Under the moons of Zoon A Pulp Science-Fantasy RPG 1 Demond Thompson (order #5788655) Design and development: Luigi Castellani, Rome 2004-2013 Last revised February, 4 th 2011 General Advice: Andrea Angiolino, livier Legrand, !artino Castellani, Chris Carter Maps, Layout, Interior and Cover Art: Luigi Castellani Proof reading: Andrea Ferrari Playtesters: "anya #uhni$, #enedetto Colombo, Lidia Colombo, Andrea Ferrari, Andrea %i&osia, !anuela 2 Demond Thompson (order #5788655) Under the Moons of Zoon Table of Contents INTRODUCTION TO ROLE-PLAYING GAMES! SETTING AND ATMOSP"ERE ! SOURCES O# INSPIRATION$ C"APTER ONE% &AC'GROUND( ZOON ( SPECIES O# ZOON( RELIGIONS) SCIENCE* #AS"ION* COMMUNICATIONS AND TRA+EL* ZOON,S CITIES* &RIE# TIMELINE O# ZOON-. LANGUAGES O# ZOON-. GEOGRAP"Y O# ZOON-/ The L01ht Pole -/ The T20l01ht Zone -3 The N01ht Pole -4 C"APTER T5O% C"ARACTER CREATION-! RACE-! PRIMARY ATTRI&UTES-! SECONDARY ATTRI&UTES-! S'ILLS-! 5EA'NESS-( SPECIAL A&ILITIES-( STARTING E6UIPMENT-) T"E #INIS"ING TOUC"ES-) E6UIPMENT LIST/. C"APTER T"REE% &ASIC GAME MEC"ANICS/- TAS'S/- CONTESTS/- SPECIAL RESULTS/- C"APTER #OUR% COM&AT/3 TIME SCALE AND ORDER O# ACTIONS/3 S7r8r0se /3 ACTIONS/3 Atta9:0n1 0n Melee /3 Atta9:0n1 at a D0stan9e /4 Effe9ts of Atta9:s /! Defend0n1 /! P09: U8; Use or Intera9t 20th an Ob<e9t /! 5a0t /$ Mo=0n1 /$ SPECIAL CASES /( +eh09les 0n 9o>bat /( #0re ar>s /( Pr0>0t0=e 2ea8onr? /( D0fferent s0@ed 2ea8ons /( MASS COM&AT/) T?809al =eh09les 33 C"APTER #I+E% 5ILDERNESS TRA+EL 3! 5ILDERNESS MO+EMENT RATES3! O=erland Tra=el 3! 3 Demond Thompson (order #5788655) 5aterborne Tra=el 3! Tra=el0n1 b? A0r 3! &e9o>0n1 Lost 3$ ENCOUNTERS3$ C"APTER SIA% ITEMS O# 5ONDER3) 5EIRD SCIENCE3) L0fe s90en9e 3) Al9he>? 4. Ener1? and >a9h0ne >aster? 4- C"APTER SE+EN% DANGERS O# T"E NATURAL 5ORLD4! C"APTER EIG"T% PSIONICS4( MANI#ESTING4( PSI CRYSTALS4( APPORTATION4( ASTRAL4) CONTROL4) META-PSIONICS4* TELE'INESIS!. TELEPAT"Y!. TELEPERCEPTIONS!- C"APTER NINE% CREATURES!3 SPECIAL A&ILITIES!3 CREATURES O# ZOON!3 O8t0onal R7le% L0n1er0n1 "orror !$ ON ANIMAL TRAINING AND TAMING!( C"APTER TEN% EAPERIENCE; EPIC POINTS; #AME!) "O5 DO EPIC POINTS A##ECT T"E GAMEB !) #AME!) INCREASING PRIMARY ATTRI&UTES!) LEARNING NE5 S'ILLS!* EAAMPLE O# PLAY$. INTRODUCTORY AD+ENTURE% CA PRINCESS O# ZOOND$/ &AC' STORY T"E AD+ENTURE$/ STARTING T"E AD+ENTURE$/ AALAAATL$3 T"E GARDEN O# #ORGOTTEN &EAUTY%$4 TO STOP A 5AR$( "AILED AS "EROES; OR NOTB$( MAP O# AALAAATL(. GARDEN O# #ORGOTTEN &EAUTIES; GROUND #LOOR(- GARDEN O# #ORGOTTEN &EAUTIES; +AULTS(/ C"ARACTER S"EET(3 NPC S"EET (4 +E"ICLE S"EET(! 4 Demond Thompson (order #5788655) INTROU!TION TO RO"#-P"A$ING GA%#S A role-'laying game (R)* +rom no, on- is a uni.ue ,ay to e/'erien&e adventures0 1very 'layer gets to determine the a&tions o+ a &hara&ter living in a +antasy ,orld2 in the &ase o+ this game, the &hara&ters ,ill all be heroes0 #e+ore the a&tion &an begin, ho,ever, ea&h 'layer must &reate his or her &hara&ter (&alled a 'layer &hara&ter or )C- by +ollo,ing the game3s rules +or &hara&ter generation0 ne 'layer o+ a di++erent $ind, $no,n as the Re+eree or *ame !aster (*!-, ,ill not &reate a 'layer &hara&ter0 4e or she must instead learn the details o+ the game3s rules and imagine an adventure +or the 'layers to have0 + &ourse, this almost al,ays involves &oming u' ,ith a variety o+ &hara&ters +or the other 'layers to meet (these are &alled non-'layer &hara&ters or %)Cs-0 "he Re+eree ,ill &ontrol all o+ the %)Cs and ,ill determine the &ourse o+ the game mu&h as a dire&tor &ontrols a movie0 "he Re+eree doesn5t need to learn by heart ea&h and every rule, but it is hel'+ul to $no, ,here to +ind things .ui&$ly ,hen they are needed so that he or she &an 6,ing it6 ,ithout slo,ing do,n the game0 "he most im'ortant thing to remember is that a Re+eree must not abuse his or her 'o,ers to the detriment o+ the game or the other 'layers2 +airness should al,ays be the +irst 'riority0 An adventure and some adventure ideas are 'rovided in this boo$ to hel' novi&e *ame !asters get started0 A gaming session usually ,or$s this ,ay7 +irst, the *ame !aster tells the 'layers ,hat situation their &hara&ters +ind themselves in along ,ith ,hat they see and hear0 "he 'layers then tell the *! ,hat their )Cs are going to do0 "he Re+eree res'onds by telling the 'layers ,hat ha''ened as a &onse.uen&e o+ their a&tions (using the rules and some di&e rolls i+ ne&essary-0 "his goes on ba&$ and +orth until the adventure is &on&luded in -- usually -- t,o or three game sessions0 "o ma$e the game more immersive, 'layers generally s'ea$ in the +irst 'erson as i+ they are their &hara&ters ,hile 'laying0 As +ar as e.ui'ment goes, you don3t need too many things to 'lay su&&ess+ully0 Under the moons of Zoon ma$es use o+ &ommon, si/-sided di&e0 8henever a di&e roll is &alled +or in these rules, it ,ill be des&ribed using standard R)* di&e notation o+ the +orm 9/:y0; "he +irst number be+ore the 6:6 is the number o+ di&e to be rolled2 the number a+ter the 6:6 is the ty'e o+ die to be rolled0 For e/am'le, 63:<6 means you have to roll three si/-sided di&e0 63:<=16 means you have to roll three si/-sided di&e and add one to the resulting total, ,hile 63:<-26 means you have to roll three si/-sided di&e and subtra&t t,o +rom the resulting total0 61>2:<6 or 61:<>26 means roll 1:< and halve the result0 (Attribute-:< means to roll a number o+ di&e e.ual to the 'layer3s s&ore in the listed Attribute - Attributes ,ill be des&ribed in more detail in the &ha'ter on &hara&ter &reation0 A note on division7 round all +ra&tions u' unless told other,ise in the s'e&i+i& &ase0 Examples: 1/am'les o+ a&tual game 'lay have been laid out throughout the ruleboo$ in bo/es li$e this one to hel' *ame !asters learn the game0 Settin& and atmosphere ?nder the moons o+ @oon has three 9literary 'arents; ,hose atmos'here it strives to &a'ture0 "he +irst and most evidently in+luential- 'arent are 9A,ord and )lanet; and 9)lanetary Roman&e; tales made 'o'ular by 10R0 #urroughs (,ith Bohn Carter o+ !ars, the 'rototy'e o+ any hero to &ome in this +ield- and its multitude o+ imitators0 "hese &a'tivating adventure stories 'redated 9'ro'er; A&ien&e Fi&tion and mi/ed roman&e, 'ul' adventure, and +antasti& elements ,ithout mu&h regard +or s&ienti+i& rigor0 "he genre ,ent through a revival in the <03s ,ith ne, authors adding their inter'retation and sensibilities to this literary genre0 "he se&ond 'arent are dar$ +antasy tales o+ the 'ul' era7 ,eird tales o+ alien horrors made 'o'ular by C0A0 Amith and 40)0 Love&ra+t0 "hese +amous tales ty'i&ally dealt ,ith the idea o+ &iviliCation +alling into de&aden&e and atavism or struggling against barbarism (internal or e/ternal-0 Dn both &ases the +all is +ostered by alien beings o+ immense and +orbidden 'o,ers and evil intents0 "he last 'arent is a'o&aly'ti& and 'ost-modern AF as e/em'li+ied by the ,or$s o+ !0 Bohn 4arrison and *ene 8ol+e0 All these 9'arents; deal ,ith some re&urring themes in their ,or$s0 *!s a''ealing to these themes ,ill +ind the setting and the game easier to understand0 "his, in &hange, &an hel' ma$e the game more 5 Demond Thompson (order #5788655) enEoyable +or 'layers0 A,ashbu&$ling a&tion #la&$ and ,hite moral &odes Forbidden 'o,ers and Corru'tion Alien horrors "rue love CiviliCation vs0 #arbarism :e&aden&e and a glorious 'ast Sources of Inspiration 4ere +ollo,s a list o+ ins'irational sour&es +or running games on @oon7 'oo(s John Carter of Mars series, by 1dgar Ri&e #urroughs Michael Kane of Mars series, by !i&hael !oor&o&$ Sojan the swordsman series, by !i&hael !oor&o&$ Planet Krishna, by A'rague L0 :e Cam' Hawkmoon series, by !i&hael !oor&o&$ The book of the New Sn, by *ene 8ol+e !iriconim series, by !0 Bohn 4arrison The "#in$ %arth, by Ea&$ Fan&e The Mars&Stark stories, by Leigh #ra&$ett Zothi'e, H#(erborea and )*eroi$ne series, by Clar$ Ashton Amith )lmric, by R010 4o,ard The Maji(oor series, by Robert Ailverberg "he ,or$s o+ 4) Love&ra+t ('arti&ularly7 The color ot of s(ace, +e#ond the wall of slee(, "ream&'est for Unknown Kadath, The thin$ on the doorste(, The doom that came to Sarnath, N#arlathote(, Polaris, The "nwich horror, The Hanter of the "ark,The shadow ot of time, )t the montains of madness, The Shadow ,*er -nnsmoth, The .his(erer in "arkness - !omics ) %o*ies /lash 0ordon, in all its 'ossible in&arnations0 Games 0amma .orld, by "AR S(ace 1223, by *:8 The "i&ht Pole esert 6 Demond Thompson (order #5788655) !+APT#R ON#, 'A!-GROUN "he +ar a,ay 'lanet @oon, one o+ the moons o+ the ringed gas giant @artru, used to be a hos'itable 'lanet in ages 'ast0 A &om'lete +lora and +auna thrived on the distant moon, and the humanoid #rute ra&e thrived on its sur+a&e0 Alien invaders +rom the de'ths o+ s'a&e o&&u'ied @oon, &reating a servitor ra&e o+ Aer'entmen ($no,n as 9"he Firstborn;- to submit the ignorant #rutes, and the #rutes adored them as gods des&ending +rom the A$ies0 "he Firstborn resear&hed almost any $ind o+ s&ien&e (and evolving humans +rom #rutes- yet destroyed themselves ,ith their )sioni&al e/'eriments meddling in the a++airs o+ their alien *ods, the 4orrors0 "he surviving @oonian humans, even be+ore humanity had develo'ed on earth, built an evolved &ulture and a so'histi&ated s&ien&e based on the remains o+ the Firstborn so&iety0 @oonians develo'ed aeros'a&e +lights, 'sioni&s, a &ure +or &an&er and ,here advan&ed in all $inds o+ s&ienti+i& develo'ments most o+ ,hom are not to this day even theoreti&al s&ien&es on earth0 #ut the @oonians ,ere a divided, ,arring, ra&e0 !i/ing their love +or ,ar and s&ien&e these titans +inally &on&o&ted their o,n undoing, during one o+ the &ontinuous ,ars bet,een the &ity states the ultimate ,ea'on they had develo'ed mis+ired horribly 'lunging the moon o+ @artru in a horrible man-made a'o&aly'se0 Ao 'o,er+ul ,as the energy released that the moon ,as tidally lo&$ed in syn&hronous orbit to its 'rimary 'lanet @artru0 "his bought &haoti& &limati& and geomor'hi& &hanges that destroyed about G0H o+ the +auna and +lora 'lunging the Coonians into a ne, middle age and the struggle +or survival0 Iet not all is lost as ne, $ingdoms and &ity states &lambered +rom the +all o+ &iviliCation0 Zoon "he @artru sub system is very +ar a,ay +rom it star, a ,hite d,ar+ ,hose light is brightly re+le&ted on @artru3s reddish sur+a&e0 @oon is the largest o+ the 4 satellites o+ @artru, the other large moons being Rae, D'tes, and "estis0 @oon3s diameter is almost +our times that o+ the earth3s moon ,ith a 130000= $ilometers e.uator0 #eing tidally lo&$ed to @artru, @oon has no daynight &y&le on its o,n, this being re'la&ed by its rotation around @artru that ta$es about 32 earth days, all light on @oon &omes +rom its gaseous 'rimary, its rings and the sister moons0 *eogra'hi&ally @oon is divided in three areas7 "he sno,y and mountainous :ar$ 'ole, the t,ilight 'lains (a green land stret&hing li$e a ring +rom the north to the south 'ole- and the +lat, deserti& and ever hot Light 'ole (so &alled +or the ever 'resent @artru and its rings &rossing its s$ies-0 All three Cones are still 'o&$-mar$ed by vast areas o+ land a++e&ted by the Curse, a lingering mysterious disease lega&y o+ the 'o,er+ul ,ea'ons em'loyed in the a'o&aly'se that lo&$ed @oon0 An abundan&e o+ humidity has given birth to a multitude o+ s,am's and Eungles0 @oon3s ,eather is variable to say the least, &om'leting a +ull seasonal rotation +or ea&h o+ its days, the most e/treme ,eather &hanges, ho,ever, ha''en on the :ar$ 'ole and the Light 'ole0 @oon3s vegetation in the ",ilight @one and the :ar$ 'ole is &om'osed o+ li&hens, mushroom and +ungi2 the only 'lants &a'able o+ surviving the +ast and devastating seasonal &y&le o+ the sur+a&e0 ?ltra tough &a&ti are the only 'lants &a'able o+ surviving at the margins o+ the Light )ole0 @oon3s e/'losive s'rings are another interesting 'henomena as ,hole Eungles o+ tree siCed +ungi gro, to +ull siCe in rather +ast times0 "he more tem'erate Cone, the ",ilight Ring is the most densely inhabited area, than$s to a +riendlier &limate and mor'hology0 Almost all o+ @oon3s &iviliCed inhabitants reside in the ne, &ity states in this area, as do most o+ its +auna and its barbari& sentients0 @oon3s 'o'ulation is estimated at 300 million 4umans and 1J0 million #rutes0 Species of Zoon "7>an0t? "he dominant s'e&ies o+ @oon is not at all unli$e our o,n human s'e&ies, all ethni&al variants o+ humanity are re'resented on @oon ,ith golden bro,n &om'le/ion, bla&$ hair and eyes (,ith a mar$ed e'i&anthi& +old- being the most di++used0 4umans on all o+ @oon have a &ity-based, aristo&rati& (yet se/ually egalitarian- so&iety divided in &astes0 "he u''ermost &lass is the 8arrior aristo&ra&y and its a''ointed leader (a $ing ele&ted +or li+e amongst the greatest and most &unning o+ ,arriors-, Ate,ards (a''ointed government o++i&ials- are the se&ond &lass ,ith the Learned nes (mer&hants, &ra+tsmen and s&ientists- on the third ladder, Farmers are the ne/t lo,er &lass ,ith Alaves (either &onvi&ted &riminals or 'risoners o+ ,ar- and ut&asts being the lo,est o+ all0 A stri&t eti.uette regulates dealings bet,een &astes and individuals, ,ith a 'arti&ular a&&ent on emotional restraint0 Also ,ar and individual +ights are regulated by a &lassi& &hivalri& &ode derived +rom early 7 Demond Thompson (order #5788655) 'ost-a'o&aly'se times- that only outla,s do not +ollo,0 "he real di++eren&e bet,een @oon3s humans and earth3s humans is their 'sioni& 'otential, many inhabitants o+ @oon (its maEority- sho, 'otential +or tele'athi&, tele$ineti& or other,ise in&redible mental +eats0 Religion on @oon is usually limited to revering o+ the an&ients and an&estors0 4uman $ingdoms develo'ed a stable and &om'le/ e&onomi& system based on silver ,eight units &alled "haari2 some o+ them em'loy 'a'er money as ,ell0 Ailver thaaris usually ta$es the +orm o+ hack&sil*er4 'ersonal Ee,elry &reated ,ith a so+t silver league to be &ut to 'ie&es in order to 'ay +ees0 &r7tes "he other sentient ra&e o+ @oon is that o+ the humanli$e albino +rtes0 #rutes are related to @oon3s humans li$e the %eanderthal is related to earth3s 4omo sa'iens, the t,o ra&es ho,ever are not inter-+ertile0 #rutes are about three meters tall ,ith a tough leather li$e s$in, lo, +oreheads and massive Ea,s0 All brutes are &olor blind but have 'o,er+ul night sight0 4o,ever dim-,itted, #rutes are not stu'id, they s'ea$ their o,n tongue and &an learn to use s&avenged items o+ higher te&hnology given time or i+ taught0 "heir &ulture is that o+ the no&turnal hunter-gatherer, ,ith a 'en&hant +or &annibalism (religious or not- and their te&hnologi&al level is e/tremely lo,, e.uivalent to Atone Age earth &ulture0 #rutes, li$e @oon3s humans, are not a united nation and are instead divided in ,arring tribes ea&h one +ollo,ing a 9$ing;0 4o,ever #rutes3 so&iety is not governed by eti.uette or &hivalri& &odes7 survival o+ the +ittest is the only real la,0 #rute tribes are stri&tly male dominated and have a barter based e&onomy0 )robably living in 'rote&ted areas till the advent o+ man ,rought a'o&aly'se, #rutes run no, ram'ant in the ruins o+ old &ities and the ,ilderness o+ the %ight )ole0 "hey harbor a dee' hatred o+ the smaller human ra&e ,hi&h they usually hunt and $ill ,ith great Eoy0 Li$e humans, #rutes dis'lay 'sioni& 'otential0 5e0rd &easts @oon is home to many s'e&ies most o+ ,hi&h have a similarity ,ith earth3s ones7 sna$es, dogs K a +e, sele&ted ra&es are s'e&i+i&ally native to @oon, i+ these are natural s'e&ies or biologi&al e/'eriments o+ the An&ients is not $no,n7 #asilis$s, undead and automaton stal$ the land s&ourging the lives o+ unde+ended 'easants0 L7r:ers Dn the dar$est &orners o+ @oon &osmi& horrors summoned by the Firstborn bide their time to bring death to li+e0 Reli&ions @oon3s &ultures are mostly atheisti& or at least non theisti&0 @oonians seem more interested in &ults o+ an&estors or 'ersonal im'rovement &ults and 'hiloso'hies0 The Enl01htened %ot a real religion, the enlightened are &on&laves o+ 'sioni& individuals leading a monasti& and &ommunisti& li+e2 they are usually a +ree heaven +or 'eo'le see$ing shelter or &ounsel0 1nlightened en&laves also train 'eo'le in 'sioni& dis&i'lines0 The 5or> C7lt "he *reat 8orm &ult is the thing nearest to Aatanism you &an +ind on @oon, it is mostly 'ra&ti&ed by humans and some #rute0 Dts believers and 'ra&titioners thin$ that the a'o&aly'se ,as the best thing ever in @oonian history, and ,ant it ba&$0 Loonies, delusional madman and 'o,er hungry lunati&s &om'rise the maEority o+ ,orm &ultists0 "he great 8orm Cult is outla, in all @oon0 Dts insignia is a &urling dragon li$e ser'ent biting his tail (9"he *reat 8orm;- usually &ast in bronCe in the sha'e o+ a ring, &ultists traditionally ,ear red tuni&s to''ed by a mas$ed &a' ,ith antlers0 #elievers 'ra&ti&e terrorism, mass murder and human sa&ri+i&e0 !ost 8orm &ults are a&tually lead by surviving Firstborn venerated as living gods0 "he &ult a&tually 'ays homage to the :ee' A'a&e 4orrors that reside both in the &old de'ths o+ A'a&e and ,ithin the dar$est &orners o+ the mind0
The An9estors "he &ult o+ the an&estors is the most ,ides'read religion o+ @oon and 'ra&ti&ed by all intelligent sentients0 "his &ult reveres one3s o,n dead and their a&hievements and the a&hievements o+ ages 'ast in general0 Dt greatly values +amily and 'ersonal 'ride and the idea that one ,ill be res'onsible o+ his a&tions be+ore his relatives the day he dies0 Dt strongly o''oses the 8yrm &ult0 The C7lt of Assass0ns "he Cult o+ Assassins is an all-human se&ret &ult, a&tually more o+ an underground 'oliti&al 'arty than a religion0 #elievers are 'art o+ a se&ret guild o+ mer&enary assassins, notorious +or their disdain +or the &hivalri& &ode0 "he guild in itsel+ has a 'oliti&al agenda based on the 9:ivide and &on.uer; 'rin&i'le0 "he Cult o+ Assassins is ho,ever dee'ly +ragmented ,ith lots o+ inner 'oliti&al 'arties0 !embers re&ogniCe ea&h other by hidden tattoos and sign language0 All assassins ,ear a metal mas$ as a uni+orm and at 'arty meetings0 8 Demond Thompson (order #5788655) Science "he average te&hnologi&al level o+ @oon3s &ity states is that o+ the late renaissan&e to early modern era (earth3s 1< th to 1G th &entury-0 All items &ra+ted by @oons3 s&ientists, artists and &ra+tsmen are heavily de&orated7 +iligree, gems, 're&ious materials are usually em'loyed +or many items o+ &ommon use0 An attitude inherited +rom the 'revious inhuman masters and their baro.ue tastes0 n @oon aestheti&s are never &onsidered as something se'arated +rom +un&tionality0 1/&e'tions to this overall average te&hnologi&al level o+ develo'ment are &onstituted by the automatons and +lying ma&hines o+ @oon and the develo'ment o+ inner bio-mental s&ien&es7 'sioni& and ,eird s&ien&e0 )sioni& 'o,ers do not grant e/traordinary so&ial status nor &arry so&ial stigma ,ith them, generally they are seen Eust li$e any other +ield o+ study that a 'erson &an devote itsel+ to0 nly the use and study o+ the dis&i'lines o+ A''ortation and Aa&ri+i&e is +ro,ned u'on, due to its lin$ ,ith the :ee' A'a&e 4orrors0 8eird s&ien&e has a slightly di++erent 'la&e in @oon3s human so&iety7 +e, dare dig the se&rets o+ the an&ients, and those +e, are regarded ,ith a,ed distrust, although not outright hatred e/&e't in the most &onservative o+ &ities0 A ty'i&al ,eird s&ientist ,or$s alone (or ,ith one +avored 'u'il that ,ill one +ar a,ay day inherit its se&rets- in his san&ta san&torum2 no 9,eird s&ientists3 guild; e/ist, as ,eird s&ientists are Eealous o+ their dis&overies and al,ays a+raid someone ,ill steal their inventions0 8eird s&ientists - being su&h a se&retive and solitary lot - do not ,or$ hard to a&hieve a better 'ubli& vie, o+ their a&tivities0 #iologi&al gra+ts have lately be&ome a 'o'ular +ashion amongst middle and lo,-&aste human &itiCens, ,hile aristo&rats disdain any sort o+ 'ersonal augmentation0 #rutes on their 'art are a stone-age>early metal &ulture ,ith a dee' +ear o+ the un$no,n0 #rute 'sions usually a&t as tribal 8it&h do&tors and no #rute A&ientist e/ists0 8eird A&ien&e arti+a&ts raise a #rutes3 dee'est +ears0 Fashion 4umans tend to +avor 'ra&ti&al and light &lothing7 loin&loths and sandals are standard and both se/es go around bare-&hested, u''er &lass individuals are usually re&ogniCable by the amount and .uality o+ Ee,elry ,orn2 es'e&ially by the number o+ thaari bra&elets0 !iddle or u''er &lass individuals al,ays ,ear a high leather belt &arrying at least one dagger and >or 'istol0 Fighters by trade &an be re&ogniCed by their ,earing armor, ,hile assassin &ult members s'ort tattoos and mas$s ,here their &ult is not outla,ed0 Dn es'e&ially rigid &limates ,oolen or +ur &loa$s are added, and the loin&loth be&omes a 'air o+ stout trousers and boots0 #rutes ,ear similar out+its but their Ee,elry is usually made o+ hard stones0 Fur and leather are 'redominant in #rute +ashion #oth ra&es use &osmeti&s +or both se/es7 all individuals are e/'e&ted to bear tribal 'aintings e/'li&itly de&laring their hometo,n or tribe, only &lan-less individuals and outla,s do not ,ear tribal 'aint0 !ommunications and Tra*el 4uman &ity-states rely on di++erent means o+ &ommuni&ation and travel0 "he most advan&ed ones ma$e a ,ide use o+ Airshi' &ouriers, radio &ommuni&ations and heliogra'hi& signals ,hile the least te&hnologi&ally develo'ed still use human &ouriers that ride the land0 #rutes instead rely on drum and smo$e signals +or intertribal &ommuni&ations0 "he in&redibly &hanging ,eather, hungry monsters, marauding outla,s and the Curse ma$e o+ travel a very deli&ate matter on @oon3s dangerous sur+a&e7 those ,ho &an usually travel by airshi' so to avoid the maEority o+ dangers (but ris$ing be&oming 'rey to s$y 'irates and +lo&$s o+ ,yverns-0 "hose that &an not a++ord airshi' traveling usually be&ome 'art o+ the ,ell-armed trading &aravans that regularly &ross the sur+a&e0 8hile vast tra&ts o+ Aea &over @oon3s sur+a&e, sailing ,as never a 'o'ular a&tivity amongst @oonians e/&e't +or #rutes0 #rutes raiding 'arty are a &onsistent threat to sea-side &ities0 Zoon.s !ities "he maEority o+ @oon3s &ities have been built by the An&ients, the modern &ity-states a&tually +ormed around the +e, ones that survived the a'o&aly'se as nomad tribes &oales&ed around these veritable treasure troves o+ an&ient se&rets0 "hus the &ities (inhabited or not- are the +oremost remaining reli&s o+ a glorious 'ast and o+ a ,orld irremediably gone by0 An&ient ar&hite&ture (mainly &om'osed o+ s$y s&ra'ing buildings and Ciggurat style 'yramids ,ith unbelievably vast dungeons underneath and airshi' do&$s at the to'- usually +orms the beEe,eled steel and marble &ore o+ the &ities inhabited by the high and lo, aristo&ra&y0 Dnhabited &ities usually surround these s$y +ortresses ,ith a +irst belt o+ +orti+i&ations and middle &lass neighborhoods made o+ &ontem'orary buildings7 these usually are stout one or t,o storey stone buildings o+ 'olished marble and stone0 9 Demond Thompson (order #5788655) A se&ond ,all se'arates the middle &lass homes +rom the lo,er &aste slums, s'ra,ling suburbs o+ &rudely &arved stone, timber and mud0 Lands ruled by a &ity state are ty'i&ally &leared o+ +orests and s,am's so that industrial s&ale agri&ulture &an be em'loyed ,ith thousands o+ slaves ,or$ing the &are+ully 'loughed +ields0 "he &ities3 &ore and middle &lass .uarters have both e/&ellent 'lumbing, heating and e++i&ient light sour&es due to the harnessing o+ Cosmi& Rays 'o,er &oming +rom an&ient Colle&tor3s hidden in the &ore3s underground vaults, no su&h things e/ist in the slums0 Abandoned &ities are a really haunting vista7 hollo,ed out, enormous +res&oed buildings o+ the an&ients, in+ested by all $inds o+ +ero&ious beasts and monsters0 Luite a +e, o+ those dead to,ns are a++e&ted by the Curse or inhabited by &raCed automatons, still &arrying out orders re&eived by masters that died millennia ago0 %o matter ,hat treasure hunters $ee' &oming to these dangerous 'la&es ho'ing to +ind a +ortune, also outla,s and nomad #rute &lans +avor abandoned &ities as hideouts0 'rief Timeline of Zoon 1567666 #ears a$o& #rutes a&hieve intelligen&e and develo' a Atone Age so&iety on @oon0 1867666 #ears a$o& Alien ,anderers $no,n as :ee' A'a&e 4orrors rea&h @oon and start mining the )si-&rystals on the sur+a&e0 "he 4orrors submit the #rutes than$s to their su'erior te&hnology and 'o,ers, both o+ mind and body0 Dn time the 4orrors use advan&ed geneti&s to engineer the Firstborn ra&e +rom the native #asilis$s (a 'sioni&ally a&tive re'tile- to serve as elite slaves0 1667666 #ears a$o& Dnterne&ine ,ar+are brings the 4orrors to leave @oon and return to their homes in the de'ths o+ s'a&e, the Firstborn rise to 'o,er establishing a theo&rati& em'ire based on their o,n divinity0 "enuous 'sioni& &onta&t ,ith the 4orrors is maintained by the Firstborn0 967666 #ears a$o& "he Firstborn start a geneti& 'rogram to evolve the #rutes7 the human ra&e is born0 4umanity goes to +ill the ni&he that Firstborns &overed under the 4orror3s rule7 elite servants0 567666 #ears a$o& "he Firstborn develo' a star +aring &iviliCation re-establishing &onta&t ,ith their an&ient masters0 :67666 to ;67666 #ears a$o& "he internal ,ar o+ the 4orrors rea&hes @oon7 4uman slaves em'o,ered by )sioni&s and stolen s&ienti+i& se&rets- seiCe the o''ortunity to start the +irst rebellions against their monstrous masters0 @oon undergoes its +irst a'o&aly'se as a 'sioni& mass-atta&$ by the Firstborn on enemy 4orrors mis+ires0 "he ,ar amongst 4orrors return to dee' s'a&e and the Firstborn 1m'ire &olla'ses0
;67666 to 167666 #ears a$o& 4uman $ingdoms are born +rom the ashes o+ the Firstborn 1m'ire7 in a rather short time the diverse human nation-states rea&h great te&hnologi&al and &ultural heights0 #rutes return to ,ilderness areas, o&&asionally harassing the borders o+ the ne, $ingdoms0 Aome historians maintain that &onta&t ,ith the 4orrors ,as re-established at the end o+ this 'eriod, and that the 4orrors 'lanted the seeds +or humanity3s undoing0 167666 #ears a$o& All out ,ar e/'lodes amongst humans0 "he massive em'loyment o+ Curse-bombs alters @oon3s orbit, tidal-lo&$ing it to @artru and resha'ing dramati&ally its sur+a&e0 167666 #ears a$o to Now& A ne, aristo&rati& so&iety ta$es sha'e out o+ surviving tribes o+ humans, the most 'o,er+ul ta$e hold o+ the &ities o+ the an&ients0 "an&ua&es of Zoon All main languages on @oon derive +rom one o+ t,o e/isting linguisti& roots7 Muug (the language o+ #rutes- and Aasshalish (the language o+ the Firstborn, itsel+ derived +rom the language o+ the :ee' A'a&e 4orrors-0 Languages +orm the Muug +amily &om'rise7 Muug, ld @oonian, @oonian trade s'ee&h0 Muug is the sim'le language o+ #rutes and has &hanged very little in the &ourse o+ millennia0 Dt has t,o ,ritten +orms7 'i&tograms and ins&ri'tions, &arved on stones at tribal meeting 'oints0 "he al'habet is &om'osed o+ sets o+ 'arallel lines (numbering one to +ive- meeting or &rossing a base line, usually the &orner o+ a stone0 ld @oonian is a more evolved language s'o$en by the An&ients be+ore the a'o&aly'se0 Dt is strongly based on Muug ,ith some Aasshalish terms and in+le&tions0 "he ,ritten al'habet is &om'osed o+ +lo,ery 'i&tograms0 @oonian trade language is the language &urrently s'o$en by @oon3s human &ultures0 A debased and sim'li+ied +orm o+ ld @oonian0 "he Aasshalish +amily &om'rises only Aasshalish itsel+7 a language &om'letely alien to @oon and related to the language o+ the :ee' A'a&e 4orrors0 "he Aasshalish al'habet is a set o+ round, &lose-&ro''ed &hara&ters0 An additional 9language; e/ists on @oon $no,n as !as$ :an&e0 !as$ dan&e is a &om'le/ set o+ &oded hand gestures and ,histles used by Assassin Cults0 A ,ritten +orm o+ !as$ :an&e also e/ists and is 10 Demond Thompson (order #5788655) em'loyed to leave brie+ messages to other Cult members0 1a&h Cult has a slightly di++erent &ode yet &ommuni&ation bet,een di++erent Cults is 'ossible0 Namin& con*entions and honorific titles Dndividuals on @oon have usually tri'artite names li$e 9Muur Alm ghd;, the +irst 'art is the 'erson3s First name, the se&ond 'art is the name o+ the same-se/ 'arent, and the third 'art is the name o+ the other 'arent0 Ao 9Muur Alm ghd; is Muur son o+ Alm and ghd0 "o this ran$ and tribe are usually added at the end so that Muur Alm ghd, @oolam o+ Fhime means7 Muur son o+ Alm and ghd, noble o+ Fhime0 #rutes use the same naming &onventions and honori+i& titles that humans do0 'rief Zoonian Trade Speech ictionary /emale nons ha*e an additional <=a> sffi? Alaf- ,ne meter Balfar- Militar# nit of 166 men Balfarrad- Militar# nit of 16 men Garla- ,ne da#@#ear of Zoon A8; earth da#sB Garlarad- ,ne of Zoon seasons A2 earth da#sB Girneth- Honor Aliterall# <face>B Kalat- <So be itC> Harlat- ZoonDs smmer afternoon Illith- ZoonDs winter# ni$ht Iptes- .hite moon of Zartr Lagnak- ZoonDs atmn e*enin$ Lam- Man Nathog - Clan&less indi*idal, otlaw Nudrad- <.ell metC> Rad- Small Asffi?B Rae- Small ble moon of Zartr, considered a $ood omen7 alfa- ZoonDs s(rin$ mornin$ !ar - Sla*e or "o$ Ased as insltB !estis- Pr(le moon of Zartr, considered a bad omen "m - 0reat Aadjecti*e, (refi?B "malaf- ,ne mile "m#alfar- Militar# nit of 1666 men "mtar $H$e canine creatres sed as monts b# Zoons hman cltres Aliterall# <$reat do$>B "m%oolam - Kin$ "mgarla- ,ne #ear of Zartr Aabot 16 of earth #ears,1;6 0arla B &artru- 0aseos $iant arond which Zoon orbits &oolam'a $ Noble man@noble woman &oolamrad'a- Pett# noble, $o*ernment officer 11 Demond Thompson (order #5788655) Geo&raphy of Zoon The "i&ht Pole "his vast desert is littered ,ith the ruins o+ an&ient &ities, both human and non-human, lin$ed by the remnants o+ &on&rete and steel ld Roads0 Large areas surrounding some o+ the nameless ruins have dee'ly been hit by the Curse0 "he Light )ole3s ,eather is in&redibly hot and still, o&&asionally bro$en by savage daily lightning storms0 Fe, &reatures &an survive in this environment7 no vegetation e/ists and the only ,ater e/isting in the area is brought by the tidal +lats areas at its borders0 Iet the Light )ole harbors some li+e0 *houls stal$ its ruins at the &ommand o+ the o&&asional outla, 8eird A&ientists or &ommanding Fam'ires, s&or'ions hide in sand and 8yverns live in the mountains at its borders0 !ost horri+ying o+ all the li+e +orms o+ the Light )ole, yet, are the +e, remaining Firstborn0 "here, hidden in the dee'est and most an&ient vaults, they lead the 8yrm &ult 'lanning to use it to overthro, do,n ,hat they see as the u'start 4uman $ingdoms0 At their &ommand the leaders o+ the Cult (ominous man-sna$e hybrids &reated by ,eird s&ien&e gra+ts- send do,n assassins and s'ies all a&ross @oon to 're'are +or the ne, &oming o+ the :ee' A'a&e 4orrors0 %eanin&ful locations The Silt Sea A vast and unusual- body o+ ,ater in the northern rea&hes o+ the Light 'ole0 "he silt sea is &om'osed o+ heavily salted ,ater mi/ed ,ith 'e&uliar &rystals0 "he ,ater is so thi&$ that 'eo'le &an almost ,al$ on it0 "he Ailt Aea is a +avorite hunting ground +or )sivores0 "he best .uality o+ )si-Crystals is +ound ra, in its ,aters0 Dt is told that the birth o+ the Ailt Aea is &onne&ted to the death o+ the &ity buried under its sili&ate ,aves0 That-U*id An unusual &ity state, "hat ?vid is lead not by an aristo&ra&y or a Ning but by a &ommittee o+ :i&tators &hosen amongst the &ity3s 'hiloso'hers0 "hat ?vid is heavily in+iltrated by the assassin &ults $no,n as the *reen Atone Feet and the Iello, Legion0
