05/05/2013
Looking for Business Models
in Digital Media and Content
Industries
Dynamics of the Media
and Content Industry
International Conference
European Forum for Science
and Industry
Media and Content
Brussels
25‐26 October 2012
Claudio Feijóo
Source: indigo‐moogle.deviantart.com
Contact:
cfeijoo@cedint.upm.es
CeDInt – UPM, Campus de Montegancedo, Pozuelo de Alarcón, 28223
Madrid, Spain
Access the presentation at: http://upm‐es.academia.edu/ClaudioFeijoo
THE VIDEOGAMES REPORT
2
Are games important for the EU economy?
The EU benefits from a rich milieu of developers and an important population
of middleware producers and distributors
The EU is strong on telecom services especially mobile
The EU is seen as a "hotbed" for games development overall
A numerous population of highly creative small development studios
National markets are still unevenly developed
Games as a testbed for digital innovations, marketing, advanced
services
Mobile Media Ecosystem
1
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3
IS THERE LIFE BEYOND ADVERTISING AS A BUSINESS MODEL?
(… and personal information as a currency to pay for apparently free lunch)
Source: The “Usability‐Stickiness” Model for App Business Models—Ilja Laurs, CEO of GetJar
(2011)
Media and Content
4
MYTHS AND TRUTHS ABOUT THE APPS ECONOMY
Apple, Google and the rise of the platforms
The number of apps available for
download in the Apple platform has
grown from 500 to 500,000 in three
years (2008‐2011)
Source: Apple (2011)
App stores have changed the value
chain of software (distribution and
pricing), and might do the same with
the industries of games, books, …
It is not about apps but platforms.
How to control a platform?
Cross‐platforms and cross‐media
Mobile platforms as multi‐sided markets … videoconsoles as two‐sided market paradigm
Top of the Pops: average per‐app revenue is $1,200 to $3,900, an app has 35% chance of
generating only between $1 and $500, more than 75% of developers cannot rely on app
development as their sole source of revenue (Vision Mobile, 2012), small multidisciplinary
studios, fragmented.
EU: companies are rather well represented among the top developer companies worldwide,
large population of highly creative small development studios (clusters) is observed mainly in
the UK, France, Germany, the Nordic countries and to a lesser extent in Spain.
Mobile Media Ecosystem
2
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5
COMPETING AND COLLABORATING BUSINESS MODELS IN THE ECOSYSTEM
From advertisers, content producers and telecomm operators to device manufacturers
Mobile data plans
Apps
Social networking
Games
In‐game items
2012E (B$)
Growth y‐y (%)
9,5
76
83
20(2)
26(1)
31
15
18
16
‐
8
‐
18
2.1
2.5
Music
‐
16
‐
Video
2.9(4)
3.6(3)
24
Total advertisers spending
6.3
11.6
85
TOTAL
128
150
17
220(5)
235
7
Mobile handsets
(1)
(2)
(3)
(4)
(5)
2011 (B$)
32 billion apps downloaded in 2012
23 billion apps downloaded in 2011
280 billion videos watched on mobile devices in 2012
108 billion videos watched on mobile devices in 2011
1,7 billion mobile handsets shipments in 2011
Source: adapted by the author from industry data (Gartner, IDC, Informa
Telecoms and Mecia, Interactive Advertising Bureau, IPTS, Juniper Research,
NPD, Strategy Analytics, PwC)
Market segment
Mobile Media Ecosystem
3