THE ROUTLEDGE HANDBOOK OF REMIX
S T U D I E S A N D D I G I TA L H U M A N I T I E S
In this comprehensive and highly interdisciplinary companion, contributors reflect on
remix across the broad spectrum of media and culture, with each chapter offering in-depth
reflections on the relationship between remix studies and digital humanities.
The anthology is organized into sections that explore remix studies and digital
humanities in relation to topics such as archives, artificial intelligence, cinema, epistemology, gaming, generative art, hacking, pedagogy, sound, and VR, among other subjects of study. Selected chapters focus on practice-based projects produced by artists,
designers, remix studies scholars, and digital humanists. With this mix of practical and
theoretical chapters, editors Navas, Gallagher, and burrough offer a tapestry of critical
reflection on the contemporary cultural and political implications of remix studies and
the digital humanities, functioning as an ideal reference manual to these evolving areas
of study across the arts, humanities, and social sciences.
This book will be of particular interest to students and scholars of digital humanities,
remix studies, media arts, information studies, interactive arts and technology, and digital media studies.
Eduardo Navas is Associate Research Professor of Art at The School of Visual Arts at
The Pennsylvania State University, PA. He implements methodologies of cultural analytics and digital humanities to research the crossover of art and media in culture. His
production includes art and media projects, critical texts, and curatorial projects. Navas
is co-editor of The Routledge Companion to Remix Studies (2015), Keywords in Remix
Studies (2018), and has published extensively on remix theory and practice. He is
Research Faculty in the College of Arts and Architecture’s Art & Design Research
Incubator (ADRI).
Owen Gallagher is Programme Manager and Assistant Professor of Web Media at
Bahrain Polytechnic, where he lectures in film, sound, animation, and game design. He
is the author of Reclaiming Critical Remix Video (2018), and co-editor of Keywords in
Remix Studies (2018) and The Routledge Companion to Remix Studies (2015) with Eduardo
Navas and xtine burrough. He has published a number of book chapters, journal articles,
and conference papers on remix culture, intellectual property, and visual semiotics, and
is particularly concerned with the changing role of copyright in the networked era.
xtine burrough is Professor and Area Head of Design + Creative Practice in the School
of Arts, Technology, and Emerging Communication at UT Dallas, and she is the Director
of LabSynthE, a laboratory for creating synthetic, electronic poetry. She uses emerging
technologies and remix as a strategy for engaging networked audiences in critical participation. She is the author of Foundations of Digital Art and Design with Adobe Creative Cloud,
2nd Edition, and co-editor of The Routledge Companion to Remix Studies and Keywords in
Remix Studies with Eduardo Navas and Owen Gallagher.
THE ROUTLEDGE
HANDBOOK OF REMIX
S T U D I E S A N D D I G I TA L
HUMANITIES
Edited by
Eduardo Navas, Owen Gallagher,
and xtine burrough
First published 2021
by Routledge
52 Vanderbilt Avenue, New York, NY 10017
and by Routledge
2 Park Square, Milton Park, Abingdon, Oxon, OX14 4RN
Routledge is an imprint of the Taylor & Francis Group, an Informa business
© 2021 Taylor & Francis
The right of Eduardo Navas, Owen Gallagher, and xtine burrough to be identified as
the authors of the editorial material, and of the authors for their individual chapters,
has been asserted in accordance with Sections 77 and 78 of the Copyright, Designs and
Patents Act 1988.
All rights reserved. No part of this book may be reprinted or reproduced or utilized in
any form or by any electronic, mechanical, or other means, now known or hereafter
invented, including photocopying and recording, or in any information storage or
retrieval system, without permission in writing from the publishers.
Trademark notice: Product or corporate names may be trademarks or registered
trademarks, and are used only for identification and explanation without intent to
infringe.
Library of Congress Cataloging-in-Publication Data
Names: Navas, Eduardo, editor. | Gallagher, Owen, 1980- editor. | burrough,
xtine, editor.
Title: The Routledge handbook of remix studies and digital humanities /
edited by Eduardo Navas, Owen Gallagher, and xtine burrough.
Description: New York : Routledge, 2021. | Includes bibliographical
references and index.
Identifiers: LCCN 2020055919 (print) | LCCN 2020055920 (ebook) | ISBN
9780367361426 (hardback) | ISBN 9780429355875 (ebook)
Subjects: LCSH: Appropriation (Art) | Digital humanities. | Remix History
and criticism
Classification: LCC NX197 .R385 2021 (print) | LCC NX197 (ebook) | DDC
701/.1--dc23
LC record available at https://lccn.loc.gov/2020055919
LC ebook record available at https://lccn.loc.gov/2020055920
ISBN: 978-0-367-36142-6 (hbk)
ISBN: 978-0-367-69880-5 (pbk)
ISBN: 978-0-429-35587-5 (ebk)
Typeset in Goudy
by KnowledgeWorks Global Ltd.
CONTENT S
viii
x
xvi
xvii
Acknowledgments
List of Figures
List of Tables
Notes on Contributors
Introduction
EDUARDO NAVAS, OWEN GALLAGHER, AND XTINE BURROUGH
PART I
Epistemology and Theory
1
17
1 A Brief History of Remix: From Caves to Networks
GIANCARLO FROSIO
19
2 The More Things Change: Who Gets Left Behind as Remix Goes
Mainstream?
FERNANDA R. ROSA, MAGGIE CLIFFORD, AND ARAM SINNREICH
36
3 Experiments in Performance, Identity, and Digital Space: 48 Mystory
Remixes, Remixed
LYNDSAY MICHALIK GRATCH
53
4 Production Plus Consumption: Remix and the Digital Humanities
VIRGINIA KUHN
70
5 Immersive Feminist Remix: An Affect Dissonance Methodology
KAREN KEIFER-BOYD
80
6 Versioning Buddhism: Remix and Recyclability in the Study of Religion
SETH M. WALKER
95
7 Monster Theory 2.0: Remix, the Digital Humanities, and the Limits of
Transgression
MEGEN DE BRUIN-MOLÉ
109
8 Sampling New Literacies: Remix Studies and Digital Humanities in
a Cross-Disciplinary Approach
EDUARDO DE MOURA
125
9 RS (Remix Studies) + DH (Digital Humanities): Critical Reflections on
Chance and Strategy for Empathy
EDUARDO NAVAS
140
v
CO N T E N T S
PART II
Accessibility and Pedagogy
157
10 Designing the Remix Library
ANNE BURDICK
159
11 Interdisciplinary Design and Transcultural Collaboration as
Transformative Remix Tools
IAN MCARTHUR
12 In the Mix, the Collaborative Remix to Repair, Reconnect, Rebuild
VICKI CALLAHAN, NICOLE RICHTER, CHRISTINA LANE, AND
DANIEL CLARKSON FISHER
175
194
13 Remixing Literature in the Classroom: From Canons to Playlists in
the Study of Latinx Literature and Beyond
KELLEY KREITZ
210
14 Metadata for Digital Teaching: Enabling Remix for Open Educational
Resources
MICHAEL COLLINS
222
15 Hack It! Diy Divine Tools: An Art Hack Implemented as New Media
Pedagogy in the Public Liberal Arts
VICTORIA BRADBURY
236
16 On The Capabilities of Hip Hop-Inspired Design Research: An Annotated
Syllabus
247
JOYCELYN WILSON
17 Internet Memes as Remixes: Simpsons Memes and the Swarm Archive
SCOTT HADEN CHURCH AND GAVIN FELLER
259
18 Poetically Remixing the Archive
XTINE BURROUGH
273
PART III
Modularity and Ontology
287
19 Hallucination or Classification: How Computational Literature
Interacts with Text Analysis
ERAN HADAS
289
20 Machine-Driven Text Remixes
ALESSANDRO LUDOVICO
302
21 Talk to Transformer: AI as Meta Remix Engine
MARK AMERIKA
313
22 The Critical Role of New Media in Transforming Gamers into Remixers
LISA HORTON AND DAVID BEARD
325
vi
CO N TENT S
23 Vandalize a Webpage: Automation and Agency, Destruction and Repair
ETHAN PLAUT
342
24 Allegories of Streaming: Image Synthesis and/as Remix
STEVE F. ANDERSON
354
25 Always Already Just: Combinatorial Inventiveness in New Media Art
DEJAN GRBA
366
26 Computational Creativity: Algorithms, Art, and Artistry
DAVID J. GUNKEL
385
27 Remix Games as Instruments of Digital Humanities Scholarship:
Harnessing the Potential of Virtual Worlds
OWEN GALLAGHER
PART IV
Aurality and Visuality
396
415
28 Popular Song Remixed: Mashups, Aesthetic Transformation,
and Resistance
CHRISTINE BOONE
417
29 Remixing the Object of Study: Performing Screen Studies through
Videographic Scholarship
AIDAN DELANEY
430
30 Cinema Remixed 4.0: The Rescoring, Remixing, and Live Performance
of Film Soundtracks
SARAH ATKINSON
443
31 The Sound of the Future: A Digital Humanities Remix Essay
PAUL WATKINS
456
32 Hacking the Digital Humanities: Critical Practice and DIY Pedagogy
473
MARINA HASSAPOPOULOU, WITH DONNA CAMERON,
CRISTINA CAJULIS, DA YE KIM, JASPER LAUDERDALE,
ERIC HAHN, PEDRO CABELLO, HOJONG LEE, SOYOUNG ELIZABETH
YUN, KELSEY CHRISTENSEN, AND KATE ANDERSON-SONG
33 Djing Archival Interruptions: A Remix Praxis and Reflective Guide
MARK V. CAMPBELL
488
34 Exploring Remix Process: The Case of the Spanish Megamix
ADRIAN RENZO
500
35 Scratch Video: Analog Herald of Remix Culture
NICK COPE
513
36 Curating, Remixing, and Migrating Archived “Muse Files”
PAUL DOUGHERTY
529
Index
544
vii
AC KNOWL E D GM ENT S
This book could not be possible without the relevant and timely contributions by the
distinguished scholars who accepted our invitation to participate. We thank them for
their willingness to go through a long editing process, especially during unprecedented
times of a global pandemic, global political instability, as well as ongoing climate change
events. Their commitment to meet the deadlines to make this publication a reality
makes more than evident their commitment to each of their respective fields of research.
We also thank our editors at Routledge, Erica Wetter and Emma Sherriff, for supporting
a book that brings together two areas of research that continue to be very much in
development and overseeing this manuscript during all stages of editing, review, and
production. We thank the editorial board at Routledge for finding potential in a third
anthology on Remix Studies. We thank the remix community of activists, artists, designers, cultural producers, and scholars who continue to be engaged in very real, even lifechanging, cultural challenges, and push against norms of creativity—always moving
toward a fairer and more inclusive future.
—Eduardo Navas, Owen Gallagher, and xtine burrough
As has been the case for every major publication I have been fortunate enough to work
on, I was able to complete this project thanks to the selfless support of colleagues,
friends, and family. I must thank xtine and Owen for being amazing friends and collaborators. I hope we can keep working together in future projects. I thank my faculty colleagues in the School of Visual Arts at The Pennsylvania State University, who make
me feel fortunate to be part of a thriving community, for which creativity is truly a way
of life. I thank B. Stephen Carpenter II, Dean of The College of Arts and Architecture
at The Pennsylvania State University, for his ongoing support in all aspects of my teaching and research. I thank William Doan, Director of the Arts & Design Research
Incubator (ADRI), for supporting my ongoing research and for creating a strong interdisciplinary community that brings together the arts, humanities, and sciences. I also
thank Mallika Bose, Associate Dean for Research in The College of Arts and
Architecture and her assistant Barbara Cutler, for helping me in finding support for my
ongoing research. I thank my family, especially my partner, Annie Mendoza, who
encourages me to do all that I do. And I thank my two sons Oscar Eduardo and Oliver
Antonio who continue to amaze me as they remind me, again and again, about what is
ultimately important in life.
—Eduardo Navas
Working with my long-time friends and collaborators, Eduardo and xtine, on this, our
third remix book together, has been a pleasure once again. We have all experienced
challenging circumstances in 2020 and it is a testament to our working relationship that
we have produced something that we can all be proud of. I look forward to our next
viii
A CKN OW LEDGME N T S
fruitful collaboration. I thank each and every one of our contributors for their creativity,
hard work, and willingness to respond positively to our collective feedback in the pursuit
of achieving the best possible outcome. I am grateful to my family—Brendan, Frances,
Leona, Vincent, Emily, and Stephanie—for their unconditional love and support
through difficult times. Thanks also to Brendan Muller and Paul O’Brien for their ongoing reassurance and counsel. Most importantly, I wish to express my thanks and gratitude to my partner Angela O’Brien and my daughters, Jennifer and Rebecca Gallagher,
for always being there for me with words of encouragement, affirmation, and love.
—Owen Gallagher
It is always a pleasure to collaborate with my friends and peers, Eduardo Navas and
Owen Gallagher, and this third book collaboration is a tribute to our sustained friendship and our growth as scholars. I hope we will continue to have opportunities to be
grateful together. To my partner, Paul Martin Lester, our sons Parker and Martin, my
parents Viola and Bill, and my dear friend Sam Martin: “thank you” barely captures the
essence of my gratitude. Your support, encouragement, wisdom, and silliness sustained
me in this project. I would also like to fondly acknowledge Dean Anne Balsamo and
Associate Dean of Research and Creative Technologies, Dale MacDonald, at The
University of Texas at Dallas—as well as my life-long mentors, Christopher James,
Steven Kurtz, and Humberto Ramirez, for their ongoing support. My personal contribution to this book centers on projects I created with humanities scholars, Sabrina
Starnaman and Dan Sutko. I am grateful to call you my friends and collaborators.
—xtine burrough
ix
FIGU R ES
2.1
2.2
2.3
2.4
2.5
3.1
3.2
3.3
3.4
4.1
4.2
4.3
4.4
5.1
5.2
5.3
5.4
6.1
Configurable music engagement, 2010–17
Configurable video engagement, 2010–17
Configurable game engagement, 2010–17
Top: Age bias in configurable cultural activities among men, 2017.