12 Demond Thompson (order #5788655) Phaasil )haasil is @oon3s Casablan&a7 a s'ot +or adventurers, outla,s and mer&enaries, door to the Light 'ole desert and its mysteries0 )haasil is anar&histi& in the e/treme7 no government e/ists and 'o,er+ul mer&hants &ommand the lo&al mob en+or&ing a sort o+ armed 'ea&e0 "he &ity is also +amous +or its &oo$ing s'e&ialty7 roasted #asilis$, the nearby s,am's being notoriously #asilis$ in+ested0 Stiilitt Large 'ort at the to' o+ Aand #ay it3s the third 'arty in the eternal ,ar bet,een ?dd and !a-?dd &hanging sides as it is more &onvenient0 !ilitary e/'erts su''ort the idea that Atiilitt started the ,ar to avoid the ",in &ities3 stranglehold on Aand #ay and a&&ess to the :ay,ard &ean0 -ha Amall and 'oor 'ort on the A'ring Aea, it has been subEe&t both to Ia&ind and maba0 Talis(ant Fabled &ity o+ the Firstborn, o+ un&ertain lo&ation0 Dt is said that many men die daily in the gladiatorial 'its under the huge basalt tem'les o+ the :ee' A'a&e 4orrors0 The T/ili&ht Zone "he ",ilight @one ,ould have an almost 'ermanent tem'erate ,eather, ,eren3t it +or the .uir$y seasonal &y&les o+ @oon0 1ven i+ most o+ its territories are &overed by lush +orest and s,am's, the ",ilight @one has been +ound to be the best 'la&e to rebuild a &iviliCation +or survivors o+ the a'o&aly'se0 Also Curse in+ested areas in this @one are limited to almost only the *ul+ o+ Remembran&e0 %eanin&ful locations +elicon 9Flo,er o+ @oon; has been &alled 4eli&on0 A Constitutional !onar&hy in bloom that is 'assing through a real renaissan&e, 4eli&on is easily the most te&hnologi&ally advan&ed City Atate on the 'lanet ,hose ?mCoolam (Aeth Naal 4aargul- is himsel+ a reno,ned s&ientist0 4eli&on stands +or +reedom, Eusti&e and $no,ledge0 Ddeals it is ready to u'hold re&urring to its 8hite Nnights7 &erami& armed elite air-trans'orted units ,hose &rusta&ean bone-,hite armor stri$e +ear in the heart o+ all o+ 4eli&on3s enemies0 0hime n&e the natural enemy o+ 4eli&on is today 'art o+ its bustling $ingdom0 Fhime is home to the 4eli&onian Air-Cavalry and is the +ie+ o+ the Dvory )rin&e, the heir to 4eli&on3s Ningdom0 "he )rin&e3s head.uarters is the military +leet3s radar>radio bea&on to,er $no,n as the Ning3s Finger 1Nameless2 "he eastern most &ity in the triangle &om'osed by 4eli&on, Fhime and itsel+, 9%ameless; is a &ity so old its name is lost in time0 "he &ity still holds many o+ the &lassi&al buildings o+ an&ient @oon7 @iggurats0 As its namesa$e, the ruler is the %ameless ne ele&ted every +ive years by a &oun&il o+ 'eers among the military aristo&ra&y0 %ameless has a strong tradition o+ 'rodu&ing e/&ellent Assassins, and some say that the Cult originated here as a se&ret 'oli&e o+ the %ameless ne0 %ameless is the head.uarter o+ the Cult o+ Assassins and its strongest 'arty7 "he )ur'le Chrysanthemum )hiloso'hi&al Ao&iety0 Frost&uard Island n&e a thriving Aea $ingdom, Frostguard Dsland is today the home o+ the most 'o,er+ul and advan&ed #rute Clan7 "he 4urdarr0 Clan 4urdarr, arrived at Frostguard no more then 20 years ago +leeing an unnamed threat in the %ight )ole0 Led by 4urd -an in&redibly &anny #rute- they either $illed or enslaved the auto&hthonous humans0 4o,ever aging, 4urd, still holds 'o,er ,ith an iron +ist, ho,ever his numerous &hildren gro, restless and bi&$er &ontinuously +or 'o,er0 "o this day 4urd has $illed no less then three sons in a duel +or &hie+dom o+ the Clan0 4urdarr is no more a nomadi& &lan and resides almost all year long at Frostguard to,n by the sea yet the #rutes avoid the ghost haunted +ortress ruin o+ &astle Frostguard0 Gulf of Remem3rance Along ,ith the Light )ole this is the most Curse Ridden 'art o+ @oon0 #e+ore the a'o&aly'se the *ul+ itsel+ ,as a heavily 'o'ulated 'lateau, yet one o+ the unnamable ,ea'ons used in the a'o&aly'se 'lunged it +rom its lo+ty heights to the bottom o+ the sea0 "he *ul+3s Aea is rather shallo,, a&tually more o+ a lagoon ,ith &ities hal+ sun$ under its ,aters0 Farious treasure hunters &ome here to +ish its sun$en &ities +or an&ient treasures +ighting ,ith the haggard 'irate +leets o+ ?ru$aan, sel+-'ro&laimed 'irate $ing o+ the *ul+0 Unit 45 %othing is $no,n o+ unit JO save that it is a &ity state run by Automaton and their mysterious leader only $no,n as the Central ?nit0 A&ientists o+ @oon su''ose that it is the last remaining laboratory o+ the An&ients still run by the only remaining +un&tional automati& brain on the 'lanet0 13 Demond Thompson (order #5788655) Udd and %a-Udd "he sister &ities o+ ?dd and !a-?dd are dee'ly involved in a long standing +eud that has lasted sin&e the a'o&aly'se0 "he &ities ta$e their names +rom the +ounding t,in-sister 'rin&esses0 #orn as military &am's +or ea&h sister5s army in a ,ar +or 'o,er over the &ity o+ )e&e0 Thi(al "he largest to,n on the 'lanet, and the 'oorest "hi$aal is a s'ra,ling metro'olis o+ mud huts and sandstone building o+ over 100000000 'eo'le0 Dt is also $no,n as 9#eggar3s &ourt;0 6y*ern +ead 8yvern head is the most im'ortant &ommunity o+ the 1nlightened movement0 "he +ounder o+ the 1nlightened s'ent the last years o+ its li+e here in a sa&red grove0 The Ni&ht Pole Fast and mostly une/'lored the %ight )ole &onsists o+ high mountains emerging +rom the bottom o+ the sea and brea$ing through the &rust o+ an i&e-'la.ue many thousands o+ miles ,ide0 "he +ringes o+ the 'ole tou&hing on the t,ilight Cone are a mass o+ i&y islets and i&ebergs 'er'etually lost to the &urrents0 nly the nomad #rute Clans o+ the i&e 'la.ue really $no, ,hat resides in the heart o+ the ,hite &ontinent0 Dt is told that at the heart o+ the &ontinent, right at the 'ole the highest mountain o+ the ,orld &an be +ound, legendary !ount A$ybrea$0 Aome legends say it is an arti+i&ial mountain made o+ metal and &on&rete built by the an&ients on ,hose heights the eternal ,ailing o+ the 4orrors &an be heard a&ross the Foid o+ s'a&e0 %eanin&ful locations Ny77 "he only $no,n human &ity o+ the &ontinent0 Zoon0an Ar>s>an 14 Demond Thompson (order #5788655) !+APT#R T6O, !+ARA!T#R !R#ATION "he +irst tas$ +or every role-'layer is to generate an alter-ego, a heroi& &hara&ter that he or she &an 'ortray during the &ourse o+ game0 "he Re+eree ,ill use the same rules to &reate his or her %)Cs as ,ell0 Race "he +irst ste' in the 'ro&ess is &hoosing the &hara&ter3s ra&e7 a )C &an be either 4uman or a #rute0 All &hara&ters in the game are de+ined by t,o sets o+ &hara&teristi&s7 )rimary and Ae&ondary Attributes0 Primary attri3utes "here are +our )rimary attributes in Under the moons of Zoon7 Bod( (re'resenting both strength and enduran&e-, Agilit( (&overing everything +rom manual de/terity to re+le/es-, )it (,hi&h &overs as'e&ts o+ the human mind li$e logi&, reasoning, intuition and memory- and *resen+e (indi&ating both &harisma and ,ill'o,er-0 Aome &hara&ters are endo,ed ,ith s'e&ial 'sioni& 'o,ers2 a &hara&ter ,ith su&h s$ills has an e/tra Attribute &alled *si-index that determines its mental strength0 "he 'ossible values o+ Attributes +or 4umans range +rom 1 (abysmal-, to < (ma/imum human a&hievement-0 + &ourse, great heroes, monsters and animals may have s&ores in e/&ess o+ <0 A starting 'layer must s'end 1J 'oints among )rimary attributes0 D+ your &hara&ter is 4uman remember that all stats have a mandatory minimum o+ 1 (save )si-inde/ ,hi&h has a minimum o+ 0- and a ma/imum o+ <0 #rutes have a minimum #ody o+ 2 and a ma/imum #ody o+ 10 ,hile 8its and Agility have a minimum o+ 1 and a ma/imum o+ 4 and )resen&e ranges +rom 1 to <0 )si-inde/ +or #rutes has the usual minimum o+ 0 and a ma/imum o+ <0 8rite do,n ea&h Attribute3s value as it is generated0 Secondary attri3utes All &hara&ters have +our additional Attributes, either determined by its Ra&e or derived +rom its )rimary attributes7 i%e, peed, Life points and Initiati,e -alue0 i%e in this game is handled ,ith a des&ri'tive AiCe &lass, the most &ommon &lasses are7 Amall, !edium, Large, 4uge, 1normous0 peed handles movement s'eed0 !ost 'layers3 +irst &hara&ters ,ill 'robably be humans, ,hi&h have a AiCe o+ !edium and a A'eed o+ 30 #rutes have a AiCe o+ Large and A'eed o+ <0 A Chara&ter5s base Initiati,e -alue is e.ual to the sum o+ his 8it = Agility, and is used during &ombat or a&tion turns to determine ,ho goes +irst0 "o &om'lete the numeri&al 'art o+ &hara&ter generation, one last se&ondary Attribute must be generated7 Life *oints0 Li+e )oints have a value e.ual to the &hara&ter3s #ody / <0 8hen the &hara&ter gets hurt, he or she loses Li+e )oints2 should a &hara&ter5s L) +all under hal+ o+ its original s&ore, some 'enalties are su++ered7 a -2 modi+ier on all die rolls +or "as$s (,hi&h are des&ribed in &ha'ter 3- and A'eed is halved0 Furthermore, the &hara&ter must be su&&ess+ul in a #ody "as$ at di++i&ulty 12 to avoid losing &ons&iousness +or the ne/t 1:< / 10 minutes0 A &hara&ter ,ounded beyond hal+ his L) must roll the above "as$ any time he or she su++ers more damage0 Ahould a &hara&ter lose more than #odyP3 L) in one single stro$e, it loses its ne/t a&tion turn0 Ahould a &hara&ter3s L) +all to Cero, the &hara&ter dies and the 'layer must generate a ne, one0 L) &an be restored through 'sioni& healing, medi&al &are and natural healing0 For a +ull day o+ rest, a &hara&ter re&overs 3 L)0 S(ills A+ter generating a &hara&ter5s Attributes, the 'layer &hooses its A$ills +rom the +ollo,ing list0 A$ills &an be bought at three &om'eten&e levels7 #asi&, Advan&ed and !aster0 All &hara&ters start the game ,ith 3 s$ill &hoi&es (but see A'e&ial Abilities belo,-7 #asi& Ran$ in one s$ill &osts one &hoi&e, Advan&ed Ran$ &osts t,o &hoi&es and !aster Ran$ &osts +our &hoi&es0 Aome s$ills list Re.uirements, a &hara&ter may only ta$e s$ills +or ,hi&h it satis+ies all re.uirements0 A s$ill either grants a &om'eten&e bonus on rolls ("as$s and Contests see belo,- or grants some s'e&ial abilities 15 Demond Thompson (order #5788655) de'ending on Ran$0 #asi& s$ills grant a &om'eten&e bonus o+ 1, Advan&ed A$ills grant a Com'eten&e bonus o+ 2, !aster Ran$ grants a bonus o+ 40 #e a,are that your &hoi&e o+ A$ills a++e&ts your starting e.ui'ment2 you may ,ish to re+er to the e.ui'ment se&tion belo, be+ore ma$ing any +inal de&isions0 All 4uman &hara&ters s'ea$ @oonian trade s'ee&h at game start ,hile #rutes s'ea$ Muug0 !ost o+ these o'tions ,ill ma$e more sense on&e you3ve read the rest o+ the rules0 Administrator -- An e&onomist, the &hara&ter is learned in managing the resour&es o+ men, money and time0 "his s$ill &overs all areas o+ resour&e management, +rom leading a &ity-state to managing business0 Dt is the s$ill o+ mer&hant 'rin&es and noble lords0 Armsman -- Com'eten&e ,ith melee ,ea'ons and unarmed &ombat0 "he &hara&ter also $no,s ho, to lead men in battle and is an e/'ert at military ta&ti&s0 Craftsman -- "his A$ill &overs everything +rom artisti& ,ood&arving to 'ra&ti&al &ar'entry and smithing0 *iven time and a''ro'riate tools the &hara&ter &an &reate, alter and re'air any $ind o+ obEe&ts7 +rom &lothes to armor, +rom musi&al instruments to ,ea'ons, +irearms, shi's and Ee,elry0 Re.uirements: 4uman Entertainer -- "he &hara&ter is a s$illed musi&ian, singer, storyteller and a&tor0 An entertainer &hara&ter &an ins'ire and in+luen&e others through ,ords and musi&0 Dns'iration &an either grant a =1 to"as$ rolls at hand i+ the entertainer is su&&ess+ul in a )resen&e "as$ o+ di++i&ulty 10, or remove the e++e&ts o+ /ri$ht (but not Horror- i+ the entertainer beats the fri$htenin$ &reature in a )resen&e Contest and +or as long as it $ee's singing0 ealer -- "he &hara&ter is both a 'hysi&ian and &an heal both humans and animals0 Any &hara&ter under a 4ealer5s &are heals one e/tra Li+e )oints 'er day o+ rest0 4ealers may +ight the e++e&ts o+ diseases in addition to more run-o+-the-mill 'hysi&al inEuries0 Linguist -- "he &hara&ter is automati&ally literate and $no,s ho, to s'ea$ and read>,rite one e/tra language at #asi& Ran$, t,o languages at Advan&ed Ran$ and +our at !aster Ran$0 "he &hara&ter is also an e/'ert at &ry'togra'hy and +orging do&uments0 Lore -- "he &hara&ter $no,s a lot about traditions, geogra'hy, history, myths and la,s Martial artist -- "he &hara&ter has studied a 'e&uliar style o+ &ombat7 ea&h style &overs di++erent maneuvers that grant s'e&ial bonuses0 Chose (&om'eten&e bonus- maneuvers +rom belo, to +orm your style0 +alance "he &hara&ter &ounts as one siCe larger +or $no&$do,n atta&$s Conter strike - ,hile de+ending, i+ you ,in the &ontest you may roll an immediate atta&$0 "od$e - ,hile moving you get a =2 bonus to de+ense rolls0 "oble strike D+ atta&$ing ,ith t,o ,ea'ons the &hara&ter doesn3t re&eive the 2 modi+ier0 "isarm - you re&eive a =2 to disarming maneuvers0 Hold - you re&eive a =2 to ,restling maneuvers0 -ncreased initiati*e - you re&eive a =2 to your Dnitiative Falue0 Penetratin$ strike in melee you may redu&e by 2 the atta&$ roll 'enalty to ignore armor0 Power strike in melee you may o't to ta$e a 2 to the atta&$ roll to re&eive a =2 to damage Stnnin$ strike in melee halve the target3s #ody to determine un&ons&iousness ,hen e/e&uting a stunning atta&$0 Swee( - "he &hara&ter may e/e&ute a s,ing atta&$ ,ith a one handed ,ea'on or unarmed atta&$s against targets o+ any siCe0 "he &hara&ter re&eives a =2 to s,ing atta&$ rolls e/e&uted ,ith a t,o handed ,ea'on0 Re.uirements: )resen&e 3= and Armsman Mar!sman -- Com'eten&e ,ith +irearms, missile or thro,n ,ea'ons0 Pilot -- "he &hara&ter is good at 'iloting vehi&les o+ all $inds0 Re.uirements: 4uman Psionicist -- "his s$ill is o'en only to &hara&ters ,ith a rated )si inde/, it &overs mastery o+ the mind0 "he &hara&ter has a&&ess to (Com'eten&e bonus- Levels o+ $no,ledge o+ )sioni& :is&i'lines0 Aee the )sioni&s &ha'ter +or more details0 Re.uirements: )si-inde/ 1= "ailor -- "he &hara&ter $no,s a lot about 'iloting and building shi's, boats, s,imming and the sea0 "u#terfuge -- "he &hara&ter $no,s ho, to disguise itsel+, establish &onta&t ,ith the un,holesome members o+ so&iety, moving silently and noti&ing obs&ure details0 "he &hara&ter $no,s !as$ :an&e, at Advan&ed ran$ the &hara&ter &an re&ogniCe di++erent Cult &odes0 "urvivalist -- "he &hara&ter $no,s ho, to hunt and +ish, lo&ate %orth and gather +ood and ,ater0 4e or she is also good at things li$e tra&$ing, stal$ing, &limbing, s,imming and is also a s$illed rider and animal trainer0 $eird "cience -- A &hara&ter ,ith this ability $no,s the Ae&rets to &reate ,ondrous items0 "he &hara&ter has a&&ess to (Com'eten&e bonus- Levels o+ $no,ledge o+ Ae&rets0 16 Demond Thompson (order #5788655) Aee the &ha'ter on 8ondrous items +or more details0 Re.uirements: 8it J= and 4uman 6ea(ness All &hara&ters have to have one (and only one- ,ea$ness0 #rutes have one additional innate ,ea$ness7 "hey are &olor-blind (they &an3t see &olors2 everything is in bla&$ and ,hite +or them-0 Doom -- Any time the &hara&ter +ails a "as$ by 4 (instead o+ the usual <- or more 'oints, he or she +ails the attem'ted a&tion in a &atastro'hi& ,ay (usually ta$ing or in+li&ting un,anted damage or brea$ing or losing items-0 EnemyQ"he &hara&ter has made a 'o,er+ul enemy7 A 'o,er+ul A&ientist, mer&hant or ,arlord0 1very session the *ame master rolls a Fame "as$ at :i++i&ulty 10 +or the 'layer &hara&ter0 D+ the "as$ is su&&ess+ul the enemy some ho, sho,s u' to th,art the 'layer &hara&ter3s 'lans, either 'ersonally or through its servants0 Green -- "he &hara&ter &an &hoose a A'e&ial Ability but &an only ta$e one A$ill &hoi&e instead o+ the three granted to all &hara&ters0 Irrational %e&avior -- "he 'layer must &hoose something that drives his or her &hara&ter to irrational a&tions0 Dt &an be a desire li$e greed, lust or unhealthy devotion to something li$e al&ohol or musi&, or it &an be something li$e a +ear o+ +ire or general &o,ardi&e0 Any time the &hara&ter is &on+ronted ,ith the &ause o+ his or her Drrational #ehavior, he or she &an be over&ome by it and sto' a&ting normally0 "he &hara&ter must su&&ess+ully 'ass a )resen&e "as$ at :i++i&ulty 12 or be distra&ted as the Re+eree sees +it (drun$ards ,ill sto' +ighting to drin$, generous &hara&ters ,ill give their hard-earned treasure to 'oor old ladies, and so onK-0 Maimed'Lame -- "he &hara&ter loses either t,o Attribute 'oints (although no Attribute may be redu&ed belo, a value o+ one- or one 'oint o+ A'eed0 Poor -- "he )C is a runa,ay slave or Eust dirt 'oor0 4e>she starts ,ith no e.ui'ment save &lothes and a $ni+e or ,ooden sta++ (,hi&h does the same amount o+ damage as a &lub-0 "lo( ealing -- "he &hara&ter re&overs only 1 L) a+ter every day o+ rest0 Special A3ilities All &hara&ters start ,ith one o+ the +ollo,ing A'e&ial Abilities0 #rutes have t,o additional innate s'e&ial abilities7 %atural armor (an Armor Falue o+ 1- and :ar$sight (they &an see in dar$ness Eust li$e it ,as daylight-0 Animal CompanionQ"he &hara&ter has a tamed and trained animal &om'anion o+ Amall or !edium siCe0 "he animal $no,s 4 tri&$s o+ the 'layer3s &hoi&e0 %attle fren)y -- "he &hara&ter is immune to the 'enalties in+li&ted by damage and is immune to stunning atta&$s0 Dar! Lore -- "he &hara&ter has a&&ess to an e/tra Level o+ Nno,ledge o+ either )sioni&s or 8eird A&ien&e0 *e+uirements: )sioni&ist or 8eird A&ien&e Endurance -- "he &hara&ter may ignore u' to one level o+ e/tremes either ,ay and also re&eives a =2 bonus to resist )oisons, Dllness or the Curse0 ,ast ealing -- "he &hara&ter re&overs t,o e/tra L) 'er day o+ rest0 Gifted -- "he &hara&ter &hooses a s$ill, he or she gets an e/tra =2 to all "as$ and Contest Rolls 'ertaining that s$ill0 Great "&out --"he &hara&ter may e/'end one a&tion to be&ome fri$htenin$7 alo of t&e &ero -- "he &hara&ter and all its allies ,ithin )resen&e / 2 meters are immune to fri$htenin$ e++e&ts0 eroic -rait Add one e/tra 'oint to an Attribute ()rimary attributes and A'eed only- o+ your &hoi&e, bringing its value u' to a ma/imum o+ ra&ial ma/imum=10 Item of (onder . "he &hara&ter starts the game o,ning one #asi& item &hosen +rom the &ha'ter o+ Dtems o+ 8onder0 Luc! -- Any time the &hara&ter e/&eeds the roll re.uired to be su&&ess+ul at a "as$ by 4 or more 'oints (instead o+ the usual <-, he is in&redibly su&&ess+ul (a&hieving double the normal e++e&t-0 *etainer "he &hara&ter has a 'ersonal %)C manservant absolutely loyal to him or her7 &reate it as you ,ould a )C0 "he retainer &an not himsel+ have a Retainer0 "layer -- Chose a &reature ty'e7 "he &hara&ter gets an e/tra =2 damage against all &reatures o+ that $ind and =1 to all "as$ rolls to dete&t, hide +rom or $no, about them0 -alented -- "he &hara&ter gains t,o e/tra A$ill &hoi&es0 /eteran -- "he &hara&ter starts the game ,ith 10 1'i& )oints0 17 Demond Thompson (order #5788655) $ell-0no(n -- "he &hara&ter starts ,ith 1 Fame )oint0 $ild PsiQ"his s'e&ial ability re'resents the ability to use one and only one mani+estation o+ a 'sioni& s$ill as i+ the &hara&ter had a )si inde/ o+ (1d<>2- and the relative )si 'oints0 *e+uirements: )si Dnde/ 0 Startin& #8uipment 1a&h &hara&ter (e/&e't )oor ones- starts the game ,ith 'ossessions based on his or her A$ills and abilities0 All human &hara&ters should have a small house to live in ,ith their +amilies, &lothes, 1d</10 thaari, and a $ni+e0 ne or t,o slaves or 'aid servants should also be in&luded0 #rutes start out ,ith &lothes, a tent and bedroll, 1d</10 thaari and a stone $ni+e0 1/tra e.ui'ment de'ends on the starting A$ills o+ the &hara&ter, ,ith ea&h A$ill granting di++erent 'ossibilities7 Administrator -- Chose bet,een7 large house or small villa, e/tra servants, a reserve o+ money or Ee,elry and gems ,orth 3d</10 thaari0 Armsman -- "he &hara&ter must &hoose one item +rom the +ollo,ing list7 one-handed ,ea'on o+ &hoi&e, shield, t,o-handed ,ea'on0 At Advan&ed ran$ the &hara&ter &ould be in &ommand o+ a small unit and has a military Ran$ o+ lieutenant0 Craftsman -- "he &hara&ter o,ns &ra+ting tools and one signi+i&ant item 'rodu&ed by his &ra+ting s$ills +or e/am'le7 a ,ea'on, a 'ie&e o+ medium armor, a musi&al instrument, boat or an e/tension to his or her house0 Aome,here in his house, the &hara&ter 'robably has a laboratory and all ne&essary tools +or his ,or$0 Entertainer -- "he &hara&ter o,ns a musi&al instrument and a small $it +or assuming other 'ersonalities0 Linguist'Lore #oo$s, s&rolls, in$ and a 'en0 Mar!sman -- "he &hara&ter must &hoose one item +rom the +ollo,ing list7 s'ear, dagger, hand a/e, #o, .uiver and 20 arro,s, Aling and 20 and 'ellets, blo,gun and 10 darts, Crossbo, .uiver and 20 .uarrels0 4umans might start ,ith )istol, #lunderbuss or 4ar.uebus and 10 shots0 Pilot . A 'ersonal vehi&le li$e an rnitho'ter or a *round&ar0 Psionicist--"he &hara&ter o,ns a Level 1 'si-&rystal0 "ailor -- "he &hara&ter o,ns a li+eboat at #asi& Ran$, a +rigate at Advan&ed Ran$0 "u#terfuge -- "he &hara&ter o,ns a disguise $it and a set o+ lo&$ 'i&$ tools0 "urvivalist -- "he &hara&ter o,ns a bo, ,ith .uiver and arro,s or a s'ear0 4e or she also &arries a tinderbo/ or some ro'e0 1ither o,ns an ?mtar or 1d< hunting "ars $eird "cience -- "he &hara&ter starts the game o,ning one item &hosen +rom the &ha'ter o+ Dtems o+ 8onder among the Ae&rets he has a&&ess to0 The Finishin& Touches "he last thing you need to do to 'olish u' your &hara&ter is to give him or her a name and a 'ersonal history based on his or her A$ills and abilities0 %almuut O3ness aar 18 Demond Thompson (order #5788655) ample /hara+ter /reation: ,r sam(le character shall be a HmanE we decide to s(end the 15 (oints for Primar# attribtes in the followin$ wa#4 +od# 8, .it 5, )$ilit# :, Presence ;, Psi&inde? 17 )t first $lance or sam(le character is a *er# smart fellow with some (sionic talent, 'ick bodied and craft#, howe*er its talent mst ha*e created a sli$htl# frail (ersonalit#7 Malmt ,bness "aar Athis shall be its name, we decide also that Malmt shall be maleB has SiFe M and a S(eed of 87 His -7!7 is 3 and can stand ( to 12 Gife Points of dama$e7 ,n the s(ot we chose that Malmt $rew ( in the slms of a $reat town and became a((rentice to a .eird Scientist7 "es(ite some natral talent Malmt ne*er de*elo(ed his (sionic abilit#4 we chose +asic Sbterf$e and )d*anced .eird Science as startin$ skills7 )s startin$ Secrets for its .eird Science skill we chose Gife Science and )lchem# at +asic le*el each7 Malmt ,bness "aar had to learn how to rn *er# fast in the slms, #et his (o*ert# stricken childhood left him with a soft s(ot for thaari7 .e chose Malmt to ha*e a s(ecial abilit# Aand ths a .eaknessB4 Heroic Trait Abrin$in$ its S(eed to :B and irrational +eha*ior4 0reed7 ,r ScientistDs startin$ e'i(ment consists of small hose Aand a +asic laborator#B, clothes, 1d9?16 thaari Awe roll a 8, so Malmt starts with 86 thaariB, and a knife7 His .eird Science skill $rants him a co(# of 0rafted e#es7 Malmt can see in the darkness7 /inall# we decide that Malmt was born in !hime and li*es near the Kin$Ds /in$er tower in the e? laborator# of its former master, ea$er to disco*er new secrets of biotechnolo$ical $rafts7 19 Demond Thompson (order #5788655) #8uipment "ist Armor Thaari 6eaponry Thaari Light armorP 10 :agger J !edium armorP 30 A,ord 1J 4eavy armorP <0 A/e or A'ear 10 Ahield J ",o handed s,ord or a/e 2J P halve &ost i+ 'artial #lo,gun or sling 3 #o, 30 Animals Thaari Crossbo, 40 "ar 30 10 arro,s>darts>slingshots 1 ?mtar OJ )istolP <0 "ame 8yvern 200 #lunderbussP 100 Ar.uebusP 1J0 Ser*ices Thaari )o,der and $eg = 10 shots 10 ?ns$illed labor 3>day Lt CannonP 300 A$illed ,or$er <>day 'er s$ill level CannonP <00 Alave (#ody=)re-/10 4eavy CannonP G00 !eal 1= by .uality 1 Cannon shot and 'o,der 10 Lodging 1-J>night by .uality *renade 10 :ro' bomb 100 !lothes Thaari P double &ost i+ re'eating Loin&loth and sandals 1 !iddle &lass tuni& J 0ehicles Thaari Aristo&rati& robes and &loa$ 20= s$immer J00 rnitho'ter <00 Ad*enturin& &ear Thaari Air s$i++ 1200 Com'ass 3 Air boat 3000 "or&hes 1 Air shi' <000 Lantern J Air :readnaught 12000 Ail$ ro'e 10 Chariot 300 10 )itons and mallet J *round&ar <00 #a&$'a&$ 2 "an$ 1200 Aa&$ 1 Li+eboat 300 Fenom>antidote dose 30 Frigate 1000 #edroll 2 Longshi' 2400 "ent 1 'er 'erson Amall mirror 2 #7tras Thaari Fully e.ui''ed s&ien&e Lab #asi&72J0>Advan&ed7J00 )si &rystal J0 / level Amall house 1200 Filla 2400= ,ther items of wonder are not sall# for sale, +asic items mi$ht ha*e a market *ale of 1d9?166 thaari, while )d*anced items of wonder are in the :d9?166 thaari ran$e7 )lso, armor and wea(ons costs ha*e been calclated for Medim siFed creatres7 "oble costs for Gar$e wea(ons and armorE hal*e it for Small siFed wea(ons and armor7
