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fiorent fernisia

fiorent fernisia

Architecture plays a signifi cant role in the storytelling, showing, as well as performing of theatre. By using narratology, this research aims to extricate how architecture can influence the dissemination of story to theatre audiences.... more
Architecture plays a signifi cant role in the storytelling, showing, as well as performing of theatre. By using narratology, this research aims to extricate how architecture can influence the dissemination of story to theatre audiences. First, architecture plays the role of the provider
of setting for the story (known as the diegetic layer as it pertains to the narration). Second, it also enables specific spatial strategies to allow audiences to gain information and meaning from the story (known as the extra-diegetic layer as it pertains to the medium which disseminates the narration). While the fi rst role of architecture is inherent in every theatre performance, the latter is not always taken and explored in full awareness.
This research will be looking at a range of extra-diegetic spatial plays in several theatre performances, from Lazarus by Enda Walsh, Nocturnes by Imitating the Dog, Witness of The Prosecution by Eleanor Lloyd Productions and Rebecca Staff ord Productions, Oh My Sweet Land
by Play Company, to Rhoda and the Fossil Hunt by On Site Opera, to The Scent of Memories by Kamini Ramachandran. After rendering the spectrum, this research locates some of Indonesia’s theatre works, namely Suara Tiga Telaga (The Voice of the Three Lakes) and Dua Manusia (The Two Human Being) by Drupadi ID, as well as Jalur 17 (Route17) by Teater Gardanalla. To conclude, this research highlights the importance of the extra-diegetic role of architecture in theatre performance, as well as to open conversation between the Indonesian and the world theatre.
Keywords: theatre performance, architecture, narratology, extra-diegetic, audience
INTRODUCTION In both architecture practise and academia, the choice of types of architectural drawing and how we present them is usually determined by how the method may effectively communicate our ideas to a specific type of audience in... more
INTRODUCTION In both architecture practise and academia, the choice of types of architectural drawing and how we present them is usually determined by how the method may effectively communicate our ideas to a specific type of audience in a particular spatial setting. The characteristic of one medium is cautiously chosen for the sake of clarity of information required by the circumstance in which we present the drawing. However, looking at architecture more substantially as knowledge about human relationship with space, as a representation, the types of drawing and the way we present them determine our depth of learning. 1 Drawing mediates our understanding of physical space. The act of representing allows us to separate our physical entity from the space inside the drawing so as to be able to see it more objectively. In this regard, what is often overlooked is that physical relationship, that is very much architectural, between the drawing itself and our own body. To build a thorough understanding, we need to learn architecture directly from its physical object and through not only its representation but also our embodied relationship with the medium. This research is an attempt to bridge the gap between the direct and the mediated architecture learning, that is by allowing drawing in its wholeness of physicality to not only to be used pragmatically but also performatively. This study aims to explore a new way to look at and use architectural representation, "How can architectural drawing generate an embodied-spatial relationship with its audiences and therefore perform the spatial idea being disseminated?" By borrowing a theory from narratology, we answer the question through a precedent study, as well as through two experiments that we conduct to try out this theory. In the end, we hope to elucidate the overlooked role of architecture drawing, namely its performance aspect.
Abstrak Plastik merupakan material yang dapat membahayakan bumi jika terus-menerus hanya diproduksi untuk dipakai secara sementara. Di saat yang sama, usaha untuk mendaur ulang plastik hingga saat ini terbatas pada produk aksesoris dan... more
Abstrak Plastik merupakan material yang dapat membahayakan bumi jika terus-menerus hanya diproduksi untuk dipakai secara sementara. Di saat yang sama, usaha untuk mendaur ulang plastik hingga saat ini terbatas pada produk aksesoris dan produk rumah tangga, yang secara jumlah, permintaan kebutuhannya masih minim. Penelitian ini merupakan sebuah usaha untuk mengeksplorasi teknologi daur ulang plastik untuk menghasilkan material bangunan sehingga produksinya dapat digunakan untuk memenuhi kebutuhan yang jumlahnya lebih besar secara sekaligus. Melalui penelitian ini penulis bereksperimen dengan membuat dan menguji beberapa prototipe elemen bangunan (dinding dan partisi). Penelitian pertama-tama dilakukan melalui penjabaran landasan teori tentang teknologi material plastik dan penggunaannya sebagai bahan bangunan. Studi kasus yang diangkat secara khusus adalah praktik Precious Plastics sebagai wadah komunitas dan penyedia perangkat daur ulang plastik di seluruh dunia, serta secara umum, proyek-proyek arsitektur terbangun yang menggunakan plastik daur ulang. Dari tahap ini, muncul kesimpulan mengenai hambatan dan potensi kegiatan daur ulang plastik untuk pembuatan bahan bangunan. Simpulan ini digunakan untuk mengerucutkan batasan-batasan eksperimen yang dilakukan (dengan bekerjasama dengan Mortier ID). Eksperimen yang dilakukan menghasilkan beberapa prototipe elemen bangunan yang dapat menjadi pedoman dan landasan untuk eksperimen-eksperimen yang akan datang. Abstract Plastic is a material that can harm the earth if only continuously produced to be used temporarily. At the same time, attempts to recycle plastics have so far been limited to accessories and household products, which are in minimal demand. This research aims to explore plastic recycling technology to produce building materials so that production can be used to meet the needs of a larger number at a time. Through
Four years after its launching in 2012, Chris Ware’s Building stories receives two contradictory criticisms. One the one hand, critics emphasise the centrality of architecture in the comic, while on the other Ware himself negates the... more
Four years after its launching in 2012, Chris Ware’s Building stories receives two contradictory criticisms. One the one hand, critics emphasise the centrality of architecture in the comic, while on the other Ware himself negates the notion and instead posits ‘memory’ as the comic’s central.  Using several theories gathered and constructed from narratology, comics studies, and visual culture, this research intends to elucidate the relationship between comics (as idea dissemination medium) and architectural experience (as architectural idea) to extricate this project’s contradictory criticisms. In the end, in the pursuit of extending preceding researches in this area, I argue for comics’ excellence in disseminating architectural experience.
Research Interests:
The debate about whether analog or digital drawing is better in architecture is one that never ends. As often as it is being discussed, this happens because we are never precise about the drawing’s role in which we are comparing them.... more
The debate about whether analog or digital drawing is better in architecture is one that never ends. As often as it is being discussed, this happens because we are never precise about the drawing’s role in which we are comparing them. This paper is an inquiry to seek the most suitable system to firstly map out the opinions and theories supporting each mode.

First there will be a historical analysis to understand the relation between drawing and architecture. From there it is known that drawing plays a significant role in producing architectural thinking. Then there will also be a clarification on terminologies used in this discourse, which will build the understanding about the system in the end. A further study about criteria and parameter needed in measuring the quality of each modes in the map will be needed to complete this system.
Research Interests:
Research Interests:
Research Interests:
Research Interests:
Research Interests: