondata gathered insights on penetration rates,
brands, ordered meals, and more.
Relevance Cities
female male female male
Meals Penetration
Pizza 64.6% 61.8% Belfast 34.5% 35.3%
Burger 36.9% 45.3% Liverpool 32.3% 31.4%
Salad 14.7% 12.1% Newcastle u. Tyne 31.2% 31.5%
Fish and chips 11.5% 8.8% Kingston u Hull 30.1% 30.7%
Pasta 11.5% 7.7% Glasgow 29.1% 30.7%
Curry 8.3% 8.0% Portsmouth 26.8% 29.3%
Sandwich 6.5% 6.9% Coventry 26.1% 29.1%
Kebab 5.8% 7.7% Manchester 26.1% 26.0%
Fried chicken 4.6% 7.1% Southampton 24.6% 27.4%
55
Event Tickets: products and services
Overview: market scope
▪ Sale of online tickets for all music-related ▪ Online sale of tickets for professional ▪ Online sale of cinema tickets
events (concerts, festivals, musicals, sporting events (e.g. football, basketball,
music shows and operas) baseball, motorsports, etc.) ▪ Digital tickets with QR codes
▪ Digital tickets with QR codes ▪ Digital tickets with QR codes ▪ Tickets that are paid for online and
printed at the cinema
▪ Tickets that are purchased online and ▪ Tickets that are purchased online and
posted to an address or printed at home posted to an address or printed at home ▪ Prerequisite is an online checkout
process
▪ Paper tickets that are purchased online ▪ Paper tickets that are purchased online
and available at a physical collection and available at a physical collection
point point
▪ Prerequisite is an online checkout ▪ Prerequisite is an online checkout
process process
56 Note: Tickets for museums, theatres, cabarets or comedy clubs are not included. Also excluded are marketplaces for ticket exchange/resale
Convenience is the major benefit of online ticketing:
There is no need to go to a ticket office anymore
Overview: customer benefit and market development
The U.S. is expected to have a growth rate of 7.2% . This will result in a
total market volume of US$29.4 billion by 2024.
Assumptions Trends
A considerable share of event tickets are still purchased offline We expect online ticketing services to cooperate with social networks.
(especially for smaller events with payments at the box office). This Fandango, a U.S.-based company, is an example of this: They cooperate
aspect holds potential for the online Event Tickets market. The higher with Facebook so that users can buy movie tickets on the social network.
convenience of an online booking process lead us to anticipate that Ticketmaster provides an interactive map, which shows where your
most customers will switch to purchasing Event Tickets online. Within Facebook friends are currently seeing a concert.
the Sport Events segment, VIP tickets generate a major share of total
revenue. However, online sales of VIP tickets are comparatively low. This Next to virtual reality, voice ordering will be integrated into the
also holds great potential for the online Event Tickets market. purchasing process. As voice assistants are one of the top trends of the
last years, more and more use cases such as ticket-buying are possible.
When it comes to key players in the Event Tickets market, Ticketmaster One example is Comcast and Fandango, who have built an integration
(U.S.) is the leading online ticketing platform. Other significant players that gives movie fans the ability to find local showtimes and buy movie
are Eventbrite (U.S.), CTS Eventim (Europe), TicketZone (Europe), Mtime tickets right on their television via voice ordering.
(China) and Damai (China).
The Event Tickets market has a problem with widespread fake and
We expect a further shift from the online purchase of Event Tickets via duplicate tickets as well as high secondary ticket prices. Regarding this, a
desktop PCs / laptops to mobile devices and hence an increasing use of number of new solutions from the blockchain environment with start-
event ticket apps on smartphones and wearables rather than event ups like GUTS or Aventus will lead the way with new protocols for smart
ticket portals. The customers benefit from having ubiquitous access to ticketing. The UEFA already used a new ticketing system with blockchain
their tickets. Event ticket providers will further invest in mobile products technology for UEFA Super Cup matches.
to increase visits and conversion. Furthermore, they will increase the use
of analytics, specifically in the IoT environment to gain more consumer Online movie ticket booking in China is highly subsidized and no player is
insights. likely to turn a significant profit in the near future. Cinema Tickets are
generally offered at greatly reduced prices through third-party ticketing
Besides these developments, online providers of event tickets are likely giants like WeChat, AliPay or Gewara. China still remains far behind when
to combine primary marketplaces with secondary ticket marketplaces in it comes to revenue, particularly in the online Music and Sport Events
order to substantially increase their inventory. ticket market, but it is the fastest-growing region.
87,531
83,456
+10.1%1
78,100
21,025
71,460 20,113
63,895 18,870
17,271
56,151
15,384
49,209 31,349
13,401 29,995
11,622 28,237
26,088
23,674
21,225
19,019
33,348 35,158
28,101 30,993
21,525 24,837
18,569
1: CAGR: Compound Annual Growth Rate / average growth rate per year
Note: Revenue figures refer to Gross Transactional Value (GTV)
59 Source: Statista Digital Market Outlook 2019
The U.S. is the biggest market for online booked Event
Tickets, but China grows fastest at 12.7% p.a.
Market sizes: regional comparison (1/2)
+7.2%1 29,367
3,922
+9.2%1 24,257
20,764 3,908
2,994 13,731
15,637 7,678 +12.7%1
13,769
2,614
10,066
5,249
7,559 9,162
11,714 12,671
5,250
7,703 7,774 1,935
1,058 2,672
1,252
2019 2024 2019 2024 2019 2024
1: CAGR: Compound Annual Growth Rate / average growth rate per year
Note: Revenue figures refer to Gross Transactional Value (GTV)
60 Source: Statista Digital Market Outlook 2019
Among the European top 5, the UK has the highest
revenues followed by Germany and France
Market sizes: regional comparison (2/2)
+7.7%1
5,043
775 +9.5%1
3,773
3,485
499
573 1,927
882 +10.0%1
2,401 +11.6%1
1,421 326 2,055 +9.5%1
1,764
591 406
139 1,371
1,277 471
2,340 2,393 279 1,019 727 253
85 870
1,491 1,484 303 454 170 494
1,178 353
694 898 625
479 348
2019 2024 2019 2024 2019 2024 2019 2024 2019 2024
1: CAGR: Compound Annual Growth Rate / average growth rate per year
Note: Revenue figures refer to Gross Transactional Value (GTV)
61 Source: Statista Digital Market Outlook 2019
China has nearly three times as many Cinema Tickets
users than the U.S. in 2019
User numbers: regional comparison (1/2)
217.3
158.8
113.9
93.0 94.1 98.0
75.0 80.0 80.0 76.1
66.6 63.6 70.1
56.3 49.5 56.4
40.4 44.7
17.5
15.4 15.9
13.5
12.9
12.4
11.7
9.9
8.2 8.5 8.4
7.6 8.0 7.9
6.6 6.9
6.0 5.7 6.1 6.0
5.2 5.0 5.1
3.9 4.2 3.9 4.3
3.5 3.3
2.9
2019 2024 2019 2024 2019 2024 2019 2024 2019 2024
53 33 33
116 84 16
62 42 42
156 111 27
46 33 40
2019 186 2019 114 2019 106
97 115 106
57 43 48
2024 235 2024 146 2024 135
134 151 139
22 33
2019 138 2019 91
84 57
28 42
2024 172 2024 115
113 79
Diffusion
33.4%
(accumulated users)
26.2%
22.2%
17.7%
17.2%
13.8%
12.5%
Innovators 2.5% Early adopters 16.0% Early majority 50.0% Late majority 84.0% Laggards 100.0%
The diffusion of innovations graph shows successive groups of consumers adopting Event Tickets (for this the graph above shows the penetration rate
of selected countries). Innovations in general are not adopted by all individuals at the same time. Instead, they tend to adopt in a time sequence, and
can be classified into adopter categories based on how long it takes until they begin using the service. Diffusion is considered to be the rate and volume
at which innovations spread among their users (an adoption rate of 100% is theoretically possible but not realistic). Considering the high adoption rates,
the Event Tickets segment is likely to grow slower in the next years, especially in the UK and the U.S. China’s big market still holds great potential.
+4.9%1 5.65
5.00 4.88
4.71
4.24 4.24
4.06
1: CAGR: Compound Annual Growth Rate / average growth rate per year
68 Source: Pollstar 2018 (based on the top 100 worldwide tours in the given period)
With the number of indoor cinemas not changing
significantly, a slow stable growth can be expected
Market drivers: cinemas per capita
4.2 4.1
4.3 4.3
4.4 4.4
4.5
20.6 20.9
20.0 20.4
19.5 19.8
19.2
1: CAGR: Compound Annual Growth Rate / average growth rate per year
70 Source: Company information
Live Nation Entertainment’s ticketing revenue is
growing again and stands at US$1.5bn in 2018
Company profiles: Live Nation Entertainment (2/2)
+4.9%1
Unit 2016 2017 2018
1,639.6
1,557.3 1,529.6
Global revenue bnUS$ 7.82 9.69 10.79
1,374.1 1,407.8 1,346.5
1,319.3
1,166.0
Net income (loss) bnUS$ 0.48 -0.06 1.31
1,039.9
Estimated
thousand 25,511 26,262 29,576
events/concerts
Number of
thousands 454,818 473,416 482,522
tickets sold 2010 2011 2012 2013 2014 2015 2016 2017 2018
1: CAGR: Compound Annual Growth Rate / average growth rate per year
71 Source: Company information
CTS Eventim is Europe’s market leader in ticketing and
live entertainment
Company profiles: CTS Eventim (1/2)
1: CAGR: Compound Annual Growth Rate / average growth rate per year
2: In total, more than 250 million via all operated systems (100 million movie tickets)
72 Source: Company information, dgap.de
In 2018 CTS Eventim’s revenue exceeded €1.2bn
Company profiles: CTS Eventim (2/2)
Internet ticket
million 43.7 48.9 54.3
volume 2010 2011 2012 2013 2014 2015 2016 2017 2018
1: CAGR: Compound Annual Growth Rate / average growth rate per year
73 Source: Company information
Atom Tickets aims to simplify every part of the movie
theater experience
Start-up analysis: Atom Tickets
Overview Analysis
Atom Tickets was founded in 2014 in Santa Monica, California, and was
rolled out in 2016 in the U.S. It is a movie ticket booking service (website
Is the product rare?
~
The ticket service is rare in its nature of combining so many different
and app) with social features like inviting friends, sharing listings, polls or
group payments. It also provides movie reviews, trailers and synopses. features. Yet, single features are offered also by other competitive
Atom streamlines the process of purchasing tickets with the possibility services like Fandango. New users must be won through massive
to skip the box office lane and use express concession lanes via QR marketing efforts to get a stand against NBCUniversal and Warner Bros.
code. Atom has also integrated food and drinks sales into its service and
a loyalty-rewards program. Basically, the platform keeps all plans,
messages, payments and tickets in one place. Atom Tickets has raised
Are there advantages compared to imitations?
