This presentation examines the alignment of CG effects with the contemporary aesthetic and trope of superhuman perception and cognition of chemically- and/or computationally-enhanced protagonists. In particular, I consider the ways in...
moreThis presentation examines the alignment of CG effects with the contemporary aesthetic and trope of superhuman perception and cognition of chemically- and/or computationally-enhanced protagonists. In particular, I consider the ways in which the virtual camera as a mode of revealing physically impossible and/or invisible perspectives (“bullet-time” slow motion, extended and weaving tracking shots, “fractal zooms,” microscopic and macroscopic perspectives, animations of computational code woven into the fabric of reality, etc.) conveys notions of technologically-transcendent consciousness—as well as, perhaps, transmits to the audience itself an affect of post-cinematic perception. As CG animation disregards or transforms indexical cinema, it tends to break from the conventions of representation, continuity, and identification with human characters on screen. Applying Deleuze’s notion of the time-image to such effects, the presentation considers the perhaps paradoxical notion of a Deleuzian “becoming digital” that nevertheless enfolds the enhanced brain in computational control systems. I examine recent films that express (rather than simply represent) the digital plasticity of the medium as well as mind, that embody what Steven Shaviro characterizes as a “post-cinematic affect”: films imbued with a kind of ambient, free-floating sensibility that permeates a culture of pervasive technology and neoliberal economic relations, yet cannot be attributed to any subject in particular. Beginning with The Matrix (Andy Wachowski and Lana Wachowski, 1999), as a seminal film that depicts the brain and world as computer through CG effects, I primarily discuss Limitless (Neil Burger, 2011) and Lucy (Luc Besson, 2014), two films in which the protagonists enhance their cognition through drugs. Limitless evokes the enhanced reality experienced by Eddie Morra (Bradley Cooper) while under the influence of a secret drug called NZT through a number of multiple camera and computer generated effects, including a number of “infinite” or “fractal” zoom shots that project an out-of-body experience of penetrating and/or collapsing space and time. In Lucy, which has been broadly panned as aggressively (or perhaps satirically) simple-minded about its neuroscience premise, the eponymous heroine (Scarlett Johansson) “levels up” the percentage of her “brain capacity” by absorbing the drug CPH4, which has been implanted in her abdomen. Among her various superhuman powers, Lucy is able to perceive and access streams of telecommunication as they trickle through the atmosphere (like the lines of code in The Matrix) as well as scroll through time with the swipe of her hand as if at an iPad. While these films are representations of enhanced cognition (yet often posit such notions in limited ways), I focus on the ecstatic affects of the transcendent mind as enabled through the medium. The motion picture camera has always reveled in inhuman perspectives, yet digital cinema entirely frees film from its dependence on history and the physical world, and thus invites notions of the brain and screen as infinitely malleable. The CG effects in such films that explore these fantasies of transcendent cognition imply that the mind and world alike—as nodes of information—are legible and thus ultimately programmable and perfectible.