[go: up one dir, main page]

0% found this document useful (0 votes)
2K views3 pages

UA Gothic Characters PDF

Uploaded by

Werley Takeda
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
2K views3 pages

UA Gothic Characters PDF

Uploaded by

Werley Takeda
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 3

Unearthed

Arcana: Gothic Heroes


This month, Unearthed Arcana takes a look at a use the variant human traits, remove the Skills
few new character options appropriate to gothic trait and the Feat trait.
horror. The revenant subrace provides an Dragonborn Revenant. If you want to play a
interesting way to bring a character back from the dragonborn revenant, modify the dragonborns
deada useful option if youve lost a character in Ability Score Increase trait to the following: Your
the mists of Barovia. The Monster Hunter and the Strength score increases by 1, and your Charisma
Inquisitive are two new archetypes for the fighter score increases by 1. Additionally, your Draconic
and rogue, respectively, well suited to the Ancestry trait uses necrotic damage as its damage
challenges of Ravenloft or any other gothic horror type, replacing the damage type that applies to
campaign. your breath weapon and your damage resistance.
If you have anything specific you want to see in Tiefling Revenant. A prior installment of
upcoming installments of Unearthed Arcana, let Unearthed Arcana outlined two tiefling variants
me know via Twitter (@mikemearls). that make use of subraces. Use that article to make
a tiefling revenant, replacing the subrace options
New Subrace: Revenant with the revenant subrace options.

Having met a cruel and undeserved end, you have Ability Score Increase
returned to the realm of the living. As a revenant, Your Constitution score increases by 1.
you thirst for revenge against those who wronged
you in life, or seek to complete a final, critical task Relentless Nature
you left unfinished. Your DM assigns a goal to youtypically, one
The revenant subrace can be applied to any race related to your characters death. The goal must be
that has a subrace, and replaces that races existing a specific task you can complete, such as slaying an
subrace options. Alternatively, you can apply this enemy or liberating an area and its people. Until
new subrace to a race without subrace options you fulfill that goal, you gain the following
using the modification options provided below. benefits:
Your DM might also allow you to take this
subrace for a slain character. In that case, your If you are below half your hit point maximum at
character rises from the dead with its original the start of your turn, you regain 1 hit point.
subrace replaced (or with the necessary If you die, you return to life 24 hours after death.
modifications made to its base traits), filled with a If your body is destroyed, you reform within 1
determination to seek vengeance or complete its mile of the place of your death at a spot
mission. determined by the DM. If your equipment was
also destroyed, you do not regain it.
Racial Adjustments You know the distance and direction between
For races that dont have subrace options, taking you and any creature involved in your goal, such
on the revenant subrace means making changes to as a person you seek vengeance against or
your characters base traits, as follows. (This someone you pledged to defend. This awareness
playtest article provides options only for human fails if the creature is on another plane of
and dragonborn characters. Because half-elves and existence.
half-orcs have no subrace options, they shouldnt
be used with these revenant subrace rules.) When your goal is complete, you finally find rest.
Human Revenant. If you want to play a human You die and cannot be restored to life.
revenant, modify the humans Ability Score
Increase trait to the following: Two different
ability scores of your choice increase by 1. If you

2016 Wizards of the Coast LLC 1


Fighter: Monster Hunter this feature only before you learn if the save
succeeded or failed.
As an archetypal Monster Hunter, you are an When you make a Wisdom (Perception) check to
expert at defeating supernatural threats. Typically detect a hidden creature or object, or a Wisdom
mentored by an older, experienced Monster (Insight) check to determine if someone is lying
Hunter, you learn to overcome a variety of to you, you can expend one superiority die to
unnatural defenses and attacks, including those of add it to the roll. You can use this feature after
undead, lycanthropes, and other creatures of seeing the total but before learning if you
horror. succeeded or failed.