~
It is expected that other ticketing services will integrate features Atom
more than US$110 million of funding and currently partners with already combines. Also big tech players are likely to incorporate ticketing
theater chains including AMC Theaters, Regal Cinemas, Southern purchase function in different ways. Nevertheless, Atom is gaining
Theatres, Showcase Cinemas and B&B Theatres, among others. traction thanks to partnerships with Amazon, Chase Pay and T-Mobile.
Funding amount1
Company Country HQ in million US$ Funding rounds Founded
Vivid Seats United States 850 1 2001
Text hinzufügen
Coast to
12% Chinaticket 27% Ticket online 14% Ticketline 15%
Coast Tickets
“Which of these online providers have you bought event tickets from (website or app) in the past 12 months?” Multi Pick; U.S.: n=1,665; China:
n=887; UK: n=771; Germany: n=704 respondents who bought event tickets online in the past 12 months
76 Source: Statista Global Consumer Survey, as at September 2018
The ticket market in Italy is highly monopolized with
80% using Ticketone to book Event Tickets
Deep dives: top 5 event ticket providers (2/2)
Vente-
19% El Corte Inglés 33% Vivaticket 20%
privee.com
“Which of these online providers have you bought event tickets from (website or app) in the past 12 months?” Multi Pick; France: n=576; Spain:
n=856; Italy: n=773 respondents who bought event tickets online in the past 12 months
77 Source: Statista Global Consumer Survey, as at September 2018
Ticket prices have gone up for nearly all events but
customers are still willing to pay more
Deep dives: price development
Except the constant rise in ticket prices, customers are still willing to pay
more, as growing user numbers indicate.
79
eServices Fitness: products and services
Overview: market scope
▪ Fitness wristwear equipped with sensors ▪ Fitness and nutrition apps for detecting/tracking/analyzing and
sharing vitality and fitness achievements
▪ Activity trackers that measure and analyze the physical activity and
body functions ▪ Desktop versions of fitness applications that additionally provide an
app
▪ Smart clothes, eyewear or other wearables that measure body
functions
Note: Smartwatches are not considered because they are not single dedicated fitness equipment. Also excluded are apps that focus on
80 specific diseases (e.g. diabetes apps) and apps that do not provide any options to directly measure or analyze vitality and fitness.
Customers benefit from gaining insights into their
body to reach fitness goals
Overview: customer benefit and market development
1: CAGR: Compound Annual Growth Rate / average growth rate per year
81 Source: Statista Digital Market Outlook 2019
Smart clothes are expected to grow significantly and
gain market relevance in the future
Overview: assumptions and trends
Assumptions Trends
The quantified-self movement drives sales of fitness trackers and apps. Smart clothes are the next innovative step following Fitness Wearables
The movement aims to measure all aspects of daily life with the help of and the U.S. is leading in this area. An example is Athos: Their apparel is
technology. Health insurers are among those who already profit from capable of detecting heart rate, breathing rate and even muscle activity,
the trend: Some insurers encourage their policyholders to be more measured by EMG sensors.
health aware by granting them subsidies for using fitness trackers.
China is developing activity trackers in the low-price segment, targeting
It is uncertain how legal regulations in the field of fitness and health the mass market. An example of this is Xiaomi, who have developed
apps will affect the Fitness market. Health apps present a new challenge smart running shoes connected to an app.
to regulatory authorities as software intended for use in a medical
context can be classified as a medical device. Therefore, health apps Many mergers and acquisitions are taking place in Europe to develop
might fall within the regulatory responsibility of bodies such as the new products. Adidas (Germany) acquired Runtastic, while Jabil (Russia)
Medicines and Healthcare Products Regulatory Agency (MHRA) in the acquired Clothing+ to build sensors into t-shirts and bras.
UK. High volumes of health apps and their wide-spread use raises Fitbit is developing mobile payment solutions within their activity
questions about the quality of those apps. trackers. They also acquired Pebble Technology Corporation, who have
We anticipate a further increasing convergence of smartwatches and developed a line of smartwatches.
fitness bands. The Apple Watch, for example, is primarily a smartwatch The future of wearable devices will see many connections between
but it also includes features to measure heart rates. Fitness trackers will apparel and tech giants using more and more sophisticated gadgets.
include a range of features such as making payments and controlling Solid data networks and 5G implementation will enable more
lighting, thanks to the possibility to connect with various devices. Also interactions between wearables and the IoT, e.g. connecting collected
smart clothing is steadily becoming more important and will play a body data with smart cooking appliances at home.
bigger role in the future. When it comes to top players in the Wearables
segment, Fitbit (U.S.) is the leading provider, followed by Xiaomi (China), Augmented and virtual reality solutions will also play a role in the fitness
Samsung (Korea), Garmin (Switzerland) and Fossil (U.S.). market (e.g. showing users how to train) but are still in their very early
stages.
