Sparklecarbon
A downloadable game for Windows
A small prototype of a procedural city-cruiser. Inspired by aimlessly driving around in many games over the years.
Mechanics:
- Just drive! If you crave a goal, there are pink waypoints which will refresh when you visit them. Throw on some synthwave/whatever if it suits your fancy.
- Controls:
- B: respawn at nearest road (if you get stuck or fall out of the map)
- Enter: spawn new map.
- WASD: drive
- Space: brake
- C: change to third person cam
- M: view overhead map (player is small teal arrow, destination is red circle)
Download
Download
SparkleCarbon_v001.zip 37 MB
Comments
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Hi Steven. I've been following your twitter post about your new fps game with procedural environments. I recently saw your tweet about soon being ready for testing. I was wondering if i could get in? Overall i find it really fascinating as a gameplay feature and would love to try it out.
Hey, thanks for your interest, it would be great to have you on board! I'm setting up a discord server, so if you'd like you could join, or maybe just DM me on twitter. I'm sorting out a few things still, but I'm hoping to get some playable builds out next week. The procgen is still missing some important features, but hopefully it might be interesting for you nonetheless.
Interesting prototype, but no gameplay :(
Also I didn't get what exactly is supposed to be procedurally generated. I was under the impression there was an infinite procedurally generated city at first
I'm sorry you expected something different, but I feel the description is pretty clear: it's just a prototype that you can drive around. The cities are procedurally generated, (pressing enter makes a new one from scratch.) I'm not sure where you got the impression that procgen implies infinite, as that's not always the case. Procgen just refers to generating objects, places, or things from code rather than creating them by hand. Cheers