Historically, real-time strategy video games, such as Star-craft (Blizzard Entertainment, 1999) a... more Historically, real-time strategy video games, such as Star-craft (Blizzard Entertainment, 1999) and Command and Conquer (Westwood Studios, 1995), were intended to be played on desktop or laptop computers, with interfaces that afford the user dozens of keys and key combinations, mouse gestures including clicking and dragging, and several mouse buttons to further complicate the interface while allowing customization and a wide range of possibilities for the user. On a mobile multi-touch platform, there are constraints of limited visual real estate, shared with the touch command interface. Further constraints are presented when consid-ering accessibility for players desiring one-handed opera-tion. Game accessibility is a topic with a growing need, as those with disabilities are often unable to use commercially-available games due to user interface restrictions. To date, there has not been a significant commercial effort to enhance the usability of strategy games' touch interfaces b...
Historically, real-time strategy video games, such as Star-craft (Blizzard Entertainment, 1999) a... more Historically, real-time strategy video games, such as Star-craft (Blizzard Entertainment, 1999) and Command and Conquer (Westwood Studios, 1995), were intended to be played on desktop or laptop computers, with interfaces that afford the user dozens of keys and key combinations, mouse gestures including clicking and dragging, and several mouse buttons to further complicate the interface while allowing customization and a wide range of possibilities for the user. On a mobile multi-touch platform, there are constraints of limited visual real estate, shared with the touch command interface. Further constraints are presented when consid-ering accessibility for players desiring one-handed opera-tion. Game accessibility is a topic with a growing need, as those with disabilities are often unable to use commercially-available games due to user interface restrictions. To date, there has not been a significant commercial effort to enhance the usability of strategy games' touch interfaces b...
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