+4.9%1 20,973
20,461
19,789
18,940 3,116
17,937 3,034
2,921
16,837 2,765
15,706 2,561
2,308
2,018
17,427 17,856
16,174 16,868
14,528 15,376
13,687
1: CAGR: Compound Annual Growth Rate / average growth rate per year
Note: Revenue figures refer to Gross Transactional/Merchandise Value (GTV/GTM)
83 Source: Statista Digital Market Outlook 2019
China will remain the leading country with a market
volume of US$6.0 billion by 2024
Market sizes: regional comparison (1/2)
727
3,698 +3.8%1
3,584
602
2,971 723
5,439 513
4,599
3,844
3,096 2,861
2,458
1: CAGR: Compound Annual Growth Rate / average growth rate per year
Note: Revenue figures refer to Gross Transactional/Merchandise Value (GTV/GTM)
84 Source: Statista Digital Market Outlook 2019
Out of the European top 5, the UK and Germany have
the highest revenues, followed by France
Market sizes: regional comparison (2/2)
+3.5%1
686
+2.9%1
578 128
571
+2.6%1
97 495 102
453
71
398
95
+3.3%1
68 +3.9%1
271
558 231 238
482 470 54 196
423 39 64
330 358 41
192 217
155 173
2019 2024 2019 2024 2019 2024 2019 2024 2019 2024
1: CAGR: Compound Annual Growth Rate / average growth rate per year
Note: Revenue figures refer to Gross Transactional/Merchandise Value (GTV/GTM)
85 Source: Statista Digital Market Outlook 2019
China is the leading country in terms of user numbers
of Fitness Apps and Wearables
User numbers: regional comparison (1/2)
280.2
153.5
132.6 134.8
125.6
100.2
91.9
17.1
15.6
15.1 15.2
13.2
12.1
11.1 11.5
9.3
7.1
6.6 6.4 6.7
4.8 5.0
2019 2024 2019 2024 2019 2024 2019 2024 2019 2024
21.5% 20.6%
28.7% 30.8% 26.5% 29.7%
78.5% 79.4%
71.3% 69.2% 73.5% 70.3%
2019 2024 2019 2024 2019 2024 2019 2024 2019 2024
8 23 15
35 80 59
9 24 16
40 97 64
28 22 21
2019 2019 2019
73 66 69
29 22 21
2024 2024 2024
78 71 72
17 18
2019 2019
62 56
18 19
2024 2024
65 60
Diffusion
27.3% (accumulated users)
21.5%
18.5%
17.2%
16.8%
16.8%
15.4%
Innovators 2.5% Early adopters 16.0% Early majority 50.0% Late majority 84.0% Laggards 100.0%
The diffusion of innovations graph shows successive groups of consumers adopting Fitness Apps and Wearables (for this the graph above shows the
penetration rate of selected countries). Innovations in general are not adopted by all individuals at the same time. Instead, they tend to adopt in a time
sequence, and can be classified into adopter categories based on how long it takes until they begin using the service. Diffusion is considered to be the
rate and volume at which innovations spread among their users (an adoption rate of 100% is theoretically possible but not realistic). Considering the
already high adoption rates, the development depends on the time when niche markets like smart clothes will diffuse into mainstream markets.
As health care expenditures are already very high in North America and Global and regional health care spending in billion US$
Europe, emerging and lower-income countries will drive the rise in
health care expenditures through 2020 as well as the expansion of 2015 2020
services in developed countries.
7,077
Higher healthcare and hospital fees compel consumers to save money Global
with active prevention measures e.g. with fitness apps or wearable 8,735
devices to measure calorie intake, heart rate or blood pressure. These
smart solutions are not only appealing to athletes, they are also 3,306
beneficial for people with health concerns since they give valuable North America
medical information (e.g. heartrate) and improve clinical knowledge. 4,084
In the end, everyone who exercises can benefit. Wearables are handy
1,646
and give an overview of current vital signs. It is thus more practical and Western Europe
less bulky to use wristwear to get real-time insights into current health 2,007
data while exercising, than to carry a smartphone. Apps and wearables
have features that allow for tracking progress and setting fitness 1,538
achievements. This keeps users motivated and helps them enjoy Asia & Australia
exercising more. 1,965
Gathered data from smart devices can also be used for telehealthcare
solutions, which lead to a higher time efficiency and more convenience 356
South America
at lower costs. In addition, the innovations ‘activity monitoring’ as well as 401
‘remote medication monitoring’ are especially used to support patients
with long-term conditions by exchanging data between them and their
Middle East & 113
doctors to assist in diagnosis and monitoring.
Africa 139
94 Source: World Industry Outlook, Healthcare and Pharmaceuticals, The Economic Intelligence Unit, June 2017
A high usage and an increased spending on mobile
apps show potential for dedicated Fitness Apps
Market drivers: mobile app downloads and spending
258.2
205.4
178.1
156.5
106.4
81.7
Note: Number of mobile App downloads in 2017 from iOS App Store, Google Play and third-party Android stores combined. Downloads are first-
time downloads only, re-installs and updates are excluded; Consumer spending on mobile Apps in 2017 refers to app store gross consumer
spending, excluding m-commerce or in-app advertising
95 Source: App Annie; TechCrunch
Garmin experienced a decline in fitness trackers sales
but restored growth through sport smartwatches
Company profiles: Garmin (1/2)
Wearables sold million 5.8 6.1 6.3 2.56 trillion 836 million
steps taken miles run
Operating
mUS$ 134.6 160.6 146.8
income1 2.5 billion 12.3 million
miles cycled miles swum –
equals 19.9 billion meters
1: IDC Worldwide Quarterly Wearables Tracker (01.03.2018) 2: Only includes the Fitness category, excludes revenue from outdoor, marine, auto and
aviation
97 Source: Company information
WHOOP now offers hyper-focused wearables also to
non-professional athletes
Start-up analysis: WHOOP
Overview Analysis
WHOOP is a performance optimization system first established for elite Is the product rare?
athletes and teams and was already founded in 2011, but is now
expanding (with a funding in 2018 of US$25 million) to a wider audience The core product, the WHOOP Strap 2.0 is not unique and comparable
with a new membership program for US$30 per month. The program to other fitness trackers or smartwatches. Data analytics and community
consists of the WHOOP Strap 2.0, an analytics app with weekly and functions are also offered by other manufacturers in the market, like
monthly trend reports and the WHOOP community with shared data, Fitbit or Garmin, however not on this professional level.
training programs and challenges. The WHOOP Strap 2.0 collects 5
Are there advantages compared to imitations?
metrics 100 times a second, 24 hours a day to understand strain and
recovery to balance training, reduce injuries, and predict performance. The big differentiator compared to other wearables is the amount of
The wearable has been approved for universal in-game use in Major data it collects and transmits to servers for processing and analysis. The
League Baseball, and also won a partnership with the NFLPA, to track technological advancements and the accuracy was approved by many
recovery times among football players. elite athletes and can also be useful for in depth-health insights.
