Unigraphics general interview
questions: 
1.    Explain types of Modeling? 
2.    Explain types of Coordinate systems in 
Unigraphics? 
3.    What is reverse engineering? 
4.    What is continuity? Explain different types of 
continuity. 
5.    Advantages of UG over other CAD 
packages? 
6.    What are the types of dimensioning? 
7.    How to create your own symbols in drafting? 
8.    What is dual dimensioning? 
9.    What is the deference between break line 
details & bounded by objects? 
10.    What is the use of Reference sets? 
11.    How to insert sketch dimensioning & 
feature dimensioning in drafting? 
12.    Write the symbol for hole dimensioning? 
13.    What does the error message non manifold 
mean? 
14.    How to remove parameters of a model and 
retrieve it back? 
15.    What is view dependent edit? 
16.    What is the use of edit section components 
in view? 
17.    How to find out manually altered 
dimension? 
18.    How to reduce decimal places in 
information window? 
19.    What is the use of unfolded section cut in 
drafting? 
20.    How to fully constrain a spline in sketch? 
21.    What is routed relief? 
22.    What is Conditional Operator  Expression? 
23.    How to confirm: 
    Sketch is fully constrained? 
    Components of assembly are completely 
mated? 
24.    What is appended text? 
General interview questions continued... 
25.    What is the use of part list? 
26.    What is the use of visible in view? 
27.    What is the use of overflows in blend? 
28.    What are silhouette curves? 
29.    What is combined projection? 
30.    What is swoop? 
31.    What is law curve? 
32.    What is rho? 
33.    What is the limit for undo? 
34.    How many colors are there in UG? 
35.    How is tube shown in model tree? 
36.    What is a pattern face? 
37.    Explain Heal geometry? 
38.    What is Para Solid? 
39.    What is direct modeling? 
40.    How do you export the model in STL format? 
41.    What is Timestamp? 
Unigrahphics Tricky interview questions: 
1.    How to retrieve back the model you didnt save (power problem 
or UG window closes due to some error) 
2.    How to edit the location of a detailed view? 
3.    How to convert a model created in inches to MM? 
4.    What is the limit for sheets in drafting? 
5.    How to create a mosquito coil? 
6.    How to create knurling? 
7.    How to taper 1/4 of a face? 
8.    How to blend a cone? How to convert a block to sphere (avoid 
blending)? 
9.    How to construct a block with a line in a single operation? 
10.    Advantages of surface modeling over solids 
11.    Advantages of solid modeling over surfaces 
12.    Which is the alternative to unite? 
13.    How to find Center of Gravity? 
14.    What is Degree of Freedom? How many degree of freedom 
will be there for a mechanical object? 
 
 
 
Explain the following: 
1.Product life cycle management (PLM) 
2.Team centre 
3.Master model concept 
4.I-MAN5.Grip 
6.Interoperate 
7.Examine geometry 
8.Global Shaping 
9.Part cleanup 
10.Quick stack 
11.Knowledge fusion 
12.WAVE 
13.Promotion of bodies 
14.Cloning 
15.Zone   
16.Envelope 
17.Component filter 
18.Weight management 
19.MACRO 
20.Load Options -File 
21.Smart model 
22.Part families 
23.UDF 
24.Sheet to solid assistant 
25.Quality checks of model in Unigraphics 
26.What is law curve? 
27.What is rho? 
28.What is the limit for undo? 
29.How many colors are there in UG? 
30.How is tube shown in model tree? 
31.What is a pattern face? 
32.Explain Heal geometry? 
33.What is Para Solid? 
34.What is direct modeling? 
35.How do you export the model in STL format? 
36.What is Timestamp? 
Explain difference between the following with 
respect to Unigrahics: 
1.Class A & Class B surfaces 
2.Surface & B-Surface 
3.IGES & STEP 
4.Orient view & replace view 
5.Higher & lower degree curves/surfaces 
6.Cubic & quintic 
7.Spline and Spine 
8.Curve and String 
9.Face blend & edge blend 
10.Sheet from curve & bonded plane 
11.Sew & quilt 
12.N sided surface & Bonded plane and Sheet from 
curves 
13.Through curves & ruled 
14.Swept and Through curve mesh 
15.Cylinder & Boss 
16.Through point & through poles 
17.Top down and Bottom up assembly 
18.Wave link & Promotion 
19.Mate & align 
20.Instance & transform 
21.Trim & patch 
22.Blank & suppress & layer 
23.Fixed datum plane & relative datum plane 
24.Define mating alternatives and verify mating 
alternatives 
25.Simple instance & identical instance & general 
instance  
26.Trim & split 
27.Simplify & join 
28.Intersect & section  curve operation 
29.Orthographic view & auxiliary view 
30.Geometric tolerances & dimensional tolerances 
31.Work part & displayed part 
32.Flatness & parallelism 
33.Architectural feet inches & engineering feet inches 
34.Offset & Extrude 
35.Drafting and Detailing 
 
 
 
 
 
 
 
