Linköping Studies in Behavioural Science No. 214
Educational imaginaries
— a genealogy of the digital citizen
Lina Rahm
Educational imaginaries!
a genealogy of the digital citizen
Lina Rahm
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Linköping Studies in Behavioural Science No. 214
Distributed by:
Department of Behavioural Sciences and Learning
Linköping University
SE-581 83 Linköping
Lina Rahm
Educational imaginaries
a genealogy of the digital citizen
Edition 1:1
ISBN 978-91-7685-158-6
ISSN 1654-2029
©Lina Rahm
Department of Behavioural Sciences and Learning, 2019
Cover: Felicia Fortes
Printed by: LiU-tryck, Linköping 2019
All Watched Over by Machines of Loving Grace
I like to think (and the sooner the better!)
of a cybernetic meadow
where mammals and computers
live together in mutually
programming harmony
like pure water
touching clear sky.
I like to think
(right now, please!)
of a cybernetic forest
filled with pines and electronics
where deer stroll peacefully
past computers
as if they were flowers
with spinning blossoms.
I like to think
(it has to be!)
of a cybernetic ecology
where we are free of our labors
and joined back to nature,
returned to our mammal
brothers and sisters,
and all watched over
by machines of loving grace.
Richard Brautigan (1968, p. 11)
Table of Contents
ACKNOWLEDGEMENTS ................................................................................ 7
LIST OF PAPERS ............................................................................................. 11
PART 1 ................................................................................................................ 13
INTRODUCTION ............................................................................................. 15
THE EMERGENCE OF THE DIGITAL CITIZEN ....................................................... 16
AIM .................................................................................................................. 20
THE FORM AND STRUCTURE OF THE THESIS ..................................................... 20
SETTING THE SCENE .................................................................................... 23
POPULAR EDUCATION IN SWEDEN ................................................................... 25
THE REFORMIST LABOR MOVEMENT ................................................................ 29
PREVIOUS RESEARCH .................................................................................. 35
DIGITAL CITIZENSHIP ....................................................................................... 37
SWEDISH COMPUTER POLITICS ......................................................................... 38
OVERLAPS OF COMPUTER HISTORY AND POPULAR EDUCATION ....................... 42
RESEARCH QUESTIONS AND CONTRIBUTION .................................... 49
THEORETICAL PERSPECTIVE, CONCEPTS AND FRAMEWORK .... 51
COMPUTERS ..................................................................................................... 53
CITIZENS .......................................................................................................... 61
POPULAR EDUCATION ...................................................................................... 63
SUMMARY ........................................................................................................ 65
RESEARCH STRATEGY, METHODS AND MATERIAL ......................... 67
RESEARCH PERSPECTIVE: GENEALOGICAL APPROACH ..................................... 68
ANALYTICAL APPROACH: WHAT IS THE PROBLEM REPRESENTED TO BE? ........ 71
MATERIAL ....................................................................................................... 77
ETHICAL CONSIDERATIONS .............................................................................. 79
DELIMITATIONS OF THE STUDY AND THE THESIS ............................................. 84
SUMMARIES OF PAPERS ............................................................................. 89
PAPER I: UBIQUITOUS COMPUTING, DIGITAL FAILURE AND CITIZENSHIP
LEARNING IN SWEDISH POPULAR EDUCATION .................................................. 89
PAPER II: POPULAR EDUCATION AND THE DIGITAL CITIZEN: A GENEALOGICAL
ANALYSIS ......................................................................................................... 90
PAPER III: COMPUTING THE NORDIC WAY: THE SWEDISH LABOUR MOVEMENT,
COMPUTERS AND EDUCATIONAL IMAGINARIES FROM THE POST-WAR PERIOD TO
THE TURN OF THE MILLENNIUM ........................................................................ 91
PAPER IV: THE IRONIES OF DIGITAL CITIZENSHIP: EDUCATIONAL IMAGINARIES
AND DIGITAL LOSERS ACROSS THREE DECADES ............................................... 92
DISCUSSION: HOW AND WHY ARE COMPUTERS AND
CITIZENSHIP SO CLOSELY RELATED? .................................................. 95
PROBLEMATIZATIONS ...................................................................................... 97
COLLECTIVE ACTORS ..................................................................................... 101
TARGET POPULATIONS ................................................................................... 107
TECHNOLOGY ................................................................................................ 114
CONCLUSIONS .............................................................................................. 121
FUTURE WORK ............................................................................................... 123
REFERENCES ................................................................................................. 129
APPENDIX ....................................................................................................... 145
EMPIRICAL MATERIAL .................................................................................... 145
COLLECTION OF DATA AT SWEDISH FOLK HIGH SCHOOL AND INTERVIEW GUIDE
....................................................................................................................... 157
PART 2: THE PAPERS .................................................................................. 161
Acknowledgements
First, let me say that I have thoroughly enjoyed being a PhD
candidate! It has been absolutely splendid! An important reason
behind this sensation is my supervisor Andreas Fejes, and for this I
want to thank him dearly. His enthusiasm and tricky questions have
inspired and challenged me throughout the entire thesis process.
From the very start, I was fortunate to be part of a research
project that included several experienced scholars—and all of them
have made these five years a fantastic experience. So, thank you
Magnus Dahlstedt, Fredrik Sandberg, and Maria Olson. Another
experienced researcher, my second supervisor Henrik Nordvall, has
provided important input to advance the work with this thesis. I am
also very grateful to everyone at the Division of Education and Adult
Learning for providing a great learning atmosphere. Some of you
deserve a special thank you: Song-Ee Ahn, for the recurring
feedback which has provided me with excellent new directions for
thought; Eleonor Bredlöv and Camilla Forsberg for terrific insights
and encouragements over the years; Karin Bolldén, Erik Nylander
and Robert Aman, for sharing clever advice, and inspiring
conversations. Anne-Marie Laginder has been an academic role
model, who carefully and continuously read my drafts, and provided
indispensable suggestions for improvement.
I also want to extend my gratitude to research environments and
researchers beyond the field of education. Several superior scholars
have been sources of inspiration and valuable help to me. Without
the constructive critique from Anne Kaun, the thesis would not have
taken a (productive) turn towards imaginaries. Samuel Edquist has
also been a great inspiration, who, very friendly and wisely, provided
great counsel at my 60%-seminar. The inventive and helpful
opinions from Jenny Jansson, upgraded my intellectual ambition.
Ericka Johnson kindly allowed me to hang around at ‘Tema T’,
which would turn out to be crucial to the framing of my research.
My sincerest thanks to Charlotte Fridolfsson for her helpful
generosity and encouraging comments. With warmth, I also want to
thank and Khalid Khayati for his friendly and wise conversations
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over the years. A special thank you also to Mathias Martinsson, who
showed me that everything is political, and thereby also up for
questioning. You have all been invaluable to me and this thesis! All
errors and inaccuracies that the dissertation holds are due to my own
shortcomings.
Many fellow doctoral candidates have also been important.
Many thanks to Diana Holmqvist and Johanna Köpsén for your
generosity and catching happiness. My much beloved PhD student
cohort, which has been so important throughout this work. The
wonderful and inspirational Daphne Arbouz—thank you for many
amusing and intellectually challenging discussions. Thank you,
Helena Colliander, for your nifty ideas and your deep kindness. And
thank you, Sofia Österborg Wiklund, who has challenged my
thinking ever since our shared master’s studies.
Through an Erasmus-exchange I was given the opportunity to
spend valuable time in Vasa. I am extremely grateful to Petri Salo,
and most of all Annika Pastuhov, for enriching the thesis (and my
life) with exciting discussions and unexpected solutions.
The privilege and pleasure of being co-editor for the scientific
journal Confero has been a great source of inspiration and new
knowledge. Many thanks to the editorial board—past and present —
best wishes for the future!
My beautiful study group has been absolutely vital to the
completion of this thesis. You have not only shaped my work, but
also me. Thank you Elin Sundström-Sjödin and Hedvig Gröndal—
darling machines.
This thesis would not have been possible if it was not for the
support from the accommodating staff at the Linköping university
library and at the Swedish Labor Movement’s Archives and Library.
Peter Berkesand has taught me a lot about scientific publishing, and
patiently and kindly corrected all the mistakes I made. During the
very finale of the thesis work, Martin Mirko became an outstanding
help in correcting and amending the text for improved readability. A
big thank you also to Martin Petterson at LiU-Tryck, for solving a
range of problems and glitches. Felicia Fortes designed the beautiful
cover, which was also kindly supported by Stockholms
Arbetareinstitutsförening—my sincerest thanks to you. My heartfelt
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gratefulness also to Toyny Stahre and Lars Grönwall for allowing
me to reprint your amazing illustrations in my thesis.
Naturally, not only research environments and infrastructures
have been important during these years, but also (parts of) the world
outside academia. Without Darja, Paul, Laurin, and Noam, it would
have been all work and no play. Thank you Christina Mällbin for
calling my bluffs, and adding strength and bliss to my life. My dear
siblings have, with love I tell myself, allowed me to adjourn for the
umpteenth time. So, thank you, Katarina, for keeping everything and
everyone together; Maja—without you I am lost; and Hugo, who
welcomed me to academia with a “doctoral student first aid kit”
(everything has proven useful, particularly the pig). My parents-inlaw, Helena and Kenneth, thank you for all the fun conversations and
the baby-sitting assistance. Thank you, Dad, for always offering that
most unexpected perspective on life. A special thanks to Mum, who
made sure I did not drive on my rims, by acting as a fundamental pit
stop—thank you for all the vegan candy, coffee and much-needed
woollen socks. My fantastically fabulous kids have been absolutely
essential to this thesis. It would not have been written had it not been
for the ‘phantom supervision’ from Tua, the hugs from Viljo, or the
prioritization advice from Ava. ♥
Finally, my foremost gratitude goes to the most important person
to this thesis—my principal ‘thinking technology’—who influences
my thoughts and ideas more than anyone else. More than 20 years
ago we met during a part-time course in computer-mediated
communication. In an attempt to make contact, I lied about already
having finished my home exam, and asked him if he would like to
borrow my course books. He did. In the end, he got an A and I failed
the course. Smartest thing I ever did, though. Since then, over
endless and constant discussions about interesting (and
uninteresting) phenomena, he has been my main inspiration and my
best friend. Thank you, dear Jörgen—this thesis is dedicated to you.
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List of papers
Paper I. Rahm, L. & Fejes, A. (2015) Ubiquitous computing, digital
failure and citizenship learning in Swedish popular education.
Citizenship Teaching & Learning, 10(2): 127-141.
Paper II. Rahm, L. & Fejes, A. (2017) Popular education and the
digital citizen: a genealogical analysis. European Journal for
Research on the Education and Learning of Adults, 8(1): 21-36.
Paper III. Rahm, L. (submitted) Computing the Nordic way: the
Swedish labour movement, the computer and popular education
from the post-war period to the turn of the millennium.
Paper IV. Rahm, L. (in press) The ironies of digital citizenship:
educational imaginaries and digital losers across three decades.
Digital Culture & Society (Special issue: ‘Digital Citizens: Engaging
with Information Politics, Transparency and Surveillance’).
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Part 1
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Illustration 1, Excerpt from course book: Datorer - på våra villkor (Björk &
Saving, 1975, p. 29)
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Introduction
Today our political, social and economic contexts are permeated by
the digital imperative—the idea that digitalization is the solution to
all problems (Snickars, 2014). Put simply, digitalization is a process
where information, artefacts, and even people are converted into
computer code for different purposes. The digitalization of
everything is presented as an answer to many diverse issues, both
contemporary and future, ranging from social exclusion to issues
concerning the environment or housing (European Commission,
2014; Ministry of Enterprise and Innovation, 2015).
This all-encompassing process of digitalization naturally also
impacts on citizens. That is, it is increasingly seen as necessary for
citizens to become digital and to enact digital citizenship. For this we
also need digital competencies, specifically in order to be(come) part
of the digitally included—a state which, in itself, is becoming a
precondition for societal inclusion. But the digital citizen is also
repeatedly promoted as a qualifier for the continuous and complete
digitalization of society (and all its services, e.g. healthcare, social
security, job training, housing, community management). What is
now termed digital inclusion can thus increasingly be seen as an
inevitable precondition for a complete citizenship.
Education has often been imagined as the means by which the
best future can be created, and as the best way to prevent potential
threats. From such a perspective, the struggle over the goals of
digitalization can be seen as a governing of (different groups of)
citizens through education. This governance ideally construes
citizens that are well-suited to face the foreseen future, or as it is
expressed today, citizens that are digitally included. The fact that
citizenship and (knowledge of) digital media technologies are now
so tightly connected is seldom regarded as a result of a long history
of (political) decisions on different levels. Rather, there is a tendency
to see it as a fortunate coincidence, or a complex effect of actors just
happening to work in the same direction. For example, the fact that
the Swedish population is so computer savvy (and such heavy users
of technology) is often seen as separated from the fact that there is
an underpinning political and economic rationale in moving social
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and societal functions to the digital sphere. The digital citizen is just
one of the instantiations of the digital imperative. However, from the
perspective of this thesis, the digital citizen should be understood as
more a result of contemporary and historical educational
imaginaries, where solutions and problems have shaped each other.
The emergence of the digital citizen
The interstices between citizens and digital media technologies are
both discursive and material. This entanglement enacts power and
has effects on the everyday lives of citizen, as well as on societal
structures. For example, computer code determines which news
flows we are reached by, which information is made available to us,
and even our credit ratings (based on for example search history or
even choice of web browser) (Deville & Velden, 2016). As such, the
computer code that envelops the digital citizen is not neutral and has
distinct effects on our lives. It has impacts on everyday activities
(Fast & Kaun, 2014; Kaun & Schwarzenegger, 2014), re-shapes
spaces (McQuire, 2006) and accelerates our experience of time
(Crary, 2013; Rosa, 2013). It affectively sorts, orders (L. Bodén,
2016), and prioritizes people based on both sexist and racist logics
(Noble, 2018); it protects borders through biometric ordering
(Dijstelbloem & Broeders, 2015); and it controls which information
we can access (Burell, 2016). Digitalization—all its protocols and
interfaces—is infused in all our mundane activities, but the
concealed functionality and information is controlled by the
companies and governments that have designed the platforms, the
gadgets and the services. As such, socio-digital systems are central
to the structures of contemporary imperialism (Fuchs, 2014). The
material asymmetries that made them feasible (Hornborg, 2013) are
obscured, and the social and ecological costs attributable to the lifecycle of digital technologies are hidden (Taffel, 2016). As such, new
types of accidents (Virilio, 2007) and risks (Beck, 1992) have also
been generated.
In the complex networks of people, policies and practices,
everyday life is increasingly permeated by computer code, where
governance is made ubiquitous via an embedding in normalized
technological materiality. The competencies demanded of the digital
citizen are co-shaped by how the digital ecology of the digital citizen
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is designed and regulated. The development of even newer skills is
thereby imagined as a way to deal with the problems of regulation
(as well as functioning as a central design method). The empty
search box of Google has been described as the most striking
example of what digitalization entails. Everything is within reach,
but you must yourself take responsibility for, and be active in, your
choices (Snickars, 2014). Thus, the digital citizen is a dynamic
citizen, strongly entwined with entrepreneurship and innovation.
However, while the search box needs to be filled with something, it
is also not entirely empty. It may look empty, but there is algorithmic
governance built into it. Citizenship is shaped by digitally material
discourses, such as computer code, which determine the repertoires
of action for citizens. When you use your computer or smartphone
(and are connected to the internet), the programs you run covertly
call upon different servers around the globe—your consent to this
can be found in the end user license agreement you already agreed
to. Not only companies, but also public authorities, are constantly
searching for new ways, using different algorithms, to automate task
management (Andréasson, 2015). Likewise, new digital archives
enable (and disable) access to (certain) information and memories—
information and memories that can be packaged and sold to
interested buyers.
From a historical perspective, it could be argued that computers
have, in themselves, changed so much that they are hardly the same
thing today as they were 70 years ago (and that they are therefore not
comparable). But maybe the computer was never one phenomenon.
Its capacities have, over time, followed many trajectories, taken
detours, crossed paths, diverged and so on. Perhaps even more
interestingly, we have not only lived with materially existing
technologies, but also always with imaginaries of how future
technologies will impact on our lives—i.e. how we imagine that the
sociotechnical future will take place.
The dream (or sociotechnical imaginary) of the good digital
society takes its start in the mid 1950s. Over the subsequent 70 years,
computers will go from being massive calculators, the size of rooms,
to being so small that they are embedded in all kinds of everyday
objects–but the public discussions about them, then and now, are
surprisingly similar.
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Different media and machines have, at different points in history,
brought radically different needs for citizen education, and have at
the same time changed the preconditions for citizenship. With each
new (media) technological era, follows discussions about the
increased potentials and growing dangers—but also new needs for
education. The television, the radio, the car, and the printing press,
to name just a few of the most noticeable technologies, have all
required thoroughly new aptitudes from citizens, and have all had
radically liberating potentials ascribed to them (Winner, 1980,
1986). Compared to these older technologies, digital technology is
still described as something completely independent of time and
place—as something new and apolitical—almost a heroic ideology
of itself (Johansson, 1997). As such, the utopian potential of the
computer is different from that of the car or of nuclear power for
example, in that it has not diminished, but only increased (Johansson
& Nissen, 2001). The sociotechnical imaginary of machines as
citizen-devices has deep roots. What we regard as thoroughly new at
one point in time, may not be as new as we think. Importantly, while
we all imagine the future to some degree, a social imaginary is also
politically (and potentially also materially) constructed, and thereby
made and unmade in different constellations and contexts.
Discussions of things digital often end up in entrenched
polemics, where extreme downsides are weighed against extreme
paybacks. In relation to education, some researchers point to a
pedagogical and didactic anarchy, where notions of scrutiny,
authority, truth and rational consensus are overthrown (Brabazon,
2002; Fabos, 2004). For other researchers, the very same
technologies create astonishing opportunities for pedagogical selfrealization, collaborative learning and democratization of studies in
general (Bergmann & Sams, 2012; A. Collins, 2009). The tension
between these standpoints is interesting, but instead of stopping at
describing the digital as completely new and revolutionary, or
describing it as not very new and ground-breaking, we must begin to
disentangle how the new and the old have been intertwined (and
what is labelled under these headings at different points in time). To
understand changes to society, we must thereby try to point out and
analyze what is conceived of, presented, or implemented, as new,
why it is important and what functions this “newness” transform.
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One part of this is tracing the emergence, and genealogy, of the new,
but we must also not forget to compare and contextualize it in
relation to other phenomena. Therefore, there is a need for a
historicizing of the surrounding imaginaries of technologies. Such
an approach can reveal the underlying ideas of what is (construed as)
“new” and which corresponding skills that are (construed as)
required. This kind of analysis also has the potential to show that
what is seen as new may not be as new as it first appears.
Popular education has been, and is, a central but also somewhat
ignored force in shaping the digital citizen. The introductory poem
by Richard Brautigan points to the ambiguity and irony that often
characterize human dreams of a computerized future. These “dreams
of digitalism” are partly grounded in a separation from the analogue,
but they are never stable or complete. They continuously generate
new hopes and fears—something which holds true for the triadic
relations of computerization, citizenship and popular education. The
focus of this thesis are imaginaries involving Swedish popular
education [in Swedish ‘folkbildning’], i.e. state-funded non-formal
adult education, awareness campaigns, social programmes and
information about computers aimed towards the general citizenry.
Importantly, popular education imaginaries are only partly
connected to the specific capacities (or lack of capacities) that the
computer holds (or is imagined to hold) at specific points in time.
Educational imaginaries are also concerned with what predicted
capacities a computer of the future may (or may not) hold, and what
future visions (including threats and possibilities) that such an
imaginary machine can produce. Even though we live in what can
be described as a digitally permeated society, I will argue that very
little research has been done that aims to problematize the joint
historical, imaginary, and structural aspects of educating the general
citizenry about computers.
For the purposes of this thesis, Sweden represents a particularly
interesting case. The Swedish government has been long engaged in
significant political digitalization programmes and actions. Thus a
delimitation to Sweden has been based on the strong history of
Swedish interventionism in both computer politics (Glimell, 1989;
Lindkvist, 1984) and popular education politics (Berg & Edquist,
2017; Rubenson, 2009). However, if we broaden our perspective, the
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digital citizen is, of course, not limited to a Swedish context.
Imaginaries are not local in their character. As such, Sweden
functions as a vantage point that provides both concrete examples,
but also perspectives on transnational discourses.
Aim
This thesis aims to map out and explicate how and why citizenship
and computers have become so closely connected, and to further
elucidate the role of popular education in this relationship, by
historicizing and analyzing the relationships between computer
politics, citizenship and popular education politics.
By doing this I seek to contribute to the analysis of how the
(desired) digital citizen has been construed over time and to add
knowledge about how popular education played a role in this
process. Of central importance to this thesis is the idea that
sociotechnical imaginaries, including their foreseen problems and
suggested solutions (i.e. problematizations), shape popular
educational efforts, and also shape ideas of which citizens that are
the intended “recipients” of the efforts.
The form and structure of the thesis
Technically, this dissertation is a compilation thesis, consisting of
four papers and a ‘synthesis part’. However it can also be regarded
as a hybrid between a monograph and a compilation thesis, in that
the synthesis part provides, and makes use of, an opportunity to
elaborate and contextualize. There are of course both advantages and
disadvantages of a compilation thesis. One benefit is the continuous
constructive feedback from reviewers made possible through this
form of work. Disadvantages, on the other hand, consist of a certain
degree of repetition across the papers (mainly the three historical
ones, which depart from the same present moment, but make
different historical swoops).
The papers contain the empirical analyses of three historical case
studies and one study of contemporary circumstances (which served
as a starting point for dissertation project). Two of the papers are
published, one is in press, and one is currently under review. Further,
two of the papers are written with a co-author. So to clarify, as the
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first author of both these papers I was responsible for the data
collection, analysis and writing. The overall research design against
which the first papers is superposed was developed by my co-author
who also contributed to the theoretical framing. However the theme
for the paper itself was my idea. In the second paper my co-author
contributed to developing the structure of the paper as well as to the
introduction.
The thesis is made up of two parts. Part one, which consists of
nine chapters, begins with an introduction (this chapter) including
area of research, aim and an explanation of the form and structure of
the thesis. Chapter two provides a background and situates the
research in a local and historical context. Chapter Three outlines
previous research, leading up to chapter Four where I explicate my
research questions and the intended contributions of the thesis.
Chapter Five explicates the central concepts—computers, citizens
and popular education— that all function as theoretical and operative
notions in the thesis. Chapter Six discusses my methodological
choices—detailing a genealogical and policy analytical approach. In
this chapter I also consider the ethical issues and choices made, as
well as the epistemological consequences of these issues and choices
in terms of knowledge production. Chapter Seven presents a
summary of the studies/papers. The Eighth chapter discusses the
results of the papers in a wider context, and Chapter Nine explicates
conclusions, and suggests prospective avenues for future work. To
provide the reader with a better understanding of the analyzed
material, a number of illustrations from debate and coursebooks have
been placed throughout part one.
Part two of the thesis consists of the four individual papers.
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Illustration 2. Automationen: den nya robottekniken och hur den verkar
(Edberg, 1956, p. 144)
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Setting the scene
This chapter will provide a historical perspective on popular
education in Sweden. It will also address the intermingling of
computer politics and the labor movement in Sweden. The reason
for this is that the Swedish reformist labor movement has been a key
actor in computer policies during the time periods studied (this is
also the specific focus of paper III in this thesis).
The Swedish welfare model is often described as a compromise
between capitalism and socialism. The Swedish state has, for
example, acted in a more interventionist and corporatist manner than
other Scandinavian countries (Knudsen & Rothstein, 1994). That is
to say that that the often low levels of unemployment were reached
through negotiations and settlements between capital owners and
labor forces. Also, it is often pointed out how the generous and
“universal” Swedish welfare state, through redistribution of wealth
based on social class, was able to generate and maintain high levels
of equality and political mobilization, as well as a strong trust in
public institutions (Esping-Andersen, 1990). Today however, the
exceptional days of the Swedish welfare model are arguably over
(Schierup & Ålund, 2011). Inequality and segregation are now
reaching relatively high levels in Sweden (Khayati, 2013).