Freeletics – Bodyweight
Freeletics is a training app that combines full-body routines and exercises with running for a complete
workout. The app covers free and paid workout plans. A paid fitness guide contains all basic and advanced
training modules with detailed descriptions of goal-oriented training sessions. The app-based fitness program
has a big community that is a source of both challenge and support. The people who train with Freeletics
organize themselves and communicate outside the app using social media, forums, blogs and websites.
Freeletics has extended its offers to include running, gym and nutrition-related services in addition to the
classical workout routines.
Distribution of paying and non-paying users of fitness Selection of highest-grossing health and fitness apps
apps in % of global population in 2018 (Android and iOS) globally in 2018 by appannie.com
Non-paying user
Calorie Calm -
Counter - Meditate,
MyFitness Sleep,
Pal Relax
7.9%
Sweat: Headspace:
Kayla Meditation &
2.4% Itsines
Fitness
Mindfulness
Paying user
Lifesum - Freeletics
Diet & Bodyweight
Food Diary
Strava:
YAZIO
Track
89.7% Running,
Calorie
Counter
Cycling &
Swimming
Non-user
104
Dating Services: products and services
Overview: market scope
▪ Matchmaking for the search of life ▪ Apps and portals to flirt, chat or fall in ▪ Apps and portals focused on non-
partners (e.g. eDarling) love committal erotic adventures
▪ Matchmaking portals and apps that use ▪ Apps and portals that create matches ▪ Infidelity-based online dating services to
mathematical algorithms to generate based on users’ locations (e.g. Spotted) enter into extra-relational affairs (e.g.
matches Ashley Madison)
▪ Apps and portals that create matches
based on simple demographic criteria
(e.g. Badoo)
Note: Not included are niche Dating Services, such as portals or apps for vegetarians, offline dating agencies and speed dating or similar events
105 for singles
Dating portals offer a variety of services that suit any
kind of users and their intentions
Overview: customer benefit and market development
On dating portals or apps, users can meet a wider circle of people. They When comparing figures globally, it can be noted that most of the
get the chance to get to know all kinds of people they would normally revenue is generated in the U.S. with US$1.8 billion in 2019, followed by
not meet in their everyday lives. Users also look at a bigger dating pool Europe, which had a revenue of US$1.1 billion in 2019. Revenues in
of prospective matches on dating websites. China are the smallest in this comparison with US$1.1 billion in 2019.
Furthermore, dating portals offer a variety of search options or filters With time the stigma of dating services is diminishing, which drives the
(e.g. age) to help users find what they are looking for. This makes dating success of the concept. However, some users regard the collection of
more efficient. their personal data with suspicion and are afraid that third parties might
misuse their data. This hampers growth in the market.
Dating portals help users with a busy schedule who have no time to go
out and meet people by providing a forum for doing just that. Through Nevertheless, China is the fastest-growing region with a CAGR1 of 6.0%
dating services they can still get in touch with others that share their up to 2024 and a projected market volume of US$1.5 billion by 2024.
interests. Europe will grow at an annual rate of 4.1% to US$1.4 billion and the U.S.
at a CAGR1 of 3.5% (2019-24) to US$2.2 billion by 2024.
There is a great variety of online dating services. Each user can find a
service that matches his or her interests and intentions. Matchmaking
services identify potential partners by using complex matchmaking
algorithms based on the results of personality tests. Many portals also
allow users to just flirt and chat without any kind of commitment.
Customers who seek a lover can use casual dating sites. Dating portals
aimed at married people looking for affairs have special features
regarding discretion and data security (e.g. blurry pictures).
1: CAGR: Compound Annual Growth Rate / average growth rate per year
106 Source: Statista Digital Market Outlook 2019
Dating apps will further extend their user base and
companies will invest heavily in mobile technologies
Overview: assumptions and trends
Assumptions Trends
As online dating becomes ever more pervasive, concerns centered In the future, dating apps with new concepts will be established, such as
around security and online safety become increasingly important for Whispar, where users can create an audio-profile, or Loveflutter, which
both the industry and the users. We therefore expect a significant connects users solely according to their personalities. Many different
improvement in the field of data protection within the next years. algorithms are being developed to find most compatible matches. For
However, should these issues be neglected in the future, further data example, Tinder cooperates with Spotify to match potential partners
breaches like the Ashley Madison hack (2015), where more than 25 GB based on their taste in music. New algorithms and AI-powered solutions
of company data was leaked, or the hack of Beautifulpeople.com (2016) like AIMM, Bernie or betterhalf will also boost new developments.
and Guardian Soulmates (2017), might negatively affect user growth.