20 Demond Thompson (order #5788655) !+APT#R T+R##, 'ASI! GA%# %#!+ANI!S All a&tions a &hara&ter &an underta$e are easily de+ined as one o+ t,o ty'es7 Automati& (,al$ing, s'ea$ing, o'ening an unlo&$ed door, ,al$ing- or "as$ (hitting an enemy, brea$ing do,n a door, using a mani+estation-0 )lease note that using a A$ill is usually automati&ally su&&ess+ul and that a "as$ roll is rarely needed0 Rolling is usually only ne&essary ,hen the &hara&ter is &om'eting ,ith someone or trying to a&hieve something e/traordinary, li$e ,or$ing very +ast or ,ith inade.uate e.ui'ment0 Tas(s For a &hara&ter to a&&om'lish a "as$, the Re+eree must +irst state the "as$5s numeri& :i++i&ulty, ranging +rom < (Routine- to 1< (Absurd-, and the a''ro'riate Attribute used to a&&om'lish the "as$ (#ody to brea$ do,n doors or resist +atigue, Agility to avoid tri''ing and moving silently, 8it to noti&e subtle details and solve 'roblems, )resen&e to 'ersuade 'eo'le and to resist tem'tation-0 Dt is 'ossible +or a "as$3s :i++i&ulty to e/&eed 1<, but this should only o&&ur in e/&e'tional &ases0 n&e all o+ this is set, the 'layer o+ the involved &hara&ter (or the Re+eree, should a non-'layer &hara&ter be trying something- rolls 2:< and adds the relevant Attribute5s value0 Ahould the total be higher than the :i++i&ulty, the "as$ is su&&ess+ul0 D+ the "as$ roll total 1L?ALA the di++i&ulty, the "as$ is only 'artially su&&ess+ul (hal+ e++e&t-0 Ahould the total be lo,er than the :i++i&ulty, the a&tion +ails0 Aometimes, a A$ill &an hel' in a&&om'lishing things ,ithout being stri&tly ne&essary +or the "as$0 4itting someone ,ith a ,ea'on or avoiding being hit doesn3t re.uire a &hara&ter to be a ,arrior, but it hel's0 K Aimilarly, de&iding ,here a 'ie&e o+ Ee,elry &omes +rom ,ould be easier +or a Cra+tsman than a layman, but it3s 'ossible that anyone &ould do it0 Dn &ases li$e these, a A$illed &hara&ter might be a,arded by the Re+eree a =1,=2 or =4 bonus to his or her total de'ending on its A$ill Ran$7 #asi&, Advan&ed or !aster0 D+ t,o or more s$ills &ould a''ly to the same "as$, use the largest modi+ier, do not add them0 8henever a A$ill grants its bonus to a "as$ or Contest (see belo,-, its name shall be sho,n in bra&$ets near the tested Attribute3s name0 Aome s'e&ial "as$s may be resolved using AiCe or A'eed, and in some &ases, e/&essively high or lo, AiCe &an be used as a modi+ier +or &ertain "as$s0 ?sually, the 'ositive or negative modi+ier is e.ual to =2 or -2 +or ea&h AiCe Class by ,hi&h the &hara&ter e/&eeds (or +alls short o+- ,hat is &onsidered ideal by the Re+eree +or the "as$0 For e/am'le, a !edium human attem'ting to move through a tunnel designed to be &om+ortable +or a Amall &reature might su++er a -2 'enalty ,hen trying to move .ui&$ly or silently due to the &ram'ed &onditions0 ample !ask resolution: Malmt ,bness "aar is (rowlin$ thro$h the Halls of the mad UmFoolam of +arrara7 The 0m tells him that he comes (on a locked door, MalmtDs (la#er states that he wants to o(en the door7 The 0M decides that the lock is not *er# com(le? #et Malmt lacks an# a((ro(riate e'i(mentE he decides the Task to be a .it HSbterf$eI Task at difficlt# 1;7 ,therwise Malmt cold force the door with a strai$ht +od# Task7 Howe*er the door is *er# to$h and the 0M decides that the difficlt# is set at 1: for breakin$ down the door7 Malmt tries to lock (ick the door rollin$ ;d9J5 and $ets a KJ5L1;C The 0M rles that the lock broke withot the door o(enin$, Malmt can not (ick it an#more, #et the +od# Task difficlt# dro(s to 167 Malmt this time rolls an 2J8L117 The door slams o(en and Malmt sneaks in ho(in$ that no one heard7 !ontests Aome "as$s re.uire that one &hara&ter over&ome another to be su&&ess+ul0 Aome e/am'les in&lude tug-o+-,ar &ontests, ra&es or games o+ &hess or &ards0 K For this sort o+ "as$, there is no 'reset :i++i&ulty2 instead, the involved &hara&ters ea&h roll 2:< and add the a''ro'riate Attributes 'lus modi+iers (li$e ,ounds or A$ills or ,hatever else might inter+ere-0 Logi&ally enough, the &hara&ter ,ith the highest total ,ins0 Special Results %o matter ho, 'ositive or negative your modi+iers are, 21 Demond Thompson (order #5788655) there is al,ays a &han&e o+ Au&&ess or o+ Failure0 8henever you roll a 2 or 12 on the di&e, roll an additional di&e0 D+ the roll ,as a 2, subtra&t the result o+ the ne, di&e +rom the total2 add it i+ the original roll ,as a 120 Nee' rolling and subtra&ting (or adding- as long as you roll a < on the ne, di&e0 Any time a &hara&ter +ails any "as$ by < or more 'oints, he doesn5t sim'ly +ail but he +ails in a &atastro'hi& ,ay (,hi&h usually involves ta$ing or in+li&ting damage or brea$ing or losing items-0 Any time a &hara&ter su&&eeds at any "as$ by < or more 'oints, she is in&redibly su&&ess+ul (double e++e&t, hal+ s'are 'arts &ost or time +or building items, double damage, &ra+ting an e/&ellent item that im'arts a =1 to all related "as$s and &ontests et&0-0 "he *ame master ,ill de&ide ho, s'e&ta&ular su&&ess and s'e&ta&ular +ailure are handled during Contests0
+ &ourse, the e/a&t nature o+ these &atastro'hes and remar$able su&&esses is al,ays le+t to the dis&retion o+ the Re+eree0 ample /ontest resolution: ,nce inside the door, MalmtDs (la#ers states that he looks arond for an# si$n of troble before enterin$7 The 0M knows that some $ards are inside a nearb# room and ha*in$ heard the noise ha*e set ( an ambsh for whoe*er ma# come thro$h the door7 The 0m secretl# rolls a Contest of .it HSbterf$eI between Malmt and the $ards7 The 0M rolls a ; for Malmt, so he rolls an e?tra dice and $ets 9, a new dice is rolled for a ;7 MalmtMs action total is ;&9&;J5Afor his .itBL&17 The 0M now rolls for the $ard and $ets a 16J8Afor the $ardDs .itB J1Afor the $ardDs +asic skill rank in Sbterf$eB L1:7 ,oo(s a catastro(hic failreC Not onl# did Malmt fail to notice the $ards, he actall# rshed into the roomC The 0M declares that the 0ards ha*e the benefit of Sr(rise and also that Malmt recei*es a &; to the defense rolls for the Sr(rise rondN 22 Demond Thompson (order #5788655) !+APT#R FOUR, !O%'AT Dn &risis situations (not ne&essarily involving violen&e-, the re+eree might use Combat "urns to have a 're&ise and &lear +lo, o+ events0 Time Scale and order of Actions A Combat "urn e.uals 3-4 se&onds o+ real time in ,hi&h all &hara&ters involved may ta$e one a&tion0 At start o+ the &ombat turn, the re+eree &alls +or Dnitiative Falues, a+ter ,hi&h a&tions are announ&ed and resolved by the interested 'arties, in order o+ des&ending Dnitiative Falues (also $no,n as D0F0-0 A Chara&ter5s base Dnitiative Falue is e.ual to the sum o+ his 8it = Agility, at the beginning o+ ea&h turn, all involved 'arties roll 1d< and add it to the base D0F0 to get the +inal D0F0 s&ore +or that turn0 Ahould there be ties, higher base D0F0 goes +irst0 Ahould there still be a tie, the &hara&ters resolve their a&tions simultaneously0 "here are several a&tions you &an &hoose +rom, all o+ ,hi&h are e/'lained belo, in greater detail7 Atta&$ :e+end !ani+est a 'sioni& 'o,er !ove by +eet, mount or vehi&le )i&$ u', use or intera&t ,ith an obEe&t 8ait Surprise Aometimes, a grou' or individual may be en&ountered une/'e&tedly0 )eo'le ,ho gain sur'rise have one +ree Combat turn to a&t be+ore the normal &ombat routine is established0 "o determine i+ someone snea$ing around sur'rises someone else, you may have to roll a Contest bet,een the snea$er5s Agility RAubter+uge or AurvivalistS and the vi&tim5s 8it RAubter+uge or AurvivalistS0 Actions Attac(in& in %elee D+ the a&ting 'layer de&ides to atta&$ someone nearby, Eust have him roll a #ody RArmsmanS Contest ,ith the designated target o+ the atta&$0 D+ the atta&$er ,ins the Contest he hits the target, usually in+li&ting damage (but see the se&tion on Armor belo, +or details on ho, damage may be avoided-0 Chara&ters may gang u' on one target7 a &hara&ter may be atta&$ed by u' to t,o &hara&ters o+ its same AiCe &lass, t,i&e as many +or ea&h AiCe &lass lo,er and by one enemy only +or &reatures o+ a higher AiCe &lass0 "he +irst melee atta&$ against the target is resolved normally, but on ea&h atta&$ that +ollo,s, the de+ender su++ers a -1 'enalty to its Contest roll +or ea&h 'revious atta&$ it su++ered0 /or e?am(le, ima$ine that )ntero the +rte ASiFe HB is attacked b# three hmans Aeach SiFe MB and two Tars Aeach SiFe SB7 This is le$al becase two medim siFed attackers cont as Gar$e attacker the two Tars cont as one medim attacker, that smmed with the hman left make ( for another lar$e attacker, which $i*es s a total of two lar$e attackers Aor one H$eB that ob*iosl# doesnDt e?ceed )nteroDs SiFe7 .hen the attacks are resol*ed, the first one is resol*ed normall#, the second $i*es )ntero a &1 (enalt# becase of the sin$le (re*ios attack, the ne?t $i*es )ntero a &; (enalt# becase of the two (re*ios attacks, and so on, ntil the fifth attacker o*erwhelms (oor )ntero with a nast# &: (enalt#7 "(ing Attac!s: #attle A/es and t,o-handed s,ords (but no other ,ea'ons- may be s,ung around to hit more than one target in one +ell s,oo'0 A melee atta&$ e/e&uted ,ith one o+ these t,o ,ea'ons allo,s the atta&$er to aim at t,o targets ,ith one single atta&$ roll (ea&h de+ender &om'ares his or her de+ense roll against the atta&$er5s single atta&$ roll-0 )lease note that +or this to ,or$ all o+ the targets have to be on the same side o+ the atta&$er and adEa&ent both to ea&h other and to the atta&$er0 Finally, be sure to remember that #attle A/es and t,o-handed s,ords are huge, t,o-handed ,ea'ons that re.uire a +air amount o+ s'a&e to s,ing and ,hi&h 'revent the 'erson ,ielding them +rom using a shield ,hile atta&$ing0 A,ing atta&$s &an be used ,ith one handed ,ea'ons or disarmed atta&$s i+, and only i+, all 'otential targets are at least one AiCe &lass smaller than the atta&$er0 All out attac!s: "he atta&$er &on&entrates its strength in one +urious blo,0 "he atta&$ing &hara&ter re&eives a =2 to the atta&$ roll "as$ but all nearby enemies get a =2 to atta&$ him in melee0 "his &an3t be mi/ed ,ith A,ing Atta&$s0 ,eints: "he atta&$er 'lays it by ,it0 "he atta&$ing &hara&ter a&ts last in the turn, using 8it instead o+ #ody +or the atta&$ roll, the de+ending &hara&ter as ,ell must roll his de+ense using 8it0 "his &an3t be mi/ed ,ith A,ing or All-out Atta&$s0 23 Demond Thompson (order #5788655) C&arge: D+ the atta&$er moves in a straight line at to' s'eed and ends its movement nearby an enemy it may atta&$ as i+ he ,as giving an all out atta&$0 D+ the atta&$ hits, it may add its #ody s&ore and A'eed ran$s to the rolled damage0 !ounted atta&$ers &ount the mount3s #ody and s'eed instead0 4o,ever the target o+ this atta&$ i+ armed ,ith a s'ear and standing still gets the same damage bonus0 A Charge maneuver &an3t be mi/ed ,ith s,ing atta&$s or All out atta&$s0 Fi&tims o+ a &harge atta&$ must roll an Agility "as$ at (:amage- di++i&ulty to avoid +alling and losing ne/t turn0 *amming: Ramming ,ith vehi&les &an be &onsidered as a Charge, a vehi&le has a base damage s&ore de'ending on its3 siCe &lass7 1d< +or !edium vehi&les, 2d< +or Large vehi&les, 4d< +or 4uge vehi&les and Td< +or 1normous ones0 A ramming vehi&le ta$es as mu&h damage as one hal+ o+ the damage it in+li&ts0 Com#at 1sing -(o $eapons: 8hat5s the di++eren&e bet,een +ighting ,ith a s'ear and +ighting ,ith t,o daggers or a/e and shieldU At the beginning o+ the turn, be+ore resolving a&tions, all &hara&ters +ighting ,ith t,o ,ea'ons (either t,o one-handed ,ea'ons or a ,ea'on and a shield- have to &hoose ,hi&h ,ay they5re going to em'loy their se&ond-hand ,ea'on7 atta&$ or de+ense0 D+ you5re going to use it +or o++ense, ,hen your time to a&t &omes and you de&ide to atta&$, you &an roll an e/tra atta&$ ,ith the se&ondary ,ea'on at a 'enalty to the Contest roll o+ -20 Iou &an atta&$ any adEa&ent target, and you don5t have to atta&$ the same enemy targeted by the +irst atta&$0 D+ you ,ant to use your se&ond-hand ,ea'on +or de+ense, things &hange7 i+ your se&ond ,ea'on is a shield, all the atta&$s you su++er (melee or aimed- re&eive a -2 'enalty to the "as$ roll0 D+ the se&ond-hand ,ea'on is not a shield, all melee (and only melee- atta&$s su++er a -2 'enalty to the "as$ roll0 Attac(in& at a istance Aimed Attac!s: 8hether they involve a thro,n ro&$ or s'ear or an arro, +rom a long bo,, ranged atta&$s are al,ays resolved is the same ,ay7 determine i+ your target is at Ahort, !edium, or Long Range (as s'e&i+ied by the statisti&s o+ your ,ea'on-, then roll an Agility R!ar$smanS "as$ at :i++i&ulty 10 i+ the target is at Ahort Range, 12 i+ it is at !edium Range, or 14 i+ it is at Long Range0 D+ you su&&eed at the "as$ you5ve hit your target0 D+ a target is under &over, this in+li&ts a negative situation modi+ier0 Area Attac!s: Aome ranged atta&$s may have an area o+ e++e&t, hitting everybody inside the area5s radius in meters0 "o determine i+ an area atta&$ hits, Eust determine ho, +ar you ,ant the atta&$ to rea&h (Ahort, !edium or Long Range-, then roll the usual "as$ +or aimed atta&$s but ignore all the modi+iers to the atta&$ roll +or de+ender3s AiCe and A'eed000 D+ the atta&$ hits, everybody inside the area is hit, though &over may a''ly de'ending on the $ind o+ area atta&$ (it3s the Re+eree5s &all-0 Ahould the area atta&$ miss, it doesn5t sim'ly disa''ear it Eust goes o++ some,here else0 Roll 1:< and &onsult the table belo,0 "he area atta&$ travels in that dire&tion +rom the designated landing 'oint +or 1:< meters at Ahort range, 2:< meters at !edium range, 4:< meters at Long range0 n&e you3ve +igured out ,here the atta&$ ,ent, resolve the e++e&ts o+ the area atta&$s ,hen it lands in the ne, ground Cero0 "&ooting into t&e ,ray: 1very time somebody tries to shoot at someone involved in melee, he su++ers a -2 'enalty to the Agility "as$0 Ahould the atta&$er miss his atta&$ roll, have everybody involved in that +ight (in&luding the intended target- roll 2:< and add #ody0 + all &hara&ters rolling above 12, the highest roller gets hit (highest #ody brea$s tie, other,ise roll again to brea$ tie-0 D+ nobody rolls above 12, nobody gets hit0 A''ly this rule only to aimed atta&$s0 Moving -argets: Any aimed ranged atta&$ against a moving target su++ers a 'enalty modi+ier e.ual to ("arget5s A'eed>4-0
%odifiers to All Attac( Rolls "i)e: AiCe modi+ies atta&$ rolls0 D+ you5re smaller than your target, add =2 to your atta&$ roll 'er AiCe &lass o+ di++eren&e0 Aubtra&t 2 'er &lass o+ di++eren&e +rom your atta&$ roll i+ you5re bigger than your atta&$5s target0 "his a''lies both in melee and at a distan&e but never +or area atta&$s0 "ituation modifiers: D+ the target is stunned, sur'rised, in a lo,er 'osition (as ,hen the atta&$er is mounted ,hile the vi&tim is an in+antryman000- or atta&$ed +rom the rear or similar 'ositive situation, the atta&$er gains a 24 Demond Thompson (order #5788655) cmlati*e bonus o+ =2 'er advantage0 Atta&$ing at night or in the dar$ (or +og- or ,hile on sli''ery ground or similar negative situation the atta&$er gains a cmlati*e 'enalty o+ -2 'er disadvantage0 #ffects of Attac(s D+ your atta&$ &onne&ts, you must roll a number o+ damage di&e s'e&i+ied by the statisti&s o+ the ,ea'on that you5re using0 Add to the total o+ this roll all modi+iers that need a''ly (li$e, +or e/am'le, those given by the various maneuvers or !artial Arts s$ill- and subtra&t the target5s Armor Falue0 "his ne, total is subtra&ted +rom the target5s Li+e )oints total0 Penetrating attac!s: Aome ,ea'ons and atta&$ +orms are des&ribed as )enetrating, these atta&$s ignore t,o 'oints o+ Armor Falue0 1nstoppa#le attac!s: Aome ,ea'ons and atta&$ +orms are des&ribed as ?nsto''able, these atta&$s ignore +our 'oints o+ Armor Falue0 2ver(&elming Attac!s: Aome ,ea'ons and atta&$ +orms are des&ribed as ver,helming, these atta&$s ignore eight 'oints o+ Armor Falue0 Armor Armor e/ists in three ty'es7 light (usually made o+ leather- ,ith an Armor Falue o+ 3, medium (&hain or s&ale mail- ,ith an Armor Falue o+ < and heavy ('late mail- ,ith an Armor Falue o+ G0 Chara&ters &an5t ,ear more than one armor ty'e0 8hen a &hara&ter gets hit, subtra&t his or her Armor Falue (also $no,n as A0F0- +rom the damage that he or she ta$es0 Aome &reatures have a natural A0F0 that &an be added to that o+ ,orn armor0 )artial armor has the normal Armor Falue o+ its ty'e and &ounts as one level lighter regarding en&umbran&e, but it sto's damage only i+ the atta&$ roll result ,as an even number0 Armors are made ,ith a 'arti&ular body sha'e in mind, so only &hara&ters o+ the same s'e&ies ,ith the same #ody and AiCe s&ores &an e/&hange armors0 A &hara&ter may try to stri$e +or an un'rote&ted 'art o+ the target but su++ers a 2 'enalty to the atta&$ roll against &hara&ters &overed by 'artial armor, and 4 against &hara&ters &overed by +ull armor0 ardened armor: Aome armor ty'es are des&ribed as 4ardened, they ignore )enetrating e++e&ts, granting +ull A0F0 against these atta&$s0 ?nsto''able and ver,helming atta&$s are &onsidered one ste' lo,er ()enetrating and ?nsto''able res'e&tively- against hardened armor0 1n#rea!a#le armor: Aome armor ty'es are des&ribed as ?nbrea$able, they ignore )enetrating and ?nsto''able e++e&ts, granting +ull A0F0 against these atta&$s0 ver,helming atta&$s are &onsidered )enetrating and against ?nbrea$able armor0 1ltimate armor: Aome armor ty'es are des&ribed as ?ltimate, they ignore )enetrating, ?nsto''able and ver,helming e++e&ts, granting +ull A0F0 against these atta&$s0 Special Attac(s, %ot all atta&$s are brought to in+li&t damage and ,ounds2 all A'e&ial atta&$s are e/e&uted ,ith a -2 'enalty to the atta&$ roll0 4ere are some alternate o'tions7 Disarming: Iou &an &hose not to roll +or damage but sim'ly to disarm the target o+ your atta&$, +linging one o+ his ,ea'ons 1:< meters in the dire&tion o+ your &hoi&e0 "tunning Attac!s: nly melee atta&$s &an be used to stun an enemy0 "o stun, you determine damage and subtra&t A0F0 as usual, but instead o+ in+li&ting a L) loss, you daCe your target +or a number o+ turns e.ual to the damage that ,ould other,ise have been done0 A stunned &hara&ter &an only move at hal+ s'eed or :e+end, it &an3t ta$e a&tions o+ any other sort0 D+ the number o+ turns o+ stun e/&eeds the vi&tim5s #ody s&ore, &onsider the vi&tim $no&$ed out +or 1:</10 minutes0 0noc! do(n Attac!s: nly melee atta&$s &an be used to $no&$do,n an enemy o+ same or lesser AiCe0 D+ the atta&$ &onne&ts the target tri's and +alls0 $restling: D+ you ,ant to 'in your enemy to the ground, go on and ,restle himV 8restling is a ,ea'on-less melee atta&$0 D+ you5re su&&ess+ul, it means you have grabbed your enemy0 D+ it is the same AiCe as you (or smaller-, you may &hose bet,een ta$ing it to the ground, holding it immobile, or strangling it0 D+ the target is bigger than you, you &an only &hoose to bring it to the ground (by ta&$ling or tri''ing it-0 4eld or strangled &hara&ters may do nothing but try to get +ree ,hen their time to a&t &omes0 "o brea$ +ree o+ a hold, you must ,in a #ody RArmsmanS Contest ,ith your gra''ler0 efendin& A &hara&ter that s'ends his turn doing nothing but de+ending himsel+ &auses all the atta&$s brought against him to su++er a -2 'enalty to the "as$ roll0 A &hara&ter may de&lare that she is de+ending be+ore it is her turn to a&t in rea&tion to an atta&$, but this 'revents her +rom doing anything else ,ith her turn later on0 Pic( Up9 Use or Interact /ith an O3:ect "his a&tion is +airly sel+-e/'lanatory, though it3s ,orth 25 Demond Thompson (order #5788655) noting that intera&tion ,ith some items may re.uire more than one turn0 6ait "he &hara&ter doesn5t a&t ,hen her time &omes but instead ,aits to a&t later on0 Ahe &an a&t ,henever she li$es, interru'ting ,hoever is &urrently a&ting to ta$e her a&tion +irst0 Ahould another ,aiting 'layer also de&ide to rea&t at this 'oint, determine initiative bet,een the t,o interru'ting 'layers by the usual method (&om'aring D0F05s, et&0-0 %o*in& All &hara&ters have a A'eed ran$ ,hi&h determines ho, +ar they &an move in one turn0 A &hara&ter may move u' to 10 meters>round 'er 'oint o+ A'eed0 Chara&ters ,ith no A'eed ran$ are immobile0 :i++i&ult ground (or &limbing, or s,imming +or earthbound &reatures li$e humans- or bad ,eather &onditions may halve a &hara&ter3s movement s'eed (Re+eree5s &all-0 Running (or any similar e++ort o+ in&reasing your s'eed- in&reases a &hara&ter3s e++e&tive A'eed Ran$ by one, but &an be sustained only +or a number o+ turns e.ual to #ody 'oints0 Aome &reatures may have a di++erent A'eed ran$ +or ea&h o+ their di++erent modes o+ movement (di++erent modes are indi&ated near the A'eed ran$ in this manner7 +light, ,al$ing, s,imming, burro,ing-0 Chara&ters 'iloting a vehi&le - or riding a &reature - &an alter sa+ely the s'eed o+ a vehi&le +rom one turn to the other o+ no more s'eed ran$s than the vehi&le3s A&&eleration stat (or &reature3s Agility-0 A 'iloting &hara&ter &an a&&elerate more than the mount3s &a'a&ity, +or ea&h s'eed ran$ o+ a&&eleration beyond the ma/imum, the mount or vehi&le su++ers 1d< o+ damage regardless o+ armor, other,ise the 'iloting &hara&ter &an try an emergen&y brea$ redu&ing the s'eed by t,i&e the a&&eleration s&ore0 Any turn a vehi&le or mount- is moving at a s'eed higher than hal+ its ma/imum s'eed the 'ilot or rider must "est its Agility R)ilot, Aailor or AurvivalistS7 #ase di++i&ulty is T :i++i&ult terrain =2 A&robati& maneuver>de+ending =2 1mergen&y brea$ >)ushing =2 =Fehi&le maneuverability Failure means the driver o+ the vehi&le or mount loses &ontrol and may &rashes0 "he game master may &all +or su&h rolls also o+ &hara&ter3s trying to tread di++i&ult ground0 8hen a driver loses &ontrol, hal+ o+ the movement +or the turn is e/e&uted normally ,hile the other hal+ ha''ens in a random dire&tion determined by the game master0 "his may result in &ollision ,ith an obEe&t, &reature or other vehi&le0 "he vehi&le also loses 2d< s'eed ran$s0 A &rashing vehi&le, mount or &hara&ter su++ers (s'eed>2- d< o+ damage0 "his same amount o+ damage is in+li&ted on &re, and 'assenger that may ho,ever avail themselves o+ the vehi&le3s A0F0 in addition to their o,n0 Any time a vehi&le or mount is hit, the &hara&ter &ontrolling it must immediately test again its Agility R)ilot, Aailor or AurvivalistS at the di++i&ulty determined at the beginning o+ the turn, ho,ever the 'ilot su++ers a -1 to the test +or ea&h d< o+ damage re&eived and an additional -1 +or ea&h ne, 'iloting &he&$0 #ncum3rance Chara&ters and &reatures are usually &onsidered ?nen&umbered ,hen they are &arrying a &ou'le o+ ,ea'ons, &lothes, some &oins and one 'ersonal obEe&t (hunting horn and tinderbo/ +or Aurvivalists, a +lute i+ you5re a musi&ian, et&K-0 :onning armor already sensibly slo,s you do,n0 Consider 'artial armor as one level lighter than +ull armor +or the 'ur'oses o+ &al&ulating en&umbran&e0 Load (anything else you5re &arrying that has a volume u' to your AiCe level, li$e loot in a &o++er or a human body on the ba&$ o+ another human or a rider +or an ?mtar- also slo,s you do,n7 i+ you3re &arrying load, &onsider yoursel+ one level lo,er in the +ollo,ing en&umbran&e table0 "oad Penalty to A&ility; Speed ran( penalty ?nen&umbered -0 0 Light armor -1 0 medium armor -2 -2JH 4eavy armor -3 -J0H 4eavy armor and Load -4 -OJH P A++e&ts also Dnitiative Falue2 the Re+eree may &hose to a''ly this 'enalty also on some #ody "as$s or Contests ,here +reedom o+ movement is re.uired0 "he modi+ied Attribute may rea&h a negative value0 26 Demond Thompson (order #5788655) Special !ases 0ehicles in com3at Ahould a vehi&le5s L) +all under hal+ o+ its original s&ore, some 'enalties to its o'eration are su++ered7 a -2 modi+ier on all die rolls +or "as$s (,hi&h are des&ribed in &ha'ter 3- and a J0H redu&tion to A'eed0 Au&h a vehi&le is &onsidered 4eavily damaged0 A vehi&le redu&ed to 0 L) sto's being o'erative but may still be re'aired, i+ a Fehi&le is redu&ed to a number o+ negative L) e.ual to its #ody, it is damaged beyond re'air0 A 8eird A&ien&e vehi&le redu&ed to a number o+ negative L) e.ual to its #ody immediately e/'lodes &ausing (#ody- :< o+ +ire damage in (#ody- meters o+ radius area0 Fehi&les &an be re'aired by a &hara&ter ,ith the a''ro'riate s$ill (usually Cra+tsman or 8eird A&ien&e- o+ 2 L) +or 4 hours ,or$, ho,ever heavily damaged vehi&le &an only be re'aired in a lab0 Fehi&les re&eiving damage in+li&ting more than J0H o+ their L) in a single stro$e immediately ta$e a s'e&ial e++e&t damage determined randomly7 <d= Special effect 2 Random 'ie&e o+ e.ui'ment de'ending on vehi&le (li$e a ,ea'on or radio- 3-4 !otion system(-1 A'eed- J-< !aneuverability (-1 !aneuverability- O %othing T-G Cre, (1d< random &re, members or 'assengers ta$e the same amount o+ damage as re&eived by the vehi&le0- 10-11Armor &ra&$ (vehi&le loses 3 'oints o+ armor- 12 Fire (the vehi&le starts burning ,ith a d< rating regardless o+ armor- A'e&ial e++e&t damage &an only be re'aired by a &hara&ter ,ith the a''ro'riate s$ill7 it re.uires one day o+ ,or$ in a lab, s'are 'arts and a :i++i&ulty 12 8it Ra''ro'riate s$illS "as$0 Fire arms Fire arms are rare 'rodu&ts o+ highly develo'ed so&ieties0 Fire arms only hold one shot and need to be re&harged be+ore they &an shoot again7 a heavy &annon re.uires ten a&tion turns to reload and a &re, o+ three, a &annon re.uires +ive a&tion turns to reload and a &re, o+ t,o, a light &annon &an be reloaded by a single 'erson in three a&tion turns a blunderbuss or an ar.uebus re.uires t,o a&tion turns to reload, a 'istol re.uires 10 "he blunderbuss and the light &annon are area e++e&t ,ea'ons ,ith a t,o meters radius, ,hile the &annon is an area e++e&t ,ea'on ,ith a J meters radius0 Oe(eatin$ ,ea'ons are a slightly di++erent &ase (and a lot more rare-7 a re'eating gun holds a &li' ,ith 20 shots and automati&ally re&harges in the same turn it shoots, ho,ever &hanging a &li' ta$es the usual amounts o+ time and &re, re.uirements0 *renades are thro,n ,ea'ons made o+ e/'losive that ,ill e/'lode on im'a&t on&e the sa+ety 'in is released, they have a +ive meter radius0 :ro' bombs are larger grenades Eettisoned +rom air vehi&les during air stri$es0 Aome s'e&ial grenades and &annon shots do not in+li&t damage but sim'ly release venomous gasses or drugs in the air thus +ollo,ing the usual rules +or 'oisons and drugs0 Firearms are &onsidered Unsto((able atta&$s0 Fire arms must be &leaned a+ter every &ombat by a &om'etent gunsmith, other,ise it ,ill e/'lode at the +irst +umble rolled in+li&ting its damage to the gunner0 Primiti*e /eaponry %ot all ,ea'ons and armors are made o+ steel (or ultra hard &erami&s-, 'rimitive 'eo'les usually use stone or &o''er or bronCe, some rare ,ea'ons are made o+ silver0 Chain or 'late armor built in &o''er or bronCe res'e&tively sto' 1 and 2 damage 'oint less than their steel or iron &ounter'arts0 )rimitive ,ea'ons ,ill brea$ in &ombat ,henever their user rolls e/a&tly the same number (be+ore modi+iers are a''lied- o+ its enemy on a &ombat roll and its enemy em'loys a stronger ,ea'on or armor7 here is a list +rom the ,ea$est to the toughest material7 8ood>#one Atone Co''er>Ailver #ronCe Dron Ateel Cerami&s
ifferent si>ed /eapons ?nless s'e&i+ied in the te/t, all damage and armor values in these rules are +or medium-siCed (e0g0 human siCed- ,ea'ons0 4o,ever #rutes em'loy ,ea'ons and armors Eust li$e humans, this $ind o+ Large-siCed ,ea'ons or armors in+li&t or 'arry 2 times as many damage 'oints as human siCed ones and have t,i&e the listed range and &ost0 Dn the same ,ay small siCed ,ea'ons and armors ,ould halve their &osts, ranges, damage and armor values0 A &hara&ter may not use ,ea'ons &reated +or a di++erent AiCe Level unless the *! allo,s it, a 'enalty to atta&$ "as$s and Contest should any ,ay be a''lied0 27 Demond Thompson (order #5788655) ample Indi,idual /om#at se.uen+e: .hile wanderin$ the rins of a for$otten cit# in the northern swam(s of the twili$ht Fone, Malmt A#ody 3, 8it J, Agility 4(3-, )resen&e 2, )si-inde/ 1- AiCe !, A'eed 3, D0F0 G(T-, 1T L)- e.ui''ed ,ith shield, s,ord Rdmg7 2d<=1S and light armor Rav73SB finds himself confrontin$ a +rte raider A#ody <, Agility 3, 8it 2, )resen&e 3 AiCe L, A'eed <, L) 3<, D0F0 J - e.ui''ed ,ith 'artial light armor Rav7 O>1S and a huge &lub Rdmg7 2d<SB7 The 0M asks for a Sr(rise check and determines that neither is sr(rised7 )t the be$innin$ of the first combat rond the# both check -nitiati*e rollin$ 1d9 and addin$ their own -!7 Malmt rolls 8 J2L 11 a$ainst the +rteDs roll of :J5L37 Malmt wins the initiati*e and decides to attack, sin$ the shield for defense4 he rolls ;d9J+od#J; de to siFe differences a$ainst the +rteDs (lain ;d9J +od# roll7 Malmt rolls 2J8J;L1:, the +rte rolls KJ9L187 Malmt $ets to scratch the +rte for half dama$e, #et its odd roll allows him to a*oid the armor worn b# the +rte7 Malmt inflicts A;d9LKJ1B@;L: dama$e (oints, sbtractin$ the +rte skin )7!7 of 1, 8 dama$e (oints7 The +rte on his action strikes back at Malmt rollin$ ;d9J+od#&; for siFe and &; for the shield and $ets 3J9&;&;L11 *erss MalmtDs roll of KJ8L167 The +rte strikes for ;d9&8 dama$e and $ets a total of :7 Malmt swears nder his breath ho(in$ that hel( arri*es soonN )nd it doesC The ne?t trn a member of the Pellow le$ion assassin clt a((ears at the +rtes back declarin$ an all ot attack7 The )ssassin A#ody o+ J, AiCe !, D0F0 10, no armor and a 'oisoned long s,ord Advan&ed ran$ in ArmsmanB has the ad*anta$e of sr(rise and stabs the +rte rollin$ 3J5 for +od#,J; for skill, J; for siFe, J; for sr(rise, J; for all ot attackL;;, the +rte rolls a 3J9L157 The reslt is a critical sccess dealin$ doble dama$e a$ainst fll armor *ale for AA;d9L5J1B ?;B&KB L5 dama$e (oints7 -tDs jst a flesh wond, #et the assassinDs sword is (oisoned with a (otenc# of 57 The +rte beats the Potenc# of the (oison rollin$ a 16J9L19 *erss a 5J5L16 and sffers no ill conse'ences7 The +rte shrieks with sr(rise and normal initiati*e se'ence takes (lace7 The assassin rolls a :J16L1:, Malmt $ets a ;J2L16 and the +rte rolls a 5J:L37 The order of action for this rond is 4 The )ssassin Malmt The +rte The assassin $oes first winnin$ initiati*e and e?ectes a normal attack losin$ both benefits of sr(rise and all&ot attack7 His roll of KJ3L19 is beaten b# the +rteDs incredible 1;J1Afor the e?tra diceBJ9L137 Malmt attacks now and rolls himself an 11J5L1K a$ainst the +rteDs :J9&1L3 de to this bein$ the second defense roll of the trn7 Malmt inflicts doble dama$e and i$nores the +rteDs worn armor and $ets to inflict a sta$$erin$ AA3J1B ?;B&1B 13 dama$e (ointsC The +rte has now accmlated A13J8J5LB ;K dama$e (oints, it sffers a &; to all Tasks and Contests and a &1 to S(eed from now on7 -n addition the +rte mst roll its +od# *erss a tar$et difficlt# of 1; to a*oid losin$ consciosnessN and fails rollin$ a total of 11C )s the $iant crmbles to the $rond Malmt takes a dee( breath to thank his sa*ior onl# to find the assassinDs blade at his own throat777 %ass com3at !ass Combat is a &ommon event in A,ord W )lanet narrative0 "y'i&ally the hero ,ill lead his &ity3s army or air +leet against hordes o+ barbarians, traitorous &ity states or mutated servants o+ some 8eird A&ientist7 A sim'le reading o+ the subEe&t material ,ill give the *! lots o+ ideas o+ ho, to +it the &lash o+ armies in its &am'aign0 !ost battles ,ill not involve the 'layer &hara&ters dire&tly and their resolution ,ill be de&ided by *! +iat, as their role is more that o+ 'lot devi&e then that o+ &hallenge to the 'layer3s s$ill0 4o,ever Under the moons of Zoon also 'ro'oses a +ast resolution system +or mass battles, ,hile not a&&urately realisti& it serves the 'ur'ose o+ allo,ing )Cs to lead armies in e'i& struggles0 !ass &ombat is resolved using the same rules as individual &ombat save some di++eren&es outlined belo,0 Deployment: "he *! must de&ide in ,hi&h &onditions and at ,hi&h range the battle starts0 Also Aur'rise e++e&ts should be ta$en in a&&ount7 i+ an 28 Demond Thompson (order #5788655) army ambushes the other ma$e the army leaders roll a 8it RArmsmanS Contest to &he&$ +or sur'rise0 "cale: First o+ all, mass &ombat "urns are J minutes long, movement rates are re&al&ulated to 1 A'eed 'oint e.ual to 100 meters movement0 1nits: ?nits are treated as single &hara&ters using the same Attributes as +or individual &hara&ters or vehi&les o+ the same ty'e0 AF, #ody, A'eed, AiCe, Li+e 'oints, DF, )resen&e and atta&$ roll damage o+ a ?nit are based on the average unit member attributes0 !ounted units use the mounts AiCe and A'eed, and use the riders DF0 #ody, )resen&e and Li+e 'oints are based on the average o+ rider and mount3s #ody, )resen&e and L)0 A mounted unit in+li&ts damage e.ual to the sum o+ rider3s and mount3s damage rolls0 Fehi&ular units are treated normally, use the 'ilots D0F0 +or initiative0 8hen a vehi&le unit looses members all "roo'ers trans'orted on lost vehi&les are &onsidered Casualties0 !ounted and Fehi&le units should &he&$ +or &rashes ,hile moving (see above- using the 'ilot Agility and A$ill ran$0 Actions: ?nits e/e&ute a&tions in order o+ D0F0 e/a&tly the same ,ay individual &hara&ters do, ,ith the +ollo,ing additional modi+iers to melee atta&$ and de+ense rolls7 Unit Scale le*el Scale mods 1-10 =0 11-2J =2 2<-J0 =4 J1-100 =< 100-2J0 =T 2J0-J00 =10 J01-1000 =12 1001-2J00 =14 2J01-J000 =1< J001-10000 =1T 10001-2J000 =20 2J001-J0000 =22 J0001-100000 =24 1a&h +urther doubling Additional =2 Dn &ase o+ missile atta&$s, add one half the nitDs modifier to the attackerDs roll Alarger units are easier to hitB "he A&ale modi+ier is subtra&ted +rom a unit3s Dnitiative Falue0 Damage: 8henever a unit su&&ess+ully hits an enemy unit roll +or damage a''lying the usual modi+iers (s'e&ial a&tions li$e &harge, Penetratin$ atta&$s, &riti&al su&&essesK-0 Add the 'oten&y o+ eventual venoms to the damage roll0 Dn&endiary ,ea'on damage rolls do not &arry over +rom round to round7 $ee' re-rolling and adding <s0 Area e++e&t ,ea'ons in+li&t double rolled damage0 At this 'oint subtra&t the atta&$ed unit3s average A0F0 +rom the #ase :amage "otal (&onsidering the usual rules +or 'artial armor-0 At this 'oint the damage 'oints total +or Atunning atta&$s in+li&t hal+ damage, to a minimum o+ 10 n&e a !odi+ied :amage "otal is obtained multi'ly it by the unit3s members and divide this ne, total by the average target unit Li+e )oints 'lus the unit3s A&ale modi+ier0 "he result is the number o+ individual members that the unit loses0 :o not roll s'e&ial damage results +or vehi&les, nor &onsider the modi+iers +or 4eavy damaged status0 As the unit &om'osition &hanges to lo,er values, re&al&ulate the A&ale modi+ier0 Missile (eapons: !issile ,ea'ons that re.uire reload a&tions (i0e0 &an not +ire every turn li$e re'eating +irearms- do re.uire reload times also in !ass Combat turns0 3oining and "plitting: As a standard &ombat a&tion units may s'lit to smaller units or merge in to larger ones0 1a&h ne, unit must have at least 10 members0 ,ortifications: ?nits behind +orti+i&ations re&eive the same bene+its o+ an additional layer o+ )artial armor and shield (-2 to be hit-0 8ood buildings should be &onsidered Light Armor, Atone buildings should be &onsidered as 4ardened medium Armor0 An&ient vaults &an be &onsidered as ?m'enetrable 4eavy armor or more0 Morale: Ahould a unit lose more than 2JH its members it must &he&$ morale by rolling a )resen&e "as$7 140 Failure means that the unit routs and +lees the battle+ield at to' s'eed unless rallied0 ?nits losing more then J0H or more o+ their members &he&$ at :i++i&ulty 1<0 ?nits must &he&$ morale ,ith a )resen&e "as$ also ,hen &on+ronted by /ri$htenin$ units or &ausing Horror0 "he target :i++i&ulty is 12 i+ the Frightening unit is one A&ale level smaller and 1< i+ one or more A&ale levels higher0 ?nits losing their Leader (see belo,- must immediately roll a )resen&e7 1< "as$ or rout0 Leaders: 4eroi& &hara&ters &an be assigned to lead 'arti&ular units0 A unit may &he&$ morale using the Leader3s )resen&e instead o+ its o,n )resen&e, adding 29 Demond Thompson (order #5788655) their Leader3s Fame (see &ha'ter 10- to all !orale "as$s0 Also a unit3s D0F0 is based on the unit3s Agility and the higher bet,een the units and the Leader3s 8it0 A Leader3s Com'eten&e #onus +or the Armsman s$ill is added to all o+ its unit3s rolls7 "as$s, Contest and :amage0 Leaders may s'end 1'i& )oints on their unit3s rolls and on damage rolls to ,hi&h the unit is e/'osed0 8henever a unit is damaged, the Leader must roll a straight RArmsmanS "as$ to avoid being damaged in the +ight0 First &he&$ +or leader damage, then +or unit morale0 A damaged leader re&eives the same #ase :amage "otal that the unit re&eived by the atta&$0 Leaders should &he&$ +or un&ons&iousness as individual &hara&ters do, 4eavy damage 'enalties are a''lied to the above Aurvival "as$0 Unit losses e8ual to Armsman Tas( ifficulty 20H or less < 40H or less T <0H or less 10 T0H or less 12 ?' to 100H 14 Leaders o+ routed units may try to restore the unit3s !orale7 ea&h battle round be+ore the routed unit leaves the battle+ield (as de+ined by the *!- it must e/e&ute a !orale "as$ at di++i&ulty 14, i+ su&&ess+ul the unit may get ba&$ to the +ight +rom the ne/t turn0 Casualties: At the end o+ a +ight the *! may need to &al&ulate the real number o+ losses su++ered by an army or unit0 About <0H &asualties re'resent dead men or disabled vehi&les, the remaining 40H 'er&ent re'resents heavily damaged soldiers and vehi&les that &an be healed or re'aired0 !an'ished &asualties are never dead unless atta&$ed by ,ea'ons deadly to them and ,ill start to regenerate as soon as the battle ends0 Psionics: )sioni& a&tions are handled mostly as usual +or individual 'sioni&s and are a''lied as i+ the unit as a ,hole ,as the !ani+esting &hara&ter0 For more on 'sioni&s see the )sioni&s &ha'ter0 %otable e/&e'tions in&lude7 *egeneration and Psyc&osurgery: multi'ly the number o+ regenerated Li+e 'oints by the number o+ men in the Regenerating unit, and divide it by Average ?nit Li+e )oints7 this number is the number o+ re&overed members0 Canni#ali)e: multi'ly the number o+ regenerated Li+e 'oints by the number o+ men in the unit, and divide it by Average ?nit Li+e )oints7 this number is the number o+ lost unit members0 Mind Control: :ivide the number o+ members o+ the )sioni& unit by the target unit3s s&ale mod7 the result is the number o+ a++e&ted enemy soldiers0 :ouble that i+ the 'sioni& unit &reates an area e++e&t mani+estation0 Assault and Pyro!inesis: "reat as normal ranged atta&$, remember to &onsider the eventual doubling o+ damage due to Area e++e&t0 -0 s&ield: :ouble the A0F0 bonus i+ the !ani+estation is &reated ,ith Area 1++e&t0 -eleport: "his mani+estation &an be used to move the unit a,ay ,ith another unit ,ithin range0 *ing: Any :is&i'line mani+ested ne/t round re&eives a bonus number o+ 'o,er levels e.ual to Ring level 'lus the unit3s s&ale mod0
!aintaining an e/iting mani+estation &osts a unit 1 )si )oint 'er !ass &ombat turn0 Legendary 1nits: 4eroi& units li$e the 8hite Nnights o+ 4eli&on have the additional bene+it o+ a 'ersonal Fame s&ore and 1'i& )oints reserve0 "hese 1lite units ,ill have u' to Fame 3 and a reserve o+ u' to 20 1'i& )oints (er battle0 "hese units may s'end 1'i& )oints on all their rolls and on damage rolls to ,hi&h the unit is e/'osed0 Also they add their o,n Fame s&ore to all !orale "as$s0 ample 0ass /om#at se.uen+e: ) scotin$ (latoon of 56 .hite Kni$hts of Helicon is hntin$ down a $ro( of 166 +rte Oaiders7 The white Kni$hts are fll# e'i((ed with Partial Gi$ht Ceramic )rmor, )r'ebses, Ceramic swords and monted on )rmored Umtars7 .e can ima$ine the Umtars as ha*in$ the followin$ standard attribtes4 1mtar #ody J Agility 3 8it 2>J )resen&e 3 L) 30 AiCe ! D0F0 O A'eed G Atta&$7 2:< AF7 )artial Cerami& light armor (3>0 Hardened- Meanwhile, the .hite Kni$hts can be considered as ha*in$ these attribtes4 $&ite 0nig&ts of elicon #ody J Agility 4 8it 3 )resen&e 3 )si-Dnde/0 L) 30 AiCe ! A'eed 3 D0F0 O Atta&$7 A,ord Penetratin$(2d<=1-10>20>40-, Ar.uebus ,ith ,hite-+lame ammo 2d<=2 (range7 30 Demond Thompson (order #5788655) 40>T0>120- Unsto((able AF7 )artial Cerami& light armor (3>0 Hardened- and Ahield A$ills7 Armsman Advan&ed, !ar$sman Advan&ed, Aurvivalist Advan&ed0 "hey are lead by a Lieutenant ,ith similar attributes and s$ills e/&e't +or a 8it o+ 4, )resen&e o+ 4 and Advan&ed Armsman A$ill, no Fame nor 1'i& )oints0 /ollowin$ the rles, the attribtes of a monted nit of .hite kni$hts can be considered as4 45 $&ite 0nig&ts of elicon .1mtar Mounted #ody J Agility 4 8it 3 )resen&e 3 )si-Dnde/0 L) 30 AiCe ! A'eed G D0F0 T Atta&$7 A,ord W "ram'ling Penetratin$(4d<=1-, Ar.uebus ,ith ,hite-+lame ammo 2d<=2 (range7 40>T0>120- Unsto((able AF7 )artial Cerami& light armor (3>0 Hardened- and Ahield A$ills7 Armsman Advan&ed, !ar$sman Advan&ed, Aurvivalist Advan&ed0 "he unit has a s&ale mod o+ =4 "he Nnights are an 1'i& ?nit ,ith a Fame o+ 2 and 10 1'i& )oints0 "he raiders have standard #rute Attributes7 655 %rute *aiders #ody <, Agility 2, 8it 2, )resen&e 3 AiCe L, A'eed <, L) 3<, D0F0 4 Atta&$7 huge &lub Rdmg7 2d<S AF7 'artial light armor Rav7 O>1S A$ills7 Aurvivalist #asi& and Armsman #asi&0 #eing a unit o+ 100 #rutes, they also have a A&ale !odi+ier o+ =< "he Leader has the same attributes and s$ill save +or )resen&e 4 and Advan&ed Armsman s$ill0 The 0M has determined that no side is sr(rised as the +rtes ha*e fond shelter in some ancient rins while fleein$ the chasin$ Kni$hts7 "he Ruins have the same e++e&t as )artial !edium Armor and &over0 ,n the first rond the Kni$hts roll -nitiati*e $ettin$ a Adice roll of : (ls : for Unit )$ilit# mins : for scale mod (ls 8 for GeaderDs .itLB K beatin$ the +rteDs total of Aroll of ; (ls : for -7!7 mins 9 for scale modLB 67 The Kni$hts o(en fire on the +rtes, kee(in$ (osition some 166 #ards from the enem#7 The Kni$hts roll a :J:A)$ilit#B J8Afor firin$ on a nit with a J9 scale modifierB J; ASkillB J; AGeaderDs skillB J; AGar$e tar$etB&;Afor co*erB L15 *s7 a difficlt# of 1:AGon$ Oan$eB, a hit bt nothin$ s(ecial7 Since the reslt is e*en, the +rtesD Partial armor is not ski((ed, nor is the fortificationDs )!7 Howe*er, de to the /irearmsD Unsto((able effect onl# 3 instead of 18 )rmor (oints redce the dama$e roll7 The Gietenant decides to se 8 %(ic (oints from the UnitDs reser*e to increase dama$e b# J97 The Kni$hts roll for dama$e ;d9J;J;Afor leaderDs skillBJ9 Afor %(ic PointsB&3Afor co*er and armorB, the white&flame ammo allows them to re&roll and add all dice that come ot a si?7 The dice come ot a total of K, for 2 dama$e (oints of +ase total e'al to AA2?56B@ A89J9BB L 16 dead +rtes7 The +rteDs leader mst test his )rmsman skill at "ifficlt# 9 to a*oid takin$ dama$e4 he rolls a ;, &; for the additional dice and J; for his skill rank and takes basic dama$eE he is down to 8: Gife Points7 Close, bt no ci$ar777the +rtes do not ha*e to test morale at this (oint7 Now itDs the +rtes trn, the leader decides to risk it all and brin$s ot its raiders in a des(erate char$e a$ainst the enem#C Since in mass combat ronds each s(eed rank co*ers 166 meters of mo*ement, the brtes easil# connect with the Kni$hts7 The brtes add to their roll4 +od# A9B, Unit Scale mod A9B, )rmsman Skill A1B, Geader Skill A;B and sbtract : Ade to Shields worn b# the Kni$hts and SiFe differenceB L117 The Kni$hts add to their roll4 +od# A5B, Unit Scale mod A:B, )rmsman Skill A;B, Geader Skill A;B L187 The +rtes roll a 16 and the Kni$hts a 57 TiedC The +rtes barel# connect inflictin$ half dama$e, howe*er the Kni$htsD Gietenant e?(ends 1 %(ic Point to redce dama$e4 3A;d9BJ1;Ade to char$in$ bonsBJ;AGeader skillB&; Afor %(ic PointsB@;L16 dama$e (oints mins fll armor effect of 8 for 2 (oints of base dama$e7 The losses of the Kni$hts are AAK?36B@86J:B L13 menC The Gietenant &on his (art& fails its )rmsman Task a$ainst a "ifficlt# of 16 and takes 2 dama$e (oints7 The Kni$hts do ha*e to test their Morale, the# roll addin$ their GeaderDs Presence and )rmsman Com(etence +ons (ls Unit /ame Afor a total of 2B *erss a "ifficlt# of 1: and scceed, standin$ their $rond7 The Kni$hts ma# still lose the ne?t rond de to the effect of the Char$e4 the# ha*e to roll a Task of ;d9J)$ilit#JSr*i*alist Com(etence bons a$ainst 11, and scceed b# rollin$ a K7 The ;2 remainin$ Kni$hts ha*e now a Scale mod of 31 Demond Thompson (order #5788655) :7 ) new rond be$ins, a$ain the nits check for -nitiati*e4 The +rtes $et a total of 5 a$ainst the Kni$htsD total of 27 The Heliconian Gietenant $rits his teeth and orders a new rond of fire4 )t short ran$e and with no more co*er the Kni$hts roll 5A;d9B J:A)$ilit#B J8Afor firin$ on a nit with a J9 scale modifierB J; ASkillB J; AGeaderDs skillB J; AGar$e tar$etB&;Afor shootin$ in the fra#B L19 *s7 a difficlt# of 16AShort Oan$eB, critical strikeC The reslt is doble dama$e with no armor777 for $ood measre the Gietenant decides to e?(end another 8 %(ic Points on the dama$e roll, the ma?imm that the nit ma# benefit from with its Presence of 8 Aand lea*in$ onl# 8%P in the UnitDs reser*e for this battleB7 The Kni$hts roll for dama$e A;d9J;B ?;J;Afor leaderDs skillB J9 Afor %(ic PointsB, the white&flame ammo allows them to re&roll and add all dice that come ot a si?7 The dice come ot a 9 and a ;, the si? is re&rolled comin$ ot a 5 for a total of base dama$e (oints 82 and the +rtes lose A82?;2B@:;L;2 men7 The +rtesD Geader now checks a$ain its )rmsman skill to see if the *olle# hit him and scceeds7 The Oaiders check morale rollin$ ;d9J9AGeaderDs Presence and )rmsman skillB *erss 1:7 +# rollin$ a K the +rtes fail morale and rot, their action is s(ent fleein$ the battle field at fll s(eedC -n onl# 16 mintes of battle 82 +rtes and 13 Kni$hts of Helicon ha*e lost their li*es777 ,n the followin$ rond the Heliconians win a$ain initiati*e and declare an all&ot char$e on the fleein$ +rtesC The brtes add to their roll4 +od# A9B, Unit Scale mod A9B, )rmsman Skill A1B, Geader Skill A;B L157 The Kni$hts add to their roll4 +od# A5B, Unit Scale mod A:B, )rmsman Skill A;B, Geader Skill A;B, SiFe difference A;B, )ll&ot attack A;B L1K7 Since the Gietenant is riskin$ e*er#thin$ he $ot on this char$e, he ses the nitDs last %(ic Points for an additional J97 The Kni$htsM total of 86 beats their enemiesD total of ;57 )s the Kni$hts ha*e rolled a K, no armor is a((lied on this attack as well4 8; dama$e (oints Ade to char$e effect, leader skill and the sm of kni$hts and montsD attacksB reslt in ;: more dead brtes in the fi*e followin$ mintes, brin$in$ the total down to 82 +rtes7 )s the +rtesD leader fails his )rmsman Task sfferin$ 8; dama$e (oints that send him nconscios the raiders can not rall# this combat trn and kee( fleein$7 Ha*in$ ca(tred the leader des(ite sfferin$ hea*# losses, the Kni$hts decide to $i*e them some res(ite777 &r7te Ra0der 32 Demond Thompson (order #5788655) Typical *ehicles 0ehicle Si>e !lass Speed Ran( %an Acceleration 'ody ?"ife points@ Armor Chariot ! *round P -1 P J(30- 3 Li+eboat L Aea ars>Aails 2 > < 2 1 T(4T- 3 Frigate 4 Aea ars>Aails J >1G 1 3 12(O2- < Longshi' 4 Aea ars>Aails 10>1O 0 2 1<(G<- G C&ariot "he most an&ient o+ vehi&les a ,ooden and metal shuttle 'ulled by huge dra+t animals0 Re.uired Cre,7 1 )assengers7 1 Cargo7 100 $g Armament7- ther7 An animal-driven ground vehi&le, s'eed and a&&eleration de'end on the animal leading the &hariot and the burden this im'oses on him, some &hariots &an be lead by even t,o or +our animals sharing the &ommon ,eight (about 200 $g-0 A t,o animals &hariot re&eives a -1 modi+ier to maneuverability, ,hile a 4 animals &hariot re&eives a -2 Chariots &an not be e.ui''ed in any ,ay and im'art only 'artial armor on the 'assengers0 Life#oat A small boat ,ith no s'a&e +or 'assengers, it is J meters long and 3 ,ide0 Re.uired Cre,7 J )assengers7 - Cargo7 <00$g Armament7 --0 ther7 --0 ,rigate A small, light,eight long-boat ,ith, about 12 meters long and 3 ,ide, ,ith oars and a &om'le/ sail rigging0 Ahi's o+ this siCe are used in navies3 ,orld ,ide as e/'lorers or lo, &ost trader shi's Re.uired Cre,7 J )assengers7- Cargo7 J "ons Armament7 !ilitary +rigates are armed ,ith 2 mounted re'eating ar.uebuses (one on the 'ro, and one on the stern on s,ivel mounts ,ith a 1T0Xar&-0 ther7 "his $ind o+ shi' has no real living .uarters0 Longs&ip A shi' 23 meters long and J ,ide, ,ith oars and one single s.uare sail0 !ilitary shi's o+ this siCe are em'loyed mostly as troo' trans'ort0 Re.uired Cre,7 2J )assengers7-- Cargo7 20 tons Armament7 !ilitary shi's are armed ,ith 2 mounted re'eating light &annons (one on the 'ro, and one on the stern on s,ivel mounts ,ith a 1T0Xar&-0 Civilian Longshi's sim'ly add J tons o+ &argo0 ther7 "his $ind o+ shi' has no real living .uarters0 33 Demond Thompson (order #5788655) 6eapons Ta3le, 6eapon ama&e RANG#S S % " Fist>Ni&$>4ead butt 1>2:< - - - Club>shield 1:< - - - :agger 1:<=2 1-Jm <-10m 11-20m A,ord 2:<=1 - - - 4and a/e 2:< 1-3m 4-<m O-10m A'ear 2:<-1 1-10m 11-20m 21-40m ",o-handed s,ord or a/e 2d<=3 - - - #lo,gun 1X 1-Jm <-10m 11-20m Ahoots darts0 D+ the damage in+li&ted is greater then A0F0 the 'oison usually &oated on the dart by'asses armor0 Aling 1:<=2 1-10m 11-20m 21-40m Ahoots 'ellets or stones0 Atones have hal+ the re'orted range0 #o, 2:<=2 1-30m 31-<0m <1-G0m Ahoots arro,s Crossbo, 2:<=2 1-40m 41-T0m T1-120m Ahoots arro,s0 Re.uires one a&tion to reload, Crossbo, atta&$s are )ier&ing Firearms Ta3le, 6eapon ama&e RANG#S S % " )istol 2:< 1-20 21-40m 41-<0m Ahoots ammo #lunderbuss 1:< 1-Jm <-10m 11-20m Ahoots ammo Ar.uebus 2:<=2 1-40m 41-T0m T1-120m Ahoots ammo Light Cannon 4:<=4 1-200m 200-400m 401-<00m Ahoots ammo Cannon T:<=T 1-400m 401-T00m T01-1200m Ahoots ammo 4eavy Cannon 1<:<=1< 1-T00m T01-1<00m 1<01-3200m Ahoots ammo *renade 2:<X 1-10m 11-20m 21-40m X or by drug>'oison, 3 m0 radius area e++e&t, thro,n :ro' bomb 4:<X - - - X or by drug>'oison, 10 m0 radius area e++e&t, dro''ed on target by airshi' 34 Demond Thompson (order #5788655) !+APT#R FI0#, 6I"#RN#SS TRA0#" Adventures ,ill easily bring the heroes to travel the ,orld o+ @oon, either by +eet, ?mtar or air shi'0 "his Cha'ter deals ,ith overland travel and the management o+ &asual en&ounters in the dangerous ,ilderness o+ @oon0 6ilderness %o*ement Rates !ovement rates ,hen traveling in the ,ilderness are related dire&tly to en&ounter movement rates, a &reature or vehi&le &an move a number o+ $ilometers 'er hour e.ual to its A'eed s&ore0 %aturally, any grou' traveling together moves at the rate o+ the slo,est member0 O*erland Tra*el "he movement rates sho,n on the table above are +igured based on travel through o'en, &lear terrain0 "he terrain ty'e ,ill alter the rate some,hat, as sho,n on this table7 -errain Ad7ustment Bungle, !ountains, A,am' /1>3 :esert, Forest, 4ills /1>2 Clear, )lains, "rail /1 An&ient3s Road ()aved- /1 1>3 Chara&ters normally travel T hours 'er day, ho,ever they may &hoose to 'er+orm a forced march, traveling 12 hours 'er day0 1a&h day o+ +or&ed mar&h 'er+ormed a+ter the +irst in+li&ts a -2 'enalty to all "as$s and Contests and redu&tion o+ A'eed by J0H0 A #ody RAurvivalistS712 "as$ is allo,ed to avoid this 'enalty, a+ter this "as$ is +ailed on&e, $ee' rolling to avoid 1d< damage on the &hara&ters (and their animals, i+ any-0 n&e this se&ond "as$ is +ailed it is not rolled again +or that &hara&ter or &reature0 A day s'ent resting 9restarts; the 'rogression0 6ater3orne Tra*el "ravel by ,ater may be done in a variety o+ boats or shi's2 see the Fehi&les table0 ?nless the shi' sto's ea&h night, as is done by some vessels traveling along a &oastline, as ,ell as those vessels having less than the minimum number o+ regular &re,men on board, shi's &an easily travel 12 or even 24 hours 'er day rather than the usual T hours (i+ a +ull &re, is aboard ta$ing shi+ts-, and so may be able to &over t,i&e the normal distan&e 'er day o+ travel0 !ovement o+ sailed shi's varies de'ending on ,eather &onditions, as sho,n on the +ollo,ing table0 Aailing movement modi+iers sho,n a''ly ,hen sailing ,ith the ,ind2 sailing against the ,ind involves ta&$ing (CigCagging movement- ,hi&h redu&es movement rates one ro, on the table (+rom !oderate #reeCe to Light #reeCe, +or instan&e-0 <d= 6ind irection 2 %orth 3 %ortheast 4 1ast J Aoutheast < Aouth O Aouth,est T 8est G %orth,est 10-12 )revailing ,ind dire&tion Ad= 6ind !onditions Flyin& Sailin& 1 #e&almed M 120H /0 2 Light #reeCe M 100H M J0H 3 !oderate #reeCe M 100H M <<H 4 Average 8inds M 100H M 100H J Atrong 8inds M 100H M 1J3H < *ale M O0H M 200H %ecalmed: Aailing shi's &annot move0 ared shi's may move at the given ro,ing movement rate0 "trong $inds: Aailing against the ,ind (ta&$ing- is not 'ossible, and shi's e/'osed to this sort o+ ,ind may be damaged or sun$ by it2 a''ly 1d< 'oints o+ damage to any su&h shi', 'er hour sailed ignoring AF0 "he shi'3s 'ilot &an avoid this damage ,ith an Agility RAurvivalistS712 "as$0 Flying vehi&les must 'ass an hourly Agility R)ilotS710 "as$ to avoid &rashing0 Gale: Aailing against the ,ind is not 'ossible, and shi's e/'osed to this sort o+ ,ind may be damaged or sun$ by it2 a''ly 2d< 'oints o+ damage to any su&h shi', 'er hour sailed ignoring AF0 "he shi'3s 'ilot &an avoid this damage ,ith an Agility RAurvivalistS714 "as$0 Flying vehi&les must 'ass an hourly Agility R)ilotS712 "as$ to avoid &rashing0 Tra*elin& 3y Air ?nless the airshi' sto's ea&h night, as is done by some vessels having less than the minimum number o+ regular &re,men on board, airshi's &an easily travel 12 or even 24 hours 'er day rather than the usual T hours (i+ a +ull &re, is aboard ta$ing shi+ts-, and so may be able to &over t,i&e the normal distan&e 'er day o+ travel0 35 Demond Thompson (order #5788655) !ost ,inged &reatures or +lying vehi&les must maintain at least one-third normal +or,ard movement in order to remain airborne2 ho,ever, F"L &a'able vehi&les generally do not have to do this0 Adverse ,inds may a++e&t +lying s'eed, &he&$ the ,inds table above0 8hen traveling by air all terrain e++e&ts are ignored0 'ecomin& "ost Adventurers +ollo,ing roads, trails, rivers, streams, or other obvious landmar$s are unli$ely to be&ome lost2 ho,ever, ,hen the 'arty stri$es out into tra&$less +orest, ,indblo,n desert, et&0 they may be&ome lost0 Ae&retly roll a 8it RAurvivalist or AailorS712 "as$ using the 8it o+ the 'arty leader (i0e0 ,hi&hever 'layer &hara&ter seems to be leading-0 "he *! must determine the e++e&ts o+ a +ailed roll0
#ncounters "hree times 'er day the *! should roll 2d< on the a''ro'riate table to &he&$ i+ an en&ounter o&&urs, on&e in the morning, on&e in the a+ternoon and on&e at night0 "he *ame !aster should thin$ &are+ully about ho, the en&ounter ha''ens2 &he&$ +or sur'rise in advan&e, and i+ the monster is not sur'rised, it may be &onsidered to have had time to set u' an ambush (at the *!5s o'tion-0 "i&ht Pole #ncounters <d= Roll Result 2-T %one G roll 2:< 2-O Ana$es (1d<- T-10 Fam'ire bats (2d<- 11 1agle 12 @ohars (1d<- 10 roll 2:< 2-O ,yvern T )sivores (2d<- G-10 *host 11 *houls (1d<- 12 Firstborns (1d<- 11 roll 2:< 2-< #andits (1d<- O-G A&avengers (1d<- 10-11 8yrm &ultists (2d<- 12 8eird A&ientist 12 roll 2:< 2 Ruins 3 Curse 'o&$et 4 asis J )si &rystal de'osit <-O An&ient Road T-G Aandstorm 10 CraCed Automatons (1d<- 11 Aervitors (1d<- 12 8inged Aervants (1d<- T/ili&ht Zone #ncounters <d= Roll Result 2-< %one O %one T-G roll 2:< 2-4#aaluruth J-< 1agle O-T?mtars (2d<- G-12 "ars (2d<- 10 roll 2:< 2-4 !ilitary s&outs (2d<- J"ravelling mer&hants (1d<- < "raveling @oolams (1d<- O-T #andits (2d<- G 1nlightened (1d<- 10 8eird A&ientist 11 Assassins (1d<- 12 8yrm Cultists (1d<- 11 roll 2:< 2-3 *host 4-J #asilis$s (1d<- <-O )sivores T-G*houls 10-12 #rutes Raiding )arty 12 roll 2:< 2 Curse )o&$et 3-4 Air shi' s.uadron J-< Ruins O-11 An&ient Road 12 CraCed automatons (1d<- 36 Demond Thompson (order #5788655) Ni&ht Pole #ncounters <d= Roll Result 2-T %one G roll 2:< 2-4 #aaluruth J-< 1l$ O-T Forood (1d<- G-11 "ars (2d<- 12 +urry @ohars (1d<- 10 roll 2:< 2 Nra$uun 3 *host 4-12 #rutes Raiding )arty 11 roll 2:< 2-3 !ilitary s&outs (2d<- 4-<"ravelling mer&hants (1d<- O-11 #andits (2d<- 12 8eird A&ientist 12 roll 2:< 2-4 Curse )o&$et J-O Ruins T-12 Ano,storm Ocean #ncounters <d= Roll Result 2-G %one 10 roll 2:< 2-3 Nra$uun 4-12 #rutes Raiding )arty 11 roll 2:< 2-3 !ilitary s&outs 4-< !er&hant shi' O-11 )irates 12 8eird A&ientist 12 roll 2:< 2-< Dsland O !utiny T A&urvy G Abandoned shi' 10 !arooned sailor 11 !essage in a bottle 12 Atorm %ushroom forest on the Ni&ht Pole 37 Demond Thompson (order #5788655) !+APT#R SIB, IT#%S OF 6ON#R Adventurers ,ill easily +ind themselves dealing ,ith obs&ure arti+a&ts7 either the remnants o+ 'ast &iviliCations or the 'rodu&ts o+ 8eird A&ientists0 All &hara&ters &an learn to use these items given some time to learn their use, at the *!3s dis&retion the more esoteri& ones may re.uire a sim'le 8it "as$ +or &hara&ters uns$illed in 8eird A&ien&e0 Iet only those trained in the dar$ arts o+ the An&ients &an &ra+t or re'air items o+ ,onder0 6eird Science @oon3s ,eird s&ien&e is res'onsible +or the &reation o+ many things7 +irst o+ all *houls and Fam'ires, living items, automaton and gra+ts amongst many others0 8eird A&ien&e has many bran&hes, ea&h &overs the Ae&rets o+ building di++erent items o+ ,onder, the 8eird A&ien&e A$ill governs a&&ess to the di++erent +ields o+ $no,ledge7 Li+e A&ien&e, Al&hemy, 1nergy and !atter !astery0 1a&h Ae&ret +ield has di++erent a''li&ations that &an be &reated through e/'eriments0 #asi& $no,ledge o+ the 8eird A&ien&e s$ill grants a&&ess to one level o+ Nno,ledge +rom one Ae&ret, Advan&ed A$ill Level grants a&&ess to t,o Levels o+ Nno,ledge either +rom the same Ae&ret or +rom di++erent ones0 %o &hara&ter may ta$e Advan&ed $no,ledge o+ a Ae&ret ,ithout ta$ing #asi& Nno,ledge o+ the same Ae&ret0 !aster A$ill Ran$ in 8eird A&ien&e grants a&&ess to +our levels o+ Nno,ledge0 1a&h time a &hara&ter e/e&utes an e/'eriment to &reate a ,ondrous item he must s'end 1d</J0 thaari in materials +or #asi& level se&rets and 2d</100 thaari +or Advan&ed se&rets0 "ime units are e/'ressed in standard earth times (24 hours3 days-0 A s&ientist must ,or$ in a lab o+ at least the same level o+ the Ae&ret he is 'lanning to &reate0 "ife science All listed surgery ,or$ing times and surgery damage rates are based on !edium siCed &reatures0 :ouble these +igures +or Large &reatures and halve them +or Amall &reatures0 'ASI! "#0#" i%e Alteration: A s&ientist &an mould and sha'e a &reature to alter its AiCe by one Level0 Altering a &reature3s AiCe level ta$es t,o ,ee$s o+ ,or$ in ,hi&h the subEe&t &an not do nothing0 "he subEe&t ta$es 4d< o+ damage due to the o'eration0 Ahould the damage be enough to $ill the re&eiver all the o'eration &an be aborted ,ith the subEe&t redu&ed to 1 L) and losing 1 'oint 'ermanently +rom 8it0 A su&&ess+ul AiCe Level in&rease doubles #ody, A'eed and any natural armor or damage and range +rom natural ,ea'ons7 Agility though gets halved, )resen&e in&reases by 1 and 8it gets redu&ed by 1'oint0 A su&&ess+ul AiCe Level de&rease halves #ody, A'eed and any natural armor or damage and range +rom natural ,ea'ons7 Agility though gets doubled and 8it gets an im'rovement o+ 1 'oint, )resen&e loses 1 'oint0 A ne, Li+e )oint total and Dnitiative Falue must be &al&ulated0 A &reature &an only re&eive one AiCe Altering o'eration7 a se&ond one ,ill 'ut an e/&essive strain on the organism and ,ill &ause the death o+ the subEe&t0 Grafts: *ra+ts are additional or modi+ied body 'arts &reated by ,eird s&ientists and im'lanted on a &reature3s body to im'rove it0 All gra+ts must be +irst gro,n in 'ro'er al&hemi&al vats, only then &an they be surgi&ally installed on the host body0 Fat gro,ing re.uires one ,ee$ on the s&ientist 'art ,hile the surgery re.uires 2d< hours o+ ,or$ and in+li&ts as many damage 'oints on the trans'lantee, regardless o+ any armor0 Ahould the damage be enough to $ill the re&eiver all the o'eration &an be aborted ,ith the trans'lantee redu&ed to 1 L)0 n&e all surgery damage is healed the gra+t &an be em'loyed0 Grafting limits: n&e a &hara&ter has re&eived more gra+ts then its #ody s&ore, all ne, gra+ts re.uire an e/tra d< hours o+ surgery and in+li&t an e/tra d< o+ damage 'er additional gra+t above the #ody s&ore0 D+ the number o+ im'lanted gra+ts e/&eeds the &hara&ter3s )resen&e, the &hara&ter develo's a mania or 'hobia that a&ts e/a&tly li$e a Com'ulsive #ehavior7 ty'i&al neurosis in&lude homi&idal mania, &annibalism, sadism a +ear o+ illness0 *houls and Fam'ires &an not be gra+ted0 Additional 0anipulati,e lim#: grants to the &reature either an e/tra arm or a tail &a'able o+ mani'ulating items ,ith same ability as natural ones0 Blood filters: "his gra+t grants a =3 to all #ody Contest against )oisons and drugs0 /la1s2 3angs or stinger tail: natural ,ea'ons in+li&ting Y d< +or Amall &reatures, 1d< +or 38 Demond Thompson (order #5788655) !edium ones, 2d< +or Large ones and 4d< +or 4uge ones0 Ears: ea&h o+ these &ounts as a se'arate gra+t, a &hara&ter &an have multi'le ones7 #alan&e (=3 to all tests and &ontests re.uiring balan&e and &oordination-, su'ersoni& or subsoni& hearing E(es: ea&h o+ these &ounts as a se'arate gra+t, a &hara&ter &an have multi'le ones7 anti daCCle, dar$ness 'ier&ing eyes, DR sight0 Endo armor: Con+ers a natural A0F0 o+ 1 +or ea&h siCe Level0 Enhan+ed pheromones: "he &hara&ter re&eives a =2 to all )resen&e Contests or tas$s regarding 'ersuasion0 Enhan+ed ense: "he &hara&ter re&eives a =3 bonus to all "est and Contest involving the enhan&ed Aense0 Eugeni+s: ne o+ the &hara&ter3s Atats is im'roved by 1 (anyone in&luding A'eed and )si inde/-, re&al&ulate derivated Attributes0 Dm'roved Attributes may e/&eed ma/imum ra&ial values0 !ay only be e/e&uted on&e +or ea&h Attribute0 3ast Healing: "he &hara&ter re&overs t,o e/tra L) 'er day o+ rest0 Gills: "he &hara&ter &an breathe ,ater (or air i+ usually a ,ater &reature-0 Lim# repla+ement: "hese are usually grotes.ue- limbs gro,n +or severed and lost ones0 0ind /ontrol: "he gra+ted &reature re&eives an -rrational +eha*ior4 ,be# Master0 *ain editor: "he im'lant allo,s the &hara&ter to ignore the negative e++e&ts o+ ,ounds or stunning0 *oison Gland: "he &hara&ter has a ne, gland that &reates a 'oison or drug o+ the &reator3s &hoi&e, the gland holds u' to three doses o+ the substan&e and a ne, one is &reated every hour to re'lenish used ones0 "he drug &an be either inEe&ted by natural ,ea'ons 'assed on through saliva or e/'elled through breath (1 meter radius area e++e&t-0 "he im'lantee is immune to the drug 'rodu&ed by the gland0 )oison strength is e.ual to the &reator3s 8it=&om'eten&e bonus0 *ou+h: "he &hara&ter has a natural 'ou&h similar to that o+ a $angaroo0 *o1ered Anti#odies: "his gra+t grants a =3 to all #ody Contest against illness or the Curse0 Reshaping: "he &hara&ter has di++erent eye, s$in or hair &olor, substan&e (+eathers, s&ales- or sha'e0 ther,ise this may add or remove limbs or alter their sha'e0 RNA Instru+tion: "his gra+t &on+ers $no,ledge o+ one s$ill at #asi& Ran$ or u'grades #asi& s$ills to Advan&ed Ran$0 -o+ali%er: grants to the &reature the &a'a&ity o+ human s'ee&h0 )ings: grants to the &reature limited +light &a'ability ,ith a A'eed o+ 3 at !edium AiCe, 1 at Amall siCe and < at Large AiCe0 AubEe&t loses 1 'oint o++ #ody and Agility0 A0AN!