Privatization and cutbacks have hollowed out the redistributive
politics of the welfare state. Taxes and public spending are today
comparable to many other countries (Pierre, 2015). The OECD’s
survey of adult skills provides indications of great divides in literacy
between native and immigrant Swedes. The Swedes who score the
lowest in literacy run nearly three times the risk, compared to those
with high levels of literacy, of suffering from poor health. This is a
higher figure than in most other countries (OECD, 2013). When it
comes to internet use, digital competencies and popular education,
Sweden stands out in a slightly more positive manner (although these
differences should not be exaggerated in any way). Today, virtually
every resident of Sweden uses the internet more or less regularly
(Davidsson & Thoresson, 2017). Also Sweden is the second best
country in the OECD when it comes to digital competencies (OECD,
2016). Further, Sweden has high levels of participation in non- 23 -
formal adult education. In an average year, 72 percent of the adult
Swedish population takes part in some form of education. This is the
highest ratio in the EU. Out of these 72 percent, 67 percent takes part
in non-formal adult education (Statistics Sweden, 2014). In 2017,
study circles attracted 1.7 million participants, consisting of 624,111
unique individuals (Swedish National Council of Adult Education,
2017). As such, popular education has been described as a
contemporary mass phenomenon (Laginder, Nordvall, & Crowther,
2013).
These high levels of participation have been attributed to
political goals of social equality, which have been explicitly aimed
at removing barriers for taking part in educational initiatives
(Rubenson, 2009). Similarly, governmental efforts to encourage
computerization (often in terms of educational efforts) have been
regarded as a primary explanation for the high levels of computer
use in Sweden (Grönlund, 2001; Pettersson, 2001), as well as the
high occurrence of Swedish internet pioneers (Höök, 2015; Wiklund,
2015). Consequently, Sweden is an interesting example when it
comes to examining how and why citizenship and computers have
become so closely connected, and how and why popular education
has been recurrently mobilized in this relationship.
As mentioned, in this part I will firstly give the reader a
background to popular education in Sweden. This historical, national
and institutional contextualization helps us to better understand the
role of popular education in relation to the emergence of the digital
citizen, as examined in more detail in the individual papers.
Secondly, I will motivate the choice to pay special attention to labor
movement reformist organizations as key actors in in the trilateral
relation between computerization, education and citizenship in
Sweden.
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Popular Education in Sweden
Popular education, as an umbrella term for the independent
education endeavors conducted within libraries, folk high schools,
adult education associations and lecture clubs has a much broader
and longer history than can be presented in this thesis. Nevertheless,
popular education, in the form of voluntary non-formal adult
education institutions, has been an important part of Swedish society
for the past 200 years. The underpinning justification for Swedish
popular education relies on ideas that a society should be built by its
citizens, but also that this building requires (certain) knowledge,
values and education, for responsible choices to be made. The
history of popular education is thus enmeshed with the emergence,
history and growth of a civil liberal-capitalist society in general
(Berg & Edquist, 2011).
On the one hand, popular education has its roots in the selfeducational projects of the early 19th century middle class. At that
point, popular education came to form in voluntary educational
assemblies, libraries and lectures, which, to some extent, gathered
people across class boundaries, but with the main purpose of forming
a political and civil middle-class identity. On the other hand, popular
education also has its roots in education as a form of disciplining of
the “popular classes”, which included peasants, the unemployed, the
working class and sometimes the lower middle class. In this case,
education was seen as a means to suppress, or even foreclose, social
and societal concerns, that might emerge from or in relation to, these
groups (Berg & Edquist, 2011).
This paradoxical mix of emancipation and regulation can be seen
as a foundation of popular education, and this contradiction is
important in understanding the strong position and success of
popular education historically. The main reason for this is that this
paradox allowed different actors to be united behind a similar
ambition. For example, in the 19th century, both the middle and the
working class united behind the drive to, through education,
strengthen their political purchase, and thus, their ability to change
society (Berg & Edquist, 2011). By the early 20th century, popular
education efforts began to settle in the form we recognize today, as
- 25 -
educational efforts funded by the government and municipalities
(Berg & Edquist, 2011).
In 1868 the first Swedish folk high schools were founded. They
were initially funded by the government (Berg, 2015). The pupils of
these first folk high schools were farmers’ sons who, due to the
increasing ‘scientification’ and politicization of farming, now
required more and better knowledge (Larsson, 2013). Another social
group which was both demanding and seen as in need of popular
education, was the growing working class.
Soon thereafter, emerging social movements (e.g. the labor and
temperance movements) also became significant popular education
actors. These movements also founded associated libraries, which
were governmentally funded starting in 1912 (Berg & Edquist,
2011), under the precondition that they were organized by national
associations. The Worker’s Educational Association (ABF) was
founded the same year, and became the first (and still the biggest)
Swedish adult educational association (Gustavsson, 2013).
Education was regarded as a three-pronged solution–against
revolutionary socialist tendencies, for the fostering of diligent
citizens, and to provide more individual agency for citizens through
increased knowledge. Pedagogical principles such as equality and
voluntarism were important. Such ideals are also often used to
differentiate popular education from other forms of adult education.
From the year 1947, study circles, and not only libraries, were
covered by governmental funding. The national board of education
supervised the conditions for receiving funding. In 1950 there were
14 government-funded adult educational associations, and almost
30,000 study circles. Fifteen years later, the number of study circles
had risen to about 120,000, before levelling off at about 300,000
(Berg & Edquist, 2011). Study associations were also the first actors
to offer adults the possibility to take up studies in subjects that
provided eligibility for higher studies. These ‘evening high schools’
later transformed into, and became known as, the Swedish
Municipality Adult Education (Komvux). As such, popular
education also has a historical connection to more formal adult
education. Even today, strict separations between municipal adult
education and popular education, are difficult to maintain (Fejes,
Olson, Rahm, Dahlstedt, & Sandberg, 2016). Worth noticing is also
- 26 -
that libraries have gone from being cherished as the core of popular
education to being partly driven out of the popular education
spheres.
Popular education is often described as being independent (free)
and voluntary–that is, free from parliamentary governance and freely
chosen by those who want to take it. However Berg and Edquist have
shown that the government grant system from 1870 has shaped
popular education both as a part of the free civic society, but because
of its governmental funding, also as coming under certain
governance and the assignment of political-practical functions,
resulting in blurred boundaries between state and civil society:
We argue that civil society has not been the passive object
of state domination and regulation; in fact, state and civil
society are not to be regarded as separate entities at all.
Instead, we emphasise that ‘civil society’ has been
constructed as a free and independent sphere with the help
of government, which has consequently reproduced it in an
overall process we term autonomisation. By autonomisation
we basically mean that formal government decisions financial support not the least - have created autonomous
sectors such as popular education outside the public sector,
and yet regulated it so that it has performed public functions.
(Berg & Edquist, 2017, p. 3)
Thus, the Swedish state has, for quite some time, mobilized popular
education as a part of a governing ambition. And although the
concept has shifted somewhat over time, popular education has also
had a (both concrete and abstract) public function as a
democratizing, equalizing and citizen-fostering social institution. As
a striking example one could mention, how former social democratic
prime minister Olof Palme in 1969 described Sweden as a studycircle democracy (Berg & Edquist, 2011).
Following this line of reasoning, popular education is often
viewed as contributing to a positive societal development. This is
also the main reason for the ongoing governmental support of
popular education, that it adds to a democratic development of
society. However from the 1990s, government support of and control
over public education has diminished somewhat. Regulation-based
governance was replaced by management by objectives, and the
utmost responsibility for distribution of funding was moved to the
- 27 -
umbrella organization for adult study associations and folk high
schools: the Swedish National Council of Adult Education. Today,
study associations are arguably more independent to formulate their
own goals (E. Andersson & Laginder, 2013). That is to say, the
content of education and curricula are less regulated today than
before, which also means that there is currently a broad range of
study circles and popular education courses. For example, if you
want to, you can learn how to become a YouTuber at a folk high
school, or participate in a course that prepares you for the zombie
apocalypse at ABF (Rahm & Skågeby, 2016).
Importantly, the element of voluntariness does not mean that
popular education has been unimportant; the fact that it has been less
regulated than other forms of education does not mean it has been
uncontrolled; and its relative independency does not mean that it has
been free from power asymmetries (Berg & Edquist, 2011). On the
contrary, popular education has long been seen as the primary form
of education for adults. Thus, popular education has been
conceptualized as independent and voluntary, but paradoxically it
has also been deliberately shaped as such. It has functioned as an
arena for fostering independent and active citizens by shaping their
behaviors, values and understanding (Berg & Edquist, 2017).
Popular education has also been dependent on state funding, which
has resulted in certain governmental influence and control over its
assigned public functions. Also, popular education is not unaffected
by the power asymmetries or hegemonic and othering logics that
organize society at large. For example, by conceptualizing a “people
to be educated”, popular education has historically construed and
reproduced colonial, gendered and even racist, ideas (Nordvall,
2005; Nordvall & Dahlstedt, 2009; Osman, 2013; ÖsterborgWiklund, 2018; Rydbeck, 2001).
Even though governmental funding of popular education has
remained relatively stable for the last 30 years, regardless of the
government’s politics (Fejes & Nordvall, 2016), it seems that
popular education efforts regarding computers coincide with social
democratic governments. In the following section I will therefore
provide the reader with a background as to why one of the studies
reported in this thesis has focused on the reformist labor movement,
and its popular education efforts.
- 28 -
The reformist labor movement
Arguably, the “Swedish tech wonder” has its beginning in
government initiatives to build computers. In Sweden, such
initiatives have long coincided with periods of social democratic
government. The dominance of the Social Democratic Party in 20th
century Swedish politics is often presented as a contributing reason
for the Swedish welfare model. For over forty years, in the post-war
period, the Swedish Social Democratic Party remained uninterrupted
in governance, and the Swedish labor movement was regarded as
one of the strongest in the world (Jansson, 2016).
Because of its strong position in the Swedish welfare state, the
labor movement is particularly interesting when one seeks to
examine combined technological and educational imaginaries.
Swedish computer politics is to a large extent also the politics of the
reformist labor movement—with a focus on governing the
computerization of the welfare state (A. Carlsson, 1999; Ginner,
1988). Compared to other countries, the Swedish reformist labor
movement has, in a unique way, retained a positive stance towards
computerization (Bansler, 1989). The collaborative spirit that
existed between state and industry, together with the unions’ positive
attitudes towards rationalization and efficiency (Bergström, 2007),
can be regarded as a strong technological imperative which was
central to social democratic welfare politics and ideology (Anshelm,
2009; Blomkvist, 1999; D. Bodén, 2016; Ginner, 1988; Hultén,
2013b). As such, the Swedish reformist labor movement has actively
promoted implementation of technological solutions, something
which was regarded as a precondition for increasing standards of
living and increased wages (Paulsen, 2010). The technological
enthusiasm of the social democrats has also been explained through
its “systemic” character—that is, large technological systems also
required a strong state as both procurers and builders (Blomkvist,
1999, p. 20). An example of this is that during the 1950s,
computerization was seen as necessary for realizing the full potential
of nuclear power (Velander, 1954). The construction of the modern
welfare state was thereby also a construction of a complex datadriven “system society”. This system society also called for social
democratic governance, since a conservative focus on
- 29 -
individualization and the logics of the market was seen as too
“laissez-faire” (Blomkvist, 1999). Three main reasons for the social
democratic interest in technological development can be isolated:
technological development promised, in itself, an increase in wellbeing and wealth; but equal and just distribution of this well-being
and wealth demanded socialist redistribution politics; the new,
encompassing, technological systems would also require an
increased societal responsibility and a strong state to control them.
In Sweden, the relation between the development of computers and
the labor movement has been one of reciprocity and mutuality. The
labor movement had inherited a “soft determinist” perspective on
technology and science, which meant that technological
development was crucial to societal development, but it also needed
a robust (social democratic) state for it to be fully beneficial for all
citizens (Blomkvist, 1999, p. 19; A. Carlsson, 1999; Ginner, 1988).
Technical and social development existed, politically, in a bilateral
relationship—and therefore, knowledge of this relationship was
increasingly seen as an important part of general education (Nissen
& Riis, 1985).
The labor movement is thereby particularly interesting to study,
as it is a key actor in the overlap between computer politics and
popular education politics. Not only because the labor movement has
historically been one of the most powerful actors and proponents in
both these political fields, but because the politics were full of
negotiations, divergences and paradoxes. For example, automation
was seen as liberating workers from dirty, dangerous manual labor,
exhausting cognitive workloads and nervous stress (Velander,
1956), but also as a ‘chômage technique’ that would eliminate the
need of human labor (Velander, 1954). As such, this relation is not
new or specific to computer technologies. Rather it concerns the
relation between machines and work (and the ruling classes), which
has long been a central theme for the labor movement. Importantly,
the labor movement’s relationship to computers (and other
machines) was closely connected to issues of ideology of technology
and technology education. During the decades after the Second
World War, ideas of broad technology education programmes began
to take form, which was manifested differently in different
educational forms. These social and educational reforms are often
- 30 -
attributed to social democratic governance. This has in turn been
connected to the ambivalent position of machines in Marxist
theory—both as capitalist accumulation and as a tool for
emancipation (i.e. as both peril and promise), which also influenced
the decision to make technology a subject in schools (Hultén,
2013b). The unions connected to the labor movement also promoted
education as the primary (and most socially acceptable) solution to
a technological development that contained both positive and
negative aspects (Rolandsson, 2003).
Further, engineering education, through evening and distance
classes, was a central tool in the social transformation of workingclass men—something which the Social Democratic Party, since the
1930s, had been emphasizing as an important cultural and economic
building block of the modernization through technological change
(Berner, 1999; Schön, 2010). As such, engineering and technology
education has been described as an important tool for progressive
education ideas in Sweden (Hultén, 2013a). It was also a way to
reach governmental goals to secure the continued obtainability of
manual labor (Hultén, 2013b), and central to the social democratic
vision of social mobility through education (which in turn would
support a modern, just and classless society) (Berner, 1999). A clear
(and rather amusing) example of the importance of technology in the
shaping of the educational system, is how, in a 1958 national radio
show with the aim to inform citizens about the upcoming 9-year
compulsory school attendance, a large part of the show was devoted
to the computer, and the important role of ‘mathematical machines’,
in future society (Hultén, 2013b). The computer was conceptualized
as a symbol for the rapid technological development, and seen as
increasing the demands for education for a changing society, where
the individual must always be ready to re-educate him- or herself
(Swedish Radio, 1958). Politically, there was an early ambition to
guide computer-technological development. A significant part of the
concrete measures that were taken had to do with education.
More so than in many other countries, the Swedish social
democratic construction of the welfare state, emphasizing
universalism, was already “data-driven”. The extraordinary
efficiency and capacity of computer technology were thus a
- 31 -
prerequisite for the Social Democratic Party’s reform policy
(Söderlind, 2009)
This was accomplished through extensive registrations of
citizens. Thereby, Sweden was seen as particularly susceptible to
vulnerabilities, and the nation was early in discussing the risks of
misuse of such databases. This was partly because of the principle of
public access to official records, and partly due to a long tradition of
population registers, where each citizen had their own personal
identity number. In 1973, the social democratic government, as the
first country in the world, legislated a data act (1973), which
regulated the creation and maintenance of computerized personal
records (Henriksson, 2005; Lundin, 2015; Söderlind, 2009).
Education has been a primary (if not the most central) instrument
in creating the necessary social preconditions for computerization—
as well as ensuring citizens leverage over computer technologies. As
such, I have argued that the Swedish reformist labor movement is a
particularly interesting object of study: it was, for a very long time,
the biggest social movement, the most re-thinking, the most
ambivalent, and, importantly, for a long time almost synonymous
with the government. That is not to say that there are no problems
with presenting the labor movement as a central actor. There is a risk
of cementing and fortifying the image of the labor movement as the
only important actor, and, as such, also obscuring other actors, forces
and ideologies. Having said that, I would argue that throughout the
conducted studies, and throughout the studied material, themes still
reoccur—temporally situated themes that are strikingly similar
across decades, and across wider discourses, and ranges of actors.
For example, one year before the social democratic ‘Rigoletto
conference’ (1955), the study association Industry and Society
organized a conference entitled ‘Automation. New technology—
new perspectives on economy and working life’. That is to say, many
of the issues discussed at the Rigoletto conference had already been
discussed at this industry executive conference. Notably, the role of
education, in addressing the problems of automation, is emphasized
at both conferences, and several of the speakers appear at both
conferences. By highlighting this example, I want to point out that,
in my focus on certain actors, there is a potential of a concealment
of other actors, who also stress the importance of education in
- 32 -
relation to computerization. Nevertheless, the labor movement
conferences are, according to my analysis, more topical in discussing
how ongoing and imagined computerization should be politically
organized through education. At the aforementioned industry
executive conference, education is not a key issue, although aspects
of re-education and increased free time are also addressed. Instead,
more time is devoted to discussing, for example, computerization of
grocery stores (Sallborg, 1954), computing’s radical ability to
increase the importance of game theory (Faxén, 1954), and operative
analyses in business management (Hansson, 1954). The potential
increases in free time for workers is there posed against industry
needs—rising demands and a material increase in living standards
are more desired outcomes of automation (Giesecke, Vilhemsson,
Nilstein, Herz, & Wallander, 1954). Another example is how, before
the social democratic government in the mid 1980s takes initiative
to educate the entire population about computers, all parties in the
Swedish parliament have, during the entire 1970s, argued for general
computer courses for youths and adults. As mentioned, Sweden is
the first country in the world to adopt a specific data act (1973),
which is legislated by a social democratic government, but that
administration is also a minority government, and the data act has
been promoted heavily by the conservative parties as well. As such,
the political background is complex, and what seems to be perfectly
clear by following one actor likely carries a multifaceted history of
converging and diverging discourses and decisions.
- 33 -
Illustration 3, Lars Grönwall. Front cover of course book: Elektroniken i
fabriken: hot eller hopp. (1981).
- 34 -
Previous research
This chapter presents a survey of previous research relevant to the
research area and the aim. I do this before I present my research
questions, since I argue that it is a necessary prerequisite to
identifying a potential research gap (which my research questions
can then address). So, to set the scene, previous research of specific
relevance for this thesis comes from three main areas: digital
citizenship; Swedish computer politics; and Swedish popular
education politics, where the overlaps between these areas are of
particular interest.
Figure 1. Main overlapping’s of previous research
The general problem area can, however, be placed in much larger,
and more disparate fields, which relate to critical analyses of the
political-historical aspects of education and technology,
respectively. That is to say, the educational imaginaries of the digital
citizen cannot be easily pinned down within one research field. For
example, the history of the computer is not a single progressive and
linear path of development, but multiple narratives and discourses of
- 35 -
computer technology, components and applications, which also
includes cul-de-sacs, side-tracks and mistakes. Educational
imaginaries of the digital citizen include histories from many
different angles and perspectives. Popular education is but one such
thread, that can be pulled from the socio-political ball of yarn that is
the digital citizen. I have nevertheless chosen to pull that specific
thread because popular education is, and has been, a central part of
the societal push towards digital governance (and thereby also
contain historical problematizations of computing in society, which,
when studied, shed light on contemporary digital citizenship and its
many different aspects that we often take for granted today). As such,
popular education about computers seems to “fall between
(academic) chairs”, which can be a contributing reason to why it has
not been studied extensively.
The point I want to make is that in the specific intersection
between the digital citizens and popular education imaginaries, there
are few previous studies. As such, many of the ideas, questions and
discussions of this thesis have emerged in dialogue with sometimes
disparate previous research, functioning as information resources or
unexpected starting points. An illustrative example could be a study
of how the Swedish national radio, for a brief period in the mid
1980s, broadcast computer code in sound form, effectively
functioning as wireless large-scale file-sharing (Skågeby, 2014). The
study shows how intermediality (the interlinking of media) has a
capacity to generate new practices. At the same time, the radio show
in question also constitutes a popular education initiative, during a
time when the Swedish government is making huge efforts to
educate the population about computers (something which is not
touched upon in the study). With this example I want to stress how
issues of popular education are an important track in why citizenship
and computers have become so closely connected—but also how it
is often ignored in computer- or media-historical studies (which
often emphasize materiality or use). As such, there are lots of studies
that are potentially relevant to this thesis—studies that have strains
of popular education woven into them, but which have not been fully
expressed or explored by the authors themselves. Computer history
is one such field, which I argue has many interesting overlaps with
- 36 -
popular education history, but where the actual overlays have
surprisingly been ignored in most previous research.
Digital citizenship
Media research into digital citizenship tends to conceptualize
citizenship as a form of extended citizenship, which takes it beyond
the national state, and which, through digital media technologies,
assimilates the citizen in a political community (as a person who can
be seen and heard in mediated networks). Digital citizens are
consequently those who have access to the right digital material
resources, and who have the (digital) skills to take part in the political
arenas of society (S. Lindgren, 2017). Digital citizenship has thus
been defined as the overarching capacity to participate in the
“electronic society” (Mossberger, Tolbert, & McNeal, 2007) , and is
often connected to opportunities to shape one’s identity and role in
society through digital tools (Hintz, Dencik, & Wahl-Jorgensen,
2017; Isin & Ruppert, 2015). Furthermore, activities such as
mediated citizen engagement and participation for change are often
included as central parts of digital citizenship (Mosco, 2017).
However, computers have also been described as a failed citizen
technology. Olsson (2002) finds, at the turn of the century, that while
computers were generally envisioned to increase democracy, users
were more prone to describe the television as a citizenship
technology rather than the computer. This research into digital
citizenship has a common feature in that it examines how people “do
citizenship” through digital technologies, or what skills and
competencies that are required to do it. Here, digital technology is a
means for citizenship-making and democracy.
Studies of adult education and digital media have, in similar
ways, focused on technology as a tool for societal inclusion
(Cocquyt, Diep, Zhu, Greef, & Vanwing, 2017; Moekotte, BrandGruwel, & Ritzen, 2017; Reneland-Forsman, 2018). It has also been
stressed how digital technologies are central to lifelong learning
(Thalhammer, 2014) and how they have blurred the boundaries
between formal and informal learning (Wildemeersch & Jütte,
2017). Moreover it has been emphasized how the imperative of
lifelong learning is closely connected to ideas of a rapidly changing
- 37 -
high-technological society (Biesta, 2009; Field, 2006). In summary,
the studies referenced above have been important to this thesis in
order to show how digital citizenship has been researched and
defined previously. (It should also be mentioned that it is often
linked to comparable concepts, such as ‘internet competencies’,
‘media literacy’, and ‘the digital divide’.) How people act or do not
act as digital citizens has been widely researched. However, the
historical or societal structural preconditions (such as large- or
small-scale popular education efforts) are often overlooked. So,
while this thesis is also a study of the digital citizen and digital
citizenship, the connection to the above research is not as direct as it
may first seem. This thesis, rather than underlining what people do
with digital media technologies (in terms of citizenship-making), is
more concerned with the historical and structural relations between
(macro scale) digitalization, popular education, and citizenship.
Swedish computer politics
Research on Swedish computer politics has shown that it has always
been permeated by more or less obscured ideological
presuppositions and values, which have more to do with a view of
society and citizens than with technological preconditions (even
though it is often portrayed the other way round) (Ilshammar, 2002;
Kaiserfeld, 1996). However new technological systems can also
reveal political and ideological ambitions, spurring new debates
about technology in society. Computers, as one category of
technology, can thus be understood as materialized politics.
