Unearthed
Arcana:
Gothic
Heroes
This
month,
Unearthed
Arcana
takes
a
look
at
a
use
the
variant
human
traits,
remove
the
Skills
few
new
character
options
appropriate
to
gothic
trait
and
the
Feat
trait.
horror.
The
revenant
subrace
provides
an
Dragonborn
Revenant.
If
you
want
to
play
a
interesting
way
to
bring
a
character
back
from
the
dragonborn
revenant,
modify
the
dragonborns
deada
useful
option
if
youve
lost
a
character
in
Ability
Score
Increase
trait
to
the
following:
Your
the
mists
of
Barovia.
The
Monster
Hunter
and
the
Strength
score
increases
by
1,
and
your
Charisma
Inquisitive
are
two
new
archetypes
for
the
fighter
score
increases
by
1.
Additionally,
your
Draconic
and
rogue,
respectively,
well
suited
to
the
Ancestry
trait
uses
necrotic
damage
as
its
damage
challenges
of
Ravenloft
or
any
other
gothic
horror
type,
replacing
the
damage
type
that
applies
to
campaign.
your
breath
weapon
and
your
damage
resistance.
If
you
have
anything
specific
you
want
to
see
in
Tiefling
Revenant.
A
prior
installment
of
upcoming
installments
of
Unearthed
Arcana,
let
Unearthed
Arcana
outlined
two
tiefling
variants
me
know
via
Twitter
(@mikemearls).
that
make
use
of
subraces.
Use
that
article
to
make
a
tiefling
revenant,
replacing
the
subrace
options
New
Subrace:
Revenant
with
the
revenant
subrace
options.
Having
met
a
cruel
and
undeserved
end,
you
have
Ability
Score
Increase
returned
to
the
realm
of
the
living.
As
a
revenant,
Your
Constitution
score
increases
by
1.
you
thirst
for
revenge
against
those
who
wronged
you
in
life,
or
seek
to
complete
a
final,
critical
task
Relentless
Nature
you
left
unfinished.
Your
DM
assigns
a
goal
to
youtypically,
one
The
revenant
subrace
can
be
applied
to
any
race
related
to
your
characters
death.
The
goal
must
be
that
has
a
subrace,
and
replaces
that
races
existing
a
specific
task
you
can
complete,
such
as
slaying
an
subrace
options.
Alternatively,
you
can
apply
this
enemy
or
liberating
an
area
and
its
people.
Until
new
subrace
to
a
race
without
subrace
options
you
fulfill
that
goal,
you
gain
the
following
using
the
modification
options
provided
below.
benefits:
Your
DM
might
also
allow
you
to
take
this
subrace
for
a
slain
character.
In
that
case,
your
If
you
are
below
half
your
hit
point
maximum
at
character
rises
from
the
dead
with
its
original
the
start
of
your
turn,
you
regain
1
hit
point.
subrace
replaced
(or
with
the
necessary
If
you
die,
you
return
to
life
24
hours
after
death.
modifications
made
to
its
base
traits),
filled
with
a
If
your
body
is
destroyed,
you
reform
within
1
determination
to
seek
vengeance
or
complete
its
mile
of
the
place
of
your
death
at
a
spot
mission.
determined
by
the
DM.
If
your
equipment
was
also
destroyed,
you
do
not
regain
it.
Racial
Adjustments
You
know
the
distance
and
direction
between
For
races
that
dont
have
subrace
options,
taking
you
and
any
creature
involved
in
your
goal,
such
on
the
revenant
subrace
means
making
changes
to
as
a
person
you
seek
vengeance
against
or
your
characters
base
traits,
as
follows.
(This
someone
you
pledged
to
defend.
This
awareness
playtest
article
provides
options
only
for
human
fails
if
the
creature
is
on
another
plane
of
and
dragonborn
characters.
Because
half-elves
and
existence.
half-orcs
have
no
subrace
options,
they
shouldnt
be
used
with
these
revenant
subrace
rules.)
