Savage Rifts Fan Gear Catalog
Armors
Catalog of Fan Created Gear
Body Armor Armor Tough Weight Cost
CA-5 "Juicer" Dead Boy Armor +7 +1 30lbs NA
CA-6C Heavy Dead Boy Armor +8 +1 60lbs NA
CA-6EX Heavy Exoskeleton Dead Boy Armor +7 +1 60lbs NA
CA-7 Special Forces Heavy Dead Boy Armor +6 +1 20lbs NA
Coalition CA-1 Heavy Dead Boy Armor +6 +2 18lbs 35,000 Cr
Coalition CA-2 Light Dead Boy Armor +5 +0 9lbs 35,000 Cr
Coalition CA-3 (New) Light Dead Boy Armor +6 +2 12lbs NA
Coalition CA-4 (New) Heavy Dead Boy Armor +7 +1 20lbs NA
DPM 101 Dog Pack Light Riot Armor +4 +0 8 lbs
Powered Armor Arm/Tgh Strength Pace Flight
PA-06A SAMAS +10MDC/+1 d12+4 10 22/22/225
PA-07A Light Assault SAMAS +10MDC/+1 d12+4 10 /18/180
PA-08A "Striker" SAMAS +11MDC/+1 d12+5 11 /22/220
PA-09A Super SAMAS +15MDC/+2 d12+5 8 37/37/375
PA-100 Mauler Powered Armor +10MDC/+1 d12+5 8 /
PA-200 Terror Trooper +14/+2 d12+6 10 /
PA-300 Glitterboy Killer +15MDC/+2 d12+6 17 0/0
XPA-301 Battle Wraith +15MDC/+2 d12+6 24 0/0
CA-5 "Juicer" Dead Boy Armor
Armor +7
Toughness +1
Weight 30lbs
Cost NA
Minimum Strength
Description
Juicer armor is a slightly modified, heavier suit of standard armor with a heavier helmet and
features to distinguish it from the standard troops.
Conversion Notes
Source: Crusader
Rifts Value: 95 MDC Savage Rifts Value: +6 ARM; +2 Tough
CA-6C Heavy Dead Boy Armor
Armor +8
Toughness +1
Weight 60lbs
Cost NA
Minimum Strength
Description
The CA-6C is a large, heavily plated suit of Dead Boy armor designed for use by the Coalition's
new Cyborg Armored Division. It is typically worn by full conversion cyborgs or partial
'borgs/headhunters with extensive reconstruction.
CA-6EX Heavy Exoskeleton Dead Boy Armor
Armor +7
Toughness +1
Weight 60lbs
Cost NA
Minimum Strength
Description
The "EX" in the classification stands for "exoskeleton." The CA-6EX is fundamentally the
same heavily plated armor as the CA-6C except that it has an exoskeleton built into it. The
exoskeleton enables ordinary humans to wear it, providing incredible armored protection and
enhanced robotic strength and speed.
CA-7 Special Forces Heavy Dead Boy Armor
Armor +6
Toughness +1
Weight 20lbs
Cost NA
Minimum Strength
Description
The Special Forces Division has its own suit of black body armor. The armor has all the same
features as the new "Dead Boy" armor and a few special ones as well; most notable are the
retractable vibro-knives mounted on the top of each forearm at the wrist. A garrote wire can be
pulled from a housing in the left wrist. A Special-Ops Mag-Five, silent jet pack can be attached to
the mountings on the back to provide flight, or in the alternative, to secure a backpack ammo-
drum or energy pack. An ammo-belt is typically slung across the chest along with a utility belt and
holster at the waist. Additional ammo and equipment pouches can be magnetically attached to
the armor at the waist or on the hips and lower leg.
Conversion Notes
Source: Triax T-10 Cyclops
Rifts Value: 100 MDC Savage Rifts Value: +6 ARM; +1 Tough
Coalition CA-1 Heavy Dead Boy Armor
Armor +6
Toughness +2
Weight 18lbs
Cost 35,000 Cr
Minimum Strength d10
Description
Old style standard "dead Boy" body armor for Coalition Troops with full environmental
protection, that gave the troops the name "Dead Boys"
Game Use
Complete environmental battle armor suitable for use in all hostile environments,
including space.