Discourses and rhetorical patterns are shaped by, and shape,
computers in society, and computers are thus political machines
(Glimell, 1989; Henriksson, 1995, 2005; Ilshammar, 2007). Once
the expected utopian, or dystopian, consequences fail to arrive (or
everyday use increases), the specific debates will also dissolve, and
the technology in question becomes more invisible (Blomkvist,
1999; Blomkvist & Kaijser, 1998). To exemplify this, we can look
at two tables, from Magnus Johansson (1997) and Lars Ilshammar
(2002) respectively, illustrating how computers have been
conceptualized in Swedish computer politics over time:
- 38 -
50s
60s/70s
80s
90s
electronic brains
number cruncher
computer
cybernetics
science
experts
automation
automatons
robot
rationalization
EDP
system
centralized
industrial
AI
control
batch
tools
micros
home computing
personal computer
computer lib
hacker ethic
democratic
dialogue
decentralized
interface
neural networks
fuzzy logic
word processing
spreadsheet calculus
VR
info superhighways
cyber
neural networks
Internet
fuzzy logic
networking
NC
on-line
Table 1. Table of buzzwords (Johansson, 1997, p. 29)
Understanding
Use
1950s
Computing
machine
Compute
1960s
Registry
EDP
1970s
Power
tool
Monitor
1980s
Tool
1990s
Medium
Write/calculate
/drawing
Communicate
Table 2. Simplified view of the changing understanding of computers / IT in the
second half of the 20th century [my translation] (Ilshammar, 2002, p. 306)
These tables show how the intrinsic technical capacities of the
machines have a strong relation to how they are conceptualized. As
such it becomes clear that 1) problematizations of the computer are
very dependent on the concepts in vogue at the time, and 2) that
issues concerning (popular) education are conspicuously lacking
from these conceptual overviews. Popular education discourses
about computerization relate to visions of what the computer will be
capable of in the future, and what kind of desirable society (and
citizen) that can, in turn, be envisioned in relation to this. As an
example, we may refer to the public discussions of computerization
and its effects, which emerged during the mid 1950s (Blomkvist,
1999; A. Carlsson, 1999). Education was here seen as a crucial
solution to the envisioned problems of computerization (Sandström,
1989). Sandström shows, for example, how conceptions of
automation and nuclear energy exercised influence on education,
stipulating new requirements within three different areas: 1)
vocational qualifications, 2) qualifications of (moral) character, and
3) qualifications of flexibility and change (Sandström, 1989). At the
same time, it is interesting to note that, in Sweden at that time, there
was one computer in use—the ‘mathematics machine’ Besk. This
- 39 -
again shows how a survey of previous work cannot be limited to data
politics or societal computing discourses. Rather, it should also
include the future visions emerging within popular education.
Problematizations of computing and education touch upon larger
discourses and visions of desirable futures. Laginder (1989) shows
that everyday and unproblematized visions of the future permeate
political processes, something which naturally impacts on both the
problematizations made, and the solutions regarded as viable.
Laginder further shows how Swedish public investigations, from the
1960s until the early 1980s, specify computerization as one of the
most important driving forces for societal development (and
education as the most important tool of governance to harness it).
Because they presume a constant adaptation of man, Laginder refers
to these future visions, which include a view of constant
technological progress, as ‘conservative change’. The adaptation (or
education) of citizens is expressed somewhat paradoxically, since it
emphasizes the importance of education to keep up with the
unstoppable and impending computerization of society, but at the
same time, it also underlines education as an important tool to
understand and control the very same computerization process
(Laginder, 1989).
The idea that Sweden should “keep up with progress” has, in
research, often been connected to a strong political belief in
technology and science, which has, in turn, been part of the
ambitions to create the welfare society, to modernize everyday life,
and to increase societal growth and (inter)national competition (D.
Bodén, 2016). As such, technology has been regarded as an
important factor in decreasing poverty and social misery, which can
also explain the positive attitudes the Swedish state has taken to
computerization since the 1950s (Blomkvist, 1999; A. Carlsson,
1999; Ginner, 1988). As such, the computerization of Swedish
public administration was largely a part of a social democratic
welfare project (Söderlind, 2009).
Research on Swedish computer politics is very much concerned
with law-making (Sweden was the first country in the world to
legislate regulations relating to the handling of personal information)
and with mapping out computerization politics from the end of the
1960s to the 1990s (Annerstedt, 1969; Bäck, 1982; De Geer, 1992;
- 40 -
Henriksson, 1995, 2005; Pettersson, 2001; Söderlind, 2009). It has
been stressed that from the 1990s the state’s role in building and
maintaining infrastructure changed, and the market took over the
role of the state. It has been emphasized, for example, that in all
programmes to realize the information society after the 1990s,
competition was seen to be the key driver of the infrastructure
(Atlestam, 1995). However, this strand of research has rarely
considered the connection to education (and if it is mentioned it is
almost exclusively in relation to children and adolescents, not
adults).
Computers in education
There is also a large body of research that shines a light on the role
of the computer in education. Here the computer is often
conceptualized as a means for learning. As such, these studies are
only of peripheral interest to the present thesis. In previous studies
on the computerization on schools, however, some interesting
parallels to popular education can be found.
Research on computers in the Swedish primary and upper
secondary school, both as a topic (e.g. computer literacy) and as an
educational tool, is often described as an implementation that is
“push-driven” rather than requested by (potential) users. Push logic
here means that computers were thrust upon schools, as a result of
political agendas and market lobbying, rather than being requested
by teachers or pupils (i.e. “pull logic”). The introduction of
computers and computer literacy followed a conceptualization of
what computers were capable of generating at a certain point in time,
such as increased democratization, fairer and more effective
distribution of resources, better educational support, and a general
increase of information literacy, necessary to cope with a growing
information overload (e.g Johansson, 1999; Johansson & Nissen,
2001; Johansson, Nissen, & Sturesson, 2001; Karlsson, 2009;
Nissen, 2014; Riis, 1991, 1993; Riis & Bengtsson, 2000). It was even
seen as strengthening the competitiveness of the Swedish industry in
the long run (Kaiserfeld, 1996). As an example of this, Magnus
Hultén emphasized how notions of economic growth as the link
between politics, technology and science resulted in the
implementation of the subject of ‘technology’ in school as a key tool
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for preparing pupils for the future (Hultén, 2013b). As such, the
above-mentioned research on computers in schools has been
important for this dissertation because it asks the same type of
questions: What are the imaginaries around computers and
education?
Overlaps of computer history and popular
education
One of the research projects that have studied the overlap between
computer history and (popular) education is the project From
mathematical machine to IT hosted by the Swedish Royal Institute
of Technology. That project focused partly on the role of the school
in societal computerization (Emanuel, 2009a, 2009b, 2009c). As part
of this project, a number of ‘witness seminars’ were organized. One
was entitled Popular education about computers 1979-1985
(Emanuel, 2009b). At this seminar, popular education was
consistently described as a central actor in the computerization of the
Swedish society. Another witness seminar, concerned with the
Scandinavian school of systems development, also touched upon
popular education (P. Lundin, 2008). The Scandinavian school,
sometimes also referred to as ‘alternative systems development’,
was an approach to develop computer systems in cooperation with
its prospective users (Howard, 1985). This proposed course of action
was seen as an opportunity to democratize the computer itself, but
also the workplace in general. The approach has its roots in the 1970s
action-research efforts to engage users in the often wide-ranging
organizational changes that computerization brought with it.
Importantly, these projects were also significant educational efforts,
carried out in cooperation with adult education associations and
influenced by popular education pedagogy (J. Carlsson, Ehn,
Erlander, Perby, & Sandberg, 1978; Howard, 1985). They are,
however, rarely framed as such, and have not been studied through
educational lenses (P. Lundin, 2008). Today, the Scandinavian
school is more often framed as participatory design than popular
education. Nevertheless, these studies have been of use for this
thesis, because they illustrate how the borders between popular
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education, union education, workplace education and (action)
research are blurred and influence each other.
Overlaps between history of technology and popular
education
In the intersection between Swedish history of technology and
Swedish history of popular education, Nordberg showed how the
radio worked as a form of popular education and social engineering
during the 1930s and 1940s (Nordberg, 1989). At the same
intersection, Furuland (1984) illustrated how popular education by
the beginning of the 20th century took on a double meaning in terms
of enlightenment: the education of citizens was partly dependent on
the electrification of society. That is, in order to increase literacy in
the population, households (and schools, of course) needed (electric)
light. So the electrification of households became not only a
pedagogical prerequisite, but also a political goal (Furuland, 1984).
Thus, it was hardly a coincidence, wrote Furuland, that the first
popular education pamphlets and writings of the labor movement
were named accordingly: e.g. More light: some words for the
working class about self-education. In this text, the argument is
made that ‘we must become enlightened people, if we want to be free
people’ (Gabrielsson, 1897, p. 8). More than illustrating the overlap
between history of technology and popular education, these
pamphlets also indicated how the labor movement constituted a
particularly interesting actor here.
Overlaps between the popular education of the labor
movement and technological development
In the studies of Nordberg and Furuland (and the early popular
education writings of the labor movement), technologies become a
means for popular education. But while electrification may have
been a prerequisite for education, the labor movement also
positioned itself (partly) against industrialization (Edquist, 1999).
Popular education was described as important for cultural
sophistication and political citizen education, and thereby as more of
a counterweight against an inhumane machine society than a
proponent for it. So in the overlap between the popular education of
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the labor movement and technological development, the Swedish
labor movement took an ambivalent stance, which also reflected on
expressed ideals. Polytechnic ideals existed in parallel to ideals of
cultural education, although the latter were largely emphasized
(Ginner, 1988). The content of the labor movement’s study circles
also changed considerably during the 20th century, from content that
was considered important to the movement’s political work towards
activities which can referred to as leisure and amusement (Arvidson,
1985). Historically oriented research on popular education has
shown how ambitions of technological progress were solid in the
labor movement by the early 20th century, but also how it was
paralleled by nationalist nature romanticism and an idealization of
farming lifestyles. The balancing between these ideals may then
have had a “comforting” effect on leftist radicalism, and potentially
paved way for a more conservative nationalism (Edquist, 1999). The
popular education efforts of the labor movement thus came to
replace earlier more authoritarian functions in the school and church,
in terms of fostering diligent and loyal citizens (Ambjörnsson,
1988). Popular education was consequently mobilized as an
important tool for ideological governance and unification of the
labor movement (Jansson, 2012)—it aided in shaping the identity
and ideology of the labor movement. Consequently, power over
popular education became an important political muscle (Jansson,
2016). The relationship between popular education and the labor
movement was thus one of mutuality. While popular education was
an important political tool for the labor movement, the labor
movement was also an important and driving actor in shaping and
influencing the development of popular education (Jansson, 2015).
As an illustration, the discursive shift of the labor movement, from
addressing ‘the worker’ to addressing ‘the people’ is clearly
connected to the ideals and concepts of popular education (Nordvall,
2005).
Citizenship, (popular) education and democracy
Perhaps unsurprisingly, Swedish governmental interventions aimed
at increasing computer literacy have often been closely tied to
notions of democracy (Jedeskog, Hyltén, & Riis, 1991; Johansson,
1999). This has also been the case historically with government
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support of popular education (L. Lindgren, 1996). As such there is
an interesting parallel between how primary and upper secondary
schools, workplace education and popular education have been
assigned a duty to educate people about computers in order to
increase democracy. This also provides a certain explanation to why
popular education has so often been positioned as a central actor—
seeing how it has such strong connections to ideals of increased
democracy (as well as being free and voluntary).
In the intersection between citizenship and popular education,
more contemporary studies have explored the potential for citizen
education and (again) increased democracy (e.g. L. Lindgren, 1996;
Niklasson, 2007). Studies have also focused on what frames of
action popular education practices present to citizens and in
citizenship-making, for example based on views of a common
identity amongst learners (Pastuhov, 2018; Pastuhov & Rusk, 2018).
These studies are concerned with learners’ experiences and
educational approaches. Expanding the focus, other studies have
shown that students in adult and popular education are already
“doing citizenship” in lots of ways external to the actual education,
something which is rarely acknowledged by the educational
institution (Fejes, 2012; Fejes et al., 2016; Sandberg, Fejes,
Dahlstedt, & Olson, 2016). In these studies, popular education is
problematized as a means of citizenship-making. Even though these
studies have taken different approaches, they have been important in
conceptualizing how citizenship is made (or not) within popular
education.
Research on popular education as the fostering of
citizens
Popular education is often limited, much like in the studies
mentioned above, to activities at folk high schools and study
associations (Nordberg, 1998; Sundgren, 1998). When the concept
is broadened, this is often done with a positive view, such as how
popular education can include grassroots initiatives that lead to
increased democracy, or how it can be described as part of civil
society’s active citizenship organization. Sometimes, popular
education is positioned in between an emancipatory educational
endeavor and governmental regimentation. The “peculiar nature”
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and “unique Swedishness” of Swedish popular education is a
lingering notion in research, operation, and politics, even though
more critical studies have questioned, and perhaps even debunked,
this idea (A. Lundin, 2008; Nordvall, 2005). Moreover, while the
independence, freedom and voluntariness of popular education is
often emphasized by both researchers, practitioners and politicians,
Swedish popular education has historically been dependent on
financial governmental support. This also means that the
government has had an opportunity to assign popular education
associations with certain tasks (Berg & Edquist, 2017). According to
Berg and Edquist, the idea of the civil society as a sphere for
voluntary engagement separate from the state should rather be
understood as an ideological construct, which popular education has
been complicit in (re)producing (Berg & Edquist, 2017). That is
because, firstly, popular education has, in itself, been continuously
positioned as a central part of civil society (rather than part of the
state), and secondly, because popular education can be seen as
grounded in the idea of free and voluntary education based on the
preferences of the subjective individual. So, instead, claim Berg and
Edquist, popular education should be regarded as an important part
of the liberal capitalist governmental power (and is, as mentioned,
also assigned with certain political-educational tasks and functions).
This view of popular education emphasizes it as a fostering of
citizens as assigned by a capitalist government, which is a view that
is also clearly reflected in popular education efforts on computer
knowledges.
The interlacing of adult education and technology that took place
within various distance education programmes can also be
understood as education-oriented solutions to problematizations that
focused on equality, democracy, science and individualism—values
that were central to the education system of the welfare state (Lee,
2008). Notably, these programmes were also part of a larger
discursive and ideological change that idealized the independent
learner and abilities such as self-discipline (Lee, 2009). As such,
these technological imperatives of adult education are strongly
connected to historical shifts over time in the discursive construction
of lifelong learning as technology for governance (e.g Fejes, 2006).
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Computers as a means to popular education
In similar ways, the intersection between digital media technologies
and popular education has been studied with regard to student
experiences of distance education, and to organizational changes on
study associations. These studies illuminate the techno-pedagogical
effects, and potential conflicts between mediated education and
popular education (E. Andersson & Laginder, 2006; E. Andersson,
Laginder, & Landström, 2007; P. Andersson, 2005; Landström,
Jedeskog, & Andersson, 2009). These studies, much like reports
from the Swedish National Council of Adult Education, have been
aimed at increasing, as well as evaluating, initiatives and efforts
concerning computers within popular education (Swedish National
Council of Adult Education, 2013a, 2013b, 2018). In these reports
and studies the computer is a means to popular education. While, the
present thesis is focused on citizen education about computers via
popular education, the above-mentioned studies have generated an
important understanding of how computerization and popular
education is presented by stakeholders within popular education
itself.
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Illustration 4, Toyny Stahre. Excerpt from course book: Datoranvändning
(Landsorganisationen i Sverige, 1978).
- 48 -
Research questions and contribution
Against the survey of previous research, I have examined the
following research questions:
How has the relationship between citizenship and computerization
changed over time?
How is popular education imagined in this relationship?
Why and how are citizenship and computerization so closely related?
In the ambition to answer these questions, it is particularly
interesting to examine how popular education efforts have focused
on certain problems, and thereby also arranged certain solutions as
particularly important and viable. As such, these problematizations,
in turn, generate specific action repertoires. By illustrating how
digitalization is guided by these problematizations, this thesis shows
how digitalization is (and always was) political. As such, one can
begin to question the aspects we take for granted in a society that
adheres to the digital imperative, and how things could have been
different.
Thus, in this overlap between popular education history,
historical computer politics and (digital) citizenship, I argue that
there exists a research gap, and that this dissertation can make four
general contributions towards closing this gap.
Firstly, it contributes to research on popular education by
showing that, and how, popular education has been an important part
of Swedish computer politics.
Secondly, it contributes to historical studies of computer politics
by considering the sociotechnical imaginary function of popular
education as a governing tool. More broadly this also contributes to
science and technology studies by adding education as deeply
embedded in these sociotechnical imaginaries.
Thirdly, it historicizes, with explicit empirical grounding, how
digital media technology and citizens have become so closely
connected.
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Fourthly, it contributes to research on education by adding
technology to studies of education, and not in the sense of “learning
technologies”, but as an infrastructure that engenders changes in
educational imaginaries as well as in education itself.
Altogether, these contributions deepen the understanding of
digital citizenship as historically contingent, and as an effect of
educational imaginaries and government forces rather than (only)
technological development or use.
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Theoretical perspective, concepts and
framework
Not only the digital citizen, but also many of the discourses and
concepts it envelops, can be referred to as what Haraway (1997) calls
imploded objects. This means they too must be disentangled in order
to be defined. Such an extrication would bring an increased
understanding to these objects as material-discursive relations (see
Figure 2). Below, I will disentangle, but also try to tie together the
concepts of automation, computerization and digitalization; citizen
and citizenship; and popular education and politics. In some cases I
will argue for the value of retaining some entanglement. This is
because these objects serve as operational concepts in the
dissertation and thereby also need to be open to variations in how
they are used or defined in the empirical material.
Figure 2. Concepts
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Illustration 5, Toyny Stahre. Excerpt from course book: Datoranvändning
(Landsorganisationen i Sverige, 1978).
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Computers
Computer-related concepts and artefacts age quickly. IT and ICT
have been exchanged for more modern(-sounding) concepts such as
digitalization, algorithmic regulation, and even AI. Most likely,
these “new” concepts will fairly soon seem as outdated as ‘floppy
disk’, ‘home computer’ or ‘automatic data processing’. What these
concepts “really” mean, or exactly which models of computers that
are referred to, is not the focus of this thesis. Instead I want to focus
on what kinds of imagined problems that these concepts entail when
used in societal discourses, and how potential solutions are included
(or not) in the concepts and in the discourses where they are used.
Even though this may sometimes imply a simplification of the
concepts (e.g. algorithmic regulation is not necessarily the same as
automatic data processing), and that some nuances may be obscured,
there is a point in focusing on problematizations. That is, when
tracing the genealogy of the digital citizen, we see how problems
remain (or are deliberately retained) even though specific machinic
functionalities may change—some parts of the old lives on in the
new. This happens partly via the problems and solutions that are,
sometimes repeatedly, envisioned, but also in digital media
technologies themselves, as they remediate the old, and preserve
traces of older functions (Bolter & Grusin, 1999). In this way, my
discussion of concepts will reveal entanglements and similarities,
but also differences and disruptions.
Even though it is important to remain open and to examine how
the concepts are imagined in the empirical material, there is also
room to reflect on what specific terms that have been used over time.
The three main notions used in the empirical material are
automation, computerization and digitalization.
By the term digitalization I mean processes where information,
artefacts and people are made digital. That is, ways that many aspects
of our social, economic and political lives are reconstructed in and
through digital communications and digital infrastructures. Going
back in time, computerization and automation were more common
concepts, and I use them, together with digitalization, with some
degree of interchangeability–the reason for this is simply because
they constitute older concepts signifying very similar processes.
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That is, ‘automation’ was, during the 1950s, used to refer to an
automated process including at least one ‘electronic brain’. An
electronic brain was a colloquial concept used to refer to a digital
machine that could control other machines. In a similar way,
computerization, during the 1970s, 1980s and 1990s, generally
referred to processes of automating work or digitizing information
via the implementation of computer systems. Equating these
concepts does, as mentioned, entail a certain simplification. For
example, a pertinent difference between the concept digitalization
and the concepts automation and computerization is the inclusion of
the internet in the former. While the internet is practically always
included in conceptualizations of digitalization, previous
conceptualizations often differ between computer technology
(technology used to store and manipulate data) and
telecommunications (the transmission of signs, signals, messages,
words, writings, images and sounds or information of any nature by
wire, radio, optical or electromagnetic systems). Still, ideas of
telecommunication, and the internet, were sometimes also embraced
in wider idiomatic concepts such as ‘computing power’, even though
networked computer communication was not ubiquitous in any way.
There is a spectrum of definitions and, seen from afar, a gradual
movement across these concepts (rather than abrupt disruptions).
A recent example of how the earlier concepts are now enveloped
by digitalization is how the annual survey from the Internet
Foundation in Sweden provides statistics on ‘internet use’ on the one
hand, and ‘households with computers’ on the other, but with figures
that are practically the same. Another example is how the European
Commission’s review of key competences of lifelong learning
recently removed references to ‘computers and the internet’, instead
using ‘digital technologies’ because it is ‘the most appropriate term
to refer to the full range of devices, software or infrastructure’
(European Commission, 2018, p. 50)
As such, I have not specifically considered the impact of the
internet as a disruptive change (although it, in many ways, was), but
to acknowledge this connection I often refer to ‘digital media
technologies’ as synonymous to machines connected to the internet.
However, although concepts such as computerization, automation
and digitalization overlap across time, it does not necessarily mean
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that “anything goes”. The concepts all refer to digital machines and
even though computers have always come in a great many varieties,
they still have a few important things in common. They are all
electronic machines, using binary logics to execute certain
instructions. Some of these executions are initiated by you, the user,
others by the programs running on the machine itself. What I want
to stress, beyond this, is also that computers are not just silicon chips,
hard drives and algorithms—they are also designed societal
machines, used to organize and govern citizens. Thus, we must not
only study how we imagine, and have imagined, computers in
society, we must also study the effects these imaginaries, in turn,
produce.
Computers as sociotechnical imaginaries
Computers have been described as a revolutionary and persuasive
technology since (at least) the mid 1900s. Notably, for more than a
decade, scholars have also suggested that we increasingly live in a
post-digital media ecology (Cascone, 2000; Fleischer, 2009).
Computer-related concepts such as the post-industrial society, or the
information society, were coined and circulated long before the
widespread use of the internet (e.g. Bell, 1973). These concepts
signify a change from the industrial society, where production of
goods was central, to a post-industrial society, where the most
important goods (and skills) were related to information. This
phenomenon is, of course, as widely theorized as it is debated. More
critical scholars tend to stress how this change is illusory, and that
Marx had, already in his time, stressed that capitalism will always
strive towards replacing people with machines. A concept such as
the information society is thereby only helping to obscure the actual
labor, and material means of production, that underpin and drive it.
Consequently, digital labor is still labor, and must be understood as
an area of capitalist innovation and exploitation (Fuchs, 2014).
Proponents, on the other hand, tend to emphasize the revolutionary
and liberating potentials of technology. Technological development
will bootstrap innovation, and generate more democracy, more
liberty, more growth.
As a way to explore the social, political, material and economical
processes with which computers are entangled, I have turned to
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science and technology studies (STS), since this wide field has a long
history of studying such complex interlacing. Very roughly, the STS
field can be divided into two major strands: one emphasizing the
social construction of technologies (SCOT) (e.g. Bijker, 1995); and
one emphasizing a more semiotic-material heterogeneity and coconstruction of technology (e.g. Latour, 2005). The latter includes,
for example, the idea of how semiotic-materiality can “program”
both artefacts and human behavior, and consequently make society
both coherent and durable (Latour, 1990). This strand, while also
having been criticized for excessive focus on heroes, inventors,
engineers, machines and networks (and thereby marginalizing other
actors and power asymmetries), can nevertheless also be linked to a
feminist post-constructionist approach (e.g. Galis & Lee, 2014; Star,
1991). A feminist post-constructionist approach (Lykke, 2010)
emphasizes that reality is not just construed socially, but also
material and always permeated by power differentials. Seeing how
the focus for this thesis is on how and why citizenship and computers
have become so closely connected, the work conducted by STS
scholar Langdon Winner has been particularly useful. Winner has
shown, not only that technology can impact on citizenship, but also
how this can happen—i.e. that technologies are inherently political.