When
your
goal
is
complete,
you
finally
find
rest.
Human
Revenant.
If
you
want
to
play
a
human
You
die
and
cannot
be
restored
to
life.
revenant,
modify
the
humans
Ability
Score
Increase
trait
to
the
following:
Two
different
ability
scores
of
your
choice
increase
by
1.
If
you
2016
Wizards
of
the
Coast
LLC
1
Fighter:
Monster
Hunter
this
feature
only
before
you
learn
if
the
save
succeeded
or
failed.
As
an
archetypal
Monster
Hunter,
you
are
an
When
you
make
a
Wisdom
(Perception)
check
to
expert
at
defeating
supernatural
threats.
Typically
detect
a
hidden
creature
or
object,
or
a
Wisdom
mentored
by
an
older,
experienced
Monster
(Insight)
check
to
determine
if
someone
is
lying
Hunter,
you
learn
to
overcome
a
variety
of
to
you,
you
can
expend
one
superiority
die
to
unnatural
defenses
and
attacks,
including
those
of
add
it
to
the
roll.
You
can
use
this
feature
after
undead,
lycanthropes,
and
other
creatures
of
seeing
the
total
but
before
learning
if
you
horror.
succeeded
or
failed.
Bonus
Proficiencies
Hunters
Mysticism
When
you
choose
this
archetype
at
3rd
level,
you
At
3rd
level,
your
study
of
the
supernatural
gives
gain
proficiency
in
two
of
the
following
skills
of
you
a
limited
ability
to
use
magic.
You
can
cast
your
choice:
Arcana,
History,
Insight,
Investigation,
detect
magic
as
a
ritual.
You
can
cast
protection
Nature,
or
Perception.
You
can
gain
proficiency
from
evil
and
good,
but
you
cannot
cast
it
again
with
a
tool
of
your
choice
in
place
of
one
skill
with
this
feature
until
you
finish
a
long
rest.
choice.
Wisdom
is
your
spellcasting
ability
for
these
spells.
In
addition,
you
gain
the
ability
to
speak
one
of
Combat
Superiority
the
following
languages
of
your
choice:
Abyssal,
When
you
choose
this
archetype
at
3rd
level,
you
Celestial,
or
Infernal.
gain
a
set
of
abilities
that
are
fueled
by
special
dice
called
superiority
dice.
Monster
Slayer
Superiority
Dice.
You
have
four
superiority
dice,
At
7th
level,
whenever
you
expend
superiority
dice
which
are
d8s.
A
superiority
die
is
expended
when
to
add
to
a
damage
roll,
you
can
expend
up
to
two
you
use
it.
You
regain
all
of
your
expended
dice
instead
of
just
one,
adding
both
to
the
roll.
superiority
dice
when
you
finish
a
short
or
long
Both
dice
are
expended
as
normal.
If
the
target
of
rest.
your
attack
is
an
aberration,
a
fey,
a
fiend,
or
an
You
gain
another
superiority
die
at
7th
level
and
undead,
you
deal
maximum
damage
with
both
dice,
one
more
at
15th
level.
instead
of
rolling
them.
Using
Superiority
Dice.
You
can
expend
superiority
dice
to
gain
a
number
of
different
Improved
Combat
Superiority
benefits:
At
10th
level,
your
superiority
dice
turn
into
d10s.
At
18th
level,
they
turn
into
d12s.
When
you
make
a
weapon
attack
against
a
creature,
you
can
expend
one
superiority
die
to
Relentless
add
it
to
the
attack
roll.
You
can
use
this
ability
Starting
at
15th
level,
when
you
roll
initiative
and
before
or
after
making
the
attack
roll,
but
before
have
no
superiority
dice
remaining,
you
regain
one
any
of
the
effects
of
the
attack
are
applied.
superiority
die.
When
you
damage
a
creature
with
a
weapon
attack,
you
can
expend
one
superiority
die
to
add
it
to
the
damage
roll.
