Mastering Minor Piece Endgames: Csaba Balogh Adrian Mikhalchishin
Mastering Minor Piece Endgames: Csaba Balogh Adrian Mikhalchishin
Mastering Minor Piece Endgames: Csaba Balogh Adrian Mikhalchishin
Adrian Mikhalchishin
Mastering minor
piece endgames
Part 2
FIDE Chess
GENS UNA SUMUS Evolution
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Piotr Pielach
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ISBN 978-83-945362-3-7
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Printed in Poland
TABLE OF CONTENTS
N novelty
! a good move
!! an excellent move
? a weak move
?? a blunder
!? an interesing move
?! a dubious move
+ check
# mate
INTRODUCTION
The third book of the series “The Modern Endgame Manual” is about the fight
between the bishop and the knight, and also covers purely knight endings, and
is the 2nd book on ‘minor pieces endgames’: in the first one we focus only on
bishop endgames.
The knight is a short range piece, but a strong one. It is the only piece that can
“fork” several pieces at the same time, which can lead to a quick material win.
On the other hand, it takes 3 full moves to get the knight from the square e4
to e5 — and a full 4 moves to get the knight from e4 to c6!
Knight endgames can usually be evaluated in the same way as pawn endgames.
The most difficult pawns to handle for the knight are clearly the a- and h-
pawns, because they limit the knight’s activity — it can’t step off the edge of
the board!
However, when standing in the center of the board, a knight can be a very
powerful piece indeed: able to play on both flanks at the same time. Unfor-
tunately, in a battle of ‘stopping a running pawn’, for example, the knight is a
very slow and cumbersome beast.
In the section of the book where we look at Bishop vs Knight we do not have so
many theoretical positions to consider and so it comes down more to practical
knowledge. But still, a few basic rules clearly apply:
In open positions the bishop is a much stronger piece. For example, a bishop
can stop the a-pawn and at same time support his h-pawn, whereas the knight
can be useful only on one wing at a time. But in closed positions exactly the
opposite occurs, and the domination by the knight is often clear to see.
In pure knight endings, passed pawns usually play the crucial role — especially
the a- and h- pawns. A material advantage also usually gives the stronger side
very good chances to bring home the full point.
The material inside this book is very useful for players at every level, from the
complete beginner up to GM standard! After a deep study of this book you
will be able to call yourself quite an expert, something you will hopefully prove
in your future games!
EDITORIAL PREFACE
In this series of nine endgame books, FIDE Senior Trainer Adrian Mikhal-
chishin, FIDE Senior Trainer Efstratios Grivas and IGM Csaba Balogh com-
bine their experience as trainers and as practical players to create something
very special.
The authors aim for very understandable explanations of every endgame posi-
tion in each book.
The specification:
◆ 1st book — Queen and pawn endgames.
◆ 2–3 — Minor piece endgames (bishop and knight endgames).
◆ 4–5 — These will feature the fight between different material constella-
tions.
◆ 6–8 — These books are going to focus on the most common endgames,
which are of course rook endings.
◆ 9th — This book will focus on exchanges and simplifications.
The main concept of each book is to provide theoretical knowledge which can
be used in practical games. It means the focus of the books will be on posi-
tions which are the most likely to occur - and the practical playing of them.
That’s why you will firstly meet the theoretical part, and secondly the practical
examples of how games actually continued in a particular endgame.
Yes, you’re right, you won’t find too many very complicated studies, stunning
manouevres or rarely-appearing positions — and there is a simple reason why
not!
How often do we see positions, for example two knights vs pawn where one
knight is blocking the pawn and the other one tries to get the king to the cor-
ner before releasing the second knight for the mate? Or constellations with
crazy material on the board? This might happen in one game out of 100! You
could spend hundreds of hours working on something that might bring you
“only” a single point more out of 100 games!
Our approach is quite different: let’s make more points in the other 99 games!
And who knows, we might also be lucky in the remaining one, but actually,
statistically, it would almost not matter.
“The Modern Endgame Manual” will make an expert out of you in most of
the endgames which are going to appear in your long career as a chess player!
CHAPTER 1.
KNIGHT VS PAWN
an h-pawn and his king is squeezed 1.f2? only leads to draw because of
in front of it to the corner, the side 1...h1 As we have seen in the previ-
with the knight might win. Here is ous example, White must play f1 at
the classic example. this point, but he cannot achieve it.