Winner suggests that there are two ways in which politics and
technologies overlap: political intentions can be built into
technologies, and technologies can be strongly compatible with, and
sometimes even presuppose, a certain kind of society and form of
governance (Winner, 1980, 1986). So, in mapping out and
explicating the genealogy of the digital citizen, the postconstructionist approach has been inspired by this strand of STS
research. This has been done so as not to lose neither the socially
constructed nor the technologically determined aspects of
development. In line with a genealogical approach, I have also been
careful not to exclude resistance, paradoxes, risks or accidents (e.g.
Beck, 1992; Haraway, 1991; Star, 1991; Suchman, 2007; Virilio,
2007).
In this thesis, the studied discussions, taking place in the
borderland between popular education, citizenship and computing,
have also related more to imagined machines. Arguably more so than
what actual machines of the time were capable (or not) of. As such,
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problematizations of computerization have never addressed what the
machines were knowingly capable of, but more their hypothetical
societal implications and revolutionary potentials. Computers are
repeatedly imagined as solving many foreseen societal problems, but
sometimes also as creating new ones. One example mentioned
earlier is how, in the 1970s, public debate emphasized the computing
power in society. This concept entailed not the number of transistors
possible to fit on a single chip, but a general forceful process that
would digitalize the entire society. This computing power was also
envisioned as capable of connecting the entire world in a network of
computers. As a more statistically grounded point of reference, in
1975, the number of installed computers in Sweden totaled 900
minicomputers, 1220 office computers and 1580 large generalpurpose computers (Swedish Social Democratic Party, 1978); and
hardly any households in Sweden owned a computer, even less so
one connected to the internet.
Another example from the studied material is the introductory
chapters of the many course books about computers that were
distributed. These chapters often included a history of the computer,
but importantly also how the current time—the very here and now—
constituted a revolutionary moment in history. The histories of the
computer were traced back to the machines of the industrialization—
for example to Babbage’s analytical machine from 1835. Just as
often it went back to the Jacquard machine, and the Luddite protests.
Often it also touched upon the code-breaking machines of the
Second World War. The kinds of machines that were described as
the main source of modern computers was related to how the
computer, at that specific time and in that specific book, was
conceptualized. That is, if the educational material, for example,
emphasized how the computer was a necessary and revolutionary
machine that aids industrial production, it was likened to the
Jacquard loom. More critical teaching aids, stressing how division
of labor and control was built into the computer, would refer to
Charles Babbage, and cite that Babbage not only developed the first
computer, but also methods for business leaders to enforce the most
efficient division of labor, to keep costs low. Thus, it is important to
examine what the computer is described as, or likened to, rather than
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what it “is”. The above examples illustrate that what the computer is
interacts vividly with how it is imagined.
Jasanoff (2015) describes how sociotechnical imaginaries is a
key dimension of modernity that is gaining theoretical and analytical
traction in the social sciences, including anthropology, sociology and
political theory. Sociotechnical imaginaries can help us to transcend
previous binaries between ‘descriptive and normative, structure and
agency, material and mental, local and translocal’ (2015, p. 323), but
also between what is, and the alternatives that could have been. In
Jasanoff’s definition, sociotechnical imaginaries are:
[…] collectively held, institutionally stabilized, and publicly
performed visions of desirable futures, animated by shared
understandings of forms of social life and social order
attainable through, and supportive of, advances in science
and technology. (p. 19)
The notion of sociotechnical imaginaries is related to the concepts of
discourse and ideology. However it also envelops both these
concepts by more clearly including a potential for dynamic
performativity and materialization through technology (or other
means). As such, sociotechnical imaginaries propose that societal
and social discourses can be seen as an integral part of the
development of technical systems (Flichy, 2007). The notion of
sociotechnical imaginaries is thus central to this thesis. So, to
provide a tentative and inclusive definition, we could say that
computers are both electronic machines, using binary logics to
execute certain instructions, and an absolutely fundamental part of
sociotechnical imaginaries over, at least, the last 70 years.
Digital competencies
Digital (or media) literacy and competences are today often defined
as a person having access to digital media technologies, and the
ability to use them (e.g. Mossberger et al., 2007). Sometimes, they
also include a person’s responsible and ethical behavior on the
internet. The Swedish National Agency for Education leans on the
Swedish National Digitalization Council in its definition of digital
competencies as ‘the extent to which one is confident with digital
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tools and services, and has the capacity to keep up with digital
developments and their impacts on one’s life’ (Ministry of
Enterprise and Innovation [Digitaliseringskommissionen], 2015, p.
22). Digital competence is also regarded as one of eight key
competences for lifelong learning, and together with literacy and
numeracy is regarded as a basic human skill (The European
Parliament and The Council of the European Union, 2006).
Within the boundaries of this thesis I have not taken a detailed
interest in precisely what is defined as digital competency or literacy
as such (for this se e.g. DiMaggio & Hargittai, 2001; Mossberger et
al., 2007), but instead have focused on what problems it intends to
solve, and how this problematization has shifted over time. That is,
an exploration of what forms of knowledge that, in different times,
have been depicted as necessary for citizens, and why. As such, it
becomes important to relate digital competencies to, for example, the
1980s concept of computer skills, or the 1990s concept of
information literacy. Just like today however, these concepts rarely
define exactly which skills that are included. For example, who is to
say if a person keeps up with digital development? Is it enough to
buy the latest gadgets and use them, and if so how many, and which,
gadgets? Or does it take a deeper understanding of digital machines
and their societal impacts? And is this understanding, in turn, a
question about knowing how to program the machines, or
understanding the geopolitical consequences of digitalization?
Questions like these have often remained unanswered in official
documents and definitions.
To illustrate how complex these issues are, we may consider the
Internet of Things, which, put simply, is when many of our everyday
objects are connected to the internet. The Internet of Things is often
referred to as the age of the smart things—everything has sensors,
and our behaviors and intentions are predicted with increasing
accuracy. Devices around us react to our presence and appear to be
smart. This means that we, as interactors with smart things, come to
expect more of a thing that is described as “smart”. But one
fundamental premise for an artefact to be regarded as smart, is that
those who design the smartness must also succeed in predicting user
behaviors. Smart things are only smart if they are able to act on their
own. If the user has to tell it what to do all the time, or program it in
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different ways, such handling would become tedious and be more a
question of an obedient technology, rather than user-friendly
independence and specific agency (i.e. smartness). This also means
that smartness must be kept hidden from the user. The decisionmaking algorithms and the controls must be hidden beneath the
interface. This creates a paradox—when things become smarter, they
must also hide the foundations of this smartness even more, which
can become a problem. What decisions are hidden from us, and why?
Also, the smarter things get, the less skill we need to use them, but
also more skill to understand them. The question is if and how
general users will care (or not care) about such issues, and what role
education will play in such a media ecology?
This calls attention to how knowledge of computers interplays
with how intuitive (or counter-intuitive) the usage is, and that we
must understand this knowledge as a discursive construction. Today,
digital competencies are defined as one’s ability to keep up with the
digital development, while the 1980s definition points to the ability
to influence development. During the early 1970s it was described
as important to gain knowledge about the societal effects of
computers, and whether their progress should be stopped or not. This
illustrates how the specific and time-bound knowledge of computers
is also construed socially, depending on conceptualizations and
imaginaries of not only computers, but also citizens and their
required skills.
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Citizens
An important starting point for this thesis has been an open and
inclusive definition of citizens and citizenship. By staying
responsive to definitions that emerge from the empirical data, I have
deliberately refrained from categorically defining citizenship
(something which could have limited my understanding
beforehand). This also means that I have empirically focused on
material where ‘citizens’ or ‘citizenship’ is actually used as a
concept, without pre-emptively excluding anything. An open and
broad understanding of citizenship was particularly important for the
first study, where understandings of what students do as citizens and
how they enact citizenship was in focus (Rahm & Fejes, 2015). Thus,
the starting point here was to “open up” citizenship rather than predefining it (e.g. Nicoll, Fejes, Olson, Dahlstedt, & Biesta, 2013).
Even though this inclusiveness has been important for this thesis
(where it has revealed how citizens and computerization intertwine)
it is also connected to certain problems. Citizenship is not a neutral
concept in itself, but always connected to notions of conditioned
inclusion. These notions also shape, in concrete ways, everyday
circumstances for people, including for example intersectional
power differentials (e.g. P. H. Collins, 1998; Crenshaw, 1995).
In simple terms, citizens are the political members of a
constitutional society. However, the constitution of the “people” in
itself is always a matter of inclusion and exclusion. The fundamental
logic of democracy is thus always about drawing a political
boundary between an “us” and a “them” (Mouffe, 2013). As such,
‘citizens are not born, they are made’ (Cruikshank, 1999, p. 3).
Therefore, citizenship is always a contested politics of belonging
(Yuval-Davis, 2011).
This does not stop citizenship from often being defined as a
person’s formal or legal status, or membership in a community. In a
wider sense, citizenship includes a wide net of social, political and
economic structures that, together, regulate the relationship between
the individual and the state. This broader definition of social
citizenship as full citizenship was coined in 1949 by Thomas
Humphrey Marshall (1950), whose essay still influences debate on
citizenship. In the essay, Marshall defines the social responsibilities
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of the state relating to its citizens as a crucial prerequisite to live as
a full member of society.
The concept of (social) citizenship has thus been widely
criticized and elaborated. As hinted at above, researchers have
shown how formal rights and actual rights are not necessarily the
same thing, and that the concrete shaping of citizenship (and its
agency) is contingent upon gender, sexuality, race, ethnicity, mother
tongue, ability and so on (de los Reyes, Molina, & Mulinari, 2002;
Fraser & Gordon, 1992; Schierup, Hansen, & Castles, 2006).
Other critics have shown how citizenship can be used (or
transformed) in neoliberal governance, as a way to delegate more
responsibilities to the individual, while at the same time delimiting
their capacity for action (Kymlicka & Norman, 1994). One example
of this neoliberal use of citizenship is how education is often
regarded as a way to foster “proper” citizens of the future (Lauder,
Brown, Dillabough, & Halsey, 2006). In this line of thinking,
participants in education are regarded as “not yet” citizens who need
to learn certain skills and capacities to, eventually and hopefully,
become full member of society (Dahlstedt, Fejes, Olson, Rahm, &
Sandberg, 2017; Fejes, Dahlstedt, Olson, & Sandberg, 2018;
Sandberg et al., 2016)
As a way to retain an openness in the concept of
citizens/citizenship, while also maintaining a sensitivity to power
asymmetries, an understanding of citizenship as a figuration can be
useful:
figuration is the mode of theory when the more ‘normal’
rhetoric of systematic critical analysis seems only to repeat
and sustain our entrapment in the stories of the established
disorders (Haraway, 1992a, p. 86)
Using Haraway’s terminology (Haraway, 1992a), the digital citizen
can thus be seen as a figuration. Put succinctly, this means that it is
a complex, power-permeated, mutually transformative (Barad,
2007), socio-material phenomenon.
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Popular education
It has been pointed out that popular education is notoriously hard to
define, particularly from a historical point of view (Berg & Edquist,
2017). Popular education is, admittedly, a wide-ranging term, which
blurs boundaries between civil society and the state, but, from the
perspective of this thesis, this is also a strength. This thesis makes
use of a broad notion of popular education. It entails not only study
associations and folk high schools, but also non-formal educational
efforts aimed towards the adult population via radio, TV, museums,
films and civic information. However the focus is mainly on popular
education as a form of state governance. That is, information,
fostering and education are seen as transferred from the state to the
population (the citizens). Thus, popular education, in the form of
non-formal adult computer education, awareness campaigns, social
programs and liberal education about computers can be understood
as educational imaginaries assigned to handle (in this case)
computerization. Consequently, this thesis starts from Berg and
Edquist’s definition of popular education: ‘voluntary educational
activities, generally aimed at the mass of adolescents and adults,
organized by non-profit and non-governmental associations, outside
compulsory and/or regular educational institutions’ (Berg &
Edquist, 2017, p. 1), but also acknowledges their addition in that
popular education has recurrently been deployed for governing
purposes.
As such, my strategy has been to track where popular education
is mentioned in political imaginaries about computers, how
computers are imagined in the popular educational initiatives that
follow, and finally to trace how popular education institutions
inscribe themselves in relation to automation, computerization and
digitalization.
A shining example of a collaborative effort, where all these
“tracks” are visible, is the course Computer knowledge. This was a
distance course, organized by The Swedish Educational
Broadcasting Company, inspired by the BBC Open University
(Emanuel, 2009b). It was broadcast via radio and TV and was a
collaboration between the Swedish Educational Broadcasting
Company, publishing company Liber, distance education company
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Hermods, and the universities in Gothenburg, Linköping,
Stockholm, Umeå and Uppsala. The course was comprised of 20
radio shows, 20 TV shows, 14 course booklets with assignments that
could be sent in for checking, and 40 hours of practical computer
handling exercises. After completing the course, there was also an
option to take an exam and, if successful, to receive 10 university
credits (equivalent to 400 hours of study). Just over 30,000 people
registered. Most of them took the course as a study circle at work, or
via study associations. One evaluation of the course estimated that
approximately 10,000 took the course via popular education
associations. Further, out of the 30,000, one third were teachers.
Swedish companies The Apothecary Company, Systembolaget and
the Savings Bank Group subsidized their employees’ participation
in the course. The practical exercises could be done at home, in the
workplace, or at a study association (Commission for Informatics
Policy [Datadelegationen], 1985). As such, this course could be
defined as higher education (since it, in fact, rewarded university
credits), workplace education (since it was subsidized by major
employers, governmental and private), or popular education (since
many of the participants studied via study associations).
During this time, public authorities also emphasized the
importance of getting educated before getting a computer for the
home: ‘before a household acquires a computer, one, or several, of
the household members should take a basic course about computers,
for example within a study circle’ (Commission for Informatics
Policy [Datadelegationen], 1984; Pettersson, 2001). This case shows
how educational efforts entailed cooperation between many different
actors, and that they were not presented in an unequivocal way. As
such, education is sometimes synonymous to popular education, and
sometimes popular education is but one of several possible forms of
education. When there were ambiguities, or collaborations between
diverse actors, I have been very careful to mention this in the text.
When I have not emphasized it, it is because the material has been
consistent in defining it as popular education.
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Summary
For this thesis, popular education has functioned as both a point of
departure to investigate the digital citizen, and as a recurring political
tool deployed by governing forces in order to construe digital
citizens. As such, popular education is connected to two other
important concepts: computers and citizens. In order to multiply
their operational use in analyzing the wide empirical material, these
three concepts are all defined as rather open and inclusive.
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Illustration 6, Toyny Stahre. Excerpt from course book: Datoranvändning
(Landsorganisationen i Sverige, 1978).
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Research strategy, methods and
material
As mentioned, the purpose of this thesis is to map out and explicate
how and why citizenship and computers have become so closely
connected, and to further elucidate the role of popular education in
this relationship by historicizing and analyzing the relations between
computer politics, citizenship and popular education politics. In the
examination of these relations as current and historical
problematizations, a genealogical method becomes particularly
suitable. Because I want to understand how the digital citizen has
been formed, it is valuable to study how problem-solution coconstructions shape this process.
So, when studying these contextual problematizations, where
does one begin? According to Foucault the starting point is “now”.
Practically speaking, the starting point for this thesis was a study of
“the present” (i.e. the paper Ubiquitous computing, digital failure
and citizenship learning in Swedish popular education), which in
turn led to the following three more historical papers. For the first
paper I interviewed folk high school students about citizenship, and
I immediately discerned a connection to digital media technologies.
The premise for that study was to examine, understand and explain,
through analysis of their own narratives, how adult students do
citizenship. Thus, the main question was very open: can you tell me
what you do as a citizen? The responses consisted partly of stories
about digital media technologies. The very first student I interviewed
explained to me, for example, how the anonymity of playing World
of Warcraft (WoW) was a necessary part of citizenship. That we
discussed WoW was very unexpected. But when I thought more
about it, I was surprised that I was surprised. As another respondent
expressed it: ‘it is how we live’. Not all of the 37 respondents had
striking stories about digital media, but more respondents discussed
it than discussed, for example, voting—sufficient for it to stand out
as a clear pattern. Following this first study, I began researching how
popular adult education actors described their role as educators of
citizens. What I found was that citizenship, as a concept, was rarely
used for governmental purposes and political assignments for
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popular education, except for when it concerned digital inclusion.
Digital inclusion was presented as a precondition for exercising
citizenship (Swedish National Council of Adult Education, 2013b).
It became clear that the connection between the citizen and the use
of digital media was being made on several levels, by different
actors, within popular education. This insight shaped the problem
area for this thesis. From a curiosity and an inquisitiveness of how
this had come to be, the historical studies emerged. The point of this
initial and slightly autobiographical account is to provide a setting
for how the work with this thesis began, and how the overall research
approach was designed. In this chapter I will describe the
implementation and methodological execution of the studies. Firstly,
I will describe a genealogical approach. Next, I will present one
variety of policy analysis inspired by the genealogical approach.
Finally, I will discuss ethical considerations and delimitations of the
studies.
Research perspective: genealogical approach
Genealogy, as it is described by Foucault (1984a), is not a method
for describing a straight teleological derivation of a certain current
phenomenon. Rather, it is a historization emphasizing how a
plurality of events were consociated in leading up to the “now”.
Genealogy is therefore not about using history to show how the
present was “caused” (i.e. that history can be seen as a definite cause
of the now). Rather, genealogy is a methodological procedure that
makes use of history to diagnose the present. That is, it functions as
a way to problematize contemporary concepts and intellectual
thought figures. As such, genealogies certainly become
historizations of the present, but importantly, not of the more
common, sequential and continually progressive kind. This does not
mean that genealogy thinks of history as random or unsystematic.
Genealogy considers history as complex weave of interrelated
events, collectively and organically directing change (or nonchange) in certain directions. In his use of the very concept of
genealogy, Foucault takes inspiration from Friedrich Nietzsche’s
ironic use of the concept in On the Genealogy of Morals. To explain,
a Foucauldian genealogy opposes the search for a definite origin:
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What is found in the historical beginning of things is not the
inviolable identity of their origin; it is the dissension of other
things. It is disparity. History also teaches how to laugh at
the solemnities of the origin. (Foucault, 1984a, p. 79)
The quote above illustrates how genealogy (as a “theory-method”)
is put forward as the opposite of historical studies focused on
sequential causal relations, but in this statement Foucault also makes
visible the epistemological foundations of genealogy. Foucault
argues that knowledge is not about understanding, but about cutting
(an elaboration of this concept will follow). A genealogy must take
its start in the things we experience as having no history at all. Next,
we (try to) isolate the different contexts, or scenes, where events take
place—but also those where they are missing and remain completely
unrealized. To put it differently, from a genealogical approach,
errors, mistakes and non-identities are important. The examination
of a specific genealogy opens up to the plethora of events that have
shaped a phenomenon, but also those events against which the
phenomenon has conflicted (Foucault, 1984a).
The central issue is that events are important if they result in
phenomena that keep on existing, and that keep on having value to
us. This is where the cutting comes in—the genealogy of a
phenomenon must have a clear point. Much like a joke has a
punchline. The punchline of the genealogy lies in discovering that
who we are, and what we hold for true, is not necessarily a question
of controlled linear progression, but more of tangential events, or
even accidents.
The present has also been the starting point for this thesis. The
digital citizen is a phenomenon which is often seen as lacking a
history—it is habitually seen as a purely contemporary object clearly
situated in the present, and without ties to the past. The incessant
updating of digital culture, and the continuous migration of social
and civic functions to digital environments, help to sustain this idea.
Through the analysis of historical texts we see that the contemporary
digital citizen certainly has new aspects (mainly the tighter
connection between citizenship and digital inclusion), but it can also
be traced in a wide range of events (many of which can be assigned
to popular education politics) that are not very new at all.
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The relationships between digitalization and citizenship within
Swedish popular education are thereby historically contingent (and
thus not random or unintentional). Genealogy as a method is able to
trace the lineage of shared intellectual constructs, their uniqueness
in relation to other constructs, as well as their historical morphing.
According to Foucault, power and dominance permeate these
constructs. This power is often also unilateral, repeated and
preserved, throughout history. Foucault (1984a, p. 83) writes:
Genealogy, however, seeks to reestablish the various
systems of subjection: not the anticipatory power of
meaning, but the hazardous play of dominations
For Foucault, dominance is determined throughout history, but not
necessarily by those who are generally perceived as dominant. As
such, it also becomes important to reveal, and make visible, both the
fact that political systems of rules and regulations shape the digital
citizen, and also how this (re-)shaping takes place. Thereby,
genealogy as a method has, in a very concrete manner, guided the
selection of empirical material for this thesis. I take Foucault’s
genealogy as an appeal to investigate historical events in detail—to
get down to the “nitty gritty”—and to search for different voices in
different types of material. Even though I have mainly used
genealogy as a way to approach history on a societal level, I want to
stress that, for Foucault, different levels of analysis interplay in a
way that resembles a post constructionist approach. In other words,
history is real and efficient (Nietzsche’s ‘wirkliche Historie’), in that
it inscribes itself on the body;
We believe, in any event, that the body obeys the exclusive
laws of physiology and that it escapes the influence of
history, but this too is false. The body is molded by a great
many distinct regimes; it is broken down by the rhythms of
work, rest, and holidays; it is poisoned by food or values,
through eating habits or moral laws; it constructs resistances.
(Foucault, 1984a, p. 87)
These very corporeal and experiential issues have admittedly not
been emphasized in this thesis (something I discuss later, under the
delimitations heading), but they were a starting point of sorts, as the
initial study (using interviews and participatory observational
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methods) very straightforwardly encountered such experiences. I
will shortly return to how the material was selected, but first, I want
to introduce Carol Bacchi’s (1999, 2009, 2015, 2016) qualitative
method for policy analysis. I will also show how it interplays with,
and develops, the genealogical approach.
Analytical approach: What is the problem
represented to be?
The basic idea of Bacchi’s version of policy analysis is that ‘we are
governed through problematizations’ (Bacchi, 2009, p. 263) and that
important analytical insights can be gained from analyzing these
problematizations (i.e. how problems are construed) rather than the
problems themselves. This is done in order to challenge the
“problem-solution paradigm” which Bacchi argues dominates
political agendas in most industrialized Western countries, and in
supranational organizations. The problem-solution paradigm refers
to the view that policies are the best way to deal with problems in
society or in markets. Various “action programmes” can thus not be
executed without first problematizing their territory. This is
grounded in the idea that there, to begin with, is something
problematic there, and that this calls for change. Policies are thereby
always already problematizations, says Bacchi. On this point Bacchi
diverges slightly from Foucault, who instead emphasizes how the
problematization process is foregone by some kind of “difficulty”,
which then generates a response from governments (Bacchi, 2009;
Foucault, 1984b). For Bacchi, the problems take form (or even
emerge) during the creation of policies, not before them. From this
perspective, policies are not reactions to problems that exist in
society, rather they reframe (or even produce) a certain societal
phenomenon as a problem. By producing problems (that also require
solutions), these action programmes construe certain
conceptualizations of what the problem is. This leads to the (by now
perhaps obvious, but still important) value of understanding
problems as not existing outside the frames within which they are
produced and conceptualized. Bacchi even warns us that the idea that
problems exist independently of the conceptualizations of these
problems can have serious political implications. That is, because the
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problematizations are based on some form of consensus (that
something is problematic and should be solved), they can obscure
how governance takes place, how order is upheld, and, not the least,
what underpinning assumptions and values that shape the
“problem”. Bacchi puts it this way:
Problematisations are framing mechanism; they determine
what is considered to be significant and what us left out of
consideration. As a result, public policies create ‘problems’
that channel and hence limit awareness of and sensitivity to
the full range of troubling conditions that make up our
existence (Bacchi, 2009, p. 263).
So, even if problems, according to Bacchi, do not exist outside the
action programmes and policies that create them, the representations
of them gain their own agency and impact, materially and
symbolically, on how we are governed and how we live our lives.
Bacchi states that ‘Policies constitute ’problems’, meaning that they
make a ’problem’ exist as a particular type of ’problem” (Bacchi,
2009, p. 263). Following Bacchi’s ideas, this thesis contributes to
“problematization studies”, and the process of how problems are
made, rather than trying to solve “real problems” in themselves.
