AWE 2024

AWE 2024
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June 18-20, 2024
Long Beach, California, USA
Event Presentations Now Available

Presentations and other assets from this event are presented here. For information on upcoming events, click here.

Connect with Khronos at AWE 2024

Khronos is proud to exhibit at the leading VR and AR event, AWE USA 2024. We’ll be in booth 510 talking about all things XR and 3D including sharing updates and news from Khronos open standards: OpenXR, glTF, and 3D Commerce. Members of the Khronos Group will be on hand across all our sessions at AWE to help AR/VR developers learn to leverage these and other open standards to develop rich, efficient, and portable experiences.

AWE News from Khronos Group

Khronos recently released OpenXR 1.1, an update to the widely adopted open API standard for cross-platform access to VR, AR, and mixed reality (MR) devices. This release consolidates widely used extensions and streamlines XR development. In addition to sharing OpenXR updates in the Khronos booth, OpenXR Working Group members including 3DMD, Collabora, Igalia, Inseye Inc, Meta, Microsoft, NVIDIA, Qualcomm, Sony, Ultraleap, Unity, and Varjo will demonstrate their XR technologies in their booths on the exhibit show floor.

Khronos will also be sharing updates from the 3D Formats and 3D Commerce Working Groups. Khronos recently announced a new tone mapper specification, Khronos PBR Neutral, that makes it far easier to color-match 3D and real-world objects when creating assets using PBR materials.

If you’re interested in setting an appointment to meet with The Khronos Group at AWE, please contact us! Press can schedule appioontments with Khronos by reaching out to khronos@castercomm.com.

Come visit Khronos in booth 510!

Khronos is proud to sponsor The AWE Ethical Professional Mixer!

Join hundreds of other ethical professionals as we come together to support two amazing 501(c)3 non-profits: The XR Guild and The Virtual World Society. There will be great food and drinks, DJ music, and desirable swag for donors.

June 18th starting at 8pm. RSVP here.

Khronos Group Sessions

Conference pass holders can learn more about Khronos standards and their applications for XR development and content creation in the following sessions:

Panel: Rendering Believable 3D Assets for e-Commerce

Date and Time: June 18 / 3:25 pm - 4:20 pm PDT
Location: Room 102B
Description: 3D assets can offer extraordinary return on investment for retailers and brands, but success requires realism. The colors and materials that exemplify your brand must shine through across different platforms, lighting environments, and scenes. Instead, 3D assets often look indefinably wrong. In this session, experts from the Khronos 3D Commerce Working Group will demystify the barriers to realism in e-commerce. Panelists will explain why accurate physical representations sometimes slide into the uncanny valley, including which colors and materials are most challenging to render in 3D and why. Then, they’ll introduce new, standards-based approaches to rendering realistic 3D objects. Panelists will explore best practices for tone mapping, materials rendering, and viewer selection that can help support visual consistency across e-commerce applications using glTF and PBR. Attendees will learn best practices for creating truly reusable assets, freeing marketing departments to alter lighting and create new scenes without the frustration of lost visual fidelity. These techniques also enable the addition of new materials and colors with minimal manual adjustment, empowering brands to extract more value out of every 3D asset. Learn the new rules for efficiently producing glTF 3D assets that support increased add-to-cart rates, reduced returns, and higher customer satisfaction.
Speakers: Ashleigh Miller, Amazon; Daniel Frith, London Dynamics; Jane Rawnsley, Avataar; Eric Chadwick, DGG