2.g3+ h2 3.f1+ h1=
1.f1!
8 + + + +
and Black is forced to self-mate him- 7 + + + +
self with 6 + + + +
5 + + + +
1...h2 2.g3# 4 + + + +
3 + + + +p
2
2 + + mK +
1 + + +N+k
A. Troitsky a b c d e f g h
1906
White cannot checkmate as he cannot
8 + + + + give the right to move to Black — in
other words, he cannot lose a tempo.
7 + + + +
6 + + + + 1...h1 2.f2 h2
5 + + + + The last step is to get the knight to f1!
4 + + + + It cannot be reached in the most di-
3 + + mK +p rect way with g3 because of stale-
mate.
2 + +N+ mk
1 + + + + 3.c3
a b c d e f g h
Another route is 3.d4 h1 4.f5
The following study of Troitzky is an h2 5.e3 h1 6.f1+-
excellent demonstration of how the
knight cannot lose a tempo! 3...h1 4.e4
4
3
Theoretical position
Theoretical position
8 +
+ + +
8 + + + + 7 + +K+ +
7 + + + + 6 + +N+ +
6 + + sN + 5 + + + +
5 + + + + 4 + + + +
4 + + + zp 3 + + + +
3 + + + + 2 + mkp+ +
2 + + + + 1 + + + +
1 + + +K+k a b c d e f g h
a b c d e f g h
In the rest of this chapter we are go-
A slightly more complex, but ulti- ing to study how the knight can fight
mately achievable, mate: against a passed pawn. We should
never forget that the knight is a very
1.g4! h3 2.f2+! tricky piece, one which can always
give some unexpected checks. The
Only by this subtle maneuver can pawn cannot be stopped, but the
White reach the ideal setup of the draw can be held by
pieces.
1.d4!
2...h2 3.e4 h1 4.f2!
But not 1.g5? because of e3! tak-
And the rest we already know. ing control over the f3 square and the
pawn promotes.
4...h2
1...e1 2.f3+ e2 3.xe1=
4...h2 5.g3#
14 MASTERING MINOR PIECE ENDGAMES. PART 2
4...g2 5.e3+ 9
5.h2= Prokop
Thanks to the e4 king, Black is able The knight has arrived just in time
to squeeze the other king to h8 after and it holds the a-pawn from the d3-
c1–a2-b4 squares.
4...d5! 5.g7 e6 6.xh8 f7=
16 MASTERING MINOR PIECE ENDGAMES. PART 2
1.g8!! 8 + + + +
7 + + + +N
The most unnatural move — going in
front of the pawn — is the only way 6 + + + +
to win! 5 + + + +
1.g8 f6+=;
4 + + zp +
3 + + + +p
1.g6 allows 1...e7+! 2.f7 (2.f6
g8+=) 2...f5! 3.g8 h6+=
2 + + mK mk
1 + + + +
1...e7+ a b c d e f g h
Otherwise f7 and the pawn pro- As we have already seen, a single
motes. knight can deliver checkmate if the
opponent’s king is squeezed to the
2.f8! corner in front of an h-pawn. Some-
18 MASTERING MINOR PIECE ENDGAMES. PART 2
5.e4 g2 4
for the knight. 1...f7! 2.c3 g7 This is the point and the reason why
3.b4 xh7 4.xb5 h5–+; the b3 square had to be left free at the
very beginning. 5.d3? h3 6.f2 h2
1.b3? loses to 1...e6! 2. f8+ 7.b4 f4–+
(2.b4 f5 3.xb5 h5–+) 2...f5
3.d7 h5 4.c5 h4–+ 5...h3 6.d2 h2
11...g6 12.g5 d6 13.g4 and White must settle for a draw.
14.f5+
7
8 + + + +
7 + + + + Practical position
6 + + +kzP 8 + + + +
5 + + +PzP 7 + + + +
4 + +n+K+ 6 mkn+ + +
3 + + + + 5 + + + +
2 + + + + 4 PzPP+K+ +
1 + + + + 3 + + + +
a b c d e f g h
2 + + + +
14...h7 1 + + + +
a b c d e f g h
and just like in the 12. g3 e3 line,
Black has managed to attain his ide- Similar to the previous example, but
al setup. The king is ahead of the h- White achieves his ideal position.
pawn, while the knight attacks the g-
pawn and prevents the …h5 move 1.c5+ c7 2.b5 a5
by g3.