Game sound
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Recent papers in Game sound
This paper presents the ludomusicological research associated with the development of a digital game: Otogarden (Oliva, 2021). If “making an actual game [...] is useful to materialize the design question [or] aesthetic issues [...] that... more
A short study of audio techniques used to create horror in video games. This looks mainly at musical and effects used but also includes a look ahead at new technologies that have been recently implemented.
This article will identify and define the concept of transdiegetic sound space in computer games, and discuss the relationship of this space to action and events in the game. The point of departure for the article is based on discussions... more
Working draft of survey textbook on the subject. Excerpt. Chapter 6 Terminology and Concepts in Music for Interactive Media.
(the rest of the textbook can be found on my website).
(the rest of the textbook can be found on my website).
Esta dissertação busca investigar de que maneira os sons atuam na produção de sentidos e afetos em três jogos do gênero survival-horror: Amnesia – The dark descent (Frictional Games, 2010), Outlast (Red Barrels, 2013) e Pesadelo (Skyjaz,... more
This paper looks at sound as a representational system in computer games. Being part of a Ph.D. project on the functionality of sound in computer games, this paper does not present a semiotic answer to how we should understand the... more
This essay examines the soundscape and architecture of Punchdrunk’s immersive theater installation Sleep No More (New York, 2011). Although many of its sonic references are drawn from wellknown analog sources, their deployment marks a... more
ABSTRACT This paper will discuss the past and potential future intersections between game design and theories within contemporary sound art. It will look at methods for broadening the ways in which videogames engage with the world of... more
Resumo: Neste trabalho construímos as relações necessárias para a aplicação do modelo semiótico de Peirce na análise da construção sonora de videogames. Especificamente, games de horror. Levamos em consideração o gênero como uma categoria... more
It was a pleasure to welcome procedural audio pioneer, Leonard Paul, to February’s meetup! Leonard shared some of the highlights of his procedural audio career to date, and talked in depth about his early ambitions to develop tools for... more
This paper will discuss the past and potential future intersections between game design and theories within contemporary sound art. It will look at methods for broadening the ways in which videogames engage with the world of audio. The... more
Klang im Computerspiel umfasst neben Musik auch Geräusche und Sprache. Die Autorinnen und Autoren dieser Sonderausgabe gehen darauf ein und darüber hinaus. Sie schreiben über die Funktionen und Wirkungen von Sprache (Ruf/Matt/Bayreuther... more
Neste artigo analisamos o uso da música no game survival-horror Pesadelo – Regressão (Skyjaz Games, 2016) em comparativo com Amnesia – The Dark Descent (Frictional Games, 2011) e Outlast (Red Barrels, 2013). Relacionamos a música à noção... more
This chapter is a critical discussion of the use of the concepts diegetic and non-diegetic in connection with computer game sound. It is argued that the terms are problematic because they do not take into account the functional aspects of... more
"Description: This study examines the functionality of sound in computer games, a topic which has received little attention in game studies and media studies. It is a study of the communicative aspects of sound in computer games that... more