You
can
use
this
ability
Rogue:
Inquisitive
after
rolling
damage.
If
the
attack
causes
the
As
an
archetypal
Inquisitive,
you
excel
at
rooting
target
to
make
a
Constitution
saving
throw
to
out
secrets
and
unraveling
mysteries.
You
rely
on
maintain
concentration,
it
has
disadvantage
on
your
sharp
eye
for
details,
but
also
on
your
finely
that
save.
honed
ability
to
read
the
words
and
deeds
of
other
When
you
make
an
Intelligence,
a
Wisdom,
or
a
creatures
to
determine
their
true
intent.
You
excel
Charisma
saving
throw,
you
can
expend
one
at
defeating
creatures
that
hide
among
and
prey
superiority
die
to
add
it
to
the
roll.
You
can
use
upon
ordinary
folk,
and
your
mastery
of
lore
and
2016
Wizards
of
the
Coast
LLC
2
your
sharp
eye
make
you
well
equipped
to
expose
Unerring
Eye
and
end
hidden
evils.
At
13th
level,
you
gain
the
ability
to
detect
magical
deception.
As
an
action,
you
sense
the
presence
Ear
for
Deceit
within
30
feet
of
you
of
illusions,
shapechanger
When
you
choose
this
archetype
at
3rd
level,
you
creatures
not
in
their
true
form,
and
other
magic
develop
a
keen
ear
for
picking
out
lies.
Whenever
designed
to
deceive
the
senses.
Though
you
you
make
a
Wisdom
(Insight)
check
to
sense
if
a
determine
that
an
effect
is
attempting
to
trick
you,
creature
is
lying,
you
use
the
total
of
your
check
or
you
gain
no
special
insight
into
what
is
hidden
or
8
+
your
Wisdom
modifier,
whichever
is
higher.
If
its
true
nature.
you
are
proficient
in
Insight,
you
add
your
proficiency
bonus
to
the
fixed
result.
If
you
chose
Eye
for
Weakness
Insight
as
a
skill
augmented
by
your
Expertise
At
17th
level,
you
learn
to
exploit
a
creatures
feature,
add
double
your
proficiency
bonus.
weaknesses
by
carefully
studying
its
tactics
and
movement.
While
your
Insightful
Fighting
feature
Eye
for
Detail
applies
to
a
creature,
your
Sneak
Attack
damage
Starting
at
3rd
level,
you
can
use
the
bonus
action
against
that
creature
increases
by
2d6.
granted
by
your
Cunning
Action
feature
to
make
a
Wisdom
(Perception)
check
to
spot
a
hidden
creature
or
object,
to
make
an
Intelligence
(Investigation)
check
to
uncover
and
decipher
clues,
or
to
use
Insightful
Fighting
(see
below).
Insightful
Fighting
At
3rd
level,
you
gain
the
ability
to
decipher
an
opponents
tactics
and
develop
a
counter
to
them.
As
an
action
(or
as
a
bonus
action
using
Eye
for
Detail),
you
make
a
Wisdom
(Insight)
check
against
a
creature
you
can
see
that
isnt
incapacitated,
opposed
by
the
targets
Charisma
(Deception)
check.
If
you
succeed,
you
can
use
Sneak
Attack
against
that
creature
even
if
you
do
not
have
advantage
against
it
or
if
no
enemy
of
the
target
is
within
5
feet
of
it.
You
can
use
Sneak
Attack
in
this
way
even
if
you
have
disadvantage
against
the
target.
This
benefit
lasts
for
1
minute
or
until
you
successfully
use
Insightful
Fighting
against
a
different
target.
Steady
Eye
At
9th
level,
you
gain
advantage
on
any
Wisdom
(Perception)
check
made
on
your
turn
to
find
a
hidden
creature
or
object
if
you
do
not
move
during
that
turn.
If
you
use
this
ability
before
moving,
you
cannot
move
or
ready
movement
during
your
turn.
2016
Wizards
of
the
Coast
LLC
3