[go: up one dir, main page]

0% found this document useful (0 votes)
102 views4 pages

Digital Badge Project

This document describes a character education badge created by Mrs. Deremer for 6th grade students at Green Sea Floyds Middle and High School. To earn the badge, students must complete a SMART goal setting assignment using Google Classroom where they create goals for a specific class and quarter. They will also need to complete a self-assessment on leadership qualities. The badge will track completion through Google Form responses and be awarded upon completion of the assignment through the Badgr program. It is intended to help students set goals and be monitored throughout the semester as part of the school's character education curriculum.

Uploaded by

api-481569021
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
102 views4 pages

Digital Badge Project

This document describes a character education badge created by Mrs. Deremer for 6th grade students at Green Sea Floyds Middle and High School. To earn the badge, students must complete a SMART goal setting assignment using Google Classroom where they create goals for a specific class and quarter. They will also need to complete a self-assessment on leadership qualities. The badge will track completion through Google Form responses and be awarded upon completion of the assignment through the Badgr program. It is intended to help students set goals and be monitored throughout the semester as part of the school's character education curriculum.

Uploaded by

api-481569021
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 4

Mrs.

Deremer’s Character Education Badge

External Criteria URL


Badge Award
Template for Character Education Badge

Component Content
Users Students in the sixth grade at Green Sea
Floyds Middle and High School. Task will be
completed during Trojan Time (General
Exploratory) designated as the Character
Education program for the school.

Criteria Students will need to complete the SMART


Goal Setting assignment via a Google
Classroom. Students create a smart goal
using two measurements for a specific class
at the end of a selected quarter.

Skills & Knowledge Students will need to have completed the


self-assessment leadership qualities survey.
In addition, students will also need to
comprehend what a SMART goal is through
instruction and modeling.

Behaviors The behaviors assessed are evaluating,


analysis, reflection, and intention. Students
need to evaluate their own leadership skills
and current academic/behavioral records to
support and measure their SMART goals.

Evidence Evidence will be tracked by completion of


Google Form. Results will appear in a Google
Sheet where a pdf will generate with
responses as well (through autoCrat).
Instructors will review results with students
and badge will uploaded through use of
spreadsheet (collects emails).

Value Proposition Students and teachers will conference on


goals. The badge is interwoven with the
outcome of goal setting. Followup and
monitoring of goals will occur throughout the
semester. In addition, each theme in
Habitudes (character education curriculum)
will allow students to earn another badge.

Endorsers Trojan Time instructors (L. Young, R. Gore,


W. Gore, & H. Martin) - Ms. Deremer will also
support and oversee
Channels Will occur through the use of the Google for
Education platform and Mozilla’s Badgr
program.

Awarded Students will be awarded the badge upon


completion of the assignment. Prior to
completion, students will need to create an
account using Mozilla’s Badgr.

Learning Pathways Direction instruction, modeling (scaffold),


teacher directed support, group discussions,
and individual assignment. Instructional
scaffolds and differentiation will be used
throughout.

Resources Badgr, Habitudes curriculum, Chromebooks,


Google Classroom (for Education), and
engagement videos (YouTube).

Badge Reflection

Character Education - Badgr


My overall experience with the badge creation was complex. I first began my journey with
Credly. Even as a “technology guru” at my previous school, I found Credly to be very
intimidating to explore. The formatting made the company appear to be a professional
consulting firm. It took me a while to even discover how to create a badge (which ended up
happening after Badgr). In my opinion, Mozilla’s Badgr offered a much more user-friendly
experience. It was easier for me to gain badges, access my backpack, and create
pages/badges as an issuer. However, I did have many issues with receiving my navigation
badge (which I posted below).
As a teacher in Horry County Schools, I find gamification engaging and motivational. Our
Digital Integration Specialists (DIS) have incorporated badges into their instruction. As
educators we can earn (apply for) badges when we have completed a particular goal using a
technological tool or resource. We are able to share our badges via our data room and
through stickers on our computers. In addition, teachers who earn badges are showcased via
social media. In my opinion, this is a highly engaging format to motivate others to learn.
Competition with others and earning a tangible item increased my motivation to earn HCS
badges.
My first major takeaway was that creating a badge can be a rather simplistic process. The
design portion was painless. Navigating the interfaces of each program and developing an
issuer page were more intricate procedures. I believe it would take a more technologically-
proficient educator to implement badges with fidelity. In addition, my experience showed the
difficulty earning and displaying a badge can be. Educators and students alike must be
flexible and patient in partaking in badge gamification.
Since I am not an instructional teacher (behavior intervention specialist) this year, I would
aim to use badges through our character education program and in positive behavior
reinforcements. They could be earned and displayed on lockers. Other than earning only
badges, completing activities/tasks or showcasing positive behavior could be rewarded
through tangible badge rewards.
Overall, badge rewards and gamification are engaging tools which promote individual
success and improve motivation. The major challenge for such a method is the
technologically challenges one may encounter. It would take some practice with the
programs, and it could be time consuming. Furthermore, teachers would need to use the tool
with fidelity and provide students with a lot of exposure. However, if completed on a wide-
scale within a school (across classrooms and content areas), it could prove to be the
motivational push 21st century learners need.

Issues with Badgr:

You might also like