# "#0#" Brain !ransplants: A s&ientist &an remove a brain +rom one body and install it in another7 the subEe&t $ee's his 8it, )si-inde/, A$ills, 1'i& )oints and Fame, )resen&e is the average bet,een the old body3s s&ore and the ne, one3s0 All other Attributes (#ody, Agility, A'eed and AiCe000- are those o+ the ne, body0 "he &hara&ter gains all 'hysi&al abilities and limits o+ the ne, +orm0 )sy&hi& Advantages and 8ea$nesses &arry over to ne, body, 'hysi&al ones do not0 "he ne, body ta$es Jd< o+ damage due to the o'eration (,hi&h lasts one day-0 Ahould the damage be enough to $ill the re&eiver all the o'eration &an be aborted ,ith the subEe&t3s old body redu&ed to 1 L) and losing 1 'oint 'ermanently +rom 8it0 D+ the o'eration is su&&ess+ul the ne,ly trans'lanted &hara&ter &an do nothing till all the damage +rom the o'eration is healed0 4upli+ants: A s&ientist &an &reate a living being o+ any ra&e ,ith one ,ee$ o+ ,or$ 'er &reature AiCe level0 D+ ,or$ing +rom a s'e&i+i& &reature3s ra, biologi&al material, it &an &reate a &lone ,ith the same s$ills and s'e&ial abilities0 *houls and vam'ires &an not be du'li&ated in this ,ay0 3amiliars: Familiars are a s'e&ial ty'e o+ du'li&ants made +rom sentient li+e +orms0 Familiars &an be &reated in only one ,ee$3s ,or$0 Familiars are one AiCe level smaller (halve #ody and A'eed, double Agility and re&al&ulate se&ondary Attributes0 8it and )resen&e are 1- and never have a )si inde/0 Familiars have s$ills the same s$ills o+ their master at the time o+ &loning but at #asi& Level and &an never 39 Demond Thompson (order #5788655) learn ne, ones or im'rove those $no,n0 Familiars only inherit 'hysi&al Advantages or :isadvantages +rom their masters0 D+ the master o+ a +amiliar has gra+ts at the time o+ &loning, so does the Familiar, a Familiar &an re&eive ne, gra+ts0 A Familiar and its master are al,ays tele'athi&ally lin$ed by Level 1 "ele'athi& #ond mani+estation0 Familiars are +ed by their master3s blood7 ea&h day the master must in+li&t himsel+ 1 Li+e )oint damage to +eed a Familiar0 1a&h &hara&ter &an have as many Familiars as he manages to +eed0 *houls and vam'ires &an not be du'li&ated in this ,ay0 Li,ing Items: Living items are the 'rodu&ts o+ an an&ient and no, almost lost te&hnology today only $no,n to +e, ade'ts o+ ,eird s&ien&e0 All living items are indeed living &reatures ,ith a #ody o+ 1 or 2 (and thus +rom < to 12 L)-, they &an thus be damaged, $illed and healed (and heal naturally-0 Creating a living item re.uires one ,ee$ o+ ,or$ in the vats0 /hameleon suit: A &loa$, &a'e or generi& 'ie&e o+ &overing &lothes made o+ symbioti& mass endo,ed ,ith the &hameleon li$e ability to alter its &olor and te/ture so to mat&h the surroundings0 8earing a &hameleon suit adds a =2 bonus to all stealth tas$s and &ontests0 "he &hameleon suit +eeds on body heat and ,ill die o+ starvation i+ not ,orn at least 4 hours a ,ee$0 Hedgehog: An ugly living ,ea'on sha'ed li$e a mass o+ s'ines and darts and resembling a hedgehog0 Dt ,or$s e/a&tly li$e a re'eating blo,gun7 1d<>2 damage, range7 1-J><-10>11-200 Dts darts are &oated ,ith Atrength J slee'ing 'oison (2:< hours o+ slee'-0 A hedgehog &an +ire on&e 'er turn and must be +ed daily to avoid starvation0 A hedgehog &an +ire 30 darts be+ore being de'leted and gro,s a ne, dart in 1J minutes0 Atarved hedgehogs &an not gro, ne, darts0 Life support #ud: A symbioti& mass that on&e a''lied to the body ,ill +eed the ,earer through osmosis0 Dt &an be a''lied in J minutes and ,ill su''ress thirst and hunger +or one ,ee$, then it dies0 Li,ing +lothes and furnishings: Costly gadgets +or the aristo&ra&y, these items &an automati&ally re'air themselves, and &an &hange sha'e and &olor rea&ting to the ,earer3s tele'athi& &ommands0 0ime: "his s.uid li$e em'athi& &reature &an be 'ut on the +a&e as a mas$, it &an then be sha'ed ,ith the hands and thoughts to resha'e one3s o,n +a&ial traits, and it im'arts a bonus to all disguise tas$s and Contests o+ 20 "he mime +eeds on dead s$in and mind ,aves, it ,ill die o+ starvation i+ not a''lied at least on&e a month0 *si,ore: Aee Cha'ter %ine0 +ara#: An em'athi& &reature in the +orm o+ a small s&arab to be 'ut on one3s head0 n&e in 'la&e it ,ill burro, its legs in the ,earer3s bro, in +ive minutes establishing a &onne&tion to the C%A0 n&e the &onne&tion is established, the A&arab allo,s the o,ner to send and re&eive thoughts to and +rom all tele'athi& s&arab ,earers in 40 meters radius0 Removing a A&arab ta$es +ive minutes0 "he s&arab +eeds on dead s$in and mind ,aves, it ,ill die o+ starvation i+ not a''lied at least on&e a month0 A &hara&ter &an blo&$ un,anted &ommuni&ations or eavesdro''ing ,ith a )resen&e Contest, )sioni& &hara&ters re&eive a bonus e.ual to their )si inde/0 +reamer: An ugly living ,ea'on sha'ed li$e a huge mouth &a'able o+ emitting shar' blasts o+ subsoni&s and used to stun targets0 Dt only a++e&ts living targets su&h as humans, #rutes and du'li&ants (not *houls, vam'ires, *hosts or Automatons- ,hose hearing is not 'rote&ted0 Dt is an area e++e&t ,ea'on ,ith a Range o+ 1-J><-10>11-200 Dt ignores Armor and in+li&ts 1d< Atun damage (see stunning atta&$s-0 A s&reamer must be +ed daily or ,ill die o+ starvation0 A s&reamer &an +ire on&e 'er turn0 leep indu+er: A &reature similar to a s.uid, i+ a''lied to one3s head allo,s +or a &om'lete night3s rest (T hours- in only 2 hours o+ slee' ()sioni& 'oints regeneration also ha''ens at a hastened rate-0 "he slee' indu&er +eeds on dead s$in and mind ,aves, it ,ill die o+ starvation i+ not a''lied at least on&e a month0 Alchemy 8ondrous &on&o&tions re.uire one day o+ ,or$ in a laboratory 'er dose &reated0 'ASI! "#0#" *harma+olog(: "he &hara&ter $no,s ho, to &on&o&t antidotes, 'oisons and drugs o+ any ty'e having a ma/imum Atrength e.ual to its 8it = &om'eten&e bonus in 8eird A&ien&e0 /urse serum: ne inEe&ted dose 'rote&ts +rom Curse si&$ness +or one ,hole day or heals Curse si&$ness0 Ghoul serum: ne inEe&ted dose reanimates a dead &reature as a ghoul ,ithin 1d< hours, the e++e&t is 'ermanent0 *houls are mindless and &an not re&eive 40 Demond Thompson (order #5788655) nor understand s'o$en orders0 Regeneration serum: DnEe&tion heals 1d< Li+e )oints0 D+ more then one dose is inEe&ted ,ithin the same 24 hours 'eriod, it in+li&ts 1d< damage instead0 A0AN!# "#0#" /erami+ 1eapons: "hese are standard melee ,ea'ons +orged ,ith s'e&ial ultra-hard &erami&s0 Cerami& ,ea'ons in+li&t Penetratin$ damage0 )re'aring a &erami& ,ea'on re.uires one day o+ ,or$ in the lab0 /erami+ armors: "hese are standard armors +orged ,ith s'e&ial ultra-hard &erami&s0 Cerami& armors are &onsidered Hardened 'rote&tion0 Cerami& Armor is &onsidered as one level lighter its a&tual level +or en&umbran&e0 )re'aring a suit o+ &erami& armor re.uires one day o+ ,or$ 'er AiCe level o+ the suit in the lab0 *si#re1 serum: DnEe&tion restores 1d< )sioni& )oints0 D+ more then one dose is inEe&ted ,ithin the same 24 hours 'eriod, it in+li&ts 1d< damage instead0 *si inhi#itor serum: DnEe&tion instantaneously removes all )sioni& )oints and sto's re&overy o+ )sioni& 'oints +or 1:< hours0 -ampire serum: DnEe&tion trans+orms a living being regardless o+ intelligen&eQin a Fam'ire ,ithin 1d< hours i+ the &reature 'asses a #ody = )resen&e "as$ at :i++i&ulty 1<, +ailure means the &hara&ter dies0 )hite flame po1der: A ,hite 'o,der used to &reate in&endiary 'roEe&tiles +or +irearms, &annons and grenades0 ne dose &reates the e.uivalent o+ either one bomb or &annon-shot (e.ual to J grenades or J0 'ersonal +irearms 'roEe&tiles-0 8hite +lame 'roEe&tiles damage is treated as +ire damage against any $ind o+ target even those that ,ould not normally burn0 #ner&y and machine mastery Automatons, vehi&les and other 8eird A&ien&e ma&hines are all 'o,ered by miniaturiCed versions o+ the same Cosmi& Ray Colle&tors used to give 'o,er to the &ities0 "hese ine/haustible 'o,er sour&es only re.uire some +ine tuning every 40 or J0 years to $ee' ,or$ing, i+ no maintenan&e is su''lied the CRC gets 9&logged; by radiation and burns out in another 10 years or so0 Fine tuning or removal and substitution o+ a CRC re.uires one day o+ ,or$ in a laboratory and is &onsidered a #asi& Level o'eration0 'ASI! "#0#" /urse /loak: A s'e&ial $ind o+ &lothes in the +orm o+ a bul$y sealed suit it redu&es by 3 damage in+li&ted by the Curse0 Can not be ,orn ,ith armor or other &lothes0 /urse 4ete+tor: A small me&hani&al devi&e that goes bee' ,henever e/'osed to "he Curse0 #uilding a Curse dete&tor re.uires a &ou'le o+ hours o+ ,or$ in the laboratory0 Radio transmitter're+ei,er: A 8eird A&ientist &an &reate a radio re&eiver>transmitter ,ith a range o+ u' to 20 $ilometers in three days o+ ,or$, the radio unit ,eights 10 $ilos0 1a&h doubling o+ range re.uires an e/tra day o+ ,or$ and adds J $ilos0 !a/imum range +or radio units is 320 $ilometers (at 30 $ilos +or O days o+ ,or$-0 )ondrous -ehi+les: A 8eird A&ientist &an &reate a vehi&le in its lab ,ith one ,ee$ o+ ,or$ 'er siCe level0 Ground car: A treaded and en&losed ground vehi&le 'o,ered by an engine0 Re.uired Cre,7 1 )assengers7 3 Cargo7 300 $g Armament7 military ground &ars &an be e.ui''ed ,ith a s,ivel mounted re'eating ar.uebus (2O0X +or,ard 'ointing +iring ar&-0 ther7 A ground &ar &an be .ui''ed ,ith a radio ,ith a 20 $m range and is seldom e.ui''ed ,ith a 20 $m radar also0 "!immer: "he s$immer is the basi& 'ersonal +lying ma&hine about 3 meters long0 Ahi's o+ this siCe are used in air navies3 ,orld ,ide as s&out shi's0 Re.uired Cre,7 1 )assengers7- Cargo7 J0 Ng Armament7 none0 ther7 A s$immer is usually e.ui''ed ,ith a radio ,ith a 20 $m range0 A s$immer has no li+e su''ort system and is &a'able o+ Ferti&al ta$e o++ and Landing0 2rnit&opter: "he ornitho'ter is the basi& 'ersonal +lying ma&hine about J meters long0 Ahi's o+ this siCe are used in air navies ,orld ,ide as inter&e'tors0 Re.uired Cre,7 1 41 Demond Thompson (order #5788655) )assengers7 1 Cargo7 300 Ng Armament7 An ornitho'ter may be armed ,ith a re'eating Light &annon(+or,ard 'ointing, G0Xar&- and one mounted re'eating ar.uebus (+or,ard 'ointing s,ivel mount, 1T0Xar&-0 nly military ornitho'ters are armed usually, a &ivilian ornitho'ter has 300 Ng o+ &argo more0 "he re'eating light &annon is lin$ed to the &ontrols and &an be +ired by the 'ilot ,ithout ta$ing e/tra a&tions0 ther7 An ornitho'ter &arries a radar and radio ,ith a 20 $m range ea&h0 An ornitho'ter has a li+e su''ort system good +or 24 hours0 rnitho'ters are &a'able o+ Ferti&al ta$e o++ and Landing0 Air s!iff: A small +lying boat ,ith no s'a&e +or 'assengers, it is 10 meters long and 3 ,ide0 Ahi's o+ this siCe are used in air navies ,orld ,ide as )atrol shi's0 Re.uired Cre,7 J )assengers7 - Cargo7 1200$g Armament7 !ilitary s$i++s are armed ,ith a re'eating &annon ( +or,ard 'ointing, G0X ar&- a re'eating light &annon (in a +or,ard 'ointing turret ,ith a 2O0X +iring ar&- and t,o mounted re'eating ar.uebus (one 'er side on s,ivel mounts ,ith a 1T0Xar&-0 Civilian s$i++s sim'ly add 1200 $g o+ &argo0 ther7 A s$i++ &arries a radar and radio ,ith a 40 $m range ea&h0 A s$i++ has a li+e su''ort system good +or O2 hours and small living .uarters +or the &re,0 Air #oat: A +lying long-boat ,ith, about 20 meters long and 4 ,ide0 Ahi's o+ this siCe are used in air navies ,orld ,ide as Frigates Re.uired Cre,7 10 )assengers7- Cargo7 3000Ng Armament7 !ilitary airboats are armed ,ith a re'eating &annon ( +or,ard 'ointing, G0X ar&- t,o re'eating light &annons (one 'er side on s,ivel mounts ,ith a 1T0Xar&- and 4 mounted re'eating ar.uebus (t,o 'er side on s,ivel mounts ,ith a 1T0Xar&-0 Civilian airboats sim'ly add 1200 $g o+ &argo0 ther7 An airboat &arries a radar and radio ,ith a <0 $m range ea&h0 A s$i++ has a li+e su''ort system good +or O2 hours and small living .uarters +or the &re,0 Air s&ip: A +lying boat 40 meters long and 10 ,ide, shi's o+ this siCe are em'loyed as battle &ruisers0 Re.uired Cre,7 2J )assengers7 40 Cargo7 30000Ng Armament7 !ilitary Air shi's are armed ,ith a re'eating heavy &annon ( +or,ard 'ointing s,ivel mount, 2O0X ar&- t,o re'eating &annons (+or,ard 'ointing s,ivel mounts, 2O0X ar&- +our re'eating light &annons (t,o 'er side on s,ivel mounts ,ith a 1T0Xar&- and 10 mounted re'eating ar.uebus (+ive 'er side on s,ivel mounts ,ith a 1T0Xar&-0 Civilian airboats sim'ly add 30000 $g o+ &argo0 ther7 Carries a radar and radio ,ith a <0 $m range ea&h0 Li+e su''ort system good +or O2 hours Living .uarters +or the &re, and 'assengers (usually an in+antry s.uad +or boarding in military-0 Air dreadnoug&t: A +lying boat <0 meters long and 20 ,ide, shi's o+ this siCe are em'loyed as dreadnoughts0 nly the greatest $ingdoms and &ity states o,n or &an a++ord ,ar ma&hines and shi's o+ this magnitude0 Re.uired Cre,7 J0 )assengers7 T0 Cargo7 <0000Ng Armament7 !ilitary Air shi's are armed ,ith t,o re'eating heavy &annons (+or,ard 'ointing s,ivel mounts, 2O0X ar&- 4 re'eating &annons (t,o 'er side on s,ivel mounts ,ith a 1T0Xar&- 1< re'eating light &annons (eight 'er side on s,ivel mounts ,ith a 1T0Xar&- and 20 mounted re'eating ar.uebus (ten 'er side on s,ivel mounts ,ith a 1T0Xar&-0 Civilian airboats sim'ly add <0000 $g o+ &argo0 ther7 Carries a radar and radio ,ith a <0 $m range ea&h0 Li+e su''ort system good +or O2 hours Living .uarters +or the &re, and 'assengers (usually an in+antry s.uad +or boarding in military-0 -an!: A treaded and en&losed ground vehi&le 'o,ered by an engine and heavily armored, usually only +or military 'ur'oses0 42 Demond Thompson (order #5788655) Re.uired Cre,7 3 )assengers7 3 Cargo7 300 $g Armament7 military tan$s &an be e.ui''ed ,ith a s,ivel mounted re'eating ar.uebus (2O0X +or,ard 'ointing +iring ar&- and a +or,ard 'ointing re'eating light &annon (G0Xar&-0 ther7 military tan$s &an be .ui''ed ,ith a radio and radar ,ith a 20 $m range0 !ilitary tan$s also have a 24 hours li+e su''ort system0 For more details on ,ondrous vehi&les, see the ,ondrous vehi&les table at the end o+ this &ha'ter0 A0AN!# "#0#" Automatons: Automatons are re'li&as o+ living &reatures made +rom stone and metal and a&tivated by CRCs through ,eird s&ien&e, automaton are immune to mind altering 'sioni&s, 'oisons and disease, have no need to slee' or eat and are immune to 1 level o+ e/tremes (but not to the Curse-0 Automaton &an not be healed by natural means or by medi&ine, they have to be re'aired0 A s&ientist &an &reate an automaton in its lab ,ith one ,ee$ o+ ,or$ 'er siCe level0 An automaton3s Attributes are mostly de+ined by its siCe0 All automatons are only mildly intelligent and usually have s$ills only related to assigned tas$s, an automaton ,ill be able to use e.ui'ment only i+ &reated ,ith mani'ulative limbs0 Automatons &an have a number o+ A$ill &hoi&es e.ual to their 8it, they never gain 1'i& )oints or s'e&ial abilities0 All automatons have the Drrational #ehavior7 bey !aster0 An automaton &an be human or beast sha'ed, automaton in the sha'e o+ +lying birds have a Flight A'eed e.ual to their #ody s&ore and a *round A'eed o+ one hal+ that0 Automaton sha'ed as ,ater &reatures have a s,imming A'eed e.ual to their #ody s&ore and a *round A'eed o+ one hal+ that0 *round automatons &an not s,im as they are too heavy0 Automatons &an be e.ui''ed ,ith the +ollo,ing o'tions7 2 'oints o+ AF 4ardened armor value :ar$sight (li$e a brute- 1mbedded ,ea'on (melee or ranged usually +irearms- Curse :ete&tor0 10$m range radio or radar (&an be ta$en multi'le times, ea&h &ounts se'arately- 3 'oints redu&tion +rom Curse e++e&ts (&an be ta$en multi'le times- )rote&tion +rom 1 Level o+ e/tremes (&an be ta$en multi'le times- =1 8it =1 Agility 1a&h doubling o+ CRC li+es'an (&an be ta$en multi'le times- %o automaton may have more o'tions then its #ody s&ore0 #y e/am'le a medium automaton ,ith a #ody o+ 4 &ould never have more then 4 o'tions, ,hile a Large one ,ould have a ma/imum o+ 12 o'tions0 Automaton Attri#utes #ody P Agility P 8it 2 )resen&e - L) (#ody/<- Atta&$7P Armor7P DF7 2=Agility AiCe P A'eed7 (#ody- Armor7P P#y siCe level Si>e 'ody A&ility Unarmed dama&e Amall 1-3(2- 2-12(O- 1 !edium 1-<(4- 1-<(4- 1d<>2 Large 2-12(O- 1-3(2- 1d< 4uge 4-24(14- 1-2(1- 2d< Automatons in com3at Ahould an automaton5s L) +all under hal+ o+ its original s&ore, some 'enalties to its o'eration are su++ered7 a -2 modi+ier on all die rolls +or "as$s (,hi&h are des&ribed in &ha'ter 3- and a J0H redu&tion to A'eed0 Au&h an automaton is &onsidered 4eavily damaged0 Automaton re&eiving damage in+li&ting more than J0H o+ their L) in a single stro$e immediately ta$e a s'e&ial e++e&t damage determined randomly7 <d= Special effect 2-4 Random 'ie&e o+ o'tional e.ui'ment de'ending on automaton (li$e a ,ea'on or radio- J-< 1ngine(-1 A'eed- O-G %othing 10-11 Armor &ra&$ (automaton loses 3 'oints o+ armor- 12 Fire (the automaton starts burning ,ith a d< rating regardless o+ armor- An automaton redu&ed to 0 L) sto's being o'erative but may still be re'aired, i+ an automaton is redu&ed to a number o+ negative L) e.ual to its #ody, it is damaged beyond re'air0 An automaton redu&ed to a number o+ negative L) e.ual to its #ody immediately e/'lodes &ausing (#ody- :< o+ +ire damage in (#ody- meters o+ radius area0 43 Demond Thompson (order #5788655) Automatons &an be re'aired o+ 2 L) +or 4 hours ,or$, ho,ever automatons &an only be re'aired by a s$illed 8eird A&ientist0 4eavily damaged automatons &an not be re'aired 9in the +ield;, you must o'erate in a lab0 A'e&ial e++e&t damage &an only be re'aired by a 8eird A&ientist7 it re.uires one day o+ ,or$ in a lab, s'are 'arts and a :i++i&ulty 12 8it R8eird A&ien&eS "as$0 Blast Guns: 1nergy ,ea'ons the siCe and sha'e o+ an ar.uebus7 4:< damage (shoots energy rays, Ranges7 Ahort 1-T0 m0>!edium T1-1<0 m0>Long 1<1-320 m0-0 #last guns are very +o&used CRCs, they may only be +ired on&e every t,o turns to avoid burning the Colle&tor0 #last guns are &onsidered Unsto((able atta&$s0 )re'aring a blast gun re.uires one ,ee$ o+ ,or$ in the lab0 Blast shield: An im'enetrable +ield o+ +li&$ering energy generated by a 33/33 silvery &ase0 Dt is generally ,orn at the belt or ,rist and a&tivated by a s,it&h on its side, the energy +ield is a bubble envelo'ing the ,earer, and &an be ,orn in addition to 'ersonal armor0 ther,ise a the generator &an be designed to generate a blast shield 9,all; that &an be turned on by a s,it&h or remote &ontrol ,ith 10 meters range0 "he +ield ta$es one ,hole a&tion turn to a&tivate on&e s,it&hed on0 n&e the +ield is a&tive it sto's anything that does not deal u' to 3d< o+ $ineti& damage (s,ord stri$es, +ists, +alling damage but not 'oisons, gasses or the CurseK-, its 'rote&tion is &onsidered Ultimate armor0 "he amount o+ damage sto''ed must be rolled ea&h time an atta&$ is re&eived0 D+ an atta&$ deals more damage than the shield &an sustain, the shield +ades to nothing and must be re-a&tivated the ne/t a&tion round0 D+ the shield is stru&$ by a blast gun ray the CRC generator shorts-out e/'loding +or 4d< Unsto((able damage ,ithin a J meters radius0 )re'aring a blast shield re.uires one ,ee$ o+ ,or$ in the lab0 Radar: A 8eird A&ientist &an &reate a radar &a'able o+ dete&ting movement ,ith a range o+ u' to 20 $ilometers in three days o+ ,or$, the radio unit ,eights 10 $ilos0 Creatures or things ,ith a mass o+ less than 300 $ilos ,ill nor be dete&ted0 1a&h doubling o+ range re.uires an e/tra day o+ ,or$ and adds J $ilos0 !a/imum range +or radar units is 320 $ilometers (at 30 $ilos +or O days o+ ,or$-0 6ondrous 0ehicles Ta3le 0ehicle Si>e !lass Speed Ran( %an Acceleration 'ody ?"ife points@ Armor A$immer ! Flyer-vtol 1T 3 G J(30- 3>0 rnitho'ter L Flyer- vtol 1J 2 T 10(<0- < Air s$i++ L Flyer OT 1 O 12(O2- G Air boat 4 Flyer <G 0 < 24(144- 12 Air shi' 1 Flyer <0 -1 3 4T(2O2- 24 Air :readnaught 1 Flyer J0 -2 2 J0(300- 3< *round&ar L *round 1J 0 < 10(<0- < "an$ 4 *round T -1 3 20(120- 12 #0rstborn 44 Demond Thompson (order #5788655) !+APT#R S#0#N, ANG#RS OF T+# NATURA" 6OR" Dt is not only the blades o+ enemies or the &la,s o+ horrible monsters that heroes have to be a+raid o+0 !ore o+ten then not Adventurers ,ill be e/'osed to all sorts o+ dangers and un,holesome situations li$e Cursed ruins or burning 'ala&es0 *!s 'lease ta$e note that unless s'e&i+ied any $ind o+ Armor Falue doesn5t sto' the ty'es o+ damage des&ribed in this se&tion0 Poisons: All 'oisons have an a&tion method (inEe&tion, ingestion or inhaling-, and on&e a venom has been introdu&ed into a vi&tim5s system, it ta$es e++e&t in (usually- 1:< turns0 Aome 'oisons may ta$e more (1:< hours or even days- or less (instant- time0 A+ter this time has ela'sed, the vi&tim must resolve a Contest bet,een his #ody and the venom5s Atrength (usually a value bet,een 1 and G, but 'erha's more in 'arti&ularly dangerous &ases-0 D+ the vi&tim ,ins the Contest, the 'oison has no e++e&ts2 other,ise, something horrible has ha''ened0 )ossible e++e&ts might in&lude instant death, 3:< ,ounds, 2:< hours o+ slee', a state o+ mental &on+usion (-2 to all "as$ rolls +or the ne/t 1:< hours- or 'sy&hotro'i& e++e&ts (the &hara&ter su++ers +rom some $ind o+ Drrational #ehavior +or 1d< 4ours-0 Antidotes administered be+ore a 'oison has had a &han&e to ta$e e++e&t blo&$ the results o+ 'oisons ,ith a Atrength lo,er than their o,n0 :iseases are dealt ,ith in a similar ,ay0 ,alls: Falling may be deadly0 A &hara&ter su++ers 1:< o+ damage +or every 2 meters that he or she +alls0 Armor Falue, doesn5t sto' this damage, though 'arti&ularly so+t or hard ground may redu&e or in&rease this total by one or t,o di&e0 Asp&y8iation: A &hara&ter ,ho &an5t breathe (either due to being under,ater or due to strangulation- must su&&eed at a #ody "as$ ,ith a :i++i&ulty o+ G or else lose 1:< L)0 D+ the "as$ is su&&ess+ul, there is no e++e&t, but the "est must be re'eated +or every turn that a &hara&ter is being as'hy/iated, and as soon it is +ailed even on&e, the vi&tim starts automati&ally ta$ing 1:< o+ damage 'er turn until he or she &an on&e again get +resh air0 ,lames: 8henever someone ta$es damage due to +ire, the +lames are given a Rating (+or e/am'le, a tor&h is a Rating 1 Flame, a bon+ire is a Rating 2 or 3, ,hile a +urna&e is Rating O-0 n the +irst turn, a +ire in+li&ts (Rating- :< o+ damage0 1very time a +ire in+li&ts damage, ta$e note o+ ho, many natural <3s you roll on the di&e0 "he +ollo,ing turn, the +ire only &ontinues to in+li&t damage ,ith the di&e that &ame u' ,ith <5s0 Nee' rolling +or +ire damage ,hile <5s &ome out or until the +ire gets someho, smothered0 For e/am'le, say that a &hara&ter ,as engul+ed in Rating < +lames0 n the +irst turn, imagine that the damage di&e &ame out 1, <, 2, 4, J, and <0 "he &hara&ter ,ould ta$e 24 damage, and on the ne/t turn, t,o di&e ,ould be rolled (be&ause o+ the t,o <3s-0 D+ on that ne/t turn, no <3s ,ere rolled, then the +ire ,ould burn out0 -&e Curse 9*adiation:: :e'ending on the intensity o+ radiation in the area an e/'osed &hara&ter ta$es 1d< damage 'oints at a s'e&i+i& rate7 Intensity Rate Lo, :aily !edium 4our 4igh A&tion "urn D+ a &hara&ter ever re&eives < or more damage 'oints +orm an e/'osure 'eriod, it must "est its #ody at a :i++i&ulty o+ 1J, +ailure meaning it got radiation si&$ness0 Radiation si&$ness has a )oten&y o+ J and must be tested against ea&h day, +ailure means you ta$e 1d< damage and the si&$ness 'ersists ne/t day0 :amage +rom radiations (but not radiation si&$ness- &an be redu&ed only by s'e&ially &on&eived 'rote&tive &lothing, $no,n as Curse Cloa$s0 Lac! of food and (ater: A &reature missing ne&essary nourishment su++ers a daily loss o+ 1 L) 'er day he has 'reviously gone ,ithout +ood>,ater0 i0e07 a &hara&ter ,ill lose 1 L) a+ter one day ,ithout +ood, 2 on the se&ond day, 3 on the third day, et&K A &hara&ter that does not satis+y his nutritional re.uirements does not heal +rom damage0 E8tremes: All &reatures are ada'ted to a 're&ise range o+ tem'eratures (bet,een 10 and 30 degrees Celsius +or humans-0 A''ro'riate &lothing and e.ui'ment may redu&e the e++e&t o+ e/'osure by one level0 n&e e/'osed to e/tremes o+ tem'erature that they are not ada'ted to, all &reatures re&eive 'enalties or outright damage7 45 Demond Thompson (order #5788655) #7posure Threat Ran&e #ffect Level 17 u' to 10 Celsius degrees out o+ range -1 'enalty to all "as$s Level 27 u' to 20 degrees out o+ range -1 'enalty to "as$s and A'eed ran$, 1 ,ound 'er hour o+ e/'osure Level 37 u' to 40 degrees out o+ range -2 to all "as$s, -2 s'eed ran$s, 1 ,ound 'er minute o+ e/'osure Level 47 over 40 degrees out o+ range -3 to all "as$s, -2 s'eed ran$s, 1 ,ound 'er "urn o+ e/'osure Ad*enturess ridin& a tamed /y*ern 46 Demond Thompson (order #5788655) !