Wallflower Glitter Boy by Paul
Wallflower Glitter Boy by Paul
The following is intended to help players organize characters as much as possible. It is intended that you type in the information to
each blank spot (starting with the character name), and then print it out for a clean, neat referance. Just hit your TAB key to move
from one field to the next.
There are a number of “extra” blank spots. These are for you to add information that you might consider necesary, that I may
have omitted.
I have been asked about a space for adding in combat bonuses that apply with armor and robots. Well, when I add stats in
the “Combat Skills” section (on page 2) I’ll put both stats (e.g.: Initiative: 4 / 5. 4 is outside of the armor, 5 is inside the ar-
mor)
On page 4, you’ll see a column called “Inventory/Miscellaneous/Notes”. This is intended to jot down most of the items your
character has, as well as anything pertinent to him/her/it.
On page 6 (Psionics) you’ll see the heading “Master Psionic” “Major Psionic” and “Lesser Psionic”. This is to remind you
which your character has, since it’s possible that your character rolled for psionic ability at creation.. and it’s easy to forget
which he might be.
With Adobe Acrobat, you can print out which ever page(s) you’ve filled in, although unless you have the full version of the
program, you’ll be unable to save it. If you are able to save it, I recommend using “Save As” and giving your new character
sheet a different file name.
A very big THANK YOU to Kevin Siembieda for his wonderful system. Thanks to the folks at the
Palladium “Forums of the Megaverse” for advise and opinions!
(http://www.palladium-megaverse.com/forum/index.php)
“Cyber-Knight TM, Coalition States TM, Triax TM NightbaneTM, NightlandsTM, Heroes UnlimitedTM, Villains UnlimitedTM, Beyond the SupernaturalTM,
Boxed NightmaresTM, Ninjas & SuperspiesTM, Mystic ChinaTM, TriaxTM, MindwerksTM, Vampire KingdomsTM, The Juicer UprisingTM, Phase WorldTM,
WormwoodTM, PsyscapeTM, Mega-DamageTM, S.D.C.TM, I.S.P.TM, P.P.E.TM, SAMASTM, SplugorthTM, Cyber-KnightTM, Glitter BoyTM, JuicerTM, Mind
MelterTM, Psi-StalkerTM, Coalition StatesTM, Northern GunTM, Erin TarnTM, NaruniTM, ... and other names and titles are trademarks owned and licensed
by Kevin Siembieda and Palladium Books, Inc."
© 1983, 1987, 1988, 1990 Kevin Siembieda; © 2004 Palladium Books, All rights reserved world wide.
Note: Don’t forget to add in your one time skill bonus (+ 6 ) from page 1 (If any)!
O.C.C. Skills: Base /Lvl Level O.C.C. RELATED SKILLS (Cont’d): Base /Lvl Level
1: Language Native Tounge American (+6IQ): 98% 95 1 1 15:
2: Language Dragonese (+20GB, +6IQ): 76% 50 3 1 16:
3: Language Spanish (+20GB, +6IQ): 76% 50 3 1 17:
4: Basic Electronics (+10GB,+6IQ): 46% 30 5 1 18:
5: Basic Mechanics (+15GB, +6IQ): 51% 30 5 1 19:
6: General Repair & Maintenance (+10GB, +6IQ): 51% 35 5 1 20:
7: Land Navigation (+6GB, +6IQ): 48% 36 4 1 21:
8: Pilot Robot Combat Elite Glitter Boy (+6IQ): 62% 56 3 1 22:
9: Pilot Combat Basic (+6IQ): 62% 56 3 1 23:
10: Pilot Hover Craft, Ground (+6IQ): 56% 50 5 1 24:
11: Radio Basic (+10GB, +6IQ): 61% 45 5 1 25:
12: Read Sensory Equipment (+10GB, +6IQ): 46% 30 5 1 26:
13: Weapons Systems (+10GB, +6IQ): 56% 40 5 1 27:
14: WP Energy Pistol 1 28:
15: (+1 strike at 1,3,5,7,9,11,13,15): +1 - - -
16: WP Energy Rifle - - 1
SECONDARY SKILLS: Base /Lvl Level
17: (+1 strike at 2,4,6,8,10,12,14): +0 - - -
1: Literacy: Native Language American (+6IQ): 46% 40 5 1
18: WP Heavy Energy Weapons - - 1
2: WP: Swords (+1 strike at 1,3,6,9,12,15): +1 - - 1
19: (+1 strike at 2,4,7,10,13): +0 - - -
3: (+1 parry at 2,4,7,10,13): +0 - - -
20: (applies to vehicles, power armor and
4: (+1 strike when thrown 4,8,12): +1 - - -
21: robots)
5:
22:
6:
23:
7:
24:
8:
25:
9:
26:
10:
27:
11:
28:
12:
13:
O.C.C. Related Skills: Base /Lvl Level 14:
1: Robot Combat Elite SAMAS (+6IQ): 62% 56 3 1 15:
2: Boxing 1 16:
3: WP Handguns 17:
4: Salvage (+5GB, +6IQ): 46% 35 5 1 18:
5: Jury-Rig (+5GB, +6IQ): 36% 25 5 1 19:
6: 20:
7: 21:
8: 22:
9: 23:
10: 24:
11: 25:
12: 26:
13: 27:
14: 28:
RIFTS CHARACTER SHEET
Robot/Power Armor. Robot/Power Armor. Miscellaneous/Notes.
