Running head: Digital Citizenship Essay
Digital Citizenship: A Reflective Essay
                                              Daniel Young
                                            Lamar University
Running head: Digital Citizenship Essay
                                     A Reflection on Digital Citizenship
        Digital citizenship is past being a necessity in the 21st century. Whether considering the current
landscape of education, the projected direction of education, or simply the state of the world, it is easy
to see the need for understanding digital citizenship at the highest levels. We must focus in on the
elements that have the greatest impact on our students. This is a reality we must accept for the sake of
our schools, students, and the good of all young people operating in this digital rich age.
        In order to do this, it is entirely necessary to understand the nine elements of digital citizenship
outlined by Ribble in his research. These nine elements encompass all areas of the digital world where
responsible interaction between digital citizens is necessary. An outline of all these elements will follow.
Throughout this coursework, I was drawn to a specific facet of digital citizenship that spans a handful of
the elements Ribble discusses (2017). I spent much of my time in this course discussing areas of current
concern for those operating in the digital age. It would not be fair to call all of these concerns
“negative,” but I could not help consider the potential problems that may arise if we do not embrace the
tenants of digital citizenship in these areas. While I believe it is my current teaching circumstances that
drew me to these issues, I think it is safe to say these areas of concern should be among the first
considered when looking at this topic of digital citizenship, as these are the elements that affect our
students most.
        Before focusing in on these areas of concern, an overview of these nine components will frame
the discussion. The first of element Ribble discusses is digital access. This is the idea that there should be
an equitable distribution of online resources, access, and technology to all engaging in an online
community. It is a responsibility of schools and technology leaders to make sure equitable access is
provided to all students regardless of circumstances outside the school’s control. The second element is
Running head: Digital Citizenship Essay
digital commerce. Digital commerce encompasses the act of buying and selling goods online, as well as
the tools in place to protect these transactions. (Ribble, 2015) The need for this element has only grown
as more and more business takes place through online platforms. Digital communication and
collaboration are the processes of communicating with or working with others using technology. (Ribble,
2015) Again, the surge in online forms of communication has made necessary guidelines for proper
communication through that medium. The next element is digital etiquette. Digital etiquette is a set of
guidelines in place to govern how people interact with one another, with an emphasis thinking about
the impact the digital activity may have on others. Digital fluency is simply the skill of being able to
understand new technologies and use them. (Ribble, 2015) Digital fluency is a great predictor of success
as students who are aided in becoming digitally fluent tend to achieve at a higher level. The element of
digital health and welfare deals with the physical and psychological health of an individual in the digital
world. As we consider the mounting social/emotional needs of today’s student, a look into on how
technology is affecting that health is essential. Digital law deals with the creation of policy that governs
issues in the digital world. Rights and responsibilities are the rights and responsibilities that are afforded
to all people in a digital environment. Lastly, the element of digital security and privacy deals with
safeguards put in place to ensure individuals are safe and secure in online environments. (Ribble, 2015)
The frequent security breaches that dominate the news cycle evidence the need for this element.
        It is also worth noting that these nine principles can be further broken down into three
categories governed by the principles of being, “safe, savvy, and social.” (Ribble, 2015) Were you more
concerned with a specific event or means of teaching digital citizenship, these categories lend some
direction. The elements that fall under the category of safety seek to keep members of the digital
community safe while they are interacting online. Elements that fall under “savvy” seek to create digital
citizens that are aware and effective navigators of the digital landscape. Finally, the elements that fall
under the heading of “social” hope to encourage individuals to communicate and interact in a respectful
Running head: Digital Citizenship Essay
manor, as well as a way that shows respect for one’s self. (Ribble, 2017) These categories and principles
are all related in that elements of all three principles can be found across all nine elements. Additionally
when considering a progression of teaching these skills, Ribble recommends that principles related to
creating savvy and social digital citizens be built first on the principle of safety. (Ribble, 2017)
        When considering the elements outlined above, one can see how the incorporation of all nine
would be essential to successfully leading an individual towards all around digital citizenship. While I
firmly believe this, the focus of this reflection is a subset of these elements that I feel most directly
affects our students. Specifically, components relating to student health, and issues of legality seemed
to be among the most pertinent for me in my study of this topic. Using Ribble’s language, the elements
of digital health and welfare, digital law, with connection to the element of digital etiquette helped to
direct my attention towards this topic of what “affects our students most.” (Ribble, 2017)
        I could not help but think about the monumental changes technology has brought not only to
the classroom, but to our lives in general. Unfortunately, the more I read, the more I was reminded that
all of these changes are not necessarily good. When considering the element of digital health and
wellness, a review of the research on the impacts of screen time on the developing brain should give any
person pause. Research shows excessive screen time leads to impaired cognitive function, atrophy of
certain portions of the brain, and chemical imbalances that lead to addictive tendencies. (Dunckley,
2014) As the push for more and more technology in the classroom continues, we as educators must be
aware of data like this and make decisions that keep students health and welfare at the forefront.
        I was also drawn to a connection between student’s health and the focus on cyberbullying in
this course. Cyberbullying is something we have been hearing about for a long time in education. We
cannot say that technology in the classroom is “new” any longer, therefore, cyberbullying should not
come as a surprise to us in the 21st century school. That being said, the numbers of students suffering
Running head: Digital Citizenship Essay
from this type of interaction is staggering. Most concerning is the notion that in some cases, little can be
done my schools to confront this issue as it most often happens off school campuses and outside school
hours.