Computer controlled life support system.
Internal cooling and temperature control.
Artificial air circulation systems, gas filtration, humidifier.
Computer controlled independent oxygen supply and purge system that automatically
engages in low oxygen or contaminated air environments.
Five hour oxygen supply.
Insulated, high temperature resistant shielding for up to 300 degrees centigrade.
Normal fires do no damage. Nuclear, plasma, and magic fires do full damage.
Radiation shielded.
Polarized and light sensitive/adjusting tinted visor.
Built-in loudspeaker: 80 decibels.
Directional, short-range radio built into the helmet. Range is 5 miles (8 km).
Helmet face plate is removable.
Wrist Mini-Comp: A multi-purpose miniature computer and display that will indicate
system errors within the armor, damage levels, and oxygen supply, as well as
direction (compass), time, and date.
Ammo and supply waist belt, shoulder belts, and shoulder holster.
Pilots and officers have their choice of shoulder or hip holster.
Boot survival knife or Vibro-Blade for officers and military specialists.
Conversion Notes
Source: Triax T-13 Field Mechanic
Rifts Value: 80 MDC Savage Rifts Value: +6 ARM; +2 Tough
Coalition CA-2 Light Dead Boy Armor
Armor +5
Toughness +0
Weight 9lbs
Cost 35,000 Cr
Minimum Strength d4
Description
The old style lighter version of the standard Coalition body armor Worn by Pilots, City Police and
Espionage Units. This version also has full environmental protection
Game Use
Complete environmental battle armor suitable for use in all hostile environments.
including space.
Computer controlled life support system.
Internal cooling and temperature control.
Artificial air circulation systems, gas filtration, humidifier.
Computer controlled independent oxygen supply and purge system that automatically
engages in low oxygen or contaminated air environments.
Five hour oxygen supply.
Insulated, high temperature resistant shielding for up to 300 degrees centigrade.
Normal fires do no damage. Nuclear, plasma, and magic fires do full damage.
Radiation shielded.
Polarized and light sensitive/adjusting tinted visor.
Built-in loudspeaker: 80 decibels.
Directional, short-range radio built into the helmet. Range is 5 miles (8 km).
Helmet face plate is removable.
Wrist Mini-Comp: A multi-purpose miniature computer and display that will indicate
system errors within the armor, damage levels, and oxygen supply, as well as
direction (compass), time, and date.
Ammo and supply waist belt, shoulder belts, and shoulder holster.
Pilots and officers have their choice of shoulder or hip holster.
Boot survival knife or Vibro-Blade for officers and military specialists.
Conversion Notes
Source: Huntsman
Rifts Value: 45 MDC Savage Rifts Value: +5 ARM
Coalition CA-3 (New) Light Dead Boy Armor
Armor +6
Toughness +2
Weight 12lbs
Cost NA
Minimum Strength d4
Description
The new style of armor is designed to provide greater protection without adding significantly to
the weight or decreasing mobility. Typically reserved for female troopers, scouts and special
teams (Psi-officers, reconnaissance, Intelligence, Special Forces, Pilots, etc.).
Game Use
Complete environmental battle armor suitable for use in all hostile environments
including space.
Computer controlled life support system that monitors and displays bio-data of the
wearer as well as the capacity and failure of life support systems and damage to
the armor. The wearer will know approximately how much M.D.C. is remaining and
whether or not the armor has been breached.
Computer controlled, independent oxygen supply and purge system that automatically
engages in low oxygen or contaminated air environments. Five hour oxygen supply.