Again, rigorous analyses of the relations between solutions and
problematizations can make fundamental assumptions and values
visible. Political solutions can therefore be understood as co-creating
the problems they intend to solve. Problems and solutions exist in a
cyclic and reciprocal relation, where they effectively configure each
other (Bacchi, 2009). A clear example of this is how digital exclusion
is described as a problem. The problematization envelops a solid
association between digital inclusion and societal inclusion. Notably
however, the concept of exclusion is in itself labelling, connoting and
producing a certain type of problematization. The solution to societal
exclusion consequently becomes digital inclusion. Further, problems
must be understood as pluralistic and, often, entangled in other
problematizations. Bacchi describes it as central to also study how
problematizations are “nested” in each other (Bacchi, 2009). Digital
inclusion/exclusion is thereby tightly connected to the problems
attached to (lack of) democracy and education. The digital citizen,
as a desired citizen, is a problematization/solution, which is built on
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a deep commitment to digital progress as a solution to all kinds of
societal problems.
Bacchi borrows the foundation of her approach—that we are
guided by problematizations—from Foucault. That is, Foucault
emphasizes the importance of studying how problems are conceived.
It is not hard to spot the similarities between Bacchi’s approach and
the Foucauldian genealogy. They both underline a critical analysis
of taken-for-granted truths, which, by being regarded as true or
neutral, hide the power relations that construe them. Consequently,
there are many overlaps in their methodologies (but also some
differences, e.g. in terms of inspirational sources, specificity in
approach, and empirical focus).
This thesis is inspired by both of these approaches, but I also
want to accentuate that I have not rigorously followed either of the
methods (if that is even possible). In the text above, I have given
general examples of how the methodological procedures have been
very important for defining the problem area of this thesis, the
analytical approach, and its contribution to knowledge. I will now
make it clearer how I have proceeded in detail, and what I have
utilized from each method respectively. Firstly, I want declare that I
have seen genealogy as the basic research approach, and What’s the
problem represented to be? (WPR) as the main analytical method of
this thesis. The combination of these frameworks can be seen as an
amplification, where Bacchi elaborates on Foucault’s ideas, and puts
them into succinct questions that can be posed to the material. As
such, Foucault has given me ideas of ways to disentangle the digital
citizen in history, while Bacchi has provided me with a set of
questions (and follow-up questions) that helped me to actually
analyze the material.
I will now demonstrate the methodological procedure more
thoroughly. As previously mentioned, Bacchi has been inspired by
Foucault, which clearly resonates in her approach. After the method
was introduced (Bacchi, 1999), Bacchi has developed it to include
six steps, or questions (Bacchi, 2009). Apart from Foucault’s ideas
about genealogy, Bacchi’s approach is also stimulated by social
constructionism, poststructuralism and discourse psychology,
feminist body theory, and governmentality studies. This means that
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Bacchi includes both individual and societal levels in the analysis.
The six steps of Bacchi’s policy analysis are as follows:
1.
2.
3.
4.
5.
6.
What’s the problem (e.g. digitalization) represented to be in a specific
policy?
What presuppositions or assumptions underlie this representation of the
‘problem’?
How has this representation of the ‘problem’ come about?
What is left unproblematic in this problem representation? Where are the
silences? Can the ‘problem’ be thought about differently?
What effects are produced by this representation of the ‘problem’?
How/where has this representation of the ‘problem’ been produced,
disseminated and defended? How could it be questioned, disrupted and
replaced?
7.
These questions can be compared to the research questions of the
thesis:
a)
How has the relationship between citizenship and computerization
changed over time?
b) How is popular education imagined in this relationship?
c)
Why and how are citizenship and computerization so closely related?
With this comparison I want to show how the research questions are
based in both the WPR approach and Foucauldian genealogy. For
example, research question c) is based on the first and second of
Bacchi’s questions. Research question c) is also grounded in a
genealogical approach, in that it also concerns what forms of
knowledge that are tied into the problematization—what is taken for
granted, and what is “possible” to think. In relation to this, discourses
should be understood as systems of meaning, including assumptions,
values, presuppositions and connected signs, something Bacchi
refers to as “conceptual logics”. This term is similar to Foucault’s
discourse concept, which sees them as socially produced forms of
knowledge that set the boundaries for what is possible to talk about.
In her second question Bacchi refers to Foucault’s archaeological
approach. This notion includes the practices and processes that lead
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up to the domination of certain types of problematizations. The
specific ideas of individual policymakers are not in focus here, but
instead the inherent logics of the problematizations. While this is
hard in historical studies, I will argue that when I focus on
problematizations in the empirical material, the underlying practices
and processes behind them become visible to some degree.
Bacchi’s third question—How has this representation of the
‘problem’ come about?—is here regarded as a purely genealogical
one. In this thesis, this question concerns the historical tracing of the
digital citizen. This question is also reflected in research question c),
which concerns how and why citizenship and computerization have
become so intertwined. Consequently, this is an important question
(which I deal with in an abductive manner—more on this below),
which deals with how things are made visible, manifest, and taken
for granted, but also what ideas that are not emphasized and made
invisible. As such research question c) contains elements of Bacchi’s
fourth question, as well as a genealogical approach (as has been
discussed previously). The fifth question of Bacchi’s—What effects
are produced by this representation of the ‘problem’?—is limited to
considering the role of popular education— research question b) —
and thereby, in different ways, who are conceptualized as targets for
efforts (in this case, those who are seen as target groups for popular
education efforts).
The questions a) to c) above represent my attempt to summarize
the overarching research problems of the thesis. In practice these
research questions, which are already influenced by both Bacchi and
Foucault, have guided the analysis of the empirical material.
However for each of the studies the specific research questions may
have been phrased slightly differently. So, for example, for the first
study/paper, the empirical material consists of careful transcriptions
of recorded, semi-structured interviews with students at a folk high
school. The specific research question for this study was: How is
citizenship made, and what material resources are seen as necessary
for doing citizenship? This specific research question relates to the
thesis’ research question c) (Why and how have citizenship and
computers become so tightly connected to each other). The study,
however, does not go into detail about how and why this has come
about, but rather stipulates that this is the case. Consequently, the
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following studies take a more historical direction, in trying to
explore how and why this situation had occurred. Nevertheless the
analytical procedure has generally been the same, regardless of
whether the material has consisted of policies, interview transcripts,
films or play scripts.
In practice, the data collection (or production, as it can be
referred within a post-humanist approach) procedure has consisted
of identifying particularly rewarding historical sources of
information. This has been done by a meticulous screening of
potentially relevant sources of data, including historical popular
science books, academic writings, debate transcripts, broadcast
media databases, state public reports and more. This was done to
adhere to the genealogical ambition of not restricting oneself to a
limited type of data source, but to letting different voices from
different types of material be heard. Even more practically speaking,
once valuable sources were identified, the procedure meant copying
all the relevant textual material, based on continuously refined
research questions, into a coherent corpus of text. I have then read,
and re-read, this material a significant number of times, coding the
material according to both emergent themes, as well as to existing
research questions. At this stage, the approach can be described as
explorative. When coding the material I was careful to not only look
for statements that support a certain presumption, but to actively
search for resistance, opposition, paradoxes, disruptions and
alternative stories. As analysis continued, textual segments were thus
structured according to the research themes, but also in terms of its
antagonisms or ambiguities. As such, pieces of texts were combined,
split up, removed or re-categorized, continuously. This procedure
allowed for me to be systematic throughout the analysis, but also
responsive to the patterns that emerged from the specific material
itself. The analysis, through its gradual and careful reading of all the
text, is reflective of how the research questions are expressed in the
material. The combined approach of Bacchi and Foucault is a theorymethod. As such, my analytical approach can mainly be seen as
abductive. This has also made new theoretical viewpoints possible
in a continuous fashion (i.e. a theoretical openness). This has been
particularly important, since the focus has been not only that and
how, but also why.
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An abductive approach allows for an oscillation between empirical
material and theories, but also opens up to the possibility of
consulting new theory to improve analysis and refine research
questions. It also entails a potential to take the elicitation of material
in new directions, which has been done. Emergent themes and new
theoretical ideas, spurred by the reading of the material, lead to new,
potentially interesting material (of which I was not aware when I
began analysis), and even new research questions. An example of
this is how I have made use of Langdon Winner’s (1980) ideas
regarding the politics of artefacts, or how Raymond Williams (1983)
points out that digital technologies are central to his notion of Plan
X, or how Susan Leigh Star (1991) emphasizes how we must always
consider who benefits from (the development of) a certain
technology—all theorists that influenced certain interpretations of
results in the different papers included in this thesis. An important
effect of this abductive approach is the focus on imaginaries and how
we can think about them in relation to education.
Material
There are many ways to structure historical material. First, one must
settle upon a time period and type(s) of material. As mentioned, the
genealogical approach takes it start in the present. For me, the
present was delimited to the 2010s. The decided starting point (or
ending depending on how you see it), after some initial research,
turned out to be the 1950s. In my studies which goes back further
than the 1950s it becomes clear that there are few signs of computer
debates before the 1950s. Other researchers have also that shown
how public debates and policies about computerization really take
off in that time period (Blomkvist, 1999; Blomkvist & Kaijser,
1998; A. Carlsson, 1999).
It should be stressed that both Foucault and Bacchi look to
different types of data sources and regard this as a methodological
strength. As such, the genealogical approach looks for lineage in
unexpected places in an attempt to recover countless lost events
(Foucault, 1984a). The WPR approach underlines governance as
something that does not necessarily happen within one type of
institution or governmental control, and thereby seeks to bridge the
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dichotomy between state and civic society. From these premises, a
broadening of material has not been a problem—rather, delimitation
has been the issue. That is, both Foucault and Bacchi promote the
use of unconventional sources, plus the fact that the thesis problem
area spans many decades.
Computerization discourses are polyphonic by nature. They
contain many perspectives and originate from many different
stakeholders. Consequently, this thesis has studied many different
types of material. Interviews with students (and teachers) helped me
to identify and characterize discourses, but also the material
conditions that make citizen activities possible. The interviews also
became a point of departure, which showed how the things we take
for granted today, when it comes to digital media technologies, were
entwined with doing citizenship. Moreover, political texts,
educational material and official reports exposed events surrounding
the digital citizen on other levels. Thus the thesis envelops many
types of data (see appendix). I have conducted 42 interviews, of
which 37 were with students and 5 with teachers at a folk high
school. In addition, this specific data collection also included
pictures and films taken by the respondents themselves. The
collected material concerns contemporary student perspectives, and
how they actualize everyday citizenship through digital
technologies. In order to trace the digital citizen backwards in time,
I analyzed textual material in the form of reports and policies, written
to influence or govern computerization at large. To include popular
education efforts, on a more detailed level, I have also analyzed
educational material in the form of films, radio broadcasts and one
play. In numerical terms the empirical material used in the papers
consists of; 98 text-based political writings including propositions,
referrals, party programmes, action programmes, and reports, 37
interviews, 16 newspaper or magazine articles, 15 course books
(used in popular education), 10 academic journal articles, 8
conference/congress reports, 9 debate books, 8 transcripts of
political speeches and meetings, 7 educational movies, 5 radio
shows, 3 “witness transcripts”, 1 play manuscript, 1 recorded
parliament debate and 1 board decision. This enumeration represents
the material explicitly referred to the papers. However, most of the
material I have consulted and analyzed has not been made explicit in
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the papers but has still been extremely important to the analytical
work done. For example I have scrutinized around 30 issues of union
journals, looking for what eventually resulted in 5 articles on the ‘LO
computer’. In a similar way I have analyzed party programmes from
the 1940s, only to conclude that there were no debates about
computerization comparable to that which emerges during the
1950s. So, behind each explicit selection and use of a certain source
of data lies a huge amount of material that has been scanned and
studied.
I have applied Bacchi’s policy analysis on all types of material
(apart from the interviews) because policies can be regarded as plans
of action, that is, as declarations of intent in order to achieve one (or
more) goals. In other words, they tell us what we should do, or think
(Bacchi, 2009). Thus, both educational material and reports can be
seen as policies.
Ethical considerations
As mentioned, the thesis took its start in interviews with folk high
school students about doing citizenship. By then the method was
interviews and to some extent participatory observations. Following
the first study, the material was mainly historical texts. The shift in
methods from interviews and interaction with living people to
reading and interpreting dusty books (and other material) also
resulted in a change in terms of research ethics. As such, there was,
later on, much less risk of subjecting anyone to direct risks, or to any
form of registration of sensitive personal information. Nevertheless,
the demands on scientific quality did not diminish. Below, I intend
to discuss the preconditions against which I have conducted the
studies. Particularly the importance of shining a light on the
researcher’s own responsibility for potential effects of the research.
While the main part of my material consists of historical texts of
different kinds, the first study is based on interviews. In the interview
study I have adhered to the guidelines from the Swedish Research
Council (2017). I have taken several measures to protect the
respondents, and to not take advantage of their trust in me. The
respondents have been given both written and oral information about
the goals of the study, that their participation is entirely voluntary,
and that they can cancel said participation at any point during the
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study. All participants have given their informed consent. I have also
anonymized all the names of participants, the school in question, as
well as the types of study the participants undertake. The studies I
conduct can consequently not be seen as pertaining to a particularly
sensitive problem area. Still, these ethical decisions should be made.
While the participants are adults, the study does examine stories of
citizenship, which means that issues surrounding ethnicity, political
opinion and race could be discussed. The study could then have
qualified for ethical review, under the current legislation, condition
B. Further, the Swedish Research Council (2017) stresses the
importance of ethical considerations during observational studies.
The council particularly emphasizes the significance of not
influencing people or situations that are being observed. So, while
the observation and interview study only constitute a minor part of
this thesis, it is also important that the researcher takes time to reflect
on her or his role and potential weight on the conducted research as
a whole. Such issues will be considered next.
Ethics as an epistemological standpoint
Foucault states that ‘knowledge is not made for understanding; it is
made for cutting’ (Foucault, 1984a, p. 84). He describes this idea
through a genealogical process which reveals the historical and
hazardous play of domination (Foucault, 1984a). Power permeates
genealogical thinking. At the same time, Foucault little considers the
very power of cutting in history. If knowledge is for cutting, what
responsibility does the researcher have, cutting the genealogy of a
phenomenon out of history?
In term of ethics, I am again inspired by a feminist postconstructionist research tradition where, for example, Barad (2007)
has developed ideas around knowledge as cutting. In Barad’s
elaboration, the importance of situating the researcher and
phenomenon in the research is emphasized, which helps a reflexive
revelation of how knowledge, and thereby power, is (re)produced.
Karen Barad, building partly on Foucault, argues that knowledge is
created by a process of separating things from each other long
enough for us to gain knowledge about them. That is, the observer
or researcher effectively creates the research object. This cut is what
she calls intra-active. From this perspective, all studies are agential
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cuts, which cannot be disconnected from the researcher and her
interpretation. Thus, the researcher selects what to include, and what
to exclude, in her studies. Another cut may actualize other inclusions
and exclusions. Therefore epistemology cannot be separated from
ethics. Seeing how our own actions in the world also create it, we
have a responsibility to consider how we intervene in the coming
about of the world, and how we can fight and rework biases that are
being actualized, and thereby of importance (or not). Barad coins the
notion of ‘ethico-onto-epistem-ology’, stressing how these elements
cannot be separated. The researcher herself has responsibilities for
the cuts she makes (using theory, concepts, methods and
technologies) (Barad, 2007; Haraway, 1988).
The above reasoning connects to the Swedish Research
Council’s recommendations, which stipulate certain general
guidelines about ethics in life. The first of these states that you
should tell the truth about your research. One part of telling the truth
is to consider the responsibility the researcher has in making a certain
cut. This does not mean that truth becomes relative, but that it is
contextual and situated (Haraway, 1988). Because all research is
interpretative in some regard, it is important to not only shine the
light on the studied data, but also on the interpreter. And to question
who may (or can) speak for whom? Reflection is often defined as an
interpretation of an interpretation (Alvesson & Sköldberg, 2008)—
and interpretation is never neutral. This means that different
paradigms, norms, concepts and interests have an impact on what
can be regarded as good research. An interpretation is therefore
always an ideological and political expression (Alvesson &
Sköldberg, 2008). Put simply, research is political. It is therefore
necessary, or at least desirable, for researchers to take a greater
responsibility for their own approach, the preconditions of their
research, and the potential implications of it.
The notion of situated knowledge(s) can be seen as proposing a
middle road between positivism and social constructionism. In this
way it contributes to a discussion about the reliability of qualitative
research (through a process of post constructionism). It does so by
highlighting how ‘material-discursive apparatuses’ (Barad, 2007) or
‘thinking technologies’ (Haraway, 1992b)—i.e. machines,
contraptions, theories and conceptual frameworks—are parts of the
production of knowledge, meaning that science must be understood
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contextually. ‘Situated knowledges’ is based on the notion that
scientific knowledge is neither neutral nor objective. Rather, all
scientific knowledge is embedded in its own contexts of production,
which includes the researcher’s placement in time, space and body;
the apparatuses used to make cuts; societal power relations, and so
on. We are, in other words, never situated outside of our objects of
study, but always, as Donna Haraway says it ‘in the belly of the
monster’ (Haraway, 1988, p. 581). Using these words, she phrases a
critique against the idea of researchers as ‘modest witnesses’ who
can claim a detached and disinterested position, from where stable
and passive facts can be observed. Haraway also refers to this
position as a ‘god trick’. She argues forcefully that this position is
untenable. We simply cannot collect data about the world without
also considering how this very process is construed—by ourselves,
and the tools and machines we use. Another terms Haraway
introduces to this problem complex is ‘siting and sighting’
(Haraway, 1988), which refers to the importance that researchers
reflect on their situatedness, and reveal the technologies and
conceptual frames that are central to the research design.
What Haraway proposes is a very reflexive position. This view
of epistemology is, to me, a way to make myself ethically
accountable for my study. I have not been a modest witness who
observes, registers and reports what I objectively saw. My own
preconceptions, problematizations, apparatuses and situatedness
have been part of shaping the results. In the next section I will
elaborate on this position.
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Applied ethical issues
From the discussion above, many ethical issues can be derived
concerning the work conducted in this thesis. The most central are:
•
•
•
•
•
Who can (claim to) speak for whom?
What harm can my studies potentially cause those who take
part in them, and how can I prevent or lessen this risk?
What reality is being put forward in the results, and what
political, social and economic consequences can it
potentially have?
What are my preconceptions about relations between
phenomena in the problem area?
What are my values in relation to the problem area? How can
they impact on the research?
As a starting point to address these questions it can be noted that
although my preconceptions about the problem area were colored by
techno-feminism as a critique of power relations obscured in
technologies (which also contains a subversive potential), the
subversive potential of this position has not been given much room
in the studies. For example, the digital citizen can, to me, not be
regarded as a cyborg in Haraway’s sense (Haraway, 1991). That is,
it is not a monstrous noise in the informatics of domination that
mobilizes a critical potential. As such, the subversive potential of the
digital citizen has had to stand back for the analysis of how it, as a
desirable citizen and a societal norm, concurrently creates the
analogue citizen as someone with inferior possibilities to do
citizenship. By reproducing this particular conceptualization of the
digital citizen, the thesis runs the risk of fortifying it—something
which may have socio-political consequences. Over the five years it
has taken to write this thesis, there has also been a slight transfer of
the discussions from how everyone should become digital towards
the dangers of the digital. Today, concepts and practices, such as
online harassment, fake news and fictitious facts have become
construed as serious problems and threats to democracy. The
problem of citizens not being digital enough has shifted towards
them being overly digital, or digital in the wrong way. This
perspective may produce more regulation, registration, discipline
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and surveillance. As such I cannot help but wonder what would have
happened if I had let the respondent who argued that anonymity
online was an absolute necessity for citizenship guide my future
studies more palpably (i.e. what would have happened had I
followed the various experiences expressed by informants more
thoroughly)?
Even though I have taken a structural approach, the cut I have
made, in which I apply my analytical apparatus, is only a small cut
in the world. Other cuts would have produced other answers. Thus
in this thesis I will return to discussions of the limitations of the
studies, including alternative approaches.
Delimitations of the study and the thesis
There are of course always other ways of delimiting and categorizing
material, which could have been interesting. For example one could
ask oneself if, and if so, how, it mattered that the informants in the
first paper were folk high school participants? Would they have
replied significantly differently if they were students at municipal
adult education (Komvux)? My guess is: probably not. There are no
indications that the results from this study would have turned out
very differently had I interviewed students within a different form of
adult education. Perhaps the study would not even have needed to be
framed as ‘popular education’. However, it was a fate of luck that I
still did just that because it made it possible to followed popular
education as a thread through Swedish computer policy history.
An important delimitation in this thesis concerns the role of
libraries in the digitalization of the citizen. Libraries have been
excluded from the studies in this thesis, and the reason is that
libraries, as they are described in the included material, have been
separated from popular education, and are often given an
independent role and mission in action plans for digitalization. Still
it should be said that popular education and libraries share more
commonalities than differences in terms of digitalization
assignments. Cooperation between libraries and other popular
education has, through studied material, also occurred frequently.
More recently, there are indications that libraries, since the
1990s, have been more active and engaged in driving projects to
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increase digital inclusion than popular education has. Without the
exclusion of libraries, perhaps this thesis could have provided a
deeper understanding of when, how and why libraries became the
main educator of citizens in relation to digital skills. Perhaps it would
also have highlighted similarities and differences in comparison to
popular education. Another important delimitation has been made
towards labor market education, workplace education and different
types of vocational training, despite the fact that they have also been
important sites of digitalization education. For instance during the
1950s a number of trade educations emerged, partly via study
associations, where students could learn programming during the
evening. During the 1990s there were significant efforts to provide
unemployed with new technology education through what was
called ‘Datortek’. This has been excluded, as the focus of this thesis
has been popular education efforts aimed mainly at the whole
population—more like social programmes (however as I will show,
even these efforts had the pragmatic consequence of being aimed at
limited groups).
I have mainly studied how popular education has been
represented in material about computers. Had I only examined how
popular education presents the role of computers in the digitalization
process, perhaps the visions and problematizations of popular
education actors could have been portrayed with greater subtlety.
In the early parts of this thesis I mentioned SCOT (social
construction of technology) as one strand of STS (science and
technology studies). SCOT focuses on relevant social groups and
the power struggles that take place between them regarding how
technologies should be construed. I have partly focused on how
various social groups construe the digital citizen and mobilize
popular education as a form of governance. For example I have
studied how the labor movement mobilizes popular education, but
my main focus has not been social groups nor ideologies. Power
struggles between different societal actors could thereby have been
studied more clearly and deeply. In some ways this would have
captured the problem setting agenda (or privilege) (Gustafsson,
1989)—i.e. the right to define what constitutes a problem. In my
delimitation to the labor movement they have been given a relatively
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large space, at the expense of other groups that could have been
interesting, for example white-collar organizations.
My starting point for the thesis was that digital media
technologies and citizens are linked, both on a policy-making level
and in terms of individual narratives of how citizenship is being
done. Of course it would have been interesting to regard these as
narratives about media rather than computers, and to see digital
inclusion as a form a medialization process. However I believe that
the genealogy of the mediatized citizen would have taken a different
turn (i.e. the genealogy would have been significantly widened by
the notion of (mass) media). One could also discuss what would have
happened if I had discussed the digital human instead of the digital
citizen. Perhaps emotions or corporeal effects would have been made
more visible? It is also important to mention that because I have not
regarded civic experiences in detail, I have also not noticed when
these first-hand relationships (between citizenship, digitalization and
popular education) have failed, been renegotiated, or taken different
routes on a more personal level. This may present a risk in terms of
disregarding what people do, and thereby robbing them of their
agency as digital citizens. Another delimitation that can be discussed
concerns what results that could have been brought about had I
written the genealogy of the intersectional digital citizen. That is,
machines were never neutral. They are also entangled in gendered,
racialized and sexualized regimes of truth, filled with (asymmetrical)
power relations. For example, machines have been so associated
with masculinity that the relationship between humans and machines
has been studies as ‘man-machine system’ (Cockburn & Furst-Dilic,
1994). By making visible how technologies are gendered in relation
to e.g. popular education, the reproduction of power asymmetries
also becomes clear. I have partly tried to do this, but it has not been
a major focus. Throughout the studied material there are stories of
how class, mother tongue, gender, age and functional variations act
as structuring principles for popular education efforts. I have
discussed who the target groups are, historically, but I have not
delved deeper into certain aspects around intersectionality. For
example during the 1980s, in popular education collaborations with
unions there were indications that in relation to the issue of who
receives education about computers, migrant workers were
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marginalized. Similarly, but in the 1950s, offices were among the
first workplaces to be computerized. A large group to be laid off
during these processes was women occupied with calculating tasks,
who were replaced by computers (mainly in the banking and
insurance sectors). This circumstance was not presented as a
problem for the unions—until male-dominated professions were
threatened by replacement with computers (which happened much
later). Further, what is being taught to, and learned by, each target
group has varied throughout history. The so-called Scandinavian
approach seems to have directed its efforts much more to professions
dominated by men (e.g. printers and compositors), than those
dominated by women (e.g. perforator typists). Following these traces
in history would have more clearly shown how popular education
efforts regarding computers and gender (along with other power
structures) have been shaped in intersectional terms.
