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THREE TYPES OF EDUCATIONAL TECHNOLOGY Educational Technology is a complex,
integrated process involving, people,
procedures, ideas, devices, and organizational for analysing problems and devising, implementing, evaluating and managing solutions of all aspects of human being. Educational Technology is a profession like teaching. It is made up of organize effort to implement theory, intellectual technique, practical application of educational technology. (David h. Jonassen) Educational Technology consists of the designs and environments that engage learners and Reliable technique or method for engaging learning such as cognitive learning strategies and critical thinking skills (David H. Jonassen 199). Instructional Technology Technology Integration Educational Media Application of technology to food health.Finance, scheduling, grade, reporting and other processes which support education within institution. A systematic way of designing, carrying out, and evaluating the total process of learning and teaching of specific objectives. Also a part of educational technology and parcel of institutional technology which in return is a part of technology. It is a channel or avenues or instruments of communicat ion. Also serve as educational purpose. LESSON 1
mangratio
Meaning of Educational Technology Technology in Education The learner is made to accept as Gospel truth information they get the internet The learner surfs thee Internet for pornography The learner has an uncritical mind on images floating on televisions and computers that represent modernity and progress. The TV makes the learner a mere spectator not an active participant in the drama of life We make use of the Internet to do character assassination of people whom we hardly like Because of our cell phone, we spend most of our time in the classroom or in our workplace texting We use overuse and abuse TV or film viewing as a strategy to kill time LESSON 2
In education, technology is bane When:
The learner gets glued to his computer for computer-as-sisted instructor unmindful of the world and so fails to develop the ability to relate to others
Technology as information vehicles for exploring knowledge to support learning by constructing for accessing needed information. Representing and simulating meaningful real-word problems, situations and context. A social medium to support learning by conversing: for collaborating with others. For discussing arguing, and building consensus among members of a community. LESSON 3
Technology as tools to support knowledge construction: for representing learners ideas understanding and belief The Rules of Educational Technology in Learning LESSON 4
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The focus of the systematic instruction planning is the student. It begins with the instructional objectives that consider the students needs, interest and readiness. The learning materials, equipment and facilities necessitate assigning the appropriate personnel to consist the teacher and defining the role of any personnel involved in preparation setting. Teacher implements planned instruction with the use of selected teaching method, learning activities and learning materials. Effective use of learning resources is dependent on the expertise of the teacher, the motivation level or responsiveness and the involvement of students in the learning process. Systematic approach to teaching
LESSON 5
They are not like the objects or ideas for which they stand usually do not contain visual clues to their meaning. Realistic reproductions of physical things for these are highy highly abstract representatives. Visual and auditory devices may be used by an individual or a group. Still pictures, motion of a sound and film. The radiobroadcast of an actual event. Reconstruct the reality of the past effectively and unique value of messages communicated by film and television. Displays to be seen by spectators arranged meaningfully or photographs with models, charts and posters. Excursions and visit conducted to observe an event that is unavailable with in the classroom. Visualized explanation of an important fact, ideas or process by the use of photography, drawing, films, and display or guided motions. Reconstructed experienced even though the original event is for removed from us in time.
Representation of models, mock ups of reality.
First rand experiences which serve as the foundation of our learning. Cone of Experience Verbal Symbols Visual Symbols Still Pictures, Recordings Radio Televisions and Motions Pictures Demonstration Contrived Experiences Dramatized Experiences Study Trips Exhibits Direct Purposeful Experiences LESSON 6
Using and Evaluating Instructional Materials Prepare your students set class expectations and learning goals. Prepare yourself know your lesson objective and what you expect from the class after the session. Present the material using media and materialsespecially if they are mechanical in nature often requires rehearsal and a carefully planned performance. Follow up use instructional materials neither to achieve, not kill time nor to give yourself a break neither to merely entertain the class. Instructional may be preserved to be labor saving devices for the teacher. LESSON 7
Direct Purposeful Experience and Beyond Direct Purposeful Experience and Beyond Concrete and first hand experiences that make up the foundation of our learning. Experiences that are internalized in the sense that experiences involve asking questions that has significance in the life of person.
These direct experiences must not be the period or the end. We must not bring to a higher plane. The plane referred to level of generation and abstraction. A mock up is an arrangement of a real device or associated devices, displayed in such a way that representation of reality is create A specimen is any individual or item considered typical of a group, class or whole. A simulation is a representation of a manageable real event in which the learner is an active participant engaged in learning a behaviour or in applying previously acquired skills or know ledged. A game are used for any of these purposes to practice, to identify, to serve, to developed. LESSON 8
Teaching with contrived experiences A model is a reproduction, of a real thing in a small scale or large scale or exact size but make of synthetic materials. It is a substitute for a real thing which may or may not be operational.
Model
Mock up
Specimen Simulation Game LESSON 9
PUPPETS PANTOMIME PAGEANTS DRAMATIZED EXPERIENCES FORMAL PLAYS TABLEAU ROLE PLAYING