Internal, voice actuated support computer and data base. This secondary computer
provides mathematical computations and serves as a data base of basic military
data, protocol, rules, laws and procedure. It also includes CS troop and vehicle
recognition/identification based on verbal description or optical link (if it's
not a friendly, it's probably an enemy). The computer can also "read" for the
soldier (85% of all grunts are illiterate). This is done either by reading the
letters composing the word (assuming the character knows the alphabet; 70% don't)
or with an optic link via multi-optic eye patch or bionic eye linked to the
computer. The new heavy armor has an automatic optic link built into the armor.
Internal cooling and temperature control.
Artificial air circulation systems, gas filtration, humidifier.
Insulated, high-temperature resistant shielding for up to 300 degrees centigrade.
Normal fires do no damage. Nuclear, plasma, magic fires and mega-damage fire and
heat do full damage.
Radiation shielded.
Polarized and light-sensitive visor with a tint that automatically adjusts to the
level of available light.
Built-in loudspeaker: 80 decibels.
Directional, short-range radio built into the helmet. Range is five miles (8 km).
The helmet can be completely removed, but unlike the old armor, the face plate is
not removable; it is one piece with a jointed back plate that is unlocked and
opened to put on and remove the helmet quickly and easily.
Ammo and supply waist belt, shoulder belts, and shoulder holsters are all standard
issue. Pilots and officers have choice of shoulder or hip holster.
Boot survival knife or vibro-blade for officers, military specialists and Special
Forces.
The light areas of the skeleton portions of armor are a light grey color. The
material is light sensitive and darkens 20% in low light to prevent giving the
enemy a nice, light target to aim for during night attacks.
Conversion Notes
Source: Triax T-13 Field Mechanic
Rifts Value: 80 MDC Savage Rifts Value: +6 ARM; +2 Tough
Coalition CA-4 (New) Heavy Dead Boy Armor
Armor +7
Toughness +1
Weight 20lbs
Cost NA
Minimum Strength
Description
The new style of armor is designed to provide greater protection without adding significantly to
the weight or decreasing mobility. The current standard armor worn by most Coalition soldiers,
including commissioned and non-commissioned officers.
Game Use
Complete environmental battle armor suitable for use in all hostile environments
including space.
Computer controlled life support system that monitors and displays bio-data of the
wearer as well as the capacity and failure of life support systems and damage to
the armor. The wearer will know approximately how much M.D.C. is remaining and
whether or not the armor has been breached.
Computer controlled, independent oxygen supply and purge system that automatically
engages in low oxygen or contaminated air environments. Five hour oxygen supply.
Internal, voice actuated support computer and data base. This secondary computer
provides mathematical computations and serves as a data base of basic military
data, protocol, rules, laws and procedure. It also includes CS troop and vehicle
recognition/ identification based on verbal description or optical link (if it's
not a friendly, it's probably an enemy). The computer can also "read" for the
soldier (85% of all grunts are illiterate). This is done either by reading the
letters composing the word (assuming the character knows the alphabet; 70% don't)
or with an optic link via multi-optic eye patch or bionic eye linked to the
computer. The new heavy armor has an automatic optic link built into the armor.
Internal cooling and temperature control.
Artificial air circulation systems, gas filtration, humidifier.
Insulated, high-temperature resistant shielding for up to 300 degrees centigrade.
Normal fires do no damage. Nuclear, plasma, magic fires and mega-damage fire and
heat do full damage.
Radiation shielded.
Polarized and light-sensitive visor with a tint that automatically adjusts to the
level of available light.
Built-in loudspeaker: 80 decibels.
Directional, short-range radio built into the helmet. Range is five miles (8 km).
The helmet can be completely removed, but unlike the old armor, the face plate is
not removable; it is one piece with a jointed back plate that is unlocked and
opened to put on and remove the helmet quickly and easily.
Ammo and supply waist belt, shoulder belts, and shoulder holsters are all standard
issue. Pilots and officers have choice of shoulder or hip holster.
Boot survival knife or vibro-blade for officers, military specialists and Special
Forces.
The light areas of the skeleton portions of armor are a light grey color. The
material is light sensitive and darkens 20% in low light to prevent giving the
enemy a nice, light target to aim for during night attacks.
