Gmax Tutorial - Gmax Graphical User Interface (GUI)
2. The Graphical User Interface (GUI) Of Gmax
After launching Gmax with the Trainsim Gamepack link...
...the graphical user interface shows up.
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Gmax Tutorial - Gmax Graphical User Interface (GUI)
The Elements Of The GUI
The Main Toolbar
Gmax places the main toolbar on th right of the four big windows. It can be moved around freely. In most cases,
I place the main toolbar underneath the menuebar as shown in the picture above.
The most important functions are:
Redo. Redo allows more than one
backstep.
Select and link object. This function
determines the object hierarchy and is
needed to make animations work in
MSTS, and divide big objects into
smaller ones.
Select object
Select and move object
Select and rotate object
Select and scale object
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Gmax Tutorial - Gmax Graphical User Interface (GUI)
Material tools. Textures are loaded and
materials are put to the objects.
Material Navigator. Here we can see
all used materials.
The Viewports
In standard configuration, the viewports are showing the model in Top, Front, Left and perspective view. The
view selected is shown with a white border. Which is the view Front in the case shown.
The Toolbox
The toolbox contains the most important tools to create and modify objects.
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Gmax Tutorial - Gmax Graphical User Interface (GUI)
Create
To create basic objects, so called
primitives.
Modify
Here, the modelling takes place.
Hierarchy
we need this tool to set and align the
objects pivot points if necessary.
Display
With this function, we can hide objects
or make them transparent temporarily.
Utilities
In most cases, we need the Reset
XForm function only.
The Time Axis For Animations And Animation Control
The animation slider shows, which animation frame is visible in the viewports.
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Gmax Tutorial - Gmax Graphical User Interface (GUI)
This is the animation control
The View Control
With the animation control, we can zoom in and out, pan the display window and spin and turn the objects in the
perspective viewport. We can also switch a viewport to full screen mode and back.
The Snap Magnetos
With the magnetos we can snap to the grid or objects, and turn on and off the angle snap.
I will give further explanation to functions in the appropriate chapters if needed.
back to table of content
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