Blockchain technology could be a solution to these problems. In China, society exhibits a strong marriage pressure. Marriage websites,
such as Jiayuan, Zhenai and Baihe, are therefore very popular. Baihe
Dating portals and apps will need to add new features regularly. With offers wedding services to its users. Yet, apps such as Momo or Tantan
the growth of free dating sites, the subscription-based dating services (China’s answer to Tinder) have become increasingly popular. Former
model is called into question by users. Hence, the industry needs to cultural dating stigmas like in India more and more erode and offer
explore new revenue streams and add extra value to their services; e.g. strong opportunities for dating services.
through features that provide additional benefits for the user.
Consolidations are a trend and will take place in the future. An example
We also anticipate a further shift to mobile dating and therefore an is the takeover of various dating sites by the Match Group (>45 brands).
increasing use of dating apps for smartphones rather than desktop This will help minimize fake profiles and chat bots.
versions or dating portals. Furthermore, it is expected that dating apps
will be used on smartwatches to access messaging functionalities faster. Furthermore, we expect Dating Services to converge with social
networks. Dating portals will focus less on the search for a partner for
The user database of Dating Services providers is a big asset for life and will rather place more emphasis on meeting new people instead
marketers. Demographic data, interests and attitudes allow targeting for (like Badoo). Also social media platforms like Facebook are already rolling
advertisers, which makes advertising on dating portals very attractive. out their own dating features, boasting advantages many other
Hence, services that have a large user base can be fully financed providers don't have: more than 2 billion active users.
through advertising revenues. This favors freemium business models.
+5.6%1 7,223
7,038
6,823
6,533 830
811
6,152 787
758
5,696
725
5,215 689
2,471 2,530
650 2,397
2,289
2,141
1,958
1,763
1: CAGR: Compound Annual Growth Rate / average growth rate per year
Note: Revenue figures refer to Gross Transactional Value (GTV)
108 Source: Statista Digital Market Outlook 2019
China’s dating landscape is clearly dominated by
Matchmaking due to marriage pressure
Market sizes: regional comparison (1/2)
262
1,813
224 +6.0%1 1,535
+4.1%1 81
1,401
1,104 248 290
1,148 1,148
912 65
210
204
554
434
1,163
879
787
677 599
504
1: CAGR: Compound Annual Growth Rate / average growth rate per year
Note: Revenue figures refer to Gross Transactional Value (GTV)
109 Source: Statista Digital Market Outlook 2019
Out of the European top 5, the UK generates the
highest dating revenue in 2019
Market sizes: regional comparison (2/2)
+3.7%1
311 +3.1%1
37
268
259
31 230
67
+4.8%1
60
172
162
141 91
128 36
73
31 +4.0%1 +4.3%1
75
55 59 61
49 50
102 98 110 22 14
87 18 12 22
51 13 17 17
41 25
17 21 21
2019 2024 2019 2024 2019 2024 2019 2024 2019 2024
1: CAGR: Compound Annual Growth Rate / average growth rate per year
Note: Revenue figures refer to Gross Transactional Value (GTV)
110 Source: Statista Digital Market Outlook 2019
The user base is largest in the Online Dating category
across all regions
User numbers: regional comparison (1/2)
65.5
62.4
51.4 53.2
41.5
35.4
30.4
19.0
16.0
13.2
11.2
7.1 8.1 7.6 8.8
6.0 6.8
6.4
6.2
5.7
5.5
4.7
3.6
3.2
2.7 2.8
2.6
2.4
2019 2024 2019 2024 2019 2024 2019 2024 2019 2024
59.4% 59.0%
73% 73% 69% 69%
40.6% 41.0%
27% 27% 31% 31%
2019 2024 2019 2024 2019 2024 2019 2024 2019 2024
95 71 28
123 79 30
97 73 28
126 81 31
103 64 89
2019 80 2019 64 2019 68
118 90 101
104 65 91
2024 81 2024 66 2024 70
119 91 103
70 66
2019 53 2019 53
80 78
72 68
2024 53 2024 54
83 79
Diffusion
(accumulated users)
11.9%
10.5%
9.7%
8.5%
8.1%
6.6%
6.2%
Innovators 2.5% Early adopters 16.0% Early majority 50.0% Late majority 84.0% Laggards 100.0%
The diffusion of innovations graph shows successive groups of consumers adopting Dating Services (for this the graph above shows the penetration
rate of selected countries). Innovations in general are not adopted by all individuals at the same time. Instead, they tend to adopt in a time sequence,
and can be classified into adopter categories based on how long it takes until they begin using the service. Diffusion is considered to be the rate and
volume at which innovations spread among their users (an adoption rate of 100% is theoretically possible but not realistic). Dating Services have
exhibited strong growth in the last years, nevertheless regarding the potential target group, adoption is already high and growth expected to slow down.
1: Share of active customers (or accounts) in total population (paying and non-paying users)
118 Source: Statista Digital Market Outlook 2019
Fast average mobile broadband speeds enable
extensive usage of dating app features like video chat
Market drivers: mobile broadband speed
User penetration of Dating Services in selected countries with high mobile broadband speeds in 2019
User penetration of Dating Services in % Mobile broadband speeds in Mbps
% Mbps
63.20
20 60.31 65
60
52.03 55
47.82
50
45
40
32.05 35
10 29.08
30
25
20
9.7% 10.1% 15
9.0%
5.4 6.1% 10
3.2% 5
0 0
South Africa Poland Czechia Switzerland Netherlands Australia
42.4%
23.7%
20.3%
9.5%
4.1%
18 -24 years 25-34 years 35-44 years 45-54 years 55-64 years
1: CAGR: Compound Annual Growth Rate / average growth rate per year 2: Average paid member count as of Q4 2017
121 Source: Company information, AppAnnie.com
The Match Group generated a global revenue of over
US$1.7 billion in 2018
Company profiles: The Match Group (2/2)
8,090 8,233
Unit 2015 2016 2017 2018 7,723
7,433
No. of paying
subscribers million 4.1 5.4 7.0 8.2
registered 3,968
3,812
3,592
3,457
million
Revenue 909.7 1,118.1 1,330.7 1,729.9
US$
million
Net income 120.4 171.5 350.1 477.9
US$
Adjusted million
284.6 403.4 468.9 653.9
EBITDA US$ Q1 ’18 Q2 ’18 Q3 ’18 Q4’18
Overview Analysis
Huggle is a location-based social app which connects users based on Is the product rare?