Conversion Notes
Source: Crusader
Rifts Value: 95 MDC Savage Rifts Value: +6 ARM; +2 Tough
DPM 101 Dog Pack Light Riot Armor
Armor +4
Toughness +0
Weight 8 lbs
Cost
Minimum Strength
Description
The DPM 101 armor offers none of the environmental systems of the full Dead Boy suits and
serves mostly as protection against gunfire.
Conversion Notes
Source: Plastic Man Main Body
Rifts Value: 35 MDC Savage Rifts Value: +4 ARM
PA-06A SAMAS
Armor +10MDC
Toughness +1
Weight 340lbs
Cost 1.6MCr
Size 1
Strength d12+4
Pace 10 Running Dice 10
Jump
Climb 1 Flying Pace 22/225
Water Pace 6
Group QTY Weapon Range ROF Damage AP Ammo
1 1 Light Rail Gun See Page 96
2 1 Mini-Missile Launcher See Page 96
Description
The original PA-06A SAMAS has been a workhorse for the Coalition States, proving to be fast,
maneuverable and deadly in all environments, from open combat to city streets.
Conversion Notes
Source: Triax T-31 Super Trooper Power Armor
Rifts Value: 250 MDC Savage Rifts Value: +10 MDC; +1 Tough
Source: Flying titan Power Armor
Rifts Value: 400 MPH Savage Rifts Value: 300
Source: Glitterboy per Clint Black
Rifts Value: 60 mph Savage Rifts Value: 10
Source: NG-X9 Samson, Triax T-31 Super Trooper Power Armor
Rifts Value: 30 Savage Rifts Value: d12+4
PA-07A Light Assault SAMAS
Armor +10MDC
Toughness +1
Weight 500lbs
Cost 1.8MCr
Size 1
Strength d12+4
Pace 10 Running Dice d10
Jump
Climb Flying Pace 18/180
Water Pace
Group QTY Weapon Range ROF Damage AP Ammo
1 1 Light Rail Gun See Page 96
2 1 Mini-Missile Launcher See Page 96
3 1 Mini-Missile Launcher See Page 96
Description
The PA-07A Light Assault SAMAS is patterned after the original PA-06A as a low altitude, all
environment power armor fighter. Like the PA-06A, the Smiling Jack is fast, tough, reliable and
capable of infantry assaults, frontline combat, surgical strikes, troop support, seek and destroy,
reconnaissance, rescue, espionage and defense. It can fly, hover, make tight turns and is small
enough to maneuver through narrow streets and corridors without sacrificing firepower or armor
protection.
Conversion Notes
Source: Triax T-31 Super Trooper Power Armor
Rifts Value: 250 MDC Savage Rifts Value: +10 MDC; +1 Tough
Source: Triax X-10 Predator Flying Speed
Rifts Value: 290 MPH Savage Rifts Value: 180
Source: NG-X9 Samson, Triax T-31 Super Trooper Power Armor
Rifts Value: 30 Savage Rifts Value: d12+4
PA-08A "Striker" SAMAS
Armor +11MDC
Toughness +1
Weight 600lbs
Cost 2.6MCr
Size 1
Strength d12+5
Pace 11 Running Dice d10
Jump
Climb Flying Pace 22/220
Water Pace
Group QTY Weapon Range ROF Damage AP Ammo
1 1 Light Rail Gun See Page 96
2 2 Mini-Missile Launcher See Page 96
3 1 Mini-Missile Launcher See Page 96
4 1 Mini-Missile Launcher See Page 96
Description
The PA-08A "Striker" SAMAS is a cross between the old style Death's Head SAMAS, which it
more closely resembles, and the Super SAMAS with its heavier armor and weapon systems.
The Striker was specifically designed for the exclusive use of the Special Forces and is only
rarely made available to the Elite RPA SAMAS pilot on special missions, usually with Special
Forces. Like its light predecessors, it is a low altitude, all environment power armor fighter, but
used primarily for espionage and special missions. Such covert operations include penetrating
the enemy line in order to sabotage the enemy, hit special targets, guerilla warfare,
assassination, intercept, anti-armor, antisupernatural missions, special reconnaissance in hostile
territory, surgical strikes, seek and destroy, rescue, espionage and defense. It can fly, hover,
make tight turns and is small enough to maneuver through narrow streets and corridors without
sacrificing firepower or armor protection.
