We are exploring a new application of virtual and augmented reality for a novel direction in huma... more We are exploring a new application of virtual and augmented reality for a novel direction in human-computer interaction named 'cultural computing', which aims to provide a new medium for cultural translation and subconscious metamorphosis. In this application both virtual and robotic agents are employed as an interactive dialogue figure. The main objective of this project is to create an interactive installation named ALICE that encourages people in Western culture to reflect on themselves, based on the narrative of 'Alice's Adventures in Wonderland' which address issues such as logic, rationality, and self.
In the Human Computer Interaction (HCI) field, it has been a long tradition of concern of accessi... more In the Human Computer Interaction (HCI) field, it has been a long tradition of concern of accessing computer systems by people with visual impairments. It is important to develop high quality user interfaces, accessible, usable, and desirable for these people. In this paper, we first report a preliminary background review about HCI design for people with visual disability. The review of the problems in social interaction the blind people may encounter, are also presented. Further, we narrow down our research scope and focus on gaze and eye contact, which have important social meaning in face-to-face communication. We then identify our research objective that is to design gaze simulation for people with visual impairments. Finally, we report the prototypes of our research project and the progress made so far.
Driven by the maturing of Internet and the development of the Internet of Things, people are beco... more Driven by the maturing of Internet and the development of the Internet of Things, people are becoming connected not only via the smart personal devices, but also via the increasingly responsive and connected environments, which brings up new opportunities to involve potential user group like elderly people into this network through tangible interaction and embedded systems. This paper presents the design and implementation of a participatory view-sharing system which consists of a group of specially designed camera kits and a gallery-like interactive installation, aiming to increase the social connection between elderly people living in a care home and the local communities around. The camera kits are designed to provide openness for local people to share sceneries via public participation, while the interactive installation presents the continuous real-time changes of the shared outside views, and triggers further communication between sharers and receivers through a “postcard-send...
We are exploring a new application of virtual and augmented reality for a novel direction in huma... more We are exploring a new application of virtual and augmented reality for a novel direction in human-computer interaction named 'cultural computing', which aims to provide a new medium for cultural translation and subconscious metamorphosis. In this application both virtual and robotic agents are employed as an interactive dialogue figure. The main objective of this project is to create an interactive installation named ALICE that encourages people in Western culture to reflect on themselves, based on the narrative of 'Alice's Adventures in Wonderland' which address issues such as logic, rationality, and self.
In the Human Computer Interaction (HCI) field, it has been a long tradition of concern of accessi... more In the Human Computer Interaction (HCI) field, it has been a long tradition of concern of accessing computer systems by people with visual impairments. It is important to develop high quality user interfaces, accessible, usable, and desirable for these people. In this paper, we first report a preliminary background review about HCI design for people with visual disability. The review of the problems in social interaction the blind people may encounter, are also presented. Further, we narrow down our research scope and focus on gaze and eye contact, which have important social meaning in face-to-face communication. We then identify our research objective that is to design gaze simulation for people with visual impairments. Finally, we report the prototypes of our research project and the progress made so far.
Driven by the maturing of Internet and the development of the Internet of Things, people are beco... more Driven by the maturing of Internet and the development of the Internet of Things, people are becoming connected not only via the smart personal devices, but also via the increasingly responsive and connected environments, which brings up new opportunities to involve potential user group like elderly people into this network through tangible interaction and embedded systems. This paper presents the design and implementation of a participatory view-sharing system which consists of a group of specially designed camera kits and a gallery-like interactive installation, aiming to increase the social connection between elderly people living in a care home and the local communities around. The camera kits are designed to provide openness for local people to share sceneries via public participation, while the interactive installation presents the continuous real-time changes of the shared outside views, and triggers further communication between sharers and receivers through a “postcard-send...
The topics treated in this handbook cover all areas of games and entertainment technologies, such... more The topics treated in this handbook cover all areas of games and entertainment technologies, such as digital entertainment; technology, design/art, and sociology. The handbook consists of contributions from top class scholars and researchers from the interdisciplinary topic areas. The aim of this handbook is to serving as a key reference work in the field and provides readers with a holistic picture of this interdisciplinary field covering technical issues, aesthetic/design issues, and sociological issues. At present, there is no reference work in the field that provides such a broad and complete picture of the field. Engineers and researchers who want to learn about this emerging area will be able to find adequate answers regarding technology issues on digital entertainment. Designers and artists can learn how their skills and expertise can contribute to this emerging area. Also researchers working in the field of sociology and psychology will find how their experience and knowledge are connected to other areas such as technology and art/design. Although topics are written by foremost experts from the field, the description for each topic has been intended to be easily understandable but yet comprehensive enough so that it caters not only for the experts but also beginners and students in the field.
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