Bottom: Age bias in configurable cultural activities among women, 2017
Top: Gender bias (% women relative to baseline) among older adults,
2017. Bottom: Gender bias (% women relative to baseline) among
younger adults, 2017
Screenshot of “Personal: images and writing” webpage from Lyndsay/
Cindy confidential by Lyndsay Michalik Gratch (2019)
Screenshot of “Personal” webpage from Mystory by Averi Davis (2019)
(Image courtesy of Averi Davis)
Screenshot of “Personal” webpage from Mystory Space: Where Ideas
Are Made website by Jordan Rose (2019) (Image courtesy of Jordan Rose)
Screenshot of orders and chaos (video) by Lee Chen (2019) (Image
courtesy of Lee Hsin Chen)
Left: Screenshot of the “I on News,” featured segment of The Daily Show,
2002. http://www.cc.com/video-clips/4s9r5v/the-daily-show-with-jonstewart-i-on-news—washington. Right: Screenshot of the “I on News,”
featured segment of The Daily Show, 2002. http://www.cc.com/video-clips/
an05ak/the-daily-show-with-jon-stewart-i-on-news—advertising
Screenshot from “Scary Mary,” Christopher Rule, 2006.
https://www.youtube.com/watch?v=2T5_0AGdFic
Screenshot depicting the opening lines from “Repetition in the
Mirrors of Reason.” http://www.thecine-files.com/repetition-issue11/
Amethyst Kiah singing the Grammy-nominated “Black Myself” at
the Troubadour February 25, 2020
Shapeshifters Above Skyscrapers 1005, 2020, Collage, 8.25 × 8.25”
by Linda Stein
Freedom Tower and Sentinels 1010, 2020, Collage, 16.75 x 22 x 1”
by Linda Stein
The Penn State art education program, including students and faculty,
set-up a month-long performance, presentation, and exhibition space in
October 2019 that included a comfortable place to sit while wearing a
virtual reality headset to view a playlist of 360-degree videos.
The screen capture is on view from the Letters to the Unknown
360-degree video remix by Alvaro Jordán, Elham Hajesmaeili, and
Xalli Zúñiga (2019)
Versioning Buddhism
x
40
41
42
43
45
58
61
62
63
72
73
74
77
82
83
87
90
101
LI ST O F F I GU R E S
8.1
8.2
8.3
8.4
9.1
9.2
9.3
9.4
10.1
10.2
10.3
10.4
10.5
10.6
Visual rhythm: AMV’s genre. Color code: Dark grey = scene cuts
132
Frame scale variation: Visualization composed of the dataset obtained
through ML model and from the density correlation between episodes
133
2, 8, and 11, according to the use of frame scale variation
Frame scale variation: AMV’s genre
134
Frame scale variation: Song structure
135
In the basic process of meaning production (signification), a concept
(signified) is associated with an object (signifier) in order to create
148
meaning (a sign).
Empathy takes place when people identify with something that is
149
meaningful to them.
In critical analysis, meaning (a sign) is examined with the goal to
understand how it is constructed with concepts (signifieds) that are
150
combined with objects (signifiers).
Critical analysis and empathy can be combined in order to develop a fair
assessment of an object or situation with the goal to keep at bay one’s
153
biases
An interior view of Harvard’s Harry Elkins Widener Memorial Library
161
under construction.
Top: Diagrammatic analysis showing the distribution of the SCL’s contents
before and after its redesign by the Office for Metropolitan Architecture
(OMA). Reprinted with permission. © OMA. Middle: Diagram showing the
continuous loop of the SCL’s book spiral. Reprinted with permission.
© OMA. Bottom: Interior view of the book spiral showing the DDC notation
indicated by removable floor mats. Book spiral—Seattle Central Library,
October 1, 2006, by brewbooks/CC BY-SA 2.0 (https://creativecommons.org/
162
licenses/by-sa/2.0)
Underground Robot Library, an illustration by Graham Murdoch, shows
how the Mansueto Library’s automated search and retrieval system works
164
(Reprinted with permission. © Graham Murdoch, www.mmdi.co.uk)
What chaotic storage looks like. “Governor Hogan Tours Amazon
Fulfillment Center at 2010 Broening Hwy, Baltimore MD 21224,”
Maryland GovPics, September 15, 2017, by Joe Adrucyk/CC BY 2.0
165
(https://creativecommons.org/licenses/by/2.0)
Left: The reading antenna of Sitterwerk’s “mobile reader” scans books
as it moves along the shelves powered by an automated mechanical system.
Reprinted with permission. © Sitterwerk, photograph: Katalin Deér. Right:
Sitterwerk’s Werkbank allows users to compose analog and digital
materials. Reprinted with permission. © Sitterwerk, photograph:
167
Katalin Deér
(a) A Kiva Systems robotic drive unit supports an inventory pod that services
Amazon’s chaotic storage. The barcodes that are visible on the floor guide the
robots. “Governor Hogan Tours Amazon Fulfillment Center at 2010 Broening
Hwy, Baltimore MD 21224,” Maryland GovPics, September 15, 2017, by Joe
Adrucyk, CC BY 2.0 (https://creativecommons.org/licenses/by/2.0).
(b) Screenshot showing the results of a query for Portrait of Picasso in
Sitterwerk’s online catalog. (Sitterwerk Katalog, accessed May 5, 2020,
http:// sitterwerk-katalog.ch/books/GM00404317). (c) Screenshot showing the
xi
LI ST O F F I G U R E S
11.1
11.2
11.3
11.4
14.1
15.1
15.2
15.3
17.1
17.2
17.3
18.1
18.2
Werkbank collection, “An Enormous Bump of Marvelousness,” on the Sitterwerk
website. (Werkbank.Sitterwerk, accessed May 5, 2020, http://werkbank.
sitterwerk-katalog.ch/table/55f1b1c4fbfcd67e04750b59).
168
mad.lab is designed to immerse diverse communities of practice and
176
culture in situated collaboration (Image: McArthur, 2018)
mad.lab projects produce outcomes at scales from the body to the
precinct. Left image: Abject Glass, Eliza MacDonnell, 2018. Right
178
image: The Layer, Ruoxue Chen, Jiahao Li, Jinlong Li, 2018
Observational map created using “The Stakeout” tool (Image: Peter
181
Davidson, 2015)
Remixed cultural probes. Left image: Community lighting installation
designed by Harry Copas mapping local resident’s daily journeys using
mobile GPS apps (Image credit by Eloise McCrea-Steele, 2019);
Right image: Mapping to learn how citizens describe and feel about
182
Chongqing (Image credit: Jacinta Stewart-O’Toole, 2015)
Diagram depicts an example web of relationships between linked
information established by OER Schema. This is a reproduction of a
visualization originally created by Phil Barker in “OER Schema in
227
comparison to LRMI/Schema.”
Advanced Interactive Media student Anitra Griffin, mentor of the
241
Buddha group, builds an Arduino circuit with her team
Completed interactive prototype from the Buddha group
241
Left: 3D printed gold and silver awards, designed by AIM student
242
Logan Bates. Right: Ideation phase with Enkidu group
Left: “Homer Simpson Reaction GIF.” Retrieved from https://giphy.com
/gifs/the-simpsons-scared-homer-simpson-jUwpNzg9IcyrK. Photo by Scott
Haden Church. Right Top: “You Got the Dud V2.0.” Screenshot from
https://www.youtube.com/watch?v=2gB-Vcyrk8s. Right Bottom:
“S U N D A Y S C H O O L.” Screenshot from https://www.youtube.
264
com/watch?v=rTfa-9aCTYg&t=2s
A meme posted on subreddits to recruit Simpsons fans to take a survey
265
for the present study (Meme created and posted by Scott Haden Church)
Top: Age range of the participants of the Reddit survey. Middle:
Race/ethnicity of the participants of the Reddit survey. Bottom:
267
Countries of origin of the participants of the Reddit survey
Top: The Women of El Toro, xtine burrough, and Dan Sutko, 2016. A free
iOS app that augments the Orange County Great Park with stories from
women Marines who served at El Toro and wives of Marine vets stationed
there during World War II. Bottom: For audiences unable to visit the
Orange County Great Park, this map shows landmarks in the park with
their selected quotes from interviews: http://www.missconceptions.net/woelt
277
/map.html
Top: This set of images appears in my first and second edition of Foundations
of Digital Art and Design with Adobe Creative Cloud (2014, 2019) to
demonstration organizing image files with Adobe software. Readers
download these images from the Library of Congress as part of an activity
centered on understanding copyright and fair use while subtly noticing this
xii
LI ST OF F I G U R E S
18.3
18.4
19.1
19.2
19.3
19.4
20.1
20.2
21.1
21.2
22.1
24.1
24.2
24.3
interesting set of unnamed women in Brady’s portfolio. Bottom: There are 417
photographs in burrough and Starnaman’s An Archive of Unnamed Women
(2018–ongoing)
279
An Archive of Unnamed Women is a speculative remix project by burrough
and Starnaman (2018–ongoing). As viewers click what appear to be
links to further information, they are instead confronted with quotes
describing women’s lives, written by women writers, from approximately
the same time period as the photographs in the collection
280
Top left: The literary database for A Kitchen of One’s Own pairs each
quote with one of the 25 verbs in use by Epic Kitchens across their
set of training videos. Top right: A frame from of A Kitchen of One’s Own as
the automated media wall displays a randomized grid design, including video
and text combinations associated with the keyframe verb “mix” (assigned by
Epic Kitchens) and a quote from our dataset of literature that is also “keyed”
to the verb, “mix.” Bottom left: A frame from A Kitchen of One’s Own as
the automated media wall displays a randomized grid design, including
video and text combinations associated with the keyframe verb “wash”
(assigned by Epic Kitchens) and a quote from our dataset of journalistic
writings that is also “keyed” to the verb, “wash.” Bottom right: A frame
from A Kitchen of One’s Own as the automated media wall displays a
randomized grid design, including video and text combinations associated
with the keyframe verb “turn-on” (assigned by Epic Kitchens) and a quote
from our dataset of social media text that is also “keyed” to the verb,
“turn-on”
282
Biblical cut-up Haiku verses from the book Code
292
A screen capture from Word2Dream, running on parts of Martin
Luther King JR’s “I Have a Dream” speech
296
Automatically generated images for I Love the Look of Words
297
Reading Half Reading using both a physical book and a mobile phone
299
Emiliano Russo, Gabriele Zaverio, Vittorio Bellanich, TAPE MARK 1 at
ZKM Center for Art and Media, Karlsruhe. Photo by Gabriele Zaverio
305
Constant, cover design for The Death of The Authors, 1941: The Novel.
2013. Image courtesy of the artists
306
FATAL ERROR: Artificial creative intelligence (ACI) live performance
318
Image from FATAL ERROR: Artificial creative intelligence (ACI) live
performance
321
Twitter feed screenshot: Morgan Luthi, Nott a Locksmith, digital art,
July 28, 2018. (Posted by the artist to https://twitter.com/morganluthi/
status/1023338326764400640?s=11)
335
Screenshot of Joel Kahn’s Frankentoons: Snooh P. Coyote and Ziggy the
Pinhead
355
Top: Image morph sequence from Michael Jackson, “Black or White”
music video (1991); bottom: GAN image sequence from NVIDIA,
“CelebA-HQ 1024×1024: Latent Space Interpolations” (2017)
358
NVIDIA research, “Progressive growing of GANs for improved quality,
stability, and variation” or “Two imaginary celebrities that were dreamed
up by a random number generator” (2017); designer Karen Zack (@
teenybiscuit) created a series of images that were widely (and speciously)
xiii
LI ST O F F I G U R E S
24.4
25.1
25.2
25.3
25.4
27.1
27.2
27.3
27.4
27.5
27.6
28.1
28.2
28.3
30.1
30.2
30.3
circulated as evidence of the inability of machine vision systems to
distinguish between dogs and baked goods (2017)
Left: Memo Akten, “Gloomy Sunday” from the series learning to see (2017)
(image courtesy of the artist); Right: Refik Anadol, Latent History (2019)
Julian Palacz, Play it, Sam (2012). Installation view (image courtesy
of the artist)
Branger_Briz (Ramon Branger, Paul Briz, Nick Briz, Brannon Dorsey and
Pedro Nel Ovalles), Muse AI Supercut (2017). Project case study
screenshot (image courtesy of Branger_Briz)
Ben Bogart, Watching (2001: A Space Odyssey) (2019). Screenshot
(image courtesy of the artist)
Paolo Cirio and Alessandro Ludovico, Face to Facebook (2010).
Artists as catalysts exhibition in Alhóndiga, Bilbao, Spain
(photo: Paolo Cirio)
Screenshots of Dear Esther, Gone Home, Firewatch, Assassin’s Creed:
Odyssey walkthrough videos
Screenshot of the Discovery Programme’s Irish heritage 3D models,
sketchfab.com
Screenshots of Mortal Kombat 11 and Terminator vs Robocop
Screenshots of fan mods in Skyrim, Half-Life 2, GTA V, and Sekiro,
YouTube
Screenshots of educational games: Logo and The Oregon Trail;
walkthrough videos of Assassin’s Creed: Origins and Civilization VI,
YouTube.com and InternetArchive.org
Screenshots showing a sample of my students’ game projects 2018–19:
The Achaemenid Empire, Hawra Alekri; City of Athens, Manar Aljaleef;
PokiSaw, Eyad Abdulaziz; The Shinning, Nusaibah Alkooheji
Vocal line and chord progression from “Tik Tok and California Gurls are
the same song?” Transcription by the author. Ke$ha’s vocal parts are
italicized; Katy Perry’s are in bold
Top: Original vocal rhythm from “Milkshake” by Kelis. Transcription
by the author. Bottom: Kelis’s vocal rhythm as it appears in the mashup
“YYMilk” by DJ Cummerbund (transcription by the author)
Iron Horse, (2018) by Tim Klein (image used with permission of the artist)
Live orchestral performance of Alfred Hitchcock’s The Lodger (1927),
composed by Neil Brand, performed by the Orchestra San Marco,
conducted by Ben Palmer at the 38th Pordenone Silent Film Festival,
October 2019 (photo by Valerio Greco)
Asian Dub Foundation have rescored, remixed, and performed a number
of soundtracks for live screenings of films. Pictured here, a performance
of the live scoring of The Battle of Algiers—Photo: Babak
Zand Goodarzi
Rebirth of a Nation, Paul D. Miller AKA DJ Spooky, photo courtesy of
Subliminal Kid Inc
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401
402
403
405
407
419
420
425
447
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LI ST OF F I G U R E S
30.4
31.1
31.2
32.1
32.2
32.3
32.4
33.1
33.2
34.1
34.2
36.1
36.2
36.3
36.4
Imitating the Dog’s theatrical creation—Night of the Living Dead
REMIX—Leeds Playhouse, January 2020, photograph: Ed Waring
Bell and Blake’s ear phonautograph. Source: Library of Congress,
manuscript division, Alexander Graham Bell family papers at the
Library of Congress
3D-printed turntable (image courtesy of the author)
Access the projects via their QR codes, or see the endnotes for links to
videos, sites, or other materials
Screenshot of EKO studio’s nodular editing interface
A photo of one of the facets of the physical scrapbook in Cristina
Cajulis’ project
The split screen aesthetics of Da Ye Kim’s Going Home (03:35)
The author during a video mix keynote lecture at the University of
Western Ontario, London Ontario, Canada (photo credit: Datejie
Green)
Flyer for Remixing the Digital Archive
Draft of the “Bendie” segue
The final version of the segue signals an approaching change
Paul Dougherty conducting “man on the street” interviews with portable
video equipment at Syracuse University 1976. Inset image: Brochure
from Synapse Visiting Artist Program at the Newhouse School studios,
Syracuse University 1976 (image courtesy of Randy Wishman, Synapse
member)
Left: Four samples of remix superimpositions in White Collar
Funk 1976. Right: Gregory Battock in the Soho Weekly News
Composition in Public Image Ltd.’s Careering
Top left: Dougherty’s 1980s U-matic home recording set up.