common places they frequently visit. The app was officially launched in
2016 and was designed as a way to make friends by connecting with Huggle claims to be is the first social app to match people based on
people who share mutual interests. Dating elements were added later. mutual places. Location-based features are certainly not new and
When two users check in to the same place, they can view each other's available in different forms by other online dating services. Only the
profiles. Huggle introduced special safety features through a one-minute combination of the set of features and the presented lifestyle is unique.
photo verification taking various selfies which are first compared to
uploaded pictures using 160 points on the face, then verified and
approved by moderators to filter fake profiles. Also Huggle uses
Are there advantages compared to imitations?
The advantage of Huggle is the special safety program, attractive to
~
hyperlocal technology to avoid fake check-ins. Huggle was founded to security-conscious users. Also the recent acquisition by Badoo can be a
create meaningful friendships and relationships as a countermovement great benefit in terms of new features. Nevertheless, other services are
to privacy issues with other dating services. The company was recently likely to incorporate more location-based features in the style of Huggle.
~
acquired by Badoo, one of the largest dating networks worldwide.
Can the product withstand possible constraints?
Focusing on a wide audience is hard to manage because the market is
already approaching saturation, facing tough competition from
international vendors. Also reliability, quality and safety issues are always
a topic for dating services and remain a challenge in the future.
OurTime
VictoriaMilan Elite Partner
Text hinzufügen
Coffee
meets 28% Baihe 25% LoveScout24 26% eHarmony 30%
Bagel
“Which of these online dating providers (website or app) have you used as a paying customer in the past 12 months?” Multi Pick; U.S.: n=580;
China: n=350; UK: n=127; Germany: n=79 respondents who used and spend money on online dating in the past 12 months
125 Source: Statista Global Consumer Survey, as at September 2018
Badoo has high user shares with over 30% in France,
Spain and Italy
Deep dives: top 5 dating service providers (2/2)
“Which of these online dating providers (website or app) have you used as a paying customer in the past 12 months?” Multi Pick; France: n=77;
Spain: n=99; Italy: n=58 respondents who used and spend money on online dating in the past 12 months
126 Source: Statista Global Consumer Survey, as at September 2018
Agenda
127
APPENDIX
Detailed consumer information is one key factor
for describing market developments precisely. In
this appendix, we give detailed information on
three different user characteristics: the age,
income, and gender distribution of users. The data
is based on Statista's Global Consumer Survey.
Furthermore, we provide an overview of the
market structure presented in this report.
128
Online Food Delivery user demographics U.S.
38.2%
Low income
37.3% High income
24.5%
Female
47.5% Male
Users by age
52.5%
31.5%
23.6%
20.6%
15.3%
9.0%
18 -24 years 25-34 years 35-44 years 45-54 years 55-64 years
35.0%
Low income
42.0%
High income
23.0%
Female
38.6%
23.8%
21.8%
12.9%
3.0%
18 -24 years 25-34 years 35-44 years 45-54 years 55-64 years
Low income
35.7% High income
28.2%
Female
47.5% Male
Users by age
52.5%
25.8% 25.8%
21.9%
16.0%
10.4%
18 -24 years 25-34 years 35-44 years 45-54 years 55-64 years
27.5%
Low income
44.0% High income
28.5%
Female
48.5%
51.5% Male Users by age
28.4% 27.0%
19.2%
14.8%
10.6%
18 -24 years 25-34 years 35-44 years 45-54 years 55-64 years
Medium income
33.5%
Female
26.8% 26.4%
20.4%
18.7%
7.7%
18 -24 years 25-34 years 35-44 years 45-54 years 55-64 years
Medium income
44.9%
High income
Low income 32.9%
22.2%
Female
47.6%
Users by age
52.4% Male
28.9%
22.4% 22.1%
14.9%
11.6%
18 -24 years 25-34 years 35-44 years 45-54 years 55-64 years
Low income
36.4% High income
Female 28.9%
44.2%
Users by age
55.8% Male 28.8%
22.3%
19.1%
16.9%
12.9%
18 -24 years 25-34 years 35-44 years 45-54 years 55-64 years
Female
48.9% Male
51.1% Users by age
30.5%
23.0%
18.9%
16.8%
10.8%
18 -24 years 25-34 years 35-44 years 45-54 years 55-64 years
Medium income
34.0%
Female
40.0%
24.0%
17.0%
14.0%
5.0%
18 -24 years 25-34 years 35-44 years 45-54 years 55-64 years
32.0%
Low income
40.5% High income
27.5%
Female
48.7%
51.3% Male Users by age
25.7% 24.6%
19.1%
15.4% 15.2%
18 -24 years 25-34 years 35-44 years 45-54 years 55-64 years
34.0%
Low income
41.5%
High income
24.5%
Female
27.2%
23.0%
20.7%
16.8%
12.3%
18 -24 years 25-34 years 35-44 years 45-54 years 55-64 years