Conversion Notes
Source: Triax X-10 Predator Main Body
Rifts Value: 380 MDC Savage Rifts Value: +11 MDC; +2 Tough
Source: Triax X-10 Predator Flying Speed
Rifts Value: 290 MPH Savage Rifts Value: 180
Source: Triax X-10 Predator
Rifts Value: 40 Savage Rifts Value: d12+6
Source: NG-X9 Samson, Triax T-31 Super Trooper Power Armor
Rifts Value: 30 Savage Rifts Value: d12+4
PA-09A Super SAMAS
Armor +15MDC
Toughness +2
Weight 2.4tons
Cost 5.8MCr
Size 2
Strength d12+5
Pace 8 Running Dice d10
Jump
Climb 2 Flying Pace 37/375
Water Pace
Group QTY Weapon Range ROF Damage AP Ammo
1 2 SS-09 Dual Plasma System 25/50/100 1 3d10+4MD/6d6MD 14/25 INF
2 2 WI-GL20 Automatic Grenade Launcher See Pg 93 40
3 3 Vibro-Sword See page 92
4 3 Vibro-Sword See page 92
Description
The PA-09A Super SAMAS is patterned after the original PA-06A and resembles its Light
Assault brother, right down to the toothy grin. Nicknamed the "Grinning Demon;" it is a fast,
tough, and reliable power armor suitable for all types of combat missions. However, it is also a
heavy, high and low altitude, all environment power armor fighter designed specifically as a
front-line combat and support unit.
Conversion Notes
Source: Triax X-1000 Ulti-Max
Rifts Value: 400 MDC Savage Rifts Value: +14 MDC; +2 Tough
Source: Triax T-31 Super Trooper Power Armor
Rifts Value: 40 MPH Savage Rifts Value: 8
Source: Flying titan Power Armor
Rifts Value: 400 MPH Savage Rifts Value: 300
Source: NG-X9 Samson, Triax T-31 Super Trooper Power Armor
Rifts Value: 30 Savage Rifts Value: d12+4
PA-100 Mauler Powered Armor
Armor +10MDC
Toughness +1
Weight 1,800 lbs
Cost 3.4MCr
Size 1
Strength d12+5
Pace 8 Running Dice d10
Jump
Climb Flying Pace
Water Pace
Group QTY Weapon Range ROF Damage AP Ammo
1 1 Vibro-Sword See page 92
2 1 Vibro-Sword See page 92
3 1 NG-E15 Plasma Ejector See Page 93
4 1 NG-E15 Plasma Ejector See Page 93
5 1 Mini-Missile Launcher See Page 96
Description
The PA-100 Mauler is the design from the Coalition State of Iron Heart for a ponderous,
heavily armored, all-purpose suit of environmental power armor. The Mauler, also known as
"No Neck" and the "No Neck Mauler," has performed best in field tests as an urban assault
and riot control unit, construction, heavy infantry support (typically armed with a rail gun or
missile rifle) and as an aquatic, deep sea power armor useful for underwater exploration,
salvage and combat.
Game Use
Small maneuvering jets are located on the hips, forearms, shoulders and back to assist in
jumps and to provide propulsion underwater. Above and behind the head are four lights. The
two center ones are infrared and used for night operations and seeing in murky water; the two
larger ones are conventional lights. A pair of small infrared lights are also built into the lower
abdomen plates to illuminate the water beneath the armor's feet as it descends into the
depths (also good for land operations at night). According to the designers, the armor can
even withstand the conditions of space.