Top right: U-matic label of international clips gathered for InterProbe
1982. Bottom left: Dougherty’s 1980s off-air collection used in
making remix work. Bottom right: Soundwave software used in
making Cold War Shortwave 1987
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494
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TAB LES
6.1
6.2
6.3
11.1
34.1
Dharmic Source Code
The Four Noble Truths
Buddhist Operating Systems
The dérive as sound-walking process
List of stutter edits in the first two minutes of Supermax megamix (1990)
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503
CONTRIBUTORS
Mark Amerika is Professor of Distinction at University of Colorado, where he is the
Founding Director of the Doctoral Program in Intermedia Art, Writing, and
Performance in the College of Media, Communication and Information and a
Professor of Art and Art History. His artwork has been exhibited internationally at
venues such as the Whitney Biennial of American Art, the Denver Art Museum, the
Institute of Contemporary Arts in London, and the Walker Art Center. In 2010, The
National Museum of Contemporary Art in Athens, Greece, hosted Amerika’s comprehensive retrospective exhibition entitled UNREALTIME. In 2009, Amerika
released Immobilité, generally considered the first feature-length art film ever shot on
a mobile phone. He is the author of many books including remixthebook (University
of Minnesota Press—remixthebook.com), Remixing Persona: An Imaginary Digital
Media Object from the Onto-tales of the Digital Afterlife (with Laura Hyunjhee Kim)
(Open Humanities Press), remixthecontext (Routledge), and META/DATA: A Digital
Poetics (The MIT Press). His transmedia art work, Museum of Glitch Aesthetics [glitchmuseum.com], was commissioned by the Abandon Normal Devices Festival in conjunction with the London 2012 Olympics. The project has been remixed for many
solo exhibitions including “Glitch. Click. Thunk” at the University of Hawaii Art
Galleries and “GlitchMix: not an error” at Estudio Figueroa-Vives and the Norwegian
Embassy in Havana, Cuba.
Steve F. Anderson is Professor and Chair of the Department of Film, Television, and
Digital Media at the UCLA School of Theater, Film and Television. He is the founder
of the public media archive Critical Commons and cocreator of the electronic authoring platform Scalar. He is the author of Technologies of History: Visual Media and the
Eccentricity of the Past (Dartmouth, 2011) and Technologies of Vision: The War Between
Data and Images (MIT Press, 2017), and coeditor (with Christie Milliken) of the
anthology, Reclaiming Popular Documentary (Indiana University Press, 2021).
Sarah Atkinson is Professor of Screen Media at King’s College London and coeditor of
Convergence: The International Journal of Research into New Media Technologies. Sarah
has published widely on the impacts of digital technologies on film, cinema and media
audiences, and screen production practices and industries. She has addressed her
subject through analyses of narrative, text, process, industry, apparatus, and audience.
Sarah also adopts practice-based methodologies through the creation of her own
original works which include video essays, short films (including Live Cinema—walking
the tightrope between stage and screen which was nominated for the Learning on Screen
“Best Educational Film” Award 2020), an interactive cinema installation Crossed Lines
which has been exhibited internationally and an interactive documentary
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featurette—The Anatomy of a Film—included on both the Artificial Eye UK Blu-ray
release and Lionsgate’s USA DVD release of Ginger & Rosa (Sally Potter, 2012). Sarah
coproduced Hangmen Rehanged in 2016—a showcase collaboration between the
National Theatre, Omnibus Theatre Company, and Edible Cinema which staged the
first-ever immersive cinema event to unite the forms and aesthetics of “event” cinema,
“live” cinema, “sensory” cinema, and promenade theatre. Sarah has undertaken
extensive work into the Live Cinema economy and has worked on numerous funded
immersive media projects and mixed reality/virtual reality research initiatives. She has
received funding from the Arts and Humanities Research Council and the Engineering
and Physical Sciences Research Council in the United Kingdom, the Social Science
and Humanities Research Council of Canada and Innovate UK.
David Beard is Professor of Rhetoric in the Department of English, Linguistics, and
Writing Studies at the University of Minnesota Duluth. He has published in journals
like the International Journal of Listening, Archival Science, Philosophy and Rhetoric,
Southern Journal of Communication, and Enculturation, among other venues. With
Heather Graves, he coedited The Rhetoric of Oil (Routledge). With John Heppen, he
has published several articles and book chapters about professional wrestling. With Lisa
Horton, he coedited an issue of the Journal of Contemporary Rhetoric on remix theory.
Christine Boone is Associate Professor of Music at the University of North Carolina
Asheville. She received her B.M. in Vocal Performance at Indiana University and
both her M.M. and Ph.D. in Music Theory at the University of Texas. Christine’s
research interests are centered around popular music. She has presented papers on the
Beatles in both the United States and the United Kingdom. Her current research
focuses on mashups, and her work on the subject has been published in several forums,
including Music Theory Online. Christine, a soprano, is also an active performer in
both choral ensembles and solo work. In addition, she has put her musical knowledge
to work on National Public Radio’s classical music game show, “Piano Puzzler.”
Victoria Bradbury is an artist and researcher working with virtual reality, code, and
physical computing. She is the coeditor of Art Hack Practice: Critical Intersections of
Art, Innovation and the Maker Movement (Routledge, 2019) and co-taught “The Glass
Electric: Glassblowing, Electroforming, Interactive Electronics” at Pilchuck Glass
School, 2019. Victoria was a member of the British Council team for Hack the Space,
Tate Modern (London, UK, 2014) and participated in the IMMERSION: Art and
Technology workshops (Shanghai, China, 2012) and Digital Media Labs (Barrow,
UK, 2014). Her artwork has been showcased on the Radiance Blog and at IEEE-GEM,
xCoAx, Black Mountain College Museum + Arts Center Re-Happening,
Harvestworks, Revolve Gallery, Albright Knox, and The New Britain Museum of
American Art. She has published writing in Neural Magazine and the CITAR and
Media-N journals. Victoria holds a Ph.D. with CRUMB at the University of
Sunderland, UK and an MFA from Alfred University. She has been a member of the
New Media Caucus Board since 2012 and is Assistant Professor of New Media at UNC
Asheville. www.victoriabradbury.com.
Megen de Bruin-Molé (@MegenJM) is Lecturer in Digital Media Practice at Winchester
School of Art, University of Southampton. She writes on historical fiction and the
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heritage industry, popular monstrosity and adaptation, and remix culture. Her book
Gothic Remixed (Bloomsbury, 2020) explores the boundaries and connections between
contemporary remix and its related modes through the lens of monster studies. Megen
is also an editor of the Genealogy of the Posthuman, an open-access initiative curated
by the Critical Posthumanism Network (http://criticalposthumanism.net/genealogy/).
Read more about Megen’s work on her blog: frankenfiction.com.
Anne Burdick divides her time between Los Angeles and Sydney where she is a Research
Professor and Founding Director of the Knowledge Design Lab at University of Technology
Sydney (UTS). Her practice-based research mixes writing and design in diverse media
through collaborations with authors and texts. Her most recent project, Trina, is a multimedia speculative design fiction created with author Janet Sarbanes. Anne was coauthor
and designer of Digital_Humanities (MIT Press, 2013), together with Johanna Drucker,
Peter Lunenfeld, Todd Presner, and Jeffrey Schnapp. Other award-winning collaborations
include the Writing Machines book and web supplement (MIT Press, 2002) with
N. Katherine Hayles and phon:e:me, a net.art work by Mark Amerika for Walker Art
Center’s Gallery 9. With Literary Scientists at the Austrian Academy of Sciences, she
designed the experimental Fackel Wörterbuch series and the Austrian Academy Corpus.
Fackel Wörterbuch: Redensarten (Austrian Academy of Sciences, 2000) was awarded the
prestigious Leipzig Book Fair Prize for the “Most Beautiful Book in the World” in 2000.
From 1995 to 2012, she was designer and design editor of electronicbookreview.com. Anne
holds a B.F.A and M.F.A in graphic design from California Institute of the Arts and a
Ph.D. in Design from Carnegie Mellon University. She maintains an affiliation with Art
Center College of Design where she was the Professor and Chair of the award-winning
Media Design Practices M.F.A from 2006 to 2018.
xtine burrough is an artist who uses emerging technologies and remix as a strategy for
engaging networked audiences in critical participation. She is the author of Foundations
of Digital Art and Design with Adobe Creative Cloud, 2nd Edition, and coeditor of The
Routledge Companion to Remix Studies and Keywords in Remix Studies with Eduardo
Navas and Owen Gallagher. burrough values the communicative power of art-making
as a vehicle for exploring the boundaries between humans and the technologies they
create, embody, and employ. Her projects yield multiple layers of participation and
collaborative meaning-making. She archives her work and creative process in articles,
chapters, and books. burrough has edited volumes and portfolio sections for other artists to write, reflect on, expose, and archive their practices. Professor and Area Head
of Design + Creative Practice in the School of Arts, Technology, and Emerging
Communication at UT Dallas, she is the Director of LabSynthE, a laboratory for
creating synthetic and electronic poetry.
Vicki Callahan is Professor at the University of Southern California’s School of
Cinematic Arts in the Media Arts + Practice and Cinema and Media Studies
Divisions. She is the author of Zones of Anxiety: Movement, Musidora, and the Crime
Serials of Louis Feuillade (WSUP, 2005) and editor for the collection, Reclaiming the
Archive: Feminism and Film History (WSUP, 2010). With Virginia Kuhn she coedited,
Future Texts: Subversive Performance and Feminist Bodies (2016) and a special issue (11)
of The Cine-Files: “The Video Essay: An Emergent Taxonomy of Cinematic
Writing,”(2017). She published “Introduction to The Video Essay” (coauthor Virginia
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Kuhn) and “Introduction to MEmorial with her video essay, The Just War,” The CinéFiles, 11 (2017). She was an NEH fellow for the inaugural workshop, “Scholarship in
Sound and Image,” on Videographic Criticism at Middlebury College, and in 2015,
she was in residence at University College Cork, Ireland as a Fulbright Scholar with
a focus on digital media praxis. She is working on a monograph of the silent film star,
Mabel Normand, and with Sarah Atkinson, she is coauthoring, Mixed Realities (MR):
Gender, Precarity, and New Models of Work in the Convergence Economy. Currently, she
is working on a documentary film project, The Lowcountry, which has received South
Carolina Humanities grants as well as support from the Yip Harburg and Sam and
Regina Green Foundations.
Mark V. Campbell [aka DJ Grumps], founder at Northside Hip Hop Archive, is a DJ,
Curator, and Assistant Professor of Music and Culture at the University of Toronto
Scarborough. As a cofounder at the Bigger than Hip Hop Show at CHRY 105.5fm,
Mark has DJed on and hosted the show from 1997 to 2015 and founded Northside Hip
hop in 2010. As a scholar, Mark has published widely with essays appearing in the
Southern Journal of Canadian Studies, Critical Studies in Improvisation, Souls: A Critical
Journal of Black Politics, Culture and Society, and the CLR Journal of Caribbean Ideas. He
is the coeditor of We Still Here: Hip Hop North of the 49th Parallel (2020) and author
of …Everything Remains Raw: Photographing Toronto’s Hip-Hop Culture from Analogue
to Digital (2018).
Scott Haden Church, Ph.D., (University of Nebraska-Lincoln) is an Assistant Professor
in the School of Communications at Brigham Young University in Provo, Utah,
United States. His research primarily uses rhetorical, critical, and aesthetic methods
for examining online culture and popular culture. His work on remix has been published in The Routledge Companion to Remix Studies (Routledge, 2015), the Journal of
Contemporary Rhetoric (2017), and Ancient Rhetorics & Digital Networks (University of
Alabama Press, 2018).
Daniel Clarkson Fisher is a Toronto-based writer and educator whose most recent work
is the Chinese Jamaican Oral History Project (CJOHP.org), a digital storytelling initiative inspired by his partner Stephanie Lyn and her family. He holds a Master of Fine
Arts in Documentary Media from Ryerson University and is currently a contract lecturer in that program. His work has appeared in H-Net: Humanities and Social
Sciences Online, the Oral History Review Blog, PopMatters, New Politics, Alternet,
Bright Lights Film Journal, Nonfics, the Journal of Religion and Film, and many other
publications.
Maggie Clifford’s research focuses on climate literacy and communication, interdisciplinary collaboration, and the intersections of art and science. She earned a Master’s
degree at the University of Florida in Forest Resources and Conservation and is a
Ph.D. student in the School of Communication at American University in
Washington, DC.
