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CHAPTER I INTRODUCTION Advances in mobile technology have enabled a wide range of applications to be developed that can be used by people on the move. Developers sometimes overlook the fact that users will want to interact with such devices while on the move. Small screen sizes, limited connectivity, high power consumption rates and limited input modalities are just some of the issues that arise when designing for small, portable devices. One of the biggest issues is the context in which they are used. As these devices are designed to enable users to use them while mobile, the impact that the use of these devices has on the mobility of the user is a critical factor to the success or failure of the application. Creating comics can be a good way to get students interested in the lessons. You could have to create some comic strips for character analysis, retelling of historical events, create alternative book reports, and express feelings about certain concepts, etc. You and anyone else can design your own comic strips easily and quickly with the following web tools and apps. Now comes the fun part! Build your application like you normally would. Run your application! If you don't have a Tablet or a Smartphone handy, you can select the Options link in the header and choose a Browsing Mode to show you how each device type will render in each device.   1.1 PROJECT CONTEXT The aims of this project is to develop a comic strip mobile application for anyone. To give extra entertainment for the readers and likely to watch animated series or stories. 1.2 PURPOSE AND DESCRIPTION OF THE PROJECT A comic strips application for entertainment purposes. A literary work in visual form, a comic application but with a twist. The application will contain a variety of entertainment in the form of bite-sized comic strips. However, these strips contain interactive areas, such they will emit sound or some form of animation that will be related to the story currently being shown. This is useful for the younger generation, as it would essentially ensnare their attention and perhaps teach a moral lesson or two without thinking it too boring. 1.3 OBJECTIVES General Objectives To develop a mobile application. An application for those who are interested or like to read comics and related subjects, within a reasonable amount of time. Specific Objectives 1.4 SCOPE AND LIMITATIONS To create an application to those who are interested in comics and related subjects, within a reasonable amount of time and attain (credited and permitted) content related to it. 1.5CONCEPTUAL FRAMEWORK CHAPTER II REVIEW OF RELATED LITERATURE AND SYSTEMS 2.1 RELATED LITERATURE 2.2 RELATED SYSTEMS CHAPTER III Technical Background 3.1 Details of Technologies to Be Used 3.2 How the Project will Work Chapter IV Methodology 4.1 System Development Life Cycle Planning Development Testing Deployment Evaluation 4.2 Roles and Responsibilities 4.3 Schedule Feasibility Gantt Chart PERT-CPM 4.4 Economic Feasibility Cost of Investment Cost Recovery Scheme Return of Investment 4.5 Requirements Modelling Input Process Output Control Performance 4.6 System Requirements Hardware Software Network and Security 4.7 Programming Environment Front-End Back-End 4.8 System Features Functional Decomposition Diagram System Structure Context Diagram Entity-Relationship Diagram Data Flow Diagram Class Diagram Object Diagram Component Diagram Deployment Diagram 4.9 System Behaviour Activity Diagram Use-case Diagram Sequence Diagram State Transition Diagram CHAPTER V Conclusion and Recommendations Conclusion Recommendations 5.1 BIBLIOGRAPHY 5.2 APPENDICES User’s Manual Source Code Grammarian’s Certification Curriculum Vitae