29.5%
Low income
46.1%
Female High income
24.4%
42.2%
Users by age
18 -24 years 25-34 years 35-44 years 45-54 years 55-64 years
Medium income
Low income
23.6%
55.6%
High income
20.8%
Female
48.7%
51.3% Male Users by age
30.5%
24.9%
19.6%
14.0%
11.0%
18 -24 years 25-34 years 35-44 years 45-54 years 55-64 years
Medium income
46.1%
44.8%
Users by age
55.2% Male
24.6%
23.0% 23.3%
18.2%
10.9%
18 -24 years 25-34 years 35-44 years 45-54 years 55-64 years
Medium income
32.5%
Female
34.4%
23.0%
19.7%
15.6%
7.4%
18 -24 years 25-34 years 35-44 years 45-54 years 55-64 years
Medium income
33.0%
High income
Low income 37.0%
30.0%
Female
48.0% Male
Users by age
52.0%
37.0%
27.0%
16.0% 16.0%
4.0%
18 -24 years 25-34 years 35-44 years 45-54 years 55-64 years
29.7%
Low income
41.5% High income
28.8%
Female
48.1% Male
51.9% Users by age
34.5%
21.8%
17.4% 18.7%
7.5%
18 -24 years 25-34 years 35-44 years 45-54 years 55-64 years
39.6%
Low income
36.6% High income
23.9%
Female
46.6%
Users by age
53.4% Male
31.3%
20.6% 20.2%
16.9%
11.0%
18 -24 years 25-34 years 35-44 years 45-54 years 55-64 years
32.2%
Low income
44.4%
High income
Female 23.4%
44.0%
Users by age
56.0% Male 31.2%
24.8% 24.0%
10.8% 9.2%
18 -24 years 25-34 years 35-44 years 45-54 years 55-64 years
Medium income
Low income
23.7%
54.6%
High income
21.8%
Female
31.8%
25.2%
21.5%
15.1%
6.4%
18 -24 years 25-34 years 35-44 years 45-54 years 55-64 years
Medium income
31.4%
Low income
46.5%
High income
Female 22.1%
46.8%
Users by age
53.2% Male
27.6%
24.3%
20.3%
18.5%
9.4%
18 -24 years 25-34 years 35-44 years 45-54 years 55-64 years
Medium income
36.3%
High income
40.3%
Female Low income
23.4%
42.4%
Users by age
57.6% 34.5%
Male
28.1%
25.2%
10.1%
2.2%
18 -24 years 25-34 years 35-44 years 45-54 years 55-64 years
40.0%
Low income
40.0%
High income
20.0%
Female
47.0% Male
Users by age
53.0%
34.7%
31.7%
22.8%
9.9%
1.0%
18 -24 years 25-34 years 35-44 years 45-54 years 55-64 years
Medium income
Female 30.0%
High income
23.2% Low income 40.0%
30.0%
Users by age
28.6%
25.0% 25.0%
14.3%
76.8%
Male 7.1%
18 -24 years 25-34 years 35-44 years 45-54 years 55-64 years
Medium income
31.3%
High income
Low income 39.6%
Female 29.2%
42.3%
Users by age
57.7% 36.5%
Male
26.9%
15.4%
11.5%
9.6%
18 -24 years 25-34 years 35-44 years 45-54 years 55-64 years
Medium income
27.7% High income
48.9%
Female Low income
23.4%
41.1%
Users by age
28.6%
58.9%
Male
21.4% 21.4%
19.6%
8.9%
18 -24 years 25-34 years 35-44 years 45-54 years 55-64 years
Medium income
39.6%
Female
High income
Low income 35.8%
29.0% 24.5%
Users by age
27.4%
24.2%
19.4%
71.0% 14.5% 14.5%
Male
18 -24 years 25-34 years 35-44 years 45-54 years 55-64 years
Medium income
Female 33.3%
Users by age
28.1%
25.0%
18.8%
15.6%
12.5%
78.1%
Male
18 -24 years 25-34 years 35-44 years 45-54 years 55-64 years
157
Event Ticket market structure
The Music Events segment consists of the sale of Offline ticket purchases
online tickets for all music-related events. This
includes concerts, festivals, musicals, music shows Offline purchased tickets at
Event Tickets Music Events and operas. The segment covers digital tickets with point-of-sale or the event
QR codes, as well as paper tickets that are bought location are excluded from our
online and posted to an address or are available at a forecasts.
physical collection point.
Event-related services
Cinema Tickets include the online sale of tickets for Event-related services such as
movies shown at the cinema; online reservations catering etc. are not included.
that are paid for in the cinema are not included. The
Cinema Tickets segment covers digital tickets with QR codes, as well
as Cinema Tickets that are paid for online but
printed at the cinema.
158
Fitness market structure
Smartwatches
The Wearables segment includes devices that are
explicitly intended for fitness. In particular, fitness Smartwatches are not
wrist wear which is equipped with sensors and considered as dedicated fitness
activity trackers that measure and analyze physical equipment and are therefore
Fitness Wearables activity and body functions of the wearer (e.g. excluded.
number of steps taken, movement, pulse and
temperature). Smart clothes and eyewear are also Disease Apps
included.
Apps that focus on specific
diseases (e.g. diabetes apps) are
Fitness excluded from the Fitness
market.
159
Dating Services market structure
160
About the Statista Digital Market Outlook
The answers to these and many more questions can be found in Statista's
Digital Market Outlook. It provides forecasts, detailed market insights, and key
indicators for the digital economy.
Direct access & downloads, fully integrated into the Statista database
Finance Additional
Characteristics