Michael Collins is Assistant Teaching Professor in the Penn State School of Visual Arts
where he teaches courses in digital art and design. Collins has been designing and
creating online learning technology for over a decade and is an advocate for the use
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of open-source technology in online education. His most recent collaboration includes
a project called OER Schema—a project that fosters free access to knowledge by helping open educational resources become interoperable. In his words, “this project is an
exhilarating ontological romp through pedagogical metadata.” Mr. Collins has produced a wide breadth of creative interests including interactive art exhibitions, web
interfaces, concept design, 3D animations, and operates a furniture design studio. His
most recent exhibition work centers around digital privacy, identity, and security. He
coauthored the book chapter, Artist Research as Praxis and Pedagogy, published in
Teaching Artistic Research (De Gruyter, 2020). Mr. Collins is also the lead faculty coordinator for the multi-college World Campus Digital Multimedia Design program and
enjoys teaching art and design to students in a variety of subjects. He has been a longtime sub-committee volunteer for ACM SIGGRAPH, an organization whose mission
is to nurture, champion, and connect researchers and practitioners of Computer
Graphics and Interactive Techniques.
Nick Cope is a British academic and filmmaker who has worked in the higher education
sector since 1995, in the United Kingdom and currently as Program Manager Digital
Film and Video for RMIT University, Vietnam, following 8 years working in the creative and media industries. He has been a practicing film, video, and digital media artist
since 1982 and completed his Ph.D. in October 2012. This locates a contemporary
visual music practice within current and emerging critical and theoretical contexts
and tracks back the history of this practice to initial screenings of work as part of the
1980s British Scratch Video art movement, and later collaborations with electronic
music pioneers Cabaret Voltaire and others. He continues to screen older work and
new, and presents papers at conferences, cinemas, concerts, galleries, and festivals;
nationally and internationally. A personal website and archive is at www.nickcopefilm.com.
Aidan Delaney received his Ph.D. in Digital Arts and Humanities from Trinity College,
Dublin, in 2017. His research interests are in sound studies, film studies, and the philosophy of technology. His most recent project to promote listening and acoustic
ecology can be found at www.audiophilia.org. Aidan has lectured on film sound, sound
design, radio production, European cinema, film history, sound art, video art, and
research methods in film practice. He has also led workshops, seminars, and master
classes in sound editing, production sound recording, audio postproduction, MIDI
composition, and multimedia programming. Aidan is an Avid Certified Instructor in
Pro Tools and has worked in the entertainment industry since the 1990s as a live
sound engineer. He is currently based in London and works in the Faculty of Arts and
Creative Industries at Middlesex University.
Paul Dougherty is an EMMY winning editor with four works in the Permanent
Collection of The Museum of Modern Art (MoMA). He holds a Master of Library
Science and Certificate in Archives and Preservation of Cultural Material from
Queens College, with electives from NYU’s Moving Image Archiving and
Preservation program. He is currently the Video Archivist for the International
Rescue Committee. Dougherty’s video work and work with artists started at Syracuse
University’s Synapse Visiting Artists Program, first as an undergraduate and then on
staff. While working at Manhattan Cable’s Public Access Department in the summer
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in 1975, he became a founding member of Metropolis Video, who first videotaped
the bands at CBGB’s such as Blondie and Talking Heads in their earliest incarnations. In 1976, Dougherty started work at a broadcast television facility and began
making remix work along with an early (noncommercial) music video for “Frankie
Teardrop” by the duo Suicide that was acquired by MoMA. He has had one-man
shows at the Institute of Contemporary Art in London and the Kitchen in NYC.
Dougherty is a generalist who earned his EMMY for the first season of Pee-wee’s
Playhouse, has worked as an editor for each of the Network News divisions, and
edited a series of video “magazines” for the Gagosian Gallery. His postproduction
experience ranges from the earliest broadcast formats to the launching of Avid
Technology in 1990. Dougherty delivered a lightning talk at the 2015 Personal
Digital Archiving Conference and has conducted several presentations at the New
York Foundation for the Arts in recent years.
Gavin Feller’s research explores the cultural impact of emerging media technologies
with a focus on power, community, and identity. His forthcoming book (University of
Illinois Press) traces a cultural history of new media and religion in America through
the lens of the Church of Jesus Christ of Latter-day Saints (LDS/Mormon). His latest
research examines the technical and cultural ideologies guiding the creation of familyfriendly media content—from content moderation to platform algorithms to copyright law. Gavin also has experience in video and audio production and has taught
several media production courses. Gavin completed his Ph.D. at the University of
Iowa in 2017 and worked as an Assistant Professor of Media Studies at Southern Utah
University before joining Umeå University (Sweden) as a postdoctoral research fellow
in 2019.
Giancarlo Frosio is Associate Professor at the Centre for International Intellectual
Property Studies (CEIPI), University of Strasbourg, where he also serves as the codirector of the LL.M. in International and European Intellectual Property (IP) law and
academic coordinator of the CEIPI Advanced Training in Artificial Intelligence and
IP law. He is a qualified attorney with a doctoral degree (S.J.D.) in IP law from Duke
Law School. Additionally, he holds an LL.M. from Duke Law School, an LL.M. in IT
and Telecoms law from Strathclyde University, and a law degree from Università
Cattolica of Milan. Giancarlo is also Non-Residential Fellow at the Center for
Internet and Society at Stanford Law School. Previously—from 2013 to 2016—he
was the Intermediary Liability Fellow with Stanford CIS. He is Lecturer of the LL.M.
in IP law jointly organized by WIPO and the University of Turin, where he also served
as the Deputy Director from 2010 to 2013, and affiliate faculty at the Harvard
CopyrightX program, where he launched the Turin University Affiliated Course in
2013. He is Faculty Associate of the NEXA Research Center for Internet and Society
in Turin. Previously, Giancarlo served as a postdoctoral researcher at KU Leuven
Center for IT & IP (CiTiP), COMMUNIA Fellow at the NEXA Center, and CREATe
Fellow at the University of Nottingham. His last book Reconciling Copyright with
Cumulative Creativity: The Third Paradigm (Edward Elgar, 2018) builds on interdisciplinary research exploring the communal and collaborative nature of creativity from
a historical perspective to make predictions about creativity’s future policies. He is also
the editor of The Oxford Handbook of Intermediary Liability Online published by Oxford
University Press in May 2020.
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Owen Gallagher is the author of Reclaiming Critical Remix Video: The Role of Sampling in
Transformative Works (2018) and the coeditor of Keywords in Remix Studies (2018) and
The Routledge Companion to Remix Studies (2015) with Eduardo Navas and xtine burrough. Owen received his Ph.D. in Visual Culture from the National College of Art
and Design (NCAD), Dublin and is Programme Manager and Asst. Professor of Web
Media at Bahrain Polytechnic, where he lectures in film, sound, animation, and game
design. He is a designer, animator, filmmaker, and long-time musician, having gigged
with multiple bands for the past three decades. Owen is the founder of TotalRecut.
com and his remix work has been exhibited at various venues around the world. He
is Senior Fellow of the Higher Education Academy (SFHEA) and has published a
number of book chapters, journal articles, and conference papers on remix culture,
intellectual property, and visual semiotics and is particularly concerned with the
changing role of copyright in the networked era.
Lyndsay Michalik Gratch, Ph.D., is Assistant Teaching Professor of Communication
and Rhetorical Studies at Syracuse University. Her research, teaching, and creative
work plays at the intersections of performance studies, adaptation theory, remix praxis,
physical/virtual embodiment, and notions of identity within digital spaces. Her book,
Adaptation Online: Creating Memes, Sweding Movies and Other Digital Performances
(Lexington, 2017), positions the creation and sharing of Internet video memes as
communicative practices and performances of adaptation. She has published text,
mixed media essays, video art, and video essays in Text & Performance Quarterly,
Theatre Annual, Women & Language Online, Departures in Critical Qualitative Research,
and Liminalities: A Journal of Performance Studies. Her short fiction has also been featured in Electric Literature’s “The Outlet,” The Brooklyn Review, and Joyland Magazine.
Her multimedia performance work, theatrical directing, devising, playwriting, video
design, and audio design, meanwhile, have been showcased in multiple venues
throughout the United States and Canada.
Dejan Grba is an artist, researcher, and educator. He explores the creative, technical,
and relational potentials of generative systems. He has exhibited and lectured in Asia,
Australia, North and South America, and Europe, and his papers have been published
in journals, conference proceedings, and books. Dejan is a Visiting Associate Professor
at the School of Art Design and Media, Nanyang Technological University in
Singapore. He is a Founding Chair of New Media department at the Faculty of Fine
Arts in Belgrade, and a Cofounding Associate Professor with Digital Art Ph.D.
Program at the Interdisciplinary Graduate Studies, University of the Arts in Belgrade.
http://dejangrba.org.
David J. Gunkel is an award-winning educator, scholar, and author, specializing in the
philosophy and ethics of emerging technology. He is the author of over 90 scholarly
articles and book chapters and has published 12 internationally recognized books,
including Thinking Otherwise: Philosophy, Communication, Technology (Purdue
University Press, 2007), The Machine Question: Critical Perspectives on AI, Robots, and
Ethics (MIT Press, 2012), Heidegger and Media (Polity, 2014), Of Remixology: Ethics and
Aesthetics After Remix (MIT Press, 2016), Robot Rights (MIT Press, 2018), Gaming the
System: Deconstructing Video Games, Game Studies and Virtual Worlds (Indiana
University Press, 2018), and An Introduction to Communication and Artificial Intelligence
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(Polity, 2020). He has lectured and delivered award-winning papers throughout North
and South America and Europe and is the founding coeditor of the International
Journal of Žižek Studies and the Indiana University Press book series Digital Game
Studies. Dr. Gunkel currently holds the position of Distinguished Teaching Professor
in the Department of Communication at Northern Illinois University. His teaching
has been recognized with numerous awards, including NIU’s Excellence in
Undergraduate Teaching Award in 2006 and the Presidential Teaching Professorship
in 2009.
Eran Hadas is a Tel Aviv-based digital poet and media artist. He has published eight
books. Among his collaborative projects are a headset that generates poems from
brainwaves, a documentarian robot that interviews people about the meaning of being
human, and an artificial intelligence art curator. His most popular collaboration to
date is a viral AI Eurovision song, to which he contributed the lyrics generator. Hadas
was the 2017 Schusterman Artist-in-Residence at Caltech and he is the 2020 Artistin-Residence at Weizmann Institute. His projects have been exhibited internationally
in various contexts, such as science museums (Heinz Nixdorf, Paderborn), art museums (Tel Aviv Museum of Art), new media festivals (Ars-Electronica, Linz), and literature festivals (Tata Literature Live, Mumbai). He teaches in the Digital Media
Program, Tel Aviv University, in the Game Design M.Des, Shenkar, and in College
of the Literary Arts Jerusalem.
Marina Hassapopoulou is Assistant Professor in the Department of Cinema Studies,
at Tisch School of the Arts, New York University (NYU). She is currently working
on her upcoming book, Interactive Cinema: The Ethics of Participation and Collectivity
in the Era of (Dis)Connection, and is involved in new interdisciplinary initiatives for
Virtual/Augmented Reality and web-based projects for nonprofit arts organizations
and independent artist groups. Working on a range of media besides print, her projects
include cultural videos for folklore archives, multimedia scholarship, DIY no/lowbudget media-making, as well as online open-access collaborative initiatives including
The student-focused Interactive Media Archive (https://interactivemediaarchive.
wordpress.com), the online directory focused on cross-pollinations between cinema,
media studies, and digital humanities (https://transformationsconference.net), and
the recently launched Weird Wave Archive that provides the first English language
scholarly resource on Greek cinema (https://weirdwavearchive.wordpress.com).
Kate Anderson-Song is an artist, writer, and performer who holds a B.A. in Cinema
Studies from New York University.
Pedro Cabello del Moral is a Ph.D. candidate in Latin American, Iberian, and Latino
Studies at the City University of New York. He holds an M.A. in Cinema Studies
from New York University and an M.A. in Spanish Cinema Studies from King Juan
Carlos University. Pedro is the author of several documentaries on education,
migration, historical memory, and the Francoist Spanish dictatorship. In 2019, he
organized the first edition of Brooklyn College’s Latin American Film Festival.
Cristina Cajulis holds an M.A. in Cinema Studies from New York University.
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Donna Cameron is an internationally exhibited multimedia artist. She teaches at the
Open Arts program at New York University’s Tisch School of the Arts.
Kelsey Christensen holds an M.A. in Cinema Studies from New York University.
Eric Hahn is a doctoral candidate in the Visual Studies program at the University of
California, Irvine and he holds an M.A. in Cinema Studies from NYU.
Da Ye Kim is a Ph.D. candidate in the Cinema Studies program at New York
University. Her research interests include virtual reality, interactive media theories,
film festival studies, urban media practices, and transnational studies.
Jasper Lauderdale is a doctoral candidate at Tisch School of the Arts, New York
University, where he studies race, gender, sexuality, and temporality in radical speculative art. Jasper trained as a documentary filmmaker and editor at Appalshop in
Whitesburg, Kentucky, and his work for such artists as Lydie Diakhaté, Manthia
Diawara, Amie Siegel, and David Hammons has appeared at the 56th Venice
Biennale, the 23rd New York African Film Festival at Lincoln Center, Dia:Chelsea,
and Dak’art 2018. He has taught courses on film history, feminist media, cinematic
bodies, and vampire culture at Brooklyn College, Hunter College, and NYU.
Hojong Lee holds an M.A. in Cinema Studies from New York University. Lee’s recent
projects center upon geographically demarcated soundscapes and their mediated
depictions in films.
Soyoung Elizabeth Yun is an Undergraduate Presidential Honors Scholar in NYU
Cinema Studies. Yun currently works at the Korean Film Council to promote
Korean cinema on international academia and markets.
Lisa Horton grew up in northern Minnesota and attended her first year of university at
Itasca Community College. She took her B.A. in English from Northwestern College
(now the University of Northwestern, St. Paul). For 9 years, she worked in corporate
America and freelanced in theatrical stage management, then moved to Duluth to get
her M.A. degree from UMD. After several years working on her Ph.D. in Michigan,
she returned to UMD to teach. Her interests include science fiction, detective fiction,
theater, folk music, and historical reenactment. She got her first taste of tabletop roleplaying gaming late but has been gaming since 2012—she has been an avid “Critter”
since discovering the show (also late) in August 2019.