+APT#R #IG+T, PSIONI!S A &hara&ter gi+ted ,ith 'sioni& 'o,ers has one e/tra Attribute &alled )AD inde/ (,hi&h usually ranges +rom 1 to <- and a ne, derived stat &alled )si 'oints (,hi&h is e.ual to )AD inde/ times 3-0 Any )si 'oints gained in e/&ess o+ the 'sion3s ma/imum )si 'oints reserve +ade a,ay at the rate o+ 1 'oint 'er a&tion turn0 A &hara&ter ,ith a )si inde/ &an learn the di++erent 'sioni& :is&i'lines through the )sioni&ist A$ill7 A''ortation, Astral, Control, !eta-)sioni&s, "ele$inesis, "ele'athy, "ele'er&e'tions0 1a&h 'sioni& :is&i'line has di++erent mani+estations that &an be &ast0 #asi& $no,ledge o+ the )sioni&ist s$ill grants a&&ess to one level o+ !ani+estations +rom one :is&i'line, Advan&ed A$ill Level grants a&&ess to t,o Levels o+ mani+estations either +rom the same :is&i'line or +rom di++erent ones0 %o &hara&ter may ta$e Advan&ed $no,ledge o+ a :is&i'line ,ithout ta$ing #asi& Nno,ledge o+ the same :is&i'line0 !aster A$ill Ran$ in )sioni&ist grants a&&ess to +our levels o+ Nno,ledge0 %anifestin& Calling on a 'sioni& mani+estation ta$es one a&tion and &osts a number o+ )si 'oints e.ual to the desired )o,er level, a &hara&ter &an &all a mani+estation o+ a )o,er level no greater then its )si-inde/0 Nee'ing a 'o,er 9on; on&e it3s been mani+ested &osts 1 )) +or every 10 minutes, mani+estations that &an be $e't on are de+ined as !aintainable and have a base duration o+ 10 minutes0 A&ting ,hile a !ani+estation is !aintained a &hara&ter re&eives a -2 to all "as$s and Contests, no &hara&ter &an maintain more than 1 !ani+estation0 1/'ended )si 'oints &ome ba&$ at a rate o+ 1 )si 'oint 'er hour o+ rest0 Psi crystals )si &rystals are 'ri&eless arti+a&ts, gemstones that naturally enhan&e one3s 'sioni& 'o,ers0 "o use a 'si &rystal a &hara&ter needs to attune ,ith the &rystal0 Chara&ters ,ithout a )si inde/ stat &an not attune to 'si &rystals nor &an 8ild )sis0 )si &rystals &an also be used to &reate enhan&ed items and are ne&essary to &reate Rings through !eta'sioni&s0 )si Crystals &ome in three levels rated +rom one to three0 Level one &rystals are &oin siCed, level t,o &rystals are +ist siCed ,hile level three &rystals ,eigh around 1 $g0 Attunement &an only be done ,ith unattuned &rystals7 attunement re.uires 10 minutes 'er )si Crystal level and the e/'enditure o+ 1 )si 'oint 'er Crystal Level, 'oints s'ent on attunement &an not be regained till the &hara&ter revo$es the attunement0 "o attune, revo$e attunement or gain the bene+its o+ attunement +rom a &rystal a &hara&ter must be tou&hing the &rystal0 %o matter ho, many &rystals a &hara&ter has attuned to, he &an gain the bene+its o+ attunement +rom one &rystal only at time0 "he e++e&ts o+ attunement are the +ollo,ing7 the &hara&ter &an ta$e 'arts to Rings or +orm them i+ he $no,s the !eta'sioni&s :is&i'line and all )sioni& !ani+estation he mani+ests re&eive a number o+ +ree )o,er Levels e.ual to the &rystal3s level granted that the 'sioni&ist a&tivates at least one )o,er level0 Any &hara&ter tou&hing an attuned &rystal &auses a 'sioni& sho&$ both to itsel+ and the &rystal3s o,ner7 both re&eive a number o+ d< o+ damage e.ual to the &rystal3s level minus its o,n )si-Dnde/ and 'lus the other3s )si inde/0 Apportation "his :is&i'line deals ,ith brea&hing s'a&e time barriers to o'en and &lose gate,ays +or &reatures in +ar a,ay 'la&es or di++erent dimensions0 A&&ess to the :is&i'line o+ A''ortation re.uires $no,ledge o+ the Astral :is&i'line at at least an e.uivalent Nno,ledge Level to the one sought in A''ortation0 'ASI! "#0#" Banish: #y a&tivating this mani+estation a &hara&ter &an brea&h the lin$ that ties a summoned entity to the material ,orld, the &reature to be banished determines the ne&essary )o,er Level to a&tivate0 #anishing is a some,hat easier tas$ then summoning0 A summoned &reature ,ill be banished only i+ the ne&essary 'o,er level is a&tivated and the #anishing &hara&ter beats it in a )si-Dnde/ vs0 )resen&e Contest0 *o1er le,el ne+essar( to #anish Aervitor 1 8inged servant 2 Astral 4ound 4 Atar A'a,n T *reat An&ient 1< 47 Demond Thompson (order #5788655) ummon: #y a&tivating this mani+estation a &hara&ter &an brea&h the barriers o+ s'a&e and time, rea&h the de'ths o+ s'a&e and soul bringing ba&$ one o+ the :ee' A'a&e horrors0 "he &reature summoned is 'ermanently brought to the ,orld, the a&tivated )o,er Level determines the &reature summoned0 A summoned &reature is %" under &ontrol o+ the summoner ,ho must either 'ersuade or 'sioni&ally mani'ulate the 4orror0 *o1er le,el used'+reature summoned 1-2 %one 3 Aervitor < 8inged servant 12 Astral 4ound 24 Atar A'a,n 4T *reat An&ient A0AN!# "#0#" )arp: Maintaina#le At the +irst )o,er level a&tivated the &hara&ter &an &reate a gate,ay to a lo&ation either 1 year in the 'ast or +uture R 1 Light year a,ay0 "he gate,ay lasts +or one hour0 1a&h subse.uent )o,er level a&tivated doubles the range or the duation0 "o a&tually use the 'o,er, the 'sioni&ist must have an item &onne&ted to the destination 'oint o+ arrival0 'ening a ,ar' is dangerous as ,ar's are t,o ,ay streets on a roll o+ 12,11, 3 or 2 on 2d<, something &omes +rom the 8ar' gate,ay7 ty'i&al en&ounters &onsist o+ :ee' A'a&e 4orrors or inhabitants o+ the &hosen destination 'la&e0 Astral "his :is&i'line &overs mastery o+ astral 'roEe&tions and 'er&e'tions0 'ASI! "#0#" Astral *er+eption: Maintaina#le #y a&tivating this mani+estation a &hara&ter &an 'er&eive the astral 'lane and all astral a&tivities ,ithin 10 meters 'er 'o,er level a&tivated0 "he &hara&ter gets to see and re&ogniCe 'si &rystals, ,ards, astral bodies, 'ossessed &reatures and maintained mani+estations0 8hile 'er&eiving astrally a &hara&ter &an see other3s 'eo'le auras determining their 'hysi&al ,ell-being and emotional state as ,ell as their morality0 )ard: Maintaina#le 8hile the mani+estation is on, an area around the 'sioni&ist ,ith a 10 meters radius be&omes a s&reen against astral bodies0 )ossessed &hara&ters also treat the ,ard as a tangible ,all0 "he ,all &an be atta&$ed by astral bodies, it has an A0F0 o+ 2 and < li+e 'oints all damage blo&$ed by the A0F0 is rebounded on the astral atta&$er0 For ea&h 'o,er level a&tivated the A0F0 &an be in&reased by 2, the Li+e )oints by < or the area3s radius by J meters0 8ards are im'enetrable to astral 'er&e'tion0 A0AN!# "#0#" Astral *ro5e+tion: "he &hara&ter &an enter a tran&e allo,ing him to e/it its body, the tran&e lasts a number o+ hours e.ual to the mani+estation3s )o,er Level0 :uring this time the &hara&ter3s 'hysi&al body is hel'less0 "he astral body is an immaterial 'roEe&tion that moves by +light at the s'eed o+ thought0 Astral 'roEe&tions are invisible unless they ,ant to be seen and &an only be a++e&ted by other astral bodies or tele'athi& mani+estations0 Astral bodies &an +ight one another in 9melee;7 the #ody &ontest is re'la&ed by a )resen&e &ontest and damage is 1d<0 Astral bodies &an only intera&t ,ith the 'hysi&al ,orld through 'sioni&s or )ossession0 )ossession re.uires the 'roEe&ting &hara&ter to &ome in 9'hysi&al &onta&t; ,ith the target and beat it in a )resen&e Contest0 D+ the 'roEe&ting &hara&ter is su&&ess+ul it &an 9slide; in to the 'ossessed body riding it0 "he 'ossessing &hara&ter has a&&ess to all $no,ledge o+ the 'ossessed and &an move the body as it ,as its o,n but &an not use its s$ills or 'sioni& 'o,ers0 "he 'ossessing &hara&ter &an still be atta&$ed astrally0 Ahould a 'ossessed &hara&ter die, the rider must ta$e a )resen&e "est at di++i&ulty 12 or die himsel+, i+ the roll is su&&ess+ul the astrally 'roEe&ting &hara&ter is sim'ly e/'elled +rom the dead body0 8hile 'roEe&ting astrally the &hara&ter &an bene+it +rom astral 'er&e'tion0 A &hara&ter that &an not get ba&$ to its body at the end o+ the mani+estation3s duration ta$es 1d< o+ damage 'er hour0 !ontrol "his :is&i'line &overs mastery o+ mind over the body0 All Control mani+estations &an be used only on onesel+0 'ASI! "#0#" Life support: Maintaina#le For every a&tivated )o,er level the 'sioni& &an stand one level o+ 1/tremes ,ithout harm0 0nemoni+ !ran+e: Maintaina#le "he &hara&ter &an +reely and &om'letely revie, his o,n 48 Demond Thompson (order #5788655) 'ersonal memory, he &an relive at ,ill any moment o+ his li+e as i+ in slo, motion0 Any single detail &an be sto''ed and +ramed even those seen in a 'assing glan&e0 For every a&tivated )o,er level the &hara&ter &an see 20 years in its 'ast0 A &hara&ter trying to remember a 'oint be+ore his o,n birth Eust gets random 'renatal +eelings o+ ,ell-being0 -rance: "he 'sioni& &hara&ter enters a meditative state7 it ,ill re.uire no +ood or ,ater, very little air +or breathing and ,ill a''ear dead unless a &lose medi&al e/amination is made0 "he &hara&ter &an not move or a&t 'hysi&ally ,hile undergoing the tran&e but is +ully a,are o+ ,hat ha''ens around him and &an use 'sioni& 'o,ers ,hile in this state0 1a&h a&tivated )o,er level ,ill dro' the &hara&ter in "ran&e +or 24 hours, an hour o+ "ran&e is e.ual to 4 hours o+ rest0 A &hara&ter may e/it a "ran&e be+ore the time limit e/'ires ,ith a )si test at :i++i&ulty 12, i+ su&&ess+ul the &hara&ter ta$es 1d< damage but a,a$es +ully0 "ran&e &an not be sustained +or more &onse&utive days than the 'sioni&ist #ody s&ore7 D+ this threshold is sur'assed the &hara&ter starts su++ering +rom bodily harm7 "he tran&e is no more &onsidered as rest and the &hara&ter ta$es 1d< o+ damage at the end o+ ea&h ne, 24-hours 'eriod o+ tran&e0 -oug&ness: For every a&tivated )o,er level the &hara&ter re&eives a =2 in all "ests against the 'o,er o+ )oisons, drugs or illness0 A0AN!# "#0#" Boost: Maintaina#le "he )sioni& &hara&ter using this mani+estation &an in&rease his o,n 'sy&hi&al and 'hysi&al abilities0 1a&h use o+ this mani+estation &an alter one o+ the +ollo,ing stats7 #ody, Agility, 8it, )resen&e or A'eed0 For ea&h a&tivated 'o,er level the s&ore o+ the &hosen Attribute is in&reased by 1 'oint, derived stats are re&al&ulated +or the duration o+ the mani+estation7 i+ at the end o+ the mani+estation a &hara&ter has re&eived more damage than it &an sustain in an unboosted state, it dies0 Regeneration: For every a&tivated )o,er level the &hara&ter heals 2 Li+e )oints0 "his 'o,er does not allo, +or regeneration o+ lost limbs0 %eta-Psionics "his :is&i'line &overs mastery o+ 'sioni& energy and 'sioni& items mani'ulation0 'ASI! "#0#" 0anipulate psi-+r(stal: "he &hara&ter is a master at mani'ulating 'si &rystals, +ree o+ )si 'oint e/'enditure the &hara&ter &an attune a &rystal in hal+ time and ,hen tou&hing attuned &rystals the &hara&ter re&eives 1d less o+ damage0 D+ in &onta&t ,ith an attuned &rystal the 'sioni&ist may s'end one a&tion and a number o+ )si 'oints e.ual to the &rystal3s level to severe the attunement7 to su&&ess+ully severe the attunement a )si inde/ vs0 )si inde/ Contest is re.uired0 D+ the attunement is severed the &rystal is no, unattuned0 Ring: Maintaina#le ?sing a 'si Crystal the &hara&ter &an &reate a 'si Ring uniting a number o+ )si gi+ted individuals e.ui''ed ,ith an attuned 'si &rystal e.ual to the mani+estation3s 'o,er level 'lus the leader3s &rystal3s Level0 "o Eoin in a ring a &hara&ter must be &on&entrating and &an do nothing else but &on&entrate, as soon as the &hara&ter sto's &on&entrating on the Ring it dro's +rom it0 n&e and till the Ring is a&tive the &hara&ter that +ormed the ring &an then a&&ess the other3s )si inde/ and )si 'oints to mani+est 'sioni& 'o,ers0 "he Ring3s )si inde/ is e.ual to the Leader3s )si inde/ 'lus one hal+ o+ ea&h member3s )si inde/, the leader &an mani+est any 'sioni& :is&i'line $no,n by any 'arti&i'ant o+ the Ring and de&ides ho, the e/'enditure o+ )si 'oints is re'arted among the Ring3s members0 "he 'si &rystals o+ the members do not grant the usual bonus as they are a&ting as a &onne&tion0 /anni#ali%e: "he &hara&ter is &a'able o+ &onverting its o,n li+e-+or&e in 'sioni& energy, using this mani+estation does not &ost )si 'oints0 1a&h a&tivated level &osts 2 L) the &hara&ter and restores 1 )si 'oint, this ta$es one a&tion0 A0AN!# "#0#" An+hor: "he &hara&ter &an e/'end one )si 'oint to an&hor a mani+estation to an attuned )si &rystal, the 'si &rystal ,ill !aintain the !ani+estation either +or one hour 'er level, till the 'sioni&ist &alls it o++ or the attunement is severed0 As soon as a &rystal be&omes an an&hor the mani+estation is &entered on the &rystal0 A &rystal &an maintain only one !ani+estation at a time0 A &rystal used +or an&horing &an not be ta''ed +or Eoining in a Ring or +or +ree )o,er levels0 49 Demond Thompson (order #5788655) Burn +r(stal: At )o,er level one this mani+estation allo,s to burn an attuned Level 1 )si-Crystal ,ithin 10 meters0 For every additional )o,er level the range &an be e/tended by 10 meters or the level o+ the )si &rystal to be burned in&reased by 10 "he burned 'si &rystal then be&omes a useless stone but the 'sioni&ist re&overs a number o+ )si 'oints e.ual to the &rystals levelP30 a+rifi+e: "he &hara&ter is &a'able o+ &onverting another &reature3s li+e-+or&e in 'sioni& energy, using this mani+estation does not &ost )si 'oints0 "he 'sioni&ist must $ill ritually the &reature, the &reature must be $illed ,ith a ritual ,ea'on (&osting about a 100 thaari- and use an attuned )si-&rystal as +o&us0 "he ritual ta$es one a&tion turn0 "he 'sion a&.uires a number o+ )si 'oints e.ual to sum o+ the &reatures 8it, )resen&e and )si-inde/0 Aa&ri+i&e is +ro,ned u'on by most &ity states, human sa&ri+i&e is usually outla,ed0 Tele(inesis "his :is&i'line &overs mastery o+ mind over matter0 'ASI! "#0#" Assault: "he 'sioni& &hara&ter &an move stones, sti&$s or other loose obEe&ts at high s'eed so to &ause harm0 #ase damage at )o,er level 1 is 1d< at one target ,ithin 10 meters o+ the 'sioni&ist0 1a&h additional )o,er level &an add either 1d< o+ damage, 10 meters o+ range or J meters o+ area e++e&t0 "here must be some lose items nearby the 'sioni&ist or the target(s- +or this mani+estation to ,or$0 "he Assault is resolved as an Area e++e&t ranged atta&$ using the 'sioni&ist3s )si-Dnde/ instead o+ it3s Agility7 Ahort range is e.ual one third o+ the mani+estation3s range, !edium range is u' to t,o-thirds o+ the mani+estation3s range, beyond that the target is at Long Range0 !K-0anipulation: Maintaina#le For ea&h )o,er Level a&tivated the 'sioni&ist &an move or slo, do,n a mass>s'eed o+ u' to J0 $gPmetersPturn ,ithin 10 meters, ea&h level o+ mani+estation either adds 10 meters o+ range or J0$g>meters>turn0
!K shield: Maintaina#le "his mani+estation &reates a re'ulsive +or&e +ield ,ith an Armor value o+ 2 around the 'sioni&ist0 1a&h additional )o,er level &an add either 2 'oints o+ AF, J meters o+ area e++e&t or 10 meters o+ range +or 'roEe&ting the +ield0 A0AN!# "#0#" *(rokinesis: "he 'sioni&ist &an sha'e or &ause +lames0 For 1 'o,er level the 'sioni&ist &an &ause a Rating 1 +ire to s'ring u' (or die- ,ithin 10 meters0 1a&h additional )o,er level &an add either 1 'oint o+ +ire 'o,er, 10 meters o+ range or J meters o+ area e++e&t0 "he )yro$inesis is resolved as an Area e++e&t ranged atta&$ using the 'sioni&ist3s )si-Dnde/ instead o+ it3s Agility7 Ahort range is e.ual one third o+ the mani+estation3s range, !edium range is u' to t,o-thirds o+ the mani+estation3s range, beyond that the target is at Long Range0 *s(+hosurger(: For every a&tivated )o,er level the &hara&ter &an heal a tou&hed target u' to 2 li+e )oints0 "he 'sioni&ist may not use 'sy&hosurgery on himsel+0 "his 'o,er does not allo, raise the dead, but i+ used s,i+tly &an reatta&h lost limbs0 !eleport: "his mani+estation allo,s the 'sioni&ist to instantaneously move itsel+ and u' to a 100 $g mass by 30 meters ,ithout ,orrying o+ the intervening s'a&e or la&$ thereo+0 1a&h additional )o,er level &an add either 30 meters o+ Range, a 100$g o+ additional mass or 10 meters o+ area e++e&t around himsel+0 "he 'sioni&ist need either see the 'oint o+ arrival or $no, it (in ,hatever ,ay7 natural or 'sioni&-0 ?n,illing targets get to beat the 'sion in a )resen&e vs0 )si-inde/ Contest, i+ they ,in the mani+estation goes o++ ,ithout a++e&ting them0 Telepathy "his :is&i'line &overs mastery o+ mental &ommuni&ation and mani'ulation0 'ASI! "#0#" 0ind Reading: Maintaina#le 8hile the mani+estation is turned on the )sioni&ist &an read a target &reature3s thoughts and dete&t !ind Controls or #onds im'lanted in it0 #ase range is one target ,ithin 10 meters, additional )o,er levels allo, e/tending the range by 10 meters or in&luding one additional target0 ?n,illing targets may try to resist ,ith the usual )resen&e vs0 )si inde/ Contest0 !hought pro5e+tion: Maintaina#le 8hile the mani+estation is turned on the )sioni&ist &an send to a target &reature its thoughts0 50 Demond Thompson (order #5788655) #ase range is one target ,ithin 10 meters, additional )o,er levels allo, e/tending the range by 10 meters or in&luding one additional target0 ?n,illing targets may try to resist ,ith the usual )resen&e vs0 )si inde/ Contest0 !elepathi+ hield: Maintaina#le "his mani+estation allo,s the 'sion to de+end the target3s mind +rom tele'athi& intrusions, till the 'o,er is on it re&eives a =1 in )resen&e Contests versus "ele'athi& intrusions0 #ase range is sel+, ea&h )o,er level a&tivated &an e/tend the range by 10 meters, add one e/tra target to the e++e&t or in&rease by 1 the bonus to )resen&e Contests0 A0AN!# "#0#" 0ind /ontrol: "his mani+estation allo,s inserting thoughts, orders and memories in to a target &hara&ter3s mind ,ithin 10 meters0 "his &ommands and memories last +or u' to one hour0 1a&h additional a&tivated )o,er level adds 10 meters o+ range, one hour o+ duration or add one e/tra target to the e++e&t0 For the &ommand to be su&&ess+ully im'lanted the 'sioni&ist needs to beat the vi&tim(s- in a )si versus )resen&e Contest2 as usual, against multi'le targets, the 'sioni&ist rolls only on&e and &on+ronts the result against ea&h target to determine ,ho +ails to resist0 "he vi&tim(s- need not be intelligent0 *s(+hi+ Bond: Allo,s the 'sioni&ist to &reate or remove a tele'athi& bond ,ith the target0 A 'sy&hi& #ond allo,s the bonded individuals to share 'er&e'tions and thoughts i+ they are ,ithin 10 $m o+ ea&h other0 %o &hara&ter &an be involved in more then ()resen&e- bonds at the same time0 #ase range o+ )sy&hi& #ond is 10 meters, every a&tivated )o,er level adds either 10 meters o+ range, add a target to the bonding mani+estation or in&rease the area o+ e++e&t by 10 $ilometers0 For the bond to be su&&ess+ully im'lanted the 'sioni&ist needs to beat the vi&tim(s- in a )si versus )resen&e Contest2 as usual, against multi'le targets, the 'sion rolls only on&e and &on+ronts the result against ea&h target to determine ,ho +ails to resist0 "he vi&tim(s- need not be intelligent0 n&e the bond is a&tive it &an only be severed ,ith this same mani+estation0 D+ used to severe bonds this mani+estation &an&els one bond on a target &hara&ter ,ithin 10 meters0 1a&h a&tivated )o,er level adds either 10 meters o+ range, 1 e/tra target or removes one #ond more, un,illing targets may try to resist ,ith the usual )resen&e vs0 )si inde/ Contest0 n&e a bond is in 'la&e it lasts until removed0 Teleperceptions "his :is&i'line &overs mastery o+ e/trasensory 'er&e'tions0 'ASI! "#0#" ensor( pro5e+tion: Maintaina#le "he tele'er&e'tor &an move its sensorium (&ombined eyesight>hearing 'er&e'tions- by J0 meters -regardless o+ intervening barriers- 'er a&tivated )o,er Level0 +an: Maintaina#le 8hile this mani+estation is on the 'sioni&ist &an +eel all li+e +orms ,ithin J0 meters, it &an also re&ogniCe the mass, i+ either sentient or non sentient, )sioni& or non-)sioni& and the a&tual state o+ health0 Dt &an also tell ,ith one a&tion o+ &on&entration, the s'eed and dire&tion o+ travel o+ ea&h0 1a&h additional )o,er Level a&tivated adds J0 meters to range0 *s(+hometr(: #y tou&hing an item or target &reature or lo&ation the 'sioni&ist &an relive im'ortant events &onne&ted to the target that ha''ened in a la'se o+ time de'ending on )o,er Level a&tivated7 Po/er "e*el "apse of time 1 Last 24 hours 2 Last 8ee$ 3 Last !onth 4 Last Iear J Last :e&ade < Last Century O Last 1000 years =1 =1000 years )arti&ularly sho&$ing or emotionally &harged events and 'la&es &an be dete&ted more easily, the *! may ,ant to im'rove the e++e&tiveness o+ the mani+estation by one or t,o )o,er Levels0 A0AN!# "#0#" 6#s+ure: Maintaina#le "he target o+ this mani+estation is invisible to all $inds o+ "ele'er&e'tions ,hile the 'o,er is turned on0 #ase range at )o,er level 1 is one target ,ithin 10 meters, e/tra )o,er levels &an buy 10 meters o+ range or one e/tra target ea&h0 "ele'er&e'tors may beat this barrier su&&ess+ully ,inning a )si inde/ vs0 )si inde/ Contest0 51 Demond Thompson (order #5788655) Ea,esdrop: Maintaina#le "his mani+estation allo,s the tele'er&e'tor to listen to all tele'athi& &ommuni&ations ending or beginning ,ithin 10 meters o+ itsel+, ea&h e/tra )o,er level a&tivated allo, e/tending the range by 10 meters0 4o,ever +or this mani+estation to be su&&ess+ul the tele'er&e'tor must beat the originating "ele'ath in a )si inde/ vs0 )si inde/ Contest0 *re+ognition: "he game master ,ill then either give the 'layer a glim'se o+ ,hat may ha''en or allo, him or her to ma$e a )ro'he&y0 "he 'sion &an see u' to 1 year in the +uture, double this time +or ea&h )o,er Level a&tivated0 !a$ing a )ro'he&y &osts an additional J 1'i& )oints0 #eings involved in a 'ro'he&y su++er +rom a negative modi+ier e.ual to the )sion5s )si-Dnde/ +or a&tions that go against the 'ro'he&y, and re&eive a bonus o+ e.ual amount +or all a&tions that +ollo, the 'ro'he&y0 D+ the )ro'he&y is not +ul+illed ,ithin the time+rame determined by the a&tivated )o,er Level, it no longer grants modi+iers to a&tions ta$en0 Psi !rystal 52 Demond Thompson (order #5788655) !+APT#R NIN#, !R#ATUR#S 4ere is a list o+ animals and ty'i&al @oonian &reatures0 8henever t,o s&ores are given to 8it, use the se&ond +or all "as$s based on 'er&e'tion and senses and the +irst +or "as$s 'ertaining to rational thought and logi&0 ?se average 8it to determine Dnitiative0 Special a3ilities 3rightening7 all ,ho see a Frightening &reature must 'ass a )resen&e Contest ,ith the beast, and those ,ho +ail are either unable to a&t or +or&ed to +lee0 )layers ,ho su&&eed in this roll need not roll again during the &urrent en&ounter, though ne, rolls are needed on subse.uent en&ounters ,ith similar &reatures0 )layers ,ho +ail their rolls may ta$e the Contest again on&e 'er turn to try to gain hold o+ themselves2 as soon as the test is 'assed, the 'assing 'layer &an sto' rolling +or the rest o+ the en&ounter0 Horror7 all that see a 4orrori+i& &reature must 'ass a )resen&e Contest ,ith the beast as +or Frightening yet +ailure means that the &hara&ter loses its sel+ &ontrol +or 1d< turns be+ore it &an try to regain &ontrol by ta$ing a ne, Contest0 A Catastro'hi& +ailure means that the &hara&ter loses &ontrol +or 1d< hours and 'ermanently gains an insanity (Aee Com'ulsive behaviors in the Chara&ter &reation &ha'ter-0 In,ulnera#le7 D+ the &reature is brought to 0 Li+e )oints by ,ea'ons not &a'able o+ slaying it, it +alls in a dee' death-li$e tor'or0 "he !an'ished &reature ,ill a''ear dead unless dee' medi&al s&rutiny is done0 "he &reature starts regaining li+e 'oints at an hourly rate, as soon as it is ba&$ to +ull L), it regains &ons&iousness0 !reatures of >oon Creatures ,ith a 8its A&ore higher than 1 may have a A'e&ial ability and a 8ea$ness li$e 'layer &hara&ters, and Eust li$e )layer &hara&ters they may have 1'i& )oints and Fame0 %aalurut& #ody T Agility 4 8it 1>J )resen&e 4 L) 4T AiCe ! D0F0 O A'eed J Atta&$7 &la,s and bea$ 2:<=2 4al+-re'tile, hal+-birds these +lightless relatives o+ the ,yvern are one o+ the most dangerous animals in the ,ilds o+ @oon0 #aaluruth inhabit tem'erate and &old &limate +orests, ,hile omnivore a +e, ones have been $no,n to atta&$ humans0 %asilis! #ody < Agility 2 8it 1>J )resen&e 3 L) 3< AiCe L DF7 J A'eed7 J Atta&$7 1d< = *aCe Armor7 2 #asilis$s are huge liCards ,ith a hy'noti& gaCe, basilis$s are ,ild 'sions ,ith a&&ess to the !ind Control !ani+estation, their )si inde/ is 3 and they have a 'si 'oint reserve o+ G0 #asilis$s use this 'o,er to hunt7 !any s&ientists su''ose a geneti& lin$ e/ists bet,een #asilis$s and the Firstborn0 %rutes #ody < Agility 2 8it 2 )resen&e 3 L) 3< AiCe L D0F0 4 A'eed < Atta&$7 #y ,ea'on Armor7 #y armor =1 #rutes are debased, &annibalisti&, albino humanoids o+ slo, ,it in+esting the %ight 'ole and the ruins o+ old &ities in the ",ilight @one0 Almost all the te&hnology they have &omes by s&avenging +or items and te&hnology, some have 'sioni& 'o,ers0 #rutes em'loy ,ea'ons and armors Eust li$e humans, this ogre-siCed ,ea'ons or armors in+li&t or 'arry 2 times as many damage 'oints as human siCed ones0 ?sually #rutes use huge &lubs (2:<-, and 'artial leather armor (AF <>0-0 A brute3s s$in is so hard that it &on+ers one 'oint o+ natural AF, a #rute3s eyes are ada'ted to natural dar$ness but are &olor blind0 #rutes ty'i&ally $no, t,o s$ills at #asi& ran$ among7 Armsman, !ar$sman, and Aurvivalist0 Eagle #ody 2 Agility J 8it 1>J )resen&e 3 L) 12 AiCe A D0F0 T A'eed < +lying> 1 ground Atta&$7 &la,s or bea$ damage 1:<=2 El! #ody O Agility 3 8it 1>J )resen&e 2 L) 42 AiCe ! D0F0 < A'eed < Atta&$7 horns damage 2:<=2 ,irst#orn #ody 2 Agility 3 8it < )resen&e 4 L) 12 AiCe ! D0F0 G A'eed 2 53 Demond Thompson (order #5788655) Atta&$7 #y ,ea'on or bite Armor7 #y armor =1 Firstborn are highly &ultured ser'ent men that survived their ra&e e/tin&tion7 they resemble s&aly humanoids ,ith a huge ser'ent head0 First born bites in+li&t 1d< damage and inEe&t 'aralyCing venom that a&ts in 2 turns ,ith Atrength 3 and ,hose e++e&ts last 1d<>2 hours0 Firstborn are amoral and arrogant, they &onsider all other s'e&ies in+erior0 Firstborn are almost ageless and immortal, yet ,hile all have 'sioni& 'o,ers ()si inde/ 3=1d<>2-, most o+ them are s'oiled and ignorant save +or the o&&asional e/'ert in 8eird A&ien&e or art0 Firstborn em'loy ,ea'ons and armors Eust li$e humans, +avoring 'artial leather armor (AF 3>0-, light s,ords and +irearms0 A Firstborn3s s&aly s$in is so hard that it &on+ers one 'oint o+ natural AF0 Firstborn ty'i&ally $no, t,o s$ills at #asi& ran$ among7 Linguist, Lore, 8eird A&ien&e and )sioni&ist s$ill0 ,orood #ody 1 Agility < 8it 1>J )resen&e 2 L) < AiCe A D0F0 G A'eed < Atta&$7 &la,s or bite damage 1:< !aned lyn/ o+ the &old &limate areas o+ @oon, it has +our distin&tive saber-li$e teeth0 0ra!uun #ody 14 Agility 2 8it 1 )resen&e 4 L) T4 AiCe L DF7 3 A'eed7 12 s,imming Atta&$7 2d< tenta&les Armor G 1normous a.uati& s.uids living in the de'ths o+ the day,ard and %ight,ard o&eans0 Nra$uuns are rare and solitary legendary beings held res'onsible +or the disa''earan&e o+ many shi's0 A Nra$uun usually e/e&utes A,ing atta&$s on smaller targets0 Also a Nra$uun may eEe&t a &loud o+ in$ on&e 'er hour7 this has the same e++e&t o+ a 1:< Atun atta&$ ,ith a Jm radius, range J>10>200 "he in$ &loud stun damage ignores armor0 Psivores #ody 1 Agility T 8it 1>J )resen&e 2 L) < AiCe A DF7 13 A'eed7 1 ,al$ing or burro,ing Atta&$7 1:< Piercin$ Armor7 3 Hardened "hese huge +lea-li$e inse&ts are re'uted to be the last remnants o+ a ra&e o+ Living ,ea'ons +rom the :ee' A'a&e 4orrors3 Civil 8ar0 )sivores are, basi&ally, )sioni& 'arasites +eeding on the host3s )si energy0 :es'ite their small siCe )sivores are &a'able o+ sur'rising lea's and bounds than$s to their vestigial ,ings0 )sivores live in s,arms, haunting 'si-&rystal ri&h areas o+ @oon, a,aiting their +avored 'rey7 )sioni& individuals0 )sivores &an use the A&an mani+estation ,ith a )si inde/ o+ < and a )si )oints reserve o+ 1T0 )sivores al,ays e/e&ute ,restling atta&$s on their vi&tims aiming +or the head0 D+ the ,restling atta&$ is su&&ess+ul they hang on the vi&tim3s ne&$ digging their teeth at the base o+ the s$ull on the ne/t turn0 n&e the teeth are lo&$ed in 'la&e, the )sivore inserts its +eelers in the vi&tim3s s'ine0 )sioni& individuals ,ith a lo&$ed )sivore instantaneously lose all )si 'oints and &an not re&over them till the )sivore is removed or $illed0 Removing a )sivore re.uires a #ody7 12 tas$0 :eath or removal o+ a )sivore +rom a host sends the host &reature in state o+ sho&$ &ausing 1:< damage, and un&ons&iousness +or 1:< hours unless a su&&ess+ul #ody7 1< "as$ is 'assed0 )sivores al,ays ignore &reatures ,ithout a )si inde/ s&ore0 *at #ody 1 Agility 4 8it 1 )resen&e 1 L) < AiCe A D0F0 J A'eed 2 Atta&$7 bite damage 1>2:< mni'resent inhabitants o+ ruins all over @oon0 "na!e #ody 1 Agility J 8it 1 )resen&e 1 L) < AiCe A D0F0 < A'eed 2 Atta&$7 bite damage 1=venom7 Atrength <, 4d< damage, s'eed 1d< turns @oon3s sna$es are mostly 'resent in s,am's and in the desert0 Larger s'e&imens e/ist, ,ith a AiCe L, #ody 4 and 24 L)s0 "hese larger sna$es are usually non 'oisonous and atta&$ by &onstri&tion in+li&ting 1:< ,restling damage0 -ar #ody 3 Agility 4 8it 1>J )resen&e 2 L) 1T AiCe A D0F0 O A'eed < Atta&$7 bite 1:<=2 @oon3s main &anine s'e&ies, similar to earth3s ,olves0 Aome tame s'e&imen e/ist they are ho,ever mostly a ,ild s'e&ie0 1mtar #ody J Agility 3 8it 2>J )resen&e 3 L) 30 AiCe ! D0F0 O A'eed G Atta&$7 2:< 4uge &anine &reatures used as mounts by @oon3s humans0 4ighly intelligent and ,ith a $een sense o+ smell0 54 Demond Thompson (order #5788655) /ampire-#at #ody 1 Agility J 8it 1>J )resen&e 2 L) < AiCe A D0F0 T A'eed 3 +lying> 1 ground Atta&$7 bite damage 1>2:< Commonly living in ruins o+ the an&ients0 $yverns #ody 12 Agility 4 8it 1>J )resen&e 3 L) O2 AiCe 4 DF7 O A'eed7 12 on ground>24 +lying Atta&$7 2d<=venom Armor 4 8yverns are dragon li$e &reatures, o+ animal intelligen&e0 "hey atta&$ ,ith a barbed stinger at the end o+ their tail0 "his stinger is venomous7 "he venom a&ts in 1d< turns, has Atrength J and in+li&ts an e/tra 3d< o+ damage0 ;o&ar #ody 12 Agility 1 8it 1>J )resen&e 2 L) O2 AiCe L D0F0 4 A'eed < Atta&$7 tram'le(as Charge- and tus$s 2:<=2 Armor7 3 4uge +our-tus$ed 'a&hyderms ,ith a bristling mane0 ",o varieties e/ist7 na$ed @ohars living in the desert and +urry @ohar living near the %ight )ole0 #rute tribes &ommonly use +urry @ohars as mounts0 The restless dead, Ghouls9 0ampires and Ghosts 4uman beings, brutes and animals &an be&ome undead &reatures, usually as a result o+ ,eird s&ien&e e/'eriments0 "he restless dead are immune to e/tremes o+ tem'erature, to illness, 'oison and as'hy/ia nor do they su++er +rom normal- hunger, thirst or slee'0 ?ndead &reatures never su++er 'enalties +rom ,ounds nor &an be stunned0 4o,ever undead do not heal +rom damage unless &ured by 'sioni& or by a''li&ation o+ a regeneration serum &reated by ,eird s&ien&e0 G&osts *hosts are disembodied undead, the s'irits o+ men bound to the 'la&e o+ their death and roaming the astral 'lane0 Reasons +or this may vary7 an un+ul+illed ,ish, love or hatred2 a bro$en 'romise0 Any o+ these may bind a dead man (or animal- to the living ,orld0 "hese rules regard *hosts as &hara&ters in Astral )roEe&tions (see the &ha'ter on 'sioni&s-7 nly astral &ombat and thus destru&tion o+ its astral body or the +ul+illment o+ the &ondition holding the *host in the ,orld- ,ill +ree the *host +rom the ,orld o+ the living0 *hosts hold all their $no,ledge +rom their +ormer li+e0 *hosts have no #ody or Agility, Li+e )oints +or Astral &ombat are &al&ulated through )resen&e0 *hosts &an a++e&t the outer ,orld through )sioni& :is&i'lines i+ they $no, any0 *hosts