Alternate routes for data collection
I mentioned above that both Foucault and Barad proposed that
knowledge(s) represent(s) cuts out of reality. But to be honest, I am
not entirely sure I have made one cut. Rather I have made several
cuts, where each one could have been done differently. I am not sure
I made the most relevant or interesting delimitations. How could I
be? My choices have, naturally, had an impact on the type(s) of
knowledge that can be generated. Other ‘thinking technologies’
would have provided different kinds of knowledge. A discussion of
alternative methods is thereby, as I see it, also a discussion of how
the studies can be developed in future work.
When it comes to empirical material, it can be discussed if it is
possible to equate, for example, an educational film with a
parliamentary debate. That is, would this thesis have been
significantly different if I had only studied one type of material (e.g.
propositions about digitalization)? My position, after having done
the work I have done, is that this would not have changed the work
drastically. The problematizations about digitalization that have
been “caught” at different points in time show a certain orderliness
in that they reoccur in dissimilar types of material. I would dare to
say that the problematizations that have emerged are part of broad
public debates at a certain point in time, and as such, they are also
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the dominant ones during that particular era (framing a distinctive
zeitgeist). However, genealogy also “revealed” popular education as
an important actor, and highlighted the diversity of popular
education initiatives.
Perhaps it would have been fruitful if I had used different types
of data collection and analysis in the individual papers. An important
starting point for a genealogical approach is to question the present,
but because the three historical papers begin in the same “now”, but
move on to make different historical swoops, this may have
generated a certain repetition. Had I instead only used policy
analysis for the papers, but a genealogical approach for the thesis
framing, this might have resulted in less reiteration.
Further, interviews with teachers and/or participants in older
popular educational efforts could have provided insights into how
these efforts were understood and received. During the mid 1980s,
for example, the ambition was to make as many as possible computer
literate. During the work with this thesis there were numerous
occasions where I met people who participated in these courses.
Many laughed, and told stories of failed courses, where participants
experienced extreme frustration when having to learn to program in
BASIC or having to learn redundant functions in EXCEL. Thus an
interview-based study could have provided explanations to why the
broad data education was never realized in full scale.
In order to analyze the historical relations between digitalization
and citizenship within Swedish popular educational politics, I have
taken an interest in both discourses and actual implementations of
popular education efforts. A focus solely on educational efforts,
without the concurrent analysis of problematizations of the
computer, ran the risk of missing out on why these efforts were
described as important (and thereby realized). A focus solely on the
discursive preconditions that shaped the digital citizen would have
missed out on how they also produced material effects, for example
in the shape of specific courses and efforts. Following this line of
argumentation, I believe that a rewarding approach has been to, in
fact, draw from many different sources of data.
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Summaries of papers
This thesis aims to map out and explicate how and why citizenship
and computers have become so closely connected, and further to
explore the role of popular education in this relationship, by
historicizing and analyzing the relationship between computer
politics, citizenship and popular education politics. The thesis
consists of four studies. The first, a study using interviews and
participatory observation, was used mainly to frame the problem
area for the ensuing thesis work—that citizenship and digitalization
are increasingly co-construed. The main thrust of the thesis can be
found in the following three studies, which should be seen as
genealogical swoops that examine how this co-construction has been
politically and historically contingent.
Paper I: Ubiquitous computing, digital failure
and citizenship learning in Swedish popular
education
This paper constitutes this thesis project’s genealogical starting
point. As such it is not so much a direct answer to one of the research
questions I have asked, as it is a reflection of Foucault’s idea that
genealogies must begin in the present. The paper poses the question:
How do adult students enact citizenship, and what discursive and
material conditions make certain enactments more or less possible?
The paper then draws on 37 interviews with adult students at
Swedish folk high schools, and focuses on the everyday materialdiscursive enactments of interactive media in adult students’
statements about citizenship. Applying a post-constructional
perspective, the analysis reveals how students’ statements about
citizenship are made possible by ever-present media technologies
and the associated practices of “living in media”. Students’
statements continuously reiterate how notions of citizenship are
entangled with the internet (and other new media). However, while
new media are deeply embedded in the everyday lives of citizens and
enable important citizenship enactments, they are also a source of
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discomfort, giving rise to ambiguous statements. These doubleedged statements refer on the one hand to negative implications on
physical health, distraction from important tasks and over-reliance
on the internet as an everyday need, and on the other hand to
improved access to information, convivial communities and
empowered citizenship.
The main takeaways from this paper are three. Firstly, the
empirically grounded insight that digital technology is a fundamental
part of being and acting as a citizen today. Secondly, an observed
ambiguity, or “double-edgedness”, of this interlacing of citizenship
and digitalization. And thirdly, an awareness of, and continued focus
on, the role of popular education as one form of education
specifically stressing (digital) citizenship. These understandings led
to the more overarching question of how these circumstances have
emerged through history—which is more thoroughly addressed in
the three following papers.
Paper II: Popular education and the digital
citizen: a genealogical analysis
This paper begins to historicize and problematize the concept of the
digital citizen and how it is construed in Sweden today. Specifically
it examines the role of popular education in such an entanglement. It
makes use of a genealogical analysis to produce a critical “history of
the present” by mapping out the debates and controversies around
the emergence of the digital citizen in the 1970s and 1980s, and
following to its manifestations in contemporary debates. This paper
argues that free and voluntary adult education (popular education)
is, and has been, fundamental in efforts to construe the digital citizen.
A central argument of the paper is that popular education aiming at
digital inclusion is not a 21st-century phenomenon; it actually began
in the 1970s. However this digitalization of citizens has also changed
focus dramatically since the 1970s. During the 1970s, computers and
computerization were described as disconcerting, and as requiring
popular education in order to counter the risk of the technology
“running wild”. In current discourses, digitalization is constructed in
a non-ideological and post-political way. These post-political
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tendencies of today can be referred to as a post-digital present where
computers have become so ordinary, domesticized and ubiquitous in
everyday life that they are thereby also beyond criticism.
The paper shows how the relationship between citizenship and
computerization changed over the 1970s and 1980s, relating these
changes to the present. It also begins to explore how popular
education is imagined in this relationship — as it shows how the
relationship between foreseen problems and solutions has the effect
of shaping not only the types of educational efforts that are already
(and can be further) realized, but also, by extension, which citizens
are and will be construed as appropriate targets for education
(something which is further elaborated upon in Paper IV). The paper
conclusively argues that government action, in the form of broad
information campaigns and popular education directed at citizens, is
an important but often neglected aspect of the computerization of
society, both historically and today.
Paper III: Computing the Nordic way: the
Swedish labour movement, computers and
educational imaginaries from the post-war
period to the turn of the millennium
This paper provides a deeper look into one group of main actors at
the historical intersection of citizenship, popular education and
computerization—the Swedish reformist labor movement
associations. Jumping back to the 1950s, this paper illustrates how
computers have been described as a problem (and sometimes a
solution), and the role of popular education (in the form of nonformal adult computer education, awareness campaigns, social
programmes and liberal computer education) in solving these
problems. The labor movement debates have concentrated on both
the growing opportunities and the increasing risks, but almost always
also on the need for corresponding education. The paper shows how,
from the 1950s on, popular education has been mobilized as an
important tool for governance in Swedish computer policies. Certain
themes dominate the discussion over time: the 1950s and 1960s are
dominated by tensions between increased welfare and increased
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spare time for workers; the 1970s are characterized by a bleaker
picture of computerization, where control and surveillance are
expressed worries; the 1980s sees the rise of an unstoppable
technological development, where certain risk groups are identified
as potential future losers; and in the 1990s, access (to computers)
becomes a watchword, and the various subsidiary efforts to help
people get their own home PC reflects an individualization of
computer education efforts.
These results show the importance of historicizing
computerization discussions, in order to get at the underlying
meanings of what is conceptualized as “new”, and thereby also
parallel demands of new popular knowledge. Such a perspective can
also identify how the artefacts, processes and policies that we think
of as historically ground-breaking may have longer and stranger
histories than we first anticipate. Problematizations of the computer
have changed over time, and these discursive reconceptualizations
can be described as existing on a spectrum between techno-utopian
visions, where adaptation of the human is seen as a task for popular
education, and techno-dystopian forecasts, where popular education
is needed to mobilize democratic control over threatening machines.
As such, the goal for popular education has been one of political
control—either to adapt people to machines, or to adapt machines to
people.
Paper IV: The ironies of digital citizenship:
educational imaginaries and digital losers
across three decades
This paper reports on the expanded examination of the various
“losers” in educational imaginaries. “Losers” is a term that reflects
ideas of which groups of people that were imagined as particularly
vulnerable or at risk during the impending computerization of
society. As such it poses questions such as: What problem is the
“digital citizen” a solution to? Who has been presented as
problematic, and subsequently, who has become the primary target
for educational solutions? What skills have been described as
indispensable for the digital citizen during different periods in
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history? By using Sweden as a vantage point this paper provides both
concrete examples and perspectives on transnational discourses.
Again, the focus of the study is on discourses concerning non-formal
adult education, in the form of awareness campaigns, social
programmes and adult liberal education about computers aimed at
the general citizenry. A number of genealogical swoops are made,
eliciting new empirical material from three periods in time: the
1950s, the 1980s and today. The contribution is a critical take on
how the citizen has increasingly become connected to digital
technologies, and how this convergence has at the same time created
digital exclusion. Relating back to the research questions posed in
this thesis, the change over time can be described as a shift from
governmental control relying on specific imaginaries of technoutopianism towards commercially driven, and abstract, digital
inclusion. The ambition has always been to bring all citizens on
board for the creation of the desirable future. However the notion of
“all citizens” has also enveloped conceptualizations of the normal,
and the “othered”, of those who need to be adjusted, and those who
do not. That is, computerization has been construed as requiring
certain skill- and mindsets, so much so that a new type of (desired)
citizen has been construed. Everyone who ends up outside this new
type effectively also ends up in the “upside down” of digital
citizenship. What these groups of people have in common is that they
were already vulnerable groups who were regarded as marginalized,
problematic or different. In other words, it is the already excluded
who need to be included through education.
In a wider sense, this can be related against the fact that our use
of digital technologies, platforms and infrastructures is today often
portrayed as part of an autonomous technical development, guided
by clever and independent innovations, rather than broad
sociotechnical imaginaries that inspire parliamentary support and
governance. For the past 70 years or so, non-formal adult education
about computers and computing has been a key part of political
ambitions to create a desirable future. Thereby, the paper sheds light
on the often-overlooked structural and societal efforts that have
historically shaped the digital citizen (and the digital loser) of today.
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Illustration 7, Excerpt from course book: Datorer - på våra villkor (Björk &
Saving, 1975, p. 6)
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Discussion: How and why are
computers and citizenship so closely
related?
In this chapter I will discuss the combined result of the papers,
aiming to synthesize a meta-analytical perspective. The ambition is
to map out and theorize overlaps between different types of
imaginaries, as they are enacted across citizenship, computerization
and popular education. Computerization, and the forms of
governance it implements, is both material and discursive in that it
has a close relationship with the specific technologies of its time. It
is also a matter of how to prepare for and work towards a potential
future. One way of phrasing this could be to say that we do not live
with the technologies of today (and yesterday) only, but also, to a
large extent, with imagined future technologies and their foreseen
effects. In many ways, education is about preparing for the future.
As such, the connection between educational imaginaries and
sociotechnical imaginaries is one where education is always looking
to, and even adapting to, future technologies and future
technological society.
In his book on the role of collective imaginaries in social life,
(Bouchard, 2017) outlines what he refers to as a model of
mythification, representing a dynamic interaction between four
closely related components (social myths; collective actors; target
population and power relations). In order to accommodate various
levels or spheres of application, this model is presented as an ideal
type (in the Weberian sense). As such it denotes characteristics and
elements of a given phenomenon, but at the same time it does not
correspond to all potential characteristics of any specific case.
Instead it articulates the components that are common to most cases
of the given phenomenon. For my purposes I have proceeded from
this model, but tailored it to firstly reflect the theoretical concepts
used in this thesis, and secondly to question parts of the structural
layout of the model (i.e. representing power relations as a component
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Figure 3. Educational imaginaries as an ideal type.
of the model (Bouchard), rather than a relation (me)). Thus, here
power is understood in a Foucauldian sense — not as something one
holds, but as a reproductive force; power generates effects. This ideal
type of educational imaginaries consists of four components (not
including the power relations between them, represented by the
double arrows).
In this model educational imaginaries consist firstly of
problematizations (or problem-solution coordinations) as developed
in the Foucauldian-inspired post-structural analysis, by Bacchi
(Bacchi, 2009, 2012, 2015). Here the function of problematizations
is primarily to designate something as a “problem” — ideally a
problem that also has a corresponding designated solution.
Collective actors—policymakers, governments, social movements,
popular education institutions et cetera—are mainly those with the
agency and mandate to act in a “sphere of policy production”. The
target populations are (in this case) mainly groups of citizens who,
for varying reasons, are seen as in particular need of particular forms
of education—acting in a sphere of reception, appropriation,
adaption and redefinition (Bouchard, 2017). The final component of
the model is technology—which, I will argue, is practically always
an important part of educational imaginaries and its
problematizations (from electricity, books and slates to the internet,
smartboards and virtual reality headsets). While this thesis has
arguably had technology as its main focus, it is hard to ignore the
fact that new technological developments are repeatedly invoked as
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motives for change in educational imaginaries. Power relations
between the components will vary, of course, and provide fruitful
units of analysis in themselves.
One of the things the model achieves is to clearly illustrate the
interconnectivity between its structural components. The power
relations are operative in the model, and educational imaginaries can
be regarded as emergent functions of the components and their
performative relations. Therefore it is sometimes hard to precisely
distinguish one component from the other in a clear-cut manner—
simply because they are dynamic in their relation to each other. In
the words of Karen Barad (2007), they are intra-active, i.e. mutually
transformative. In the light of these assumptions, I will now move
on to discuss the results from the studies reported in the papers, based
on the components and relations explicated in the model above.
Problematizations
To briefly recapitulate the theoretical definition, problematizations
are essentially a Foucauldian concept, referring to the (production
of) ‘objects for thought’. Bacchi (2012, p. 1) states that:
Foucault employs the term ‘problematization’ in two ways:
first, to describe his method of analysis and, second, to refer
to a historical process of producing objects for thought. His
particular method of analysis, which he calls ‘thinking
problematically’ (Foucault, 1977, pp. 185-186), is the
method just described, where the point of analysis is not to
look for the one correct response to an issue but to examine
how it is ‘questioned, analysed, classified and regulated’ at
‘specific times and under specific circumstances’ (Deacon,
2000, p. 127). In the second meaning problematization
captures a two-stage process including ‘how and why certain
things (behavior, phenomena, processes) become a problem’
(Foucault, 1985, p. 115), and how they are shaped as
particular objects for thought (Deacon, 2000: p. 139; see also
Deacon, 2006: p. 186 fn 2). These problematized
phenomena become problematizations, the foci for study.
When analyzing policies (as a broad site common to
problematizations) the focus is on how problems are constituted,
conceptualized and charged with specific meaning rather than on the
“factual” (or presumed factual) problematic conditions (Bacchi,
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2016). The genealogical empirical swoops made in this thesis show
how in the 1950s problematizations were centred around the
building of a welfare state. Notions of adapting citizens are central—
and this took two forms. Automation was imagined as only to some
degree replacing workers. Rather it would create both more work
and greater protection for workers (who would now be in charge of
the expensive machines). As such, an increasingly technical society
needed to be balanced through increased cultural refinement and
sophistication. Of course society would need more people educated
in technology, but since technology also demanded great
responsibilities, a character-building educational foundation was
seen as important. This education would provide people with the
necessary abilities for a future where society changed constantly.
Thus, humans needed to be adapted to a new kind of society—
including both new working knowledge, and new recreational
‘bildung’, which would have beneficial synergic effects.
The 1970s sees more techno-sceptical discourses, and
problematizations include visions of stakeholders, who control
capital as well as means of production, that will safeguard
technology to primarily cater to their interests. That is, under the
capitalist order of things, there was a perceived risk that the
computer would be used for oppressive purposes (or even become
an oppressive “computing power” in itself). Neutrality of technology
is described as a myth. An important solution to the potential
problems of computerization was thus to educate workers and
citizens about computers and thereby provide them with the capacity
to control, govern, and, if necessary, even to stop computerization.
During the 1980s, the notion of an “unstoppable computer
development” became more common, and anti-technological
discourses are seen as reactionary. It was, again, central to focus on
the utopian aspects of technology. The main goal for popular
education was to get everyone on board in the progressive
development, and education was seen as increasingly
compensatory—by strengthening the knowledge of citizens, one
could lessen the risk of them becoming “lost generations”. Education
was also seen as a way to increase the competitiveness of the nation,
and to create a compromise between employers and employees when
it came to implementing computers in the workplace. In the 1980s,
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computerization was again seen as positive, but unlike the 1950s, the
good computerized society could not only be realized through
technology. Rather, computers had to be built for the desired
purposes. Education was seen as a central building block for this
ambition to be realized.
By the end of the 1990s, debates shifted towards problems
associated with unequal access to computers—a problematization
which lingers to this day. Computers were increasingly framed as
“information technology”, and access to IT was consequently
regarded as access to information. The citizen was increasingly
conceptualized as a user, and access to IT was regarded as a distinct
asset which needed to be distributed equally amongst the population.
Several projects were launched, for example by unions, but also the
government, to facilitate and equalize ownership and use of
computers.
Nowadays, a political coherence regarding digitalization seems
omnipresent, both on national and transnational levels (e.g.
European Commission, 2014). Access to digital media technologies
is seen as a human right (United Nations, 2016), as important as
access to clean water or electricity (House of Lords, 2015), and with
significant impact on the health and economic well-being of citizens
(Tinder Foundation, 2016). As such, use of digital media
technologies is seen as a prerequisite for acting as a citizen. Digital
inclusion becomes equal to societal inclusion (Swedish National
Council of Adult Education, 2013b).
Current (and historical) problematizations see conceptions of
technology entangled with ideas about which knowledge citizens
need, now and in the future. This is fundamental to the general type
of digital citizen that is being construed. Changes in (imaginings of)
technology push changes in (imaginings of) education. As
mentioned earlier, this pertains to what desired type of citizen is
being construed, and what skills this citizen should possess.
Digitalization is today also put forward as the best solution to all
kinds of problems, ranging from social exclusion to environmental
problems and lack of housing. Further, popular education is still
imagined as important in facilitating digital inclusion. In the popular
education political document, Folkbildningens Vägval & Vilja, the
government emphasizes digital participation as a priority for popular
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education: ‘Democratizing digitalization is a mission on par with the
introduction of reading and writing’ (Swedish National Council of
Adult Education, 2013b, p. 27). Thus, utopian descriptions of digital
potentials are again typical, but the positive effects are, if possible,
even fuzzier. As such, current discourses are dominated by a lack of
friction, where everyday smoothness, efficiency and constant
connectivity replace utopian social visions of digital technology.
Further, as this replacement is located in an omnipresent system of
power asymmetries, it will also serve the interests of those in power.
In a culture that glorifies individual material success and
applauds extreme competitive behaviour in pursuit of
success, inequality becomes a sign of success for those who
win. (Acker, 2006, p.459)
To summarize, for the past 70 years problematizations in their
relation to (computer) technology, collective actors and target
populations have been key components in political ambitions to
educate an appropriate future citizen. That is to say that computers
have always been associated with educational imaginaries. Popular
education has repeatedly been set up as one of, if not the, most
appropriate and effective forms of education for adjusting the citizen
to the effects of computerization, promoting computer literacy and
later on, fostering the completely digital citizen. It has been imagined
as particularly suitable in getting people to use, evaluate and
influence digital media technologies, but also to evaluate and harness
the risks associated with computerization. Societal organization,
including the control of its citizens, is thereby partly upheld through
education(al imaginaries) about digital technologies and their
potential effects on stakeholders. By studying problematizations of
the computer, in relation to collective actors and target populations,
educational-political ambitions based on dreams, hopes, and
imagined risks, can be made visible.
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Collective actors
Collective actors can be seen as key stakeholders in the production
of problematizations. They are of course not solely authoritative, and
their relationships to the other components of the educational
imaginary model are often complex. When it comes to the
production of (problematizations in) collective imaginaries, Flichy
(2007), and the edited volume by Jasanoff and Kim (2015), point to
several possible types of collective actors: the scientific community
and renowned individual scientists; companies and business leaders;
social movements; educational institutions; political parties and
prominent politicians; NGOs; public and legislative authorities;
news media; popular culture and marketing, as well as popular
science books, magazines and authors, to provide a non-exhaustive
list. Of course, both within and between these groups of collective
actors there are also power relationships and negotiations, or
competition, over what we might call standardized
problematizations (i.e. problematizations that are more or less agreed
upon, and which are recirculated across collective actor outlets).
Looking at the studied material, relations between collective actors
are characterized by a circulation and continuous redistribution of
agency and power between the governing state, social movements
and the market. Notably, these actors also overlap, and boundaries
between them are at times difficult to maintain.
For this thesis I have mainly analyzed material from public
authorities and public education institutions. Therefore it may not be
surprising that the role of the state comes across as significant.
However I would like to stress that government initiatives to
digitalize citizens, and to adapt them to a digital society, have been
very important in the digitalization of the Swedish society for the
past 70 years, something which is also, somewhat surprisingly, often
neglected.
In the 1950s, the social democratic Swedish state effectively
functioned as a risk capitalist in Swedish computer development. In
1953, said government financed the construction of Sweden’s first
computer—one of, if not the, fastest in the world at the time—BESK.
This machine was, in international competition, very fast. In fact, it
outpaced the American ENIAC by many times—at least for a few
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weeks. The government was consequently an influential actor and
procurer in producing and guiding problematizations around
automation and computerization during this time. Its main ambition
was arguably to adapt people to an impending computerization of
society, characterized by increased welfare and more free time. If
computers in the 1950s held a promise of utopia, this idea shifted in
the late 60s and early 70s, when computers were increasingly
discussed as dangerous, and associated with imperial capitalism,
surveillance, citizen control, an invasion on personal integrity, and
exploitation of workers. These potential problems with computers
were seen as so pressing that stopping the development was actually
discussed. In some cases, the imminent computerization of certain
workplaces was in fact stopped by striking workers (Ehn, Erlander,
& Karlsson, 1978).
The main problem in the 1970s was imagined as one relating to
control—who actually controls the computers? Leaving control to
the government or the market were both options which were
regarded as deeply problematic. During this time many heated public
debates regarding computer technology took place in Sweden
(Söderlind, 2009). Several stakeholders, mainly outside of the
government, had become sceptical towards the potential benefits of
the computer. In the early 1970s the computer had, for many, instead
become a symbol of a large-scale, technologically determined
society and all the problems that came with it. An important solution
to the potential problems of computerization/automation was to
educate workers and citizens about computers, thereby providing
them with the capacity to control, govern and, if necessary, stop
computerization. In 1978, 100,000 people took part in a study circle
called ‘Computer use’, developed in collaboration between the
Swedish Trade Union Confederation and the study association
Brevskolan. In the course, participants were encouraged to examine
the historical development of technology in the workplace, focusing
on how it has affected working conditions, work content, values,
power asymmetries and control over work.
