Marigo Raftopoulos, PhD
Strategic Business Advisor; Bachelor of Economics; MBA (Strategic Management), PhD (Enterprise Gamification and Innovation); Marie Curie Postdoctoral Research Fellow for Augmented Humans.
Address: https://webpages.tuni.fi/gamification/members/marigo-raftopoulos/
Address: https://webpages.tuni.fi/gamification/members/marigo-raftopoulos/
less
InterestsView All (9)
Uploads
Papers
to improve productivity, organizational transformation or innovation. Early
experiments show that gamification can create value; however, there are significant
limitations within gamification design practices that can actually destroy value.
The objective of this article is not to ascertain the appropriateness or effectiveness of
enterprise gamification but to provide a constructive criticism of its applications and
propose a conceptual design framework and process. A cornerstone of this framework
is the utilization of values-conscious design to ensure a more human-based and ethical
approach to gamification design that can potentially produce more responsible
and sustainable results.
experiment with applying game design
elements to a festival event with a strong
conferencing component, to help facilitate
attendee networking, enhance learning
outcomes and provide a platform for
collaborative problem solving. We provide an
outline of potential key factors in how similar
events might be gamified so that organisers
can create engaging and playful experiences
that can be used for practical purposes,
rather than passive attendance.
Talks
to improve productivity, organizational transformation or innovation. Early
experiments show that gamification can create value; however, there are significant
limitations within gamification design practices that can actually destroy value.
The objective of this article is not to ascertain the appropriateness or effectiveness of
enterprise gamification but to provide a constructive criticism of its applications and
propose a conceptual design framework and process. A cornerstone of this framework
is the utilization of values-conscious design to ensure a more human-based and ethical
approach to gamification design that can potentially produce more responsible
and sustainable results.
experiment with applying game design
elements to a festival event with a strong
conferencing component, to help facilitate
attendee networking, enhance learning
outcomes and provide a platform for
collaborative problem solving. We provide an
outline of potential key factors in how similar
events might be gamified so that organisers
can create engaging and playful experiences
that can be used for practical purposes,
rather than passive attendance.