16) Is it possible to sew solids in Unigraphics? 
17) How can you duplicate a body and still maintain its parameters? 
18) What is extract body and time stamp in Unigraphics? 
19) What is the difference between? 
Fillet and Blend, Trim and Split, Trimetric and Isometric Fixed, Datum and Relative Datum, 
Orthographic Views and Auxiliary Views, Edit Curve and Edit Curve Parameters 
20) What is the default tolerance for angle, intersection dist, model and curve in Unigraphics? 
21) What are single segment and multiple segments in a tube? 22) What are primitives? 
23) What is feature based modeling? 
24) What is sketch based modeling? 
25) Explain the different types of Coordinate systems in Unigraphics? 
26) What is NURBS? 
27) What are Iso parameters? 
28) How do you create a variable blend in Unigraphics? 
29) Explain the following with respect to Unigraphics 
Through Point, Through Poles, Through Cloud Points 
30) Explain the difference between swept and sweep along guides in Unigrphics? 
31) What is a Law Curve in Unigrahpics? 
Answers to UG interview questions: Part 2 
16) Yes, it is possible to sew solids in Unigraphics. 
Insert > Form Feature > Sew > Solids > Select the faces in the target and the tool bodies > If the Target 
areas and Tools areas (Dialog Box) are with in tolerance then it will sew the solids. 
17) Insert > Mirror Body 
18) The Extract Geometry option in Unigraphics, lets you create associative copies of curves, faces, or 
bodies. Time stamp when toggled on will not extract the features created after Extracted body. 
19) Fillet and Blend: 
  Fillet is for 2D curves or sketches 
  Blend is for 3D features 
Trim and Split: 
  Trim is Parametric, Split is unparametric 
  Trim removes a part of the body, Split divides the body in to two parts 
Trimetric and Isometric: 
  Trimetric is inclined at angle of 30 deg with respect to the +ve X  axis 
  Isometric is Inclined at angle of 45 deg with respect to the +ve X  axis 
Fixed Datum and Relative Datum: 
  Fixed datum are not referenced or not constrained to any geometric objects except that of user defined 
  Relative datums are referenced or relative to the geometric objects like curve, features or fixed datums 
Orthographic Views and Auxiliary Views: 
  Orthographic views are standard views such as Front, Top, Right views etc, 
  Auxiliary views are views that are used to show true size of a face of a part which may not be possible in 
Orthographic views 
Edit Curve and Edit Curve Parameters: 
  Edit curve includes trim, trim to corner, stretch etc..,. 
  Edit curve parameters gives us the flexibility of changing the curve parameters such as length, diameter, 
angle etc..,. 
20) Default tolerance angale in Unigraphics for angle, intersection dist, model and curve is 0.0200mm 
21) Single Segment as the output type, the resulting tube will have a single B-Surface face for each 
curve. Once specified this option cannot be changed during the edit option. 
Multiple segments will give multiple faces for each spline in the string, and they will be analytic face. 
22) The primitive approach views a solid model as a combination of simple, generic & standard shapes 
that can be combined. Primitive shapes include cubes, sphere, cone, wedge etc..,. 
23) The feature based modeling is similar to primitive based modeling it replaces primitives with features 
such as Extrusion, Revolve etc.., and embeds Boolean operations in the feature definition. 
24) The sketch based modeling is similar to feature based modeling except that allows the user to create 
more elaborate & more general feature other than using predefined shapes. 
25) Model Coordinate system (MCS): It is defines as the reference space of the model with respect to 
which all the model and geometrical data is stored. It is a Cartesian system. The default sketch planes 
indicate the 3 planes of MCS and their intersection is the origin. 
Work Coordinate System (WCS): The WCS is a convenient user defined system that facilities geometric 
construction. It can be established at any position and at any orientation in space that the user desires. 
The WCS requires 3 non collinear points to define its XY plane. 
Screen Coordinate System (SCS): The SCS is defined as a 2D device dependent coordinate system. 
26) NURBS is an acronym for Non Uniform Rational B- Spline 
27) Iso parameters blends are used in creating a blend between the turbine blades and the hub. It gives 
the flexibility of creating the blend which may follow a define string which may either be Linear, Cubic, 
Law curve, Constant, Equation etc..,. The other blend type includes Disc blend, conic, sphere and Iso 
parametric. 
28) Insert > Feature Operations > Edge Blend > Toggle on Allow Variable and Setback > select the edge 
> select the point and the corresponding blend values. 
29) Through Points : It can be employed when creating a sheet using row of points 
Through Poles : sheet is generated by selecting the first and the last points in n rows 
Through Cloud Points : It passes through specified array of points 
Note: The above three methods are Unparametric 
Ruled : It creates sheet between two section strings only 
Through Curve : It is similar to Ruled. It creates sheet between N section strings. Through Curve Mesh :It 
creates sheet using Primary Strings and Cross Stings 
  Primary Strings should be approximately one directly (i.e., roughly parallel). It can be in the range of 2 -
150 strings 
  Cross Strings should be approximately perpendicular to the primary strings. They can be in the range of 
2-150 strings 
  There may be no constraint or the constraint may either be tangent or continuous curvature 
Swept : A swept feature is a body swept out by section strings moving along guide string. Swept feature 
can either be solid or sheet bodies. 
  Guide Strings are in the range of 1 - 3. The guide string may be made up of many segments 
  Section strings are in the range of 2 - 150 
Quilt : A quilt feature is a single, four sided, bi cubic (degree 3 x 3) approximate surface, untrimmed, B-
Surface sheet 
30) Swept -> 3 Guide strings and Max of 150 sections string.  It easily follows the guide strings (i.e., it 
doesnt undergo any twist as it moves along the guide string) 
Sweep along guide ->1Guide String & 1 section string.  It undergoes twist  ( Ex. Section moving along a 
helix) 
31) In Unigrahics Law Curve is a Feature, which has a level of control over its properties, represented in a 
Law Curve Frame or graph. The X and Y values of the graph are both Properties of the Law Curve. When 
we draw a graph we draw an X direction and a Y direction. The X direction is the Independent and the Y 
direction is the Dependant(X can go where it likes but Y is dependent on where X is, as its always 
perpendicular to it).