The social and public critique of computerization that
characterized the 1970s shifted in the 1980s. Grand government
efforts to educate the whole citizenry were once again launched (e.g.
the ‘Broader education and training in EDP’), but more to keep
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people from “lagging behind” in an unstoppable computer
development. During the 1990s, collective actors emphasized access
to technology, and governments (as well as unions) subsidized
purchases of hardware and software (and, to some extent, also
education), effectively helping Swedish households go online.
Today, digital society is controlled not only by governments, but by
multinational corporations, acting on a competitive market. From a
government perspective, computer knowledge is still a popular
educational (techno)fix that cures exclusion—a pedagogical regime
that takes lifelong learning as its governing ideal. Thus, in
problematization terms, the digital citizen as a solution is construed
as the normal and desirable state of being, but at the same time it also
creates the problem—someone who is digitally excluded (the
unwanted and abnormal). Popular education actors themselves also
emphasize their role and responsibility in increasing digital
inclusion. The Swedish National Council of Adult Education claims,
citing the latest report from the Internet Foundation in Sweden, that
popular education has an important role to play, mainly because
popular education can reach those who have no interest in using
digital media, as well as those who thinks it is too troublesome. The
argument goes: ‘popular education provides an accessible and softer
way to gain new knowledge. Using a pedagogy adapted for those
who have not dared, or for other reasons have avoided, to approach
the digital world’ (Swedish National Council of Adult Education,
2018).
In the studied material, and as can be discerned from the text
above, boundaries between actors are sometimes not very distinct.
Berg and Edquist (2017) have branded the construction of popular
education as part of the free and voluntary civil society, a process of
‘autonomization’. By using this concept they refer to the idea that
certain actors are positioned as autonomous, while still also
executing governmental functions. Thus autonomization is to some
extent an illusion—an ideological construct, which helps produce,
and reproduce, the notion of civil society, but also the notion of free
and autonomous citizens, who independently shape themselves
through education. The idea of autonomization becomes a useful
concept to this thesis in order to problematize the collective actor
component of the educational imaginaries model. The state has, in
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many ways, used popular education in attempts to reach computer
educational goals, for example in efforts to reach adult citizens. As
such, popular education was a way to manufacture consensus and to
convey a sense of transparency around computerization. Popular
education was seen as an adaptable actor that could quickly respond
to new circumstances: ‘compared to study associations, the
traditional procedures of the school, including curricula and funding,
have probably been a nuisance’ (Nissen & Riis, 1985, p. 14). So, by
delegating computer political ambitions to swift, open and citizengrounded popular education, such ambitions have been re-cast as
democratization processes, rather than state governance. As such,
power relations between actors become central, also as an emergent
effect of the enactment of imaginaries.
According to Foucault, power of domination is reproduced in
rules, rituals and the carefully designed procedures that distribute
rights and obligations. As such, a genealogical approach is not only
interested in the creation of meaning, but also in revealing systems
of domination and submission. This means that:
Humanity does not gradually progress from combat to
combat until it arrives at universal reciprocity, where the rule
of law finally replaces warfare; humanity installs each of its
violence in a system of rules and thus proceeds from
domination to domination (Foucault, 1984a, p. 85).
Foucault presented systems of rules as colonizing regimes of
dominance. The argument is that “success” throughout history is the
same as controlling, or dealing with, the systems of rules. The term
“to deal with” does not only entail a following of rules, but also an
ability to use the rules against those who created them—that is, to
shape, pivot, obscure, hide from and redirect rules. In relation to the
inherent political aspects of technology (Winner, 1980), collective
actors can thus be theorized as actors controlling or dealing with a
(technological) system of rules.
Over time, many different collective actors have of course
shaped problematizations in relation to technology and target
populations. However a plurality of these actors has also performed
state functions, as collective actors also have to relate to, handle,
pivot, but mostly conform to, the general political agenda. At the
same time, the role of the state has increasingly converged with that
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of the market—it is complicated to remain outside the digital
imperative today, and as such the necessity for states to be
interventionist in targeting populations is transformed. The
interventions and efforts are instead focused on including the
digitally excluded into a state-market hybrid of digitalism.
Even though borders between actors are blurred, when many
actors collectively uphold systems of rules, it becomes a system of
standardized problematizations. An efficient collective actor is one
who can adapt to the system society—a holistic system made up of
many components, shaping a totality, which is more than the sum of
its parts. The system society preceded computerization, but is
strongly compatible with it—in effect, they have a reciprocal
relation. As such, the computerized system society represents an
imaginary of a seemingly self-organizing society, where the political
intermingling of humans and machines is neutralized.
One way of achieving this is to hide the labor of production, and
to present technological artefacts using almost magical
characteristics (Suchman, 2007). Another current example concerns
the fact that someone must produce the huge amounts of big data
that machine learning and artificial intelligence will operate on (and
learn from). The enormous efforts in AI development are
underpinned by a continuous access to new data—data many times
produced by digital citizens. The key issue is not to adjust people to
machines (1950s), or to adjust machines to people (1970s), but to
incorporate people into a ubiquitous algorithmic system society.
Today, the digital citizen is a seemingly autonomous actor,
whose enactment of citizenship is in fact conditioned by various
socio-technical preconditions. The digital citizen is thus both an
individualized and an aggregated actor who sustains the digital
imperative. Decisions about citizens are increasingly relocated to
(digital) places where they are no longer presented as judgements,
but as facts. Decisions are made invisible, since they are no longer
political evaluations, but objective results. As such, the digital
citizen also becomes a detached and apolitical concept—a necessary
effect of computerization, rather than a historically emergent and
politically charged figuration negotiated by collective actors.
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Illustration 8. Excerpt from the course book: Datorer - på våra villkor (Björk &
Saving, 1975, p. 75)
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Target populations
The main target group included in (popular) educational imaginaries
was, for a long period of time, the general citizenry. Everyone was
seen as in need of some educational adjustment to handle the effects
of computerization, or to control the technical development.
Nevertheless, certain groups have also been problematized as
particularly important targets for popular education efforts.
In the 1950s, when the debates on societal effects of automation
erupted, the main problem was to adapt people to the social effects
that computers were depicted as causing. In the 1950s there was a
strong optimism about computer technology. Although a growing
need for an educated labor force was foreseen in order to secure a
better future, differences in talent, capacity and intelligence were
anticipated to affect opportunities in the future. Through scientific
methods, the most suitable candidates for re-education could be
identified. These sifting procedures would also constitute a fairer
way to determine futures, compared to letting economic conditions
determine an individual’s possibilities. The educational reserve of
the 1950s was thereby already “datafied” by being subjected to
(technological) measures of aptitude. These measures were also
already intersectionally structured (based primarily on an ablebodied male hegemony).
Consequently, both women and “low talented” people were
problematized as others, but in different ways. Through
computerization, women were still described as having somewhat
increased opportunities to combine work and care, and thus
(conditionally) take part in the better future. Nevertheless, these
“losers” of deindustrialization were particularly described as
targeted for “adjustment” via social reforms and political actions
(although everyone needed some adjustment). The mission of the
welfare state was to make sure that individuals could reach their full
potential, while simultaneously realizing a good future for the nation
as a whole. As mentioned above, everyone was seen as needing some
adjustment, but the end goal of automation and new technologies
was described as creating happier citizens and a more prosperous
society for all. Thus, humans needed to be adapted to this new type
of society. As mentioned above, optimism was generally strong.
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However, at the Workers’ Educational Association (ABF)
conference in the mid 1950s, the question was raised whether
everyone really would benefit from an increase in spare time:
It is not a bad idea to ask questions such as: Is an increase in
living standards, and the consequential emergence of new
human needs, only positive? Is everyone really capable of,
in a real and sound way, making use of an increase in free
time? Are continued social benefits and reforms always
beneficial to society and people? And where will we go after
that? What we have referred to as social security has grown
over time, but is the individual person herself safe and in
harmony? Is it not hard for her to adjust and find herself in
our complex society, and does not many of us still feel
emptiness, loneliness and insecurity? (Lundquist, 1956, p.
156). (My translation)
Popular education efforts regarding computers have rarely been
technology-focused courses about handling a computer (although
such courses have existed); they have often taken the form of
enlightenment ambitions aimed at large parts of the population. As
such, education has taken the form of mass education about the
societal impacts of computerization. A major part of the courses was
about how to make people aware of the potential dangers of
computerization. When computers become more of a problem in the
late 1960s and early 1970s, mass education aimed at the general
citizenry is imagined as the main solution. If the educational
imaginaries of the 1950s focused on adapting people to an
impending high-tech future, the educational imaginaries of the 1970s
represented the opposite—adapting machines to people’s needs.
Knowledge of computers was regarded as important in order to
control the threatening computing power. An illustrative example of
this was that at the time, the Nordic countries conducted policydriven workplace-based research and education initiatives, where a
special ambition was to include “low-skilled” professions in the
knowledge production of computers. These initiatives are often
referred to as the ‘Scandinavian approach’, and are basically the
starting point for the field now known as participatory design. The
purpose of the education was to strengthen the position of workers
and to provide them with tools to express requirements on computer
systems, but also to develop computers system in line with their
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needs (J. Carlsson et al., 1978; Ehn & Sandberg, 1976; Gunnarsson,
2006; Palme, 1976). In practice however, the educational efforts
were often aimed at those who were regarded as more qualified for
computer use within the low-skilled professions—something which
created marginalization within groups. Norms relating to who the
qualified worker was, and whose knowledge counted, had
consequences on popular education and other educational efforts
regarding computers (Gunnarsson, 2006). Interestingly then, many
of the roots of participatory design arguably emerge from popular
education projects, and an important insight is that while efforts were
made to include the marginalized, the underpinning
conceptualizations could very well create new forms of
marginalization.
Turning towards the 1980s, everyone was again the target
population to be educated—this time in order to not become lost
generations. Popular education is positioned as an important
educational form (through its free and voluntary approach), but there
is also a clear individualization of education (where it is the
individual’s choice whether to take part in education or to be left
behind by the rapid progression). The Swedish social democratic
government decided to launch what they described as the largest
educational reform in Swedish history—the ‘Broader education and
training in EDP’. It was stressed that this computer educational effort
needed to be a mix of citizen education and work life education,
enveloping the following areas:
a) Usage of computer systems on a societal, business and personal level
b) Company structure, organization of labor, duties, professionalism and the
connection these concepts have to computer systems
c) An orientation in the meaning of systems development and computer
programming
d) The operational structure of the computer and its functions
e) An orientation in what is unique about computer technology and about
the impact of “invisible” software
f) A summary of positive and negative consequences
g) An understanding of computer politics
h) A certain training in “running” various applications
i) Knowledge of further education opportunities
(Commission for Informatics Policy [Datadelegationen], 1985, p. 10). (My
translation [quotes in original text])
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It is seen as very important that people understand that EDP systems
do not represent and process real information (data) about the world,
but actually administer ‘conceptions, ideas or values, that a few
people are ‘building into’ electronic rule-based systems’
(Commission for Informatics Policy [Datadelegationen], 1985, p.
89).
Educational efforts at the time were aimed at the entire
population, but particularly targeted the groups who showed the least
interest in computerization, as well as those who were depicted as
less educated in general. These groups were (again) conceptualized
as being women (especially blue-collar and migrant women), but
also people with special needs. Women, if they were not provided
with real influence in computerization processes, were specifically
tackled as in the risk zone of becoming the “computer illiterates” of
the future. As a solution, the government decided to initiate a special
computer course, where low-skilled workers were offered popular
education during work hours, with pay. Low-skilled women were
specifically targeted and recruited through outreach strategies, and
in certain workplaces all women participated in the course.
In a similar way, a focus on women with limited education led to the
development of the Trade Union Computer (Swedish: LO-datorn) by
the Swedish Trade Union Confederation in the 1990s. This computer
was described as a compensatory effort following the logics of
redistributing more to those who generally got less. A few months
after the launch of the LO computer, the Swedish government
decided on a computer subsidy for everyone (who had a job). This
effort can be seen as tying back into the 1980s attempts to
redistribute (computer) resources, but this time there was a stronger
focus on access than on education or knowledge. Even though the
efforts are not explicitly aimed at all citizens, but only at union
members and employees, the subsidy has been described as essential
for computerizing the Swedish households.
From the turn of the millennium, focus increasingly shifted from
the general body of citizenry to those who have neither the
technology nor the desired knowledge. Even though digital
competency is a ubiquitous requirement in current times, not
everyone is conceptualized as in need of education. In fact, most
people are not. The vast majority of adults are already digital, and
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educational efforts are, today, instead directed to the few—those on
the outside. In this context, popular education efforts display an
interesting logic: the people targeted for educational efforts are
people who have been pushed to the brinks of society. Now they just
need to be “reformatted” as digital to become citizens (again). The
efforts are thereby directed towards those who are often described as
the already most vulnerable people in society: migrants, homeless,
people with mental health needs, and the elderly (Swedish National
Council of Adult Education, 2018).
The non-user of the computer is no longer depicted as left behind
in the technological development, but as left outside of society. In
2018, 47% of those who do not use digital media technologies say
that they are not interested in the use or, for that matter, usefulness
of them. Very few refer to a lack of access, or lack of time, as a
reason for non-use. (Davidsson, Palm, & Mandre, 2018). As such,
use is no longer a binary category (i.e. use vs non-use). Instead there
are new categories and divides. “Rare-users” and “super-users” are
two new categories presented as important to understand the “media
landscape” of today. Those who are described as digitally excluded
are then not (only) those who do not use digitally networked media
technologies, but also those who only use it a few times a week
(Davidsson et al., 2018). So, even though more and more people are
using digital media, digital exclusion is not decreasing, it is growing,
since people who are not using it “enough” are now also depicted as
digitally excluded.
Further, “shallow use” (e.g. extensive gaming, gambling and
shopping) is also a problem (van Deursen & van Dijk, 2014).
Additionally, digital exclusion is also problematized for those who
are swayed by “fake news” and “fictitious facts” (Swedish National
Council of Adult Education, 2018). The imagined problems relate to
excessive, insufficient and misguided use of digital media. This is in
turn connected to lower levels of education. Accordingly, the
European Commission’s recent review of key competences for
lifelong learning stresses the need to encourage “responsible
participation” in digital society (European Commission, 2018). The
digital citizen is consequently not only someone who uses digital
media technologies enough, but someone who uses them properly—
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as well as someone who constantly “keeps up with” technical
developments.
For most target populations, the governance of the digital citizen
becomes an effort to increase self-governance. As such it is the
individual’s responsibility to always update herself, to maneuver and
adapt to the algorithmic control of her citizenship, to escape her filter
bubble, to learn to distinguish fake news from “real news”, and to
regulate and remedy her (over)use of persuasive digital technologies.
The (desirable) digital citizen of today uses digital technologies “just
enough”, and in ways that make her economically competitive. The
digital citizen of today is construed as an active, informed and
engaged citizen, who, through digital technologies, effectively
interacts with authorities, takes active responsibility for her own
health, and makes informed and independent choices. For example,
digitally competent and confident citizens are described as having
the possibility to “drive innovation”. Further, it is seen as urgent that
citizens have an opportunity to contribute and participate in the
digital society, but not to change it. They are concurrently not
imagined as evaluating, developing or changing technology, they are
primarily conceptualized as what I will refer to as prosumer citizens.
Such prosumer citizens, and their activities, are described as
important in enabling a democratic society, and as ensuring future
possibilities for the individual. Important abilities today are
entrepreneurship, learning to learn and computational thinking.
Computational thinking can be defined as the ability to (re)phrase a
problem so that it can be solved by a computer. Thinking within the
digital imperative is thereby encouraged. The digital citizen can be
understood as a product of, compatible with, and in reciprocal
relation to, the advanced capitalist society.
An example of this is how digitally excluded groups are also
imagined as economically beneficial to digitalize. Because of the
growing ageing population, and an impending future where more
people will need more expensive medical treatment, societal costs
will rise severely in the coming years. The European Commission
stresses that e-health initiatives will be crucial in keeping healthcare
affordable and accessible. Also, the development of care robots is
described as part of the solution to the problem of an ageing
population. The elderly are thus imagined as a group that will need
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more digital solutions, while also being a digitally excluded group.
As mentioned before, the primary reason for this is their disinterest.
As such, both the EU and Sweden are stressing the importance of
enticing and encouraging the use of digital media technologies with
the elderly.
In summary, the target groups of current times are 1) those who
are already outside society and for whom a promise of digital
inclusion is a promise of societal inclusion; 2) the non-user or rareuser who needs motivation in order to want to be digitally included,
and finally 3) groups seen as not possessing the capacity to keep up
with development (i.e. non-users), or seen as using digital
technologies too much or too superficially (i.e. wrong-users) and
therefore need to be corrected. These target groups can be seen as
the digital losers of today. “Loser” is here to be understood as a
figuration (Haraway, 1992a) of historical contingencies—groups
who, through different governing methods, need to be adapted and
regulated. That is, there is a power asymmetry built into the
dichotomy of winners and losers, where winners become symbols of
the desirable normalcy. When issues of power are individualized and
delimited to winners and losers, or the digitally included or excluded,
many other issues are obscured. Lani Guinier (2002) illustrates this
phenomenon with a story of a number of children competing against
each other in a simple game for kids. Boys and girls competed
against each other, and the girls repeatedly won. Adults, observing
the game, soon began to try to deconstruct the game to find out why
the girls were winning; were they really better than the boys? Were
they more team-oriented, or did they have better motor skills? What
was wrong with the boys? Discussions went on for a while until a
grandmother of one of the children interrupted the debate, asking
“Who designed the game?” The point of this example is that we tend
to focus on who is winning and who is losing (and how to “fix” the
losers). Rarely do we ask ourselves, who made the rules of the game
we are playing, and even more rarely do we ask what is the story we
tell losers, to get them to want to continue playing?
With increased computer use, new problems arise and new kinds
of skills are required. For example, not only are non-users depicted
as losers of the future, but so are “wrong” users. Digital
competencies are increasingly defined as a continuum of making use
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of digital technologies, describing a desired, or proper, use of digital
artefacts. Inscribed in these descriptions are differentiations between
deeper (better) and shallower (worse) use. While the general
population today is digitally included, the target groups of today are
not especially unique historically. Like previous targets groups, they
are ordered in an intersectional logic of class, age and gender, and
other ‘unifying signifiers’ (Lykke, 2010). A difference is arguably
that the target groups for digital adjustment today are increasingly
groups who do not themselves request popular education.
Technology
Of course, trying to briefly summarize computer technology
development from the 1950s until today is a difficult task.
Nevertheless, an abridged history may be necessary as a backdrop to
the discussion of the thesis’ results in this regard. In an international
context, the machines built in the 1950s were often backgrounded by
military interests, and were large proprietary mainframes and
minicomputers, developed for scientific, government and business
applications. The 1960s saw companies like IBM and DEC
introducing brand lines of computers. Their use was still regulated
to universities, corporations, governments and the like. Home
computers became a market segment during the 1970s and 1980s—
Altair, Apple, Commodore and other vendors developed smaller,
more user-friendly, and somewhat cheaper machines. During these
decades, the transistor, the integrated circuit and finally the
microprocessor changed the size and reliability of computers
considerably—leading up to the personal computer (PC) revolution
in the late 1980s and 1990s. The home market grew considerably,
along with cheaper and more powerful memories and processors,
and “recreational applications”, as well as home office applications,
became common. The introduction of the internet not only spurred
the adoption of computers even more, but also radically altered
business and consumer behavior, effectively creating a hyperlinked
global information infrastructure. Today, computational and
networked devices are ubiquitous, and flat screen devices come in
all sizes. A pervasive algorithmic culture is emerging, including an
ambition to digitalize everything and put it online (e.g. the Internet
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of Things). Artificial intelligence, virtual reality and (social) robots
are arguably beginning to fulfil the imaginaries projected in earlier
decades (or even centuries).
What the (extremely condensed) description above does not
convey is that technologies can also be considered as inherently
political (Winner, 1980). Technologies have characteristics, or
specificities, that can have wide political ramifications. These
specificities can also be designed with certain intentions, resulting in
both expected and unexpected outcomes. Political intentions can be
built into computer technologies, but more importantly in relation to
this thesis: adopted computer technology can be seen as strongly
compatible with a certain kind of society and form of governance.
Certain technologies “require” certain power relations and social
infrastructures in order to administer them. Winner, expressing a
sophisticated view in between technological determinism and
cultural materialism, thus claimed that technologies are not neutral.
Interestingly, this position is also resounding in some of the material,
and the collective actors, I have been studying—in particular in the
period between the 1970s and the 1980s. Computers were seen as
much too powerful to be allowed entrance in society without a
serious consideration of their consequences.
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As such, it is stressed that technology is not neutral:
Technology is generally conveyed as neutral. It is often
stated that technology is not evil nor good. New systems for
production are presented, by corporate managements, as
“apolitical” technical solutions. Technology is removed
from the political agenda. What is being taught at technical
colleges, and what is developed at the R&D departments of
companies are not seen as politically controversial. Add to
this picture that technology is supposedly governed by an
independent logic; it develops from stage to stage in a
natural order, not influenced by human values. This is not a
correct description of technology in society. These are
myths, which have, for a long time, been manufactured and
fortified. In fact, there is no ‘natural technological
development’ independent of other societal conditions. At
each stage, technological development contains many
promises. Actual historical development will only fulfil
some of these promises. As such, some services and
products are promoted, while others are obstructed. It is the
power conditions of society that guide what technologies
emerge. Those in control of capital and the means of
production make sure that technology mostly caters to their
own interests. (Swedish Social Democratic Party, 1978, pp.
19-20) (My translation)
But not only are technologies suited for certain purposes, and thus
not neutral, they are also always striving towards a future
sociotechnical imaginary (Jasanoff, 2015), where an even greater
technological realization is possible (utopian or dystopian). In the
context of educational imaginaries it is not very surprising that the
sociotechnical imaginary dimension of technology becomes
particularly pertinent—technologies are always entangled in
sociocultural dimensions, and the (imagined) effects of
computerizations have been vividly problematized and actively
governed throughout modern history. As such, the computer is more
than a symbol (or artefact) of technology-driven modernity; it is also
a technology fundamental to the fostering of good citizens and a
desirable social future. For example, the automation of the 1950s
was imagined as bringing a large and fast increase in standards of
living, measured in such variables as increased spare time, increased
wages and improved and democratized opportunities for education
(Ivre, 1956). Practically everyone agreed that automation would be
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a powerful tool in the service of rationalization and the increase of
productivity. From an economic standpoint, this was also seen as the
only way to increase standards of living, lift consumption, extend
spare time and enrich the personal lives of the masses. The main
question was not if welfare and free time would increase, but how
soon:
When can we reap the rewards of the development of new
technology? We have heard so much about the technological
innovations the future will bring: nuclear power,
automation, organic synthesis and genetic plant breeding.
Everything we have heard tells us that, if the world can live
in peace, we can look forward to a future liberated from
poverty, as the standard of living—even in the most
advanced countries—will have multiplied for the better, all
the heavy jobs will be taken care of by machines, and the
part of our lives we devote to work will have significantly
diminished compared to today. This dream is not new. But
we can no longer deny that what new technologies are telling
us now is that the realization of this dream is in a less distant
future than we had ever dared to hope. In a world of such
abundance the need to economize is less pertinent. It will
become more of a question of doing what we enjoy, pushing
the buttons that provide us with what we want. (Swedish
Social Democratic Party, 1956). (My translation)
The quote above provides a striking example of a sociotechnical
imaginary of the time, and even though computer technology is
during this period (the 1950s) often described in neutral terms, it is
clearly also strongly compatible with the idea of a social democratic
data-driven society.