Bonus Proficiencies Hunters Mysticism


When you choose this archetype at 3rd level, you At 3rd level, your study of the supernatural gives
gain proficiency in two of the following skills of you a limited ability to use magic. You can cast
your choice: Arcana, History, Insight, Investigation, detect magic as a ritual. You can cast protection
Nature, or Perception. You can gain proficiency from evil and good, but you cannot cast it again
with a tool of your choice in place of one skill with this feature until you finish a long rest.
choice. Wisdom is your spellcasting ability for these spells.
In addition, you gain the ability to speak one of
Combat Superiority the following languages of your choice: Abyssal,
When you choose this archetype at 3rd level, you Celestial, or Infernal.
gain a set of abilities that are fueled by special dice
called superiority dice. Monster Slayer
Superiority Dice. You have four superiority dice, At 7th level, whenever you expend superiority dice
which are d8s. A superiority die is expended when to add to a damage roll, you can expend up to two
you use it. You regain all of your expended dice instead of just one, adding both to the roll.
superiority dice when you finish a short or long Both dice are expended as normal. If the target of
rest. your attack is an aberration, a fey, a fiend, or an
You gain another superiority die at 7th level and undead, you deal maximum damage with both dice,
one more at 15th level. instead of rolling them.
Using Superiority Dice. You can expend
superiority dice to gain a number of different Improved Combat Superiority
benefits: At 10th level, your superiority dice turn into d10s.
At 18th level, they turn into d12s.
When you make a weapon attack against a
creature, you can expend one superiority die to Relentless
add it to the attack roll. You can use this ability Starting at 15th level, when you roll initiative and
before or after making the attack roll, but before have no superiority dice remaining, you regain one
any of the effects of the attack are applied. superiority die.
When you damage a creature with a weapon
attack, you can expend one superiority die to
add it to the damage roll. You can use this ability
Rogue: Inquisitive
after rolling damage. If the attack causes the As an archetypal Inquisitive, you excel at rooting
target to make a Constitution saving throw to out secrets and unraveling mysteries. You rely on
maintain concentration, it has disadvantage on your sharp eye for details, but also on your finely
that save. honed ability to read the words and deeds of other
When you make an Intelligence, a Wisdom, or a creatures to determine their true intent. You excel
Charisma saving throw, you can expend one at defeating creatures that hide among and prey
superiority die to add it to the roll. You can use upon ordinary folk, and your mastery of lore and

2016 Wizards of the Coast LLC 2


your sharp eye make you well equipped to expose Unerring Eye
and end hidden evils. At 13th level, you gain the ability to detect magical
deception. As an action, you sense the presence
Ear for Deceit within 30 feet of you of illusions, shapechanger
When you choose this archetype at 3rd level, you creatures not in their true form, and other magic
develop a keen ear for picking out lies. Whenever designed to deceive the senses. Though you
you make a Wisdom (Insight) check to sense if a determine that an effect is attempting to trick you,
creature is lying, you use the total of your check or you gain no special insight into what is hidden or
8 + your Wisdom modifier, whichever is higher. If its true nature.
you are proficient in Insight, you add your
proficiency bonus to the fixed result. If you chose Eye for Weakness
Insight as a skill augmented by your Expertise At 17th level, you learn to exploit a creatures
feature, add double your proficiency bonus. weaknesses by carefully studying its tactics and
movement. While your Insightful Fighting feature
Eye for Detail applies to a creature, your Sneak Attack damage
Starting at 3rd level, you can use the bonus action against that creature increases by 2d6.
granted by your Cunning Action feature to make a
Wisdom (Perception) check to spot a hidden
creature or object, to make an Intelligence
(Investigation) check to uncover and decipher
clues, or to use Insightful Fighting (see below).

Insightful Fighting
At 3rd level, you gain the ability to decipher an
opponents tactics and develop a counter to them.
As an action (or as a bonus action using Eye for
Detail), you make a Wisdom (Insight) check
against a creature you can see that isnt
incapacitated, opposed by the targets Charisma
(Deception) check. If you succeed, you can use
Sneak Attack against that creature even if you do
not have advantage against it or if no enemy of the
target is within 5 feet of it. You can use Sneak
Attack in this way even if you have disadvantage
against the target.
This benefit lasts for 1 minute or until you
successfully use Insightful Fighting against a
different target.

Steady Eye
At 9th level, you gain advantage on any Wisdom
(Perception) check made on your turn to find a
hidden creature or object if you do not move
during that turn. If you use this ability before
moving, you cannot move or ready movement
during your turn.

2016 Wizards of the Coast LLC 3

You might also like