Conversion Notes
Source: Triax T-31 Super Trooper Power Armor
Rifts Value: 250 MDC Savage Rifts Value: +10 MDC; +1 Tough
Source: Triax T-31 Super Trooper Power Armor
Rifts Value: 40 MPH Savage Rifts Value: 8
Source: NG-X9 Samson, Triax T-31 Super Trooper Power Armor
Rifts Value: 30 Savage Rifts Value: d12+4
PA-200 Terror Trooper
Armor +14
Toughness +2
Weight 1,250 lbs
Cost 4.1 MCr
Size 2
Strength d12+6
Pace 10 Running Dice d10
Jump
Climb Flying Pace
Water Pace
Group QTY Weapon Range ROF Damage AP Ammo
1 1 Laser Blaster 40/80/160 1 3d6 2 INF
2 1 Laser Blaster 40/80/160 1 3d6 2 INF
3d6+1/Mini Mini
3 1 CTT-M20 Missile Rifle 40/80/160 1 10
Missile Missile
4 1 CTT-P40 Particle Beam Cannon 40/80/160 1 3d10+4MD 14 40
Description
The PA-200 Terror Trooper is another heavy armor, combat suit, but designed by the techs
at Chi-Town with RPA pilots, Commandos and Special Forces in mind — the face plate is
even reminiscent of the Special Forces skull design. Like most of the Coalition Army's war
machines, the Terror Trooper power armor features the sinister Death's Head motif, is an
ominous black color, lined with menacing spikes and offers a variety of built-in weapons.
This power armor is similar to Triax's Ulti- Max in that the pilot sits in the chest area and
manipulates robot arms, hands and legs with hand and foot controls. This offers superior
protection and maximum firepower.
Conversion Notes
Source: Triax X-1000 Ulti-Max
Rifts Value: 400 MDC Savage Rifts Value: +14 MDC; +2 Tough
Source: Triax X-1000 Ulti-Max
Rifts Value: 400 MDC Savage Rifts Value: +14 MDC; +2 Tough
Source: Glitterboy per Clint Black
Rifts Value: 60 mph Savage Rifts Value: 10
Source: NG-X9 Samson
Rifts Value: 2 Savage Rifts Value: 11 feet
Source: Triax X-10 Predator
Rifts Value: 40 Savage Rifts Value: d12+6
PA-300 Glitterboy Killer
Armor +15MDC
Toughness +2
Weight 2 tons
Cost 12.6 MCr
Size 3
Strength d12+6
Pace 17 Running Dice d10
Jump 4
Climb 0 Flying Pace 0
Water Pace 0
Group QTY Weapon Range ROF Damage AP Ammo
0 1 CP-301 Heavy Plasma Lance 20/40/80 1 3d10+4 MD 15 INF
Mini Mini Mini
1 2 Mini-Missile 10 Pod 1-10 10
Missile Missile Missile
3 1 Triple Barrel Laser Turret 150/300/450 1-3 2d10MD 5 INF
4 1 WI-GL20 Automatic Grenade Launcher See Pg 93 40
5 1 Vibro-Sword See page 92
5 1 Vibro-Sword, Giant Sized See page 92
6 1 Vibro-Sword See page 92
6 1 Vibro-Sword, Giant Sized See page 92
7 1 Light Rail Gun See Page 96
8 1 Light Rail Gun See Page 96
Description
The PA-300 Glitter Boy Killer designed specifically to take out Glitterboys. Though testing
produced promising results, it was found that in actual combat theatres, the armament was
woefully lacking. Given the short range of the armament, it was difficult for the PA-300 to get
close enough to their target to fire effectively and even then a kill wasn't assured.
Game Use
1. Nuclear Powered: Which means they effectively have an unlimited fuel capacity and
power source with an average life of 15 to 20 years.
2. Radar (upgraded): Can identify 72 targets and track up to 48 simultaneously at a
range of 10 miles (16 km).
3. Combat Computer: Calculates, stores, and transmits data onto the head up display
(H.U.D.) of the pilot's helmet. It is linked to the targeting computer, weapon
systems and radar.
4. Targeting Computer: Assists in tracking and identification of enemy targets. Ten
mile range (16 km).