Type: Glitter Boy USA-G10 Type: Triax T-11 Enhanced EBA (Environmental Body Armor):
MDC by Location MDC by Location M.D.C.: Helmet: 60
Main Body: 100
Main: 770 663 Main: 0
Left Arm: 65
Head: 290 290 Head: 0
Right Arm: 65
Shoulders (2): 0 Shoulders (2): 0
Left Leg: 80
Weapon: 175 175 Weapon: 0
Right Leg: 80
Arms (2): 270 270 Arms (2): 0
Mobility: -5% to prowl, gymnastics, acrobatics, and other such physical
Legs (2): 450 270 Legs (2): 0
skills.
Shield: 0 Shield: 0
Exoskeleton: +6 P.S., +10 Spd, +10 feet to leaping, +10% to climb skill,
Speed Speed reduce rate of fatigue by 50%; +75/150ft to movement per Melee Round
Running: 60mph (Spd 88) 660ft / 660. 220ft Running: 0 [Enhanced strength - Lift: 300lbs.; Carry: 150lbs.; Throw: 75lbs.]
Flying: Leap: 12' high or across; +10ft with Flying: 0
Space: a running start. Space: 0 - 4 extra E-Clips for rifle
Range: 0 Range: 0 - 4 extra E-Clips for pistol
Statistics Statistics - 2 Hand Grenades (1 Fragmentation: 2D6MD, 10ft. radius; 1 Plamsa:
6D6MD, 6ft radius)
Height: 10'5" Height: 0
- 2 Smoke Grenades (40ft. radius; unprotected by gas mask or EBA are at
Width: 4'4" Width: 0
-5 strike, parry, and dodge; -1 init; into/through cloud will be "Shooting
P.S.: 30 (Robot) P.S.: 0
Wild"
Power: Nuclear (fusion, 25 years) Power:
- 6 Signal Flares (3 hand, 3 parachute)
Weapons Weapons - Survival Knife 1D6 SDC dam.
#1: Boom Gun #1: - Utility Belt
Dmg: 3D6x10 Dmg: - Air Filter and Gas Mask
RoF: 1/Melee Action/Attack RoF: - Walkie-Talkie (handheld radio)
Range: 11,000 feet Range: - 2 Changes of Combat Fatigues
#2: #2: - Lightweight Velcro Strapped Leather Boots
Dmg: Dmg: - Canteen
RoF: RoF: - 1 Robot Medical Kit (equal to Paramedic suturing skill of 90%; 20 uses);
Range: Range: Game Master's Guide pg. 185
#3: #3: - IRMSS Internal Robot Medical Surgeon System (equal to Medical
Dmg: Dmg: Doctor's Surgical Skill of 75%; 4 uses); GMG pg. 185
RoF: RoF:
Range: Range:
#4: #4:
Dmg: Dmg:
RoF: RoF:
Range: Range:
#5: #5:
Dmg: Dmg:
RoF: RoF:
Range: Range:
#6: #6:
Dmg: Dmg:
RoF: RoF:
Range: Range:
#7: #7:
Dmg: Dmg:
RoF: RoF:
Range: Range:
Sensors Sensors
Full Optics, laser targeting, tlescopic, passive
nightvision, thermal imaging, infrared,
ultraviolet, and polarization
Bonuses Bonuses
+2 strike with Boom Gun (included on first
page under GB Combat)
Movement 660ft
Damage Damage
Punch: 1D6MD Punch:
Pwr Punch: 2D6MD (2 attks) Pwr Punch:
Kick: 2D4MD Kick:
Body flip/Throw: Body flip/Throw:
Body block/Tackle: 2D4MD Body block/Tackle:
Notes Notes
Full Speed Running Ram: 3D6 (3 attks)
Running Leap Kick: 4D6 (3 attks)
Pylon Impalement: 1D6MD (often used with
Running Leap Kick)
RIFTS CHARACTER SHEET
Ship / Vehicle. Ship / Vehicle. Ship / Vehicle. Ship / Vehicle.
Type: Type: Type: Type:
Name: Name: Name: Name:
Maker: Maker: Maker: Maker:
MDC by Location MDC by Location MDC by Location MDC by Location
Main: 0 Main: 0 Main: 0 Main: 0
Pilot: 0 Pilot: 0 Pilot: 0 Pilot: 0
Other: 0 Other: 0 Other: 0 Other: 0
Shields: 0 Shields: 0 Shields: 0 Shields: 0
Speed Speed Speed Speed
Cruising: 0 Cruising: 0 Cruising: 0 Cruising: 0
Maximum: 0 Maximum: 0 Maximum: 0 Maximum: 0
Range: 0 Range: 0 Range: 0 Range: 0
Other: 0 Other: 0 Other: 0 Other: 0
Statistics Statistics Statistics Statistics
Crew: Crew: Crew: Crew: