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Voc007

19
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A member registered Aug 10, 2018

Creator of

Recent community posts

How far being released ?

Can't wait

I am having hard time to get the buttons to work, I am not sure where in shaderparametercustomizationoptions script  to put the code in, these have dummy colorbuttons right now to show how I would like to achieve this.


it was a just rename mishap, i tried the original character.tscn, and still the same results....

The dictionary is there, for the hair style and equipment, but they are not displaying in the preview even after clicking "Reload Character", it spits out the error in output, however in run time they show up..how to fix the issue ? I would like the preview look the same as the runtime, so I know what they look like, thank you.

Just wondering once the created character is saved as tres, what is the best way(gdscript) to load character.tres into a new scene. Also is there a way to save the createdcharacter as a whole for NPC purposes, I think it would be easier to save as a tscn scene ?

okay changed the ACCESS_RESOURCES to  ACCESS_FILESYSTEM... just had to read a bit

thanks, i will try that, any idea why saving and loading only works in the runtime in godot, not on the export build, I get error 7, saying it cant save, when the save menu comes up it has res:// directory, I think it has to be user://  ?

fixed it !

Need help getting static hair working, it is giving an error

Would be nice when the created characters saved, the clothes would too.

(1 edit)

Trying out the charactercreation.tscn file, and the models have ET neck issues, their heads are stationary while rest of the body are moving, like trying animation clip sitting chair. they have very long necks, please fix this, thank you . Also forgot to mention, when using color picker, the camera goes same directions as the arrow on the color picker, so your character moves all over the place.

Is there going to be any updates ?

(2 edits)

I was wondering if you are planning make it where it have textures(lowpoly) in the inside. All modulars are just one sided. For example: the panels on the doors are just on one side, so making a indoor looks all flat. Thanks.