5. Laser Targeting System: Assists in the selection and focusing of specific targets
and adds a bonus to strike when using long-range weapons. Does not apply to hand
to hand combat.
6. Radio communication: Long-range, directional communication system with an
effective range of about 500 miles (800 km). As well as a directional, short-
range radio with a range 5 miles (8 km).
7. Built-in loud speaker: 80 decibels.
8. Complete environmental battle armor: Suitable for use in all hostile environments
including under water (from several hundred feet to one mile depending on the
suit) and even outerspace. The following features are included.
o Computer controlled life support system.
o Internal cooling and temperature control.
o Artificial air circulation systems, gas filtration, humidifier.
o Computer controlled, independent oxygen supply and purge system that
automatically engages in low oxygen or contaminated air environments. Eight hour
oxygen supply, but with the air recycling, circulatory system the wearer/pilot
can remain inside the suit for days with breathable air.
o Insulated, high temperature resistant shielding for up to 400 degrees centigrade.
Normal fires do no damage. Nuclear, plasma, and magic fires do full damage.
o Radiation shielding.
o Polarized and light sensitive/adjusting tinted visor (when applicable).
9. Special Bonuses: +2 on initiative and +1 to strike from
combat computer and targeting systems.
Conversion Notes
Source: Triax X-1000 Ulti-Max
Rifts Value: 400 MDC Savage Rifts Value: +14 MDC; +2 Tough
Source: Triax X-1000 Ulti-Max
Rifts Value: 400 MDC Savage Rifts Value: +14 MDC; +2 Tough
Source: Glitterboy per Clint Black
Rifts Value: 60 mph Savage Rifts Value: 10
Source: Triax X-10 Predator
Rifts Value: 40 Savage Rifts Value: d12+6
XPA-301 Battle Wraith
Armor +15MDC
Toughness +2
Weight 2.5 tons
Cost 10MCr
Size 3
Strength d12+6
Pace 24 Running Dice d12
Jump 0
Climb 0 Flying Pace 0
Water Pace 0
Group QTY Weapon Range ROF Damage AP Ammo
1 1 CP-302 Improved Heavy Plasma Lance 30/60/120 1 4d10+4 MD 10 INF
2 1 Light Rail Gun See Page 96
3 1 Light Rail Gun See Page 96
4 1 Triple Barrel Laser Turret 150/300/450 1-3 2d10MD 5 INF
5 1 WI-GL20 Automatic Grenade Launcher See Pg 93 40
6 2 Mini-Missile Launcher See Page 96
7 1 Phase Scyth 2d8MD 15
8 1 Phase Scyth 2d8MD 15
Description
The XPA-301 Battle Wrath PA is nothing more than (and nothing less than) an improved and
next generation Glitter Boy Killer. The war years with Free Quebec taught the Coalition a lot
about how to make a better hunter of glitter boys, such as the need to arm it with more
powerful guns and give it many more missiles. And of course, being limited to a running
speed of 100 mph didn't help its survivability much given the armor's role. However, another
and possibly more important lesson was learned when peace was achieved on the East
Front during the war years, and manpower was diverted to the West Front's Second Invasion
Force against Tolkeen; that the GBK was absolutely superb at going toe to toe with monsters
and demons. When fighting the demons, Iron Juggernauts and all the other monsters in
Tolkeen's army, it was discovered that the power armor's massive vibro blades and
respectable strength gave it the ability to take on even the most ferocious of beasts in
pointblank melee. It could deliver a never-ending stream of deadly blows and parry the best
of what they could dish out. And with its good degree of armament, the GBK could lay down
enough firepower to hurt these new foes fairly badly. Against opponents the armor was
never designed to confront, its deficiencies were quiet apparent. Even so, in this new
element the failed anti-Glitter Boy experiment turned into a God of Death laying waste to
demonic brawlers like a walking chipper-shredder.