         It is important that we do not just look at the statistics when considering something like
cyberbullying. It is easy to see a percentage and not equate that number to the real number of students
being affected. For example, it is easy to see the number 35% and initially react by viewing 35% as less
than half. However, if you consider a school population of 1,500 students, which happens to be the size
of the high school in the district I teach, we are talking about over 500 students who have experienced
cyberbullying in a single school. The data provided by cyberbullying.org and the way that data is
organized is very revealing. Not only do their studies show cyberbullying by the numbers, they look at
who was most likely to be cyberbullied (Patchin,2019). Unlike traditional bullying, there is less of a
“typical” model for cyberbullying situations. Due to the constant access and anonymity provided by the
digital interaction, students from a variety of situations are more likely to engage in cyberbullying that
traditional bullying. As the study mentioned above revealed, around 35% of students report being
cyberbullied at some point in their life. There was little difference in the rate between males and
females in the study and both groups reported that around 15% had been cyberbullied sometime in the
previous month. Again, I find these numbers alarming when you consider the actual number of students
they represent. This is an area of student health and wellness that did not even need consideration a
mere fifteen years ago before social media made it so easy for students to communicate online.
         This brings up the facet of digital law and how things like cyberbullying fit into the modern day
legal code. It is disheartening to read about the lack of recourse a school can take in many cyberbullying
situations. It seems unfortunate we are in a place where due to the fact that these attacks take place
outside school hours, that little can be done when students return to school hours. Unlike traditional
bullying that requires a face to face interaction, cyberbullying will be definition probably not take place
Running head: Digital Citizenship Essay
at school. Unfortunately, it is just as if not more harmful to the psyche and culture of a young person. I
found myself hoping that more aggressive law would be put in place to deal with these situations. If a
school can provide conclusive evidence that bullying is taking place outside the school that is directly
impacting the ability of students to learn while in school, it seems that some form of recourse should be
possible. There are states that have these laws, and unfortunately real legal action may be necessary to
make young people understand the gravity of what they say. There were numerous references made to
first amendment rights as a means of protecting a student’s right to cyber bully outside school hours.
Though the first amendment may protect your right to say something, there are many things not
protected by the first amendment. For example, slander, libel or direct threats are prosecutorial
offenses. These types of statements are not protected by the first amendment, and it seems that many
types of cyber bullying fall into these categories. If cyberbullying continues to be the problem it is today,
we may have to draw a harder line on this in the field of education.
        All of these somewhat negative ideas lead me to a focus on the element of digital etiquette.
More specifically, the realization that education has a major responsibility to teach young people about
proper etiquette online for the good of themselves and others around them. This also led me to the
project I created for the culmination of this course. After considering all the elements, the impact they
are having on the world of education, the impact they are having on young people, and the reality that
this is not going away, I wanted my project to “educate” on the topics of digital citizenship just as we
would any other content in our classrooms. Not only do we need to educate, but we need to emphasize
these topics as there are few things that impact our students more in our modern-day classrooms.
Originally my culminating project was going to be a video where I shared by thoughts on each of the
elements. Then I considered my opening thoughts in this paragraph, that our job should first and
foremost be to “educate” on this topic. With some input from an instructional coach and an individual I
collaborated with in a previous course, I decided to transition my project to a compilation of resources
Running head: Digital Citizenship Essay
that could be used to help educate on the topics of digital citizenship. Under the digital projects tab in
my eportfolio you will find a single google slide with links to resources that help teach all nine of the
digital elements. Some of these resources I created in this course, some are resources I found through
this course, while others are simple podcasts I have created discussing the importance of those topic
and what they means for our students. As the intended goal of this project is that it be used as a
resources to help others who are interested in educating on this topic, I found this to be the most
effective format. A simple video would not have allowed to attach and share the resources in the way I
wanted. Though it seems simple, being a single google slide, there is wealth of knowledge when the
various resources are explored.
        If I could have changed one thing in this process it would have been to think outside the box
sooner when it came to creating my final project. I did not come up with the format that best captured
my thoughts on this whole course until the final week. As a result, some things were a little rushed and I
would have liked more time to explore and look back at resources that had the greatest impact on my
understanding.
        Overall, I leave this course and this topic of digital citizenship with an understanding that we
have a responsibility to do what our profession calls for, educate. Though I found myself focusing on
some of the potential negatives, if we embrace the understanding that education needs to address
these issues, there is great hope moving forward.
Running head: Digital Citizenship Essay
                                                References
Dunckley, V. (2014, February 27). Gray Matters: Too Much Screen Time Damages the Brain. Retrieved
        from https://www.psychologytoday.com/us/blog/mental-wealth/201402/gray-matters-too-
        much-screen-time-damages-the-brain
Patchin, J. (2019, July 10). 2016 Cyberbullying Data. Retrieved from https://cyberbullying.org/2019-
        cyberbullying-data
Ribble, M. (2015). Digital citizenship in schools (3rd ed.). Eugene, OR: International Society of
Technology in Education.
Ribble. (2017). Nine Elements. Retrieved from http://www.digitalcitizenship.net/nine-
        elements.html