Karen Keifer-Boyd, Ph.D., Professor of Art Education and Women’s, Gender, and
Sexuality Studies at The Pennsylvania State University, coauthored several books:
Including Difference (NAEA, 2013); InCITE, InSIGHT, InSITE (NAEA, 2008);
Engaging Visual Culture (Davis, 2007); coedited Real-World Readings in Art Education:
Things Your Professors Never Told You (Falmer, 2000); and has numerous journal publications. Her research on transdisciplinary creativity, feminist pedagogy, cyberart
activism, transcultural dialog, action research, and eco-social justice art education has
been translated and published in Austria, Brazil, China, Columbia, Finland, Oman,
and S. Korea. She is a recipient of a National Art Education Foundation grant (2017–
2018) for social justice art education and a National Science Foundation grant
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N O TES ON C O N T R I B U T O R S
(2010–2012) regarding gender barriers in technology. Cofounder and editor of the
journal Visual Culture & Gender, she has received Fulbright Awards (2012 Distinguished
Chair in Gender Studies at Alpen-Adria-Universität Klagenfurt, Austria; and Finland,
2006) and residencies (Austria, 2009; Uganda, 2010); and several National Art
Education Association (NAEA) awards including the 2020 Eisner Lifetime
Achievement Award, the 2018 Special Needs Lifetime Achievement Award, NAEA’s
2015 Technology Outstanding Research Award, NAEA Women’s Caucus 2014 McFee
Award, the 2013 Edwin Ziegfeld Award, and is elected as an NAEA Distinguished
Fellow (2013). She is a consultant to the Kennedy Center for the Performing Arts
serving on the VSA Diversity, Equity, and Inclusion Committee; serves on the Art
Education Research Institute Steering Committee, the Council for Policy Studies; and
the NAEA Data Visualization research commission. She served on the NAEA’s
Equity, Diversity, and Inclusion Taskforce (2018–2019), as NAEA Women’s Caucus
President (2012–2014) and as coordinator of the NAEA Caucus on Social Theory in
Art Education. Her lifetime work is based on her deep belief that visual art is integral
to forming subjectivity, community, agency, and enacting social change.
Kelley Kreitz is an Associate Professor of English and an affiliate faculty member in the
Latinx Studies program at Pace University in New York City. She is also the director
of the university’s digital humanities center, Babble Lab. Her research on print and
digital cultures of the Americas has appeared in American Literary History, American
Periodicals, English Language Notes, Revista de Estudios Hispánicos and the digital mapping project C19LatinoNYC.org. She serves on the board of the Recovering the US
Hispanic Literary Heritage Project at the University of Houston. She is currently
completing a book that recovers the leading role played by US-based Latin American
writers in the media innovation of the 1880s and 1890s.
Virginia Kuhn is Professor of Cinema in the Division of Media Arts + Practice in the
School of Cinematic Arts at the University of Southern California. Her work centers
on visual rhetoric, remix culture, digital pedagogy, and algorithmic research methods.
She has published several edited collections: One book-based Future Texts: Subversive
Performance and Feminist Bodies (Parlor Press, 2016 with Vicki Callahan) and several
peer-reviewed digital collections: The Video Essay: An Emergent Taxonomy of
Cinematic Writing (The Cine-Files, 2016 with Vicki Callahan); MoMLA: From Panel
to Gallery (Kairos, 2013 with Victor Vitanza) and From Gallery to Webtext: A
Multimodal Anthology (Kairos, 2008, with Victor Vitanza); and Speaking with
Students: Profiles in Digital Pedagogy (Kairos, 2010 with DJ Johnson and David Lopez).
In 2005, Kuhn successfully defended one of the first born-digital dissertations in the
United States, challenging archiving and copyright conventions. Committed to helping shape open-source tools for scholarship, she also published the first article created
in the authoring platform, Scalar titled “Filmic Texts and the Rise of the Fifth Estate,”
(IJLM, 2010) and she serves on the editorial boards of several peer-reviewed digital
and print-based journals. She received the USC Faculty Mentoring Graduate Students
award in 2017 and was the 2009 recipient of the USC Provost’s award for Teaching
with Technology. Kuhn directs the undergraduate Honors in Multimedia Scholarship
program, as well as the graduate certificate in Digital Media and Culture, and teaches
a variety of graduate and undergraduate classes in new media, all of which marry
theory and practice.
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N O TES O N C O N T R I B U T O R S
Christina Lane is Chair and Associate Professor of the Department of Cinematic Arts
at the University of Miami. She is the author of the book, Phantom Lady: Hollywood
Producer Joan Harrison, The Forgotten Woman Behind Hitchcock (Chicago Review Press,
2020). She has written Feminist Hollywood: From Born in Flames to Point Break (Wayne
State UP, 2000) and Magnolia (Wiley-Blackwell, 2011), which is the first full-length
study of the Paul Thomas Anderson film. Her work has appeared in Cinema Journal,
Feminist Media Histories, the Quarterly Review of Film and Video, Cine-Files, and
Mississippi Quarterly. She has essays in various edited collections, including Indie
Reframed: Women’s Filmmaking and Contemporary American Independent Cinema;
Hitchcock and Adaptation; Feminism Goes to the Movies: Understanding Gender in
Contemporary Popular Cinema; Culture, Trauma, and Conflict: Cultural Studies
Perspectives on War; Contemporary American Independent Film; and Authorship and Film.
She is President of the University Film and Video Association and has provided commentary to such outlets as Air Mail, Turner Classic Movies, and the Daily Mail.
Alessandro Ludovico is a researcher, artist, and chief editor of Neural magazine since
1993. He received his Ph.D. in English and Media from Anglia Ruskin University in
Cambridge (United Kingdom). He is Associate Professor at the Winchester School of
Art, University of Southampton. He has published and edited several books and has
lectured worldwide. He also served as an advisor for the Documenta 12’s Magazine
Project. He is one of the authors of the award-winning Hacking Monopolism trilogy
of artworks (Google Will Eat Itself, Amazon Noir, Face to Facebook).
Ian McArthur is Associate Professor of Design at UNSW Art & Design in Sydney and
a hybrid practitioner working in the domains of experimental interdisciplinary practice, transcultural collaboration, sound art, experimental radio, Metadesign, and education change. He is currently working on an experimental study using screen-based
urban media installations to examine the contribution of Australian innovation and
participatory design to the development of urban design and placemaking in
Chongqing, one of China’s largest and fastest growing cities. The research tests the
theoretical assumption that participatory urban media (large and small interactive
screens, façades, and devices) can act as a codesigned interface between diverse community, industry, and government stakeholders in the urban environment. It will assess
how screen-based interactive media installations can build engagement and dialog
between citizens and other city stakeholders about the places in which they live, work,
and play. By doing so, it explores the effectiveness of media interfaces in helping government and urban planners better understand and design more liveable urban environments. Ian’s practice as creative producer and sound artist involves utilizing granular
and generative synthesis, mobile technologies, and open source platforms in exhibitions and telematic, non-idiomatic improvised performances. He has also produced
experimental sonifications for responsive interactive media environments used in a
series of public art installations and exhibitions in Australia and China.
Eduardo de Moura, Ph.D., is Visiting Professor at the University of São Paulo (USP),
where he develops postdoctoral research at the Applied Linguistics Department,
under Dr. Walkyria Monte Mor’s supervision. His research refers to methods and analysis procedures grounded in a cross-disciplinary approach implemented in remix studies and digital humanities, seeking to provide directions for constructing parameters
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N O TES ON C O N T R I B U T O R S
centered on rethinking and expanding digital and new literacies. Eduardo de Moura
also works writing schoolbooks and with teachers training as Educational Consultant
for Portuguese, Literature, Arts, Technologies, and New Media classes. He has developed a Ph.D. thesis on New Literacies and Remix Studies under the supervision of
Professor Roxane Rojo at the State University of Campinas, São Paulo (UNICAMP).
With the assistance of the São Paulo Research Foundation (FAPESP), Eduardo de
Moura had the opportunity to improve his research under the supervision of Professor
Eduardo Navas, Ph.D., at The Pennsylvania State University, School of Visual Arts—
Arts & Design Research Incubator (ADRI).
Eduardo Navas implements methodologies of cultural analytics and digital humanities
to research the crossover of art and media in culture. His production includes art and
media projects, critical texts, and curatorial projects. He is the author of Remix Theory:
The Aesthetics of Sampling (Springer, 2012), Spate: A Navigational Theory of Networks
(INC, 2016), as well as Art Media Design and Postproduction: Open Guidelines on
Appropriation and Remix (Routledge, 2018). He is coeditor of The Routledge Companion
to Remix Studies (Routledge, 2015) and Keywords in Remix Studies (Routledge, 2018).
Navas currently researches and teaches principles of cultural analytics and digital
humanities in The School of Visual Arts at The Pennsylvania State University, PA.
He is Research Faculty in the College of Arts and Architecture’s Art & Design
Research Incubator (ADRI). He is an affiliated researcher at the Cultural Analytics
Lab, Cuny (2010–present). Navas received his Ph.D. from the Program of Art History,
Theory, and Criticism at the University of California in San Diego, his MFA from
The California Institute of the Arts, and his BFA from Otis College of Art and Design.
Ethan Plaut is Lecturer in Communication specializing in computational media at The
University of Auckland’s School of Social Sciences Te Pokapū Pūtaiao Pāpori in
Aotearoa New Zealand. He previously held postdoctoral fellowships in both Computer
Science and Rhetoric at Stanford University, where he was also a Rebele First
Amendment Fellow and completed his doctoral work focused on digital disconnection, silence, and communication avoidance. He is an award-winning journalist,
including three years at an independent, bilingual newspaper in Cambodia, and continues publishing in both scholarly and popular presses as well as producing media
projects through collaborations in and out of academia. He holds three degrees from
Stanford University (MS Computer Science, M.A. and Ph.D. Communication
Research) and two from Northwestern University (ad hoc B.A. formal systems and
the arts, MSJ new media journalism from the Medill School). He has written for many
publications including Public Opinion Quarterly; Communication, Culture, and Critique;
First Monday; and newspapers such as the Washington Post and Boston Globe. His creative work and representations thereof have appeared in gallery and museum exhibitions, public installations, books, commercial artwork, CDs, DVDs, television, and a
range of live performances and online projects. He is currently working on intercultural and decolonial pedagogies for technology ethics, a philosophico-historical
account of technical illiteracies, and an interactive digital exhibition for the Auckland
War Memorial Museum.
Adrian Renzo is Lecturer in Music at Macquarie University in Sydney, Australia. His
research includes work on medley records, musical taste, DIY and automated audio
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N O TES O N C O N T R I B U T O R S
mastering systems, and mashup production. His work has appeared in journals such as
Musicology Australia, Popular Music and Society, and the International Review of the
Aesthetics and Sociology of Music.
Nicole Richter, Ph.D., is a Professor of Media Studies at Wright State University, where
she is the head of the Tom Hanks Center for Motion Pictures and teaches courses in
philosophy and film, cinema and sexuality, animation, feminist film theory, and film
history. She is the author of The Moving Image: A Complete Introduction to Film
(Cognella, 2018) and has published numerous book chapters and articles in The Journal
of Bisexuality, Queer Love in Film and Television and Short Film Studies, among others. Dr.
Richter earned her doctoral degree in communications with an emphasis in film studies
from the University of Miami. She is the founder of KinoFemme and KinoQueer,
respectively, women’s filmmaking, and queer filmmaking collectives. She formerly
served on the editorial board for Short Film Studies and as the president of FilmDayton.
Fernanda R. Rosa is Postdoctoral Fellow at the Center for Advanced Research in
Global Communication at the Annenberg School for Communication, University of
Pennsylvania. She has a Ph.D. in Communication from American University, in
Washington, DC. Her research focuses on Internet governance, values, and design,
and has received awards and recognition from the Association of Internet Researchers
(AoIR), the Research Conference on Communications, information and Internet
Policy (TPRC), and Columbia University. She is the coauthor of Mobile Learning in
Brazil (Zinnerama, 2015).
Aram Sinnreich is Professor and Chair of the Communication Studies division at
American University’s School of Communication. Sinnreich’s work focuses on the
intersection of culture, law, and technology, with an emphasis on subjects such as
emerging media and music. He is the author of three books: Mashed Up (2010), The
Piracy Crusade (2013), and The Essential Guide to Intellectual Property (2019). He has
also written for publications including The New York Times, Billboard, Wired, The
Daily Beast, and The Conversation. Prior to coming to AU, Sinnreich served as
Associate Professor at Rutgers University’s School of Communication and Information,
Director at media innovation lab OMD Ignition Factory, Managing Partner of media/
tech consultancy Radar Research, Visiting Professor at NYU Steinhardt, and Senior
Analyst at Jupiter Research. He is also a bassist and composer and has played with
groups and artists including progressive soul collective Brave New Girl, dub-and-bass
band Dubistry, punk chanteuse Vivien Goldman, and Ari-Up, lead singer of the Slits.
Sinnreich was a finalist in the 2014 John Lennon Songwriting Contest and a semifinalist for the 2020 Bernard/Ebb songwriting award.
Seth M. Walker is a doctoral candidate at the University of Denver studying popular
culture, religion, and new media, with a particular focus on remix theory and subversive practices. He regularly writes on topics in these areas, which has included several
chapter volumes in the popular culture and philosophy series from Open Court and
Blackwell. His dissertation revolves around the development and application of a
conceptual metaphorical remix model for studying religious traditions, especially concerning notions of originality, authority, and authenticity. Seth’s work, research, and
blog can be found at sethmwalker.com.
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N O TES O N C O N T R I B U T O R S
Paul Watkins is a Professor of English at Vancouver Island University (VIU). He is also
a research team member with the International Institute for Critical Studies in
Improvisation (IICSI). With Dr. Rebecca Caines, he coedited a special issue of Critical
Studies in Improvisation focused on Improvisation and Hip Hop. At VIU, he is the
Artistic Director of the “Writers on Campus” (Nanaimo) series. He has published
widely on multiculturalism, hip hop, Canadian poetry, jazz, DJ culture, and improvisation. Under his DJ alias, DJ Techné, he has completed three DJ projects (https://
djtechne.bandcamp.com) that explore the spaces between improvisation, poetry, hip
hop, and jazz. He is currently working on a book manuscript that explores sound and
music in Black Canadian poetry. www.pauldbwatkins.com.
Joycelyn Wilson is an ethnographic and cultural studies scholar whose research focuses
on African American expressive traditions, Hip Hop Culture, digital humanities, and
social justice STEM education. She received her B.A. and Ph.D. from the University
of Georgia, a Master’s from Pepperdine University, and was the 2011–2012 Hip hop
Archive Fellow at the W.E.B. Du Bois Institute at Harvard University. Wilson joined
Georgia Tech in 2017 as an Assistant Professor in the School of Literature, Media,
and Communication.
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I NTROD UC T ION
Eduardo Navas, Owen Gallagher,
and xtine burrough
The Routledge Handbook of Remix Studies and Digital Humanities offers a tapestry of critical
reflections on practice-based and pedagogical methods relevant in contemporary culture
and scholarship. The anthology explores Remix Studies (RS) and Digital Humanities
(DH) in relation to multiple subjects, such as archives, Artificial Intelligence (AI), cinema, epistemology, gaming, generative art, hacking, pedagogy, sound, Virtual Reality
(VR), and others. Contributors include artists, designers, remix studies scholars, communication scholars, and digital humanists. The Handbook is designed to function as a
reference manual for research, an introductory resource, and a teaching tool for studies
in the arts, humanities, and social sciences. The Routledge Handbook of Remix Studies and
Digital Humanities expands upon the themes initially discussed in The Routledge Companion
to Remix Studies (Routledge, 2015) and Keywords in Remix Studies (Routledge, 2018).
This Handbook is a mashup of the digital humanities and remix studies—two fields of
research that function within larger disciplines of cultural investigation. Digital humanities, as its name implies, is part of the larger field of the humanities, while remix studies
is a more elusive field. Remix studies has no defined affiliation but has clear roots in art
and music. With the emergence of computing in these fields, RS has expanded among
emerging practices across media and culture. In time, it has evolved as a relevant framework between disciplines. The critical position of The Routledge Handbook of Remix
Studies and Digital Humanities, similar to our previous publications, is informed by various schools of thought. Our major points of reference include the visual arts, art history,
literary studies, new/digital media, media studies, copyright law, and their relation to the
digital humanities.
Remix studies branches out of remix culture, an international movement that began
during the late 1990s, informed by open source and Do-It-Yourself (DIY) activities practiced across the Internet. Lawrence Lessig, a copyright lawyer who founded Creative
Commons in 2001, can be considered in large part responsible for popularizing the term
“remix culture.”1 Remix culture is defined by its practice: the act of using preexisting
materials to create something new as desired by any creator—from amateurs to professionals. As an activity, remix in music derives from experimentations with roots in
Jamaican Dub, which evolved with hip hop and disco DJs during the 1970s, in New York
City. Remixing music became a major creative process for Electronic Dance Music
(EDM), gaining much global attention with raves in major cities. As is common knowledge at this point, the act of remixing has led to major legal conflicts between the
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EDU A RDO N AVA S, OW EN G A L L A G H E R , & X T I N E B U R R O U G H
private sector, growing social media communities, and participatory cultures on the
Internet. Remix studies emerged in the mid-to-late 2000s and became more established
after the 2010s as a field of research due to the need to evaluate and understand how
creativity functions with the appropriation, recycling, and transformation of content in
all forms of communication.2
Remix studies has developed into a complex field, often evaluated in relation to other
contemporary fields of research. It holds a direct link to the digital humanities due to its
use and implementation of quantitative data analysis and qualitative assessments. These
shared methods and subjects of inquiry have resulted in a crossover between the fields.
This is why we consider this book, which puts the two subjects in conversation, to be a
strong contribution to both fields of research. For instance, many researchers who attend
conferences and write about remix culture implement digital humanities methods and
principles in their assessment of the material they study. Digital humanists, in turn, often
focus on subjects that are directly relevant in remix studies. Some common subjects of
research include appropriation in art and literature, film and TV remakes, video games,
comic books, and video essays, among others; many of which are discussed in the chapters that comprise this volume.
Digital humanities is a broad term used to describe an array of convergent practices
for producing, utilizing, and understanding digital information and communication
technologies in working with humanities-related content. Since the turn of the century,
many leading education institutions in the United States have realized the importance
of new media and digital technologies in the practices of teaching, learning, and
research. As early as 2001, the Stanford Humanities Laboratory was established to focus
on this evolving area, followed closely by other University initiatives such as Duke’s
John Hope Franklin Humanities Institute and the HASTAC Consortium, the University
of Virginia’s Institute for Advanced Technology in the Humanities, UCLA’s multiple
Digital Humanities projects and programs and MIT’s innovative Hyperstudio lab.3
Digital humanities scholarship is characterized by its interdisciplinary nature, cutting
across traditional fields in the humanities and bringing the technological tools and
methods of other disciplines to bear on the analysis of society and culture. The nature
of digital humanities research is collaborative, networked, and global. Scholars in these
areas are socially-engaged and well positioned to address the issues of the emerging
networked societies, of which we are all now potential citizens.
Digital humanities is a quickly evolving area and has already passed through at least
two significant iterations.4 The first wave was focused on quantitative research methods,
concerned primarily with the use of digital technologies to enhance the study of traditional humanities disciplines, for example: the digitization of material artifacts, digital
archiving, search and retrieval technologies, automation and statistical cultural
analytics.
The second wave of digital humanities, however, centered on qualitative research
methods and was more interpretive, experiential, emotive, and generative in nature,
focusing on issues of complexity, medium specificity, analytical depth, historical context,
and critique. Both waves now exist concurrently and feed one another, drawing upon
complementary strengths, respecting and building on the work done by both science and
humanities-based researchers toward a common goal, thus enhancing and reinforcing
the overall effectiveness of the field and the research outputs it yields.
Remix studies has interests in both strands of digital humanities, as outlined above.
For example, the production and analysis of software mashups and their outputs would
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be part of the first wave, while the aesthetic analysis of remixed music and videos would
clearly be a consideration made in the second wave. The Routledge Handbook of Remix
Studies and Digital Humanities brings these areas together and updates them to explore
questions relevant to increasingly globally connected societies.
The idea for The Routledge Handbook of Remix Studies and Digital Humanities occurred
to us, as editors, after we published The Routledge Companion to Remix Studies and
Keywords in Remix Studies. As a third anthology, it contributes to the construction of a
foundation for remix studies as an interdisciplinary and international field of research.
We consider the Companion to set the stage for remix studies as a field, bringing together
scholars from the arts, humanities, and social sciences. In turn, Keywords expands on
themes in the Companion to establish a vocabulary specific to RS. This Handbook, like
the Companion, includes interdisciplinary scholars. It emphasizes a comparative
approach in its format and functions as a referential publication that puts the digital
humanities and remix studies in direct conversation, marking this time in their
development.
The cultural and political context in which this handbook was edited and published
was unprecedented. When we wrote the proposal in late 2018, it was impossible to
foresee the fact that the entire world would be experiencing the global pandemic of
COVID-19 in 2020, and that an ongoing series of protests for social and racial justice
spearheaded by the Black Lives Matter movement would be taking place not only in the
United States but around the world—and all of this while simultaneously experiencing
extreme weather changes due to climate change and global warming. As a result, many
of the chapters forming part of this anthology include direct or indirect critical reflections on the cultural and political context in which this volume was produced. With
rapid increases in technological innovation, the unravelling of cultural events across the
world has also sped up, and as a result, the reality in which this volume is to be published
is likely to be different from the one in which it was conceived and written, and quite
different from the ones in which it will be read in the future.
It follows to consider the fact that we no longer wait for history to come to us with
the passage of time, but we now experience history fully aware of its instant documentation in real-time with live-streaming and on-demand technology. Similarly to how a
replay is immediately available in sports events for viewers to analyze, the global culture
in which this anthology was edited produced headlines that already read as major historical moments, which continuously shaped and reshaped the chapters by our contributors as each of them went through multiple revisions. The political upheavals in response
to Donald Trump’s leadership, and the national and international protests for racial
justice after the deaths of George Floyd, Breanna Taylor, Ahmaud Arbery, and Jacob
Blake,5 which were preceded by several deaths of African Americans across the United
States in previous years, add up to an unstable reality in which, as the late John Lewis
would have said, Good Trouble is necessary for a more inclusive, fair and democratic
society.6 One of his tweets from 2018 resonates even stronger today: “Never, ever be
afraid to make some noise and get in good trouble, necessary trouble.”7 Across the world,
ongoing struggles of global migration and social injustice remain in play, and instability
in Africa, the Americas, Australia, the Middle East, across Europe and Asia continues
to escalate the global state of our planet. All of these events informed and are at times
reflected upon by our contributors in the chapters that comprise this anthology.
In their own way, each of the two previous publications on remix studies have functioned as markers of the time in which they were published, and The Routledge Handbook
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EDU A RDO N AVA S, OW EN G A L L A G H E R , & X T I N E B U R R O U G H
of Remix Studies and Digital Humanities is no exception. Some readers may opine that this
introduction could have been written in more abstract terms, to sound “academically”
correct, with detachment from politics; but abstraction and detachment are modalities
out of sync with the issues raised in many of the chapters written by our contributors.
Given that both RS and DH focus on how media is shaped and reshaped through creative means to make sense of the world itself, it is necessary for us to engage the political
and cultural climate at our time of writing. Just like how the COVID-19 pandemic cannot be separated from the ideological spin doctoring produced by extreme politics, so
RS and DH research cannot be treated with “clinical cleanliness.” Our common foundational purpose is to understand how we function in subjective and objective terms in
a world full of conflicts that, on the surface, appear unsolvable.
Contributions
We consider editing a collaborative process, which, in the case of the Handbook, also
means that our initial premises for the organization of the different parts are not close
to what they evolved to be once we received the actual essays from our collaborators.
Chapters moved from one section to another, and parts were eventually renamed to
articulate the overall narrative of the contributions.
The volume is organized to be read as a book from beginning to end, if the reader
desires, in which case, a certain argument can be extrapolated. The book is also edited
to be read in modular fashion—as a reference manual. Each chapter provides a theoretical reflection on the relationship between remix studies and the digital humanities. The
chapters offer a range of practical and theoretical approaches and methods specifically
written to be of use as needed for research and/or practice by scholars and practitioners;
while this is the case, we should also make clear that the chapters do not focus on technical descriptions for the sake of practical competency. When authors mention specific
technical methods, it is done directly in relation to the value of critical reflection. Each
chapter can stand alone, while also relating to chapters that surround it. Readers will
also find that chapters both complement and challenge each other, which brings parity
to debates about complex cultural issues. Our initial intent, which remains, was to group
chapters according to a focused theme based on comparative methods shared by RS and
DH. The chapters were eventually grouped into four sections.8
Part I: Epistemology and Theory
Part I brings together chapters that focus, from different critical and methodological
positions, on the roles that knowledge plays in culture. This part offers historical and
theoretical accounts that combine RS and DH research, in direct juxtaposition with
hands-on explanations of methods. The variation in approaches exposes the complexity
in the process of knowledge production and the theoretical implications of its
interpretation.
Giancarlo Frosio, in Chapter 1, “A Brief History of Remix: From Caves to Networks,”
provides a concise survey of different forms of appropriation, borrowing, and recycling
of content, forms, and ideas that have been at play since the beginning of human cultures. His focus is on Western history’s early tendency to borrow freely and how this
process evolved into a romantic narrative that privileged the concept of the author as
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I N TRO DU C T I O N
sole creator of content, which in current times continues to hinder creativity, while
information flows across networks with unprecedented efficiency. Frosio connects contemporary research projects to particular texts from the past in order to demonstrate how
DH enhances research in RS.
In Chapter 2, “The More Things Change: Who Gets Left Behind as Remix Goes
Mainstream?” Fernanda R. Rosa, Maggie Clifford, and Aram Sinnreich share results of
a ten-year data analytics study on the state of configurable culture, which they define as
“a range of different cultural practices and artifacts, including but not limited to, mashups, memes, remixes, mods and machinima.” They argue that configurable culture blurs
the line between traditional production and consumption online, which, in turn,
imposes limits on the democratization of cultural production affecting creativity across
age, gender, and race. A key argument proposed in this chapter is that remix is becoming
normalized as part of media production itself, which begs reflection on fixed terminology, and asks for openness to ongoing changes in the field of remix studies.
Lindsay Michalik Gratch, in Chapter 3, “Experiments in Performance, Identity, and
Digital Space: 48 Mystory Remixes, Remixed,” describes a class project she designed
based on Gregory Ulmer’s “mystory technique.” The project guidelines ask students to
implement performance and remix practices to explore aspects of digital identity. Gratch
shares a personal application of the method by creating her own persona inspired by
Cindy Sherman’s performative art. She combines creative writing and collage techniques to put into practice what she calls “remix yourself” methods in order to challenge
her students and readers to reconsider their assumptions about the meaning-making
process.
In Chapter 4, “Production Plus Consumption: Remix and the Digital Humanities,”
Virginia Kuhn discusses the differences of scholarship between academic remix and the
digital humanities. Kuhn argues that as a discipline, digital humanities focuses its efforts
on tool development and methods in art and literature, while academic remix implements diverging forms of semiotic analysis to examine all media forms that bring together
image, sound, and text. Kuhn analyzes various popular and academic examples of remix
and goes on to argue that both RS and DH are important for the combination of “multimodal digital arguments.” This enables the production of multimedia work that can be
more accessible to general publics with the goal to raise awareness of institutional structures designed for the oppression of diversity in culture.
Karen Keifer-Boyd, in Chapter 5, “Immersive Feminist Remix: An Affect Dissonance
Methodology,” discusses affect studies methods that are useful to resist and counter forms
of oppression, which include, but certainly are not limited to, ableism, classism, colonialism, heterosexualism, imperialism, and racism. Keifer-Boyd delineates how feminist
scholarly research is useful for students to engage in remix video projects that include
360-degree virtual immersive environments. Her chapter describes processes she implements for class projects that encourage students to engage in affect dissonance as a critical practice. She juxtaposes her class project case studies with the multidisciplinary
media art of Linda Stein to provide clear examples of critical practice defined by feminist pedagogical approaches in remix practice and the digital humanities.