As mentioned above, the 1970s represent, interestingly, the most
techno-dystopian imaginaries in the studied material. Technologies
and technological development are seen as distinctly non-neutral and
in need of control and close observation. This may have to do with
large administrative systems entering the collective imaginary, and
issues around privacy and surveillance surfacing and reaching
critical mass(es). The computer became personal in the sense that it
could have an impact on the life of an individual—and the
sociotechnical imaginaries took a more disconsolate turn. In the
1980s, imaginaries around an “unstoppable computer development”
portrays anti-technological discourses as backward-looking. It
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became, again, central to focus on the utopian aspects of technology
(which are, of course, also inherently political). Computer
technology was at that time seen the core factor in creating the ‘good
information society’, which would/should be characterized by
increased business competitiveness, increased equality and
developed democracy. Sociotechnical imaginaries of the time
include descriptions of computers so small, cheap and powerful that
they will be integrated into all domestic appliances. Searching for
information in databases is also imagined as becoming a mundane
part of people’s lives (Government Bill, 1984).
In the 1980s, socio-political issues relating to computerization
were thus regarded as some of the most important challenges of the
future. Notably, increased popular education was described as ‘one
of the principal preconditions for the development and use of
computer technology under democratic governance and control’
(Commission for Informatics Policy [Datadelegationen], 1985, p.
13). A survey made by Statistics Sweden (SCB) at the time reported
that 2 million Swedes felt that they were in need of computer
education; 1.5 million of these declared that the most important
reason for needing a computer education is to be able to evaluate the
social impacts of computerization (Commission for Informatics
Policy [Datadelegationen], 1984). An important material
precondition was also the enormous drop in computer prices (as
mentioned in the introduction to this section). As an example, in
1983 the Worker’s Education Association (ABF) began its computer
education with one studio consisting of a few VIC-20 computers.
Five years later they had four studios with IBM compatible personal
computers. In 1987 they stated that they could get a fully equipped
studio at one third of the price compared to two years earlier
(Focklid, 1987). Naturally, such a development had an impact on
adoption rates, and associated imaginaries, surrounding both the
computer itself and the distribution of computer technology in
society.
Over the 1990s and around the turn of the millennium, the
material increasingly refers to the computer as an information and
communication technology, where access is presented as a
particularly important prerequisite for democratic equality. The
sociotechnical imaginaries are colored by ideas of equal and
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universal access to technology—and the concurrent political efforts
correspond to this idea. Personal computers in the home were
charged with notions of getting onboard and online, as well as
becoming educated and entertained—mainly driven by a logic
stating that access was determinant. Today, commercial and
governmental services are converging in descriptions of computer
technology use.
Five years ago we noted that one million Swedes were not
online. Today the number is half a million. But another
600,000 Swedes use the internet less than once a day. This
means that 1.1 million Swedes do not use the internet at all,
or less than once a day. For specific services the number is
even less. For example 1.5 million Swedes do not use
BankID. Another example is that every other person born in
the 1940s does not use Facebook. Consequently, those who
seek to invite their peers to their 70th birthday party should
complement their Facebook events with, for example, an email. (Davidsson et al., 2018, p. 4). (My translation).
As seen from the quote above, technology is treated as a universal
category, even though it, and the sociotechnical imaginaries, are
entwined with problematizations, target populations and collective
actors.
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The summarizing table below is neither a complete nor teleological
representation of the historicized digital citizen, rather it is a
tentative map of the genealogical swoops made in the papers, and a
reminder of the inevitable entanglement of technology in educational
imaginaries.
1950/1960s
1970s
1980s
1990/2000
2010
Problems
Leisure
time
explosion
Dangerous
computing
power
Meaningful
spare time
through
social
engineering
and popular
education
Everyone
(especially
the uneducable)
Collective
technological
assessment
via popular
education
Unequal
access to
the
information
society
Computers
for
everyone
Digital
exclusion =
societal
exclusion
Solutions
Keeping up
with
development;
avoid being
left behind
Individual
computer
skills through
popular
education
Everyone
(with jobs)
Vulnerable
groups
“outside
society”
Adjust
people for
utopia
Stop
dystopia
Everyone
(with focus
on women
with short
education)
“Keep up”
and create
utopia
Create a
strong “ITnation”
Smoothness—
but for what?
Targets
Rationales
Everyone
Digital citizen
Table 3. Overview of educational and sociotechnical imaginaries and
problematizations.
Throughout the studied material, and across different time periods,
technological development is often described in terms of an
autonomous force (utopian as well as dystopian), where popular
education is mobilized to govern citizens in order to regulate said
technological development. As such, digitalization was, for a long
time, formulated as a political construction of a new system, where
latent resistances were reshaped into problematizations, and thereby
into solvable problems. The problems of computerization have,
across different periods in time, repeatedly been rephrased as
educational problems and solutions, where educating the entire
citizenry through popular education has been imagined as a recurring
remedy.
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Conclusions
In conclusion, this thesis has begun to mapped out and explained
how and why computers and citizens have become so closely
connected, the continuities and disruption of this genealogical
relation, and the role of popular education in this connection.
Drawing on previous research in the overlap between Swedish
popular education history and historical computer politics, this thesis
adds knowledge about how and why popular education has been an
important tool in the historical-political-technological enactments of
the digital citizen. This is, I will argue, an area of research that has
been somewhat ignored in studies of both popular education and
computer history.
By historicizing and analyzing the relationships between
computer politics, citizenship and popular education politics, this
thesis has shown that citizens and computers are now more entangled
than ever before, but also that computer technology has, since at least
the 1950s, had a significant impact on citizenship. This relation has
shifted from managing the unwanted side-effects of computerization
to imaginaries of total digital inclusion. Regardless of whether the
sociotechnical imaginaries are colored by hope or fear—popular
education is repeatedly imagined as one of the central solutions to
realize the hopes and steer clear of the threats of computers. This
thesis has further shown how imaginaries of popular education, as a
silver-bullet solution to problems of computerization, have had
important functions as governing tools for at least 70 years. The
targets for popular educational efforts, such as social programmes,
information campaigns and mass education, have often been the
whole body of citizenry—although certain risk groups have also
been seen as particularly important to adjust. These risk groups have
been historically contingent, but often had in common that they are
construed as already marginalized or problematic in some sense.
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As such, this thesis makes two major and specific contributions:
•
Empirically, the thesis unearths archived, and in many
ways forgotten, discourses around the historical
enactment of the digital citizen, questioning assumptions
that are taken for granted in current times.
•
Theoretically, the thesis proposes a conceptual model of
educational imaginaries, and specifically introduces the
notion (and method) of problematizations into these
imaginaries.
These contributions, in various stages of completion, have made an
impact in several overlapping fields, including citizenship education
(Rahm & Fejes, 2015), adult education (Rahm & Fejes, 2017),
digital culture studies (Rahm, in press), and history of technology
(Rahm, submitted).
In conclusion, Swedish popular education has since at least the
1950s been imagined as a central solution to problems of
computerization, but also to realize the potentials associated with
computers. Nowadays citizenship is conditional by digital inclusion.
Today, governing forces, and thus popular education, must work to
re-include citizens in a society that they were already part of, but
through an unmitigated computerization of society were gradually
excluded from. Digital inclusion is imagined as solving societal
exclusion, as well as adapting people to the ubiquitous use of digital
technology: not too much, not too little, and in the proper way.
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Future work
This thesis contributes to the disentangling of the relationships
between digitalization, citizenship and popular education. In this
disentanglement I have picked up, and pulled, certain threads, while
others have been left untouched. Hence there are other threads that
could be interesting to pull, and which could render important
contributions to knowledge. Below I will look at a number of such
threads.
As mentioned earlier, since the 1990s libraries in Sweden have
played a key role as conveyors of knowledge about computers, but
also as institutions which have functioned as a form of “computer
support for citizens”. This has not been studied thoroughly. The
Swedish Commission for Digitalization recently suggested that an
effort should be made to provide citizens with commercial digital
service centres, where they (citizens) could receive help concerning
their digital problems. This suggestion made libraries point out that
they had been providing this service for quite some time already.
This in turn resulted in several public debates about what the mission
of libraries’ really are, and their responsibility in digitizing the
citizen. Consequently, there are several aspects of this that would be
interesting to delve deeper into, focusing on the borderland between
state and civil society, when it comes to citizen education about
computers.
Another aspect, which Wildemeersch and Jütte (2017) put
forward as vital, and which at the same time has been overlooked in
research, is the mapping out of the consequences that digitalization
has had on adult education associations. As I see it, such research
could envelop, firstly, changed ways of everyday learning, where
commercial platforms may have assumed functions from popular
education, and secondly, in relation to commercialization,
surveillance and measurability when the associations themselves are
digitalized.
Earlier I also pointed out how the labor movement has been
given much room in this thesis at the expense of other actors. In light
of this it would be very interesting to examine how the Swedish
Confederation of Professional Employees (TCO), including its study
associations, has associated itself with computerization. During the
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witness seminar, Popular education about computers 1978-85, there
are insinuations that the white-collar unions were more negative
towards computerization than the labor movement. For example they
proposed that unions should retain the right to stop a planned process
of computerization at a workplace. At the same time they were
perhaps even earlier than the labor movement to provide education
about computers. A tentative overview is that Tjänstemännens
bildningsverksamhet (TBV)—a white-collar study association—is
the most animated study association when it comes to education
about computers during the 1970s and 1980s. The educational efforts
taken by TBV also seems to differ from the labor movement in that
they more directly tried to influence technical development in itself.
Another interesting thread to untangle is why, around 1980,
something happens that can most be accurately described as the
taming or harnessing of the computer. In the 1970s the computer
was described as a worrying and wild force, where the most
important question concerned whether society should be
computerized or not. During the 1980s the discussion about a
positive or negative attitude towards the computer shifted into a
discussion about computers as completely necessary, and
computerization as something that society does not need to, want to,
or can, stop. An interesting angle would be to study what actually
happened. There are tendencies in the material I have studied, which
tell tales of complicated and useless courses. At the time, wideranging debates (including, amongst others, the Swedish Trade
Union Confederation) stress the importance of basic maths and
language skills as necessary to take full advantage of the benefits of
computerization (something which is probably even more
emphasized once computers are rebranded as information
technology). Perhaps, the education effort ‘Kunskapslyftet’ (a
governmental adult education effort in effect between 1997 and
2002, primarily aimed at unemployed adults lacking a three-year
high school education) can be seen as a continuation of the broad
computer education effort?
It would also be exciting to examine public debate (and primarily
popular science “debate books”), around the late 1960s and early
1970s. This specific period has been described as very intense when
it comes the number of public debates, and as influential concerning
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how these debates went on to shape Swedish computer politics. In
the book Computers and Politics, published in 1970, it is claimed
that computer technology has not been given the space it deserves in
political debates. The book is thus aimed at “wakening” both citizens
and politicians. This book can be seen as a starting point for public
debate, and for governmental efforts to both control the debate, and
to broaden it through popular education. It will also be followed by
many more debate books, discussing societal implication of
computing. This phenomenon generates some interesting questions:
What problems are these books trying to make public? And which
problems are overlooked, or even silenced, and why?
Another track, which today is very topical, is the genealogy of
the risky digital citizen. In the quote below Virilio emphasizes how
all development of technology also designs its future accidents and
unintended events:
The shipwreck is consequently the ‘futurist’ invention of the
ship, and the air crash the invention of the supersonic
airliner, just as the Chernobyl meltdown is the invention of
the nuclear power station. (Virilio, 2007, p. 5).
New technologies create new risks. Thus, increased use of a certain
technology will arguably also increase risks. As such, modern
society must deal with its self-produced risks. Today, these risks and
threats are also of such magnitude that they will not be limited to the
places and situations where they originate: high-tech productions,
and their invented risks, are a threat to everyone (Beck, 1992). The
increasingly digitalized society of today is also more often regarded
as “inventing” more risks. One could easily perceive this as
something “new”, but already in the course Computers on our Terms
(1975) the question is raised: What would happen if all the
computers in Sweden were suddenly shut down. The reply is that
society would collapse. That is, already 40 years ago, total reliance
on computers was seen as ubiquitous and absolute. The fears and
risks that computerization generates must be understood as both
material and discursive. According to Beck (1992), the risks are
neither just culturally created nor just “out there”. The risks, and the
conceptualization of the risks, shape, and reshape, each other.
Studies can show how the conceptualization of certain activities and
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people as risky—and thereby worthy of governmental interjection—
is highly political and historically contingent. Instead of looking at
what digital risks that really exist today, I would seek to examine:
Under what conditions, and according to which logics, have certain
forms of digital practices, options or groups come to be described as
perilous. The question is not: How hazardous is it? but instead: Why
have certain practices or actions been imagined as potential hazards?
As can be seen from the papers, an important part of dealing with
these risks is education. An interesting follow-up question becomes:
What competencies is the (digital) citizen supposed to acquire in
order to reduce the risks of computerization? Today we see, for
example, that a big threat to democracy is that citizens, on their own,
can share and distribute incorrect information to each other. In this
day and age, saturated by post-truth, prejudice and fake news, the
correct knowledge is consequently presented as crucial. In relation
to these debates it would be rewarding to compare them to earlier
risks of computerization. For instance, how was popular education
mobilized in relation to the so-called Y2K issue, or millennial bug.
At that time there was a huge discussion regarding the potential
societal collapse that would come as a result of the many computer
programs that represented years with two digits rather than four.
Another risk of computerization during the 1980s was screen
radiation. In Sweden, pregnant “screen workers” had the right to be
reassigned to a new position—without screen work (a right which
remained implemented until the end of the 1990s). Around the year
2000, a rising number of stories told us about “internet addiction”,
which was deeply worrying, and also something that popular
education could remedy.
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Going further back in time, in 1952 the labor movement described
the dangers of (a different form of) disconnection:
If we want to look for contemporary symptoms, elucidating
the general feeling of distress, we must look towards
phenomena such as the [techni]colored weekly press and its
mass function, and the audience attendance at realityescapist movies, and the publicly directed sporting events.
Most likely this is a composite phenomenon. You could refer
to it as relaxation, or perhaps even better, disconnection.
You are temporarily placed outside your own situation, free
of its clasps, and can refrain from thinking things through. A
possibility to forget. At the same time, the movie, the short
story, or the games on the lawn or on the track, generates
impulses towards hope, which reality will hardly fulfil.
Reality becomes, to the returners, only slightly more zestful.
(Swedish Social Democratic Party, 1952). (My translation).
Today, descriptions of historical dangers of new technology are
often used to illustrate how contemporary debates show similar traits
of moral panic, and how ridiculous it would be to repeat the same
exaggerated alarms as back then. As such, it becomes urgent to not
get stuck in an entrenched battle between the newness (which would
imply relevance and timeliness) or oldness (which would justify a
dismissal as a Luddite attempt to disregard the importance of new
technology) of the described dangers. For example, considering how
printing would cause an unmanageable flood of information (Gleick,
2011). Or how Plato warned that writing impaired people’s ability to
think (Dahlberg & Ruin, 2011). Focus on how popular education has
been mobilized around these dangers can provide us with an
enriched perspective on why some practices or conditions have been
problematized as precarious.
In further relation to this, it would be pressing to examine
intersectional perspectives present (or not) in digital inclusion
efforts—particularly in relation to adult education and popular
education. A tentative assessment is that it is becoming increasingly
privileged to be able to “cast digital technologies aside”. As O’Neil
(2016, p. 8) points out: ‘The privileged, we’ll see time and again, are
processed more by people, the masses by machines’. In the light of
this quote, it would be interesting to examine which educations have
- 127 -
been digitalized (and which have not), and how this interplays with
social categories such as class, mother tongue and gender.
Other aspects that could be of interest are the many union
information films about the computer, citizens and the future. The
intention behind these films was that they should be utilized within
study circles. They were sometimes also broadcast via the Swedish
Educational Broadcasting Company and Swedish national
television. These films can be seen as sociotechnical imaginaries of
the computer, as a contemporary and future problem. As such, it
would be interesting to more closely study how the computer was
imagined as a threat, or prospect, in these films.
It has been stressed that the concept of ‘bildung’ will inevitably
be individualized in a digital ecology where everything one wants is
constantly available. The knowledge generated by extensive digital
data collection is further more and more focused on predicting the
future (rather than transmitting a well-chosen selection historically
generated knowledge) (Snickars, 2015). Others have stressed the
need to teach “soft skills” rather than knowledge to compete with
machines (Ma, 2018). The logic is that when it comes to facts and
knowledge we will not keep up with machines, so education instead
has to enhance “unique human abilities” so that machines can never
catch up with us. In relation to this it would be interesting to
investigate what learning (or ‘bildung’) becomes when machines
learn from us. When our data-driven media ecology constantly learns
from us, do we, and if so what and why, will we need to learn? When
digital systems can define context, and potentially reduce learning to
behavioral change (i.e. adapting people to the system), what happens
to the concept of ‘bildung’?
Finally, I argue that digital media technology’s relationship to
education (in a broad sense) should be further subjected to critical
scrutiny, and educational research can and should contribute to this.
- 128 -
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The illustrations included in this thesis are all part of the empirical material,
and have been added with the expressed consent of the artists and/or
publishers. However, the photograph from the 1950s has been impossible
to trace (copyright holder to these illustrations/photos to please contact me
in case of concern). The poem by Richard Brautigan in the beginning of
the thesis was published with a copyleft statement which grants the
permission to reprint the poem as long as it is given away for free.
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Collection of data at Swedish folk high school
and Interview Guide
A total of 37 interviews with students and six interviews with
teachers has been collected. The data collection proceeded as
follows. Since project leader Andreas Fejes had good contact with
the school, he introduced the project at a meeting with all teachers.
The fact that the principal as well as teachers were “on board” may
have helped to make the collection a success. Because ‘citizens’ and
‘citizenship’ are words that, in Swedish, are not used much in
everyday life, the project was interested in opening up the concept
(i.e., reaching beyond the immediate and formal descriptions of
citizenship such as for example voting). The research project created
a study design where the informants are given a small pen camera
and are asked to document (film, photograph or record audio) what
they do as citizens. After about a week, I met the informants for
individual interviews. When I handed out the cameras, I asked the
students to sign a paper (where they also left their phone number)
confirming that they had received the cameras. I then texted the
student for definitive confirmation. That way I was assured that we
each had each other’s numbers and could reach each other if we for
example needed to change the interview date. To connect with
students and encourage them to participate in the study, I spent an
average of three days together with the students in their classes (a
total of four different educations and classes). I introduced them to
the study and then proceeded to “follow” them for a few days. Since
the task of documenting what we as citizens do in everyday life could
be perceived as difficult, I think I made it much easier for the
students to participate in the study by spending much time in their
environment (the school). It also gave them the opportunity to ask
questions about the project (and me), and gave me a better
understanding of the specific education and the opportunity to ask
situated and relevant questions. Not all informants took pictures with
the camera, but the majority did. These pictures also became a
natural starting point for the interview, where we would jointly look
at the pictures, which the informants could then “explain” and I
could ask follow-up questions. I started from a semi-structured
interview protocol with the following questions:
- 157 -
1) Stories about what is documented with pen camera
2) What is not documented
3) Stories of doing citizenship in life general (wide)
4) Stories of doing citizenship in education
Before recording, I told the respondent the following: This interview
is completely anonymous. I will not tell anyone whom I interviewed.
All locations and names will be anonymized and no one will know
who you are or what school you go to. You have the right to pull out
at any time. The interview will be used only for research purposes
and stored securely.
Questions, Theme 1:
Tell us about what you have photographed/documented during the week. (If you
have not photographed anything: What would you have documented if you had
had the time?)
What is the motif of the picture? Why did you choose to photograph this motif?
Questions, Theme 2:
Was there anything you were hesitant about?
Did you delete anything that you photographed? Why?
What did you think was the easiest/most difficult task? Why?
Questions, Theme 3:
If you see life more broadly, what are you doing, in your life, when you feel that
you are a citizen? What is this stuff?
What is needed to be able to do X?
What do you think about that?
Why
is
this
- 158 -
citizenship?
Questions, Theme 4:
What is being done here at the school regarding “doing citizenship”?
What do the teachers do and what do you do together?
Do you as students do anything together? Are you in any special place? In or out
of the classroom?
Questions (background variable):
Tell me a little about yourself.
What is your name?
What education do you attend?
Why this specific education?
Are you working as well?
Where do you live?
Do you live alone?
Which sex do you identify yourself as?
How old are you?
What nationality/nationalities do you see as your affiliation?
What are your interests?
What would you like your life to be in 10 years?
Do you think it will be so?
Regarding interviewing teachers: I did not lend them cameras, but
instead I looked up policies or guidelines regarding citizenship
education at their school and used that as a starting point for the
interview.
- 159 -
- 160 -
Part 2: The Papers
- 161 -
Papers
The papers associated with this thesis have been removed for
copyright reasons. For more details about these see:
http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-154017
- 163 -
LINKÖPING STUDIES IN BEHAVIOURAL SCIENCE
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LY, HOA. Use of a Smartphone Application in the Treatment of Depression –
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and Kenyan runners’ appropriation of smartphones to improve their daily
lives and participation in m-learning. 2015. ISBN: 978-91-7519-124-9
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BOLLDÈN, KARIN. Online teaching practices. Sociomaterial matters in
higher education settings. 2015. ISBN: 978-91-7519-123-2
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MUHRMAN, KAROLINA. Inget klöver utan matematik. En studie av
matematik i yrkesutbildning och yrkesliv. 2016. ISBN: 978-91-7685-851-6
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SKAGERLUND, KENNY. Magnitude Processing in Developmental
Dyscalculia. A Heterogeneous learning disability with different cognitive
profiles. 2016. ISBN: 978-91-7685-831-8
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Predictors of process and outcome. 2016. ISBN: 978-91-7685-803-5
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behavioural therapy for adolescents, young adults and older adults with
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institutionellt perspektiv på projekt i en professionell och byråkratisk kontext.
2017. ISBN: 978-91-7685-445-7
201.
VERNMARK, KRISTOFER. Therapeutic alliance and different treatment
formats when delivering internet-based CBT for depression. 2017.
ISBN: 978-91-7685-436-5
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FRANKL, MY. Psychotherapy for Substance Use Disorder – the importance
of affects. 2017. ISBN: 978-91-7685-429-7
203.
ABDULLA, AFRAH. Readiness or resistance? – Newly arrived adult
migrants’ experiences, meaning making, and learning in Sweden. 2017.
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developmental dyscalculia and computer-based intervention. 2018.
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205.
COLLIANDER, HELENA, Being and Becoming a Teacher in Initial Literacy
and Second Language Education for Adults. 2018. ISBN: 978-91-7685-304-7
206.
TOPOOCO, NAIRA. Blended Cognitive Behavior Therapy. Efficacy and
Acceptability for Treating Depression in the Adult and Adolescent
Population. 2018. ISBN: 978-91-7685-297-2
207.
SOLÍS MARCOS, IGNACIO. Challenges in Partially Automated Driving: A
Human Factors Perspective. 2018. ISBN: 978-91-7685-296-5
208.
THORSTEN, ANJA. Berättelseskrivande i skolan. Att studera, beskriva och
utveckla ett kunnande. 2018. ISBN: 978-91-7685-258-3
209.
ELEONOR, BREDLÖV EKNOR. Shaped for beauty. Vocational and
gendered subjectivities in private education for the beauty industry.
210.
VESTERGREN, SARA. Psychological change as an outcome of participation
in collective action. 2018. ISBN:978-91-7685-242-2
211.
MÖLLER, CLARA. Mentalizing. Competence and process. 2018.
ISBN: 978-91-7685-189-0
212.
SÖDERBERG GIDHAGEN, YLVA. Psychological treatment of outpatients
with substance use disorders in routine care – attachment style, alliance, and
treatment outcome. 2018. ISBN: 978-91-7685-197-5
213.
HAGMAN, WILLIAM. When are nudges acceptable? Influences of
beneficiaries, techniques, alternatives and choice architects. 2018. ISBN: 97891-7685-160-9
FACULTY OF EDUCATIONAL SCIENCES
Linköping Studies in Behavioural Science No. 214, 2019
Department of Behavioural Sciences and Learning
Linköping University
SE-581 83 Linköping, Sweden
www.liu.se