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  • Franc Solina is a Professor of computer science at the University of Ljubljana, Slovenia. He received his Dipl. Ing.... moreedit
  • My Ph.D. supervisor was Prof. dr. Ruzena Bajcsyedit
This article compares creative work in science and the arts based on the author’s own experience. In the field of science, the author works in the field of computer vision and is most interested in modelling 3D shapes from depth images.... more
This article compares creative work in science and the arts based on the author’s own experience. In the field of science, the author works in the field of computer vision and is most interested in modelling 3D shapes from depth images. He started to collaborate with new-media artists almost three decades ago to produce interactive art installations that used also computer vision technology. Gradually, he developed also his own art installations. Ten years ago, he took up sculpting in wood and stone using the direct carving method. He has sought to enrich his sculptures in a virtual dimension by means of video projection. The scientist/artist describes how his experience in computer vision modelling 3D shapes has influenced his sculptures and compares how creativity is expressed in both fields. Although there is usually a wide gap between science and art, creative activity in both fields has surprisingly many common features.
Med algoritmom in družbo- računalniška umetnost Računalniška umetnost je pravzaprav šele na začetku svoje teoretične osmislitve in zato je seveda razumljivo, da je njeno mesto znotraj dvesto ali celo dvajset tisoč let stare umetniške... more
Med algoritmom in družbo- računalniška umetnost Računalniška umetnost je pravzaprav šele na začetku svoje teoretične osmislitve in zato je seveda razumljivo, da je njeno mesto znotraj dvesto ali celo dvajset tisoč let stare umetniške institucije problem, ki potrebuje pojasnitev. Dandanes je nedvomno pomembnejši, in za nas zanimivejši, pojem umetnosti povezan z romantično uveljavitvijo umetniškosti v ožjem pomenu besede, torej kot produkta ustvarjalnosti novoveškega subjekta, od manj določenega pojma, ki pokriva pojave človeške kulture nasploh. Računalniška umetnost je z modernim pojmovanjem umetnosti v sporu že od svojih prvih refleksij, Vilém Flusser, denimo, piše, da je tehnična slika (tudi tehno-slika) rezultat sodelovanja dveh subjektnih pozicij, konstruktorja aparata, inženirja, in uporabnika, ki šele skupaj sestavljata institucijo sodobnega računalniškega umetnika. Projekta Franca Soline 15 sekund slave in Virtualno smučanje sta zavezana omenjenemu prelomu, saj
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