Jason C. Thompson
I am an associate professor in the Department of English, and I teach courses in rhetoric and new media, technical writing, composition, pedagogy, and literary theory. My research is focused on the digital humanities, classical rhetoric, and rhetorical theory, particularly Kenneth Burke. My work has appeared in the Rhetoric Review, JAC, M/C Journal, and Reconstruction, as well as in the edited collections The Computer Culture Reader and On the Blunt Edge: Technology in our Pedagogy and History. In 2008 I founded the Digital Humanities Lab, a research facility whose digital archive has joined that of the Learning Games Initiative, a transdisciplinary, inter-institutional research group that studies, teaches with, and builds computer games.
Phone: 1 (307) 314-9326
Address: Dr. Jason C. Thompson
Department of English
1000 E. University Ave.
Department 3353
Laramie, WY 82071
Phone: 1 (307) 314-9326
Address: Dr. Jason C. Thompson
Department of English
1000 E. University Ave.
Department 3353
Laramie, WY 82071
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This volume gathers together a host of scholars from different countries, institutions, disciplines, departments, and ranks, in order to present original and evocative scholarship on digital game culture. Collectively, the contributors reject the commonplaces that have come to define digital games as apolitical or as somehow outside of the imbricated processes of cultural production that govern the medium itself.
As an alternative, they offer essays that explore video game theory, ludic spaces and temporalities, and video game rhetorics. Importantly, the authors emphasize throughout that digital games should be understood on their own terms: literally, this assertion necessitates the serious reconsideration of terms borrowed from other academic disciplines; figuratively, the claim embeds the embrace of game play in the continuing investigation of digital games as cultural forms. Put another way, by questioning the received wisdom that would consign digital games to irrelevant spheres of harmless child’s play or of invidious mass entertainment, the authors productively engage with ludic ambiguities.
Jason C. Thompson is Assistant Professor of English and New Media at the University of Wyoming, where he researches game culture in the Digital Humanities Lab. He teaches courses in rhetoric and video games, rhetorical theory, and literary theory. His work has appeared in Rhetoric Review, JAC: A Journal of Rhetoric, Culture, and Politics, M/C Journal, and Reconstruction, as well as in the edited collections On the Blunt Edge: Technology in Composition’s History and Pedagogy (Parlor, 2011) and The Computer Culture Reader (CSP, 2009).
Marc A. Ouellette is the Managing Editor of Reconstruction: Studies in Contemporary Culture. His work has appeared in several journals, including Game Studies, Eludamos, and TEXT Technology, as well as in the edited collections Learning the Virtual Life: Public Pedagogy in a Digital World (Routledge, 2011) and Foregrounding Postfeminism and the Future of Feminist Film and Media Studies (CFP, forthcoming).
Papers
This volume gathers together a host of scholars from different countries, institutions, disciplines, departments, and ranks, in order to present original and evocative scholarship on digital game culture. Collectively, the contributors reject the commonplaces that have come to define digital games as apolitical or as somehow outside of the imbricated processes of cultural production that govern the medium itself.
As an alternative, they offer essays that explore video game theory, ludic spaces and temporalities, and video game rhetorics. Importantly, the authors emphasize throughout that digital games should be understood on their own terms: literally, this assertion necessitates the serious reconsideration of terms borrowed from other academic disciplines; figuratively, the claim embeds the embrace of game play in the continuing investigation of digital games as cultural forms. Put another way, by questioning the received wisdom that would consign digital games to irrelevant spheres of harmless child’s play or of invidious mass entertainment, the authors productively engage with ludic ambiguities.
Jason C. Thompson is Assistant Professor of English and New Media at the University of Wyoming, where he researches game culture in the Digital Humanities Lab. He teaches courses in rhetoric and video games, rhetorical theory, and literary theory. His work has appeared in Rhetoric Review, JAC: A Journal of Rhetoric, Culture, and Politics, M/C Journal, and Reconstruction, as well as in the edited collections On the Blunt Edge: Technology in Composition’s History and Pedagogy (Parlor, 2011) and The Computer Culture Reader (CSP, 2009).
Marc A. Ouellette is the Managing Editor of Reconstruction: Studies in Contemporary Culture. His work has appeared in several journals, including Game Studies, Eludamos, and TEXT Technology, as well as in the edited collections Learning the Virtual Life: Public Pedagogy in a Digital World (Routledge, 2011) and Foregrounding Postfeminism and the Future of Feminist Film and Media Studies (CFP, forthcoming).