do never move more than ()resen&eP10 meters- +rom the 'la&e o+ their death but &an move ,ith lightning s'eed ,ithin this area0 *hosts &an see in the dar$ and are fri$htenin$ i+ they &are to sho, themselves7 All ghosts have the 'o,er o+ )stral (erce(tion and &an Possess bodies0 Ahould the )ossessed &hara&ter die the ghost is e/'elled +rom the body uns&athed0 Average human *host #ody 0 Agility 0 8it 3 )resen&e 4 L) 0 AiCe - D0F0 3 A'eed P Atta&$7 P Armor7 P G&ouls *houls are the bodies o+ dead man or other &reatures &ommanded to live an imitation o+ li+e, usually by ,eird s&ien&e or un$no,n diseases0 *houls retain the same 'hysi&al Attributes they had in li+e, but lose all s'irit and intelligen&e7 8it and )resen&e tumble to 00 A ghoul &an not em'loy any A$ill or 1'i& )oint it had in li+e0 *houls are slo, and &ree'y things7 A'eed and Agility lose one 'oint ea&h ,hile #ody remains un&hanged0 Cal&ulate L) and D0F0 based on the ne, values0 *houls are rarely a&tive7 they usually s'end the day slee'ing in their tombs and &ome out at night or ,hen their tomb is o'ened0 A ghoul heals Li+e )oints only a+ter eating a living &reature0 Li+e 'oints regained are e.ual to the &reature3s #ody s&ore0 *houls &an see in 'it&h-bla&$ dar$ness0 *houls are fri$htenin$7 Average human *houl #ody 4 Agility 2 8it 0>J )resen&e 0 L) 24 AiCe ! D0F0 J A'eed 2 Atta&$7 by ,ea'on or +ist 1>2:< Armor7 by armor /ampires Fam'ires are on&e living &reatures turned to an immortal unli+e by ,eird s&ien&e0 "hey sto' aging and lose all +aibilities o+ living &reatures7 they do not need to eat, drin$, slee' or breathe0 Fam'ires are immune to 'oison or illness0 Fam'ires retain all abilities they had in li+e, in&luding 8it, )resen&e, 1), A$ills and )sioni&s0 A Fam'ires #ody and Agility are in&reased by 1 'oint ea&h0 Fam'ires &an3t be healed even by 'sioni&s or ,eird s&ien&e, only drin$ing blood restores a vam'ire3s vitality0 For every day a Fam'ire 'asses ,ithout drin$ing blood it su++ers 1 L) o+ damage0 55 Demond Thompson (order #5788655) "o drin$ blood the vam'ire must $ill a &reature and drin$ all o+ its blood, thus healing u' to the &reature3s #ody in Li+e )oints0 Fam'ires &an see in the dar$ness0 Fam'ires su++er the +ollo,ing limitations7 Drrational #ehavior7 Fear o+ sunlight and +ire, Drrational #ehavior7 bloodlust0 A vam'ire su++ers 1d< damage 'oints (that ignore armor- 'er turn i+ e/'osed to sunlight0 A vam'ire is -n*lnerable to ordinary 'hysi&al atta&$s, it ,ill su++er real damage only +rom sunlight, la&$ o+ blood and +ire0 A !an'ished vam'ire &an be $illed i+ burned or e/'osed to sunlight0 The eep Space +orrors "hese &reatures have an un$no,n and uns'e&i+ied origin7 Firstborn te/ts have it that these beings e/ist sin&e the beginning o+ time and have evolved to a 'oint beyond humanity or intelligen&e0 Al,ays a&&ording to the esoteri& te/ts o+ the Firstborn the 4orrors live &lose to the gala&ti& &ore or to its rim near the absolute void (de'ending on the author- any,ay +reely +loating in s'a&e dan&ing to the inaudible sounds o+ &reation0 ther authors su''ort the idea that dee' s'a&e is a meta'hor +or the inner rea&hes o+ a sentient soul and that the 4orrors really &ome +rom ,ithin, as the )sioni& 'o,ers &a'able o+ summoning them0 All 4orrors s'ea$ a variant o+ Aasshalish0 "ervitor #ody O Agility 2 8it J )resen&e 3 L) 42 AiCe L DF7 O A'eed7 4 Atta&$7 #y ,ea'on Armor7 #y armor Aervitors are a sentient ra&e o+ shambling +ungous aliens ,ith a highly so'histi&ated &ulture and develo'ed s&ien&e0 "hey revere and +ear the *reat An&ients0 A +e, have )sioni& )o,ers but mostly they develo' 8eird A&ien&e e.ui'ment and ma$e e/tensive use o+ automaton and vehi&les0 A Aervitor is a herma'hrodite +ungi, its 9to'; &on&entrates all sensory organs7 Aervitors do not have a sense o+ smell nor taste and +eed o+ ,ater and soil0 Ao&ial stru&ture is aristo&rati&0 Aervitors have develo'ed 9'ortable; radio (J0 $g and 200 $m o+ range- and #last guns0 Aervitor Armor is Hardened Eust li$e Cerami& armor0 $inged servant #ody < Agility T 8it 2>T )resen&e 2 L) 3< AiCe ! DF7 1< A'eed7 4 on ground>24 +lying Atta&$7 2d< &la,s and horns Armor7 4 Hardened 8inged servants are little more than beasts7 +eatureless, humanoid ,inged beings ,ith tough rubbery s$in0 8inged servants are immune to 'oison, the &urse and e/tremes and do not need to breath0 8inged Aervants are /ri$htenin$0 Astral ound #ody T Agility J 8it 1>J )resen&e 4 L) 4T AiCe ! D0F0 < A'eed J Atta&$7 bite 2:<=2 Armor7 T Unbreakable Astral 4ounds are the hunting hounds o+ the An&ients and the Atar s'a,n, &rossing astral s'a&e in sear&h o+ 'rey0 Astral hounds indu&e Horror and are &a'able o+ Astral )er&e'tion and )roEe&tion ,ith a )si-inde/ o+ 4(and a reserve o+ 12-0 Astral hounds are immune to 'oison, the &urse and e/tremes and do not need to breath0 "tar "pa(n #ody 14 Agility T 8it 1>12 )resen&e 12 L) T4 AiCe L DF7 20 A'eed7 < Atta&$7 4d< tenta&les Armor7 12 Unbreakable "he idioti& s'a,ns o+ the *reat An&ients0 Atar A'a,ns are immune to 'oison, the &urse and e/tremes and do not need to breath0 Atar A'a,ns indu&e Horror0 Aome have )si inde/ o+ 1d< and $no, all )sioni& :is&i'lines at least at #asi& level0 Great Ancient #ody 32 Agility T 8it - )resen&e 1< L) 1G2 AiCe 1 DF7 T A'eed7 2> 2 +lying i+ &a'able o+ +light Atta&$7 Td< 'seudo'ods Armor7 1< Ultimate 1vil and mindless astral gods o+ s'a&e0 Dt is un&lear ho, many *reat An&ients e/ist7 a +e, named ones are Nuuu3th3uu$, :aargoon, Aaddo.ui, 1herrbus0 *reat An&ients are immune to 'oison, the &urse and e/tremes and do not need to breath0 *reat An&ients indu&e Horror0 Aome may have a )si inde/ o+ 2d< and $no, all )sioni& :is&i'lines at least at #asi& level0 6ptional Rule: Lingering Horror "he game as ,ritten is more in+luen&ed by 10R0#0 than 40)0 Love&ra+t, but ,hat i+ the *! ,ants to &reate an atmos'here o+ real Cosmi& 4orrorU 8e suggest you use the +ollo,ing rule7 ea&h time a &hara&ter uses the Smmon, 0ate and Sacrifice !ani+estations, gets a 0raft or +ails a Contest to resist the e++e&ts o+ Horror, it a&.uires a 'oint o+ "oom0 Chara&ters al,ays subtra&t their "oom s&ore +rom Contest rolls re.uired to resist mind-a++e&ting 'sioni& mani'ulation (li$e !ind Reading or !ind Control- on the 'art o+ :ee' A'a&e 4orrors0 8hen a &hara&ter3s "oom s&ore is higher then its )resen&e s&ore, he is &om'letely subEe&t to the :ee' A'a&e 4orrors3 ,ill0 56 Demond Thompson (order #5788655) Anytime su&h a &om'letely &orru'ted &hara&ter is e/'osed to Horror, a +ailed Contest does not result in sim'le loss o+ sel+ &ontrol and inability to a&t but in &om'lete !ind Control on the HorrorsD 'art0 "oom )oints &an be removed at the &ost o+ 10 1'i& )oints ea&h0 D+ this o'tional rule is used, starting &hara&ters may &hose an additional 8ea$ness7 Corrupt<"he &hara&ter has a starting "oom A&ore o+ 10 On animal trainin& and tamin& Common animals and some +antasti& &reatures (li$e 'sivores, ,yverns and basilis$s- &an be tamed and trained to obey orders0 #e+ore it &an be trained, an animal must +irst be tamed0 "o tame an animal is a long-term tas$ that re.uires a number o+ months at least e.ual the )resen&e o+ the &reature0 At the end o+ this 'eriod, roll a Contest bet,een the animal5s and the trainer5s )resen&e0 D+ the trainer ,ins the &ontest, the animal is &onsidered tame0 D+ the animal ,ins it, it resists taming by the animal handler at all &osts0 Dn &ase o+ e.uality, the animal remains ,ild but the trainer ,ill be able to retry his lu&$ a+ter a ne, 'eriod o+ taming0 "he resistan&e o+ an animal to the s&hooling also de'ends on its age7 on&e adult, animals are e/tremely di++i&ult to tame2 one should multi'ly by 2 the animal3s )resen&e +or o''osing the trainer0 n&e an animal has been tamed, it &an be trained0 "o train an animal &onsists in tea&hing him one or several tri&$s0 "o tea&h a tri&$ to an animal, the trainer must su&&eed in a )resen&e Contest ,ith the animal, at the end o+ one 'eriod o+ t,o ,ee$s0 "he ma/imum number o+ tri&$s that an animal &an learn is e.ual to its 8it s&ore 'lus the trainer3s )resen&e0 A trainer &an try to oblige a tamed animal to e/e&ute a tri&$ +or ,hi&h it has not been trained7 Con+ront the trainer3s )resen&e ,ith the beast3s, a''ly the same modi+iers as +or taming0 A tri&$ learned by an animal +alls in one o+ t,o &ategories7 Automati& or "riggered on order o+ its master0 4ere are some e/am'les o+ ty'i&al tri&$s7
Automatic: a&&e't a rider, ignore a re+le/ o+ aggression, ignore a re+le/ o+ +light, 'rogrammed rea&tion ,hen +a&ing s'e&i+ied individuals (identi+ied than$s to odor, voi&e, uni+orm et&- or events7 atta&$, a&&e't as master, obey - ea&h rea&tion and individual ty'es &orres'ond to a di++erent tri&$0 2n order: atta&$ (the animal atta&$s a designated target ,hen orders-, de+end (the animal 'rote&ts a designated 'erson against all aggressions-, ,at&h (same thing but +or a 'la&e or an obEe&t-, &ome here, &ome ba&$, +et&h (+or animals &a'able o+ tra&$ing-, e/e&ute an a&robati& or a s'e&ial maneuver0 57 Demond Thompson (order #5788655) !+APT#R T#N, #BP#RI#N!#9 #PI! POINTS9 FA%# At the end o+ every gaming session (,hi&h may or may not be a &om'lete adventure, de'ending on the length o+ the .uest at hand-, every &hara&ter gets a re,ard in 1'i& )oints +rom the re+eree0 "his re,ard should be +rom 0 to 3 'oints, de'ending on 'arti&i'ation, role 'laying, ideas, adventure length and di++i&ulty0 "here is no limit to the number o+ 1) you &an a&.uire, and evil &hara&ters should gain them Eust the same as good ones, as long as their evilness +its the 'lot and the &hara&ter0 1'i& 'oints ma$e the di++eren&e bet,een a real 4ero (and a real FillainV- and the &ommon 'eo'le0 )layer &hara&ters shouldn3t be the only ones to have 1)s2 %)Cs5 should also have them (e/'e&t great ,arriors or s&ientists to have bet,een 1 and 12 1), really heroi& &hara&ters to have about 30, and living legends to have even moreK0 4eroi& &hara&ters should also be given an a''ro'riate number o+ Fame )oints-0 +o/ do #pic Points affect the &ameC Dn several 'ossible ,ays7 "he 'layer may s'end as many 1) on one a&tion as it has )resen&e, +or ea&h 1) s'ent a &hara&ter &an7 Increase &is c&ances of success in a -as! or Contest= #1FR1 he rolls the die, the 'layer states that he is going to s'end 1) on the roll0 Add 2 to the die roll along ,ith other relevant modi+iers0 Increase &is Initiative /alue #y >, ,hen the re+eree &alls +or DF5s Increase #y 6 t&e po(er Level of a psionic manifestation= Increase or reduce damage ta!en or inflicted= #e+ore the die is rolled, the &hara&ter de&lares that he is going to s'end 1'i& 'oints and then modi+ies the damage by 'lus or minus 2 'oints, but only a+ter A0F0 is &al&ulated0 %ote that 1)5s &an be s'ent in this ,ay only to a++e&t atta&$s brought on onesel+0 "his modi+ier &an5t redu&e damage belo, 10 All 1'i& )oints s'ent are gone, ne, ones must be gained0 Ahould several &hara&ters simultaneously de&ide to s'end 1)5s on the same a&tion, have all involved 'layers ,rite their individual totals do,n on a 'ie&e o+ 'a'er and reveal the 'oints s'ent by ea&h one simultaneously0 Fame A &ollateral e++e&t o+ adventuring is Fame, and the more a &hara&ter adventures, the more +amous he be&omes0 Fame is rated +rom 0 to <, no &hara&ter may gain more than < Fame )oints0 Fame is in&reased through the re&ording o+ a )o'ularity tally0 At the end o+ ea&h adventure in&rease the )o'ularity tally by 10 8hen )o'ularity rea&hes (<-Current Fame-, reset the tally to 0 and in&rease Fame by 10 Famous &hara&ters &an be re&ogniCed by other 'eo'le even ,hen they don5t ,ant to be0 8hen the re+eree thin$s the +amous &hara&ter might be re&ogniCed, he Eust rolls 1:<, and i+ the result is e.ual to or lo,er than the &hara&ter5s total Fame 'oints, he or she has been re&ogniCed0 "he re+eree should ta$e this "as$ any time a +amous &hara&ter meets somebody ,ithout ,earing a disguise or ,henever a +amous &hara&ter5s name is s'o$en0 Rea&tion to this re&ognition may vary, de'ending on 48 the &hara&ter got +amous2 don5t e/'e&t notorious #rute slayers to get a ,arm ,el&ome by #rutish tribes0 D+ a +amous &hara&ter has been re&ogniCed, the re+eree may de&ide to add or subtra&t his or her F) total to or +rom all o+ his or her )resen&e "as$s relating to so&ial intera&tion (li$e 'ersuasion, 'ri&e haggling and 'oetry &om'etitions, but not 'sioni&s or gambling-0 Increasin& Primary Attri3utes Chara&ters also get to im'rove )rimary and some Ae&ondary- Attributes7 &hoosing +rom #ody, Agility, 8it, )resen&e, A'eed, )si inde/0 %o Attribute may be in&reased by more than 1 'oint in this ,ay, remember to re&al&ulate Ae&ondary Attributes ,hen a )rimary one is im'roved0 Attributes im'roved this ,ay may e/&eed ra&ial ma/imums0 "he &ost o+ an Attribute5s 'ermanent in&rease by 1 'oint, is based on the Attribute5s &urrent s&ore0 Dt is 'ossible to buy a )si inde/ rating o+ 1 +rom s&rat&h, but not to im'rove it a+ter,ard by s'ending more 1'i& 'oints0 58 Demond Thompson (order #5788655) Attr0b7te 0>8ro=e>ent 9osts Attr0b7te 97rrent s9ore Cost 0n EP of - 8o0nt 0n9rease 4al+ o+ ra&ial ma/imum or less 10 Above hal+ o+ ra&ial ma/imum, but less than ra&ial ma/imum 1J Above ra&ial ma/imum 20 )si-inde/ o+ 0 20 A'eed, any value 10 "earnin& Ne/ S(ills A &hara&ter may &hose to learn a ne, s$ill or im'rove a $no,n one granted he gets 'ermission by the *!0 *ame masters should grant 'ermission i+ the 'layer &hara&ters have had a&&ess to instru&tors (%)Cs or other )Cs 'ossessing the desired s$ill at !aster Ran$- or had e/tensive +irst-hand 'ra&ti&e in the &ourse o+ their last adventure0 A &hara&ter may only try to im'rove one A$ill at a time, also i+ a A$ill has been &hosen +or im'rovement and the 'layer does not 'ass the "as$ he may not try to im'rove another A$ill be+ore the &hara&ter is a,arded 1'i& )oints another time0 Re.uirements must still be met be+ore a &hara&ter &an buy a s$ill0 "o learn or im'rove a A$ill a &hara&ter must +irst 'ass a :i++i&ulty 10 8it "as$0 D+ the "as$ is su&&ess+ul the 'layer may im'rove the &hosen A$ill7 learning a A$ill at #asi& Ran$ re.uires the e/'ense o+ J 1)0 10 1) are needed to a&tually im'rove a s$ill +rom #asi& to Advan&ed Ran$0 20 1) are needed to a&tually im'rove a s$ill +rom Advan&ed to !aster Ran$0 %o e.ui'ment is gained by learning a ne, s$ill, e.ui'ment lin$ed to s'e&i+i& s$ills is granted only at &hara&ter &reation0 A note on a&in& 4uman &hara&ters age .uite early7 every ?mgarla (10 earth years- a+ter the +ourth subtra&t one 'oint +rom ea&h stat value (#ody, Agility, 8it, )resen&e, )si and A'eed-7 re&al&ulate all derived Attributes, #rutes age at the same s'eed0 As soon as one o+ the main stats rea&hes 0, the &hara&ter dies0 ample /hara+ter Experien+e: Malmt ,bness "aar, .eird Scientist e?traordinaire has (assed man# ad*entres in the last few months7 His attribtes and skills ha*e become4 +od# 8, .it 5, )$ilit# :, Presence ;, Psi&inde? 17 SiFe M , S(eed :, -7!7 3, Gife Points 12 +asic )rmsman, +asic Sbterf$e, )d*anced .eird Science AGife Science and Concoctions at +asic le*el eachB7 %(ic Points4 18, /ame4 1APo(larit# tall#4:B .eakness4 -rrational +eha*ior A0reedB7 Malmt has 0rafted e#es Aand can ths see in the darknessB7 )t the end of this last ad*entre his Po(larit# tall# reaches 5, so his /ame $oes ( to ;, while the tall# is reset to 67 -n for more ad*entres his /ame will $o ( to 87 Not bad for an e? low&life, Malmt is definitel# amon$st the >( and comin$> of societ#7 The 0M decides that in this last $ame session Malmt has been reall# cle*er and a decent role&(la#er and awards him ; %(ic Points7 Malmt finall# decides to take the $reat lea(4 he will tr# to learn (sionicsC The (la#er e?(ends 16 e(ic Points to raise his Psi inde? to ;7 This is the hi$hest it will e*er $et, thro$h e?(erience at least, Malmt will not be able to raise it hi$her b# e?(endin$ %(ic Points7 .ith the remainin$ 5 %(ic Points he tries to learn the Psionicist Skill at +asic Oank4 for this to ha((en the (la#er mst (ass a .it Task at "ifficlt# 167 The 0M $i*es his (ermission as another (la#erDs character has Psionicist skill at Master Oank and has *olnteered to ttor Malmt7 /or MalmtDs (la#er jo# the Task is a sccess and his character learns Psionicist at +asic Oank, the (la#er chooses +asic Ge*el Tele(erce(tions as his first "isci(line7 This is now the new Malmt ,bness "aar, e?(lorer of dark secrets4 +od# 8, .it 5, )$ilit# :, Presence ;, Psi&inde? ;7 SiFe M , S(eed :, -7!7 3 Gife Points 12, Psi Points49 +asic )rmsman, +asic Psionicist ATele(erce(tions "isci(line at +asic Ge*elB, +asic Sbterf$e, )d*anced .eird Science AGife Science and Concoctions at +asic le*el eachB7 %(ic Points4 6, /ame4 ;APo(larit# tall#4 6B .eakness4 -rrational +eha*ior A0reedB7 59 Demond Thompson (order #5788655) #BA%P"# OF P"A$ "he +ollo,ing e/am'le illustrates a small 'ortion o+ an adventure, using three &hara&ters (Nar' Ah$ :un, @avast and ?hann !in :o$-0 ?hann !in :o$ is a 4uman Armsman and )ilot +rom Luaal armed ,ith a A,ord and a )istol0 Nar' Ah$ :un and @avast are res'e&tively a 4uman )sioni&ist (e/'ert in "ele'athy and "ele$inesis- and Lore master and a #rute s&avenger0 Nar' Ah$ :un is armed ,ith a dagger0 @avast is armed ,ith a 4uge #attle A/e0 All three ,ear )artial Light Armor0 6*!6 indi&ates ,ords s'o$en by the *ame !aster, @avast5s 'layer has been &hosen 6Caller6 by the rest o+ the 'arty0 "he Caller is a 'layer ,ho &ommuni&ates the grou'5s .uestions and desires to the *!0 Aome *!5s use a Caller2 others 're+er to let the 'layers e/'ress their individual desires0 A Caller is used in the e/am'le 'urely +or &onvenien&e0 As ,e 'i&$ u' the a&tion, the 'layers have mar&hed +or one day a&ross the s,am's north o+ the *ul+ o+ Remembran&e0 "hey are unen&umbered and moving at ,al$ing s'eed (about 1 $m 'er hour in the s,am', even i+ @avast &ould move +aster- and are a''roa&hing the outs$irts o+ the ruins o+ #ura$ennar, &ity o+ the An&ients0 *!7 QPoM*e been followin$ the old Ooad for for hors7 "o #o want to rest or contineRQ @AFAA"7 6.eMll contine7 .eMre on $ard 777 mo*in$ Normall#76 *!7 Rolls 2d<, ,ith an 6T6 result000 %o en&ounter in the ",ilight @one through ,hi&h the grou' is moving0 6Po co*er another two kilometers, and be$in to notice a scatterin$ of weed&$rown marble rins alon$ the roadside76 ?hann7 9.eMll kee( or e#es (eeled for interestin$ strctres76 *!7 6)re #o $oin$ to slow downR6 @AFAA"7 a+ter &onsulting ,ith the other 'layers 6No 777 weMll kee( mo*in$ at normal s(eed06 *!7 6"rin$ the ne?t kilometer, #o donMt see an# intact bildin$s, bt the rins do seem to be $ettin$ closer to$ether7 The road be$ins climbin$ a rock# $or$e7 The walls of the $or$e rise abot #o, cttin$ off the sn feeble li$ht of Zartr7 "o #o want to rest or contineR6 ?4A%%7 6.eMll contine7 .e ho(e to catch si$ht of +rakennar before a co(le of hors06 *!7 4e &onsults his notes about the Ruins o+ #ura$ennar and tells the 'arty7 6The $or$e is narrow and stee(, bt the road is fairl# le*el, now76 Loo$ing at his ma' he noti&es that the grou' ,ill &ome to a building ne/t to the road haunted by a 'a&$ o+ *houls0 6)s #o rond a bend, #o notice a s'are sha(e to #or ri$ht, abot ;6 meters from the road76 NAR)7 6How bi$ is itR Can we see an# doors or windowsR6 *!7 6-tMs abot ;6 meters tall, and ma#be twice that on each side7 -tMs co*ered with *ines, bt there seems to be an area on the side closest to the road where the *ines ha*e been cleared awa#76 #e+ore the game session he has de&ided that three ghouls haunt this ruin and that all the *houls o+ #ura$ennar have average attributes +or human *houls0 "hey are the last remnants o+ an e/'eriment in immortality that &aused the &ity3s do,n+all, ages ago0 @AFAA"7 6.eDll check it ot7; 4e .ui&$ly &he&$s ,ith the other 'layers on ho, to a''roa&h the building0 *!7 6.hat are #o $oin$ to doR6 @AFAA"7 6.eMll a((roach the front of the bildin$7 .e all ha*e or wea(ons ot7 .hat do we see when we $et closeR -s there a doorR6 *!7 6.hoMs in frontU6 @AFAA"7 9.eMre ad*ancin$ all three abreast06 *!7 6The bare s(ot a((ears to be a slab of $olden metal set in the (ink marble of the bildin$7 ThereMs a hand siFed hole in it76 4e de&ides that sin&e the &hara&ters are a''roa&hing a &ommon ty'e o+ %)C ,ith ,ea'ons ready that there is no &han&e +or the )C5s to be sur'rised0 1ven though the *houls are slee'less they may be other,ise una,are, so he does ma$e a Aur'rise Che&$ +or them0 4e rolls 2:< = Average *houl 8it +or 'er&e'tion "as$s o+ J getting a total o+ 110 9Please all of #o roll ;d9J)$ilit#, remember to add Com(etence bons for Sr*i*alist Skill7; Nar' Ah$ :un rolls and gets T, = 4(+or Agility- Z12, @avast rolls G, =1(+or Agility-, =2 (+or Advan&ed Aurvivalist s$ill- Z12 and ?hann !in :o$ rolls a stunning 12 =3 (+or Agility- Z1J0 "he *houls are, indeed, sur'rised0 ?4A%%7 6- will (t m# hand in the hole on the $olden door while Kar( and Za*ast stand jst to either side7; NAR)7 ;- kee( the sword in the ri$ht hand, while the left one holds the (istol76 *!7 9Uhann, #o feel some bttons in the hole7 .hat do #o doR; ?4A%%7 9- start (ressin$ them carefll#7; *!7 :e&ides that ?hann !in :o$ should have a good &han&e to +ind the &ombination to the golden door, and sets the di++i&ulty at 120 9Please roll a .it Task7; ?4A%%7 rolls T, =< (+or 8it- and de&ides to 'ut in an 1'i& 'oint +or an additional =20 4is total is 1<0 *!7 6The door silentl# slides to the side, disa((earin$ in the wall7 Po canMt see mch in the dim li$ht, bt se*eral blk# sha(es a((ear to be risin$ before #o amon$ the rined remains of silken finer#76 @AFAA"7 4urriedly tal$s ,ith the 'layers0 6.e let Mem ha*e itC6 *!7 6.hat e?actl# do #o let them ha*eR6 60 Demond Thompson (order #5788655) NAR)7 6Kar( )hk "n fires at the shadows7; @AFAA"7 9- rsh in char$in$ and sin$in$ the war chants of m# tribeC; ?4A%%7 ;Uhann Min "ok ste(s awa# from the doorwa#76 *!7 <Please roll -nitiati*e> Che&$ing Dnitiative values he sees that Nar' goes o+ +irst7 6Kar(, both Za*ast and Uhann block #or *iew of the other tar$ets76 NAR)7 9- wait for the others to mo*e ot of the wa#; *!7 9Uhann #o mo*e ot of the wa#, jst in time for Za*ast to end ( char$in$ fll tilt in to a (ale cor(selike fi$re7 Za*ast #o ma# strike at it; @avast rolls +or the atta&$ ,hile the *! rolls +or de+ense0 As @avast3s roll is < 'oints higher then the *houl3s he in+li&ts double damage0 As @avast3s 4uge battle a/e in+li&ts an in&redible 24 'oints o+ damage the +irst *houl is &ut do,n0 6The horrible creatre is blown awa# b# a s'are blow to the head7 The others follow it, as Za*ast rests his e#es on them he feels his heart tremble, (lease e?ecte roll Presence a$ainst "ifficlt#777 Arolls for the 0hols PresenceB 1176 @AFAA"7 Fails his roll, miserably *!7 9)n nnatral horror takes #or sa*a$e heart as #o now clearl# see that shamblin$ cor(ses mo*e towards #o4 Za*ast is stricken b# fear for ne?t trn; NAR)7 6.hat else is $oin$ on in thereR6 *!7 6Po see two more of the blk# sha(es mo*in$ toward Za*ast reachin$ ot with claw like hands76 NAR)7 6- shoot at themC6 *!7 6Za*ast is co*erin$ the tar$et, are #o sreR; NAR)7 9PesC; @AFAA" and ?4A%%0 9NoC; *!7 6 Sorr# mates, he said he is $oin$ to shoot777 roll the attack Kar(7; Nar' +ails miserably, seriously ,ounding @avast0 *!7 6So, Za*ast #o are still in shock, Kar( and Uhann4 what are #o $oin$ to do the ne?t trnR; )lay &ontinues li$e this until the &ombat is over 000 leaving @avast seriously hurt and the three *houls dead0 "he 'layers ta$e the good 'art o+ an hour loo$ing +or a &lue to their Luest3s solution and bandaging @avast0 "hey then resume their mar&h into #ura$ennar0000
Psionics, Tool of the eep Space +orrors or only defense a&ainst themC 61 Demond Thompson (order #5788655) INTROU!TOR$ A0#NTUR#, 1A Princess of Zoon2 "his &ha'ter &ontains a short introdu&tory adventure to get you started in 'laying Under the moons of Zoon0 "he adventure is de+ined in its 'lot and main &hara&ters, individual *!s are invited to elaborate the details and should ada't the events to the )C3s a&tions0 Also, ma's are su''lied +or the main lo&ations o+ the adventure0 Dt &an be 'layed in one 4 hours game session but &an be easily e/'anded to be 'layed in more game sessions0 8ith some ,or$ and 'lanning this adventure &an be&ome the starting 'oint o+ a &am'aign0 'ac( story the ad*enture A &enturies old +eud bet,een maba and Ia&ind is +inally &oming to its end0 "he +ight +or &ontrol over the A'ring Aea that &osted thousands o+ lives to both &ity states has been 'ut o++ by the ?mCoolams striving to rea&h a tru&e0 !any reasons have brought the ?mCoolams to this de&ision but the main one is +ear +or 4eli&on3s s'reading 'o,er0 "o seal the tru&e a marriage has been organiCed bet,een maba3s ?mCoolam3s son and the daughter o+ Ia&ind3s ?mCoolam0 "he marriage shall be held at the &ourt o+ maba, and emissaries have been sent to all nearby &ity-states to invite the @oolams to the marriage that ,ill end the ,ar0 Iet not all is ,ell in the &ourts o+ the t,o great &ity-states0 Conservative 'oliti&al 'arties on both sides, and also e/ternal to the t,o &ities- ,ould li$e to see the +eud going on0 !ost o+ all the ?mCoolam o+ Luaal (one !ushnaar Abel !aEid- ,ould see the tru&e +ail, so to gain advantage +rom a ne, es&alation o+ violen&e0 "he ?mCoolam !ushnaar is notoriously 'o,er hungry and ill-advised, ,hile not outright evil he has &hosen as 'ersonal &oun&ilor the shady 'ro'hetess $no,n only as !aal #aru0 ?n$no,n to all !aal #aru is a 4ybrid servant o+ the Firstborn and the main agent o+ the 8yrm Cult on this side o+ the &ontinent0 Dn the night in ,hi&h the engagement had to be made o++i&ial at maba3s 4alls o+ the An&ients (a sa&red vault beneath the ?mCoolam3s 'ala&e- !aal #aru has managed to have the @oolama $idna''ed by a s.uad o+ Assassins +rom %ameless0 "han$s to the already tense atmos'here and the un,illing hel' o+ many ambassadors +rom nearby &ity-states- !aal has been su&&ess+ul in sho,ing maba3s Conservatives as &ul'rits0 !ean,hile, the +alse 'ro'hetess has had !ushnaar 're'are its army to +all li$e a bird o+ 'rey on the ,arring &ity-states, +eeding his belie+ in the 'ossibility o+ &reating a ne, $ingdom even more 'o,er+ul than 4eli&on0 !aal3s real 'lan ho,ever is to sa&ri+i&e the @oolama in order to summon the :ee' A'a&e 4orrors0 Ao she had the assassins meet at the ruins o+ lost Mala/atl, hidden dee' in the Eungle bet,een maba and Ia&ind0 n&e all out ,ar bet,een the three &ity states is set, she ,ill lead her alien masters to the &on.uest o+ the A'ring Aea0 4aving dis'at&hed the Assassins to &over u' any 'ossible trail the evil !aal #aru has hidden their &ra+t and brought her 'risoners to the ruins o+ the &ity3s main tem'le7 the *arden o+ Forgotten #eauties0 4o,ever, not everything has gone as 'lanned by the ma&hiavellian !aal #aru, in the same night o+ the $idna''ing her tin$ering ,ith Mala/atl3s se&rets has released its most +earsome inhabitant7 the +amed #east o+ Mala/atl0 "his &raCed Automaton that notoriously stal$ed the dee'est ruins o+ Mala/atl has been un,ittingly granted a&&ess to more than its &ustomary den and no, roams the entire &ity stal$ing the 8yrm Cultists0 Dn the last battle bet,een the Cultists and the #east the main 'o,er sour&e o+ the Ruins has been irremediably damaged and most o+ the an&ient building3s systems (li$e remaining +or&e ,alls, lighting or elevators- have gone o++0 Amongst these the #last shield door o+ the )C3s &ell0 Startin& the ad*enture "he )&s are 'art o+ Ia&ind3s best7 they are bodyguards, healers, instru&tors, entertainers, 'ersonal 'ilots or manservants to the ?mCoolams o+ Ia&ind7 ,hatever +its better their s$ill &hoi&e and s'e&ial abilities (or ,ea$nesses-0 "he )Cs are 'art o+ the @oolama3s 'ersonal retinue, they have been drugged and abdu&ted ,ith the 'rin&es and been brought o+ to Mala/atl0 !aal #aru 'lanned to sa&ri+i&e the )layer Chara&ters as ,ell0 "he adventure starts in the ruins o+ Mala/atl, in the *arden o+ Forgotten #eauty0 "he &hara&ters are ,a$ing u' +rom the e++e&ts o+ a slee' drug in a &ell, the morning a+ter their $idna''ing on the assassins3 'art0 62 Demond Thompson (order #5788655) "he )Cs have no e.ui'ment at all (their 'ersonal e.ui'ment is ba&$ home in Ia&ind-, they only vaguely remember as i+ in a dream- a struggle in the dee' o+ night ,ith mas$ed individuals, the &ry o+ the @oolama and nothing else0 "hey do not $no, ,here they are or ,hat time it is2 to their uttermost sur'rise the &ell has no visible door and no a''arent guards0000 Bala7atl "he ghost to,n is a mass o+ abandoned, mosai& -de&orated rubble dominated by a +e, remaining Ciggurats0 Dn the 'ermanent night an eerie greenish light envelo'es the abandoned buildings0 4o,ever abandoned and overrun ,ith vegetation some o+ the &ities standing buildings are still 'er+e&tly +un&tional0 Chara&ters ,al$ing through the &ity and having a loo$ at its buildings and remaining 'ie&es o+ art may try to +athom ,here they are0 8ith a su&&ess+ul 8it RLoreS "as$ at :i++i&ulty 14, the +ollo,ing +a&ts may be remembered7 Lost Mala/atl ,as an im'ortant &ity be+ore the a'o&aly'se, no, abandoned &enturies ago0 Legend has it that the &itiCens des'airing to survive the a'o&aly'se- let themselves die, leaving the &ity to the automatons0 "he automatons themselves, no, masterless, ,ent &raCy or d,indled to ina&tivity0 "oday it is notoriously stal$ed by *houls, vam'ire bats and ,ild "ars, surrounded by a dee' Eungle ,ith all sorts o+ &arnivore or 'oisonous vegetation0 A mysterious #east, ,hose shining eyes &an sometimes be gleaned &ross the ruins in the 'er'etual night, stal$s the lost &ity0 %ot all lo&ations o+ Mlala/atl are su''lied ,ith a +ull des&ri'tion or a ma'0 Dndividual *!s are en&ouraged to +ill the missing details0 -&e surrounding 3ungle: "he Bungle is a hostile environment o+ li&hens and giant mushrooms, se'arating the lost &ity +or at least 1000 $ilometers0 Dts &limate is one level o+ e/tremes belo, ,hat is &om+ortable +or humans, ,hatsmore +inding +ood re.uires a daily 8it RAurvivalistS "as$ at :i++i&ulty 130 A &atastro'hi& +ailure means that the +oraging &hara&ter either 'oisoned himsel+ or ,as ambushed by a 'oisonous sna$e0