Seth M. Walker brings together Buddhist philosophy and software development in
Chapter 6, “Versioning Buddhism: Remix and Recyclability in the Study of Religion.”
He explains that writer and teacher Stephen Batchelor developed a “basic ‘software’
analogy” to discuss different Buddhist philosophies and practices. Walker applies theories from remix studies to Batchelor’s categorization of Buddhist thought in order to
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argue that dialogic developments in religious philosophies can be extrapolated to be
useful in other religious traditions. Consequently, one of Walker’s core arguments is to
question the authority that is established when originality and authenticity are not
questioned. He “hacks” remix theory and software development lingo in order to create
an intertextual mashup of disciplines that offers ways to subvert and question institutional paradigms that may seem unshakable; Walker’s strategies prove to be useful
beyond religions.
In Chapter 7, “Monster Theory 2.0: Remix, the Digital Humanities, and the Limits
of Transgression,” Megen de Bruin-Molé reconfigures remix as “one of the greatest ‘monsters’ of our age.” She takes on the possible implications of remix being proposed by
critics as a symptom of degeneration, while considering those who celebrate it as a
transgressive tool to rewrite, and recreate contemporary culture. Bruin-Molé reflects on
the methodological shifts in critical practice when the meaning of monsters as theoretically discussed in literary studies has moved to the mainstream. She effectively brings
together remix studies and gothic monster studies to create an unexpected monster
mashup in order to consider the possibilities of decolonizing the humanities through a
monstrous hybrid for the twenty-first century, and what this means for RS and DH.
Eduardo de Moura’s contribution, Chapter 8, “Sampling New Literacies: Remix
Studies and Digital Humanities in a Cross-disciplinary Approach,” offers a methodological discussion of image-mining as an example of digital humanities methods for “constructing parameters to rethink and expand digital literacies.” Moura provides technical
explanation of image-mining processes from his research on Anime Music Videos to
offer a clear case of the effective combination of remix studies and digital humanities
methodologies toward a multidimensional approach of both quantitative and qualitative
methods.
In Chapter 9, “RS (Remix Studies) + DH (Digital Humanities): Critical Reflections
on Chance and Strategy for Empathy,” Eduardo Navas discusses how RS and DH can be
useful in evaluating the manipulation of facts and data usage to justify bias. The chapter
focuses on the critical analysis of truth and denial to consider a creative approach toward
empathetic and critically objective methods, useful for engaging with information that
supports or questions cultural differences. The chapter concludes with a description of
Switch Chess, a performative work of art developed by the author. In this modified version of Chess, chance is implemented to displace adversarial principles that inform a
player’s drive for self-interest. The performative work can be enacted by anyone who
wishes to explore empathy—the ability to place oneself in the position of another.
Part II: Accessibility and Pedagogy
Part II includes chapters that discuss issues related to archiving and accessibility of
knowledge, and the diverging possibilities for teaching that emerge with the combination of RS and DH methods. Classroom experiences with students are included in various chapters providing an intimate evaluation of teaching and learning methods.
In Chapter 10, “Designing the Remix Library,” Anne Burdick discusses the architecture and organization of library collections in terms of possibilities for a constant state
of remix. She argues that library materials are optimal for constant recombination and
recategorization, yet they are administered by sociotechnical systems that resist “the
aesthetic disruption of remix.” Burdick offers four uniquely innovative examples that
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shed light on the possibilities of remix as integral to knowledge design as a specific practice within digital humanities. Her case studies are The Seattle Central Library (SCL);
The University of Chicago’s Mansueto Library; Sitterwerk, a private library located in
St. Gallen, Switzerland; and a speculative Universal Programmable Library, as imagined
by Jeffrey Schnapp and Matthew Battles. Burdick makes a strong case for redefining the
library as a space where models of knowledge and design are synonymous with regenerative remixing.
Ian McArthur in Chapter 11, “Interdisciplinary Design and Transcultural
Collaboration as Transformative Remix Tools” discusses remix tactics for the exploration of “worlding” collaborative design education. He describes numerous activities that
take place in mad.lab, a three-week elective course for students, which aims “to deconstruct the monolithic influence of Western design praxis.” The chapter offers a theoretical, socially conscious, and practical overview of the international collaboration for city
making in the megacity of Chongqing in South West China among UNSW Art &
Design (Sydney), Chongqing’s Sichuan Fine Arts Institute, and The School of
Architecture, Design and Planning’s Design Lab at the University of Sydney. McArthur’s
goal is to decolonize design by fostering hybrid communities defined by experimental
mapping and participatory methods shared by students in Australia and China.
For Chapter 12, “In the Mix, the Collaborative Remix to Repair, Reconnect, Rebuild,”
Vicki Callahan, Nicole Richter, Christina Lane, and Daniel Clarkson Fisher discuss the
video essay as an important part of the scholarly toolkit that explicitly brings together
RS and DH for creative and critical production. The chapter describes their collaboration, which began well before the SCMS 2018 conference for which they used the
prompt of “Post Truth.” The authors outline, in detail, the process that took place during
the collaboration, which consisted of each participant sharing footage to be used in an
initial video. The results were, in turn, remixed among colleagues for a second-order
remix video essay. All participants gave each other feedback, and during the SCMS
conference they were also able to receive feedback from attendees. The authors continue to plan more collaborative remix interventions, in order to explore surprisingly
disruptive elements of collaborative video essay remixes.
Kelley Kreitz in Chapter 13, “Remixing Literature in the Classroom: From Canons to
Playlists in the Study of Latinx Literature and Beyond,” considers how RS and DH can
work together for students to engage in Latinx history. Digitization of archives is a great
resource for the classroom, making it possible for students to explore relevant content
in nonlinear forms that fall within RS and DH. Kreitz explains how she operationalizes
the “playlist” (in terms of music lists) as a conceptual model for students to navigate
Latinx literature as “archival collections” over established “literary canons.” Kreitz provides examples that help her make a case for considering a playlist approach as a means
to democratize the process of accessing and producing knowledge.
For Chapter 14, “Metadata for Digital Teaching: Enabling Remix for Open Educational
Resources,” Michael Collins describes a metadata project called Open Educational
Resource (OER) Schema. The principle behind this project is to expand on the possibilities of sharing information in support of access and production of knowledge. He
considers schemas to provide a foundational structure to make “education remix tools”
freely available on the web. Collins provides examples of remix tools that support digital
authoring while promoting stability of digital information storage which continues to
be ephemeral across the Internet. Collins considers how OER Schema will play a role,
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along with AI and machine learning in future educational models. He also considers the
economic implications of open-source publishing for the educational book market and
educational materials and resources.
Victoria Bradbury, in her contribution, Chapter 15, “Hack It! DIY Divine Tools: An
Art Hack Implemented as New Media Pedagogy in the Public Liberal Arts,” describes
art hacking events, in which advanced undergraduates participated as mentors for first
year humanities students. The hacking workshop, which was linked to a class on world
religions, had the theme of “gods and goddesses.” Participants creatively explored “hackthemed literature” while learning technical skills that instilled basic principles of group
collaboration. Consequently, Bradbury reflects on the implications of enacting hackathons, as commonly practiced in commercial tech industries, as a means to explore
creativity and criticality in academic contexts.
Chapter 16, “On the Capabilities of Hip Hop-Inspired Design Research: An
Annotated Syllabus,” by Joycelyn Wilson provides a detailed description of a humanities/computational media elective course she taught in 2018. The purpose of the course
was to introduce undergraduate students to hip hop–based design methodologies for
critical engagement with race, science, and technology. Wilson taught this class numerous times; as a case example, she considers the course of Spring 2018 to represent a
particular moment, in which students were able to engage in “a formulated analysis
rubric created specifically for guiding student groups through the ideation, writing, and
final production of a humanities-centered computational media product.” The final
project, in this case, was a podcast; one of Wilson’s goals is to provide the opportunity
to understand the preservation of content that affords Black culture viability in terms of
media production.
In Chapter 17, “Internet Memes as Remixes: Simpsons Memes and the Swarm
Archive,” Scott Haden Church and Gavin Feller contrast Casey Boyle’s theory of
“rhetorical edition” against DH’s method of the “critical edition” in order to expand
interpretation beyond academic-textual commentary through the acts of appropriating, transforming, and versioning of texts. Church and Feller consider the Swarm
Archive “an iconic primary text in open dialogue with (secondary) scholarship and
(tertiary) vernacular commentary, or remixed iterations of the text.” The authors
propose the unexpected case study of Simpsons memes to discuss aspects of versioning
through constant appropriation. They connect this memetic process to
“Quintilianisms,” which can be considered derivatives from a text with no specific
author. Church and Feller provide a quantitative study of Simpsons memes in order to
argue that the Swarm Archive offers the possibility to be inclusive rather than exclusionary by incorporating regenerative remixes as valid forms of cultural production
that express people’s realities.
xtine burrough in Chapter 18, “Poetically Remixing the Archive,” provides an intimate glimpse into her creative collaborations with DH scholars. She explains her position as a creative practitioner grounded in the visual arts who crosses over to DH while
differentiating herself from “critical makers.” burrough considers “critical making—an
emergent ‘makers’ turn in the humanities centered on research and process.” In a discussion of three collaborative projects as poetic remixes of archives: The Women of El Toro
(2016), An Archive of Unnamed Women (2018), and A Kitchen of One’s Own (2020), this
chapter provides an honest account of burrough’s connections to and disconnections
from DH.
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Part III: Modularity and Ontology
Chapters in Part III offer critical analysis complemented with a range of analytical methods that ponder the state of human existence in relation to cultural production defined
by principles of modularity, consisting of nonlinear means to create new content with
digital technology. Many of these chapters showcase the evolving relationship between
modular art and creative coding in an era where AI can be used to generate human-like
artistic and literary works.
Eran Hadas for Chapter 19, “Hallucination or Classification: How Computational
Literature Interacts with Text Analysis,” discusses his creative practice consisting of
mashing poetry and code. He provides detailed insight into various methods for poetic
text generation remixes with the implementation of machine learning. Hadas reflects
on the contention between creative synthesis and the analysis of texts generated. He
considers possible acrimonious sensibilities in the initial randomness of texts, which, in
effect, defines the content that is produced based on preceding content. Hadas argues
that “Text generating algorithms and remixes are closely related,” and that “The remix
can be seen as a baseline algorithm to the manipulation and generation of texts.” Hadas,
in effect, expands the creative implementation of machine learning based on remix
methods for creative writing.
Alessandro Ludovico discusses text transformation methods in Chapter 20, “Machinedriven Text Remixes.” His chapter offers a bifurcating historical account of poetic experimental literature, making connections between aleatory experiments by the OuLiPo
group during the 1960s and computer-driven projects developed throughout the decades
that followed, moving toward autonomous writing. He describes the role of remix in
early experiments from the 1960s in relation to machines designed to mimic writers’
styles, effectively “to generate credible fakes,” and thereby exposing literary connections
between RS and DH.
Mark Amerika contributes an experimental piece of writing for Chapter 21, “Talk To
Transformer: AI as Meta Remix Engine.” Amerika remixes writing he produced with the
online platform Talk to Transformer (now InferKit) with the goal to reflect on recurring
questions about authorship. He considers the Transformer language model (GPT-2) to
function as both “a meta-remix engine and artistic collaborator.” The chapter, as a
result, is a mashup of reflective writing that explains Amerika’s experience with the
Transformer by repurposing the very text produced by the language model algorithm.
Amerika considers the process, which he refers to as “Artificial Creative Intelligence,”
a hybrid form of consciousness that binds the author to the GPT-2 online platform leading to the question, “What does it mean to be human?”
David Beard and Lisa Horton redefine role-playing games in relation to remix culture
in Chapter 22, “The Critical Role of New Media in Transforming Gamers into
Remixers.” They propose the resurgence of tabletop role-playing games, as they have
become integrated in networked media, to be closely linked to principles of the “regenerative” remix. Beard and Horton offer a case study example, a group of online gamers,
who are active on Twitch as Critical Role in order to demonstrate how “tabletop roleplayers remix using the tools of the digital humanities.”
Ethan Plaut in Chapter 23, “Vandalize a Webpage: Automation and Agency,
Destruction and Repair,” describes the creative process his students experience as they
learn to hack HTML and JavaScript for class projects. He reflects on the ethical
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implications that emerge as students produce creative works that may be offensive to
different groups of people. Plaut argues that the skills students attain from computer
science are relevant to digital humanities in terms of remixing as a design method. His
chapter argues for a type of pedagogy that “moves too fast for comfort,” thus pushing
students to engage within the parameters of the critical making movement. This results
in works that are not always polished, but which lead to unexpected questions on the
relation of “algorithmic and remix cultures.”
Chapter 24, “Allegories of Streaming: Image Synthesis and/as Remix,” by Steve F.
Anderson reflects on the production of digital images, which, for the last twenty years,
have been closely defined by their storage in ever-growing databases. Anderson argues
that databases have contributed to “the digital transformation of visual culture, giving
rise to creative practices predicated on affordances of modularity and remixability.” He
argues that our reality has been defined by “the logics of data,” and currently our culture
needs to become more aware of the growing influence of machine vision and image
synthesis technologies within the framework of remix culture. Anderson’s chapter
includes case studies of projects by the Google Brain team, Facebook’s AI Research
(FAIR), and Turkish media artist Memo Akten.
Dejan Grba for Chapter 25, “Always Already Just: Combinatorial Inventiveness in
New Media Art,” discusses remix in terms of creative thinking and production in relation to new media art and digital humanities. Grba focuses on generative artworks that
combine materials from film, television, and the Internet in order to argue that bricolage
proves to be a relevant conceptual model to “leverage complex technical infrastructures,
foster curiosity and encourage vigilance in our critical appreciation of the arts, technology, culture, society, and human nature.” Grba throughout his chapter describes various
media art projects in order to make a case for a form of creativity that brings together
artistic and scientific methods defined by a “ludic cognitive drive.”
David Gunkel discusses the philosophical questions on authorship raised by the
implementation of Artificial Intelligence (AI) in the creative process for Chapter 26,
“Computational Creativity: Algorithms, Art, and Artistry.” His key argument is on AI
not having a sense of originality as part of its functions. He points to what Alan Turing
called “Lady Lovelace’s objection,” which proposes that computers do not have the ability to produce something with a sense of uniqueness on their part because they only
perform what they are programmed to do. Yet, Gunkel subversively, as philosophers do,
raises questions about the human condition that demonstrate such an assumption is
more complex than it appears. He provides various examples that beg readers to reconsider the real issues behind the creative drive solely accredited to humans with the direct
question: “Can AI, robots, and/or algorithms be creative?”
In Chapter 27, “Remix Games as Instruments of Digital Humanities Scholarship:
Harnessing the Potential of Virtual Worlds,” Owen Gallagher analyzes remix
games as proactive instruments of participation in digital humanities. Gallagher considers
games “inherently remixable,” which is why remix can make the game development process more accessible to academics or creative individuals who would not consider themselves game designers. Remix games are specific in that they are “composed of previously
published sampled elements,” and therefore link remix to digital humanities by opening
up new approaches to game design with principles of appropriation, and transformation
based on their modular nature. Gallagher discusses the evolution of games in academia
and offers evidence on how and why games have become integral in digital humanities to
the point that they could be considered proper academic publications.
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Part IV: Aurality and Visuality
This final section brings together essays that focus on visual media and sound, including
studies on music and its relation to film and DIY aesthetics, as well as their possibilities
in the classroom. The part closes the book by making evident the pervasiveness of timebased media across culture, and why sound and moving images, combined with interactivity, remain crucial forms of communication that are relevant for examination in RS
and DH.
Christine Boone, in Chapter 28, “Popular Song Remixed: Mashups, Aesthetic
Transformation, and Resistance,” argues that mashups have the potential to become part
of a subculture that remains challenged by mainstream culture, which paradoxically
expresses the creative drive behind mashups. She explains that this takes place in two
ways. The first is in terms of the set of rules that defines them, which are expected to be
broken in order for mashups to be legitimated. This process makes them more complex
than some critics have dismissively argued. The second is that mashups are counterproductive to the music industry, because they appropriate material that is protected by
copyright law. To reflect on this complexity, she revisits the theories of Theodor Adorno
and Walter Benjamin in order to unpack, particularly against Adorno’s critical position
of popular music, the reasons why mashups have the potential to “give commentary, and
allow listeners to zoom out and look at popular song[s] from a wider perspective.”
In Chapter 29, “Remixing the Object of Study: Performing Screen Studies Through
Videographic Scholarship,” Aidan Delaney discusses the video essay as a form of writing
performed by film scholars as a means to expand critical analysis in film studies. He
argues that remix, in this case, functioning as a form of writing, makes this recent practice possible with the implementation of digital technology: the ability to appropriate
and rearrange source material. His main argument is that “videographic scholarship”
makes use of remix methods in order to perform analysis of screen media moving well
beyond film studies in ways that are relevant in digital humanities as an interdisciplinary
field. Delaney further argues that the video essay is relevant to producers and viewers
according to analogic syntax that differs from the written text, thus opening new ways
of presenting a critical argument with visual language. This is unique in that a video
essayist can “intervene” or appropriate the very work they are analyzing in order to
discuss its cultural implications defined by audiovisual experience.
Sarah Atkinson, in Chapter 30, “Cinema Remixed 4.0: The Rescoring, Remixing and
Live Performance of Film Soundtracks,” examines live music performance for films and
screen media in contemporary times. She reviews the history of sound in film beginning
with the silent era to consider how and why live music performance for a film has
evolved beyond the movie theater into other screen media. Atkinson explains that live
performances of soundtracks have gone through four waves: The first took place in early
silent cinema, the second in the cinema of the 1960s, the third with Video Jockey (VJ)
culture in the 1980s, and the fourth, and most recent, borrows methods from previous
waves to remix for live performance using post-produced material. Atkinson, in effect,
offers a classification of live performance for screen media.
Paul Watkins in Chapter 31, “The Sound of the Future: A Digital Humanities Remix
Essay,” discusses remix and DH as means to engage with sound “as foundational to
research and new knowledge creation.” He, in turn, repositions methods used by DJs to
rework preexisting material, often forgotten, or not critically evaluated, as valid
approaches to perform research in DH while discussing its interrelation with sound
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studies. Watkins, in this regard, makes reference to Pauline Oliveros’s concept of “deep
listening” to suggest hybrid forms for doing research in sound that overlaps RS and DH.
He ends his chapter with an honest account of his own practice as DJ and scholar working at the intersection of sounds studies, remix studies, and the digital humanities.
Chapter 32, “Hacking the Digital Humanities: Critical Practice and DIY Pedagogy,”
was written by Marina Hassopopoulou with Donna Cameron, Cristina Cajulis, Da Ye
Kim, Jasper Lauderdale, Eric Hahn, Pedro Cabello, Hojong Lee, Soyoung Elizabeth Yun,
Kelsey Christensen, and Kate Anderson-Song. The chapter focuses on alternative
modes of writing relevant within DH by students that explore alternative methods outside of data-driven and big data production and analysis. The projects discussed throughout the chapter bring together RS and DH beyond the expected use of computational
tools, by emphasizing a hypertextual aesthetic that encourages the modular reading of
each project description as in a “choose-your-own-adventure hypertextual modality.” To
expand RS and DH beyond the digital, some of the projects are “no/low-budget multimedia scholarship projects,” while some are produced in analog form (as in a hand cut
and bound print book). Projects also include video remixes, short films, and virtual
games inspired by or based on appropriated source material. Each project description is
accompanied by its own QR code providing immediate online access so that readers can
experience the actual project as they read the analysis. Hassapopoulou reflects on the
ephemerality of the projects given the instability of content across the Internet as technology keeps changing; she points out that some of the projects discussed are already in
danger of becoming inaccessible in the near future.
Mark Campbell, in Chapter 33, “DJing Archival Interruptions—A Remix Praxis and
Reflective Guide,” reflects on his own practice as a DJ scholar focusing on remix and digital archives. He is interested in people’s experiences of “digital saturation” informed by
politics that continue to be closely linked with copyright infringement. For Campbell,
remix and archives are great resources of material to repurpose in the quest for a creative
disruptive praxis. To provide a sense of his direct relation to remix and archives, Campbell
describes two of his live video mixing performances; one a keynote at The University of
Western Ontario, and the other a performance at The Royal Ontario Museum. Campbell’s
performances are a reminder of the important history of remix in terms of Afrodiasporic
culture, which he honors through the public enaction of DJing techniques that emphasize
call and response, as well as repetition. The chapter also offers Campbell’s reflections on a
procedural guide for DJing digital archives. Campbell’s chapter highlights the ethical
importance of “oral and sonic innovations indebted to the African diaspora.”
Chapter 34, “Exploring Remix Process: The Case of the Spanish Megamix,” contributed by Adrian Renzo, discusses the relation of musicology and digital humanities by
focusing on the possibilities of close readings of an object of analysis with the combination of methods shared by musicology and DH. Renzo writes a detailed analysis of the
Spanish megamix genre, which he explains is specific to the 1980s. He defines the
Spanish megamix specifically as a type of intertextual recording consisting of heavy
repetition of short phrases complemented with multilayered special effects. Renzo
explains that this genre has enjoyed a recent revival in Spain. To provide an intimate
account of the Spanish megamix, he includes a detailed description of his own creative
production of a megamix in order to expose complexities that are not evident by simply
listening to a composition.
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Nick Cope’s contribution, Chapter 35, “Scratch Video: Analog Herald of Remix
Culture,” builds on his previous historical account of Scratch Video. In an earlier publication Cope concluded that Scratch Video functions as a “herald” of remix culture. For
his contribution to this anthology, Cope builds on this premise to elaborate that Scratch
Video’s influence in the arts, post-punk, and industrial music scenes are not well historicized and sets out to survey such connections that include the early video industry, DIY
cultures, as well as video art. Cope makes a case for Scratch Video not only having been
a herald of things to come in the past, but that it also remains in such a perpetual position for our future: Cope argues that Scratch Video “challenged copyright law and anticipated mashup, plunderphonic and remix cultures yet to come.”
Paul Dougherty closes the anthology with Chapter 36, “Curating, Remixing and
Migrating Archived ‘Muse Files’,” in which he provides an autobiographical account of
his long practice as a video remixer. Dougherty, an EMMY award-winning editor, candidly shares his early experiences remixing late at night in different media studios that
provided him with time to work on his creative material. He explains how he understood remixing in his early years through his practice of collecting magazine images. Like
the record digger in DJ culture, Dougherty became obsessed with collecting content,
which he would eventually remix. His chapter includes personal descriptions of five
works with a detailed workflow on how they were put together. Dougherty sees a connection of his work to DH in terms of attitude. He explains that “The Digital Humanities
Manifesto 2.0,” which offers a means to produce outside academia resonates with his
experience of working outside “the academy” of art. Dougherty’s detailed discussion of
his long creative practice makes evident that video remixing is clearly a form of writing
in its own right, which is now closely embedded in digital media production, and bound
with both RS and DH.
The brief descriptions of chapter contributions above should provide a strong sense
of the diversity of subjects of research and critical approaches by each scholar bringing
together RS and DH. Contributors come from diverse areas, such as Art Practice, Art
Education, Art History, African Diaspora Studies, Communications, Copyright Law,
Cultural Studies, Liberal Arts, Media Design, Musicology, and Feminist and Women
Studies, among many other disciplines. Each section provides a narrative arc with variations of approaches that complement and may question each other in ways that build
for a future of better understanding founded on diversity of opinions.
Additional resources can be found online at remixstudies.com; a website that was
established with our first collaborative publication, The Routledge Companion to Remix
Studies, which we intend to keep active as support to ongoing research. We consider
the chapters brought together in The Routledge Handbook of Remix Studies and Digital
Humanities as a representative sample of the ongoing research produced across the arts
and humanities and hope it becomes a seed for future research on important questions
that bring together the arts, humanities, media, science, and technology studies.
While our aim for this Handbook was to put remix studies and the digital humanities
in conversation, our long-term goals as interdisciplinary artists, scholars, and remixers
is to make a path for the production of knowledge that supports our global struggle to
balance cultural and ideological differences. We believe remix studies, especially in
conversation with our arts and humanities kin, digital humanities, offers one such way
forward.
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Notes
1 Lawrence Lessig, Remix: Making Art and Commerce Thrive in the Hybrid Economy (New York: Penguin
Books, 2008).
2 For a timeline on the relation of remix to remix studies read: Eduardo Navas, “Remix,” Keywords in Remix
Studies, eds., Eduardo Navas, Owen Gallagher, xtine burrough (New York: Routledge, 2018), 246–58.
3 The Stanford Humanities Laboratory is now referred to as the Stanford Humanities Center and comprises
several distinct departments, CESTA, CIDR, CCRMA, and DHFG. Duke, HASTAC, and University of
Virginia remain active and relevant; UCLA has a dedicated Digital Humanities program, which they
nurture through a broad-reaching network called “HumTech;” MIT’s Hyperstudio is still active. There
are many others we could mention here.
4 There are a few accounts that outline the stages described. For introductory reference: Jeffrey Schnapp et
al., ‘The Digital Humanities Manifesto 2.0’, UCLA.edu, May 29, 2009, http://manifesto.humanities.ucla.
edu/2009/05/29/the-digital-humanities-manifesto-20/. David Berry, “The Computational Turn: Thinking
About the Digital Humanities.” Culture Machine, 12, 2011. ISSN 1465-4121, https://sro.sussex.ac.uk/id/
eprint/49813/1/BERRY_2011-THE_COMPUTATIONAL_TURN-_THINKING_ABOUT_THE_
DIGITAL_HUMANITIES.pdf. Julie Thompson Klein, Interdisciplining Digital Humanities: Boundary Work
in an Emerging Field (Ann Arbor: University of Michigan Press, 2014), 47–63.
5 We submitted all chapters for this manuscript on August 25, 2020 while we continued to add to and edit
this introduction. Jacob Blake was shot in the back seven times by a police officer on August 23, 2020.
He was standing at the driver’s side door of his car as his three children were in the back seat. While we
wrote this very sentence we were simultaneously feeling the collective consciousness of a country and a
globe that is not at peace.
6 John Lewis, “Together, You Can Redeem the Soul of Our Nation,” New York Times, July 30, 2020: accessed
August 31, 2020 https://www.nytimes.com/2020/07/30/opinion/john-lewis-civil-rights-america.html.
7 From John Lewis’s Twitter account: June 27, 2018: accessed August 27, 2020, https://twitter.com/repjohnlewis/status/1011991303599607808, an article on a documentary with the quote as the title about John
Lewis after his passing: “‘John Lewis: Good Trouble’ Review: Past Progress, and More to Come,” New York
Times, July 2, 2020: accessed August 27, 2020, https://www.nytimes.com/2020/07/02/movies/john-lewisgood-trouble-review.html.
8 Any direct quotes in the chapter descriptions section of this introduction are taken from the respective
chapter or the chapter abstract.
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14
I N TRO DU C T I O N
Goldsmith, Kenneth. Uncreative Writing. New York: Columbia University Press, 2011.
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Gunkel, David. Of Remixology: Ethics and Aesthetics After Remix. Cambridge, Massachusetts: MIT Press,
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Jenkins, Henry. Convergence Culture: Where Old and New Media Collide. New York: NYU, 2006.
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15
EDU A RDO N AVA S, OW EN G A L L A G H E R , & X T I N E B U R R O U G H
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15 Goldsmith, Kenneth. Uncreative Writing. New York: Columbia University Press, 2011.
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€
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€
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Carter, Bryan. Digital Humanities: Current Perspective, Practices and Research (Cutting-Edge Technologies in
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Research. New York and London: Routledge, 2016.
16 Gardiner, Eileen and Ronald G. Musto . The Digital Humanities: A Primer for Students and Scholars. New
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Gold, Matthew K. Debates in the Digital Humanities. Minneapolis, Minnesotta: University of Minnesota Press,
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