Base OCV: OCV Adj.
Player Campaign
Base DCV: DCV Adj. Final DCV:
Base ECV: ECV Adj. Final ECV:
Final OCV:
CV Notes:
Val
(Total Val)
CHAR
Base Cost Pts. Skill/Talent/Perk/Power END/Roll
Maneuver Block Brace Disarm Dodge Grab Grab By Haymaker Move By Move Through Set Blazing Away Cover Dive For Cover Hipshot Hurry Pulling a Punch Rapid Fire Rolling with Punch Snap Shot Suppression Sweep
Strength Dexterity Constitution Body Intelligence Ego Presence Comeliness P.D. (STR/5) E.D. (CON/5) Speed (1+DEX/10) Recovery (STR/5)+(CON/5) Endurance (CONx2) Stun (BODY)+(STR/2)+(CON/2) Characteristics Cost:
STR Roll: DEX Roll: INT Roll: EGO Roll: PER Roll: Run (6"): Swim (2"): Leap (L/H):
Combat Maneuvers
Phs 0 1 1 1 1 1 OCV +0 +0 -2 ---1 -3 +0 -2 -v/5 +1 +0 -2 +0 -1 -2 -1/3d6 -2/x -2 -1 -2 -2 DCV +0 +0 +3 -2 -4 -5 -2 -3 +0 +0 +0 +0 +0 -2 +0 -2 +0 +0 RNG --+2 --------------+0 --+0 ------------+0 +0 --Effect stops attack, abort STR vs STR all attacks, abort grab, do STR move, grab, do STR +4 DC STR/2 + v/5 STR + v/3 unlimited attacks, hit only on 3 held at gunpoint DEX roll at -1/1, abort +1 DEX for init. +1d6 DEX for init. only half BODY mult. ranged attacks roll after hit, abort, half damage duck back to cover autofire only, continuous fire hit mult. targets
Range: RMod:
0-4 -0 SPD:
5-8 -2
9-16 -4 Phases:
17-32 -6
33-64 -8
65-128 -10
Disadvantages
Base (
) + Pts.
DEX:
PD/rPD: END:
3d6 3-5 6 7-8 9 10-11 12 13 14 15-16 17-18 Location Head Hands Arms Shoulders Chest Stomach Vitals Thighs Legs Feet
ED/rED: STUN:
StunX x5 x1 x2 x3 x3 x4 x4 x2 x2 x1 NStun x2 x x x1 x1 x1 x1 x1 x x
BODY:
BodyX x2 x x x1 x1 x1 x1 x2 x x CV -8 -6 -5 -5 -3 -7 -8 -4 -6 -8 Armor
Pts. Skill/Talent/Perk/Power
END/Roll
Experience
Disadvantages Total : Experience Spent + Total Points =
: Powers Total + Characteristics Total = Total Cost
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