-&e Graveyard: A 'er+e&t imitation o+ a live to,n, this is a&tually a %e&ro'olis ,here the Mala/atlans ,ent to be buried or in the last days o+ the &ity- &ame to die0 "he tombs are built in sha'es o+ house, +ull o+ all ty'i&al domesti& a''lian&es0 8andering through the graveyard &an be dangerous, as *houls have risen +rom the tombs0 At the &enter o+ the *raveyard &an be +ound the death-'ala&e o+ the ?mCoolams, some say that a *host or Fam'ire rules the &ity o+ the :ead +rom here0 Dndividual *!s ,ill have to de&ide the truth+ulness o+ this statement0 "he graveyard3s 'o,er sour&e is still 'er+e&tly +un&tional0 -&e Li#rary: A huge building in ,hite marble, it is still +ull o+ boo$s on the most varied subEe&ts ,ritten in ld @oonian0 Ain&e the library3s 'o,er sour&e is no more 'er+e&tly +un&tional the seals o+ the vault are brea$ing, and many boo$s are turning to mould0 #oo$s in good state &ould be ,orth a +ortune to the right s&holars, ho,ever, or &ould give im'ortant hints +or +uture .uests on the )C3s 'art0 Also, some,here in the library the )Cs &ould eventually +ind details on the !ausoleum and the individual in sus'ended animation ,ithin (see belo,-000 as ,ell as the 'ass,ords that disarm the tra's0 "he library is still run by a small, gentle humanoid automaton that tries to $ee' it inta&t and in good health0 "he Librarian $no,s the #east 'er+e&tly, ,ho ,ill not atta&$ the Librarian and &ra+ty &hara&ters may 'ersuade the Librarian to blo&$ the #east using some old &ommand &odes0 Any,ay, the Librarian and the #east ,ill not abandon Mala/atl0 1lamat?s ;iggurat: "he highest to,er in to,n, on&e 'ro'erty o+ the ri&h mer&hant-'rin&e ?lamat0 Nno,n in its time also as ?lamat3s +olly, it &an be seen brea$ing through the &ano'y o+ the Eungle +or many $ilometers ,ith its 400 meters height0 )in$ marble, golden +iligree, &orroded bronCe s&ul'tures and bas-relie+s (on&e de'i&ting the li+e o+ ?lamat- &onstitute most o+ it0 "he @iggurat3s 'o,er sour&e is no more +un&tional and its &om'letely em'ty high-roo+ed halls 'rovide a nest to a +lo&$ o+ many tens o+ Fam'ire bats0 "he Assassin3s military Air s$i++ is hidden on the to' o+ the building, !aal had them land here (the only available landing 'la&e le+t in Mala/atl- and here the Assassins ,here $illed by !aal #aru3s hybrid servants0 "he s$i++ ,as not damaged in the +ight and is guarded by three 4ybrids e.ui''ed ,ith hy'ersoni& ,histles0 "he Air s$i++ may ,ell 'rove the )Cs only &han&e o+ getting out o+ Mala/atl0 A'art +rom the vam'ire bats, &limbing the Ciggurat &an 'rove 'roblemati& as the old building is slo,ly &rumbling a,ay7 re.uire all &hara&ters &limbing its inner stairs to e/e&ute an Agility RAurvivalistS "as$ at :i++i&ulty T to avoid +alls +or 3d< meters0 Climbing the outer ,alls o+ the @iggurat re.uires an Agility RAurvivalistS "as$ at :i++i&ulty 12 to avoid +alls +or 63 Demond Thompson (order #5788655) 1d</J meters0 !aal #aru, the 'riests and the hybrids on guard duty are e.ui''ed ,ith hy'ersoni& ,histles to $ee' the bats a,ay, ho,ever the shrill shrie$ o+ the ,histles &an be heard all a&ross the &ity7 it ,ill $ee' a,ay the bats000 but &ould attra&t un,anted attention o+ a more dangerous $ind0 -&e *u##le: !ost o+ ,hat ,as on&e Mala/atl is no, redu&ed to marble and metal rubble overrun ,ith li&hen and tall +ungal gro,th ty'i&al o+ @oon0 8ild "ars have ele&ted the rubble areas as their hunting ground0 -&e Mausoleum: "hese abandoned buildings Eust north o+ the @iggurat, are still 'er+e&tly +un&tional and &om'letely sealed, ,ith no visible o'enings save strong &erami& doors0 %o lights &ome out o+ it, yet de+ense and energy systems are still ,or$ing0 A&&ess to the buildings re.uires the 'assing o+ three sealed &erami& doors7 ea&h is tra''ed and only the use o+ some se&ret 'ass,ords in ld @oonian ,ill o'en them ,ithout using violen&e or ,it0 "he doors &an stand 30 Li+e )oints ea&h be+ore a brea&h is made, and have a Hardened A0F0 o+ G0 :ete&ting the tra's re.uires a 8it RAubter+ugeS "as$s at a :i++i&ulty o+ 14, removal re.uires an Agility RAubter+ugeS "as$s at a :i++i&ulty 14 and lo&$ 'i&$ing e.ui'ment0 Atta&$ing the doors automati&ally sets o++ the tra's0 A&tivating the tra's means that the area ,ithin 3 meters +rom the door is s'rayed ,ith a barrage o+ &erami& darts7 all &hara&ters ,ithin range are subEe&t to a ranged area atta&$ dealing 2d<=2 Penetratin$ damage0 "he tra's have ammo +or 10 bursts ea&h and e/e&ute the atta&$ ,ith an Agility o+ 10 n&e all three doors have been 'assed the '&s ,ill +ind a vast amount o+ Ee,elry and gems ,orth at least 10000 thaaris surrounding a blast-shielded &rystal &o++in atta&hed to some $ind o+ Cosmi& ray &olle&tor0 "he &o++in &ontains an individual in sus'ended animation ,earing the most outlandish &lothes the )Cs may have ever seen0 Dndividual *!s are en&ouraged to +ill u' the details o+ ,ho this mysterious individual might be2 suggestions in&lude7 the &reator o+ the #east and the Librarian, an astronaut +rom earth, an alien000 $andering t&roug& t&e city: For ea&h hour the )Cs s'end in to,n either moving amongst the ruins or standing in one 'la&e the *! should roll 2d< and &he&$ the en&ounters table0 Bala7atl #ncounters ?chec( once per hour@ <d= Roll Result 2-O %one T-G 1d< *houls in the *raveyard or 1d< ,ild "ars in any rubble &overed area 1d< 4ybrid guards in the *arden 2d< Fam'ire #ats in ?lamat3s @iggurat ther,ise none 10-11 #ula$ Ash $$ 12 "he #east Meeting %ula! As& 2!!: the only surviving Assassin +rom the 'arty that abdu&ted them and the @oolama0 #ula$ Ash $$ is intent on surviving the ghost to,n, $no,s ,here the s$i++ is and that !aal #aru and her 'riests have hy'ersoni& ,histles &a'able o+ $ee'ing the Fam'ire bats a,ay0 8hen the '&s meet him &he&$ +or sur'rise, ,hile #ula$ is more then ready to +orge an allian&e ,ith the )Cs he is no stu'id7 D+ the assassin has sur'rise he ,ill study the 'arty be+ore &oming out and o++ering his hel'0 D+ the *! de&ides that #ula$ ,ill not 'resent himsel+, have him stal$ the 'arty ,aiting +or the best moment to &ome out and ta$e &ontrol o+ the situation0 Meeting -&e %east: "he #east is +ollo,ing old orders in a t,isted and distorted ,ay7 it ,ill atta&$ anybody it meets e/&e't the Librarian in the most e++i&ient ,ay0 D+ heavily damaged it ,ill try to +lee and rea&h the *arden3s Fault to be re'aired0 The Garden of For&otten 'eauty, "his lo, and large building ,as on&e a tem'le and hall o+ Eusti&e0 Mala/atlians &ame here to 'ray and sear&h +or Eusti&e at the great altar inside, many im'ortant rituals ,ere held in here0 Dt ,as on&e guarded by 'sioni&ally tamed ,ild beasts ,hose &ells still remain0 At this moment it is !aal #aru3s base o+ a&tivities and 'rison to both the )Cs and the @oolama Aabella *anaa #ellush o+ Ia&ind0 "he )&s start their adventure in here, unarmed and bound ,ith vines in room number T, ,a$en u' by ,ailing sirens o+ an alarm and an arti+i&ial voi&e s'ea$ing0 Chara&ters s'ea$ing ld @oonian ,ill understand the emergen&y signal7 <)ll 'alified (ersonnel meet in the *alts, (re(are e*acation of the bildin$7> "he )Cs have been brought here some eight hours ago a+ter the hybrids $illed the assassins0 4aving su++ered a raid +rom the #east, #aru had it 'ursued in the Faults under the building7 in the ensuing +ight the main CRC has been damaged and the #east +led a+ter $illing some o+ the hybrids0 As a result o+ the +ight the state o+ disre'air o+ the main Cosmi& Rays &olle&tor has ,orsened7 it has started lea$ing radiation and the systems in the building are 64 Demond Thompson (order #5788655) ,or$ing on and o++0 !aal #aru and the 'riests have hidden in the Aan&ta Aan&torum, leaving the hybrids on guard they have to de&ide i+ they are going to hunt "he #east or &arry out the Aa&ri+i&e at the main altar in area 10 8ithin three hours they ,ill de&ide to &arry out the Aa&ri+i&e and +lee Mala/atl0 All o+ the building ground +loor rooms have air and 'o,er &ondu&ts as ,ell as garbage dis'osal &hutes &onne&ted to the vaults and to all the rest o+ the building0 "hese &ondu&ts are about one meter ,ide and tall, 'layer &hara&ters may try to o'en u' the &ondu&ts and &ra,l through these, be,are that only one 'erson at a time &an 'ass through these and there is barely s'a&e enough to &ra,l through0 *!s be,are7 as Mala/atl is &overed in 'er'etual night and the 'o,er system is o++ in most areas the &hara&ters ,ill be moving in &om'lete dar$ness ,hile roaming through the *arden0 Ground ,loor: 6= Garden of t&e Altar: "he main area o+ the &om'le/ is a &ir&ular garden some T0 meters a&ross0 8hile it ,as on&e &overed ,ith beauti+ul and lush vegetation it is no,adays overgro,n ,ith 'ale li&hens and luminous +ungi as big as trees0 At the very &enter a &ir&ular +our-ste''ed dais brings to the main altar7 a huge blo&$ o+ hand &arved 'si &rystal (,eighting about 1 ton-0 "he altar a&ts li$e a regular level 4 'si-&rystal0 At this moment it is attuned to !aal #aru0 ",o Cultists and one )riest are 'er'etually on guard here0 "he &ultists here have gra+ted eyes and thus &an see in the dar$0 >= Guard posts and main entrance: "he main entran&e to the *arden is a great :ouble door built in Cerami&s0 Dt is &losed +rom the inside and &an stand 40 Li+e )oints o+ damage be+ore a brea&h is made0 "he door has G 'oints o+ Hardened AF0 Four guards 'ost ,at&h this entran&e7 these +our by si/ meters room are adorned ,ith bas relie+ sho,ing a &ourt meeting0 1a&h room &ontains a 4ybrid &ultist guard (t,o have ar.uebuses-, a stone and metal table ,ith &ontrols +or its blast-shield doors, a ,ea'ons ra&$ and a &hair0 "he lights are &om'letely out and the blast-shield doors have been 'ut o++ by the guards, i+ turned on they ,ill sto' only 1d< damage 'oints, anything dealing more than this ,ill ma$e the door &olla'se0 "he &ultists are edgy and on guard7 they +ear the #east and #aru almost e.ually by no,0 *lib tongued adventurers &ould try to &onvin&e them to let them go or to unite +or&es against the #east, it3s .uite 'ossible that the hybrids ,ill a&&e't su&h o++ers7 they ,ill not give ,ea'ons to the )Cs ho,ever and ,ill turn on them as soon as their leaders (!aal #aru or the Cult )riest- ma$e an a''earan&e0 @= Armory and storage: "he door to this room is a sturdy and lo&$ed- Cerami& door7 30 L) A0F0 G Hardened7 A huge em'ty hall G meters by 2O, it is mostly +ull o+ em'ty shelves and lo&$ers7 +ood and ,ea'ons ,here on&e its main &ontenents no, su'erseded by dust and small s&ra's o+ marble +allen +rom a +ailing &eiling0 "he hybrids have stored here all their +ood, it ,ould last them another *arlarad (about eight earth days-0 Care+ul sear&hing &an bring the &hara&ters to +ind a hidden lo&$er (roll a 8it RAubter+uge, Cra+t or AurvivalistS "as$ at :i++i&ulty 1J-7 the lo&$er &ontains a +ull set o+ !edium Cerami& armor, one shield, one &erami& s,ord, a dagger, a 'istol and 10 shots o+ ,hite-+lame 'o,der ammo0 A= %east tamer?s room: "his room used to be the *arden3s &ommand 'ost &onne&ted to the guard3s 'osts through no, de+un&t video and audio 'hones0 "his room is &onne&ted through an elevator to Area 2 o+ the Faults0 "he doors going to the barra&$s (having ea&h 30 L) and an Armor Falue o+ G Hardened- have been lo&$ed shut +rom the inside ,hile the blast-shield door going to the &ells is till 'er+e&tly +un&tional (it runs on au/iliary 'o,er- and turned on0 "he doors o+ the elevator have been &overed ,ith remnants o+ heavy tables and rubble ta$en +rom area 140 "hree hybrids are on guard at the moment, they s'end most o+ their time in sullen silen&e 'ondering on their +uture0 "heir leader is one #a$ar !adou$ Agnos a huge brute ta$en +rom the 'its o+ "alis$ant, and on&e a gladiatorial &ham'ion0 #a$ar holds the $eys to the doors and to room 30 #a$ar hates his +ello,s, the 'riests and !aal #aru7 i+ o++ered a &han&e he ,ill betray them to the )Cs to es&a'e the to,n Eust as .ui&$ly as he ,ill betray the )Cs Eust to save his li+e0 4= %arrac!s: "his huge < by 33 meters long room ,as used as dormitory +or all the *arden3s se&urity 'ersonnel0 "oday it is used by the hybrids0 Ai/ hybrids are in here right no,7 three are slee'ing (or trying to- ,hile other three are loudly gambling over di&e and boasting about ,hat they ,ould do to the 'risoners0 All &ultists in this room are unarmed and unarmored e/&e't +or the ones 'laying (they are ,earing their daggers-, all the ,ea'ons and armor are 'a&$ed in lo&$ers near the entran&e o+ the room0 B, C, D and E= Cells: A si/ meters by nine em'ty &ells, on&e used as bedroom +or the guarding beasts or 'risoners a,aiting trial at the tem'le0 Dts e/its are &losed by mal+un&tioning blast doors that barely illuminate them, a little star light &omes +rom the eastern e/it and the garden &an be seen0 "he blast doors in these rooms are +li&$ering on and o++, 65 Demond Thompson (order #5788655) ea&h time a &hara&ter or an atta&$ tries to go through one o+ these unsteady +or&e +ields they &an hold only 1d< damage 'oints be+ore &olla'sing0 "he )&s have been le+t unguarded in room T as they are not &onsidered dangerous at the moment and #aru has de&ided that guards are not to be s'ent 'ointlessly on them0 %o e.ui'ment is available to the )Cs unless they have the Aubter+uge s$ill0 Chara&ters s$illed in Aubter+uge &an as$ the *! to still have hidden one 'ie&e o+ hidden e.ui'ment on themselves nothing larger than small $nives or level1 'si &rystals though7 i+ they su&&ess+ully roll a 8it RAubter+ugeS "as$ at di++i&ulty 14 the item has not been noti&ed by neither the assassins nor #aru3s men0 "he &hara&ters ,ill not attra&t attention i+ they $ee' it .uiet enough and &an get rid o+ the vines in 1J minutes by rolling either a #ody or Agility RAubter+ugeS "as$ at :i++i&ulty 130 65= Guard?s rooms: !aal #aru3s most trusted men are guarding the a&&ess to the tem'le3s san&ta san&torum0 Ai/ hybrid &ultists eat, slee' and ta$e turns in this room0 All si/ hybrids have gra+ted eyes and heightened agility (Agility 4, D0F0 <-0 "hese si/ men are dour and humorless +anati&s ready to die +or their leader0 "he e/it +rom this room is a ty'i&al &erami& door ,ith 30 L) and a 4ardened A0F0 o+ G, it is lo&$ed and the &ultists have the $ey0 66= Priest rooms: "hese gra&e+ully +res&oed rooms sho,ing homage being 'aid to the an&estors have been de+a&ed ,ith huge gly'hs in the sha'e o+ a ser'ent biting its o,n tail0 ",o 8yrm &ult 'riests have ta$en residen&e in these t,o rooms on&e used by Mala/atl3s o,n 'riesthood0 "he doors o+ these rooms are lo&$ed &erami& doors ,ith 30 L) and a 4ardened A0F0 o+ G0 "he ,yrm &ult 'riests have the $eys0 1a&h 'riest has hoarded +or 'ersonal use - and out o+ greed- 'art o+ the tem'le3s treasure0 4idden in a &a&he under the bed o+ ea&h room are t,o &hests one holds 2J0 thaari and a &urse dete&tor, the other one holds 3OJ thaari and an ornate &erami& s,ord0 "he 'riests are not here at the moment, they are in the main "em'le ,ith !aal #aru3s, and in three hours they shall &ome ba&$ and 're'are +or the ritual sa&ri+i&e0 6>= Main -emple: "his large room is used by !aal #aru as 9,ar &oun&il; hall0 All the bas-relie+s have been hammered a,ay by the &ultists and the +our ornate &olumns surrounding the small s.uare 'ool at its &enter have been &overed ,ith gly'hs re'resenting the ,yrm0 "he door going to area 13 the Aan&ta Aan&torum- is a 'er+e&tly +un&tional remote &ontrolled #last-shield door0 Atar light +ills the room entering through a ,indo, on the roo+0 At the start o+ the adventure !aal #aru and the t,o to' ran$ing 'riests (the ones living in rooms 11- are here to de&ide ,hat to do in three hours they ,ill have de&ided ,hat to do7 they ,ill sa&ri+i&e the 'rin&es and then +lee a+ter the summoning has ended0 6@= "ancta "anctorum: "his dar$, marble room &onstitutes !aal #aru3s 'rivate .uarters and the 'rison o+ @oolama Aabella *anaa #ellush0 All lights in the room have been smashed and the small statues o+ the an&estors have all been beheaded0 "he main altar has been made in a bed &overed ,ith +urs0 A &hain has been se&ured to the altar, at the other end o+ the &hain is the @oolama o+ Ia&ind0 Aabella is in a state o+ &om'lete stu'or as she has been &ontinuously drugged, i+ +reed she ,ill &ome out o+ this state in 1d< hours0 A se&ret door (re&ogniCable through a 8it RAubter+uge or Cra+tS71J "as$- leads to a &orridor going +rom here to area 140 6A= %reac& in t&e (all: Four hybrid Cultists are on ,at&h, all +our have an ar.uebus0 "hey are very nervous and 'ani&$y, a+raid to die at the hands o+ the #east7 i+ their +ears are a&&urately 'layed u'on they &ould ,ell end u' shooting ea&h other000 /aults: "he alarm siren $ee's s&reaming and the lighting has ta$en on a reddish &ast ,hile going on and o++, the automati& metal doors se'arating ea&h area have gone &raCy o'ening and &losing &onvulsively0 1/&e't +or the huge doors leading to the &ore CRC ,ho have be&ome sealed shut0 1a&h area in this 'la&e is &onne&ted to all others both by &orridors and the same 'o,er &ondu&ts that &onne&t to the +loor level, areas are se'arated +rom ea&h other by heavy metal doors0 "he doors have gone out o+ &ontrol7 moving through them re.uires an Agility "as$ at di++i&ulty 10 to avoid being &rushed by a door (1d< damage and &an not move +or one a&tion turn-0 "he Faults have +our e/its bringing to the outside, on&e ea&h ,as &losed by 'er+e&tly +un&tional blast-shield doors0 At the moment the blast shield doors only sto' 1d< damage be+ore &olla'sing0 "he e/its are also &om'letely hidden by the rubble surrounding the *arden, i+ loo$ing +or them on the outside the )Cs must 'ass a su&&ess+ul 8it RAurvivalistS "as$ at 130 6= Energy Core: "his room &ontains the main Cosmi& Rays Colle&tor that 'o,ers the ,hole stru&ture0 "he CRC is damaged by years and years o+ la&$ o+ &are, additional damage ,as in+li&ted by !aal #aru3s men +ight ,ith the #east0 "he damaged Colle&tor has &om'letely s,athed the room ,ith radiation, anybody entering is e/'osed to the Curse at !edium intensity (1d< damage every hour-0 As the ,alls and doors o+ the room are shielded, this has avoided any s'illing o+ the Curse outside o+ it0 66 Demond Thompson (order #5788655) Combat in this area &an 'rove tri&$y as damage to the CRC &an ,orsen its &onditions7 &onsider the CRC as having 3 'oints o+ AF0 D+ the CRC su++ers 10 more damage 'oints all lights, systems and blast doors go instantaneously o++, at 20 e/tra damage 'oints the Curse in this area rea&hes 4igh Level and Lo, level in all the Faults regardless o+ the doors0 At 30 or more the CRC e/'lodes +or 3d< Unsto((able damage7 all the *ardens be&ome an area ,ith a !edium level Curse threat0 @= Automaton "torage *oom: "his room ,as used to store and re'air Automatons0 !any dead automatons +ill the room, it no, serves as lair to the #east0 Any time the &hara&ters enter this room roll 2d<, on 10= the #east is in here0 Also the #east &omes here to be re'aired by the automated system7 a+ter ea&h +ight in ,hi&h the #east ta$es damage, i+ the systems at the *arden are still running and this room is +ree, roll 2d< and re'air that many damage 'oints to the #east0 A'are 'arts and ina&tive automatons +ill the room0 >= -ec&nician?s *oom: "his room &ontains s&ienti+i& e.ui'ment and tools +or the maintenan&e o+ the CRC and the garbage dis'osal ma&hines0 Ai/ Curse Cloa$s are &ontained in a lo&$er0 "his room is &onne&ted through an elevator to the Area 4 o+ the +loor level0 A and 4 Gar#age Disposal: !a&hines in this room destroy all garbage &olle&ted7 should any one end u' in this room through the garbage dis'osal &hutes he ,ill instantaneously a&tivate the ma&hines0 For +irst things the ma&hine ,ill s.uash the subEe&t +or <d< o+ damage and then burn everything ,ith a Atrength T Fire in a se&ond a&tion turn0 "he only ho'e +or &hara&ters tra''ed in the ma&hines is either su&&eeding an Agility "as$ at 14 to get out o+ the garbage vats be+ore they are &rushed or +or someone to sto' the ma&hines using the &ontrols at the stone and metal tables near the doors7 o'erating the &ontrols re.uires a 8it R8eird A&ien&eS "as$ at 100 To stop a /ar "he t,o &ities ,ill be 're'aring their res'e&tive air +leets +or troo' trans'ort, this should ta$e about a ,ee$0 #y this time the )Cs should have +reed the @oolama or died trying0 %othing ,ill 'ersuade the t,o &ity states +rom sto''ing hostilities save the 'rin&es hersel+ and 'roo+ that none o+ the t,o &ities ,as involved in her $idna''ing (a good 'roo+ ,ould be &a'turing !aal #aru and have her &on+ess-0 D+ the ,ar &an not be sto''ed, the t,o &ities ,ill agree on a battle+ield and meet there to re'rise the ,ar0 At this 'oint !ushnaar3s s&outs and s'ies ,ill signal that the t,o &ities de+enses are understa++ed0 Luaal3s army ,ill +irst stri$e maba, su''orted by !aal #aru 8inged Aervants0 Ahould !ushnaar5s 'lot be un&overed (and the 8yrm Cult3s 'art in it- a ne, treaty shall be immediately signed by maba and Ia&ind +orming a Eoint army to stri$e at Luaal0 +ailed as +eroes9 or notC Ahould Chara&ters have un&overed !ushnaar3s 'lot they shall be hailed as heroes, !ushnaar and !aal #aru (i+ &a'tured- ,ill be 'ut on trial and re&eive a 'rison +or li+e senten&e, or even a death senten&e i+ their &rimes are re'uted bad enough0 4o,ever, given !aal3s am'le 'sioni& 'o,ers, the *! may de&ide to have her +lee to sa+ety (ta$ing ,ith her the disgra&ed ?mCoolam o+ Luaal- unless a &onvenient 'sivore is em'loyed, and &ome ba&$ to 'ester the )Cs in +uture adventures0 bviously both &ity states ,ill hail the )Cs as heroes0 #ut, ,hat i+ they +ailU An un$no,n grave or no grave at all- is 'robably the ,orst +ate that &an be+ell the )Cs short o+ being sa&ri+i&ed to the 4orrors0 D+ !aal and !ushnaar3s 'lan is su&&ess+ul they may meet their doom on the battle+ield or be&ome slaves under the ne, ?mCoolam o+ Luaal, Ia&ind and maba0 !ushnaar3s rule shall be very short ho,ever7 in a &ou'le o+ years at most !aal #aru ,ill have &om'lete 'sioni& &ontrol o+ the ?mCoolam and be the real ruler o+ this 'art o+ the &ontinent establishing a 'o,er base +or the 8yrm Cult0 bviously the )Cs may have &hosen to +lee and be&ome out&asts, either hiding +rom their +ailures or ready to organiCe the liberation o+ the three &ities0 I>8ortant NPCs 1m)oolam %enda *ac&min Ayed of 2ma#a Aging #enda is something o+ a des'ot, although in good +aith0 4e +or&ed his son in an un,anted marriage out o+ 'oliti&al ne&essities0 1m)oolama Mallot Faella %an&id of 2ma#a ld !allot is the ,ea$-,illed &onsort to #enda, she 'am'ered their &hild0 !allot is the ty'i&al 9yes 'erson; ;oolam Gavur %enda Mallot of 2ma#a @oolam *avur is a very sim'le man ,ith a &hildish 'ride +or his 'hysi&al e/'loits0 !any Conservatives are 'art o+ his &ourt, ho'ing to s'ur the 'rin&e in reo'ening hostilities0 *avur obeyed his +ather only due to its &hildish need to be a''roved by him0 ;oolama "a#ella Ganaa %ellus& of Facind #ody 2 Agility 4 8it 3 )resen&e < )si-Dnde/1 L) 12 AiCe ! A'eed 3 D0F0 O 67 Demond Thompson (order #5788655) Atta&$7 dagger (1d<=2- AF7 none A$ills7 1ntertainer #asi&, Lore #asi&, )ilot #asi& "he beauti+ul daughter o+ ?mCoolam #ellush, Aabella is a determined young ,oman ,hose love +or musi& and daring 'iloting is ,ell $no,n0 4o,ever strong-,illed (and having no love +or her groom to be- she agreed to her 'arent3s 'lans +or the sa$e o+ her 'eo'le and a lasting 'ea&e0 ;oolam /riil %ellus& Ganaa of Facind Aabella3s little brother is a slight young man ,ith no interest in 'oliti&s and ,ar+are0 4e has a &hara&teristi&ally intelle&tual disdain +or 'hysi&al a&tivities0 Friil intends to be&ome minister o+ A&ien&e on&e his sister be&omes ?mCoolama o+ Ia&ind and maba0 Friil and *avur &ordially detest ea&h other0 Friil is a&&om'anied every,here by Liirv his +amiliar and has enhan&ed eyesight0 1m)oolam %ellus& /adnar -as&am of Facind A ,ise ruler, he bro$en heartedly agreed to his daughter marriage0 An old, griCCled ,ar veteran still &arrying many ,ounds0 1m)oolama Ganaa Ga)ne Darnad of Facind #ellush3s ,i+e and &o-ruler, s'onsor o+ many o+ Ia&ind3s artists0 4ides an a&ute mind behind a vain attitude 1m)oolam Mus&naar A#el Ma7id of Huaal "he misguided ruler o+ Luaal is a sleaCy +ello, sear&hing to 'ut Ia&ind and maba against ea&h other0 %ula! As& 2!!, surviving "ap&ron %utterfly Assassin #ody 4 Agility J 8it J )resen&e 2 )si-Dnde/0 L) 24 AiCe ! A'eed 3 D0F0 10 Atta&$7 A,ord (2d<=1-, 4edgehog (1d<>2 range J>10>20-, dagger (1:<=2- AF7 )artial light armor (3>0- A$ills7 Armsman #asi&, !ar$sman #asi&, Aurvivalist #asi&, Aubter+uge #asi&0 4ired at %ameless by a third 'arty 'osing as an maba Conservative, the assassin ,as hidden in the retinue o+ the ambassador o+ Nha0 4e s'orts multi&olored tattoos sha'ed li$e butter+ly ,ings and ,ears a silver mas$ ,ith multi-+a&eted eyes0 #ula$ is more interested in survival then revenge0 Maal %aru, &y#rid prop&etess #ody 2 Agility 4 8it 4 )resen&e J )si-Dnde/O L) 12 AiCe ! A'eed 3 D0F0 T )) 21 1'i& 'oints 10 Fame 2 Atta&$7 dagger (1d<=2- or +angs (1d< = Atr 4 'oison dealing 1d< e/tra damage- AF7 hardened s$in (2- A$ills7 !aster )sioni&ist (Astral #asi&, "ele'er&e'tions #asi&, A''ortation #asi&, !eta'sioni&s Advan&ed-0 *ra+ts7 4ardened s$in, dar$sight, 'oisonous gland and +angs0 A'e&ial Advantage7 :ar$ Lore 1vil and &orru'ted to the e/treme !aal #aru ,as born a servant to the Firstborn, inside the hidden &ity o+ "alis$ant, belo, the :ay )ole desert0 Ahe gained some re'ute as a 'ro'hetess among the ",ilight Cone $ingdoms +inally rea&hing a 'osition o+ 'o,er under the ?mCoolam o+ Luaal0 !aal #aru o,ns a 'si-&rystal o+ level 1, a remote &ontrol &a'able o+ o'ening all the blast shield doors in the *arden o+ Forgotten #eauties and a hy'ersoni& ,histle used to $ee' the vam'ire bats in ?lamat3s Ciggurat a,ay0 y#rid $yrm cultists #ody 4 Agility 3 8it 2 )resen&e 2 )si-Dnde/0 L) 24 AiCe ! A'eed 3 D0F0 J Atta&$7 A'ear (2d<-1, range7 10>20>40-, dagger (1d<=2- Aome have ar.uebuses (2d<=2 Unsto((able, range 40>T0>120- AF7 hardened s$in and )artial Light armor (J>2- A$ills7 Armsman #asi&, Aurvivalist #asi&0 *ra+ts7 4ardened s$in, and various &osmeti& &hanges0 1ither degenerate humans born in "alis$ant or &raCed out&asts0 %a!ar Madou! Agnos, once gladiatorial c&ion #ody J Agility 2 8it 4 )resen&e 3 )si-Dnde/0 L) 30 AiCe ! A'eed 4 D0F0 < Atta&$7 A,ord (2d<=1-, dagger (1d<=2- AF7 hardened s$in and Light armour (J-, shield0 A$ills7 Armsman Advan&ed, !artial Arts #asi&(Counter Atri$e-0 *ra+ts7 4ardened s$in, *ra+ted eyes0 A traitor at heart and on&e a star o+ the +ighting 'its in "alis$ant0 y#rid $yrm priests, cult leaders #ody 4 Agility 3 8it 2 )resen&e 2 )si-Dnde/4 L) 24 AiCe ! A'eed 3 D0F0 J )) 12 1'i& 'oints J Fame 0 Atta&$7 ritual dagger (1d<=2- AF7 hardened s$in (2- A$ills7 Armsman #asi&, )sioni&ist #asi& (&hosen bet,een "ele'athy #asi&, Astral #asi& and "ele'er&e'tions #asi&-0 *ra+ts7 4ardened s$in, gra+ted eyes and various &osmeti& &hanges0 Aa&red servants o+ the :ee' A'a&e 4orrors trained in )sioni&s0 "he 8yrm 'riests have hy'ersoni& ,histles similar to !aal #aru3s0 68 Demond Thompson (order #5788655) -&e %east of Iala8atl, cra)ed Automaton #ody 11 Agility 2 8it 2 )resen&e - )si-Dnde/- L) << AiCe L A'eed G D0F0 4 Atta&$7 Cerami& s,ordblades (2d<=1-Piercin$- or +ists (1:<-, Atun gas ,ea'on (Atrength J, J m0 radius, range7 J>10>20, area e++e&t- AF7 hardened s$in (T- A$ills7 Armsman Advan&ed0 "he only survivor o+ the a'o&aly'se in the to,n o+ Mala/atl, the 9#east; still +ollo,s random 'arts o+ its 'rogram0 "he #east has :ar$sight, 10 $m radar, Hardened Armour, < 'oints damage redu&tion against the Curse, and im'lanted &erami& blades0 Dn one o+ its arms is im'lanted a stun gas ,ea'on emitting &louds in+li&ting a state o+ mental &on+usion (-2 to all "as$ rolls +or the ne/t 1:< hours- 69 Demond Thompson (order #5788655) Map of Xalaxatl 70 Demond Thompson (order #5788655) garden of forgotten beauties, ground floor 71 Demond Thompson (order #5788655) garden of forgotten beauties, vaults 72 Demond Thompson (order #5788655) !haracter sheet 73 Demond Thompson (order #5788655) NP! sheet 74 Demond Thompson (order #5788655) 0ehicle sheet 75 Demond Thompson (order #5788655)
The Melba, Printing Publishing & Packaging S.C. Invites Eligible Bidders To Purchase 80 GSM 84 CM Wood Free Reel Paper by National Competitive Bidding (NCB)
The Melba, Printing Publishing & Packaging S.C. Invites Eligible Bidders To Purchase 80 GSM 84 CM Wood Free Reel Paper by National Competitive Bidding (NCB)