The power armor's designers opted to name the improved armor the Battle Wrath over Chi-
Town's bland suggested name of Super Glitter Boy Killer for two reasons. Firstly, though the
original GBK held a great deal of promise, it ended up being a heart breaker to all who drove
it, as even they could see that it had many unnecessary shortcomings. The engineers and
designers of this enhanced model wanted to erase the stigma of the GBK from the RPA pilot
community. Secondly, by calling it anything else but the Super GBK, they help reinforce that
the notion that the power armor isn't solely reserved for fighting Glitter Boys, and poorly at
that.
The Battle Wrath is the Coalition's attempt to rectify all the Glitter Boy Killer's shortcomings,
make a good suit of power armor into a great one, and emphasize what worked for the
original. While its armor plating and appearance have gone unchanged, (come on, Vince
Martin's illustration is way too cool to ever replace), the weapons and mobility have been
substantially upgraded.
For long range work the XPA-301's weapon appendage rail guns have been upgraded to
Medium Rail Guns. For short range heavy work, the grenade launcher in its right arm has
been given a much improved cyclic rate, making it capable of firing up to a three round burst,
similar to that of the Super Sam's. More towards this end, the energy weapons embedded in
the right arm have upgraded to the new CP-302 Improved Heavy Plasma Lance, though they
still suffer from a short maximum effective range of 540 feet. But the most significant
improvement in was made in the power armor's missile payload. The power armor retains its
ability to fire a volley of ten plasma mini-missiles, but the new suit makes better use of the
shoulders' available space, giving it a total reserve of 30 missiles! The paired forearm
slashing weapons were replaced by a single Vibro-Scyth, increasing the damage output
marginally, but allowing it to produce Mega Damage output in hand to hand combat!
As a crowning touch, the Coalition completely abandoned the old GBK's running mechanism
and replaced it with a Triax X-535 Jager-inspired system. Because the Triax runner is 50%
heavier than the Wrath, the improved power armor's top speed is 25% greater than the Jager
(175 mph!) and acceleration is twice that of the old GBK. Also, an Water-Jet Booster Pack is
being developed to give the armor some optional, supplemental amphibious capabilities and
minor flight characteristics for boarding ships from the sea, (39 knots down to one mile and
30 mph up to an altitude of 700 feet respectively). However the pack reduces running speed
by a third, which is why it can be jettisoned with a push of a button. This added feature is
sure to make the XPA-301 as appealing to the Coalition’s Marines as it is sure to be to the
Army.
To date the XPA-301 Battle Wrath has been performing exceedingly well in its tests and
shakedown trials. This is primarily because the PA is mostly based on existing technology
and not unproven experimental systems. Its only shortcoming is the unit experiences a
severe power drain when on the move at full speed and firing a sustained barrage from its
long range weapons. In all likelihood the Battle Wrath will benefit from a larger nuclear power
plant, fixing this problem and allowing it to move on to the final stages of testing. At the XPA-
301’s current rate of progression, it will be cleared for mass production and combat duty,
losing its “X” designation, entering its field trial phase in 113 PA and into full production and
service in the early part of 115 P.A.
The XPA-301 is equipped with an experimental stealth system (the "Wraith Stealth System"),
a combination of refrigerated vents and temperature controlled panels overlaying the armor,
controlled by the Wraith's central processor, mimic the temperature of the surrounding
terrain, making it more difficult to spot and track the Wraith using infrared. Additionally a
radar absorbent paint prevents radar from picking up the War Wraith when it is stationary.
Game Use
-6 to Notice / Shooting when targeting the War Wraith using infrared sensors.
-6 to Notice the War Wraith using radar when it is stationary.<-li>
This penalty goes down one (for both) every time the War Wraith is damaged. This value remains until such
time as the War Wraith is repaired (Repair TN 8 for each system)
Conversion Notes
Source: Triax X-1000 Ulti-Max
Rifts Value: 400 MDC Savage Rifts Value: +14 MDC; +2 Tough
Source: NG-X9 Samson Power Armor - Per Cliff
Rifts Value: 150 MPH Savage Rifts Value: 24
Source: Triax X-10 Predator
Rifts Value: 40 Savage Rifts Value: d12+6