The Omega Rod
Legends tell of an ultimate magic rod that is more powerful than all others. Journey into the dungeon to find it, using less-ultimate rods to fight off enemies on your way there.
This game was originally made for the 7DRL 2022 jam. The version submitted for the jam is labelled "Jam" in the downloads.
Controls
Note: Gamepad only available in version 1.2 onwards
Action | Mouse & Keyboard | Gamepad (XInput) |
---|---|---|
Navigate (Menus) | Mouse | Left Stick |
Select (Menus) | Left Mouse Button | A |
Move | W/A/S/D | Left Stick |
Aim | Mouse | Right Stick |
Shoot | Left Mouse Button | Right Trigger |
Swap Rod | Q / Right Mouse Button* | X / Left Trigger |
Interact | E | A |
Toggle Map | Space | RB |
Toggle Inventory | Shift* | LB |
Quit Run | Escape | Start |
Toggle Fullscreen | Alt+Enter |
* In version 1.1 onwards
Gameplay
Elements
Each rod and enemy has an element, designated by their colour. Rods deal less damage to enemies with an element they're weak against and more damage to enemies with an element they're strong against. The strengths are as follows:
Fire (Red) > Wood (Green) > Earth (Yellow) > Thunder (Purple) > Water (Blue) > Fire
Effects
Each rod can have up to three extra effects. Since there's no description for these in game, here's what each of them does:
Scatter | Fires three shots. Damage is split among the shots |
Critical | Shots have 10% chance of dealing triple damage |
Speed | Shots move faster |
Bounce | Shots bounce off walls up to two times |
Pierce | Shots pass through the first enemy they hit |
Explode | Shots create an AOE explosion the first time they hit an enemy or wall |
Seek | Shots curve towards enemies |
Refund | Shots have 20% chance of refunding ammo when hitting an enemy |
Knockback | Shots knock enemies back. Knockback scales with damage Enemies take damage when slammed into walls or other enemies* |
Chain | When the main shot hits, a weaker chain shot is fired at the nearest enemy |
* In version 1.1 onwards
Credits
- Made with Game Maker Studio 2
- Sound effects made with Jfxr
- Music made with Beep Box
Status | Released |
Platforms | HTML5, Windows |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Author | Veralos |
Genre | Shooter |
Made with | GameMaker |
Tags | Dungeon Crawler, Magic, Procedural Generation, Roguelike, Top down shooter |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Gamepad (any) |
Development log
- Version 1.2 ReleasedMar 31, 2022
- Version 1.1 ReleasedMar 23, 2022
Comments
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Great game! screenshake is a bit too much, and unfortunately you can't change music volume while during the playthrough, but apart from that its a very good game!
Thanks!
You can change the level of screenshake via the general settings on the title screen. Though that plus the music volume issue brings up a good point that settings should be accessible mid-game. Next update, maybe.
This was a great time. I just saw there was an update...