Panel: 3D Content Creation for Spatial Computing

Date and Time: June 19 / 11:00 am - 12:00 pm PDT
Location: Room 103B
Description: Applications blending digital content with the real world are reshaping industries. From digital twins in manufacturing and environmental monitoring to 3D overlays in technical services and healthcare, to virtual try-on in retail, the scope is expansive. However, these applications impose intricate requirements on 3D content creators. Today’s applications demand that 3D assets be both re-usable and easy to integrate into complex, interactive scenes. This means creators must define not just their appearance, but physical properties that allow them to realistically affect and be affected by their environments. At the same time, these assets must be lightweight for web-based transmission, ensure real-time interaction without lag, and display consistently across various platforms and devices. In this panel, experts from the Khronos 3D Formats Working Group will address the challenges of crafting 3D content for spatial computing, focusing on innovations in interactivity and physics for standards-based 3D assets. The panel will delve into open-standard approaches to these challenges, highlighting how collaborative development efforts are paving the way for more immersive, responsive, and versatile applications.
Speakers: Leonard Daly, Daly Realism; Peter Martin, Adobe; Alexey Medvedev, Meta; Olga Dogadkina, Emperia

Session: OpenXR's Open-Source Pipeline for Accessible XR Development

Date and Time: June 19 / 11:30 am - 11:55 am PDT
Location: Room 101A
Description: OpenXR, the cross-platform open standard for VR, AR, and mixed reality development (known as XR), has emerged as a cornerstone of the XR industry, enabling developers to create immersive experiences that transcend platforms and devices. In this talk, members of the OpenXR Working Group at the Khronos Group and major contributors from the open-source community will delve into the evolution of OpenXR, its significant contributions to making XR development more accessible, and its pivotal role in democratizing XR development through open-source tools and platforms. OpenXR eliminates the need for developers to rely on proprietary APIs for each hardware, instead providing a unified API that ensures compatibility across various platforms and devices, enhancing developer efficiency and broadening the scope for creating XR applications. The central discussion of this talk will focus on the establishment of a complete, free, and open-source development pipeline for XR, supported by the Khronos OpenXR Working Group. This includes tools like the Godot OpenXR game engine, Monado OpenXR runtime, and various device simulators, enabling developers and studios to develop immersive experiences without the limitations of financial costs or specific hardware requirements. Frederic Plourde, the lead of Collabora XR, and Bastiaan Olij, the core developer for XR support in Godot Engine, will discuss how this integrated ecosystem removes traditional barriers to XR development, such as expensive licensing fees and the complexity of setting up specialized XR testing devices. They will showcase how, with OpenXR's open-source development cycle, anyone can create engaging and immersive applications more easily and affordably.
Speakers: Frédéric Plourde, Collabora

Panel: State of 3D Asset Interoperability Using USD & glTF (presented by the Metaverse Standards Forum)

Date and Time: June 20 / 2:30 pm - 3:30 pm PDT
Location: Room 101A
Description: The Metaverse Standards Forum 3D Asset Interoperability Domain Group along with the Alliance for Open USD (AOUSD) are enabling cooperation between the USD and glTF communities to build synergies and reduce overlaps, gaps, fragmentation, and industry confusion. Developers building tools and platforms with USD and integrating the popular glTF standard will share the state of these 3D initiatives and how they can benefit each other. Join us to explore expanding the scope of 3D asset definitions to include behaviors, sound, physics, and scene composition and discuss how different standards organizations, open source projects, and commercial companies are converging towards a shared material representation for the open metaverse.
Speakers: Ashley Crowder, VNTANA; Neil Trevett, Metaverse Standards Forum; Aaron Luk, NVIDIA; Henrik Edstrom, Autodesk

Speakers

Ashleigh Miller
Ashleigh Miller
Amazon
Daniel Frith
Daniel Frith
London Dynamics
Jane Rawnsley
Jane Rawnsley
Avataar
Leonard Daly
Leonard Daly
Daly Realism
Peter Martin
Peter Martin
Adobe
Alexey Medvedev
Alexey Medvedev
Meta
Olga Dogadkina
Olga Dogadkina
Emperia
Frédéric Plourde
Frédéric Plourde
Collabora
Ashley Crowder
Ashley Crowder
VNTANA
Neil Trevett
Neil Trevett
Khronos Group
Aaron Luk
Aaron Luk
NVIDIA
Henrik Edstrom
Henrik Edstrom
Autodesk
Eric Chadwick
Eric Chadwick
DGG

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