3D Sound
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Recent papers in 3D Sound
This paper examines game audio, particularly 3D sound, and its techniques to apply to a 3D platformer. A short demo made with the game engine Unity shows the result of the research.
This research is based on the Binaural rendering from Surround sound. As Binaural and Surround systems are becoming more accurate and able to give a fully-immersive perception of sound through headphones, the importance of understanding... more
Nowadays, interaction represents an attractive approach for deploying new forms of entertainment and art. Towards this aim, novel technologies can make possible advanced concepts of interaction, hence supporting complicated application... more
This paper describes large scale implementations of spatial audio systems which focus on the presentation of simplified spatial cues that appeal to auditory spatial perception. It reports a series of successful implementations of... more
The generation of virtual auditory space (VAS) requires that the sound presented, say over headphones, is filtered in a manner that replicates the normal filtering of the external auditory periphery (the "outer ears"). The sound pressure... more
In Gravity (2013), Alfonso Cuarón introduced a fully three-dimensional sound design approach that was originally termed by Idrovo and Pauletto (2019) as ‘immersive point-of-audition’. More recently, in Netflix’s Roma (2018), Cuarón not... more